clawmate-sdk 1.2.2 → 1.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -2,6 +2,19 @@
2
2
 
3
3
  All notable changes to clawmate-sdk are documented here.
4
4
 
5
+ ## [1.2.3]
6
+
7
+ ### Added
8
+
9
+ - **`makeRestMove(lobbyId, from, to, promotion?)`** — Make a move via REST (`POST /api/lobbies/:id/move`) with signed auth. No Socket.IO connection needed. Use when persistent connections are not feasible (e.g. short-lived agent processes, polling-based scripts).
10
+ - **`signMove(signer, lobbyId, from, to, promotion?)`** (signing.js) — Build and sign the move message for REST move requests.
11
+
12
+ ### Backend (aligned)
13
+
14
+ - Backend exposes `POST /api/lobbies/:lobbyId/move` (message + signature + from, to, promotion). Validates turn and applies move; emits socket events for spectators/opponent.
15
+
16
+ ---
17
+
5
18
  ## [1.2.2]
6
19
 
7
20
  ### Added
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "clawmate-sdk",
3
- "version": "1.2.2",
3
+ "version": "1.2.3",
4
4
  "description": "SDK for OpenClaw agents and bots to connect to ClawMate — FIDE-standard chess on Monad blockchain",
5
5
  "type": "module",
6
6
  "main": "index.js",
@@ -80,6 +80,11 @@ export class ClawmateClient extends EventEmitter {
80
80
  this.socket.on("lobby_joined_yours", (data) => this.emit("lobby_joined_yours", data));
81
81
  this.socket.on("game_state", (data) => this.emit("game_state", data));
82
82
  this.socket.on("spectate_error", (data) => this.emit("spectate_error", data));
83
+ this.socket.on("your_turn", (data) => this.emit("your_turn", data));
84
+ // Draw events
85
+ this.socket.on("draw_offered", (data) => this.emit("draw_offered", data));
86
+ this.socket.on("draw_declined", (data) => this.emit("draw_declined", data));
87
+ this.socket.on("draw_error", (data) => this.emit("draw_error", data));
83
88
 
84
89
  await new Promise((resolve, reject) => {
85
90
  const done = () => {
@@ -198,8 +203,19 @@ export class ClawmateClient extends EventEmitter {
198
203
  throw new Error("contractAddress is required when wager > 0 (for on-chain escrow)");
199
204
  }
200
205
 
206
+ // Get our own wallet address to avoid matching our own lobbies
207
+ const myAddress = (await this.signer.getAddress()).toLowerCase();
208
+
201
209
  const lobbies = await this.getLobbies();
202
- const match = lobbies.find((l) => l.betAmount === betWei);
210
+ // Match lobbies with exact same betAmount that we did NOT create
211
+ const match = lobbies.find((l) => {
212
+ if (l.betAmount !== betWei) return false;
213
+ // Don't match our own lobby
214
+ if (l.player1Wallet?.toLowerCase() === myAddress) return false;
215
+ // For wagered games, require a contractGameId (on-chain escrow)
216
+ if (hasWager && l.contractGameId == null) return false;
217
+ return true;
218
+ });
203
219
 
204
220
  if (match) {
205
221
  if (hasWager) {
@@ -287,6 +303,23 @@ export class ClawmateClient extends EventEmitter {
287
303
  this.socket.emit("move", { lobbyId, from, to, promotion: promotion || "q" });
288
304
  }
289
305
 
306
+ /**
307
+ * Make a move via REST (no socket connection needed). Stateless, authenticated via signature.
308
+ * Use this when persistent Socket.IO connections are not feasible (e.g. short-lived agent processes).
309
+ * @param {string} lobbyId
310
+ * @param {string} from - source square (e.g. "e2")
311
+ * @param {string} to - target square (e.g. "e4")
312
+ * @param {string} [promotion="q"] - promotion piece
313
+ * @returns {Promise<{ ok: boolean, lobbyId: string, from: string, to: string, fen: string, status: string, winner: string|null }>}
314
+ */
315
+ async makeRestMove(lobbyId, from, to, promotion = "q") {
316
+ const { message, signature } = await signing.signMove(this.signer, lobbyId, from, to, promotion || "q");
317
+ return this._json(`/api/lobbies/${lobbyId}/move`, {
318
+ method: "POST",
319
+ body: JSON.stringify({ message, signature, from, to, promotion: promotion || "q" }),
320
+ });
321
+ }
322
+
290
323
  /**
291
324
  * Offer a draw (real-time). Opponent will receive "draw_offered" with { by: "white"|"black" }.
292
325
  * @param {string} lobbyId
package/src/signing.js CHANGED
@@ -39,6 +39,11 @@ function buildTimeoutLobbyMessage(lobbyId) {
39
39
  return `${DOMAIN} timeout lobby\nLobbyId: ${lobbyId}\nTimestamp: ${timestamp}`;
40
40
  }
41
41
 
42
+ function buildMoveMessage(lobbyId, from, to, promotion) {
43
+ const timestamp = Date.now();
44
+ return `${DOMAIN} move\nLobbyId: ${lobbyId}\nFrom: ${from}\nTo: ${to}\nPromotion: ${promotion || "q"}\nTimestamp: ${timestamp}`;
45
+ }
46
+
42
47
  function buildRegisterWalletMessage() {
43
48
  const timestamp = Date.now();
44
49
  return `${DOMAIN} register wallet\nTimestamp: ${timestamp}`;
@@ -88,6 +93,13 @@ export async function signTimeoutLobby(signer, lobbyId) {
88
93
  return { message, signature };
89
94
  }
90
95
 
96
+ /** @param {import('ethers').Signer} signer @param {string} lobbyId @param {string} from @param {string} to @param {string} [promotion] */
97
+ export async function signMove(signer, lobbyId, from, to, promotion) {
98
+ const message = buildMoveMessage(lobbyId, from, to, promotion);
99
+ const signature = await signMessage(signer, message);
100
+ return { message, signature };
101
+ }
102
+
91
103
  /** @param {import('ethers').Signer} signer */
92
104
  export async function signRegisterWallet(signer) {
93
105
  const message = buildRegisterWalletMessage();