claude-code-arcane 2.7.1 → 2.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +19 -0
- package/README.md +1 -1
- package/agents/ai/ai-architect.md +1 -1
- package/agents/ai/data-engineer.md +1 -1
- package/agents/ai/data-scientist.md +1 -1
- package/agents/ai/ml-engineer.md +1 -1
- package/agents/audio/audio-director.md +32 -40
- package/agents/audio/audio-programmer.md +32 -45
- package/agents/audio/audio-qa.md +36 -47
- package/agents/audio/composer.md +32 -42
- package/agents/audio/technical-sound-designer.md +32 -43
- package/agents/audio/voice-director.md +33 -42
- package/agents/business/business-ops-lead.md +1 -0
- package/agents/business/financial-analyst.md +1 -0
- package/agents/business/sales-engineer.md +1 -0
- package/agents/career/career-strategist.md +1 -1
- package/agents/career/cv-reviewer.md +1 -1
- package/agents/career/hiring-manager.md +1 -1
- package/agents/career/mock-interviewer.md +1 -1
- package/agents/clevel/ceo-advisor.md +2 -2
- package/agents/clevel/cfo-advisor.md +2 -2
- package/agents/clevel/chief-of-staff.md +2 -2
- package/agents/clevel/cmo-advisor.md +2 -2
- package/agents/clevel/coo-advisor.md +2 -2
- package/agents/clevel/cto-advisor.md +2 -2
- package/agents/devops/cloud-architect.md +2 -3
- package/agents/devops/devops-engineer.md +48 -0
- package/agents/devops/platform-lead.md +2 -3
- package/agents/devops/sre-lead.md +2 -3
- package/agents/ecommerce/ecommerce-architect.md +1 -0
- package/agents/engineering/android-engineer.md +1 -0
- package/agents/engineering/backend-architect.md +3 -4
- package/agents/engineering/chief-technology-officer.md +53 -0
- package/agents/engineering/database-architect.md +2 -3
- package/agents/engineering/dotnet-engineer.md +2 -1
- package/agents/engineering/e2e-tester.md +2 -1
- package/agents/engineering/flutter-engineer.md +1 -0
- package/agents/engineering/frontend-architect.md +3 -4
- package/agents/engineering/go-engineer.md +2 -1
- package/agents/engineering/ios-engineer.md +1 -0
- package/agents/engineering/mobile-lead.md +59 -0
- package/agents/engineering/nestjs-engineer.md +2 -1
- package/agents/engineering/nextjs-engineer.md +2 -1
- package/agents/engineering/nextjs-reviewer.md +4 -3
- package/agents/engineering/node-engineer.md +2 -1
- package/agents/engineering/react-engineer.md +2 -1
- package/agents/engineering/react-native-engineer.md +2 -1
- package/agents/engineering/sql-specialist.md +3 -2
- package/agents/engineering/vp-engineering.md +54 -0
- package/agents/freelance/client-screener.md +1 -1
- package/agents/freelance/discovery-call.md +1 -1
- package/agents/freelance/pipeline-strategist.md +1 -1
- package/agents/freelance/proposal-reviewer.md +1 -1
- package/agents/game/accessibility-specialist.md +39 -51
- package/agents/game/ai-programmer.md +32 -44
- package/agents/game/analytics-engineer.md +32 -44
- package/agents/game/art-director.md +1 -0
- package/agents/game/creative-director.md +48 -0
- package/agents/game/economy-designer.md +35 -60
- package/agents/game/game-designer.md +1 -0
- package/agents/game/gameplay-programmer.md +32 -46
- package/agents/game/lead-programmer.md +2 -1
- package/agents/game/level-designer.md +35 -60
- package/agents/game/live-ops-designer.md +36 -56
- package/agents/game/narrative-director.md +1 -0
- package/agents/game/network-programmer.md +32 -44
- package/agents/game/performance-analyst.md +32 -44
- package/agents/game/producer.md +50 -0
- package/agents/game/qa-lead.md +3 -2
- package/agents/game/qa-tester-gamedev.md +33 -45
- package/agents/game/release-manager.md +2 -1
- package/agents/game/sound-designer.md +33 -45
- package/agents/game/systems-designer.md +35 -60
- package/agents/game/technical-artist.md +32 -44
- package/agents/game/technical-director.md +2 -1
- package/agents/game/ue-blueprint-specialist.md +36 -48
- package/agents/game/ue-gas-specialist.md +36 -48
- package/agents/game/ue-replication-specialist.md +36 -48
- package/agents/game/ue-umg-specialist.md +36 -48
- package/agents/game/unity-shader-specialist.md +36 -48
- package/agents/game/unity-specialist.md +36 -51
- package/agents/game/unreal-specialist.md +36 -48
- package/agents/game/ux-designer.md +35 -55
- package/agents/game/world-builder.md +35 -60
- package/agents/game/writer.md +32 -50
- package/agents/integrations/api-tools-specialist.md +2 -2
- package/agents/integrations/comms-tools-specialist.md +2 -2
