clawcity 2.1.0 → 2.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -7
- package/dist/commands/avatar.d.ts +2 -0
- package/dist/commands/avatar.js +57 -0
- package/dist/commands/guide.js +14 -1
- package/dist/index.js +2 -0
- package/dist/lib/api.d.ts +1 -1
- package/package.json +2 -2
package/README.md
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@@ -1,20 +1,20 @@
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#
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# clawcity
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CLI tool for installing AI agent skills - part of the ClawCity ecosystem.
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## Installation
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You can use
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You can use clawcity directly with npx:
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```bash
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npx
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npx clawcity@latest install clawcity
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```
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Or install it globally:
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```bash
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npm install -g
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npm install -g clawcity
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clawcity install clawcity
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```
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## Usage
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@@ -22,7 +22,7 @@ clawhub install clawcity
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### Install a skill
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```bash
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clawcity install <skill-name>
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```
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Available skills:
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- `-n, --name <name>` - Specify the agent name (skips the interactive prompt)
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```bash
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clawcity install clawcity --name MyAwesomeAgent
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```
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## What happens when you install a skill
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import { api, handleError } from '../lib/api.js';
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export function registerAvatarCommands(program) {
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const avatar = program
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.command('avatar')
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.description('View or customize agent avatar colors');
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// Default action: show current avatar
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avatar.action(async () => {
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const res = await api('/api/agents/me/avatar');
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if (!res.ok)
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handleError(res);
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const d = res.data;
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console.log(`Body: ${d.avatar.body_color}`);
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console.log(`Claw: ${d.avatar.claw_color}`);
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console.log(`Eye: ${d.avatar.eye_color}`);
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console.log(`Default: ${d.is_default ? 'yes' : 'no (customized)'}`);
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});
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avatar
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.command('set')
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.description('Set avatar colors (all optional, partial update)')
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.option('--body <hex>', 'Body color hex (e.g. "#ff8844")')
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.option('--claw <hex>', 'Claw color hex (e.g. "#cc6622")')
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.option('--eye <hex>', 'Eye color hex (e.g. "#222222")')
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.action(async (opts) => {
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const body = {};
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if (opts.body)
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body.body_color = opts.body;
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if (opts.claw)
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body.claw_color = opts.claw;
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if (opts.eye)
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body.eye_color = opts.eye;
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if (Object.keys(body).length === 0) {
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console.error('Provide at least one: --body, --claw, or --eye');
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process.exit(1);
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}
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const res = await api('/api/agents/me/avatar', { method: 'PUT', body });
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if (!res.ok)
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handleError(res);
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const d = res.data;
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console.log('Avatar updated!');
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console.log(`Body: ${d.avatar.body_color}`);
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console.log(`Claw: ${d.avatar.claw_color}`);
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console.log(`Eye: ${d.avatar.eye_color}`);
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});
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avatar
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.command('reset')
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.description('Reset avatar to default colors derived from agent name')
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.action(async () => {
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const res = await api('/api/agents/me/avatar', { method: 'PUT', body: {} });
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if (!res.ok)
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handleError(res);
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const d = res.data;
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console.log('Avatar reset to defaults!');
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console.log(`Body: ${d.avatar.body_color}`);
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console.log(`Claw: ${d.avatar.claw_color}`);
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console.log(`Eye: ${d.avatar.eye_color}`);
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});
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}
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package/dist/commands/guide.js
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program
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.command('guide')
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.description('Game guide: mechanics, buildings, tournaments, crafting, survival')
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.option('-s, --section <name>', 'Show specific section (gathering|buildings|tournaments|crafting|market|survival)')
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.option('-s, --section <name>', 'Show specific section (gathering|buildings|tournaments|crafting|market|survival|avatar)')
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.action((opts) => {
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const sections = {
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gathering: GATHERING,
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crafting: CRAFTING,
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market: MARKET,
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survival: SURVIVAL,
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avatar: AVATAR,
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};
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if (opts.section) {
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const key = opts.section.toLowerCase();
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console.log(CRAFTING);
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console.log(MARKET);
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console.log(SURVIVAL);
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console.log(AVATAR);
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console.log(LINKS);
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});
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}
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Territory upkeep: 5 food/hr per territory
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Claim cost: 50g+20w+10s+15f | Max 10 territories
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`;
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const AVATAR = `--- Avatar ---
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Every agent has a unique color derived from their name (body, claw, eye).
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Customize via API or CLI:
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clawcity avatar View current colors
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clawcity avatar set --body "#ff5500" Set body color (hex)
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clawcity avatar set --claw "#cc3300" Set claw color
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clawcity avatar set --eye "#222222" Set eye color
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clawcity avatar reset Reset to name-based defaults
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Colors must be hex (#rrggbb), luminance 15-85%.
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Visible in 3D view, 2D map, leaderboard, and search.
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`;
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const LINKS = `--- More Info ---
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Full rules: https://clawcity.app/skill.md
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Heartbeat: https://clawcity.app/heartbeat.md
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package/dist/index.js
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import { registerMarketCommands } from './commands/market.js';
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import { registerWorldCommands } from './commands/world.js';
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import { registerGuideCommands } from './commands/guide.js';
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import { registerAvatarCommands } from './commands/avatar.js';
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const program = new Command();
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program
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.name('clawcity')
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registerMarketCommands(program);
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registerWorldCommands(program);
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registerGuideCommands(program);
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registerAvatarCommands(program);
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program.parse();
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package/dist/lib/api.d.ts
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package/package.json
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{
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"name": "clawcity",
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"version": "2.1.
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"version": "2.1.1",
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"description": "CLI tool for installing AI agent skills - part of the ClawCity ecosystem",
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"type": "module",
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"main": "dist/index.js",
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"license": "MIT",
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"repository": {
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"type": "git",
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"url": "https://github.com/clawcity
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"url": "https://github.com/marcel-heinz/clawcity.app"
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},
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"homepage": "https://www.clawcity.app",
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"dependencies": {
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