claude-cortex 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dashboard/README.md +36 -0
- package/dashboard/components.json +22 -0
- package/dashboard/eslint.config.mjs +18 -0
- package/dashboard/next.config.ts +7 -0
- package/dashboard/package-lock.json +7784 -0
- package/dashboard/package.json +42 -0
- package/dashboard/postcss.config.mjs +7 -0
- package/dashboard/public/file.svg +1 -0
- package/dashboard/public/globe.svg +1 -0
- package/dashboard/public/next.svg +1 -0
- package/dashboard/public/vercel.svg +1 -0
- package/dashboard/public/window.svg +1 -0
- package/dashboard/src/app/favicon.ico +0 -0
- package/dashboard/src/app/globals.css +125 -0
- package/dashboard/src/app/layout.tsx +35 -0
- package/dashboard/src/app/page.tsx +338 -0
- package/dashboard/src/components/Providers.tsx +27 -0
- package/dashboard/src/components/brain/ActivityPulseSystem.tsx +229 -0
- package/dashboard/src/components/brain/BrainMesh.tsx +118 -0
- package/dashboard/src/components/brain/BrainRegions.tsx +254 -0
- package/dashboard/src/components/brain/BrainScene.tsx +255 -0
- package/dashboard/src/components/brain/CategoryLabels.tsx +103 -0
- package/dashboard/src/components/brain/CoreSphere.tsx +215 -0
- package/dashboard/src/components/brain/DataFlowParticles.tsx +123 -0
- package/dashboard/src/components/brain/DataStreamRings.tsx +161 -0
- package/dashboard/src/components/brain/ElectronFlow.tsx +323 -0
- package/dashboard/src/components/brain/HolographicGrid.tsx +235 -0
- package/dashboard/src/components/brain/MemoryLinks.tsx +271 -0
- package/dashboard/src/components/brain/MemoryNode.tsx +245 -0
- package/dashboard/src/components/brain/NeuralPathways.tsx +441 -0
- package/dashboard/src/components/brain/SynapseNodes.tsx +306 -0
- package/dashboard/src/components/brain/TimelineControls.tsx +205 -0
- package/dashboard/src/components/chip/ChipScene.tsx +497 -0
- package/dashboard/src/components/chip/ChipSubstrate.tsx +238 -0
- package/dashboard/src/components/chip/CortexCore.tsx +210 -0
- package/dashboard/src/components/chip/DataBus.tsx +416 -0
- package/dashboard/src/components/chip/MemoryCell.tsx +225 -0
- package/dashboard/src/components/chip/MemoryGrid.tsx +328 -0
- package/dashboard/src/components/chip/QuantumCell.tsx +316 -0
- package/dashboard/src/components/chip/SectionLabel.tsx +113 -0
- package/dashboard/src/components/chip/index.ts +14 -0
- package/dashboard/src/components/controls/ControlPanel.tsx +100 -0
- package/dashboard/src/components/dashboard/StatsPanel.tsx +164 -0
- package/dashboard/src/components/debug/ActivityLog.tsx +238 -0
- package/dashboard/src/components/debug/DebugPanel.tsx +101 -0
- package/dashboard/src/components/debug/QueryTester.tsx +192 -0
- package/dashboard/src/components/debug/RelationshipGraph.tsx +403 -0
- package/dashboard/src/components/debug/SqlConsole.tsx +313 -0
- package/dashboard/src/components/memory/MemoryDetail.tsx +325 -0
- package/dashboard/src/components/ui/button.tsx +62 -0
- package/dashboard/src/components/ui/card.tsx +92 -0
- package/dashboard/src/components/ui/input.tsx +21 -0
- package/dashboard/src/hooks/useDebouncedValue.ts +24 -0
- package/dashboard/src/hooks/useMemories.ts +276 -0
- package/dashboard/src/hooks/useSuggestions.ts +46 -0
- package/dashboard/src/lib/category-colors.ts +84 -0
- package/dashboard/src/lib/position-algorithm.ts +177 -0
- package/dashboard/src/lib/simplex-noise.ts +217 -0
- package/dashboard/src/lib/store.ts +88 -0
- package/dashboard/src/lib/utils.ts +6 -0
- package/dashboard/src/lib/websocket.ts +216 -0
- package/dashboard/src/types/memory.ts +73 -0
- package/dashboard/tsconfig.json +34 -0
- package/dist/api/control.d.ts +27 -0
- package/dist/api/control.d.ts.map +1 -0
- package/dist/api/control.js +60 -0
- package/dist/api/control.js.map +1 -0
- package/dist/api/visualization-server.d.ts.map +1 -1
- package/dist/api/visualization-server.js +109 -2
- package/dist/api/visualization-server.js.map +1 -1
- package/dist/index.d.ts +2 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +80 -4
- package/dist/index.js.map +1 -1
- package/dist/memory/store.d.ts +6 -0
- package/dist/memory/store.d.ts.map +1 -1
- package/dist/memory/store.js +14 -0
- package/dist/memory/store.js.map +1 -1
- package/package.json +7 -3
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'use client';
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/**
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* Brain Scene
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* Main 3D visualization of the memory brain
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* Composes all brain visualization components into a cohesive scene
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*
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* Features:
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* - Real-time activity pulses on memory events
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* - Category region labels
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* - Color modes: category, health (decay), age
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* - Timeline filtering
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*/
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import { Suspense, useMemo, useState, useCallback } from 'react';
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import { Canvas } from '@react-three/fiber';
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import { OrbitControls } from '@react-three/drei';
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// Post-processing disabled for cleaner appearance
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// import { EffectComposer, Bloom, Vignette, ChromaticAberration, Noise } from '@react-three/postprocessing';
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import { Memory, MemoryLink, MemoryCategory } from '@/types/memory';
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import { MemoryNode } from './MemoryNode';
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import { MemoryLinks } from './MemoryLinks';
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import { BrainMesh } from './BrainMesh';
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import { ActivityPulseSystem, Pulse } from './ActivityPulseSystem';
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import { TimelineControls } from './TimelineControls';
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// Removed for cleaner design: BrainRegions, Stars
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import { calculateMemoryPosition } from '@/lib/position-algorithm';
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import { useMemoryWebSocket } from '@/lib/websocket';
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type ColorMode = 'category' | 'health' | 'age' | 'holographic';
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interface BrainSceneProps {
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memories: Memory[];
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links?: MemoryLink[];
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selectedMemory: Memory | null;
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onSelectMemory: (memory: Memory | null) => void;
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}
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interface BrainContentProps extends BrainSceneProps {
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colorMode: ColorMode;
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pulses: Pulse[];
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onPulseComplete: (id: number) => void;
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memoryCategoryCounts: Record<string, number>;
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}
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function BrainContent({
