claude-buddy-reroll 1.9.1 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/display.mjs +248 -90
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "claude-buddy-reroll",
3
- "version": "1.9.1",
3
+ "version": "2.0.0",
4
4
  "description": "Speaki-styled npm terminal for buddy rerolls, dex replay, and SALT patching.",
5
5
  "type": "module",
6
6
  "bin": {
package/src/display.mjs CHANGED
@@ -1,151 +1,309 @@
1
- // Display utilities for buddy cards — v2 redesign
1
+ // Display utilities for buddy cards — v3: rarity = structure
2
+ // Each rarity tier has a fundamentally different card layout.
2
3
 
3
4
  import { RARITY_STARS, STAT_FLOORS, STATS } from './engine.mjs';
4
5
  import { renderSprite } from './sprites.mjs';
5
6
  import { formatEye, formatShinyTag, formatStars, isAsciiOnlyTerminal, toTerminalSafeText } from './terminal.mjs';
6
7
  import { padAnsiEnd, visibleLength } from './ansi.mjs';
7
8
 
8
- const RESET = '\x1b[0m';
9
- const DIM = '\x1b[2m';
9
+ const R = '\x1b[0m';
10
10
  const BOLD = '\x1b[1m';
11
- const GRAY = '\x1b[90m';
11
+ const DIM = '\x1b[2m';
12
12
  const ITALIC = '\x1b[3m';
13
- const BG_RESET = '\x1b[49m';
14
-
15
- const RARITY_STYLE = {
16
- common: { color: '\x1b[37m', label: '\x1b[37m', bg: '', badge: 'COMMON', accent: '\x1b[90m', tl: '┌', tr: '┐', bl: '└', br: '┘', h: '─', v: '│' },
17
- uncommon: { color: '\x1b[32m', label: '\x1b[32m', bg: '', badge: 'UNCOMMON', accent: '\x1b[32m', tl: '╭', tr: '╮', bl: '╰', br: '╯', h: '─', v: '│' },
18
- rare: { color: '\x1b[36m', label: '\x1b[36m', bg: '', badge: 'RARE', accent: '\x1b[36m', tl: '╔', tr: '╗', bl: '╚', br: '╝', h: '═', v: '║' },
19
- epic: { color: '\x1b[35m', label: '\x1b[35m', bg: '\x1b[48;5;53m', badge: 'EPIC', accent: '\x1b[35;1m', tl: '╔', tr: '╗', bl: '╚', br: '╝', h: '═', v: '║' },
20
- legendary: { color: '\x1b[33;1m', label: '\x1b[33;1m', bg: '\x1b[48;5;58m', badge: 'LEGENDARY', accent: '\x1b[33;1m', tl: '╔', tr: '╗', bl: '╚', br: '╝', h: '═', v: '║' },
21
- };
13
+ const GRAY = '\x1b[90m';
22
14
 
23
- const ASCII_STYLE = {
24
- common: { tl: '+', tr: '+', bl: '+', br: '+', h: '-', v: '|' },
25
- uncommon: { tl: '+', tr: '+', bl: '+', br: '+', h: '-', v: '|' },
26
- rare: { tl: '+', tr: '+', bl: '+', br: '+', h: '=', v: '|' },
27
- epic: { tl: '#', tr: '#', bl: '#', br: '#', h: '=', v: '#' },
28
- legendary: { tl: '#', tr: '#', bl: '#', br: '#', h: '#', v: '#' },
15
+ const RARITY = {
16
+ common: { color: '\x1b[90m', accent: '\x1b[37m', bg: '' },
17
+ uncommon: { color: '\x1b[32m', accent: '\x1b[32;1m', bg: '' },
18
+ rare: { color: '\x1b[34m', accent: '\x1b[34;1m', bg: '' },
19
+ epic: { color: '\x1b[35m', accent: '\x1b[35;1m', bg: '\x1b[48;5;53m' },
20
+ legendary: { color: '\x1b[33;1m', accent: '\x1b[33;1m', bg: '\x1b[48;5;58m' },
29
21
  };
30
22
 
