claude-code-arcane 2.3.0 → 2.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +23 -0
- package/README.md +131 -41
- package/agents/game/ue-blueprint-specialist.md +125 -0
- package/agents/game/ue-gas-specialist.md +133 -0
- package/agents/game/ue-umg-specialist.md +131 -0
- package/dist/cli.js +642 -478
- package/docs/SKILLS-CATALOG.md +42 -3
- package/docs/USER-GUIDE.md +28 -54
- package/hooks/detect-unreal.sh +90 -0
- package/package.json +2 -1
- package/profiles/agile.yaml +1 -1
- package/profiles/ai.yaml +1 -1
- package/profiles/android-native.yaml +1 -1
- package/profiles/audio.yaml +1 -1
- package/profiles/backend-dotnet.yaml +1 -1
- package/profiles/backend-go.yaml +1 -1
- package/profiles/backend-nestjs.yaml +1 -1
- package/profiles/backend-nextjs.yaml +1 -1
- package/profiles/backend-ts.yaml +1 -1
- package/profiles/business.yaml +1 -1
- package/profiles/clevel.yaml +1 -1
- package/profiles/clickup.yaml +1 -1
- package/profiles/core.yaml +1 -1
- package/profiles/database.yaml +1 -1
- package/profiles/design.yaml +1 -1
- package/profiles/docs.yaml +1 -1
- package/profiles/ecommerce.yaml +1 -1
- package/profiles/finance.yaml +1 -1
- package/profiles/flutter.yaml +1 -1
- package/profiles/freelance.yaml +1 -1
- package/profiles/frontend.yaml +1 -1
- package/profiles/infra.yaml +1 -1
- package/profiles/integrations.yaml +1 -1
- package/profiles/ios-native.yaml +1 -1
- package/profiles/jira.yaml +1 -1
- package/profiles/job-hunt.yaml +1 -1
- package/profiles/marketing.yaml +1 -1
- package/profiles/mobile.yaml +1 -1
- package/profiles/regulatory.yaml +1 -1
- package/profiles/second-brain.yaml +1 -1
- package/profiles/security.yaml +1 -1
- package/profiles/self-improving.yaml +1 -1
- package/profiles/statusline.yaml +1 -1
- package/profiles/testing.yaml +1 -1
- package/profiles/unity-design.yaml +1 -1
- package/profiles/unity-dev.yaml +1 -1
- package/profiles/unreal-dev.yaml +97 -0
- package/profiles/visual-novel.yaml +1 -1
- package/rules/gamedev/unreal-code.md +125 -0
- package/skills/arcane-list/SKILL.md +12 -7
- package/skills/install-mcp/SKILL.md +135 -46
- package/skills/install-mcp/references/unreal-operations.md +55 -0
- package/skills/ue-actor-component-architecture/SKILL.md +509 -0
- package/skills/ue-actor-component-architecture/references/actor-lifecycle.md +301 -0
- package/skills/ue-actor-component-architecture/references/component-types.md +592 -0
- package/skills/ue-ai-navigation/SKILL.md +526 -0
- package/skills/ue-ai-navigation/references/behavior-tree-patterns.md +392 -0
- package/skills/ue-ai-navigation/references/behavior-tree-workflow.md +107 -0
- package/skills/ue-ai-navigation/references/custom-bttask.md +104 -0
- package/skills/ue-ai-navigation/references/eqs-reference.md +423 -0
- package/skills/ue-animation-system/SKILL.md +521 -0
- package/skills/ue-animation-system/references/anim-notify-reference.md +486 -0
- package/skills/ue-animation-system/references/locomotion-setup.md +550 -0
- package/skills/ue-async-threading/SKILL.md +433 -0
- package/skills/ue-async-threading/references/thread-safety-guide.md +213 -0
- package/skills/ue-async-threading/references/threading-patterns.md +345 -0
- package/skills/ue-audio-system/SKILL.md +527 -0
- package/skills/ue-audio-system/references/audio-setup-patterns.md +700 -0
- package/skills/ue-blueprints/SKILL.md +134 -0
- package/skills/ue-blueprints/references/communication.md +82 -0
- package/skills/ue-character-movement/SKILL.md +475 -0
- package/skills/ue-character-movement/references/cmc-extension-patterns.md +335 -0
- package/skills/ue-character-movement/references/movement-pipeline.md +189 -0
- package/skills/ue-cpp-foundations/SKILL.md +533 -0
- package/skills/ue-cpp-foundations/references/components-and-gc.md +107 -0
- package/skills/ue-cpp-foundations/references/container-patterns.md +544 -0
- package/skills/ue-cpp-foundations/references/delegate-patterns.md +497 -0
- package/skills/ue-cpp-foundations/references/gameplay-classes-cpp.md +136 -0
- package/skills/ue-cpp-foundations/references/property-specifiers.md +306 -0
- package/skills/ue-data-assets-tables/SKILL.md +527 -0
- package/skills/ue-data-assets-tables/references/asset-loading-patterns.md +306 -0
- package/skills/ue-data-assets-tables/references/data-driven-design.md +378 -0
- package/skills/ue-editor-tools/SKILL.md +523 -0
- package/skills/ue-editor-tools/references/detail-customization-patterns.md +395 -0
- package/skills/ue-editor-tools/references/editor-module-setup.md +480 -0
- package/skills/ue-game-features/SKILL.md +477 -0
- package/skills/ue-game-features/references/experience-system.md +222 -0
- package/skills/ue-game-features/references/game-feature-patterns.md +308 -0
- package/skills/ue-gameplay-abilities/SKILL.md +518 -0
