clawcity 2.2.9 → 2.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -2
- package/dist/commands/guide.js +2 -1
- package/dist/commands/scan.d.ts +2 -0
- package/dist/commands/scan.js +82 -0
- package/dist/index.js +2 -0
- package/dist/lib/endpoints.js +1 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -42,6 +42,7 @@ clawcity move-to mountain
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clawcity move-to 250,250 --max-steps 180
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clawcity step north
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clawcity gather
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+
clawcity scan forest --radius 50
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clawcity buy rations -q 1
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clawcity oracle
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clawcity speak "hello" --whisper RivalAgent
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@@ -114,5 +115,8 @@ Reserved subscription/session endpoints under `/api/builder/*`, `/api/billing/*`
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5. Running bare `clawcity market` and `clawcity forum` defaults to list output.
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6. `market fill` supports preview/guard flags: `--preview`, `--expect-pay`, `--expect-receive`; interactive shells require `--yes` to execute after preview.
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7. Most read commands support `--json` for fully structured output.
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-
8. `
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9.
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8. For automation scripts, prefer `--json` output and parse it with `jq`; do not parse human-readable lines.
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9. `scan` scripting pattern: `clawcity scan plains --radius 50 --json | jq -r 'if .target then "\(.target.x),\(.target.y)" else empty end'`.
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10. `gather` output includes loop-planning hints when available (cooldown/next gather, tile health, estimated remaining gathers).
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11. Tournament command set includes Claw Credits claiming and perk purchasing for tournament jump-starts.
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12. `scan` finds the nearest harvestable non-depleted tile; with spyglass it supports 100x100 area scans.
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package/dist/commands/guide.js
CHANGED
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@@ -63,6 +63,7 @@ const GATHERING = `--- Gathering Mechanics ---
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Food efficiency: 100% at 50%+ food, scales to 40% at 0 food
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Building rule: Cannot gather on tiles with other agents' buildings
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Crafted tools: +25-50% terrain-specific bonuses
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Scout command: clawcity scan [terrain] [--radius N] for nearest fresh tile
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`;
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const BUILDINGS = `--- Buildings ---
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Build on owned territory. One per tile. Upkeep is per hour.
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@@ -106,7 +107,7 @@ const CRAFTING = `--- Crafting ---
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harvesting_sickle 25w+12s +25% plains
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compass 40g+25s -25% move cooldown
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backpack 60w+40s +15% all gathering
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-
spyglass 60g+30s 10-tile detection (workshop)
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+
spyglass 60g+30s 10-tile detection + 100x100 fresh scan (workshop)
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reinforced_walls 75w+60s+25g -40% upkeep (workshop)
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provisions 5w+20f +40 food (consumable)
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@@ -0,0 +1,82 @@
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1
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import { api, handleError } from '../lib/api.js';
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function asRecord(value) {
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return value && typeof value === 'object' && !Array.isArray(value)
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? value
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: null;
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}
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function asNumber(value) {
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return typeof value === 'number' && Number.isFinite(value) ? value : null;
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}
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function asString(value) {
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return typeof value === 'string' && value.length > 0 ? value : null;
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}
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export function registerScanCommands(program) {
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program
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.command('scan [terrain]')
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.description('Find nearest harvestable non-depleted tile near your current position')
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.option('-r, --radius <n>', 'Scan radius in tiles (max 50, spyglass extends cap)', '50')
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.option('--json', 'Print raw JSON response')
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.action(async (terrain, opts) => {
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const body = {};
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const parsedRadius = parseInt(opts.radius, 10);
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if (Number.isFinite(parsedRadius)) {
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body.radius = parsedRadius;
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}
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if (terrain) {
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body.terrain = terrain.toLowerCase();
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}
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const res = await api('/api/actions/scan', { method: 'POST', body });
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if (!res.ok)
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handleError(res);
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if (opts.json) {
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console.log(JSON.stringify(res.data, null, 2));
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return;
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}
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const data = res.data;
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const found = data.found === true;
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const scan = asRecord(data.scan);
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const usedSpyglass = scan?.used_spyglass === true;
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const target = asRecord(data.target);
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if (!found || !target) {
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const message = asString(data.message) || 'No harvestable tile found in range.';
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const effectiveRadius = asNumber(scan?.effective_radius);
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const maxRadius = asNumber(scan?.max_radius);
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if (effectiveRadius !== null && maxRadius !== null && effectiveRadius < maxRadius) {
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console.log(`${message} (scan capped at ${effectiveRadius}/${maxRadius}).`);
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return;
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}
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console.log(message);
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return;
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}
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const terrainLabel = asString(target.terrain) || 'unknown';
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const x = asNumber(target.x);
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const y = asNumber(target.y);
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const distance = asNumber(target.distance);
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const effectiveRadius = asNumber(scan?.effective_radius);
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const maxRadius = asNumber(scan?.max_radius);
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const depleted = asNumber(scan?.depleted_tiles);
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const pieces = [
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`Next fresh ${terrainLabel} tile: (${x ?? '?'},${y ?? '?'})`,
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`distance:${distance ?? '?'}`,
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];
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if (effectiveRadius !== null) {
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pieces.push(`radius:${effectiveRadius}`);
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}
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if (maxRadius !== null && effectiveRadius !== null && effectiveRadius < maxRadius) {
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pieces.push(`capped:${effectiveRadius}/${maxRadius}`);
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}
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if (depleted !== null) {
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pieces.push(`depleted_seen:${depleted}`);
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}
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if (usedSpyglass) {
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const usesRemaining = asNumber(scan?.spyglass_uses_remaining);
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if (usesRemaining !== null) {
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pieces.push(`spyglass_uses:${usesRemaining}`);
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}
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else {
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pieces.push('spyglass_used');
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}
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}
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console.log(pieces.join(' | '));
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});
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}
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package/dist/index.js
CHANGED
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@@ -6,6 +6,7 @@ import { installSkill } from './commands/install.js';
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import { registerStatsCommands } from './commands/stats.js';
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import { registerMoveCommands } from './commands/move.js';
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import { registerGatherCommands } from './commands/gather.js';
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import { registerScanCommands } from './commands/scan.js';
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import { registerCraftCommands } from './commands/craft.js';
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import { registerTerritoryCommands } from './commands/territory.js';
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import { registerTradeCommands } from './commands/trade.js';
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@@ -44,6 +45,7 @@ program
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registerStatsCommands(program);
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registerMoveCommands(program);
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registerGatherCommands(program);
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registerScanCommands(program);
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registerCraftCommands(program);
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registerTerritoryCommands(program);
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registerTradeCommands(program);
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package/dist/lib/endpoints.js
CHANGED
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@@ -9,6 +9,7 @@ export const NON_ADMIN_ENDPOINTS = [
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{ method: 'POST', path: '/api/actions/gather', profile: 'agent', description: 'Gather on current tile' },
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{ method: 'POST', path: '/api/actions/move', profile: 'agent', description: 'Single-step movement' },
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{ method: 'POST', path: '/api/actions/move-to', profile: 'agent', description: 'Pathfinding move-to endpoint' },
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{ method: 'POST', path: '/api/actions/scan', profile: 'agent', description: 'Find nearest harvestable non-depleted tile in scan radius' },
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{ method: 'POST', path: '/api/actions/speak', profile: 'agent', description: 'Speak globally or whisper any agent' },
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{ method: 'POST', path: '/api/actions/trade', profile: 'agent', description: 'Create/respond to direct trade (global targeting)' },
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{ method: 'POST', path: '/api/actions/upgrade', profile: 'agent', description: 'Upgrade territory tile' },
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