31
- const CARD_WIDTH = 38;
32
- const INNER = CARD_WIDTH - 4; // content area (minus border + padding)
33
-
34
- function box(style, ascii) {
35
- const s = ascii ? { ...style, ...ASCII_STYLE[Object.keys(RARITY_STYLE).find(k => RARITY_STYLE[k] === style)] } : style;
36
- return {
37
- top: `${style.color}${s.tl}${s.h.repeat(CARD_WIDTH - 2)}${s.tr}${RESET}`,
38
- bottom: `${style.color}${s.bl}${s.h.repeat(CARD_WIDTH - 2)}${s.br}${RESET}`,
39
- mid: `${style.color}${s.v}${s.h.repeat(CARD_WIDTH - 2)}${s.v}${RESET}`,
40
- row: (content) => {
41
- const padded = padAnsiEnd(content, CARD_WIDTH - 4);
42
- return `${style.color}${s.v}${RESET} ${padded} ${style.color}${s.v}${RESET}`;
43
- },
44
- empty: () => `${style.color}${s.v}${RESET}${' '.repeat(CARD_WIDTH - 2)}${style.color}${s.v}${RESET}`,
45
- };
23
+ function statBar(value, color) {
24
+ const w = 12;
25
+ const filled = Math.round((value / 100) * w);
26
+ return `${color}${'█'.repeat(filled)}${GRAY}${'░'.repeat(w - filled)}${R}`;
46
27
  }
47
28
 
48
- function centerPad(text, width) {
29
+ function centerText(text, width) {
49
30
  const vis = visibleLength(text);
50
31
  if (vis >= width) return text;
51
32
  const left = Math.floor((width - vis) / 2);
52
- const right = width - vis - left;
53
- return ' '.repeat(left) + text + ' '.repeat(right);
33
+ return ' '.repeat(left) + text;
54
34
  }
55
35
 
56
- function statBar(value, color) {
57
- const width = 12;
58
- const filled = Math.round((value / 100) * width);
59
- const bar = `${color}${'█'.repeat(filled)}${GRAY}${'░'.repeat(width - filled)}${RESET}`;
60
- return bar;
36
+ // ─── COMMON: compact, no frame, disposable feel ─────────
37
+
38
+ function renderCommon(result, { index, frame }) {
39
+ const { bones } = result;
40
+ const { species, eye } = bones;
41
+ const c = RARITY.common;
42
+ const idx = index !== null ? `${GRAY}#${index + 1}${R} ` : '';
43
+
44
+ // Extract just the "face" — second or third line of sprite
45
+ const spriteLines = renderSprite(species, formatEye(eye), 'none', frame).split('\n');
46
+ const faceLine = spriteLines.find(l => l.includes(formatEye(eye))) || spriteLines[1] || '';
47
+
48
+ return [
49
+ '',
50
+ ` ${idx}${c.color}★ ${species}${R} ${GRAY}${formatEye(eye)}${R}`,
51
+ ` ${c.color}${toTerminalSafeText(faceLine.trim())}${R}`,
52
+ '',
53
+ ].join('\n');
61
54
  }
62
55
 
63
- export function renderCard(result, { showSalt = false, index = null, frame = 0 } = {}) {
56
+ // ─── UNCOMMON: light frame, adds stats ──────────────────
57
+
58
+ function renderUncommon(result, { index, frame, showSalt }) {
64
59
  const { bones } = result;
65
- const { rarity, species, eye, hat, shiny, stats } = bones;
66
- const style = RARITY_STYLE[rarity];
67
- const ascii = isAsciiOnlyTerminal();
68
- const b = box(style, ascii);
69
- const stars = formatStars(RARITY_STARS[rarity]);
70
- const shinyTag = shiny ? formatShinyTag(' ✨') : '';
71
- const sprite = toTerminalSafeText(renderSprite(species, formatEye(eye), hat, frame));
72
- const floor = STAT_FLOORS[rarity] || 5;
60
+ const { species, eye, hat, stats } = bones;
61
+ const c = RARITY.uncommon;
62
+ const W = 32;
63
+ const idx = index !== null ? `#${index + 1} ` : '';
64
+ const stars = formatStars(RARITY_STARS.uncommon);
73
65
 
