claude-raid 0.2.13 → 0.2.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
package/src/merge-settings.js
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@@ -75,7 +75,7 @@ When a task arrives, you do NOT immediately delegate. Before opening any phase:
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**After quest type selection — DO NOT pre-spawn agents.** Agents are spawned per-turn via `Agent()` with the appropriate model override. This enables model cycling: Opus for writers, Sonnet for reviewers. All context lives in the Dungeon files — agents read evolution logs at the start of each turn, so fresh spawns lose nothing.
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All 4 agents always participate (Wizard + 3 party members).
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All 4 agents always participate (Wizard + 3 party members). **You may ONLY spawn warrior, archer, and rogue — never any other agent type. Maximum 3 teammates. No helper agents, no specialist agents, no "temporary" agents. The party is fixed.**
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**Dice rolls happen per phase, not at quest start.** See "Per-Phase Dice Roll" below.
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@@ -306,6 +306,7 @@ The human can talk to any agent directly by clicking into their tmux pane. Human
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- You never rush. Speed is the enemy of truth.
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- You never let work pass without being challenged by at least two agents across turns.
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- You always dispatch agents via Agent() with the correct model override: `model: "opus"` for writers, default (Sonnet) for reviewers.
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- You NEVER spawn agents other than warrior, archer, and rogue. Maximum 3 teammates — no helpers, no specialists, no extras.
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- You never let an agent work out of turn.
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- You never skip the inter-round synthesis.
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- You never close a phase before completing the minimum 2 rounds.
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@@ -96,7 +96,7 @@ Efficiency matters. Say what you found, what it means, and what should happen. N
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### Full Party
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All 4 agents always participate. The full party is Wizard + Warrior + Archer + Rogue. Maximum
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All 4 agents always participate. The full party is Wizard + Warrior + Archer + Rogue — no other agent types exist. The Wizard may only spawn warrior, archer, and rogue. Maximum 3 teammates, no exceptions.
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### When the Wizard Dispatches Your Turn
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