claude-code-arcane 2.9.8 → 2.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. package/CHANGELOG.md +26 -0
  2. package/README.md +40 -38
  3. package/agents/business/business-ops-lead.md +1 -14
  4. package/agents/game/gameplay-programmer.md +3 -4
  5. package/agents/game/technical-artist.md +3 -4
  6. package/dist/cli.js +105 -39
  7. package/docs/USER-GUIDE.md +24 -22
  8. package/docs/coordination-rules.md +1 -1
  9. package/docs/directory-structure.md +93 -122
  10. package/package.json +1 -1
  11. package/profiles/ai.yaml +3 -0
  12. package/profiles/android-native.yaml +2 -0
  13. package/profiles/backend-go.yaml +1 -8
  14. package/profiles/backend-ts.yaml +2 -8
  15. package/profiles/backend-typescript.yaml +51 -0
  16. package/profiles/flutter.yaml +2 -0
  17. package/profiles/frontend-react-vite.yaml +39 -0
  18. package/profiles/frontend.yaml +2 -0
  19. package/profiles/integrations.yaml +6 -1
  20. package/profiles/ios-native.yaml +2 -0
  21. package/profiles/mobile-android-kotlin.yaml +36 -0
  22. package/profiles/mobile-flutter.yaml +37 -0
  23. package/profiles/mobile-ios-swift.yaml +37 -0
  24. package/profiles/mobile-react-native.yaml +39 -0
  25. package/profiles/mobile.yaml +2 -0
  26. package/rules/gamedev/engine-code.md +1 -1
  27. package/rules/gamedev/shader-code.md +1 -2
  28. package/rules/gamedev/vn-code.md +3 -2
  29. package/rules/implementation-workflow.md +1 -1
  30. package/rules/{ai-code.md → llm-code.md} +5 -5
  31. package/skills/agent-designer/README.md +2 -1
  32. package/skills/agent-designer/agent_evaluator.py +0 -5
  33. package/skills/ai-sdk-setup/SKILL.md +4 -4
  34. package/skills/arcane-add/SKILL.md +1 -1
  35. package/skills/arcane-list/SKILL.md +3 -3
  36. package/skills/arcane-status/SKILL.md +1 -1
  37. package/skills/architecture-decision/SKILL.md +3 -4
  38. package/skills/architecture-review/SKILL.md +1 -1
  39. package/skills/asset-audit/SKILL.md +0 -1
  40. package/skills/balance-check/SKILL.md +1 -1
  41. package/skills/brainstorm/SKILL.md +3 -3
  42. package/skills/brainstorm/references/next-steps-pipeline.md +8 -9
  43. package/skills/consistency-check/SKILL.md +2 -2
  44. package/skills/design-system/SKILL.md +1 -1
  45. package/skills/design-system/references/post-design-validation.md +2 -3
  46. package/skills/freelance-kickoff/SKILL.md +1 -1
  47. package/skills/frontend-dev/SKILL.md +27 -28
  48. package/skills/frontend-dev/references/asset-prompt-guide.md +1 -1
  49. package/skills/frontend-dev/references/motion-recipes.md +1 -1
  50. package/skills/help/SKILL.md +1 -2
  51. package/skills/hotfix/SKILL.md +2 -2
  52. package/skills/milestone-review/SKILL.md +1 -1
  53. package/skills/patch-notes/SKILL.md +1 -1
  54. package/skills/playtest-report/SKILL.md +2 -3
  55. package/skills/playwright-pro/CLAUDE.md +2 -2
  56. package/skills/playwright-pro/SKILL.md +13 -9
  57. package/skills/playwright-pro/agents/migration-planner.md +2 -2
  58. package/skills/playwright-pro/agents/test-architect.md +1 -2
  59. package/skills/playwright-pro/agents/test-debugger.md +1 -1
  60. package/skills/playwright-pro/hooks/detect-playwright.sh +1 -1
  61. package/skills/playwright-pro/skills/browserstack/SKILL.md +5 -5
  62. package/skills/playwright-pro/skills/migrate/SKILL.md +1 -1
  63. package/skills/playwright-pro/skills/report/SKILL.md +2 -2
  64. package/skills/playwright-pro/skills/testrail/SKILL.md +5 -5
  65. package/skills/playwright-pro/templates/README.md +2 -2
  66. package/skills/prototype/SKILL.md +1 -1
  67. package/skills/quick-design/SKILL.md +1 -1
  68. package/skills/release-checklist/SKILL.md +0 -1
  69. package/skills/security-audit/SKILL.md +1 -1
  70. package/skills/self-improving-agent/CLAUDE.md +12 -12
  71. package/skills/self-improving-agent/SKILL.md +16 -12
  72. package/skills/self-improving-agent/agents/memory-analyst.md +1 -1
  73. package/skills/self-improving-agent/hooks/error-capture.sh +2 -2
  74. package/skills/self-improving-agent/reference/memory-architecture.md +2 -2
  75. package/skills/self-improving-agent/reference/promotion-rules.md +3 -3
  76. package/skills/self-improving-agent/reference/rules-directory-patterns.md +1 -1
  77. package/skills/self-improving-agent/settings.json +5 -5
  78. package/skills/self-improving-agent/skills/extract/SKILL.md +7 -7
  79. package/skills/self-improving-agent/skills/promote/SKILL.md +5 -5
  80. package/skills/self-improving-agent/skills/remember/SKILL.md +9 -9
  81. package/skills/self-improving-agent/skills/review/SKILL.md +7 -7
  82. package/skills/self-improving-agent/skills/status/SKILL.md +8 -8
  83. package/skills/senior-ml-engineer/references/llm_integration_guide.md +14 -31
  84. package/skills/senior-prompt-engineer/SKILL.md +10 -10
  85. package/skills/senior-prompt-engineer/references/prompt_engineering_patterns.md +1 -1
  86. package/skills/senior-prompt-engineer/scripts/agent_orchestrator.py +43 -40
  87. package/skills/senior-prompt-engineer/scripts/prompt_optimizer.py +23 -66
  88. package/skills/shader-dev/reference/fluid-simulation.md +4 -4
  89. package/skills/shader-dev/reference/simulation-physics.md +6 -6
  90. package/skills/shader-dev/reference/voxel-rendering.md +1 -1
  91. package/skills/shader-dev/techniques/ambient-occlusion.md +1 -1
  92. package/skills/shader-dev/techniques/analytic-ray-tracing.md +2 -2
  93. package/skills/shader-dev/techniques/domain-warping.md +2 -2
  94. package/skills/shader-dev/techniques/fluid-simulation.md +45 -45
  95. package/skills/shader-dev/techniques/multipass-buffer.md +24 -24
  96. package/skills/shader-dev/techniques/normal-estimation.md +1 -1
  97. package/skills/shader-dev/techniques/particle-system.md +16 -16
  98. package/skills/shader-dev/techniques/polar-uv-manipulation.md +1 -1
  99. package/skills/shader-dev/techniques/post-processing.md +7 -7
  100. package/skills/shader-dev/techniques/sdf-3d.md +1 -1
  101. package/skills/shader-dev/techniques/simulation-physics.md +24 -24
  102. package/skills/shader-dev/techniques/sound-synthesis.md +2 -2
  103. package/skills/shader-dev/techniques/voronoi-cellular-noise.md +1 -1
  104. package/skills/shader-dev/techniques/voxel-rendering.md +60 -60
  105. package/skills/smoke-check/SKILL.md +1 -1