74
- const header = index !== null ? `#${index + 1} ` : '';
75
- const badgeText = `${style.accent}${BOLD}[ ${style.badge} ]${RESET}`;
76
- const nameText = `${style.label}${BOLD}${header}${species.toUpperCase()}${RESET} ${style.color}${stars}${shinyTag}${RESET}`;
66
+ const spriteLines = renderSprite(species, formatEye(eye), hat, frame).split('\n');
67
+ const faceLine = spriteLines.find(l => l.includes(formatEye(eye))) || spriteLines[1] || '';
77
68
 
78
69
  const lines = [];
79
70
  lines.push('');
80
- lines.push(b.top);
71
+ lines.push(` ${c.color}╭${'─'.repeat(W)}╮${R}`);
72
+ lines.push(` ${c.color}│${R} ${c.accent}${BOLD}${idx}${species.toUpperCase()}${R} ${c.color}${stars}${R}${' '.repeat(Math.max(0, W - visibleLength(`${idx}${species.toUpperCase()} ${stars}`) - 1))}${c.color}│${R}`);
73
+ lines.push(` ${c.color}│${R} ${toTerminalSafeText(padAnsiEnd(faceLine.trim(), W - 1))}${c.color}│${R}`);
74
+ lines.push(` ${c.color}│${R} ${DIM}Eye${R} ${formatEye(eye)} ${DIM}Hat${R} ${toTerminalSafeText(hat === 'none' ? '—' : hat)}${' '.repeat(Math.max(0, W - 20))}${c.color}│${R}`);
81
75
 
82
- // Badge row (centered)
83
- lines.push(b.row(centerPad(badgeText, INNER)));
76
+ // Compact stats
77
+ if (stats) {
78
+ const top = STATS.filter(s => stats[s] !== undefined)
79
+ .sort((a, b) => (stats[b] ?? 0) - (stats[a] ?? 0))
80
+ .slice(0, 3);
81
+ const statStr = top.map(s => `${s.slice(0, 3)}:${stats[s]}`).join(' ');
82
+ lines.push(` ${c.color}│${R} ${GRAY}${statStr}${R}${' '.repeat(Math.max(0, W - visibleLength(statStr) - 1))}${c.color}│${R}`);
83
+ }
84
84
 
85
- // Name + stars row (centered)
86
- lines.push(b.row(centerPad(nameText, INNER)));
85
+ if (showSalt && result.salt) {
86
+ lines.push(` ${c.color}│${R} ${DIM}${ITALIC}${result.salt}${R}${' '.repeat(Math.max(0, W - result.salt.length - 1))}${c.color}│${R}`);
87
+ }
88
+ lines.push(` ${c.color}╰${'─'.repeat(W)}╯${R}`);
89
+ lines.push('');
90
+ return lines.join('\n');
91
+ }
87
92
 
88
- // Separator
89
- lines.push(b.mid);
93
+ // ─── RARE: double frame, full sprite, stat bars ─────────
90
94
 
91
- // Sprite (centered)
92
- const spriteLines = sprite.split('\n');
93
- for (const sl of spriteLines) {
94
- lines.push(b.row(centerPad(`${style.color}${sl}${RESET}`, INNER)));
95
- }
95
+ function renderRare(result, { index, frame, showSalt }) {
96
+ const { bones } = result;
97
+ const { species, eye, hat, shiny, stats, rarity } = bones;
98
+ const c = RARITY.rare;
99
+ const W = 36;
100
+ const inner = W - 2;
101
+ const idx = index !== null ? `#${index + 1} ` : '';
102
+ const stars = formatStars(RARITY_STARS[rarity]);
103
+ const floor = STAT_FLOORS[rarity] || 25;
96
104
 
97
- // Separator
98
- lines.push(b.mid);
105
+ const v = (content) => {
106
+ const padded = padAnsiEnd(content, inner);
107
+ return ` ${c.color}║${R} ${padded}${c.color}║${R}`;
108
+ };
99
109
 