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memories = [],
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links = [],
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selectedMemory,
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onSelectMemory,
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colorMode,
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pulses,
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onPulseComplete,
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memoryCategoryCounts,
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}: BrainContentProps) {
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// Calculate positions for all memories (deduplicate by ID to prevent React key errors)
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const memoryPositions = useMemo(() => {
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if (!memories || memories.length === 0) return [];
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// Use Map to deduplicate by memory ID
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const uniqueMemories = new Map(memories.map(m => [m.id, m]));
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return Array.from(uniqueMemories.values()).map((memory) => ({
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memory,
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position: calculateMemoryPosition(memory),
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}));
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}, [memories]);
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// Create a map for quick position lookup by memory ID
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const positionMap = useMemo(() => {
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const map = new Map<number, { x: number; y: number; z: number }>();
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memoryPositions.forEach(({ memory, position }) => {
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map.set(memory.id, position);
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});
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return map;
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}, [memoryPositions]);
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return (
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<>
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{/* Simple, even lighting for maximum clarity */}
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<ambientLight intensity={0.6} color="#ffffff" />
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<directionalLight position={[5, 5, 5]} intensity={0.3} color="#ffffff" />
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{/* Ghost brain outline - barely visible context */}
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<BrainMesh opacity={0.05} showWireframe={true} pulseIntensity={0} />
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{/* Neural connections - the main visual feature */}
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<MemoryLinks
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memories={memories}
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links={links}
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memoryPositions={positionMap}
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/>
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{/* Memory nodes - clear, colored spheres */}
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{memoryPositions.map(({ memory, position }) => (
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<MemoryNode
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key={memory.id}
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memory={memory}
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position={[position.x, position.y, position.z]}
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onSelect={onSelectMemory}
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isSelected={selectedMemory?.id === memory.id}
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colorMode={colorMode}
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/>
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))}
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{/* Activity pulses for real-time events */}
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<ActivityPulseSystem pulses={pulses} onPulseComplete={onPulseComplete} />
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{/* Camera controls - user controlled, no auto-rotate */}
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<OrbitControls
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enablePan={true}
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enableZoom={true}
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enableRotate={true}
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minDistance={5}
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maxDistance={25}
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autoRotate={false}
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dampingFactor={0.05}
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enableDamping
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/>
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</>
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);
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}
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export function BrainScene({
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memories = [],
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links = [],
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selectedMemory,
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onSelectMemory,
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}: BrainSceneProps) {
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const [colorMode, setColorMode] = useState<ColorMode>('category');
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const [pulses, setPulses] = useState<Pulse[]>([]);
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const [timeRange, setTimeRange] = useState<{ start: Date | null; end: Date | null }>({
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start: null,
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end: null,
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});
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const pulseIdRef = { current: 0 };
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// Calculate memory counts by category
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const memoryCategoryCounts = useMemo(() => {
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const counts: Record<string, number> = {};
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memories.forEach((m) => {
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counts[m.category] = (counts[m.category] || 0) + 1;
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});
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return counts;
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}, [memories]);
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// Filter memories by time range
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const filteredMemories = useMemo(() => {
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if (!timeRange.start && !timeRange.end) return memories;
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return memories.filter((m) => {
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const createdAt = new Date(m.createdAt).getTime();
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if (timeRange.start && createdAt < timeRange.start.getTime()) return false;
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if (timeRange.end && createdAt > timeRange.end.getTime()) return false;