  106. package/skills/sprint-plan/SKILL.md +1 -2
  107. package/skills/start/SKILL.md +7 -7
  108. package/skills/story-done/SKILL.md +1 -1
  109. package/skills/test-helpers/SKILL.md +7 -2
  110. package/skills/test-setup/SKILL.md +1 -1
  111. package/skills/ue-actor-component-architecture/SKILL.md +0 -1
  112. package/skills/ue-ai-navigation/SKILL.md +0 -1
  113. package/skills/ue-animation-system/SKILL.md +0 -1
  114. package/skills/ue-async-threading/SKILL.md +0 -1
  115. package/skills/ue-audio-system/SKILL.md +0 -1
  116. package/skills/ue-blueprints/SKILL.md +0 -1
  117. package/skills/ue-character-movement/SKILL.md +0 -1
  118. package/skills/ue-cpp-foundations/SKILL.md +0 -1
  119. package/skills/ue-data-assets-tables/SKILL.md +0 -1
  120. package/skills/ue-editor-tools/SKILL.md +0 -1
  121. package/skills/ue-game-features/SKILL.md +0 -1
  122. package/skills/ue-gameplay-abilities/SKILL.md +0 -1
  123. package/skills/ue-gameplay-framework/SKILL.md +0 -1
  124. package/skills/ue-input-system/SKILL.md +0 -1
  125. package/skills/ue-mass-entity/SKILL.md +0 -1
  126. package/skills/ue-materials-rendering/SKILL.md +0 -1
  127. package/skills/ue-module-build-system/SKILL.md +0 -1
  128. package/skills/ue-naming-conventions/SKILL.md +0 -1
  129. package/skills/ue-networking-replication/SKILL.md +0 -1
  130. package/skills/ue-niagara-effects/SKILL.md +0 -1
  131. package/skills/ue-packaging/SKILL.md +0 -1
  132. package/skills/ue-physics-collision/SKILL.md +0 -1
  133. package/skills/ue-procedural-generation/SKILL.md +0 -1
  134. package/skills/ue-project-context/SKILL.md +0 -1
  135. package/skills/ue-sequencer-cinematics/SKILL.md +0 -1
  136. package/skills/ue-serialization-savegames/SKILL.md +0 -1
  137. package/skills/ue-state-trees/SKILL.md +0 -1
  138. package/skills/ue-testing-debugging/SKILL.md +0 -1
  139. package/skills/ue-ui-umg-slate/SKILL.md +0 -1
  140. package/skills/ue-world-level-streaming/SKILL.md +0 -1
  141. package/skills/ux-review/SKILL.md +1 -1
  142. package/docs/RELEASE-SETUP.md +0 -99
  143. package/docs/presentations/arcane-overview-12.pptx +0 -0
  144. package/docs/presentations/arcane-overview.pptx +0 -0
  145. package/docs/presentations/build_arcane_deck.py +0 -310
  146. package/docs/presentations/build_arcane_deck_12.py +0 -399
  147. package/docs/trusted-publishing-setup.md +0 -163
@@ -0,0 +1,37 @@
1
+ name: mobile-flutter
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+ description: "Flutter + Dart cross-platform development"
3
+ category: mobile
4
+
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+ skills:
6
+ - testing
7
+ - i18n-setup
8
+ - deps-audit
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+ - env-sync
10
+ - observability
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+ - release
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+ - onboard
13
+ - perf-profile
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+ - flutter-dev
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+ - state-management
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+ - form-validation
17
+ - accessibility
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+ - auth-strategy
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+ - ci-cd-setup
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+ - deploy-check
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+
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+ rules:
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+ universal:
24
+ - frontend-code
25
+ gamedev:
26
+ []
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+
28
+ agents:
29
+ - engineering
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+
31
+ permissions:
32
+ allow:
33
+ - "Bash(flutter *)"
34
+ - "Bash(dart *)"
35
+ - "Bash(pub *)"
36
+ deny:
37
+ []
@@ -0,0 +1,37 @@
1
+ name: mobile-ios-swift
2
+ description: "iOS native — Swift + UIKit/SwiftUI + Apple HIG"
3
+ category: mobile
4
+
5
+ skills:
6
+ - testing
7
+ - deps-audit
8
+ - env-sync
9
+ - observability
10
+ - release
11
+ - onboard
12
+ - perf-profile
13
+ - ios-application-dev
14
+ - state-management
15
+ - form-validation
16
+ - accessibility
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+ - auth-strategy
18
+ - ci-cd-setup
19
+ - deploy-check
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+
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+ rules:
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+ universal:
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+ []
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+ gamedev:
25
+ []
26
+
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+ agents:
28
+ - engineering
29
+
30
+ permissions:
31
+ allow:
32
+ - "Bash(xcodebuild *)"
33
+ - "Bash(swift *)"
34
+ - "Bash(pod *)"
35
+ - "Bash(xcrun *)"
36
+ deny:
37
+ []
@@ -0,0 +1,39 @@
1
+ name: mobile-react-native
2
+ description: "Mobile React Native + Expo + TypeScript"
3
+ category: mobile
4
+
5
+ skills:
6
+ - testing
7
+ - i18n-setup
8
+ - deps-audit
9
+ - env-sync
10
+ - observability
11
+ - release
12
+ - onboard
13
+ - perf-profile
14
+ - scaffold-react-native
15
+ - react-native-dev
16
+ - state-management
17
+ - form-validation
18
+ - accessibility
19
+ - auth-strategy
20
+ - file-uploads
21
+ - ci-cd-setup
22
+ - deploy-check
23
+
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+ rules:
25
+ universal:
26
+ - frontend-code
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+ gamedev:
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+ []
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+
30
+ agents:
31
+ - engineering
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+
33
+ permissions:
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+ allow:
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+ - "Bash(npm *)"
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+ - "Bash(yarn *)"
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+ - "Bash(pnpm *)"
38
+ deny:
39
+ []
@@ -1,4 +1,6 @@
1
+ # Bridge for CLIs released before this profile was renamed: they look it up as 'mobile'. Keep identical to mobile-react-native.yaml.
1
2
  name: mobile
3
+ renamed_to: mobile-react-native
2
4
  description: "Mobile React Native + Expo + TypeScript"
3
5
  category: mobile
4
6
 