100
- // Traits row — compact
101
- const eyeStr = formatEye(eye);
102
- const hatStr = toTerminalSafeText(hat === 'none' ? '—' : hat);
103
- lines.push(b.row(`${DIM}Eye${RESET} ${eyeStr} ${DIM}Hat${RESET} ${hatStr} ${DIM}Shiny${RESET} ${shiny ? `${style.accent}YES${RESET}` : `${GRAY}no${RESET}`}`));
110
+ const lines = [];
111
+ lines.push('');
112
+ lines.push(` ${c.color}╔${''.repeat(W)}╗${R}`);
113
+ lines.push(v(`${c.accent}${BOLD}${rarity.toUpperCase()}${R} ${c.color}${stars}${R}`));
114
+ lines.push(v(`${c.accent}${BOLD}${idx}${species.toUpperCase()}${R}${shiny ? ` ${formatShinyTag('✨')}` : ''}`));
115
+ lines.push(` ${c.color}╠${'═'.repeat(W)}╣${R}`);
104
116
 
105
- // Separator
106
- lines.push(b.mid);
117
+ // Full sprite
118
+ const sprite = toTerminalSafeText(renderSprite(species, formatEye(eye), hat, frame));
119
+ for (const sl of sprite.split('\n')) {
120
+ lines.push(v(centerText(`${c.color}${sl}${R}`, inner)));
121
+ }
122
+
123
+ lines.push(` ${c.color}╠${'═'.repeat(W)}╣${R}`);
124
+ lines.push(v(`${DIM}Eye${R} ${formatEye(eye)} ${DIM}Hat${R} ${toTerminalSafeText(hat === 'none' ? '—' : hat)}`));
107
125
 
108
- // Stats — compact bars with value
109
- if (stats && Object.keys(stats).length > 0) {
126
+ // Stat bars
127
+ if (stats) {
128
+ lines.push(v(''));
110
129
  for (const name of STATS) {
111
130
  if (stats[name] === undefined) continue;
112
131
  const val = stats[name];
113
132
  const isHigh = val >= floor + 40;
114
133
  const isLow = val <= floor;
134
+ const bar = statBar(val, c.color);
135
+ const marker = isHigh ? `${c.accent}▲${R}` : isLow ? `\x1b[31m▼${R}` : ' ';
136
+ lines.push(v(`${GRAY}${name.slice(0, 5).padEnd(5)}${R} ${bar} ${String(val).padStart(3)} ${marker}`));
137
+ }
138
+ }
139
+
140
+ if (showSalt && result.salt) {
141
+ lines.push(` ${c.color}╠${'═'.repeat(W)}╣${R}`);
142
+ lines.push(v(`${DIM}${ITALIC}${result.salt}${R}`));
143
+ }
144
+ lines.push(` ${c.color}╚${'═'.repeat(W)}╝${R}`);
145
+ lines.push('');
146
+ return lines.join('\n');
147
+ }
148
+
149
+ // ─── EPIC: bg tint, wide padding, decorative ────────────
150
+
151
+ function renderEpic(result, { index, frame, showSalt }) {
152
+ const { bones } = result;
153
+ const { species, eye, hat, shiny, stats, rarity } = bones;
154
+ const c = RARITY.epic;
155
+ const W = 38;
156
+ const inner = W - 2;
157
+ const floor = STAT_FLOORS[rarity] || 35;
158
+ const idx = index !== null ? `#${index + 1} ` : '';
159
+ const stars = formatStars(RARITY_STARS[rarity]);
160
+
161
+ const v = (content) => {
162
+ const padded = padAnsiEnd(content, inner);
163
+ return ` ${c.color}║${R}${c.bg} ${padded}${R} ${c.color}║${R}`;
164
+ };
165
+ const blank = () => v('');
115
166
 
116
- const label = name.slice(0, 5).padEnd(5);
117
- const bar = statBar(val, style.color);
118
- const valStr = String(val).padStart(3);
119
- const marker = isHigh ? `${style.accent}▲${RESET}` : isLow ? `\x1b[31m▼${RESET}` : ' ';
167
+ const decorChar = isAsciiOnlyTerminal() ? '*' : '✦';
168
+ const decor = ` ${c.color}╠${'─'.repeat(Math.floor(W / 2 - 2))}${decorChar}${'─'.repeat(Math.ceil(W / 2 - 1))}╣${R}`;
120
169
 