- package/skills/ue-gameplay-abilities/references/ability-task-reference.md +391 -0
- package/skills/ue-gameplay-abilities/references/gameplay-effect-reference.md +397 -0
- package/skills/ue-gameplay-abilities/references/gas-setup-patterns.md +369 -0
- package/skills/ue-gameplay-framework/SKILL.md +466 -0
- package/skills/ue-gameplay-framework/references/framework-class-map.md +243 -0
- package/skills/ue-input-system/SKILL.md +394 -0
- package/skills/ue-input-system/references/cpp-setup.md +131 -0
- package/skills/ue-input-system/references/enhanced-input-workflow.md +117 -0
- package/skills/ue-input-system/references/input-action-reference.md +731 -0
- package/skills/ue-mass-entity/SKILL.md +476 -0
- package/skills/ue-mass-entity/references/mass-entity-patterns.md +319 -0
- package/skills/ue-mass-entity/references/mass-fragment-reference.md +119 -0
- package/skills/ue-materials-rendering/SKILL.md +526 -0
- package/skills/ue-materials-rendering/references/material-parameter-reference.md +216 -0
- package/skills/ue-materials-rendering/references/post-process-settings.md +383 -0
- package/skills/ue-module-build-system/SKILL.md +487 -0
- package/skills/ue-module-build-system/references/build-cs-reference.md +418 -0
- package/skills/ue-module-build-system/references/common-build-errors.md +381 -0
- package/skills/ue-naming-conventions/SKILL.md +142 -0
- package/skills/ue-naming-conventions/references/asset-name-modifiers.md +233 -0
- package/skills/ue-naming-conventions/references/content-structure.md +83 -0
- package/skills/ue-networking-replication/SKILL.md +452 -0
- package/skills/ue-networking-replication/references/replication-patterns.md +526 -0
- package/skills/ue-networking-replication/references/rpc-decision-guide.md +393 -0
- package/skills/ue-niagara-effects/SKILL.md +531 -0
- package/skills/ue-niagara-effects/references/niagara-data-interfaces.md +491 -0
- package/skills/ue-niagara-effects/references/niagara-parameter-types.md +153 -0
- package/skills/ue-niagara-effects/references/niagara-workflow.md +115 -0
- package/skills/ue-packaging/SKILL.md +116 -0
- package/skills/ue-physics-collision/SKILL.md +423 -0
- package/skills/ue-physics-collision/references/collision-channel-setup.md +218 -0
- package/skills/ue-physics-collision/references/trace-patterns.md +499 -0
- package/skills/ue-procedural-generation/SKILL.md +505 -0
- package/skills/ue-procedural-generation/references/pcg-node-reference.md +381 -0
- package/skills/ue-procedural-generation/references/procedural-mesh-patterns.md +940 -0
- package/skills/ue-project-context/SKILL.md +305 -0
- package/skills/ue-sequencer-cinematics/SKILL.md +506 -0
- package/skills/ue-sequencer-cinematics/references/sequencer-patterns.md +629 -0
- package/skills/ue-serialization-savegames/SKILL.md +524 -0
- package/skills/ue-serialization-savegames/references/save-system-architecture.md +705 -0
- package/skills/ue-state-trees/SKILL.md +489 -0
- package/skills/ue-state-trees/references/state-tree-mass-integration.md +184 -0
- package/skills/ue-state-trees/references/state-tree-patterns.md +321 -0
- package/skills/ue-testing-debugging/SKILL.md +520 -0
- package/skills/ue-testing-debugging/references/automation-test-patterns.md +387 -0
- package/skills/ue-testing-debugging/references/profiling-commands.md +357 -0
- package/skills/ue-ui-umg-slate/SKILL.md +431 -0
- package/skills/ue-ui-umg-slate/references/common-ui-setup.md +484 -0
- package/skills/ue-ui-umg-slate/references/widget-types.md +487 -0
- package/skills/ue-world-level-streaming/SKILL.md +518 -0
- package/skills/ue-world-level-streaming/references/streaming-patterns.md +414 -0
- package/templates/gamedev/unreal-project-context.md +107 -0
package/docs/SKILLS-CATALOG.md
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# Skills Catalog — Claude Code Arcane
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Los
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Los 427 skills disponibles para proyectos consumidores, organizados por division.
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La tabla cubre
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La tabla cubre 385: hay 42 skills instalables que todavia no estan catalogados aca. Un test de CI (`src/__tests__/doc-counts.test.ts`) verifica que estos numeros coincidan con el filesystem y que el header de cada seccion coincida con sus filas.
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## Como ejecutar un skill
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| `/consistency-check` | Detecta inconsistencias cross-documento en stats/items | `[full \| since-last \| entity:<name>]` |
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| `/doc-gdd` | Genera Game Design Document completo | `[game-name]` |