@@ -13,7 +13,7 @@ paths:
13
13
  - Changes to public interfaces require a deprecation period and migration guide
14
14
  - Use RAII / deterministic cleanup for all resources
15
15
  - All engine systems must support graceful degradation
16
- - Before writing engine API code, consult `docs/engine-reference/` for the current engine version and verify APIs against the reference docs
16
+ - Before writing engine API code, read the project's engine version (`ProjectSettings/ProjectVersion.txt` or the `.uproject`) and verify APIs against that version's docs
17
17
 
18
18
  ## Examples
19
19
 
@@ -13,7 +13,6 @@ visual quality, performance, and cross-platform compatibility.
13
13
  - `SG_Env_Water` (Unity Shader Graph)
14
14
  - `M_Env_Water` (Unreal Material)
15
15
  - Use descriptive names that indicate the material purpose
16
- - Prefix with shader type: `spatial_`, `canvas_`, `particles_`, `post_`
17
16
 
18
17
  ## Code Quality
19
18
  - All uniforms/parameters must have descriptive names and appropriate hints
@@ -32,7 +31,7 @@ visual quality, performance, and cross-platform compatibility.
32
31
  ## Cross-Platform
33
32
  - Test shaders on minimum spec target hardware
34
33
  - Provide fallback/simplified versions for lower quality tiers
35
- - Document which render pipeline the shader targets (Forward/Deferred, URP/HDRP, Forward+/Mobile/Compatibility)
34
+ - Document which render pipeline the shader targets (Forward/Deferred, URP/HDRP)
36
35
  - Do not mix shaders from different render pipelines in the same directory
37
36
 
38
37
  ## Variant Management
@@ -1,6 +1,7 @@
1
1
  ---
2
- name: vn-code
3
- description: "Coding rules for Ren'Py visual novel development"
2
+ paths:
3
+ - "game/**"
4
+ - "**/*.rpy"
4
5
  ---
5
6
 
6
7
  # Visual Novel Code Rules
@@ -1,6 +1,6 @@
1
1
  # Implementation Workflow Rule
2
2
 
3
- Before starting any non-trivial implementation task, you MUST present the user with work mode options using AskUserQuestion. This is mandatory — do not skip it and jump to coding.
3
+ Before starting a non-trivial implementation task, present the user with work mode options using AskUserQuestion, so they choose how much planning the task gets before any code is written.
4
4
 
5
5
  ## When to trigger
6
6
 
@@ -1,9 +1,9 @@
1
1
  ---
2
2
  paths:
3
- - "src/ai/**"
3
+ - "src/**/ai/**"
4
+ - "src/**/llm/**"
5
+ - "src/**/agents/**"
4
6
  - "src/ml/**"
5
- - "src/llm/**"
6
- - "src/agents/**"
7
7
  - "src/inference/**"
8
8
  - "prompts/**"
9
9
  - "models/**"
@@ -12,7 +12,7 @@ paths:
12
12
  # AI / LLM / ML Code Rules
13
13
 
14
14
  Applies to software integrations with LLMs, ML inference, and AI agents — not NPC behavior in games
15
- (that rule lives in `skills-gamedev/_rules/ai-code.md`).
15
+ (the gamedev profiles ship their own `ai-code` rule for that).
16
16
 
