claude-code-arcane 2.10.0 → 2.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/CHANGELOG.md +26 -0
  2. package/README.md +8 -8
  3. package/dist/cli.js +15 -0
  4. package/docs/SKILLS-CATALOG.md +4 -2
  5. package/docs/USER-GUIDE.md +1 -1
  6. package/docs/templates/skill-test-spec.md +0 -1
  7. package/output-styles/arcane.md +51 -4
  8. package/package.json +1 -1
  9. package/profiles/backend-dotnet.yaml +2 -0
  10. package/profiles/backend-go.yaml +2 -0
  11. package/profiles/backend-nestjs.yaml +2 -0
  12. package/profiles/backend-nextjs.yaml +2 -0
  13. package/profiles/backend-ts.yaml +2 -0
  14. package/profiles/backend-typescript.yaml +2 -0
  15. package/profiles/blender.yaml +1 -0
  16. package/profiles/core.yaml +3 -0
  17. package/profiles/infra.yaml +2 -0
  18. package/profiles/meshy.yaml +1 -0
  19. package/rules/agent-delegation.md +8 -0
  20. package/rules/backend-code.md +7 -0
  21. package/rules/blender-files.md +72 -0
  22. package/rules/blender-pipeline.md +1 -63
  23. package/rules/dotnet-code.md +6 -0
  24. package/rules/frontend-code.md +25 -0
  25. package/rules/gamedev/ai-code.md +1 -0
  26. package/rules/gamedev/audio-code.md +1 -0
  27. package/rules/gamedev/engine-code.md +7 -0
  28. package/rules/gamedev/gameplay-code.md +8 -0
  29. package/rules/gamedev/narrative.md +1 -1
  30. package/rules/gamedev/network-code.md +1 -0
  31. package/rules/gamedev/shader-code.md +3 -0
  32. package/rules/gamedev/ui-code.md +7 -0
  33. package/rules/gamedev/unreal-code.md +6 -0
  34. package/rules/git-worktrees.md +22 -0
  35. package/rules/implementation-workflow.md +9 -0
  36. package/rules/infra-code.md +6 -0
  37. package/rules/meshy-assets.md +9 -78
  38. package/rules/meshy-files.md +83 -0
  39. package/rules/migration-code.md +6 -0
  40. package/rules/nestjs-code.md +6 -0
  41. package/rules/verification.md +13 -0
  42. package/skills/agent-protocol/SKILL.md +1 -1
  43. package/skills/agent-protocol/references/communication-standard.md +2 -2
  44. package/skills/ai-security/SKILL.md +4 -0
  45. package/skills/audit-dev/SKILL.md +1 -1
  46. package/skills/blender-animation/SKILL.md +1 -1
  47. package/skills/blender-export/SKILL.md +1 -1
  48. package/skills/blender-materials/SKILL.md +1 -1
  49. package/skills/blender-modeling/SKILL.md +1 -1
  50. package/skills/check/SKILL.md +1 -1
  51. package/skills/chief-of-staff/SKILL.md +1 -1
  52. package/skills/cloud-security/SKILL.md +4 -0
  53. package/skills/isms-audit-expert/SKILL.md +2 -0
  54. package/skills/meshy-derive/SKILL.md +1 -1
  55. package/skills/meshy-generate/SKILL.md +1 -1
  56. package/skills/meshy-setup/SKILL.md +1 -1
  57. package/skills/owasp-top10-check/SKILL.md +1 -1
  58. package/skills/qms-audit-expert/SKILL.md +2 -0
  59. package/skills/security-pen-testing/SKILL.md +1 -1
  60. package/skills/seo-audit/SKILL.md +1 -1
  61. package/skills/skill-auditor/SKILL.md +0 -1
  62. package/skills/skill-improve/SKILL.md +6 -7
  63. package/skills/skill-test/SKILL.md +3 -3
  64. package/skills/skill-test/references/static-checks.md +13 -8
  65. package/skills/standup-report/SKILL.md +1 -1
  66. package/skills/vn-gdd/SKILL.md +2 -0
  67. package/skills/web-security/SKILL.md +4 -0
  68. package/skills/worktree-isolation/README.md +6 -6
  69. package/skills/worktree-isolation/SKILL.md +5 -2
  70. package/skills/worktree-isolation-setup/README.md +7 -11
  71. package/skills/worktree-isolation-setup/SKILL.md +15 -6
  72. package/skills/worktree-isolation-setup/scripts/apply.py +0 -178
  73. package/skills/worktree-isolation-setup/scripts/install_hook.py +0 -118
  74. package/skills/worktree-isolation-setup/scripts/lib.py +0 -371
@@ -1,6 +1,7 @@
1
1
  ---
2
2
  paths:
3
3
  - "src/ui/**"
4
+ - "Assets/**/Scripts/UI/**"
4
5
  ---
5
6
 