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| `/doc-pas` | Documentacion PAS (Problem-Analysis-Solution) | `[problem o decision title]` |
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| `/install-mcp` |
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| `/install-mcp` | Conecta Claude con el MCP del engine: Unity (package UPM) o Unreal (plugins del engine) | `[unity\|unreal] [--secondary] [path]` |
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| `/map-systems` | Descompone concepto en sistemas, mapea dependencias | `[next \| system-name] [--review]` |
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| `/playtest-report` | Genera o analiza reporte de playtest | `[new\|analyze path] [--review]` |
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| `/scaffold-unity` | Scaffoldea proyecto Unity estilo Project_T | `[project-name]` |
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---
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## Unreal (30 skills)
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Instalables con el perfil `unreal-dev`. Procedencia y licencias en `ATTRIBUTION.md`.
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| Skill | Descripcion | Uso |
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|-------|-------------|-----|
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| `/ue-project-context` | Documento de contexto del proyecto: modulos, plataformas, convenciones, standards | `[new \| update \| section]` |
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| `/ue-naming-conventions` | Naming de assets y estructura de Content: Prefix_BaseAssetName_Variant_Suffix, prefijos por tipo, layout de carpetas | `[asset, folder o review]` |
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| `/ue-cpp-foundations` | UPROPERTY, UFUNCTION, UCLASS, TArray, TMap, delegates, FString, garbage collection | `[class, type o question]` |
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| `/ue-actor-component-architecture` | Diseno de actors y components: BeginPlay, Tick, attachment, ownership, child actors | `[actor o component]` |
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| `/ue-gameplay-framework` | GameMode, GameState, PlayerController, PlayerState, Pawn, HUD | `[class o flow]` |
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| `/ue-module-build-system` | Build.cs, Target.cs, creacion de modulos, setup de plugins, configuracion de build | `[module o plugin]` |
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| `/ue-async-threading` | Operaciones async, threading, ejecucion paralela, tasks, FRunnable, AsyncTask | `[operation o task]` |
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| `/ue-blueprints` | Blueprint visual scripting: Event Graph, Construction Script, Cast vs Interface vs Dispatcher | `[blueprint o graph]` |
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| `/ue-gameplay-abilities` | GAS: Gameplay Abilities, Effects, Attribute Sets, Tags, Gameplay Cues | `[ability, effect o attribute]` |
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| `/ue-character-movement` | CharacterMovementComponent, movement modes, root motion, network prediction | `[movement mode o feature]` |
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| `/ue-animation-system` | AnimInstance, montages, blend spaces, state machines, notifies, linked anim graphs | `[character o anim feature]` |
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| `/ue-physics-collision` | Colisiones, traces, simulacion fisica, interacciones, Chaos physics | `[interaction o collision setup]` |
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| `/ue-game-features` | Game Feature plugins, modular gameplay, GameFeatureAction, ComponentManager | `[plugin o experience]` |
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| `/ue-networking-replication` | Multiplayer: replication, RPCs, net roles, autoridad server/client | `[system o property]` |
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| `/ue-ai-navigation` | AI controllers, behavior trees, blackboards, perception, NavMesh, EQS | `[behavior o AI feature]` |
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| `/ue-state-trees` | State Tree, state machines, StateTreeTask, Condition, Evaluator | `[state tree o behavior]` |
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| `/ue-mass-entity` | Mass Entity: MassProcessor, MassFragment, MassTag, MassObserver (UE 5.5+) | `[system o entity type]` |
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| `/ue-materials-rendering` | Materials, shaders, dynamic instances, post-process, render targets, Nanite, Lumen | `[material o effect]` |
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| `/ue-niagara-effects` | Niagara: sistemas de particulas, VFX, emitters, data interfaces, simulacion GPU | `[effect o system]` |