121
- lines.push(b.row(`${GRAY}${label}${RESET} ${bar} ${valStr} ${marker}`));
170
+ const lines = [];
171
+ lines.push('');
172
+ lines.push(` ${c.color}╔${'═'.repeat(W)}╗${R}`);
173
+ lines.push(blank());
174
+ lines.push(v(centerText(`${c.accent}${BOLD}${formatStars(RARITY_STARS[rarity])} ${rarity.toUpperCase()}${R}`, inner)));
175
+ lines.push(v(centerText(`${c.accent}${BOLD}${idx}${species.toUpperCase()}${R}${shiny ? ` ${formatShinyTag('✨ SHINY')}` : ''}`, inner)));
176
+ lines.push(blank());
177
+ lines.push(decor);
178
+ lines.push(blank());
179
+
180
+ // Full sprite (colored)
181
+ const sprite = toTerminalSafeText(renderSprite(species, formatEye(eye), hat, frame));
182
+ for (const sl of sprite.split('\n')) {
183
+ lines.push(v(centerText(`${c.accent}${sl}${R}`, inner)));
184
+ }
185
+
186
+ lines.push(blank());
187
+ lines.push(decor);
188
+ lines.push(v(`${DIM}Eye${R} ${formatEye(eye)} ${DIM}Hat${R} ${toTerminalSafeText(hat === 'none' ? '—' : hat)} ${DIM}Shiny${R} ${shiny ? `${c.accent}YES${R}` : `${GRAY}no${R}`}`));
189
+ lines.push(blank());
190
+
191
+ // Stat bars with wide format
192
+ if (stats) {
193
+ for (const name of STATS) {
194
+ if (stats[name] === undefined) continue;
195
+ const val = stats[name];
196
+ const isHigh = val >= floor + 40;
197
+ const isLow = val <= floor;
198
+ const bar = statBar(val, c.color);
199
+ const marker = isHigh ? `${c.accent}▲${R}` : isLow ? `\x1b[31m▼${R}` : ' ';
200
+ lines.push(v(` ${GRAY}${name.padEnd(9)}${R} ${bar} ${String(val).padStart(3)} ${marker}`));
122
201
  }
123
202
  }
124
203
 
125
- // Salt line
204
+ lines.push(blank());
126
205
  if (showSalt && result.salt) {
127
- lines.push(b.mid);
128
- lines.push(b.row(`${DIM}${ITALIC}${result.salt}${RESET}`));
206
+ lines.push(v(`${DIM}${ITALIC}${result.salt}${R}`));
129
207
  }
208
+ lines.push(` ${c.color}╚${'═'.repeat(W)}╝${R}`);
209
+ lines.push('');
210
+ return lines.join('\n');
211
+ }
212
+
213
+ // ─── LEGENDARY: sparkle frame, maximum presence ─────────
130
214
 
131
- lines.push(b.bottom);
215
+ function renderLegendary(result, { index, frame, showSalt }) {
216
+ const { bones } = result;
217
+ const { species, eye, hat, shiny, stats, rarity } = bones;
218
+ const c = RARITY.legendary;
219
+ const W = 40;
220
+ const inner = W - 2;
221
+ const floor = STAT_FLOORS[rarity] || 50;
222
+ const idx = index !== null ? `#${index + 1} ` : '';
223
+
224
+ const v = (content) => {
225
+ const padded = padAnsiEnd(content, inner);
226
+ return ` ${c.color}║${R}${c.bg} ${padded}${R} ${c.color}║${R}`;
227
+ };
228
+ const blank = () => v('');
229
+
230
+ const sp = isAsciiOnlyTerminal() ? '*' : '✦';
231
+ const sparkleTop = ` ${c.color}${sp}${'═'.repeat(W)}${sp}${R}`;
232
+ const sparkleBot = ` ${c.color}${sp}${'═'.repeat(W)}${sp}${R}`;
233
+ const decor = ` ${c.color}║${'─'.repeat(Math.floor(W / 2 - 3))} ${sp} ${sp} ${sp} ${'─'.repeat(Math.ceil(W / 2 - 4))}║${R}`;
234
+
235
+ const lines = [];
132
236
  lines.push('');
237
+ lines.push(sparkleTop);
238
+ lines.push(blank());
239
+ lines.push(v(centerText(`${c.accent}${BOLD}${formatStars('★ ★ ★ ★ ★')} L E G E N D A R Y${R}`, inner)));
240
+ lines.push(blank());
241
+ lines.push(v(centerText(`${c.accent}${BOLD}${sp} ${idx}${species.toUpperCase()} ${sp}${R}`, inner)));
242
+ lines.push(blank());
243
+ lines.push(decor);
244
+ lines.push(blank());
133
245
 