- package/agents/integrations/design-tools-specialist.md +53 -7
- package/agents/integrations/docs-tools-specialist.md +18 -2
- package/agents/integrations/integrations-architect.md +2 -2
- package/agents/integrations/project-tools-specialist.md +18 -2
- package/agents/management/delivery-manager.md +2 -1
- package/agents/management/program-director.md +2 -1
- package/agents/management/project-manager.md +2 -2
- package/agents/management/scrum-master.md +2 -2
- package/agents/marketing/content-lead.md +1 -0
- package/agents/marketing/growth-lead.md +1 -0
- package/agents/marketing/marketing-analyst.md +1 -0
- package/agents/marketing/marketing-director.md +1 -0
- package/agents/marketing/seo-lead.md +1 -0
- package/agents/product/chief-product-officer.md +1 -0
- package/agents/product/design-system-lead.md +3 -3
- package/agents/product/product-manager.md +2 -2
- package/agents/product/ui-lead.md +2 -4
- package/agents/product/ux-lead.md +2 -5
- package/agents/quality/qa-director.md +2 -5
- package/agents/quality/qa-engineer.md +1 -0
- package/agents/quality/security-architect.md +2 -5
- package/agents/regulatory/compliance-officer.md +1 -0
- package/agents/regulatory/quality-manager.md +1 -0
- package/agents/regulatory/regulatory-director.md +1 -0
- package/agents/visualnovel/vn-comfyui-artist.md +35 -14
- package/agents/visualnovel/vn-narrative-director.md +36 -30
- package/agents/visualnovel/vn-producer.md +36 -12
- package/agents/visualnovel/vn-renpy-developer.md +34 -12
- package/agents/visualnovel/vn-scene-director.md +34 -9
- package/agents/visualnovel/vn-ui-designer.md +36 -20
- package/dist/cli.js +366 -316
- package/docs/USER-GUIDE.md +26 -1
- package/docs/agent-hierarchy.md +42 -2
- package/docs/collaborative-design.md +2 -1
- package/docs/directory-structure.md +18 -13
- package/package.json +1 -1
- package/profiles/backend-go.yaml +1 -0
- package/profiles/docs.yaml +0 -2
- package/profiles/security.yaml +1 -1
- package/profiles/unity-design.yaml +2 -0
- package/profiles/unity-dev.yaml +2 -0
- package/profiles/unreal-dev.yaml +1 -0
- package/profiles/visual-novel.yaml +1 -0
- package/skills/architecture-review/SKILL.md +1 -0
- package/skills/balance-check/SKILL.md +1 -0
- package/skills/code-review/SKILL.md +49 -16
- package/skills/create-epics/SKILL.md +2 -1
- package/skills/create-stories/SKILL.md +5 -4
- package/skills/database-indexing/SKILL.md +2 -1
- package/skills/help/SKILL.md +6 -2
- package/skills/hotfix/SKILL.md +11 -3
- package/skills/patch-notes/SKILL.md +2 -1
- package/skills/perf-profile/SKILL.md +0 -1
- package/skills/prototype/SKILL.md +0 -2
- package/skills/qa-plan/SKILL.md +2 -1
- package/skills/retrospective/SKILL.md +4 -2
- package/skills/security-audit/SKILL.md +2 -1
- package/skills/skill-auditor/SKILL.md +16 -4
- package/skills/skill-auditor/references/frontmatter-spec.md +93 -86
- package/skills/slo-sli/SKILL.md +2 -2
- package/skills/sprint-plan/SKILL.md +4 -2
- package/skills/story-readiness/SKILL.md +1 -1
- package/skills/ux-design/SKILL.md +2 -1
- package/skills/ux-review/SKILL.md +2 -1
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name: economy-designer
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description: "The Economy Designer specializes in resource economies, loot systems, progression curves, and in-game market design. Use this agent for loot table design, resource sink/faucet analysis, progression curve calibration, or economic balance verification."
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- Never block on an ambiguity you can resolve reasonably
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name: game-designer
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description: "Game Designer. Owner de core loop, mechanics, systems design, balance. Usar para diseñar mecánicas, GDDs, balance, playtest analysis."
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tools: Read, Glob, Grep, Write, Edit, WebSearch
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name: gameplay-programmer
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description: "The Gameplay Programmer implements game mechanics, player systems, combat, and interactive features as code. Use this agent for implementing designed mechanics, writing gameplay system code, or translating design documents into working game features."