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| `/ue-audio-system` | UAudioComponent, SoundCue, MetaSound, atenuacion, concurrencia, analisis | `[sound o audio system]` |
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| `/ue-sequencer-cinematics` | Sequencer, LevelSequence, cutscenes, camera tracks, Movie Render Queue | `[sequence o shot]` |
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| `/ue-world-level-streaming` | World Partition, level streaming, level travel, data layers, world subsystems | `[level o streaming strategy]` |
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| `/ue-procedural-generation` | PCG framework, ProceduralMesh, instanced mesh, generacion en runtime, noise | `[generator o PCG graph]` |
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| `/ue-data-assets-tables` | DataAsset, DataTable, soft references, TSoftObjectPtr, async loading, Asset Manager | `[data type o asset]` |
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| `/ue-serialization-savegames` | Save/load, persistencia de progreso, serializacion de datos, FArchive | `[save system o data]` |
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| `/ue-ui-umg-slate` | UMG, Slate, UserWidget, HUD, BindWidget, Common UI, MVVM | `[widget o UI flow]` |
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| `/ue-input-system` | Enhanced Input: Input Actions, Mapping Contexts, modifiers, triggers | `[action o input scheme]` |
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| `/ue-editor-tools` | Editor utility widgets, Blutility, detail customization, property editors, subsystems | `[tool o customization]` |
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| `/ue-testing-debugging` | Automation tests, functional tests, UE_LOG, visual logger, debug drawing | `[test o debug target]` |
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| `/ue-packaging` | Packaging y cooking: build configs, Game Default Map, RunUAT BuildCookRun | `[platform o build config]` |
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## Audio (13 skills)
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package/docs/USER-GUIDE.md
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## What is Arcane?
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Arcane is a configuration harness for [Claude Code](https://docs.anthropic.com/en/docs/claude-code). It provides a curated library of **
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Arcane is a configuration harness for [Claude Code](https://docs.anthropic.com/en/docs/claude-code). It provides a curated library of **427 skills**, **109 agents**, **17 hooks**, and **28 rules** that you selectively deploy into any project. Instead of shipping everything to every project (wasting tokens and degrading performance), you pick a **profile** that matches your stack and only the relevant tools get installed.
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## Table of Contents
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- [Quick Start](#quick-start)
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- [Commands Reference](#commands-reference)
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- [Profiles](#profiles)
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- [
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- [Add-on Profiles](#add-on-profiles)
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- [Profile Catalog](#profile-catalog)
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- [Core (always included)](#core-always-included)
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- [Profile Composition](#profile-composition)
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- [Adding and Removing Skills](#adding-and-removing-skills)
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### `npx claude-code-arcane install` — Install profiles
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```bash
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# Interactive picker: detects your stack, pre-selects matching profiles,
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# and lets you add more from a menu grouped by category
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# Add multiple skills
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# Add an entire profile
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npx claude-code-arcane list
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```
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Shows all
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Shows all profiles grouped by category, with descriptions, and marks which are currently installed.