17
17
  ## Prompts & Templates
18
18
 
@@ -28,7 +28,7 @@ Applies to software integrations with LLMs, ML inference, and AI agents — not
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28
  - **Cost budget per request is measured and logged**: token counts in + out, model, cost in $. Track P50/P95 cost per feature.
29
29
  - **Timeouts and retries are bounded**: max retries ≤ 2, exponential backoff, circuit breaker on the provider. A hung LLM call must not hang a user request.
30
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  - **Streaming for user-facing generation**; batch / async for back-office work.
31
- - **Cache deterministic calls** (same system + same user + temperature 0 → cache the response). Document TTL and invalidation.
31
+ - **Cache deterministic calls** (same model + same system + same user → cache the response). Document TTL and invalidation.
32
32
 
33
33
  ## Safety & PII
34
34
 
@@ -377,7 +377,8 @@ with open('my_tools_anthropic.json') as f:
377
377
  # Use with Anthropic tool use
378
378
  client = anthropic.Anthropic()
379
379
  response = client.messages.create(
380
- model="claude-3-opus-20240229",
380
+ model="claude-opus-5-5",
381
+ max_tokens=16000,
381
382
  messages=[{"role": "user", "content": "Search for AI news"}],
382
383
  tools=schemas['tools']
383
384
  )
@@ -220,11 +220,6 @@ class AgentEvaluator:
220
220
  def _define_cost_benchmarks(self) -> Dict[str, Any]:
221
221
  """Define cost benchmarks for different operations"""
222
222
  return {
223
- "token_costs": {
224
- "gpt-4": {"input": 0.00003, "output": 0.00006},
225
- "gpt-3.5-turbo": {"input": 0.000002, "output": 0.000002},
226
- "claude-3": {"input": 0.000015, "output": 0.000075}
227
- },
228
223
  "operation_costs": {
229
224
  "simple_task": 0.005,
230
225
  "complex_task": 0.050,
@@ -15,7 +15,7 @@ allowed-tools: Read, Glob, Grep, Bash, Write, Edit, Task
15
15
  ### Step 0: Gather Requirements
16
16
  1. **Caso:** chat / generación one-shot / extracción structured / agente con tools / RAG
17
17
  2. **Streaming** al cliente o respuesta completa
18
- 3. **Modelo:** Opus 4.8 (`claude-opus-4-8`, razonamiento) / Sonnet 4.6 (`claude-sonnet-4-6`, balance) / Haiku 4.5 (`claude-haiku-4-5-20251001`, rápido/barato)
18
+ 3. **Modelo:** Opus 5.5 (`claude-opus-5-5`, razonamiento) / Sonnet 5.5 (`claude-sonnet-5-5`, balance) / Haiku 5.5 (`claude-haiku-5-5`, rápido/barato)
19
19
  4. ¿Necesita tool calling / structured output / RAG (ver skill `pgvector-search`)?
20
20
 
21
21
  ### Step 1: Instalar
@@ -33,7 +33,7 @@ import { streamText, convertToModelMessages } from 'ai';
33
33
  export async function POST(req: Request) {
34
34
  const { messages } = await req.json();
35
35
  const result = streamText({
36
- model: anthropic('claude-sonnet-4-6'),
36
+ model: anthropic('claude-sonnet-5-5'),
37
37
  messages: convertToModelMessages(messages),
38
38
  });
39
39
  return result.toUIMessageStreamResponse();
@@ -44,7 +44,7 @@ Cliente: `useChat()` de `@ai-sdk/react`.
44
44
  ### Step 3: Structured output (Zod)
45
45
  ```ts
46
46
  const { object } = await generateObject({
47
- model: anthropic('claude-sonnet-4-6'),
47
+ model: anthropic('claude-sonnet-5-5'),
48
48
  schema: z.object({ sentiment: z.enum(['pos','neg','neutral']), score: z.number() }),
49
49
  prompt: text,
50
50
  });
@@ -53,7 +53,7 @@ const { object } = await generateObject({
53
53
  ### Step 4: Tool calling / agente
54
54
  ```ts
55
55
  const result = await generateText({
56
- model: anthropic('claude-opus-4-8'),
56
+ model: anthropic('claude-opus-5-5'),
57
57
  tools: {
58
58
  search: tool({
59
59
  description: 'Buscar docs', inputSchema: z.object({ q: z.string() }),
@@ -27,7 +27,7 @@ Mismo criterio que el picker de `arcane install`: mostrar solo lo que **no** est
27
27
  elegir. No listar los 400 skills.
28
28
 
29
29
  1. Read `.claude/arcane-manifest.json` (`profiles`, `installed_skills`)
30
- 2. List `profiles/*.yaml` from the source, skip `core.yaml` and the ones already in `profiles`
30
+ 2. List `profiles/*.yaml` from the source, skip `core.yaml`, the ones already in `profiles`, and bridge files (those with a `renamed_to` field: an old name kept for older CLIs). An installed old name counts as its `renamed_to` profile
31
31
  3. Print the remaining profiles grouped by their `category` field, in the order of
32
32
  `CATEGORY_ORDER` (Backend, Frontend & Design, Mobile, Gamedev, Platform & Quality,
33
33
  Project Management, Business, Personal, Utilities), each with its description
@@ -15,7 +15,7 @@ List all profiles and skills available in the Arcane source repo, so you can see
15
15
  1. Read `.claude/arcane-manifest.json` to find the `source` path (Arcane repo location)
16
16
  2. If no manifest, ask the user for the Arcane repo path
17
17
  3. From the source repo, list:
18
- - **Profiles** from `profiles/*.yaml`, grouped by their `category` field (backend, frontend, mobile, gamedev, platform, management, business, personal, utilities)
18
+ - **Profiles** from `profiles/*.yaml`, skipping bridge files (those with a `renamed_to` field), grouped by their `category` field (backend, frontend, mobile, gamedev, platform, management, business, personal, utilities)
19
19
  - **All skills** in `skills/` directory, grouped by category from SKILL.md frontmatter
20
20
  4. Mark skills that are already installed in the current project with `[installed]`
21
21
  5. Close with a one-line summary (`COMPLETE — N profiles, M skills, K installed`)
@@ -25,8 +25,8 @@ List all profiles and skills available in the Arcane source repo, so you can see
25
25
  ```
26
26
  === Available Profiles ===
27
27
  Backend:
28
- backend-ts Backend TypeScript — Fastify, Prisma, Zod
29
- backend-go Backend Go — scaffold, DB, auth, API design
28
+ backend-typescript Backend TypeScript — Fastify, Prisma, Zod
29
+ backend-go Backend Go — scaffold, DB, auth, API design
30
30
  ...
31
31
 
32
32
  Project Management:
@@ -27,7 +27,7 @@ Show what profiles, skills, rules, and agents are installed in the current proje
27
27
 
28
28
  ```
29
29
  === Arcane Status ===
30
- Profiles: backend-ts + agile + testing
30
+ Profiles: backend-typescript + agile + testing
31
31
  Installed: 2026-05-01T12:00:00Z
32
32
  Source: /path/to/Claude-Code-Arcane
33
33
 
