claude-buddy-reroll 1.9.1 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/display.mjs +248 -90
package/package.json
CHANGED
package/src/display.mjs
CHANGED
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@@ -1,151 +1,309 @@
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// Display utilities for buddy cards —
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// Display utilities for buddy cards — v3: rarity = structure
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// Each rarity tier has a fundamentally different card layout.
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import { RARITY_STARS, STAT_FLOORS, STATS } from './engine.mjs';
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import { renderSprite } from './sprites.mjs';
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import { formatEye, formatShinyTag, formatStars, isAsciiOnlyTerminal, toTerminalSafeText } from './terminal.mjs';
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import { padAnsiEnd, visibleLength } from './ansi.mjs';
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const
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const DIM = '\x1b[2m';
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const R = '\x1b[0m';
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const BOLD = '\x1b[1m';
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const
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const DIM = '\x1b[2m';
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const ITALIC = '\x1b[3m';
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const
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const RARITY_STYLE = {
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common: { color: '\x1b[37m', label: '\x1b[37m', bg: '', badge: 'COMMON', accent: '\x1b[90m', tl: '┌', tr: '┐', bl: '└', br: '┘', h: '─', v: '│' },
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uncommon: { color: '\x1b[32m', label: '\x1b[32m', bg: '', badge: 'UNCOMMON', accent: '\x1b[32m', tl: '╭', tr: '╮', bl: '╰', br: '╯', h: '─', v: '│' },
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rare: { color: '\x1b[36m', label: '\x1b[36m', bg: '', badge: 'RARE', accent: '\x1b[36m', tl: '╔', tr: '╗', bl: '╚', br: '╝', h: '═', v: '║' },
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epic: { color: '\x1b[35m', label: '\x1b[35m', bg: '\x1b[48;5;53m', badge: 'EPIC', accent: '\x1b[35;1m', tl: '╔', tr: '╗', bl: '╚', br: '╝', h: '═', v: '║' },
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legendary: { color: '\x1b[33;1m', label: '\x1b[33;1m', bg: '\x1b[48;5;58m', badge: 'LEGENDARY', accent: '\x1b[33;1m', tl: '╔', tr: '╗', bl: '╚', br: '╝', h: '═', v: '║' },
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};
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const GRAY = '\x1b[90m';
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const
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common: {
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uncommon: {
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rare: {
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epic: {
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legendary: {
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const RARITY = {
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common: { color: '\x1b[90m', accent: '\x1b[37m', bg: '' },
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uncommon: { color: '\x1b[32m', accent: '\x1b[32;1m', bg: '' },
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rare: { color: '\x1b[34m', accent: '\x1b[34;1m', bg: '' },
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epic: { color: '\x1b[35m', accent: '\x1b[35;1m', bg: '\x1b[48;5;53m' },
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legendary: { color: '\x1b[33;1m', accent: '\x1b[33;1m', bg: '\x1b[48;5;58m' },
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};
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const
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const s = ascii ? { ...style, ...ASCII_STYLE[Object.keys(RARITY_STYLE).find(k => RARITY_STYLE[k] === style)] } : style;
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return {
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top: `${style.color}${s.tl}${s.h.repeat(CARD_WIDTH - 2)}${s.tr}${RESET}`,
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bottom: `${style.color}${s.bl}${s.h.repeat(CARD_WIDTH - 2)}${s.br}${RESET}`,
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mid: `${style.color}${s.v}${s.h.repeat(CARD_WIDTH - 2)}${s.v}${RESET}`,
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row: (content) => {
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const padded = padAnsiEnd(content, CARD_WIDTH - 4);
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return `${style.color}${s.v}${RESET} ${padded} ${style.color}${s.v}${RESET}`;
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},
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empty: () => `${style.color}${s.v}${RESET}${' '.repeat(CARD_WIDTH - 2)}${style.color}${s.v}${RESET}`,
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};
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function statBar(value, color) {
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const w = 12;