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return true;
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});
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}, [memories, timeRange]);
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// Create position map for pulse positioning
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const positionMap = useMemo(() => {
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const map = new Map<number, { x: number; y: number; z: number }>();
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memories.forEach((memory) => {
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map.set(memory.id, calculateMemoryPosition(memory));
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});
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return map;
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}, [memories]);
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// Create a pulse for memory events
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const createPulse = useCallback(
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(type: Pulse['type'], memoryId: number, targetMemoryId?: number) => {
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const position = positionMap.get(memoryId);
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if (!position) return;
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const targetPosition = targetMemoryId ? positionMap.get(targetMemoryId) : undefined;
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const pulse: Pulse = {
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id: pulseIdRef.current++,
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type,
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position: [position.x, position.y, position.z],
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targetPosition: targetPosition
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? [targetPosition.x, targetPosition.y, targetPosition.z]
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: undefined,
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startTime: Date.now(),
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duration: type === 'created' ? 2000 : type === 'accessed' ? 1000 : 1500,
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color: type === 'created' ? '#22c55e' : type === 'accessed' ? '#3b82f6' : '#a855f7',
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};
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setPulses((prev) => [...prev, pulse]);
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},
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[positionMap]
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);
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// Handle pulse completion
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const handlePulseComplete = useCallback((id: number) => {
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setPulses((prev) => prev.filter((p) => p.id !== id));
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}, []);
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// Listen for WebSocket events to trigger pulses
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useMemoryWebSocket({
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onMessage: (event) => {
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const data = event.data as Record<string, unknown> | undefined;
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switch (event.type) {
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case 'memory_created':
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if (data?.memoryId) createPulse('created', data.memoryId as number);
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break;
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case 'memory_accessed':
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if (data?.memoryId) createPulse('accessed', data.memoryId as number);
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break;
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case 'link_discovered':
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if (data?.sourceId && data?.targetId)
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createPulse('linked', data.sourceId as number, data.targetId as number);
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break;
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}
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},
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});
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return (
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<div className="w-full h-full bg-slate-950">
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<Canvas
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camera={{ position: [0, 2, 12], fov: 55 }}
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gl={{ antialias: true, alpha: true }}
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onClick={() => onSelectMemory(null)}
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>
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<Suspense fallback={null}>
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<BrainContent
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memories={filteredMemories}
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links={links}
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selectedMemory={selectedMemory}
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onSelectMemory={onSelectMemory}
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colorMode={colorMode}
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pulses={pulses}
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onPulseComplete={handlePulseComplete}
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memoryCategoryCounts={memoryCategoryCounts}
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/>
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</Suspense>
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</Canvas>
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{/* Simple info overlay */}
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<div className="absolute bottom-4 left-4 bg-slate-900/90 border border-slate-700 rounded-lg p-3 text-xs backdrop-blur-sm">
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<p className="text-slate-300">
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{filteredMemories.length} memories
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</p>
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<p className="text-slate-500 mt-1">
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Click to select • Drag to rotate
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</p>
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</div>
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{/* Timeline and color controls */}
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<TimelineControls
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memories={memories}
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onTimeRangeChange={setTimeRange}
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colorMode={colorMode}
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onColorModeChange={setColorMode}
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/>
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</div>
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);
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}
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'use client';
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/**
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* Category Labels
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* Shows labels around the brain for each category region.