6
7
  # UI Code Rules
@@ -13,3 +14,9 @@ paths:
13
14
  - UI must never block the game thread
14
15
  - Scalable text and colorblind modes are mandatory, not optional
15
16
  - Test all screens at minimum and maximum supported resolutions
17
+
18
+ ## How to verify
19
+
20
+ - The project compiles with no new errors: the Unity console, or a batchmode compile (`Unity -batchmode -quit -projectPath . -logFile -`); for Unreal, see `unreal-code`.
21
+ - Run the EditMode and PlayMode tests that cover the change (`-runTests -testPlatform EditMode` or `PlayMode`).
22
+ - You cannot play the game. Name what needs a human playtest (game feel, timing, visuals, input) and list exactly what to try.
@@ -123,3 +123,9 @@ class AGate : public AActor
123
123
  }
124
124
  };
125
125
  ```
126
+
127
+ ## How to verify
128
+
129
+ - The editor target compiles with no new errors or warnings (Build in the IDE, or `Build.bat <Project>Editor Win64 Development <path>.uproject`).
130
+ - Run the automation tests that cover the change (`UnrealEditor-Cmd <project>.uproject -ExecCmds="Automation RunTests <Filter>;Quit" -unattended -nullrhi`).
131
+ - You cannot play the game. Name what needs a human playtest (game feel, replication under latency, visuals) and list exactly what to try.
@@ -0,0 +1,22 @@
1
+ # Git Worktree Rule
2
+
3
+ A session can run inside a git worktree: a second checkout of the same repository, usually under `.claude/worktrees/`. You are in one when `git rev-parse --git-dir` and `git rev-parse --git-common-dir` print different paths.
4
+
5
+ ## Decide by the branch the action is about
6
+
7
+ | The action is about | Where to run it |
8
+ |---|---|
9
+ | The worktree's own branch: commit, push, rebase, merge `main` into it | Inside the worktree. First push: `git push -u origin HEAD` |
10
+ | Another branch: `main`, or whatever the main checkout has (checkout, switch, pull, update) | Outside: leave the worktree first |
11
+ | Unclear | Ask once |
12
+
13
+ ## Leaving the worktree
14
+
15
+ The user authorizes you to leave a worktree without asking, in two cases:
16
+
17
+ 1. **The task is done.** Commit the work on the worktree branch, push it if the task included pushing, then call `ExitWorktree` with `action: "keep"`. Tell the user the worktree path and its branch.
18
+ 2. **You need another branch** (second row of the table). Leave with `ExitWorktree` (`keep`), run the operation, and enter again if the task continues.
19
+
20
+ Always `keep`. Never `remove` a worktree: deleting worktrees is the user's call.
21
+
22
+ `ExitWorktree` only acts on a worktree this session entered with `EnterWorktree`. If it does nothing (the session started inside the worktree, or it was made with `git worktree add` or `arcane worktree`), run git against the main checkout instead: `git -C "<main checkout>" pull`. The main checkout is the parent directory of `git rev-parse --git-common-dir`. Tell the user the session itself is still inside the worktree.
@@ -39,6 +39,15 @@ Use AskUserQuestion exactly like this:
39
39
  - **Goal-driven:** Help the user define a verifiable goal statement and 2-4 checkpoints, create tasks, implement toward each checkpoint. No formal plan.
40
40
  - **Directo:** Proceed immediately without ceremony.
41
41
 
42
+ ## Before writing new code
43
+
44
+ In every mode, search in this order and take the first option that fully works:
45
+
46
+ 1. **The codebase**: a helper, component or pattern that already does it.
47
+ 2. **The standard library** or a platform feature.
48
+ 3. **A dependency the project already has.**
49
+ 4. **A new dependency**, only when 1–3 cannot do it. Name the package and why before installing it.
50
+
42
51
  ## Key principles
43
52
 
44
53
  - One question, not a wall of text — present options and wait
@@ -45,3 +45,9 @@ paths:
45
45
  - Inline shell scripts in CI that do complex logic — move to a versioned script with tests
46
46
  - Copying `production.tf` to `staging.tf` and diverging them by hand
47
47
  - Running DB migrations from a CI job that doesn't have transactional rollback if the deploy fails after
48
+
49
+ ## How to verify
50
+
51
+ - Validate without applying: `terraform plan`, `helm lint` + `helm template`, `docker compose config`, `docker build`. Show the output.
52
+ - Never run `apply`, a deploy or `kubectl apply` to verify a change.
53
+ - For a CI workflow, run `actionlint` if it is installed, and say that the workflow itself only proves itself on the next push.
@@ -1,6 +1,6 @@
1
1
  # Meshy Assets
2
2
 
3
- Reglas para produccion de assets 3D con Meshy. Aplican a cualquier operacion que toque `assets/3d/`.
3
+ Reglas que tienen que estar presentes antes de cualquier llamada a Meshy, aunque no se toque ningun archivo: cada llamada gasta creditos. Estructura en disco, ledger, ejes, rigging y Git estan en `.claude/rules/meshy-files.md`, que se carga al tocar `assets/3d/`.
4
4
 
5
5
