clashofclans.js 2.0.0-dev.dedb83d → 2.0.1-dev.ba82327

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package/CHANGELOG.md CHANGED
@@ -2,15 +2,23 @@
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  All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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- ## 2.0.0
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+ ## 2.0.1 (2021-11-27)
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+
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+ ### Bug Fixes
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+
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+ - IP retrieval method and Event Loop ([#70](https://github.com/clashperk/clashofclans.js/issues/70)) ([82b84ba](https://github.com/clashperk/clashofclans.js/commit/82b84ba5d96505c43b75e53aa07f547ef0b77778))
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+
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+ ## 2.0.0 (2021-11-26)
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  This new version is a complete TypeScript rewrite to convert everything from plain (literal JSON) objects to class (constructor) objects and support a lot more features.
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  ### Features
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16
 
11
- - EventManager and Custom Events ([#37](https://github.com/clashperk/clashofclans.js/issues/37)) ([5027ae6](https://github.com/clashperk/clashofclans.js/commit/5027ae663a8e07175e17384c7e5706f4a1a7afb4)) ([984451d](https://github.com/clashperk/clashofclans.js/commit/30ea3240c11866008d0dae514468c0fdbb34ffd0))
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- - Internal Caching Options ([#53](https://github.com/clashperk/clashofclans.js/issues/53))
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+ - HTTP Request Request Retries ([#26](https://github.com/clashperk/clashofclans.js/issues/26)) ([94585f3](https://github.com/clashperk/clashofclans.js/commit/94585f3a84a7175b2d07872f9eb9e42372b95e12))
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+ - Event Manager and Custom Events ([#37](https://github.com/clashperk/clashofclans.js/issues/37)) ([5027ae6](https://github.com/clashperk/clashofclans.js/commit/5027ae663a8e07175e17384c7e5706f4a1a7afb4))
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  - Email Password Login ([#31](https://github.com/clashperk/clashofclans.js/issues/31)) ([4153cd3](https://github.com/clashperk/clashofclans.js/commit/4153cd37ea0e1c71550b9e892105b84d5a407e23))
14
- - API Date Parser and Request Retries ([#26](https://github.com/clashperk/clashofclans.js/issues/26)) ([94585f3](https://github.com/clashperk/clashofclans.js/commit/94585f3a84a7175b2d07872f9eb9e42372b95e12))
20
+ - Queue Throttler and Batch Throttler ([#34](https://github.com/clashperk/clashofclans.js/issues/34)) ([3a8f051](https://github.com/clashperk/clashofclans.js/commit/3a8f051552e93b98f89bc7d524acdecddf242718))
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  - Override Request Options ([#36](https://github.com/clashperk/clashofclans.js/issues/36)) ([42d7fdd](https://github.com/clashperk/clashofclans.js/commit/42d7fdd36262cc46f23b731f8cffb9daea19d3b0))
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- - QueueThrottler and BatchThrottler ([#34](https://github.com/clashperk/clashofclans.js/issues/34)) ([3a8f051](https://github.com/clashperk/clashofclans.js/commit/3a8f051552e93b98f89bc7d524acdecddf242718))
22
+ - Internal Caching Options ([#53](https://github.com/clashperk/clashofclans.js/issues/53)) ([984451d](https://github.com/clashperk/clashofclans.js/commit/30ea3240c11866008d0dae514468c0fdbb34ffd0))
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+ - Additional Properties for Player Units ([#65](https://github.com/clashperk/clashofclans.js/pull/65)) ([aa1696](https://github.com/clashperk/clashofclans.js/commit/aa1696243d96d4fed0250b4282c60522a6482343))
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+
package/README.md CHANGED
@@ -39,12 +39,13 @@ const client = new Client();
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  ```js
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  const { Client, BatchThrottler } = require('clashofclans.js');
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  const client = new Client({
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+ cache: true,
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  retryLimit: 1,
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- restRequestTimeout: 3000,
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- throttler: new BatchThrottler(30)
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+ restRequestTimeout: 5000,
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+ throttler: new BatchThrottler(20)
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  });
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- client.events.addClans(['#8P2QG08P']);
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+ client.events.addClans(['#8QU8J9LP', '#8P2QG08P']);
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  client.events.setClanEvent({
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  name: 'clanDescriptionChange',
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  filter: (oldClan, newClan) => {
@@ -5,7 +5,7 @@ import { RESTManager } from '../rest/RESTManager';
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  import { EventManager } from './EventManager';
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  import { EventEmitter } from 'events';
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  import { Util } from '../util/Util';
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- import { Clan, ClanMember, ClanWar, ClanWarLog, League, Location, Player, WarLeague, RankedClan, RankedPlayer, Label, GoldPassSeason, ClanWarLeagueGroup } from '../struct';
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+ import { Clan, ClanMember, ClanWar, ClanWarLog, League, Location, Player, WarLeague, RankedClan, RankedPlayer, Label, SeasonRankedPlayer, GoldPassSeason, ClanWarLeagueGroup } from '../struct';
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  /**
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  * Represents Clash of Clans API Client.