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* Categories are arranged in a circle like a clock face.
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*/
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import { useMemo } from 'react';
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import { Html } from '@react-three/drei';
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import { MemoryCategory } from '@/types/memory';
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import { getCategoryColor } from '@/lib/category-colors';
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// Category positions (angles in degrees, matching position-algorithm.ts)
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const CATEGORY_ANGLES: Record<MemoryCategory, number> = {
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architecture: 0,
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pattern: 36,
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preference: 72,
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error: 108,
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context: 144,
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learning: 180,
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todo: 216,
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note: 252,
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relationship: 288,
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custom: 324,
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};
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// Category icons
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const CATEGORY_ICONS: Record<MemoryCategory, string> = {
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architecture: '🏗️',
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pattern: '🔄',
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preference: '⚙️',
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error: '🐛',
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context: '📍',
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learning: '💡',
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todo: '✅',
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note: '📝',
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relationship: '🔗',
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custom: '📦',
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};
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interface CategoryLabelsProps {
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memoryCounts: Record<string, number>;
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radius?: number;
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showCounts?: boolean;
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}
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export function CategoryLabels({
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memoryCounts,
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radius = 5.5,
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showCounts = true,
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}: CategoryLabelsProps) {
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const labels = useMemo(() => {
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return (Object.keys(CATEGORY_ANGLES) as MemoryCategory[]).map((category) => {
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const angle = CATEGORY_ANGLES[category] * (Math.PI / 180);
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const x = radius * Math.cos(angle);
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const z = radius * Math.sin(angle);
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const count = memoryCounts[category] || 0;
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const color = getCategoryColor(category);
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return {
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category,
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position: [x, 0, z] as [number, number, number],
