claude-raid 0.2.2 → 0.2.4
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package/package.json
CHANGED
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@@ -128,14 +128,10 @@ while IFS= read -r line; do
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fi
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fi
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-
# Layer 3: Phase consistency
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if [ "$entry_type" = "TASK" ]; then
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-
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design|implementation|review|prd|wrap-up)
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issues="${issues}
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# Layer 3: Phase consistency — TASK entries belong in plan or wrap-up phases
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if [ "$entry_type" = "TASK" ] && [ -n "${RAID_PHASE:-}" ] && [ "${RAID_PHASE}" != "plan" ] && [ "${RAID_PHASE}" != "wrap-up" ] && [ "${RAID_PHASE}" != "finishing" ]; then
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issues="${issues}
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- TASK entries belong in Plan phase, not ${RAID_PHASE}."
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;;
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esac
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fi
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done < "$RAID_FILE_PATH"
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@@ -53,6 +53,12 @@ digraph session {
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| Review | 3 independent + fighting | 1 review + Wizard | Wizard only |
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| TDD | **Enforced** | **Enforced** | **Enforced** |
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## Plan Mode
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Claude Code's plan mode is incompatible with the Raid. The Raid has its own permission model — `teammateMode` controls agent write access, and hooks enforce phase-based restrictions. Plan mode would block the quest workflow.
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The Wizard detects plan mode at session start (Step 0 in `raid-init`) and asks the human to exit it before proceeding.
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## Round-Based Interaction
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Think turn-based RPG, not real-time:
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@@ -33,6 +33,16 @@ digraph init {
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}
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```
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## Step 0: Detect Plan Mode
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Before anything else, check if you are running in Claude Code's **plan mode**.
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If plan mode is active, ask the human to exit it before proceeding:
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> "It looks like we're in **plan mode**. The Raid has its own safety gates — no teammate writes any file without permission, and hooks enforce phase-based restrictions. Plan mode would block the quest from working properly. Please exit plan mode (`/plan` or press Escape) and we'll get started."
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Do NOT proceed with the quest until plan mode is exited.
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## Step 1: Check for In-Progress Quests
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Look in `.claude/dungeon/` for existing quest directories. If any exist:
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