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  * ```js
@@ -21,6 +21,8 @@ export declare class Client extends EventEmitter {
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  constructor(options?: ClientOptions);
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  /** Contains various general-purpose utility methods. */
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  get util(): typeof Util;
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+ /** Whether the API is in maintenance break. */
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+ get inMaintenance(): boolean;
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  /**
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  * Initialize the client to create keys.
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  * @example
@@ -33,8 +35,8 @@ export declare class Client extends EventEmitter {
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  /** Set Clash of Clans API keys. */
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  setKeys(keys: string[]): this;
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  /** Search all clans by name and/or filtering the results using various criteria. */
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- getClans(options: ClanSearchOptions): Promise<Clan[]>;
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- /** Get information about a clan. */
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+ getClans(query: ClanSearchOptions, options?: OverrideOptions): Promise<Clan[]>;
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+ /** Get info about a clan. */
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  getClan(clanTag: string, options?: OverrideOptions): Promise<Clan>;
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  /** Get list of clan members. */
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  getClanMembers(clanTag: string, options?: SearchOptions): Promise<ClanMember[]>;
@@ -74,14 +76,14 @@ export declare class Client extends EventEmitter {
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  }, options?: OverrideOptions): Promise<ClanWar | null>;
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  private _getCurrentLeagueWars;
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  private _getClanWars;
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- /** Get information about clan war league. */
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+ /** Get info about clan war league. */
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  getClanWarLeagueGroup(clanTag: string, options?: OverrideOptions): Promise<ClanWarLeagueGroup>;
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- /** Get information about CWL round by WarTag. */
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+ /** Get info about a CWL round by WarTag. */
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  getClanWarLeagueRound(warTag: string | {
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  warTag: string;
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  clanTag?: string;
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  }, options?: OverrideOptions): Promise<ClanWar>;
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- /** Get information about a player by tag. */
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+ /** Get info about a player by tag. */
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  getPlayer(playerTag: string, options?: OverrideOptions): Promise<Player>;
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  /** Verify Player API token that can be found from the Game settings. */
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  verifyPlayerToken(playerTag: string, token: string, options?: OverrideOptions): Promise<boolean>;
@@ -90,18 +92,34 @@ export declare class Client extends EventEmitter {
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  /** Get Legend League season Ids. */
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  getLeagueSeasons(options?: SearchOptions): Promise<string[]>;
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  /** Get Legend League season rankings by season Id. */
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- getSeasonRankings(seasonId: string, options?: SearchOptions): Promise<RankedPlayer[]>;
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+ getSeasonRankings(seasonId: string, options?: SearchOptions): Promise<SeasonRankedPlayer[]>;
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  /** Get list of Clan War Leagues. */
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  getWarLeagues(options?: SearchOptions): Promise<WarLeague[]>;
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  /** Get list of Locations. */
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  getLocations(options?: SearchOptions): Promise<Location[]>;
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- /** Get clan rankings for a specific location. */
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+ /**
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+ * Get clan rankings for a specific location.