@@ -18,11 +18,10 @@ allowed-tools: Read, Glob, Grep, Write, Task, AskUserQuestion
18
18
 
19
19
  ## Phase 0: Load Engine Context (ALWAYS FIRST)
20
20
 
21
- 1. Read `docs/engine-reference/[engine]/VERSION.md` → engine name, version, cutoff risk
21
+ 1. Read the engine version from the project: `ProjectSettings/ProjectVersion.txt` (Unity) or `EngineAssociation` in the `.uproject` (Unreal). For Unreal, also read `docs/unreal/project-context.md` if `/ue-project-context` has run
22
22
  2. Identify domain from title (Physics, Rendering, UI, Audio, etc.)
23
- 3. Read module reference + `breaking-changes.md` + `deprecated-apis.md`
24
- 4. Display knowledge gap warning if MEDIUM/HIGH risk
25
- 5. No engine configured → prompt to run `/setup-engine`
23
+ 3. If the engine version is newer than what you know reliably, say so before proposing engine APIs
24
+ 4. No engine detected → ask the user which engine and version
26
25
 
27
26
  ## Phase 1: Context Gathering
28
27
 
@@ -25,7 +25,7 @@ model: opus
25
25
  ## Phase 1: Load
26
26
 
27
27
  1. **L0 Summary Scan**: Grep `## Summary` from all GDDs and ADRs (fast, low tokens)
28
- 2. **L1/L2 Full Load** (per mode): GDDs, ADRs, engine reference docs, `technical-preferences.md`, `consistency-failures.md`
28
+ 2. **L1/L2 Full Load** (per mode): GDDs, ADRs, engine and version from `ProjectSettings/ProjectVersion.txt` (Unity) or the `.uproject` (Unreal), `consistency-failures.md`
29
29
  3. Report: "Loaded [N] GDDs, [M] ADRs, engine: [name+version]"
30
30
 
31
31
  ## Phase 2: Extract Technical Requirements
@@ -92,4 +92,3 @@ This skill is read-only — it produces a report but does not write files.
92
92
 
93
93
  - Fix naming violations using the patterns defined in CLAUDE.md.
94
94
  - Delete confirmed orphaned assets after manual review.
95
- - Run `/content-audit` to cross-check asset counts against GDD-specified requirements.
@@ -111,7 +111,7 @@ If yes:
111
111
  - Guide the user to update the relevant data file in `assets/data/` or formula in `design/balance/`
112
112
  - After each fix, offer to re-run the relevant balance checks to verify no new outliers were introduced
113
113
  - If the fix changes a tuning knob defined in a GDD or referenced by an ADR, remind the user:
114
- > "This value is defined in a design document. Run `/propagate-design-change [path]` on the affected GDD to find downstream impacts before committing."
114
+ > "This value is defined in a design document. Run `/consistency-check` after updating the GDD to find the documents that depend on it before committing."
115
115
 
116
116
  If no:
117
117
  - Summarize open issues and suggest saving the report to `design/balance/balance-check-[system]-[date].md` for later
@@ -11,7 +11,7 @@ allowed-tools: Read, Glob, Grep, Write, WebSearch, Task, AskUserQuestion
11
11
 
12
12
  ## Setup
13
13
 
14
- 1. Parse argument for genre/theme hint (`roguelike`, `space survival`, `open`). Resolve review mode: `--review` flag → `production/review-mode.txt` → default `lean`. See `.claude/docs/director-gates.md`.
14
+ 1. Parse argument for genre/theme hint (`roguelike`, `space survival`, `open`). Resolve review mode: `--review` flag → `production/review-mode.txt` → default `lean`.
15
15
  2. Check existing work: `design/gdd/game-concept.md` (resume), `design/gdd/game-pillars.md` (build on).
16
16
  3. Run phases **interactively** — collaborative exploration, not silent generation. Use `AskUserQuestion` at key decision points.
17
17
 
@@ -74,12 +74,12 @@ Using Bartle taxonomy + Quantic Foundry: primary player type, secondary appeal,
74
74
  ### Phase 6: Scope and Feasibility
75
75
 
76
76
  - **Platform**: AskUserQuestion (PC / Mobile / Console / Web / Multiple)
77
- - **Engine**: AskUserQuestion (Unity / Unreal / No preference → suggest `/setup-engine` later). Don't second-guess if they pick one.
77
+ - **Engine**: AskUserQuestion (Unity / Unreal / No preference → once decided, `/scaffold-unity` for Unity or `/ue-project-context` for Unreal). Don't second-guess if they pick one.
78
78
  - **Art pipeline, content scope, MVP definition, biggest risks, scope tiers**
79
79
 