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### Add-on Profiles
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Add-ons extend a base profile with extra capabilities. Combine them with `+`.
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| `+agile` | Sprints, standups, retros, estimates | 10 | management, product |
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| `+docs` | PDF, PPTX, XLSX, DOCX, architecture decisions | 8 | — |
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| `+testing` | Contract, performance, regression, flakiness | 11 | quality |
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| `+infra` | Terraform, observability, secrets, rollback, K8s | 17 | devops |
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| `+database` | Indexing, migrations, seeding, replicas, optimization | 8 | — |
|
|
227
|
-
| `+security` | Audits, OWASP, secrets, backups | 5 | — |
|
|
228
|
-
| `+design` | Figma, UX review, design system, handoff | 6 | product |
|
|
229
|
-
| `+integrations` | GitHub Projects, Slack, Postman | 3 | integrations |
|
|
230
|
-
| `+clickup` | ClickUp via MCP — tasks, docs, time tracking | 3 | — |
|
|
231
|
-
| `+jira` | Jira via REST API — issues, sprints, boards | 3 | — |
|
|
232
|
-
| `+ai` | LLM cost optimization, RAG, ML, data engineering | 7 | ai |
|
|
233
|
-
| `+business` | Contracts, customer success, revenue ops, sales | 4 | business |
|
|
234
|
-
| `+clevel` | C-suite advisors, board prep, strategic ops | 28 | clevel |
|
|
235
|
-
| `+finance` | Investment analysis, financial modeling, SaaS metrics | 3 | business |
|
|
236
|
-
| `+marketing` | Content, growth, SEO/CRO, strategy, analytics | 44 | marketing |
|
|
237
|
-
| `+regulatory` | ISO 13485, GDPR, FDA, SOC 2, ISMS, QMS, MDR | 13 | regulatory |
|
|
238
|
-
| `+self-improving` | Agent self-improvement and skill extraction | 2 | — |
|
|
239
|
-
| `+statusline` | Claude Code status bar (branch, division, session info) | 0 | — |
|
|
200
|
+
### Profile Catalog
|
|
201
|
+
|
|
202
|
+
All profiles are equal — pick any combination that fits your work. They are grouped by category for discovery (same grouping the interactive picker and `list` use). The full per-profile detail lives in the [README](../README.md#available-profiles); summary by category:
|
|
203
|
+
|
|
204
|
+
| Category | Profiles |
|
|
205
|
+
|----------|----------|
|
|
206
|
+
| **Backend** | `backend-ts`, `backend-go`, `backend-dotnet`, `backend-nestjs`, `backend-nextjs` |
|
|
207
|
+
| **Frontend & Design** | `frontend`, `design` |
|
|
208
|
+
| **Mobile** | `mobile`, `flutter`, `android-native`, `ios-native` |
|
|
209
|
+
| **Gamedev** | `unity-dev`, `unity-design`, `unreal-dev`, `visual-novel`, `audio` |
|
|
210
|
+
| **Platform & Quality** | `infra`, `database`, `security`, `testing`, `ai` |
|
|
211
|
+
| **Project Management** | `agile`, `jira`, `clickup`, `integrations` |
|
|
212
|
+
| **Business** | `business`, `clevel`, `finance`, `marketing`, `ecommerce`, `regulatory` |
|
|
213
|
+
| **Personal** | `second-brain`, `job-hunt`, `freelance` |
|
|
214
|
+
| **Utilities** | `docs`, `self-improving`, `statusline` |
|
|
240
215
|
|
|
241
216
|
### Core (always included)
|
|
242
217
|
|
|
@@ -257,17 +232,16 @@ Every installation automatically loads `core.yaml` first:
|
|
|
257
232
|
Profiles are combined using the `+` separator. The system deduplicates skills automatically.
|
|
258
233
|
|
|
259
234
|
```bash
|
|
260
|
-
npx claude-code-arcane install <
|
|
235
|
+
npx claude-code-arcane install <profile>[+<profile>][+<profile>...]