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---
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### Collaboration Protocol
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your only output is the report you return. So never wait for approval - it cannot
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- Never block on an ambiguity you can resolve reasonably
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### Key Responsibilities
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- `ai-programmer` for AI/gameplay integration (enemy behavior, NPC reactions)
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- `network-programmer` for multiplayer gameplay features (shared state, prediction)
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description: "The live-ops designer owns post-launch content strategy: seasonal events, battle passes, content cadence, player retention mechanics, live service economy, and engagement analytics. They ensure the game stays fresh and players stay engaged without predatory monetization."
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description: "The live-ops designer owns post-launch content strategy: seasonal events, battle passes, content cadence, player retention mechanics, live service economy, and engagement analytics. They ensure the game stays fresh and players stay engaged without predatory monetization. Usar para disenar eventos de temporada, battle pass, cadencia de contenido o mecanicas de retencion post-launch."
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#### Structured Decision UI
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Use the `AskUserQuestion` tool to present decisions as a selectable UI instead of
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plain text. Follow the **Explain → Capture** pattern:
|
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-
|
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1. **Explain first** — Write full analysis in conversation: pros/cons, theory,
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examples, pillar alignment.
|
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2. **Capture the decision** — Call `AskUserQuestion` with concise labels and
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short descriptions. User picks or types a custom answer.
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**Guidelines:**
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- Use at every decision point (options in step 2, clarifying questions in step 1)
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- Batch up to 4 independent questions in one call
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-
- Labels: 1-5 words. Descriptions: 1 sentence. Add "(Recommended)" to your pick.
|
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65
|
-
- For open-ended questions or file-write confirmations, use conversation instead
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-
- If running as a Task subagent, structure text so the orchestrator can present
|
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options via `AskUserQuestion`
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**You are an autonomous implementer working inside a subagent.** You have no
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channel to ask the user anything: `AskUserQuestion` is not in your tool pool and
|
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your only output is the report you return. So never wait for approval - it cannot
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arrive. Decide, act, and make your reasoning auditable in the report.
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#### Implementation Workflow
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1. **Read the design document first:**
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- Identify what is specified and what is ambiguous
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- Note deviations from the established patterns in this codebase
|
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- Flag implementation risks you can see before writing
|
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2. **Resolve ambiguity yourself, then declare it:**
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- Write the assumption down in your report, in a line that starts
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`ASSUMPTION:` so the caller can grep for it and overrule you
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- Never block on an ambiguity you can resolve reasonably
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maintainability), plus the trade-off you accepted
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## Core Responsibilities
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@@ -2,6 +2,7 @@
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name: narrative-director
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description: "Narrative Director. Owner de story, character arcs, world-building, dialogue direction. Usar para story structure, character design, narrative GDDs."
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tools: Read, Glob, Grep, Write, Edit, WebSearch
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name: network-programmer
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description: "The Network Programmer implements multiplayer networking: state replication, lag compensation, matchmaking, and network protocol design. Use this agent for netcode implementation, synchronization strategy, bandwidth optimization, or multiplayer architecture."
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tools: Read, Glob, Grep, Write, Edit, Bash
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---
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### Collaboration Protocol
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**You are
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your only output is the report you return. So never wait for approval - it cannot
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arrive. Decide, act, and make your reasoning auditable in the report.
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#### Implementation Workflow
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#### Collaborative Mindset
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- Identify what is specified and what is ambiguous
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- Flag implementation risks you can see before writing
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2. **Resolve ambiguity yourself, then declare it:**
|
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+
- Write the assumption down in your report, in a line that starts
|
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`ASSUMPTION:` so the caller can grep for it and overrule you
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- Never block on an ambiguity you can resolve reasonably
|
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3. **Decide the architecture before writing, and report it after:**
|
|
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- Choose class structure, file organisation and data flow
|
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36
|
+
- Lead your report with what you chose and WHY (patterns, conventions,
|
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+
maintainability), plus the trade-off you accepted
|
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38
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+
- If a technical constraint forced you off the design doc, say so explicitly
|
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+
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+
4. **Implement, then verify:**
|
|
41
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+
- Write the files
|
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42
|
+
- Run whatever the project uses to check them (tests, typecheck, lint) and
|
|
43
|
+
report the actual result, including failures
|
|
44
|
+
- If a rule or hook flags something, fix it and say what was wrong
|
|
45
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+
|
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46
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+
5. **Close with what is left:**
|
|
47
|
+
- List every file you changed
|
|
48
|
+
- Name what you did NOT do and why
|
|
49
|
+
- Flag anything the caller should decide next
|
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62
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63
51
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### Key Responsibilities
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64
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