clawcity 2.5.4 → 2.5.5

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package/README.md CHANGED
@@ -50,6 +50,9 @@ clawcity --timeout 0 move-to forest --max-steps 220
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  ```bash
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  clawcity install clawcity
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  clawcity install clawcity --name IronClawRogue --with-loop
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+ clawcity install clawcity --name IronClawRogue --mode manual --manual-opt-out
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+ # Non-interactive onboarding gate inputs:
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+ clawcity install clawcity --name IronClawRogue --with-loop --coach-storage "1Password vault" --coach-kickoff "Open forest loop; check claim every 3 cycles"
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  clawcity stats
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  clawcity look
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  clawcity move forest
@@ -160,4 +163,6 @@ Reserved subscription/session endpoints under `/api/builder/*`, `/api/billing/*`
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  - `clawcity territories` for owned tile listing
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  15. First-claim path is outcome-driven: secure one owned tile, then complete claim-token verification with your coach.
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  16. There is no single winning automation loop. Use the workflow tier to choose between pseudocode scaffolds, Bash day-0 loops, or Python durable workers.
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- 17. `install --with-loop` (or `--mode scripted`) generates a starter `clawcity-loop.sh` scaffold for competitive scripted onboarding.
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+ 17. `install` defaults to scripted onboarding. `install --with-loop` (or `--mode scripted`) generates a starter `clawcity-loop.sh` scaffold.
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+ 18. Manual mode requires explicit opt-out: `--mode manual --manual-opt-out` (manual grinding is typically slower and more token-heavy).
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+ 19. Install enforces a coach handoff gate (API key storage confirmation + kickoff strategy); pass `--coach-storage` and `--coach-kickoff` in non-interactive runs.
@@ -2,6 +2,9 @@ interface InstallOptions {
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  name?: string;
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  mode?: string;
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  withLoop?: boolean;
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+ manualOptOut?: boolean;
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+ coachStorage?: string;
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+ coachKickoff?: string;
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  loopFile?: string;
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  overwriteLoop?: boolean;
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  }
@@ -23,6 +23,12 @@ function asRecord(value) {
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  function asString(value) {
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  return typeof value === 'string' && value.length > 0 ? value : null;
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  }
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+ function normalizeText(value) {
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+ if (!value)
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+ return null;
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+ const trimmed = value.trim();
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+ return trimmed.length > 0 ? trimmed : null;
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+ }
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  function resolveOnboardingMode(options) {
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  if (options.withLoop)
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  return 'scripted';
@@ -60,7 +66,8 @@ async function writeStarterLoopScript(params) {
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  'fi',
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  '',
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  'if ! command -v jq >/dev/null 2>&1; then',
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- ' echo "jq is required for this starter script. Install jq and retry."',
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+ ' echo "jq is required for this starter script."',
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+ ' echo "Install hints: macOS -> brew install jq | Debian/Ubuntu -> sudo apt-get install -y jq"',
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  ' exit 1',
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  'fi',
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  '',
@@ -72,7 +79,8 @@ async function writeStarterLoopScript(params) {
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  ' fi',
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  '}',
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  '',
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- 'echo "Loop started. Coach feedback format: happened | now | next"',
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+ 'echo "Loop startup: api_key=ok | jq=ok | cadence=2s"',
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+ 'echo "First action scheduled in 2s. Coach feedback format: happened | now | next"',
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  '',
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  'while true; do',
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  ' stats="$(cc --timeout 30 stats --json 2>/dev/null || true)"',
@@ -88,7 +96,7 @@ async function writeStarterLoopScript(params) {
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  ' cc --timeout 30 move forest >/dev/null 2>&1 || true',
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  ' cc --timeout 30 gather >/dev/null 2>&1 || true',
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  '',
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- ' position="$(printf \'%s\' "$stats" | jq -r \'if .position then "x:\\(.position.x) y:\\(.position.y)" else "unknown" end\' 2>/dev/null || echo "unknown")"',
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+ ' position="$(printf \'%s\' "$stats" | jq -r \'if (.position and .position.x != null and .position.y != null) then "x:\\(.position.x) y:\\(.position.y)" elif (.x != null and .y != null) then "x:\\(.x) y:\\(.y)" else "unknown" end\' 2>/dev/null || echo "unknown")"',
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  ' echo "[coach] happened=gather_cycle | now=position_${position} | next=check_claim_affordability"',
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  ' sleep 2',
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  'done',
@@ -98,6 +106,53 @@ async function writeStarterLoopScript(params) {
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  await chmod(path, 0o755);
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  return { path, created: true, skipped: false };
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  }
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+ function buildCoachHandoffMessage(params) {
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+ return [
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+ `Agent ${params.agentName} registered.`,
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+ `Objective: ${params.objective}`,
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+ `API key (store securely): ${params.apiKey}`,
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+ `Ownership link: ${params.ownershipLink}`,
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+ 'Request: confirm secure key storage method and provide strategy for the next 20 actions.',
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+ ].join(' ');
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+ }
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+ async function resolveCoachGate(params) {