|
|
261
236
|
```
|
|
262
237
|
|
|
263
238
|
### Rules
|
|
264
239
|
|
|
265
240
|
1. **Always explicit** — there is no "full" or "all" profile. You choose what you need.
|
|
266
241
|
2. **Core is automatic** — the 21 universal skills and all hooks are always included.
|
|
267
|
-
3. **
|
|
268
|
-
4. **
|
|
269
|
-
5. **
|
|
270
|
-
6. **Replace, not merge** — installing a new profile replaces the previous one entirely (with backup).
|
|
242
|
+
3. **All profiles combine freely** — `unity-dev+unity-design`, `backend-go+frontend`, or `backend-ts+agile+testing`; there is no required "base".
|
|
243
|
+
4. **Deduplication is automatic** — overlapping skills across profiles are installed once.
|
|
244
|
+
5. **Replace, not merge** — installing a new profile replaces the previous one entirely (with backup).
|
|
271
245
|
|
|
272
246
|
---
|
|
273
247
|
|
|
@@ -278,7 +252,7 @@ After the initial install, you can incrementally add or remove skills and profil
|
|
|
278
252
|
### Add workflow
|
|
279
253
|
|
|
280
254
|
```bash
|
|
281
|
-
# Start with a
|
|
255
|
+
# Start with a profile
|
|
282
256
|
npx claude-code-arcane install backend-ts
|
|
283
257
|
|
|
284
258
|
# Later, add testing and security
|
|
@@ -506,7 +480,7 @@ mv ~/projects/my-game/.claude.bak ~/projects/my-game/.claude
|
|
|
506
480
|
|
|
507
481
|
## FAQ
|
|
508
482
|
|
|
509
|
-
### Can I
|
|
483
|
+
### Can I combine multiple stack profiles?
|
|
510
484
|
|
|
511
485
|
Yes. `backend-go+frontend` gives you both Go backend and React frontend skills. Duplicate skills are automatically deduplicated.
|
|
512
486
|
|
|
@@ -541,7 +515,7 @@ Yes, and it's recommended. This way everyone on the team gets the same Claude Co
|
|
|
541
515
|
|
|
542
516
|
### How many tokens does a profile consume?
|
|
543
517
|
|
|
544
|
-
Each skill adds ~30-100 tokens to the system prompt. A typical
|
|
518
|
+
Each skill adds ~30-100 tokens to the system prompt. A typical stack profile (20-30 skills) adds ~1-2k tokens. The core profile adds ~500 tokens. Compare that to loading all 427 skills, which is why selective deploy matters.