  ## Creditos — cada llamada cuesta plata real
6
6
 
@@ -29,83 +29,14 @@ Reglas para produccion de assets 3D con Meshy. Aplican a cualquier operacion que
29
29
 
30
30
  Ante cualquier duda sobre si una operacion gasta, correr `meshy_check_balance` antes y despues y reportar el delta real.
31
31
 
32
- ## Master unico, derivados baratos
32
+ ## Antes de gastar
33
33
 
34
- El GLB refined es la fuente de verdad y es **inmutable**. Ningun target se genera desde el prompt: todos salen del master.
34
+ - Ningun target se genera desde el prompt: todos salen del master con `meshy_convert` (1).
35
+ - Nunca usar `remesh` (5) cuando `convert` (1) alcanza, ni para LODs de web: `gltf-transform` los hace gratis.
36
+ - `meshy_rig` (5) es solo para humanoides: con otro modelo se gastan los creditos y no sirve.
37
+ - Si existe un art bible en el proyecto, el prompt de generacion se deriva de ahi, no se inventa.
38
+ - `meshy_analyze_printability` (gratis) **siempre** antes de `meshy_repair_printability` (10). Print (20 white / 40 multicolor): doble confirmacion.
35
39
 
36
- | Target | Como | Creditos |
37
- |---|---|---|
38
- | Unity y UE5 | `meshy_convert` -> `fbx` (un solo archivo sirve para los dos) | 1 |
39
- | Blender | `meshy_convert` -> `blend` | 1 |
40
- | Impresion | `meshy_convert` -> `stl` (`3mf` si es multicolor) | 1 |
41
- | Web / three.js | `npx gltf-transform optimize --simplify` | **0** |
40
+ ## Secretos
42
41
 
43
- - Nunca usar `remesh` (5) cuando `convert` (1) alcanza. `remesh` es para cambiar topologia de verdad, no para cambiar de formato.
44
- - Nunca usar `remesh` para LODs de web: `gltf-transform` hace decimation, meshopt y KTX2 en local y gratis.
45
-
46
- ## Estructura en disco
47
-
48
- ```
49
- assets/3d/<slug>/
50
- meshy.json # ledger, ver abajo
51
- master.glb # refined, inmutable
52
- thumb.png
53
- targets/
54
- web.glb # <=15k tris, texturas 1024, KTX2 + draco
55
- game.fbx # Unity + UE5
56
- edit.blend
57
- print.stl
58
- ```
59
-
60
- Slugs en kebab-case, sin fechas ni task_ids en el path.
61
-
62
- ## Ledger: `meshy.json`
63
-
64
- Obligatorio por asset. Sin esto cada sesion nueva arranca ciega y se paga dos veces el mismo modelo.
65
-
66
- ```json
67
- {
68
- "slug": "rune-pedestal",
69
- "prompt": "...",
70
- "ai_model": "meshy-5",
71
- "tasks": [
72
- { "id": "...", "op": "text_to_3d_preview", "credits": 5, "at": "2026-08-18T14:02:00Z" },
73
- { "id": "...", "op": "text_to_3d_refine", "credits": 25, "at": "2026-08-18T14:11:00Z" }
74
- ],
75
- "credits_total": 30,
76
- "derived": ["targets/web.glb", "targets/game.fbx"]
77
- }
78
- ```
79
-
80
- Actualizar `meshy.json` **en el mismo turno** en que se genera. No dejarlo para despues.
81
-
82
- ## Ejes y escala
83
-
84
- Verificar una vez, anotar en el ledger, no volver a pensarlo.
85
-
86
- | Destino | Convencion |
87
- |---|---|
88
- | GLB | Y-up, metros |
89
- | Unity | Y-up, 1 unidad = 1 m |
90
- | UE5 | Z-up, 1 unidad = 1 cm (rotacion + factor 100) |
91
- | Blender | Z-up, metros |
92
-
93
- ## Impresion 3D
94
-
95
- Correr `meshy_analyze_printability` (gratis) **siempre** antes de `meshy_repair_printability` (10). `meshy_resize` a milimetros reales antes de exportar STL. Las operaciones de print (20 white / 40 multicolor) son las mas caras del catalogo: doble confirmacion.
96
-
97
- ## Rigging
98
-
99
- `meshy_rig` es solo humanoides. El esqueleto que devuelve **no** es el mannequin de UE5: el retargeting es manual. En UE5 los static meshes van a Nanite y no necesitan decimation; los skeletal meshes si necesitan LODs propios.
100
-
101
- ## Git y secretos
102
-
103
- - `*.glb *.fbx *.blend *.stl *.3mf` por **Git LFS**.
104
- - `meshy.json` y `thumb.png` van como archivos normales — son chicos y son lo que hace grepeable el catalogo.
105
- - `MESHY_API_KEY` (formato `msy_...`) va en `.env`, **nunca** en el repo ni en un SKILL.md.
106
-
107
- ## Integracion con el resto del stack
108
-
109
- `asset-spec` define que asset hace falta -> Meshy lo genera -> `asset-audit` valida el resultado. Meshy no reemplaza a ninguno de los dos.
110
-
111
- Si existe un art bible en el proyecto, el prompt de generacion se deriva de ahi, no se inventa.
42
+ `MESHY_API_KEY` (formato `msy_...`) va en `.env`, **nunca** en el repo ni en un SKILL.md.
@@ -0,0 +1,83 @@
1
+ ---
2
+ paths:
3
+ - "assets/3d/**"
4
+ ---
5
+
6
+ # Meshy Files
7
+
8
+ Como se guardan los assets de Meshy. Los creditos y las reglas de gasto estan en `.claude/rules/meshy-assets.md`, que se carga siempre.
9
+
10
+ ## Master unico, derivados baratos
11
+
12
+ El GLB refined es la fuente de verdad y es **inmutable**. Ningun target se genera desde el prompt: todos salen del master.
13
+
14
+ | Target | Como | Creditos |
15
+ |---|---|---|
16
+ | Unity y UE5 | `meshy_convert` -> `fbx` (un solo archivo sirve para los dos) | 1 |
17
+ | Blender | `meshy_convert` -> `blend` | 1 |
18
+ | Impresion | `meshy_convert` -> `stl` (`3mf` si es multicolor) | 1 |