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const filled = Math.round((value / 100) * w);
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return `${color}${'█'.repeat(filled)}${GRAY}${'░'.repeat(w - filled)}${R}`;
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}
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function
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function centerText(text, width) {
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const vis = visibleLength(text);
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if (vis >= width) return text;
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const left = Math.floor((width - vis) / 2);
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return ' '.repeat(left) + text + ' '.repeat(right);
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return ' '.repeat(left) + text;
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}
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const
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// ─── COMMON: compact, no frame, disposable feel ─────────
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function renderCommon(result, { index, frame }) {
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const { bones } = result;
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const { species, eye } = bones;
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const c = RARITY.common;
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const idx = index !== null ? `${GRAY}#${index + 1}${R} ` : '';
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// Extract just the "face" — second or third line of sprite
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const spriteLines = renderSprite(species, formatEye(eye), 'none', frame).split('\n');
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const faceLine = spriteLines.find(l => l.includes(formatEye(eye))) || spriteLines[1] || '';
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return [
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'',
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` ${idx}${c.color}★ ${species}${R} ${GRAY}${formatEye(eye)}${R}`,
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` ${c.color}${toTerminalSafeText(faceLine.trim())}${R}`,
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'',
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].join('\n');
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}
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// ─── UNCOMMON: light frame, adds stats ──────────────────
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function renderUncommon(result, { index, frame, showSalt }) {
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const { bones } = result;
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const {
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const
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const
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const
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const stars = formatStars(RARITY_STARS
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const shinyTag = shiny ? formatShinyTag(' ✨') : '';
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const sprite = toTerminalSafeText(renderSprite(species, formatEye(eye), hat, frame));
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const floor = STAT_FLOORS[rarity] || 5;
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const { species, eye, hat, stats } = bones;
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const c = RARITY.uncommon;
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const W = 32;
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const idx = index !== null ? `#${index + 1} ` : '';
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const stars = formatStars(RARITY_STARS.uncommon);
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const
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const
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const nameText = `${style.label}${BOLD}${header}${species.toUpperCase()}${RESET} ${style.color}${stars}${shinyTag}${RESET}`;
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const spriteLines = renderSprite(species, formatEye(eye), hat, frame).split('\n');
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const faceLine = spriteLines.find(l => l.includes(formatEye(eye))) || spriteLines[1] || '';
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const lines = [];
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lines.push('');
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lines.push(
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lines.push(` ${c.color}╭${'─'.repeat(W)}╮${R}`);
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lines.push(` ${c.color}│${R} ${c.accent}${BOLD}${idx}${species.toUpperCase()}${R} ${c.color}${stars}${R}${' '.repeat(Math.max(0, W - visibleLength(`${idx}${species.toUpperCase()} ${stars}`) - 1))}${c.color}│${R}`);
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lines.push(` ${c.color}│${R} ${toTerminalSafeText(padAnsiEnd(faceLine.trim(), W - 1))}${c.color}│${R}`);