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count,
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color,
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icon: CATEGORY_ICONS[category],
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};
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});
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}, [memoryCounts, radius]);
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return (
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<group name="category-labels">
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{labels.map(({ category, position, count, color, icon }) => (
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<Html
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key={category}
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position={position}
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center
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style={{ pointerEvents: 'none' }}
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distanceFactor={12}
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>
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<div
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className="flex flex-col items-center gap-0.5 opacity-60 hover:opacity-100 transition-opacity"
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style={{ color }}
|
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>
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<span className="text-lg">{icon}</span>
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<span className="text-[10px] font-medium capitalize whitespace-nowrap">
|
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{category}
|
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</span>
|
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{showCounts && count > 0 && (
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<span
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className="text-[9px] px-1.5 py-0.5 rounded-full"
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style={{ backgroundColor: color + '30' }}
|
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>
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{count}
|
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</span>
|
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)}
|
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</div>
|
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</Html>
|
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+
))}
|
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</group>
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);
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}
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|
@@ -0,0 +1,215 @@
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'use client';
|
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2
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+
|
|
3
|
+
/**
|
|
4
|
+
* Core Sphere
|
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5
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+
* Glowing central energy core - the "heart" of the AI brain
|
|
6
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+
*
|
|
7
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+
* Features:
|
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|
+
* - Bright central sphere with multiple glow layers
|
|
9
|
+
* - Pulsing animation tied to activity level
|
|
10
|
+
* - Color gradient from deep orange (#FF8C00) to bright gold (#FFD700)
|
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* - Additive blending for realistic glow effect
|
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+
*/
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+
|
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+
import { useRef, useMemo, useEffect } from 'react';
|
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+
import { useFrame } from '@react-three/fiber';
|
|
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+