80
80
  ## Document Generation
81
81
 
82
- Generate game concept using template at `.claude/docs/templates/game-concept.md`. Include Visual Identity Anchor section. Scope consistency rule: Estimated Scope must match full-vision timeline.
82
+ Generate game concept using template at `.claude/skills/_templates/game-concept.md`. Include Visual Identity Anchor section. Scope consistency rule: Estimated Scope must match full-vision timeline.
83
83
 
84
84
  AskUserQuestion for write approval → if "revise" → iterate until approved → write to `design/gdd/game-concept.md`.
85
85
 
@@ -1,13 +1,12 @@
1
1
  # Next Steps — Full Pipeline
2
2
 
3
- 1. `/setup-engine` — configure engine + reference docs
3
+ 1. `/scaffold-unity` (Unity) or `/ue-project-context` (Unreal) — set up the engine project
4
4
  2. `/art-bible` — visual identity (BEFORE GDDs)
5
- 3. `/design-review design/gdd/game-concept.md` — validate completeness
6
- 4. `/map-systems` — decompose into systems with dependencies
7
- 5. `/design-system` — per-system GDDs
8
- 6. `/create-architecture` — master architecture blueprint + ADR list
9
- 7. `/architecture-decision` (xN) — one ADR per decision
10
- 8. `/gate-check` — phase gate before production
11
- 9. `/prototype [core-mechanic]` — validate core loop
12
- 10. `/playtest-report` — validate hypothesis
5
+ 3. `/map-systems` — decompose into systems with dependencies
6
+ 4. `/design-system` — per-system GDDs
7
+ 5. `/consistency-check` — cross-GDD conflicts before architecture
8
+ 6. `/architecture-decision` (xN) — one ADR per decision
9
+ 7. `/gate-check` — phase gate before production
10
+ 8. `/prototype [core-mechanic]` — validate core loop
11
+ 9. `/playtest-report` — validate hypothesis
13
12
  11. `/sprint-plan new` — first sprint
@@ -10,7 +10,7 @@ allowed-tools: Read, Glob, Grep, Write, Edit, Bash
10
10
 
11
11
  Detects cross-document inconsistencies by comparing GDDs against entity registry (`design/registry/entities.yaml`). Grep-first: read registry once, then grep only matching names — no full document reads.
12
12
 
13
- Run: after each new GDD, before `/review-all-gdds`, before `/create-architecture`. Output: conflict report + optional registry corrections.
13
+ Run: after each new GDD, and before `/architecture-decision`. Output: conflict report + optional registry corrections.
14
14
 
15
15
  ## Arguments
16
16
 
@@ -62,7 +62,7 @@ If 🔴 conflicts found → append to `docs/consistency-failures.md` (if exists)
62
62
 
63
63
  ## Protocol
64
64
 
65
- - PASS → proceed to `/review-all-gdds` or `/create-architecture`
65
+ - PASS → proceed to `/architecture-decision`
66
66
  - CONFLICTS FOUND → fix GDDs, re-run to confirm
67
67
  - Source GDD (per `source:` field) is authoritative owner
68
68
  - Run after each new GDD to catch issues early
@@ -23,7 +23,7 @@ Read all before asking anything:
23
23
  4. `design/registry/entities.yaml` — known cross-system facts (locked values)
24
24
  5. `docs/consistency-failures.md` — past conflict patterns for this domain
25
25
  6. `design/gdd/game-pillars.md`, related GDDs (optional)
26
- 7. `.claude/docs/technical-preferences.md` → engine + version → engine reference docs → feasibility brief
26
+ 7. Engine and version from `ProjectSettings/ProjectVersion.txt` (Unity) or the `.uproject` (Unreal) → feasibility brief
27
27
 
28
28
  Present context summary with dependencies, registry facts, engine constraints. Warn if upstream deps undesigned.
29
29
 
@@ -3,6 +3,5 @@
3
3
  1. **Self-check**: All 8 sections have real content, formulas have variables, edge cases have resolutions
4
4
  2. **CD Pillar Review** (full mode only): Spawn `creative-director` gate CD-GDD-ALIGN
5
5
  3. **Registry update**: Scan for new entities/items/formulas/constants -> append to `design/registry/entities.yaml`
6
- 4. **Offer review**: Direct to `/design-review` in **fresh session** (never inline)
7
- 5. **Update systems index**: Status -> Designed/Approved/In Review
8
- 6. **Suggest next**: `/consistency-check`, next system, `/gate-check`
6
+ 4. **Update systems index**: Status -> Designed/Approved/In Review
7
+ 5. **Suggest next**: `/consistency-check`, next system, `/gate-check`
@@ -77,7 +77,7 @@ Después **rutear al trabajo técnico**, que ya existe en el repo:
77
77
  | Si el proyecto es | Seguí con |
78
78
  |---|---|
79
79
  | Historias y tickets | `/create-stories`, `/create-epics` |
80
- | Backend, frontend, mobile | El perfil técnico que corresponda (`+backend-ts`, `+frontend`, ...) |
80
+ | Backend, frontend, mobile | El perfil técnico que corresponda (`+backend-typescript`, `+frontend-react-vite`, ...) |
81
81
  | Algo sin especificar del lado del cliente | `/product-discovery` antes de codear |
82
82
  | Documentar lo que ya existe | `/reverse-document` |
83
83
 
@@ -159,7 +159,7 @@ project/
159
159
  2. Plan motion sequences following performance guardrails
160
160
 
161
161
  ### Phase 3: Asset Generation
162
- Generate all image/video/audio assets using `scripts/`. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.
162
+ Generate all image/video/audio assets using `scripts/`. Don't use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs: they break offline and in production.
163
163
 