|
|
545
519
|
|
|
546
520
|
### Why replace instead of merge on install?
|
|
547
521
|
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
#!/usr/bin/env bash
|
|
2
|
+
# SessionStart hook: inject a short note identifying the session as operating inside
|
|
3
|
+
# an Unreal Engine project, so Claude defaults to UE conventions and reaches for the
|
|
4
|
+
# ue-* skills. Walks upward from $PWD so sessions started in a subdirectory
|
|
5
|
+
# (Source/, Content/, Plugins/, ...) are still detected.
|
|
6
|
+
#
|
|
7
|
+
# Adapted from EpicGames/unreal-engine-skills-for-claude-code-plugin (MIT).
|
|
8
|
+
# Opt-in debug logging: set CLAUDE_UE_HOOK_DEBUG to any non-empty value.
|
|
9
|
+
set +e
|
|
10
|
+
|
|
11
|
+
debug() {
|
|
12
|
+
[[ -n "$CLAUDE_UE_HOOK_DEBUG" ]] && echo "detect-unreal.sh: $*" >&2
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
is_project_root() {
|
|
16
|
+
# Reliable top-level markers only. A bare `Engine` directory is NOT a marker: the
|
|
17
|
+
# Unreal source tree contains an `Engine` module at Engine/Source/Runtime/Engine,
|
|
18
|
+
# so walking up from a Runtime module would otherwise short-circuit at
|
|
19
|
+
# Source/Runtime and mis-identify it as the root.
|
|
20
|
+
local directory="$1"
|
|
21
|
+
[[ -f "$directory/GenerateProjectFiles.bat" ]] && return 0
|
|
22
|
+
[[ -f "$directory/GenerateProjectFiles.sh" ]] && return 0
|
|
23
|
+
[[ -f "$directory/GenerateProjectFiles.command" ]] && return 0
|
|
24
|
+
for candidate in "$directory"/*.uproject; do
|
|
25
|
+
[[ -e "$candidate" ]] && return 0
|
|
26
|
+
done
|
|
27
|
+
return 1
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
find_project_root() {
|
|
31
|
+
local directory="$1"
|
|
32
|
+
while [[ -n "$directory" ]]; do
|
|
33
|
+
if is_project_root "$directory"; then
|
|
34
|
+
echo "$directory"
|
|
35
|
+
return 0
|
|
36
|
+
fi
|
|
37
|
+
local parent
|
|
38
|
+
parent="$(dirname "$directory")"
|
|
39
|
+
[[ "$parent" == "$directory" ]] && break
|
|
40
|
+
directory="$parent"
|
|
41
|
+
done
|
|
42
|
+
return 1
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
main() {
|
|
46
|
+
local project_root
|
|
47
|
+
project_root="$(find_project_root "$PWD")"
|
|
48
|
+
if [[ -z "$project_root" ]]; then
|
|
49
|
+
debug "no Unreal Engine project marker found walking up from $PWD"
|
|
50
|
+
return 0
|
|
51
|
+
fi
|
|
52
|
+
|
|
53
|
+
local project_type="game"
|
|
54
|
+
[[ -d "$project_root/Engine" ]] && project_type="engine"
|
|
55
|
+
|
|
56
|
+
local uproject_filename=""
|
|
57
|
+
for candidate in "$project_root"/*.uproject; do
|
|
58
|
+
if [[ -e "$candidate" ]]; then
|
|
59
|
+
uproject_filename="$(basename "$candidate")"
|
|
60
|
+
break
|
|
61
|
+
fi
|
|
62
|
+
done
|
|
63
|
+
|
|
64
|
+
debug "project root: $project_root (type=$project_type, uproject=$uproject_filename)"
|
|
65
|
+
|
|
66
|
+
local context="This working directory is an Unreal Engine project."
|
|
67
|
+
if [[ "$project_type" == "engine" ]]; then
|
|
68
|
+
context="$context It is an Engine source tree."
|
|
69
|
+
elif [[ -n "$uproject_filename" ]]; then
|
|
70
|
+
context="$context The project is \`$uproject_filename\`."
|
|
71
|
+
fi
|
|
72
|
+
context="$context Prefer Unreal Engine conventions (C++/UObject patterns, Slate, UHT reflection) when suggesting code."
|
|
73
|
+
context="$context Arcane ships ue-* skills for this stack; run /ue-project-context first if docs/unreal/project-context.md does not exist yet."
|
|
74
|
+
context="$context Unreal ships its own MCP server as engine plugins; run /install-mcp to enable and connect it."
|
|
75
|
+
|
|
76
|
+
if [[ -f "$project_root/.mcp.json" ]]; then
|
|
77
|
+
context="$context An \`.mcp.json\` is already present at the project root."
|
|
78
|
+
else
|
|
79
|
+
context="$context No \`.mcp.json\` is present yet. Run \`ModelContextProtocol.GenerateClientConfig ClaudeCode\` in the editor console to generate one."
|
|
80
|
+
fi
|
|
81
|
+
|
|
82
|
+
# JSON-escape the dynamic content: backslash first, then double quote.
|
|
83
|
+
local escaped="${context//\\/\\\\}"
|
|
84
|
+
escaped="${escaped//\"/\\\"}"
|
|
85
|
+
|
|
86
|
+
printf '{"hookSpecificOutput":{"hookEventName":"SessionStart","additionalContext":"%s"}}\n' "$escaped"
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
main 2>/dev/null
|
|
90
|
+
exit 0
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "claude-code-arcane",
|
|
3
|
-
"version": "2.