19
+ | Web / three.js | `npx gltf-transform optimize --simplify` | **0** |
20
+
21
+ ## Estructura en disco
22
+
23
+ ```
24
+ assets/3d/<slug>/
25
+ meshy.json # ledger, ver abajo
26
+ master.glb # refined, inmutable
27
+ thumb.png
28
+ targets/
29
+ web.glb # <=15k tris, texturas 1024, KTX2 + draco
30
+ game.fbx # Unity + UE5
31
+ edit.blend
32
+ print.stl
33
+ ```
34
+
35
+ Slugs en kebab-case, sin fechas ni task_ids en el path.
36
+
37
+ ## Ledger: `meshy.json`
38
+
39
+ Obligatorio por asset. Sin esto cada sesion nueva arranca ciega y se paga dos veces el mismo modelo.
40
+
41
+ ```json
42
+ {
43
+ "slug": "rune-pedestal",
44
+ "prompt": "...",
45
+ "ai_model": "meshy-5",
46
+ "tasks": [
47
+ { "id": "...", "op": "text_to_3d_preview", "credits": 5, "at": "2026-08-18T14:02:00Z" },
48
+ { "id": "...", "op": "text_to_3d_refine", "credits": 25, "at": "2026-08-18T14:11:00Z" }
49
+ ],
50
+ "credits_total": 30,
51
+ "derived": ["targets/web.glb", "targets/game.fbx"]
52
+ }
53
+ ```
54
+
55
+ Actualizar `meshy.json` **en el mismo turno** en que se genera. No dejarlo para despues.
56
+
57
+ ## Ejes y escala
58
+
59
+ Verificar una vez, anotar en el ledger, no volver a pensarlo.
60
+
61
+ | Destino | Convencion |
62
+ |---|---|
63
+ | GLB | Y-up, metros |
64
+ | Unity | Y-up, 1 unidad = 1 m |
65
+ | UE5 | Z-up, 1 unidad = 1 cm (rotacion + factor 100) |
66
+ | Blender | Z-up, metros |
67
+
68
+ ## Impresion 3D
69
+
70
+ `meshy_resize` a milimetros reales antes de exportar STL.
71
+
72
+ ## Rigging
73
+
74
+ El esqueleto que devuelve `meshy_rig` **no** es el mannequin de UE5: el retargeting es manual. En UE5 los static meshes van a Nanite y no necesitan decimation; los skeletal meshes si necesitan LODs propios.
75
+
76
+ ## Git
77
+
78
+ - `*.glb *.fbx *.blend *.stl *.3mf` por **Git LFS**.
79
+ - `meshy.json` y `thumb.png` van como archivos normales — son chicos y son lo que hace grepeable el catalogo.
80
+
81
+ ## Integracion con el resto del stack
82
+
83
+ `asset-spec` define que asset hace falta -> Meshy lo genera -> `asset-audit` valida el resultado. Meshy no reemplaza a ninguno de los dos.
@@ -39,3 +39,9 @@ paths:
39
39
  - `DELETE FROM users WHERE ...` in a migration without a backup and written-out rollback
40
40
  - Migration that depends on application code (calling service layer) — migrations run with DB access only, not app code
41
41
  - Migrations that only work if previous migration left specific data — be defensive, check before mutating
42
+
43
+ ## How to verify
44
+
45
+ - On the local database, run the migration up, then down, then up again. All three must succeed.
46
+ - After up, confirm the schema change landed: `\d <table>` in psql, `DESCRIBE <table>` in MySQL, or the ORM's status command.
47
+ - For a backfill, run it twice: the second run must change nothing.
@@ -71,3 +71,9 @@ Reglas production-ready para NestJS, ordenadas por impacto. Catálogo completo (
71
71
  ---
72
72
 
73
73
  _Derivado de [kadajett/agent-nestjs-skills](https://github.com/kadajett/agent-nestjs-skills) (nestjs-best-practices). Condensado al formato Arcane._
74
+
75
+ ## How to verify
76
+
77
+ - Run the tests that cover the change (`npm test`, or the project's script) and the type check.
78
+ - Start the app locally and call the changed endpoint with `curl`: show the status code and the body, plus one failure case (invalid DTO, missing auth).
79
+ - Read the app log for those requests: no stack trace, no unexpected warning.
@@ -0,0 +1,13 @@
1
+ # Verification Rule
2
+
3
+ Every claim about the state of the work rests on evidence produced in this session.
4
+
5
+ - **No claim without a run.** "Tests pass", "it builds" and "it works" each need the command you ran in this session and its result. If you did not run it, say so.
6
+ - **Read before you edit.** Never change or overwrite a file you have not read in this session: the user may have changed it.
7
+ - **Search, don't guess.** Before you use a path, function, flag or config key you are not sure exists, find it (Grep, Glob, `--help`, the source).
8
+ - **The installed version beats memory.** Before you use a library API from memory, check its version in the lockfile; when in doubt, read the installed types or source.
9
+ - **Fix the code, not the check.** Never edit a test, a lint/format/type config or a CI step to make it pass, unless the task is about that test or config. If you think the test is wrong, say so and ask.
10
+ - **Filter long output.** Pipe it through `tail`, `grep` or a quiet flag instead of pouring thousands of lines into the context.
11
+ - **Close with what was not verified.** End a task by naming what you could not check: a platform, a manual flow, a visual result.
12
+
13
+ Domain rules add a `## How to verify` section with what counts as evidence in that kind of code.
@@ -90,7 +90,7 @@ All C-suite output follows ONE format. See `references/communication-standard.md