164
164
  1. Parse asset requirements (type, style, spec, usage)
165
165
  2. Craft optimized prompts, show to user, confirm before generating
@@ -169,7 +169,7 @@ Generate all image/video/audio assets using `scripts/`. NEVER use placeholder UR
169
169
  Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.
170
170
 
171
171
  ### Phase 5: Build UI
172
- Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All `<img>`, `<video>`, `<source>`, and CSS `background-image` MUST reference local assets from Phase 3.
172
+ Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All `<img>`, `<video>`, `<source>`, and CSS `background-image` reference local assets from Phase 3.
173
173
 
174
174
  ### Phase 6: Quality Gates
175
175
  Run final checklist (see Quality Gates section).
@@ -191,19 +191,19 @@ Adapt dynamically based on user requests.
191
191
  ## 1.2 Architecture Conventions
192
192
  - **DEPENDENCY VERIFICATION:** Check `package.json` before importing any library. Output install command if missing.
193
193
  - **Framework:** React/Next.js. Default to Server Components. Interactive components must be isolated `"use client"` leaf components.
194
- - **Styling:** Tailwind CSS. Check version in `package.json` — NEVER mix v3/v4 syntax.
195
- - **ANTI-EMOJI POLICY:** NEVER use emojis anywhere. Use Phosphor or Radix icons only.
194
+ - **Styling:** Tailwind CSS. Check the version in `package.json` and use only that version's syntax; v3 and v4 don't mix.
195
+ - **Icons:** No emojis anywhere. Use Phosphor or Radix icons.
196
196
  - **Viewport:** Use `min-h-[100dvh]` not `h-screen`. Use CSS Grid not flex percentage math.
197
197
  - **Layout:** `max-w-[1400px] mx-auto` or `max-w-7xl`.
198
198
 
199
199
  ## 1.3 Design Rules
200
200
  | Rule | Directive |
201
201
  |------|-----------|
202
- | Typography | Headlines: `text-4xl md:text-6xl tracking-tighter`. Body: `text-base leading-relaxed max-w-[65ch]`. **NEVER** use Inter — use Geist/Outfit/Satoshi. **NEVER** use Serif on dashboards. |
203
- | Color | Max 1 accent, saturation < 80%. **NEVER** use AI purple/blue. Stick to one palette. |
204
- | Layout | **NEVER** use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts. |
205
- | Cards | **NEVER** use generic cards when DENSITY > 7. Use `border-t`, `divide-y`, or spacing. |
206
- | States | **ALWAYS** implement: Loading (skeleton), Empty, Error, Tactile feedback (`scale-[0.98]`). |
202
+ | Typography | Headlines: `text-4xl md:text-6xl tracking-tighter`. Body: `text-base leading-relaxed max-w-[65ch]`. No Inter: use Geist/Outfit/Satoshi. No serif on dashboards. |
203
+ | Color | Max 1 accent, saturation < 80%. No AI purple/blue. Stick to one palette. |
204
+ | Layout | No centered heroes when VARIANCE > 4: use split-screen or asymmetric layouts. |
205
+ | Cards | No generic cards when DENSITY > 7: use `border-t`, `divide-y`, or spacing. |
206
+ | States | Implement Loading (skeleton), Empty, Error and Tactile feedback (`scale-[0.98]`). |
207
207
  | Forms | Label above input. Error below. `gap-2` for input blocks. |
208
208
 
209
209
  ## 1.4 Anti-Slop Techniques
@@ -271,10 +271,10 @@ When brand styling is active:
271
271
  | Hover/focus states | **CSS only** — zero JS cost |
272
272
  | Native scroll-driven | **CSS** — `animation-timeline: scroll()` |
273
273
 
274
- **Conflict Rules [MANDATORY]:**
275
- - NEVER mix GSAP + Framer Motion in same component
276
- - R3F MUST live in isolated Canvas wrapper
277
- - ALWAYS lazy-load Lottie, GSAP, Three.js
274
+ **Conflict rules:**
275
+ - Don't mix GSAP and Framer Motion in the same component: both drive the same transforms and fight
276
+ - R3F lives in an isolated Canvas wrapper
277
+ - Lazy-load Lottie, GSAP and Three.js
278
278
 
279
279
  ## 2.2 Intensity Scale
280
280
 
@@ -304,22 +304,22 @@ See `references/motion-recipes.md` for full code. Summary:
304
304
  | Layout Morph | Framer | Card-to-modal expansion |
305
305
 
306
306
  ## 2.4 Performance Rules
307
- **GPU-only properties (ONLY animate these):** `transform`, `opacity`, `filter`, `clip-path`
307
+ **GPU-only properties (animate only these):** `transform`, `opacity`, `filter`, `clip-path`
308
308
 
309
- **NEVER animate:** `width`, `height`, `top`, `left`, `margin`, `padding`, `font-size` — if you need these effects, use `transform: scale()` or `clip-path` instead.
309
+ **Don't animate** `width`, `height`, `top`, `left`, `margin`, `padding`, `font-size`: they trigger layout on every frame. If you need these effects, use `transform: scale()` or `clip-path` instead.
310
310
 
311
311
  **Isolation:**
312
- - Perpetual animations MUST be in `React.memo` leaf components
313
- - `will-change: transform` ONLY during animation
312
+ - Perpetual animations go in `React.memo` leaf components
313
+ - `will-change: transform` only during animation
314
314
  - `contain: layout style paint` on heavy containers
315
315
 
316
316
  **Mobile:**
317
- - ALWAYS respect `prefers-reduced-motion`
318
- - ALWAYS disable parallax/3D on `pointer: coarse`
317
+ - Respect `prefers-reduced-motion`
318
+ - Disable parallax/3D on `pointer: coarse`
319
319
  - Cap particles: desktop 800, tablet 300, mobile 100
320
320
  - Disable GSAP pin on mobile < 768px
321
321
 