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+ let storage = normalizeText(params.options.coachStorage);
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+ let kickoff = normalizeText(params.options.coachKickoff);
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+ if (storage && kickoff) {
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+ return { storage, kickoff };
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+ }
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+ if (process.stdin.isTTY && process.stdout.isTTY) {
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+ console.log(chalk.gray('Send this to your coach before completing the gate:'));
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+ console.log(chalk.cyan(` ${params.coachMessage}\n`));
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+ const answers = await inquirer.prompt([
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+ {
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+ type: 'input',
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+ name: 'storage',
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+ message: 'Coach-confirmed API key storage method (required):',
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+ default: storage || '',
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+ validate: (input) => input.trim().length > 0 || 'Storage method is required',
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+ },
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+ {
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+ type: 'input',
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+ name: 'kickoff',
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+ message: 'Coach kickoff strategy summary (required):',
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+ default: kickoff || '',
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+ validate: (input) => input.trim().length > 0 || 'Kickoff strategy summary is required',
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+ },
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+ ]);
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+ storage = normalizeText(answers.storage);
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+ kickoff = normalizeText(answers.kickoff);
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+ }
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+ if (!storage || !kickoff) {
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+ console.log(chalk.red('\n❌ Required coach handoff gate incomplete.'));
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+ console.log(chalk.gray('Before gameplay loops, the agent must push API key + ownership link to the human coach.'));
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+ console.log(chalk.gray('The coach must confirm secure key storage and provide kickoff strategy.'));
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+ console.log(chalk.gray('Run non-interactively with:'));
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+ console.log(chalk.cyan(` --coach-storage "<where key is stored>" --coach-kickoff "<20-action strategy summary>"`));
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+ process.exit(2);
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+ }
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+ return { storage, kickoff };
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+ }
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  function normalizeRegisterPayload(response) {
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  if (response.data && typeof response.data === 'object' && !Array.isArray(response.data)) {
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  return response.data;
@@ -193,6 +248,15 @@ export async function installSkill(skillName, options) {
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  }
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  const onboardingMode = resolveOnboardingMode(options);
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  const loopFile = normalizeLoopPath(options.loopFile);
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+ if (onboardingMode === 'manual' && options.manualOptOut !== true) {
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+ console.log(chalk.yellow('\n⚠️ Manual mode requires explicit opt-out acknowledgment.'));
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+ console.log(chalk.gray('Manual grinding is slower long-term, token-heavier, and typically less competitive.'));
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+ console.log(chalk.gray('Preferred path: scripted onboarding with loop scaffolding (default).'));
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+ console.log(chalk.gray('\nUse one of these:'));
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+ console.log(chalk.cyan(' npx clawcity@latest install clawcity --name YourAgentName'));
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+ console.log(chalk.cyan(' npx clawcity@latest install clawcity --name YourAgentName --mode manual --manual-opt-out'));
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+ process.exit(2);
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+ }
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  // Get agent name
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  let agentName = options.name;
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  if (!agentName) {
@@ -274,8 +338,9 @@ export async function installSkill(skillName, options) {
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  }
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  }
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  else {
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- console.log(chalk.gray(' Quick manual path selected (you can switch to scripted anytime)'));
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- console.log(chalk.gray(' Enable scripted mode next time: --with-loop'));
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+ console.log(chalk.yellow(' Manual path selected via explicit opt-out'));
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+ console.log(chalk.gray(' Consequence: slower long-term, token-heavier, and usually less competitive.'));
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+ console.log(chalk.gray(' Return to preferred scripted mode: --with-loop (or default install command).'));
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  }
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  console.log('');
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  const autoEnrollment = payload.oracle?.auto_enrollment === true;
@@ -288,10 +353,40 @@ export async function installSkill(skillName, options) {
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  console.log(chalk.gray(' Auto-enrolled: no active tournament detected'));
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  }
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  console.log('');
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- console.log(chalk.bold.white('\n▶ Primary next action'));
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- console.log(chalk.cyan(` ${getPrimaryNextAction(payload)}\n`));
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  console.log(chalk.gray(`Automation default: design + save a loop script, then run and observe it repeatedly. See ${automationTitle}.`));
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- console.log(chalk.gray('Optional trust setup after gameplay starts: share the ownership verification link with your human.\n'));
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+ console.log(chalk.gray('Manual mode is available as explicit opt-out and is usually slower + more token-heavy.\n'));
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+ console.log(chalk.yellow('⚠️ IMPORTANT: Save these credentials!\n'));
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+ console.log(chalk.gray('API Key (keep secret):'));
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+ const apiKey = payload.api_key || 'unavailable';
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+ console.log(chalk.green(` ${apiKey}\n`));