90
90
 
91
91
  1. **Bottom line first.** The founder's time is the scarcest resource.
92
92
  2. **Results and decisions only.** No process narration.
93
- 3. **Max 5 bullets per section.** Longer = reference doc.
93
+ 3. **About 5 bullets per section, ranked by impact.** Keep what changes the decision; the rest goes to a reference doc. Never drop a critical finding to fit the number: show it, and point to the doc for detail.
94
94
  4. **Actions have owners and deadlines.** "We should consider" is banned.
95
95
  5. **Decisions framed as options** with trade-offs and recommendation.
96
96
  6. **Risks are concrete.** "If X happens, Y breaks, costing $Z."
@@ -16,7 +16,7 @@ WHAT
16
16
  • [Finding 1 — most critical]
17
17
  • [Finding 2]
18
18
  • [Finding 3]
19
- (Max 5 bullets. If more needed → reference doc.)
19
+ (About 5, ranked by impact. More only if critical; detail → reference doc.)
20
20
 
21
21
  WHY THIS MATTERS
22
22
  [1-2 sentences. Business impact. Not theory — consequence.]
@@ -106,7 +106,7 @@ ACTION ITEMS
106
106
  1. **Bottom line first.** Always. The founder's time is the scarcest resource.
107
107
  2. **Results and decisions only.** No process narration ("First I analyzed..."). No thinking out loud.
108
108
  3. **What + Why + How.** Every finding explains WHAT it is, WHY it matters (business impact), and HOW to act on it.
109
- 4. **Max 5 bullets per section.** Longer = reference doc.
109
+ 4. **About 5 bullets per section, ranked by impact.** Keep what changes the decision; the rest goes to a reference doc. Never drop a critical finding to fit the number: show it, and point to the doc for detail.
110
110
  5. **Actions have owners and deadlines.** "We should consider" is banned. Who does what by when.
111
111
  6. **Decisions framed as options.** Not "what do you think?" — "Option A or B, here's the trade-off, here's my recommendation."
112
112
  7. **The founder decides.** Roles recommend. The founder approves, modifies, or rejects. Every output respects this hierarchy.
@@ -72,6 +72,10 @@ Injection score (0.0-1.0) measures proportion of matched signatures. Score above
72
72
 
73
73
  Full ATLAS technique coverage and guardrail patterns: `references/atlas-coverage.md`
74
74
 
75
+ ### Step 5: Verdict
76
+
77
+ **Verdict:** **FAIL** if any finding is Critical or High; **CONCERNS** if only Medium or Low findings remain; **PASS** if nothing actionable turned up. A prompt-injection score above 0.5 counts as High.
78
+
75
79
  ---
76
80
 
77
81
  ## Tool Reference
@@ -30,7 +30,7 @@ Identificar lenguajes/frameworks/package manager. Leer configs raíz. Mapear car
30
30
 
31
31
  ## Phase 3 — Producir reporte
32
32
 
33
- Guardar como `AUDIT.md` en raíz. Secciones: fecha/stack/estado general, resumen ejecutivo (3-5 oraciones), scorecard (tabla dimensión/estado OK-WARN-CRIT/nota), hallazgos críticos, hallazgos importantes, observaciones, lo que está bien, plan de acción recomendado, detalles por dimensión con evidencia (paths, líneas).
33
+ Guardar como `AUDIT.md` en raíz. Secciones: fecha/stack/estado general (**SALUDABLE** si todas las dimensiones del scorecard están en OK, **NECESITA ATENCIÓN** si alguna quedó en WARN, **CRÍTICO** si alguna quedó en CRIT), resumen ejecutivo (3-5 oraciones), scorecard (tabla dimensión/estado OK-WARN-CRIT/nota), hallazgos críticos, hallazgos importantes, observaciones, lo que está bien, plan de acción recomendado, detalles por dimensión con evidencia (paths, líneas).
34
34
 
35
35
  ## Rules
36
36
 
@@ -164,4 +164,4 @@ influencias maximas por vertice, que se bakeo, y decision de root motion por cli
164
164
 
165
165
  ---
166
166
 
167
- > → Bake de constraints, frame rate y ejes estan en `.claude/rules/blender-pipeline.md`.
167
+ > → Bake de constraints, frame rate y ejes estan en `.claude/rules/blender-files.md`.
@@ -140,4 +140,4 @@ verdict.
140
140
 
141
141
  ---
142
142
 
143
- > → Formatos, ejes, escala y reglas de Git LFS estan en `.claude/rules/blender-pipeline.md`.
143
+ > → Formatos, ejes, escala y reglas de Git LFS estan en `.claude/rules/blender-files.md`.
@@ -162,4 +162,4 @@ que se bakeo, y convencion de normal map elegida.
162
162
  ---
163
163
 
164
164
  > → Color space, convenciones de normal map y presupuesto de materiales estan en
165
- > `.claude/rules/blender-pipeline.md`.
165
+ > `.claude/rules/blender-files.md`.
@@ -157,4 +157,4 @@ Reportar por objeto: verts, tris, n-gons, materiales, escala, y tris contra el p
157
157
  ---
158
158
 
159
159
  > → Topologia, presupuestos, ejes y las reglas de scripts destructivos estan en
160
- > `.claude/rules/blender-pipeline.md`.
160
+ > `.claude/rules/blender-files.md`.
@@ -17,6 +17,6 @@ Run a comprehensive code quality and security check on the current project:
17
17
  - Hardcoded secrets, API keys, tokens in source code
18
18
  - Known vulnerable dependencies (npm audit, pip audit, etc.)
19
19