import * as THREE from 'three';
|
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+
|
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+
// Shared geometries to prevent memory leaks
|
|
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+
const CORE_GEOMETRY = new THREE.SphereGeometry(1, 32, 32);
|
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+
const GLOW_GEOMETRY = new THREE.SphereGeometry(1, 24, 24);
|
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+
|
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interface CoreSphereProps {
|
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/** Activity level 0-1, affects pulse intensity and speed */
|
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+
activity?: number;
|
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|
+
/** Base radius of the core sphere */
|
|
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+
radius?: number;
|
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+
/** Position of the core */
|
|
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|
+
position?: [number, number, number];
|
|
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|
+
}
|
|
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|
+
|
|
31
|
+
export function CoreSphere({
|
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|
+
activity = 0.5,
|
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33
|
+
radius = 0.4,
|
|
34
|
+
position = [0, 0, 0],
|
|
35
|
+
}: CoreSphereProps) {
|
|
36
|
+
const coreRef = useRef<THREE.Mesh>(null);
|
|
37
|
+
const glow1Ref = useRef<THREE.Mesh>(null);
|
|
38
|
+
const glow2Ref = useRef<THREE.Mesh>(null);
|
|
39
|
+
const glow3Ref = useRef<THREE.Mesh>(null);
|
|
40
|
+
const glow4Ref = useRef<THREE.Mesh>(null);
|
|
41
|
+
|
|
42
|
+
// Core material - brightest, deep orange
|
|
43
|
+
const coreMaterial = useMemo(
|
|
44
|
+
() =>
|
|
45
|
+
new THREE.MeshBasicMaterial({
|
|
46
|
+
color: '#FF8C00',
|
|
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|
+
transparent: true,
|
|
48
|
+
opacity: 0.95,
|
|
49
|
+
depthWrite: false,
|
|
50
|
+
}),
|
|
51
|
+
[]
|
|
52
|
+
);
|
|
53
|
+
|
|
54
|
+
// Inner glow layer 1 - orange-gold
|
|
55
|
+
const glow1Material = useMemo(
|
|
56
|
+
() =>
|
|
57
|
+
new THREE.MeshBasicMaterial({
|
|
58
|
+
color: '#FFA500',
|
|
59
|
+
transparent: true,
|
|
60
|
+
opacity: 0.15,
|
|
61
|
+
depthWrite: false,
|
|
62
|
+
blending: THREE.AdditiveBlending,
|
|
63
|
+
}),
|
|
64
|
+
[]
|
|
65
|
+
);
|
|
66
|
+
|
|
67
|
+
// Glow layer 2 - transitioning to gold
|
|
68
|
+
const glow2Material = useMemo(
|
|
69
|
+
() =>
|
|
70
|
+
new THREE.MeshBasicMaterial({
|
|
71
|
+
color: '#FFB700',
|
|
72
|
+
transparent: true,
|
|
73
|
+
opacity: 0.08,
|
|
74
|
+
depthWrite: false,
|
|
75
|
+
blending: THREE.AdditiveBlending,
|
|
76
|
+
}),
|
|
77
|
+
[]
|
|
78
|
+
);
|
|
79
|
+
|
|
80
|
+
// Glow layer 3 - lighter gold
|
|
81
|
+
const glow3Material = useMemo(
|
|
82
|
+
() =>
|
|
83
|
+
new THREE.MeshBasicMaterial({
|
|
84
|
+
color: '#FFC500',
|
|
85
|
+
transparent: true,
|
|
86
|
+
opacity: 0.04,
|
|
87
|
+
depthWrite: false,
|
|
88
|
+
blending: THREE.AdditiveBlending,
|
|
89
|
+
}),
|
|
90
|
+
[]
|
|
91
|
+
);
|
|
92
|
+
|
|
93
|
+
// Outer glow layer 4 - brightest gold, most diffuse
|
|
94
|
+
const glow4Material = useMemo(
|
|
95
|
+
() =>
|
|
96
|
+
new THREE.MeshBasicMaterial({
|
|
97
|
+
color: '#FFD700',
|
|
98
|
+
transparent: true,
|
|
99
|
+
opacity: 0.02,
|
|
100
|
+
depthWrite: false,
|
|
101
|
+
blending: THREE.AdditiveBlending,
|
|
102
|
+
}),
|
|
103
|
+
[]
|
|
104
|
+
);
|
|
105
|
+
|
|
106
|
+
// Cleanup materials on unmount
|
|
107
|
+
useEffect(() => {
|
|
108
|
+
return () => {
|
|
109
|
+
coreMaterial.dispose();
|
|
110
|
+
glow1Material.dispose();
|
|
111
|
+
glow2Material.dispose();
|
|
112
|
+
glow3Material.dispose();
|
|
113
|
+
glow4Material.dispose();
|
|
114
|
+
};
|
|
115
|
+
}, [coreMaterial, glow1Material, glow2Material, glow3Material, glow4Material]);
|
|
116
|
+
|
|
117
|
+
// Animation - pulsing "breathing" effect
|