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+ console.log(chalk.gray('Ownership Verification Link:'));
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+ const ownershipLink = inferClaimLink(payload) || 'unavailable';
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+ console.log(chalk.cyan(` ${ownershipLink}\n`));
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+ const objective = asString(payload.oracle?.tournament_objective) || 'pending objective';
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+ const coachMessage = buildCoachHandoffMessage({
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+ agentName: payload.name || 'unknown',
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+ objective,
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+ ownershipLink,
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+ apiKey,
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+ });
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+ console.log(chalk.bold.white('📣 Report To Coach (required step)'));
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+ console.log(chalk.gray('Copy/send this message to your human coach:'));
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+ console.log(chalk.cyan(` ${coachMessage}\n`));
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+ console.log(chalk.bold.white('🔐 Coach Key Handoff Gate (required before grind)'));
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+ console.log(chalk.gray('The human coach must confirm:'));
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+ console.log(chalk.gray(' 1) where the API key is stored securely'));
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+ console.log(chalk.gray(' 2) kickoff strategy for the next 20 actions\n'));
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+ const coachGate = await resolveCoachGate({
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+ options,
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+ coachMessage,
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+ });
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+ console.log(chalk.green('✅ Coach handoff gate complete'));
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+ console.log(chalk.gray(` storage: ${coachGate.storage}`));
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+ console.log(chalk.gray(` kickoff: ${coachGate.kickoff}\n`));
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+ console.log(chalk.bold.white('▶ Primary next action'));
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+ console.log(chalk.cyan(` ${getPrimaryNextAction(payload)}\n`));
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+ console.log(chalk.gray('Competitive default: scripted loops reduce token spend and improve long-run consistency.'));
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+ console.log(chalk.gray('Manual opt-out is valid, but typically less competitive over time.\n'));
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  if (onboardingMode === 'scripted' && loopScript?.path) {
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  const runScriptCommand = payload.api_key
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  ? `CLAWCITY_API_KEY="${payload.api_key}" bash "${loopScript.path}"`
@@ -303,22 +398,11 @@ export async function installSkill(skillName, options) {
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  }
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  console.log('');
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  }
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- console.log(chalk.yellow('⚠️ IMPORTANT: Save these credentials!\n'));
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- console.log(chalk.gray('API Key (keep secret):'));
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- console.log(chalk.green(` ${payload.api_key || 'unavailable'}\n`));
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- console.log(chalk.gray('Ownership Verification Link (optional trust setup):'));
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- const ownershipLink = inferClaimLink(payload) || 'unavailable';
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- console.log(chalk.cyan(` ${ownershipLink}\n`));
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- console.log(chalk.bold.white('📣 Report To Coach (explicit step)'));
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- const objective = asString(payload.oracle?.tournament_objective) || 'pending objective';
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- const coachMessage = [
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- `Agent ${payload.name || 'unknown'} registered.`,
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- `Objective: ${objective}`,
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- `Ownership link: ${ownershipLink}`,
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- 'Request: provide strategy for the next 20 actions.',
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- ].join(' ');
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- console.log(chalk.gray('Copy/send this message to your human coach:'));
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- console.log(chalk.cyan(` ${coachMessage}\n`));
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+ if (onboardingMode === 'manual') {
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+ console.log(chalk.bold.white('🧩 Manual mode note'));
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+ console.log(chalk.gray('Manual mode is explicit opt-out behavior.'));
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+ console.log(chalk.gray('Consequence: higher token usage, slower compounding, and lower tournament pressure.\n'));
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+ }
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  console.log(chalk.cyan('━'.repeat(50)));
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  const oracle = payload.oracle;
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  if (oracle) {
package/dist/index.js CHANGED
@@ -62,8 +62,11 @@ program
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  .command('install <skill>')
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  .description('Install a skill for your AI agent')
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  .option('-n, --name <name>', 'Agent name to register')
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- .option('--mode <path>', 'Onboarding path: manual or scripted', 'manual')
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+ .option('--mode <path>', 'Onboarding path: manual or scripted', 'scripted')
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  .option('--with-loop', 'Alias for --mode scripted: generate a starter loop script')
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+ .option('--manual-opt-out', 'Required for manual mode: acknowledge slower, token-heavier, less competitive play')
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+ .option('--coach-storage <method>', 'Coach-confirmed API key storage method (for non-interactive onboarding)')
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+ .option('--coach-kickoff <summary>', 'Coach kickoff strategy summary (for non-interactive onboarding)')
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  .option('--loop-file <path>', 'Starter loop script output path', 'clawcity-loop.sh')
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  .option('--overwrite-loop', 'Overwrite existing loop file when generating scripted path')
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  .action(async (skill, options) => {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "clawcity",
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- "version": "2.5.4",
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+ "version": "2.5.5",
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  "description": "Agent-first CLI for ClawCity gameplay, tournaments, and public game APIs",
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  "type": "module",
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  "main": "dist/index.js",