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lines.push(` ${c.color}│${R} ${DIM}Eye${R} ${formatEye(eye)} ${DIM}Hat${R} ${toTerminalSafeText(hat === 'none' ? '—' : hat)}${' '.repeat(Math.max(0, W - 20))}${c.color}│${R}`);
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//
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// Compact stats
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if (stats) {
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const top = STATS.filter(s => stats[s] !== undefined)
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.sort((a, b) => (stats[b] ?? 0) - (stats[a] ?? 0))
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.slice(0, 3);
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const statStr = top.map(s => `${s.slice(0, 3)}:${stats[s]}`).join(' ');
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lines.push(` ${c.color}│${R} ${GRAY}${statStr}${R}${' '.repeat(Math.max(0, W - visibleLength(statStr) - 1))}${c.color}│${R}`);
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}
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if (showSalt && result.salt) {
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lines.push(` ${c.color}│${R} ${DIM}${ITALIC}${result.salt}${R}${' '.repeat(Math.max(0, W - result.salt.length - 1))}${c.color}│${R}`);
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}
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lines.push(` ${c.color}╰${'─'.repeat(W)}╯${R}`);
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lines.push('');
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return lines.join('\n');
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}
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lines.push(b.mid);
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// ─── RARE: double frame, full sprite, stat bars ─────────
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const
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function renderRare(result, { index, frame, showSalt }) {
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const { bones } = result;
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const { species, eye, hat, shiny, stats, rarity } = bones;
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const c = RARITY.rare;
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const W = 36;
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const inner = W - 2;
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const idx = index !== null ? `#${index + 1} ` : '';
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const stars = formatStars(RARITY_STARS[rarity]);
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const floor = STAT_FLOORS[rarity] || 25;
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const v = (content) => {
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const padded = padAnsiEnd(content, inner);
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return ` ${c.color}║${R} ${padded}${c.color}║${R}`;
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};
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lines.push(
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const lines = [];
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lines.push('');
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lines.push(` ${c.color}╔${'═'.repeat(W)}╗${R}`);
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lines.push(v(`${c.accent}${BOLD}${rarity.toUpperCase()}${R} ${c.color}${stars}${R}`));
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lines.push(v(`${c.accent}${BOLD}${idx}${species.toUpperCase()}${R}${shiny ? ` ${formatShinyTag('✨')}` : ''}`));
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lines.push(` ${c.color}╠${'═'.repeat(W)}╣${R}`);
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//
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// Full sprite
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const sprite = toTerminalSafeText(renderSprite(species, formatEye(eye), hat, frame));
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for (const sl of sprite.split('\n')) {
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lines.push(v(centerText(`${c.color}${sl}${R}`, inner)));
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}
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lines.push(` ${c.color}╠${'═'.repeat(W)}╣${R}`);
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lines.push(v(`${DIM}Eye${R} ${formatEye(eye)} ${DIM}Hat${R} ${toTerminalSafeText(hat === 'none' ? '—' : hat)}`));
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//
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if (stats
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// Stat bars
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if (stats) {
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lines.push(v(''));
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for (const name of STATS) {
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if (stats[name] === undefined) continue;
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const val = stats[name];
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const isHigh = val >= floor + 40;
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const isLow = val <= floor;
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const bar = statBar(val, c.color);