|
118
|
+
useFrame((state) => {
|
|
119
|
+
if (!coreRef.current) return;
|
|
120
|
+
|
|
121
|
+
const time = state.clock.elapsedTime;
|
|
122
|
+
|
|
123
|
+
// Base pulse speed increases with activity (0.8 to 3.0 Hz)
|
|
124
|
+
const pulseSpeed = 0.8 + activity * 2.2;
|
|
125
|
+
|
|
126
|
+
// Primary breathing pulse
|
|
127
|
+
const primaryPulse = Math.sin(time * pulseSpeed) * 0.5 + 0.5;
|
|
128
|
+
|
|
129
|
+
// Secondary faster micro-pulse for energy feel
|
|
130
|
+
const microPulse = Math.sin(time * pulseSpeed * 3) * 0.15 + 0.85;
|
|
131
|
+
|
|
132
|
+
// Combined pulse with activity influence
|
|
133
|
+
const combinedPulse = primaryPulse * (0.7 + activity * 0.3) * microPulse;
|
|
134
|
+
|
|
135
|
+
// Core sphere - subtle scale pulsing
|
|
136
|
+
const coreScale = radius * (1 + combinedPulse * 0.15);
|
|
137
|
+
coreRef.current.scale.setScalar(coreScale);
|
|
138
|
+
coreMaterial.opacity = 0.85 + combinedPulse * 0.1;
|
|
139
|
+
|
|
140
|
+
// Glow layer 1 - larger, synced with core
|
|
141
|
+
if (glow1Ref.current) {
|
|
142
|
+
const glow1Scale = radius * 1.6 * (1 + combinedPulse * 0.1);
|
|
143
|
+
glow1Ref.current.scale.setScalar(glow1Scale);
|
|
144
|
+
glow1Material.opacity = (0.1 + combinedPulse * 0.06) * (0.6 + activity * 0.4);
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
// Glow layer 2 - slightly phase-shifted for depth
|
|
148
|
+
if (glow2Ref.current) {
|
|
149
|
+
const phase2 = Math.sin(time * pulseSpeed - 0.3) * 0.5 + 0.5;
|
|
150
|
+
const glow2Scale = radius * 2.0 * (1 + phase2 * 0.08);
|
|
151
|
+
glow2Ref.current.scale.setScalar(glow2Scale);
|
|
152
|
+
glow2Material.opacity = (0.05 + phase2 * 0.04) * (0.5 + activity * 0.5);
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
// Glow layer 3 - more phase shift, slower feel
|
|
156
|
+
if (glow3Ref.current) {
|
|
157
|
+
const phase3 = Math.sin(time * pulseSpeed * 0.7 - 0.6) * 0.5 + 0.5;
|
|
158
|
+
const glow3Scale = radius * 2.4 * (1 + phase3 * 0.06);
|
|
159
|
+
glow3Ref.current.scale.setScalar(glow3Scale);
|
|
160
|
+
glow3Material.opacity = (0.025 + phase3 * 0.02) * (0.4 + activity * 0.6);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
// Glow layer 4 - outermost, slowest, most ethereal
|
|
164
|
+
if (glow4Ref.current) {
|
|
165
|
+
const phase4 = Math.sin(time * pulseSpeed * 0.5 - 0.9) * 0.5 + 0.5;
|
|
166
|
+
const glow4Scale = radius * 3.0 * (1 + phase4 * 0.05);
|
|
167
|
+
glow4Ref.current.scale.setScalar(glow4Scale);
|
|
168
|
+
glow4Material.opacity = (0.01 + phase4 * 0.015) * (0.3 + activity * 0.7);
|
|
169
|
+
}
|
|
170
|
+
});
|
|
171
|
+
|
|
172
|
+
return (
|
|
173
|
+
<group position={position} name="core-sphere">
|
|
174
|
+
{/* Outermost glow layer 4 - brightest gold, most diffuse */}
|
|
175
|
+
<mesh
|
|
176
|
+
ref={glow4Ref}
|
|
177
|
+
geometry={GLOW_GEOMETRY}
|
|
178
|
+
material={glow4Material}
|
|
179
|
+
scale={radius * 3.0}
|
|
180
|
+
/>
|
|
181
|
+
|
|
182
|
+
{/* Glow layer 3 - lighter gold */}
|
|
183
|
+
<mesh
|
|
184
|
+
ref={glow3Ref}
|
|
185
|
+
geometry={GLOW_GEOMETRY}
|
|
186
|
+
material={glow3Material}
|
|
187
|
+
scale={radius * 2.4}
|
|
188
|
+
/>
|
|
189
|
+
|
|
190
|
+
{/* Glow layer 2 - transitioning gold */}
|
|
191
|
+
<mesh
|
|
192
|
+
ref={glow2Ref}
|
|
193
|
+
geometry={GLOW_GEOMETRY}
|
|
194
|
+
material={glow2Material}
|
|
195
|
+
scale={radius * 2.0}
|
|
196
|
+
/>
|
|
197
|
+
|
|
198
|
+
{/* Inner glow layer 1 - orange-gold */}
|
|
199
|
+
<mesh
|
|
200
|
+
ref={glow1Ref}
|
|
201
|
+
geometry={GLOW_GEOMETRY}
|
|
202
|
+
material={glow1Material}
|
|
203
|
+
scale={radius * 1.6}
|
|
204
|
+
/>
|
|
205
|
+
|
|
206
|
+
{/* Core sphere - brightest, deep orange center */}
|
|
207
|
+
<mesh
|
|
208
|
+
ref={coreRef}
|
|
209
|
+
geometry={CORE_GEOMETRY}
|
|
210
|
+
material={coreMaterial}
|
|
211
|
+
scale={radius}
|
|
212
|
+
/>
|
|
213
|
+
</group>
|
|
214
|
+
);
|
|
215
|
+
}
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
'use client';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Data Flow Particles
|
|
5
|
+
* Animated particles flowing between brain regions