246
+ // Full sprite (golden)
247
+ const sprite = toTerminalSafeText(renderSprite(species, formatEye(eye), hat, frame));
248
+ for (const sl of sprite.split('\n')) {
249
+ lines.push(v(centerText(`${c.accent}${sl}${R}`, inner)));
250
+ }
251
+
252
+ lines.push(blank());
253
+ lines.push(decor);
254
+ lines.push(blank());
255
+ lines.push(v(` ${DIM}Eye${R} ${formatEye(eye)} ${DIM}Hat${R} ${toTerminalSafeText(hat === 'none' ? '—' : hat)} ${shiny ? `${c.accent}${BOLD}✨ SHINY!${R}` : ''}`));
256
+ lines.push(blank());
257
+
258
+ // Full stat bars
259
+ if (stats) {
260
+ for (const name of STATS) {
261
+ if (stats[name] === undefined) continue;
262
+ const val = stats[name];
263
+ const isHigh = val >= floor + 40;
264
+ const isLow = val <= floor;
265
+ const bar = statBar(val, c.color);
266
+ const marker = isHigh ? `${c.accent}▲${R}` : isLow ? `\x1b[31m▼${R}` : ' ';
267
+ lines.push(v(` ${c.accent}${name.padEnd(9)}${R} ${bar} ${String(val).padStart(3)} ${marker}`));
268
+ }
269
+ }
270
+
271
+ lines.push(blank());
272
+ if (showSalt && result.salt) {
273
+ lines.push(v(`${DIM}${ITALIC}${result.salt}${R}`));
274
+ lines.push(blank());
275
+ }
276
+ lines.push(sparkleBot);
277
+ lines.push('');
134
278
  return lines.join('\n');
135
279
  }
136
280
 
281
+ // ─── Public API ─────────────────────────────────────────
282
+
283
+ export function renderCard(result, { showSalt = false, index = null, frame = 0 } = {}) {
284
+ const { rarity } = result.bones;
285
+ const opts = { index, frame, showSalt };
286
+
287
+ switch (rarity) {
288
+ case 'common': return renderCommon(result, opts);
289
+ case 'uncommon': return renderUncommon(result, opts);
290
+ case 'rare': return renderRare(result, opts);
291
+ case 'epic': return renderEpic(result, opts);
292
+ case 'legendary': return renderLegendary(result, opts);
293
+ default: return renderCommon(result, opts);
294
+ }
295
+ }
296
+
137
297
  export function renderMiniCard(result, index) {
138
298
  const { bones } = result;
139
299
  const { rarity, species, eye, hat, shiny } = bones;
140
- const style = RARITY_STYLE[rarity];
300
+ const c = RARITY[rarity] || RARITY.common;
141
301
  const stars = formatStars(RARITY_STARS[rarity]);
142
302
  const shinyTag = shiny
143
303
  ? (isAsciiOnlyTerminal() ? ' [S]' : ` ${formatShinyTag('✨')}`)
144
304
  : '';
305
+ const hatTag = hat !== 'none' ? ` ${DIM}+${toTerminalSafeText(hat)}${R}` : '';
145
306
 
146
307
  const idx = String(index + 1).padStart(2, ' ');
147
- const badge = style.badge.slice(0, 3);
148
- const hatTag = hat !== 'none' ? ` ${DIM}+${toTerminalSafeText(hat)}${RESET}` : '';
149
-
150
- return `${style.color}${idx}. ${formatEye(eye)} ${BOLD}${species.padEnd(10)}${RESET}${style.color} ${stars.padEnd(5)} ${badge}${shinyTag}${hatTag}${RESET}`;
308
+ return `${c.color}${idx}. ${formatEye(eye)} ${BOLD}${species.padEnd(10)}${R}${c.color} ${stars.padEnd(5)} ${rarity.slice(0, 3).toUpperCase()}${shinyTag}${hatTag}${R}`;
151
309
  }