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const marker = isHigh ? `${c.accent}▲${R}` : isLow ? `\x1b[31m▼${R}` : ' ';
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lines.push(v(`${GRAY}${name.slice(0, 5).padEnd(5)}${R} ${bar} ${String(val).padStart(3)} ${marker}`));
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}
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}
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if (showSalt && result.salt) {
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lines.push(` ${c.color}╠${'═'.repeat(W)}╣${R}`);
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lines.push(v(`${DIM}${ITALIC}${result.salt}${R}`));
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}
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lines.push(` ${c.color}╚${'═'.repeat(W)}╝${R}`);
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lines.push('');
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return lines.join('\n');
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}
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// ─── EPIC: bg tint, wide padding, decorative ────────────
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function renderEpic(result, { index, frame, showSalt }) {
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const { bones } = result;
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const { species, eye, hat, shiny, stats, rarity } = bones;
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const c = RARITY.epic;
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const W = 38;
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const inner = W - 2;
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const floor = STAT_FLOORS[rarity] || 35;
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const idx = index !== null ? `#${index + 1} ` : '';
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const stars = formatStars(RARITY_STARS[rarity]);
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const v = (content) => {
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const padded = padAnsiEnd(content, inner);
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return ` ${c.color}║${R}${c.bg} ${padded}${R} ${c.color}║${R}`;
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};
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const blank = () => v('');
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const valStr = String(val).padStart(3);
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const marker = isHigh ? `${style.accent}▲${RESET}` : isLow ? `\x1b[31m▼${RESET}` : ' ';
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const decorChar = isAsciiOnlyTerminal() ? '*' : '✦';
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const decor = ` ${c.color}╠${'─'.repeat(Math.floor(W / 2 - 2))}${decorChar}${'─'.repeat(Math.ceil(W / 2 - 1))}╣${R}`;
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const lines = [];
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lines.push('');
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lines.push(` ${c.color}╔${'═'.repeat(W)}╗${R}`);
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lines.push(blank());
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lines.push(v(centerText(`${c.accent}${BOLD}${formatStars(RARITY_STARS[rarity])} ${rarity.toUpperCase()}${R}`, inner)));
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lines.push(v(centerText(`${c.accent}${BOLD}${idx}${species.toUpperCase()}${R}${shiny ? ` ${formatShinyTag('✨ SHINY')}` : ''}`, inner)));
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lines.push(blank());
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lines.push(decor);
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lines.push(blank());
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// Full sprite (colored)
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const sprite = toTerminalSafeText(renderSprite(species, formatEye(eye), hat, frame));
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for (const sl of sprite.split('\n')) {
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lines.push(v(centerText(`${c.accent}${sl}${R}`, inner)));
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}
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lines.push(blank());
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lines.push(decor);
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+
lines.push(v(`${DIM}Eye${R} ${formatEye(eye)} ${DIM}Hat${R} ${toTerminalSafeText(hat === 'none' ? '—' : hat)} ${DIM}Shiny${R} ${shiny ? `${c.accent}YES${R}` : `${GRAY}no${R}`}`));
|
|
189
|
+
lines.push(blank());
|
|
190
|
+
|
|
191
|
+
// Stat bars with wide format
|
|
192
|
+
if (stats) {
|
|
193
|
+
for (const name of STATS) {
|
|
194
|
+
if (stats[name] === undefined) continue;
|
|
195
|
+
const val = stats[name];
|
|
196
|
+
const isHigh = val >= floor + 40;
|
|
197
|
+
const isLow = val <= floor;
|
|
198
|
+
const bar = statBar(val, c.color);
|
|
199
|
+
const marker = isHigh ? `${c.accent}▲${R}` : isLow ? `\x1b[31m▼${R}` : ' ';
|
|
200
|
+
lines.push(v(` ${GRAY}${name.padEnd(9)}${R} ${bar} ${String(val).padStart(3)} ${marker}`));
|
|
122
201
|
}
|
|
123
202
|
}
|
|
124
203
|
|
|
125
|
-
|
|
204
|
+