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
import { useRef, useMemo } from 'react';
|
|
9
|
+
import { useFrame } from '@react-three/fiber';
|
|
10
|
+
import * as THREE from 'three';
|
|
11
|
+
|
|
12
|
+
interface DataFlowParticlesProps {
|
|
13
|
+
count?: number;
|
|
14
|
+
speed?: number;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export function DataFlowParticles({
|
|
18
|
+
count = 150,
|
|
19
|
+
speed = 0.5,
|
|
20
|
+
}: DataFlowParticlesProps) {
|
|
21
|
+
const pointsRef = useRef<THREE.Points>(null);
|
|
22
|
+
|
|
23
|
+
// Initialize particle data
|
|
24
|
+
const { positions, velocities, colors, opacities } = useMemo(() => {
|
|
25
|
+
const pos = new Float32Array(count * 3);
|
|
26
|
+
const vel = new Float32Array(count * 3);
|
|
27
|
+
const col = new Float32Array(count * 3);
|
|
28
|
+
const opa = new Float32Array(count);
|
|
29
|
+
|
|
30
|
+
for (let i = 0; i < count; i++) {
|
|
31
|
+
const i3 = i * 3;
|
|
32
|
+
|
|
33
|
+
// Random position within brain bounds
|
|
34
|
+
pos[i3] = (Math.random() - 0.5) * 8;
|
|
35
|
+
pos[i3 + 1] = (Math.random() - 0.5) * 6;
|
|
36
|
+
pos[i3 + 2] = (Math.random() - 0.5) * 7;
|
|
37
|
+
|
|
38
|
+
// Velocity - flowing from front to back (STM to LTM direction)
|
|
39
|
+
vel[i3] = (Math.random() - 0.5) * 0.01;
|
|
40
|
+
vel[i3 + 1] = (Math.random() - 0.5) * 0.01;
|
|
41
|
+
vel[i3 + 2] = -0.015 - Math.random() * 0.02;
|
|
42
|
+
|
|
43
|
+
// Initial opacity
|
|
44
|
+
opa[i] = 0.3 + Math.random() * 0.4;
|
|
45
|
+
|
|
46
|
+
// Color based on z-position
|
|
47
|
+
updateColor(col, i3, pos[i3 + 2]);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
return { positions: pos, velocities: vel, colors: col, opacities: opa };
|
|
51
|
+
}, [count]);
|
|
52
|
+
|
|
53
|
+
function updateColor(col: Float32Array, i3: number, z: number) {
|
|
54
|
+
if (z > 1.5) {
|
|
55
|
+
// Short-term region - orange
|
|
56
|
+
col[i3] = 0.976;
|
|
57
|
+
col[i3 + 1] = 0.451;
|
|
58
|
+
col[i3 + 2] = 0.086;
|
|
59
|
+
} else if (z < -1.5) {
|
|
60
|
+
// Long-term region - blue
|
|
61
|
+
col[i3] = 0.231;
|
|
62
|
+
col[i3 + 1] = 0.51;
|
|
63
|
+
col[i3 + 2] = 0.965;
|
|
64
|
+
} else {
|
|
65
|
+
// Episodic region - purple
|
|
66
|
+
col[i3] = 0.545;
|
|
67
|
+
col[i3 + 1] = 0.361;
|
|
68
|
+
col[i3 + 2] = 0.965;
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
useFrame(() => {
|
|
73
|
+
if (!pointsRef.current) return;
|
|
74
|
+
|
|
75
|
+
const posAttr = pointsRef.current.geometry.attributes.position;
|
|
76
|
+
const colAttr = pointsRef.current.geometry.attributes.color;
|
|
77
|
+
|
|
78
|
+
for (let i = 0; i < count; i++) {
|
|
79
|
+
const i3 = i * 3;
|
|
80
|
+
|
|
81
|
+
// Update position
|
|
82
|
+
posAttr.array[i3] += velocities[i3] * speed;
|
|
83
|
+
posAttr.array[i3 + 1] += velocities[i3 + 1] * speed;
|
|
84
|
+
posAttr.array[i3 + 2] += velocities[i3 + 2] * speed;
|
|
85
|
+
|
|
86
|
+
// Reset if out of bounds (wrap around)
|
|
87
|
+
if (posAttr.array[i3 + 2] < -4) {
|
|
88
|
+
posAttr.array[i3 + 2] = 4;
|
|
89
|
+
posAttr.array[i3] = (Math.random() - 0.5) * 8;
|
|
90
|
+
posAttr.array[i3 + 1] = (Math.random() - 0.5) * 6;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
// Update color based on new position
|
|
94
|
+
updateColor(colAttr.array as Float32Array, i3, posAttr.array[i3 + 2]);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
posAttr.needsUpdate = true;
|
|
98
|
+
colAttr.needsUpdate = true;
|
|
99
|
+
});
|
|
100
|
+
|
|
101
|
+
return (
|
|
102
|
+
<points ref={pointsRef}>
|
|
103
|
+
<bufferGeometry>
|
|
104
|
+
<bufferAttribute
|
|
105
|
+
attach="attributes-position"
|
|
106
|
+
args={[positions, 3]}
|
|
107
|
+
/>
|
|
108
|
+
<bufferAttribute
|
|
109
|
+
attach="attributes-color"
|
|
110
|
+
args={[colors, 3]}
|
|
111
|
+
/>
|
|
112
|
+
</bufferGeometry>
|
|
113
|
+
<pointsMaterial
|
|
114
|
+
size={0.06}
|
|
115
|
+
vertexColors
|
|
116
|
+
transparent
|
|
117
|
+
opacity={0.6}
|
|
118
|
+
sizeAttenuation
|
|
119
|
+
depthWrite={false}
|
|
120
|
+
/>
|
|
121
|
+
</points>
|
|
122
|
+
);
|
|
123
|
+
}
|