clashofclans.js 2.8.1 → 2.8.4
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- package/CHANGELOG.md +11 -0
- package/dist/client/Client.js +3 -1
- package/dist/struct/Player.js +5 -5
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -2,6 +2,17 @@
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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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## 2.8.3 (2022-09-13)
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### Bug Fixes
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- Conflict with the same name of builder base and home base troops. ([#123](https://github.com/clashperk/clashofclans.js/pull/123))
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- Fix the issue with the `Client#getLeagueWar()` method.
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### Features
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- Clan Capital related properties and typings.
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## 2.8.0 (2022-07-22)
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### Features
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package/dist/client/Client.js
CHANGED
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@@ -131,7 +131,9 @@ class Client extends events_1.EventEmitter {
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if (args.round && args.round in Constants_1.CWL_ROUNDS) {
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return wars.find((war) => war.clan.tag === args.clanTag && war.state === state) ?? null;
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}
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return wars.find((war) => war.clan.tag === args.clanTag) ??
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return (wars.find((war) => war.clan.tag === args.clanTag && war.state === state) ??
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wars.find((war) => war.clan.tag === args.clanTag) ??
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null);
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}
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/** Returns active wars (last 2) of the CWL group. */
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async getLeagueWars(clanTag, options) {
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package/dist/struct/Player.js
CHANGED
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@@ -70,31 +70,31 @@ class Player {
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/** An array of the player's home base troops. */
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get homeTroops() {
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return this.troops
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.filter((entry) => Constants_1.HOME_TROOPS.includes(entry.name))
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.filter((entry) => entry.village === 'home' && Constants_1.HOME_TROOPS.includes(entry.name))
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.sort((a, b) => Constants_1.HOME_TROOPS.indexOf(a.name) - Constants_1.HOME_TROOPS.indexOf(b.name));
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}
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/** An array of the player's builder base troops. */
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get builderTroops() {
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return this.troops
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.filter((entry) => Constants_1.BUILDER_TROOPS.includes(entry.name))
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.filter((entry) => entry.village === 'builderBase' && Constants_1.BUILDER_TROOPS.includes(entry.name))
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.sort((a, b) => Constants_1.BUILDER_TROOPS.indexOf(a.name) - Constants_1.BUILDER_TROOPS.indexOf(b.name));
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}
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/** An array of the player's super troops. */
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get superTroops() {
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return this.troops
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.filter((entry) => Constants_1.SUPER_TROOPS.includes(entry.name))
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.filter((entry) => entry.village === 'home' && Constants_1.SUPER_TROOPS.includes(entry.name))
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.sort((a, b) => Constants_1.SUPER_TROOPS.indexOf(a.name) - Constants_1.SUPER_TROOPS.indexOf(b.name));
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}
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/** An array of the player's hero pets. */
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get heroPets() {
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return this.troops
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.filter((entry) => Constants_1.HERO_PETS.includes(entry.name))
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.filter((entry) => entry.village === 'home' && Constants_1.HERO_PETS.includes(entry.name))
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.sort((a, b) => Constants_1.HERO_PETS.indexOf(a.name) - Constants_1.HERO_PETS.indexOf(b.name));
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}
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/** An array of the player's siege machines. */
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get siegeMachines() {
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return this.troops
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.filter((entry) => Constants_1.SIEGE_MACHINES.includes(entry.name))
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.filter((entry) => entry.village === 'home' && Constants_1.SIEGE_MACHINES.includes(entry.name))
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.sort((a, b) => Constants_1.SIEGE_MACHINES.indexOf(a.name) - Constants_1.SIEGE_MACHINES.indexOf(b.name));
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}
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/** Get player's formatted link to open player in-game. */
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