  - SQL injection, XSS, or command injection patterns
20
- 6. **Report** — Summarize findings with severity levels and suggested fixes
20
+ 6. **Report** — Summarize findings with severity levels and suggested fixes, then close with a verdict: **FAIL** if tests or type checks fail, or a secret or critical vulnerability turned up; **CONCERNS** if only lint issues or lower-severity findings remain; **PASS** if nothing actionable came up
21
21
 
22
22
  Focus on actionable issues, not style nitpicks.
@@ -59,7 +59,7 @@ Before delivering ANY output to the founder:
59
59
  - Company context loaded (not generic advice)
60
60
  - Actions have owners and deadlines
61
61
  - Conflicts named, not smoothed
62
- - Max 5 bullets per section
62
+ - About 5 bullets per section, ranked by impact; a critical finding is never dropped to fit
63
63
 
64
64
  ## Ecosystem Awareness
65
65
 
@@ -73,6 +73,10 @@ Full escalation combos, severity guide, and least privilege recommendations: `re
73
73
 
74
74
  Catch misconfigurations at definition time in Terraform, CloudFormation, Kubernetes manifests, and Helm charts. Integrate into CI/CD as a pre-apply gate.
75
75
 
76
+ ### Step 6: Verdict
77
+
78
+ **Verdict:** **FAIL** if any finding is Critical or High; **CONCERNS** if only Medium or Low findings remain; **PASS** if nothing actionable turned up. Apply the severity modifier first: an internet-facing or regulated-data resource raises the finding's severity before the verdict is taken.
79
+
76
80
  ---
77
81
 
78
82
  ## Cloud Provider Coverage
@@ -54,6 +54,8 @@ For detailed control testing procedures by Annex A control, see [references/secu
54
54
  | Minor Nonconformity | Isolated deviation with limited impact | 90 days |
55
55
  | Observation | Improvement opportunity | Next audit cycle |
56
56
 
57
+ **Audit conclusion:** **CONFORMING** (observations at most), **MINOR NONCONFORMITIES** (minor only), or **MAJOR NONCONFORMITY** (at least one major, which blocks a certification recommendation until it is corrected).
58
+
57
59
  ### Corrective Action Workflow
58
60
 
59
61
  1. Auditee acknowledges finding
@@ -116,4 +116,4 @@ Reportar: targets generados, creditos gastados reales (delta de `check_balance`)
116
116
 
117
117
  ---
118
118
 
119
- > Presupuestos, estructura de `targets/`, formato del ledger y la tabla de creditos completa: `.claude/rules/meshy-assets.md`.
119
+ > Presupuestos, estructura de `targets/` y formato del ledger: `.claude/rules/meshy-files.md`. Tabla de creditos completa: `.claude/rules/meshy-assets.md`.
@@ -115,4 +115,4 @@ Reportar:
115
115
 
116
116
  ---
117
117
 
118
- > Tabla de creditos completa, reglas de gasto, formato del ledger y convenciones de ejes/escala: `.claude/rules/meshy-assets.md`. Leerla antes de la Phase 3.
118
+ > Tabla de creditos completa, reglas de gasto, formato del ledger y convenciones de ejes/escala: `.claude/rules/meshy-assets.md` y `.claude/rules/meshy-files.md`. Leerlas antes de la Phase 3.
@@ -113,4 +113,4 @@ Reportar:
113
113
 
114
114
  ---
115
115
 
116
- > Las reglas de gasto, estructura de `assets/3d/`, ledger `meshy.json` y tabla de derivados estan en `.claude/rules/meshy-assets.md`. Leerlas antes de cualquier operacion que gaste creditos.
116
+ > Las reglas de gasto, estructura de `assets/3d/`, ledger `meshy.json` y tabla de derivados estan en `.claude/rules/meshy-assets.md` y `.claude/rules/meshy-files.md`. Leerlas antes de cualquier operacion que gaste creditos.
@@ -86,7 +86,7 @@ Auditoría contra OWASP Top 10 2021. Go backend + TS/React frontend. Datos de me
86
86
 
87
87
  ## Reporte Output
88
88
 
89
- Formato: Resumen ejecutivo (hallazgos por severidad) → Hallazgos por categoría (archivo:línea, descripción, PoC, remediación, ticket Jira) → Plan priorizado → Herramientas ejecutadas.
89
+ Formato: Resumen ejecutivo (hallazgos por severidad y veredicto: **FAIL** si hay algún hallazgo Critical o High, **CONCERNS** si quedan solo Medium o Low, **PASS** si no hay nada accionable) → Hallazgos por categoría (archivo:línea, descripción, PoC, remediación, ticket Jira) → Plan priorizado → Herramientas ejecutadas.
90
90
 
91
91
  ## Educabot Specifics
92
92
 
@@ -63,6 +63,8 @@ Gap: [How evidence fails to meet requirement]
63
63
  | Minor | Isolated lapse or partial implementation | Recommended | 60 days |
64
64
  | Observation | Improvement opportunity | Optional | As appropriate |
65
65
 
66
+ **Audit conclusion:** **CONFORMING** (observations at most), **MINOR NONCONFORMITIES** (minor only), or **MAJOR NONCONFORMITY** (at least one major, which blocks a certification recommendation until it is corrected).
67
+
66
68
  ### Corrective Action Integration
67
69
 
68
70
  | Severity | CAPA Depth | Verification |
@@ -74,7 +74,7 @@ Key tests: XSS (reflected, stored, DOM-based), CSRF (token replay, SameSite), SQ
74
74
  python scripts/pentest_report_generator.py --findings findings.json --format md --output report.md
75
75
  ```
76
76
 