|
|
3
|
+
"version": "2.5.0",
|
|
4
4
|
"description": "Skills, agents, hooks and rules for Claude Code — installable via npx claude-code-arcane",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"bin": {
|
|
@@ -42,6 +42,7 @@
|
|
|
42
42
|
"access": "public"
|
|
43
43
|
},
|
|
44
44
|
"dependencies": {
|
|
45
|
+
"@clack/prompts": "^1.7.0",
|
|
45
46
|
"chalk": "^5.3.0",
|
|
46
47
|
"commander": "^12.1.0",
|
|
47
48
|
"js-yaml": "^4.1.0",
|
package/profiles/agile.yaml
CHANGED
package/profiles/ai.yaml
CHANGED
package/profiles/audio.yaml
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
name: backend-dotnet
|
|
2
2
|
description: "Backend .NET — ASP.NET Core (.NET 10), Vertical Slice / Clean Architecture, EF Core + PostgreSQL, JWT + Identity, testing. Best practices priorizadas por impacto."
|
|
3
|
-
|
|
3
|
+
category: backend
|
|
4
4
|
|
|
5
5
|
skills:
|
|
6
6
|
# .NET-specific (nuevas)
|
package/profiles/backend-go.yaml
CHANGED
package/profiles/backend-ts.yaml
CHANGED
package/profiles/business.yaml
CHANGED
package/profiles/clevel.yaml
CHANGED
package/profiles/clickup.yaml
CHANGED
package/profiles/core.yaml
CHANGED
package/profiles/database.yaml
CHANGED
package/profiles/design.yaml
CHANGED
package/profiles/docs.yaml
CHANGED
package/profiles/ecommerce.yaml
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
name: ecommerce
|
|
2
2
|
description: "E-Commerce — dominio commerce end-to-end agnostico de lenguaje: data model, carrito/checkout, inventario, ordenes, pagos, promociones, shipping/tax, listings, analytics, feeds, storefront y suscripciones"
|
|
3
|
-
|
|
3
|
+
category: business
|
|
4
4
|
|
|
5
5
|
skills:
|
|
6
6
|
# net-new (12)
|
package/profiles/finance.yaml
CHANGED
package/profiles/flutter.yaml
CHANGED
package/profiles/freelance.yaml
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
name: freelance
|
|
2
2
|
description: "Freelance — conseguir proyectos como freelancer y ejecutarlos: scan de fuentes publicas sin API key con dedup y scoring, busqueda en los marketplaces (Upwork, Workana) via WebSearch, inteligencia de tarifas de mercado, screening de riesgo del cliente, perfil de plataforma, propuestas con cotizacion sobre piso de tarifa neto, contratos y SOWs, kickoff con validacion de horas contra lo cotizado, registro de horas y change orders, pipeline con costo de adquisicion y utilizacion, y 4 agentes de contexto fresco (review de propuesta, screener adversarial, discovery call, estratega de pipeline)"
|
|
3
|
-
|
|
3
|
+
category: personal
|
|
4
4
|
|
|
5
5
|
skills:
|
|
6
6
|
# Nucleo del perfil
|
package/profiles/frontend.yaml
CHANGED
package/profiles/infra.yaml
CHANGED
package/profiles/ios-native.yaml
CHANGED
package/profiles/jira.yaml
CHANGED
package/profiles/job-hunt.yaml
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
name: job-hunt
|
|
2
2
|
description: "Job Hunt — busqueda laboral end-to-end: perfil maestro, CV ATS con verificacion, scraping de ofertas con dedup, pipeline de postulacion, LinkedIn, portfolio, cover letters, outreach a recruiters, scoring de ofertas, gaps/upskill, prep de entrevistas y 4 agentes de contexto fresco (review de CV, hiring manager, mock interview, diagnostico del embudo)"
|
|
3
|
-
|
|
3
|
+
category: personal
|
|
4
4
|
|
|
5
5
|
skills:
|
|
6
6
|
- job-hunt
|
package/profiles/marketing.yaml
CHANGED
package/profiles/mobile.yaml
CHANGED
package/profiles/regulatory.yaml
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
name: second-brain
|
|
2
2
|
description: "Second Brain — vault de Obsidian gestionado con Claude Code: captura sin friccion, reviews diario/semanal/mensual, notas atomicas y hub files (PARA + Zettelkasten), busqueda con ranking, captura web, auditoria de salud del vault y sintaxis nativa de Obsidian (markdown, Bases, Canvas)"
|
|
3
|
-
|
|
3
|
+
category: personal
|
|
4
4
|
|
|
5
5
|
skills:
|
|
6
6
|
- second-brain
|
package/profiles/security.yaml
CHANGED