lines.push(blank());
|
|
126
205
|
if (showSalt && result.salt) {
|
|
127
|
-
lines.push(
|
|
128
|
-
lines.push(b.row(`${DIM}${ITALIC}${result.salt}${RESET}`));
|
|
206
|
+
lines.push(v(`${DIM}${ITALIC}${result.salt}${R}`));
|
|
129
207
|
}
|
|
208
|
+
lines.push(` ${c.color}╚${'═'.repeat(W)}╝${R}`);
|
|
209
|
+
lines.push('');
|
|
210
|
+
return lines.join('\n');
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
// ─── LEGENDARY: sparkle frame, maximum presence ─────────
|
|
130
214
|
|
|
131
|
-
|
|
215
|
+
function renderLegendary(result, { index, frame, showSalt }) {
|
|
216
|
+
const { bones } = result;
|
|
217
|
+
const { species, eye, hat, shiny, stats, rarity } = bones;
|
|
218
|
+
const c = RARITY.legendary;
|
|
219
|
+
const W = 40;
|
|
220
|
+
const inner = W - 2;
|
|
221
|
+
const floor = STAT_FLOORS[rarity] || 50;
|
|
222
|
+
const idx = index !== null ? `#${index + 1} ` : '';
|
|
223
|
+
|
|
224
|
+
const v = (content) => {
|
|
225
|
+
const padded = padAnsiEnd(content, inner);
|
|
226
|
+
return ` ${c.color}║${R}${c.bg} ${padded}${R} ${c.color}║${R}`;
|
|
227
|
+
};
|
|
228
|
+
const blank = () => v('');
|
|
229
|
+
|
|
230
|
+
const sp = isAsciiOnlyTerminal() ? '*' : '✦';
|
|
231
|
+
const sparkleTop = ` ${c.color}${sp}${'═'.repeat(W)}${sp}${R}`;
|
|
232
|
+
const sparkleBot = ` ${c.color}${sp}${'═'.repeat(W)}${sp}${R}`;
|
|
233
|
+
const decor = ` ${c.color}║${'─'.repeat(Math.floor(W / 2 - 3))} ${sp} ${sp} ${sp} ${'─'.repeat(Math.ceil(W / 2 - 4))}║${R}`;
|
|
234
|
+
|
|
235
|
+
const lines = [];
|
|
132
236
|
lines.push('');
|
|
237
|
+
lines.push(sparkleTop);
|
|
238
|
+
lines.push(blank());
|
|
239
|
+
lines.push(v(centerText(`${c.accent}${BOLD}${formatStars('★ ★ ★ ★ ★')} L E G E N D A R Y${R}`, inner)));
|
|
240
|
+
lines.push(blank());
|
|
241
|
+
lines.push(v(centerText(`${c.accent}${BOLD}${sp} ${idx}${species.toUpperCase()} ${sp}${R}`, inner)));
|
|
242
|
+
lines.push(blank());
|
|
243
|
+
lines.push(decor);
|
|
244
|
+
lines.push(blank());
|
|
133
245
|
|
|
246
|
+
// Full sprite (golden)
|
|
247
|
+
const sprite = toTerminalSafeText(renderSprite(species, formatEye(eye), hat, frame));
|
|
248
|
+
for (const sl of sprite.split('\n')) {
|
|
249
|
+
lines.push(v(centerText(`${c.accent}${sl}${R}`, inner)));
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
lines.push(blank());
|
|
253
|
+
lines.push(decor);
|
|
254
|
+
lines.push(blank());
|
|
255
|
+
lines.push(v(` ${DIM}Eye${R} ${formatEye(eye)} ${DIM}Hat${R} ${toTerminalSafeText(hat === 'none' ? '—' : hat)} ${shiny ? `${c.accent}${BOLD}✨ SHINY!${R}` : ''}`));
|
|
256
|
+
lines.push(blank());
|
|
257
|
+
|
|
258
|
+
// Full stat bars
|
|
259
|
+
if (stats) {
|
|
260
|
+
for (const name of STATS) {
|
|
261
|
+
if (stats[name] === undefined) continue;
|
|
262
|
+
const val = stats[name];
|
|
263
|
+
const isHigh = val >= floor + 40;
|
|
264
|
+
const isLow = val <= floor;
|
|
265
|
+
const bar = statBar(val, c.color);
|
|
266
|
+
const marker = isHigh ? `${c.accent}▲${R}` : isLow ? `\x1b[31m▼${R}` : ' ';
|
|
267
|
+
lines.push(v(` ${c.accent}${name.padEnd(9)}${R} ${bar} ${String(val).padStart(3)} ${marker}`));
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
lines.push(blank());
|
|
272
|
+
if (showSalt && result.salt) {
|
|
273
|
+
lines.push(v(`${DIM}${ITALIC}${result.salt}${R}`));
|
|
274
|
+
lines.push(blank());
|
|
275
|
+
}
|
|
276
|
+
lines.push(sparkleBot);
|
|
277
|
+
lines.push('');
|
|
134
278
|
return lines.join('\n');
|
|
135
279
|
}
|
|
136
280
|
|
|
281
|
+
// ─── Public API ─────────────────────────────────────────
|
|
282
|
+
|
|
283
|
+
export function renderCard(result, { showSalt = false, index = null, frame = 0 } = {}) {
|
|
284
|
+
const { rarity } = result.bones;
|
|
285
|
+
const opts = { index, frame, showSalt };
|
|
286
|
+
|
|
287
|
+
switch (rarity) {
|
|
288
|
+
case 'common': return renderCommon(result, opts);
|
|
289
|
+
case 'uncommon': return renderUncommon(result, opts);
|
|
290
|
+
case 'rare': return renderRare(result, opts);
|
|
291
|
+
case 'epic': return renderEpic(result, opts);
|
|
292
|
+
case 'legendary': return renderLegendary(result, opts);
|
|
293
|
+
default: return renderCommon(result, opts);
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
|
|
137
297
|
export function renderMiniCard(result, index) {
|
|
138
298
|
const { bones } = result;
|
|
139
299
|
const { rarity, species, eye, hat, shiny } = bones;
|
|
140
|
-
const
|
|
300
|
+
const c = RARITY[rarity] || RARITY.common;
|
|
141
301
|
const stars = formatStars(RARITY_STARS[rarity]);
|
|
142
302
|
const shinyTag = shiny
|
|
143
303
|
? (isAsciiOnlyTerminal() ? ' [S]' : ` ${formatShinyTag('✨')}`)
|
|
144
304
|
: '';
|
|
305
|
+
const hatTag = hat !== 'none' ? ` ${DIM}+${toTerminalSafeText(hat)}${R}` : '';
|
|
145
306
|
|
|
146
307
|
const idx = String(index + 1).padStart(2, ' ');
|
|
147
|
-
|
|
148
|
-
const hatTag = hat !== 'none' ? ` ${DIM}+${toTerminalSafeText(hat)}${RESET}` : '';
|
|
149
|
-
|
|
150
|
-
return `${style.color}${idx}. ${formatEye(eye)} ${BOLD}${species.padEnd(10)}${RESET}${style.color} ${stars.padEnd(5)} ${badge}${shinyTag}${hatTag}${RESET}`;
|
|
308
|
+
return `${c.color}${idx}. ${formatEye(eye)} ${BOLD}${species.padEnd(10)}${R}${c.color} ${stars.padEnd(5)} ${rarity.slice(0, 3).toUpperCase()}${shinyTag}${hatTag}${R}`;
|
|
151
309
|
}
|