77
- Report structure: executive summary, scope, methodology, findings table (by severity/CVSS), detailed findings with evidence and remediation, priority matrix.
77
+ Report structure: executive summary with a verdict (**FAIL** if any finding is Critical or High, **CONCERNS** if only Medium or Low remain, **PASS** if nothing actionable turned up), scope, methodology, findings table (by severity/CVSS), detailed findings with evidence and remediation, priority matrix.
78
78
 
79
79
  Responsible disclosure timeline and templates: `references/responsible_disclosure.md`
80
80
 
@@ -43,7 +43,7 @@ Before auditing, understand:
43
43
  ### Audit Report Structure
44
44
 
45
45
  **Executive Summary**
46
- - Overall health assessment
46
+ - Overall health: **HEALTHY** (no critical or high-impact issues), **NEEDS WORK** (high-impact issues, nothing blocking), or **CRITICAL** (something blocks indexation or ranking)
47
47
  - Top 3-5 priority issues
48
48
  - Quick wins identified
49
49
 
@@ -68,7 +68,6 @@ Scan the body for required elements:
68
68
 
69
69
  - **Sections**: At least 2 phase headings (`## Phase`, `## Step`, `## Workflow`, or `###` subsections)
70
70
  - **Verdict keywords**: For review/analysis skills: APPROVED, PASS, FAIL, NEEDS REVISION (or equivalent)
71
- - **Collaborative protocol**: For file-modifying skills (Write/Edit in allowed-tools): must contain "May I write" or equivalent approval gate
72
71
  - **Next-step handoff**: Last section should guide what to do after the skill completes
73
72
 
74
73
  ### 1.4 Detect hallucinations
@@ -17,7 +17,7 @@ Read skill name from first arg. Verify `skills/[name]/SKILL.md` exists. If missi
17
17
 
18
18
  ## Phase 2: Baseline Test
19
19
 
20
- Run `/skill-test static [name]`. Record FAILs, WARNs, which checks failed (1-7).
20
+ Run `/skill-test static [name]`. Record FAILs, WARNs, which checks failed (1-6).
21
21
 
22
22
  ### Phase 2b: Category Baseline
23
23
 
@@ -30,12 +30,11 @@ Read full skill file. For each failing/warning check, identify exact gap:
30
30
  | Check | Gap if failing |
31
31
  |-------|---------------|
32
32
  | 1 | Missing frontmatter field |
33
- | 2 | Fewer phases than minimum |
34
- | 3 | No verdict keywords in body |
35
- | 4 | Write/Edit in tools but no ask-before-write language |
36
- | 5 (warn) | No follow-up/next-step section |
37
- | 6 (warn) | `context: fork` with <5 phases |
38
- | 7 (warn) | argument-hint empty or mismatched with modes |
33
+ | 2 | Over 40 lines with fewer than two `##` sections |
34
+ | 3 | A value from the catalog's `verdict:` list missing from the skill |
35
+ | 4 (warn) | No follow-up/next-step section |
36
+ | 5 (warn) | `context: fork` with <5 phases |
37
+ | 6 (warn) | argument-hint mismatched with modes |
39
38
 
40
39
  For category checks: identify text gaps (e.g., G2: missing director prompts, A2: no per-section May-I-write, T3: BLOCKED not surfaced). Show full diagnosis before proposing changes.
41
40
 
@@ -15,18 +15,18 @@ Validates `skills/*/SKILL.md` for structural compliance and behavioral correctne
15
15
 
16
16
  | Mode | Command | Purpose | Cost |
17
17
  |------|---------|---------|------|
18
- | `static` | `/skill-test static [name\|all]` | 7 structural checks per skill | Low (~1k/skill) |
18
+ | `static` | `/skill-test static [name\|all]` | 6 structural checks per skill | Low (~1k/skill) |
19
19
  | `spec` | `/skill-test spec [name]` | Behavioral assertions from test spec | Medium (~5k/skill) |
20
20
  | `category` | `/skill-test category [name\|all]` | Category-specific rubric metrics | Low (~2k/skill) |
21
21
  | `audit` | `/skill-test audit` | Coverage report — skills, agents, test dates | Low (~3k total) |
22
22
 