322
- **Cleanup:** Every `useEffect` with GSAP/observers MUST `return () => ctx.revert()`
322
+ **Cleanup:** Every `useEffect` with GSAP/observers returns `() => ctx.revert()`
323
323
 
324
324
  ## 2.5 Springs & Easings
325
325
 
@@ -337,11 +337,10 @@ See `references/motion-recipes.md` for full code. Summary:
337
337
  | Elastic | `cubic-bezier(0.34, 1.56, 0.64, 1)` |
338
338
 
339
339
  ## 2.6 Accessibility
340
- - ALWAYS wrap motion in `prefers-reduced-motion` check
341
- - NEVER flash content > 3 times/second (seizure risk)
342
- - ALWAYS provide visible focus rings (use `outline` not `box-shadow`)
343
- - ALWAYS add `aria-live="polite"` for dynamically revealed content
344
- - ALWAYS include pause button for auto-playing animations
340
+ - Never flash content more than 3 times per second (seizure risk)
341
+ - Visible focus rings (`outline`, not `box-shadow`)
342
+ - `aria-live="polite"` on dynamically revealed content
343
+ - A pause button on auto-playing animations
345
344
 
346
345
  ## 2.7 Dependencies
347
346
 
@@ -371,9 +370,9 @@ Env: `MINIMAX_API_KEY` (required).
371
370
 
372
371
  ## 3.2 Workflow
373
372
  1. **Parse:** type, quantity, style, spec, usage
374
- 2. **Craft prompt:** Be specific (composition, lighting, style). **NEVER** include text in image prompts.
375
- 3. **Execute:** Show prompt to user, **MUST confirm before generating**, then run script
376
- 4. **Save:** `<project>/public/assets/{images,videos,audio}/` as `{type}-{descriptor}-{timestamp}.{ext}` — **MUST save locally**
373
+ 2. **Craft prompt:** Be specific (composition, lighting, style). Leave text out of image prompts: generators render it garbled.
374
+ 3. **Execute:** Show the prompt to the user and wait for confirmation before generating, then run the script
375
+ 4. **Save:** `<project>/public/assets/{images,videos,audio}/` as `{type}-{descriptor}-{timestamp}.{ext}` — save locally
377
376
  5. **Post-process:** Images → WebP, Videos → ffmpeg compress, Audio → normalize
378
377
  6. **Deliver:** File path + code snippet + CSS suggestion
379
378
 
@@ -7,7 +7,7 @@
7
7
  - Include style modifiers: "editorial photography", "3D render", "flat vector illustration"
8
8
  - Add technical specs: "4K resolution, sharp focus, shallow depth of field"
9
9
  - For web assets: always mention "clean background", "web-optimized", "high contrast for readability"
10
- - **NEVER** include text in image prompts unless explicitly requested — AI text rendering is unreliable
10
+ - Leave text out of image prompts unless explicitly requested — AI text rendering is unreliable
11
11
 
12
12
  ## Video Prompts
13
13
 
@@ -106,7 +106,7 @@ export function PinnedTimeline() {
106
106
  });
107
107
  }, containerRef);
108
108
 
109
- return () => ctx.revert(); // CRITICAL: full cleanup
109
+ return () => ctx.revert(); // full cleanup, or GSAP keeps running after unmount
110
110
  }, []);
111
111
 
112
112
  return (
@@ -16,7 +16,7 @@ model: haiku
16
16
  - Latest sprint: !`ls -t production/sprints/*.md 2>/dev/null | head -1 || echo 'none'`
17
17
  - Session state: !`head -5 production/session-state/active.md 2>/dev/null || echo 'none'`
18
18
 
19
- Read-only skill — reports findings, writes no files. Lightweight orientation; for full gap analysis use `/project-stage-detect`.
19
+ Read-only skill — reports findings, writes no files. Lightweight orientation; for a formal readiness check use `/gate-check`.
20
20
 
21
21
  ## Step 1: Read Catalog + Find Uncataloged Skills
22
22
 
@@ -65,7 +65,6 @@ All required steps complete → "Close to [Current]→[Next] gate. Run `/gate-ch
65
65
 
66
66
  ## Step 9: Escalation (only if user seems stuck)
67
67
 
68
- - `/project-stage-detect` — full gap analysis
69
68
  - `/gate-check` — formal readiness check
70
69
  - `/start` — re-orient from scratch
71
70
 
@@ -50,8 +50,8 @@ Spawn `qa-director` (or `qa-engineer` if that is what is installed) with hotfix
50
50
  | QA Verdict | Action |
51
51
  |------------|--------|
52
52
  | Smoke check sufficient | `/smoke-check` → if PASS, proceed |
53
- | Targeted QA pass | `/team-qa [affected-system]` → if APPROVED, proceed |
54
- | Full QA required | `/team-qa sprint` — delays deploy but prevents bad patch |
53
+ | Targeted QA pass | Manual pass on the affected system with the plan from `/qa-plan [affected-system]` → if PASS, proceed |
54
+ | Full QA required | Full manual pass with the plan from `/qa-plan sprint` — delays deploy but prevents bad patch |
55
55
 
56
56
  Do not skip this gate.
57
57
 
@@ -9,7 +9,7 @@ allowed-tools: Read, Glob, Grep, Write, Task, AskUserQuestion
9
9
 
10
10
  ## Phase 0: Parse Arguments
11
11
 
12
- Extract milestone name (`current` = most recent). Resolve review mode: `--review` arg > `production/review-mode.txt` > default `lean`. See `.claude/docs/director-gates.md`.
12
+ Extract milestone name (`current` = most recent). Resolve review mode: `--review` arg > `production/review-mode.txt` > default `lean`.
13
13
 
14
14
  ## Phase 1: Load Milestone Data
15
15