23
23
  ## Phase 1: Parse Arguments
24
24
 
25
- `static [name]` → 7 checks on one skill. `static all` → all skills (Glob `skills/*/SKILL.md`). `spec [name]` → read skill + test spec, evaluate assertions. `category [name|all]` → category rubric from `CCGS Skill Testing Framework/quality-rubric.md`. `audit` (or no arg) → read catalog, list all, show coverage. Missing/unrecognized → output usage and stop.
25
+ `static [name]` → 6 checks on one skill. `static all` → all skills (Glob `skills/*/SKILL.md`). `spec [name]` → read skill + test spec, evaluate assertions. `category [name|all]` → category rubric from `skills-selftest/quality-rubric.md`. `audit` (or no arg) → read catalog, list all, show coverage. Missing/unrecognized → output usage and stop.
26
26
 
27
27
  ## Phase 2A: Static Mode
28
28
 
29
- > → Read references/static-checks.md for the 7 structural validation checks and verdict criteria
29
+ > → Read references/static-checks.md for the 6 structural validation checks and verdict criteria
30
30
 
31
31
  ## Phase 2B: Spec Mode
32
32
 
@@ -1,13 +1,18 @@
1
- # Static Checks — 7 Structural Validations
1
+ # Static Checks — 6 Structural Validations
2
+
3
+ Checks 1-3 are also enforced in CI by `src/__tests__/skill-static.test.ts`, so in this repo a skill that fails them never merges. Apply them here anyway: the skill may be running in a project with its own skills, where no test covers them.
2
4
 
3
5
  | Check | What | Verdict |
4
6
  |-------|------|---------|
5
- | 1 — Frontmatter | `name`, `description`, `argument-hint`, `user-invocable`, `allowed-tools` present | FAIL if any absent |
6
- | 2 — Phases | >=2 numbered phase headings (`## Phase N`, `## N.`, or >=2 `##` headings) | FAIL if <2 |
7
- | 3 — Verdict Keywords | Contains >=1 of: PASS, FAIL, CONCERNS, APPROVED, BLOCKED, COMPLETE, READY, COMPLIANT, NON-COMPLIANT | FAIL if none |
8
- | 4 — Collaborative Protocol | "May I write" / "before writing" / "approval" near file-write instructions | WARN if absent; FAIL if `allowed-tools` includes Write/Edit but no ask-before-write |
9
- | 5 — Next-Step Handoff | Final section mentions another skill, "next step", or follow-up | WARN if absent |
10
- | 6 — Fork Complexity | If `context: fork`, must have >=5 phase headings | WARN if <5 |
11
- | 7 — Argument Hint | Non-empty; documented modes should match hint | WARN if empty or mismatch |
7
+ | 1 — Frontmatter | `name` (matching the directory), `description`, `argument-hint`, `user-invocable`, `allowed-tools` present; an empty `argument-hint` still counts as present | FAIL if any absent |
8
+ | 2 — Sections | A skill longer than 40 lines has at least two `##` sections. Shorter skills are exempt | FAIL if longer than 40 lines with fewer than two |
9
+ | 3 — Verdict | Only for skills that judge something: those with `verdict:` in `skills-selftest/catalog.yaml`. Every value listed there appears in the skill (SKILL.md or `references/`), in the skill's own vocabulary. Skills that build, write or advise do not need a verdict | FAIL if a listed value is missing |
10
+ | 4 — Next-Step Handoff | Final section mentions another skill, "next step", or follow-up | WARN if absent |
11
+ | 5 — Fork Complexity | If `context: fork`, must have >=5 phase headings | WARN if <5 |
12
+ | 6 — Argument Hint | Documented modes should match the hint | WARN if mismatch |
13
+
14
+ A new skill that judges something gets a `verdict:` list in the catalog when it is added; that is what makes check 3 apply to it.
15
+
16
+ There is no check for ask-before-write language. Whether Claude may write without asking is set by the permission mode of each session, not by the skill, so a skill with `Write` or `Edit` is not non-compliant for leaving the decision there.
12
17
 
13
18
  **Output:** per-skill table of check results + verdict (COMPLIANT / WARNINGS / NON-COMPLIANT). For `static all`: summary table + aggregate counts.
@@ -48,4 +48,4 @@ Flujo: detectar team/proyecto → pull data en paralelo (git, ClickUp, Jira, Git
48
48
  - NO incluir contenido sensible (PII, passwords, secrets)
49
49
  - Grouping lógico: mergear commits del mismo ticket
50
50
  - Sugerencias "hoy" basadas en tickets In Progress + priorities
51
- - Max 5 bullets per section, collapsar el resto
51
+ - Unos 5 bullets por sección, ordenados por impacto, y el resto colapsado. Un blocker nunca se colapsa para respetar el número
@@ -7,6 +7,8 @@ user-invocable: true
7
7
  allowed-tools: Read, Glob, Grep, Write, Edit, WebSearch, AskUserQuestion
8
8
  ---
9
9
 
10
+ ## Process
11
+
10
12
  When this skill is invoked:
11
13
 
12
14
  1. **Check for existing work**:
@@ -82,6 +82,10 @@ HSTS rollout: start with short `max-age` (300s), escalate to 2 years, then submi
82
82
  - **Threat modeling**: complex trust boundaries need STRIDE before implementation
83
83
  - **CSP breaks prod**: revert to report-only immediately; analyze before re-enforcing
84
84
 
85
+ ## Verdict
86
+
87
+ **Verdict:** **FAIL** if any finding is Critical or High; **CONCERNS** if only Medium or Low findings remain; **PASS** if nothing actionable turned up.
88
+
85
89
  ## Checklist
86
90
 
87
91
  - [ ] All required security headers present and returning correct values (target A+ on securityheaders.com)