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+ *
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+ * For global ranking, use `global` as `locationId`.
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+ */
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  getClanRanks(locationId: number | 'global', options?: SearchOptions): Promise<RankedClan[]>;
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- /** Get player rankings for a specific location. */
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+ /**
107
+ * Get player rankings for a specific location.
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+ *
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+ * For global ranking, use `global` as `locationId`.
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+ */
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  getPlayerRanks(locationId: number | 'global', options?: SearchOptions): Promise<RankedPlayer[]>;
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- /** Get clan versus rankings for a specific location */
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+ /**
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+ * Get clan versus rankings for a specific location.
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+ *
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+ * For global ranking, use `global` as `locationId`.
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+ */
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  getVersusClanRanks(locationId: number | 'global', options?: SearchOptions): Promise<RankedClan[]>;
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- /** Get player versus rankings for a specific location */
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+ /**
119
+ * Get player versus rankings for a specific location.
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+ *
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+ * For global ranking, use `global` as `locationId`.
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+ */
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  getVersusPlayerRanks(locationId: number | 'global', options?: SearchOptions): Promise<RankedPlayer[]>;
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  /** Get list of clan labels. */
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  getClanLabels(options?: SearchOptions): Promise<Label[]>;
@@ -25,6 +25,11 @@ class Client extends events_1.EventEmitter {
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  get util() {
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  return Util_1.Util;
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  }
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+ /** Whether the API is in maintenance break. */
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+ get inMaintenance() {
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+ // @ts-expect-error
31
+ return this.events._inMaintenance;
32
+ }
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  /**
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  * Initialize the client to create keys.
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  * @example
@@ -42,12 +47,12 @@ class Client extends events_1.EventEmitter {
42
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  return this;
43
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  }
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  /** Search all clans by name and/or filtering the results using various criteria. */
45
- async getClans(options) {
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- const { data } = await this.rest.getClans(options);
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+ async getClans(query, options) {
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+ const { data } = await this.rest.getClans(query, options);
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  // @ts-expect-error
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  return data.items.map((clan) => new struct_1.Clan(this, clan));
49
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  }
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- /** Get information about a clan. */
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+ /** Get info about a clan. */
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  async getClan(clanTag, options) {
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  const { data } = await this.rest.getClan(clanTag, options);
53
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  return new struct_1.Clan(this, data);
@@ -88,7 +93,7 @@ class Client extends events_1.EventEmitter {
88
93
  }
89
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  catch (e) {
90
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  if (e instanceof HTTPError_1.HTTPError && [200, 403].includes(e.status)) {
91
- return this.getLeagueWar({ clanTag: args.clanTag, round: args.round });
96
+ return this.getLeagueWar({ clanTag: args.clanTag, round: args.round }, options);
92
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  }
93
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  throw e;
94
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  }
@@ -117,7 +122,7 @@ class Client extends events_1.EventEmitter {
117
122
  .map((round) => round.warTags)
118
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  .flat()
119
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  .reverse();
120
- const wars = await this.util.allSettled(warTags.map((warTag) => this.getClanWarLeagueRound({ warTag, clanTag: args.clanTag }, { ignoreRateLimit: true })));
125
+ const wars = await this.util.allSettled(warTags.map((warTag) => this.getClanWarLeagueRound({ warTag, clanTag: args.clanTag }, { ...options, ignoreRateLimit: true })));
121
126
  if (args.round && args.round in Constants_1.CWL_ROUNDS) {
122
127
  return wars.find((war) => war.state === state) ?? null;
123
128
  }
@@ -126,7 +131,7 @@ class Client extends events_1.EventEmitter {
126
131
  async _getCurrentLeagueWars(clanTag, options) {
127
132
  const data = await this.getClanWarLeagueGroup(clanTag, options);
128
133
  // @ts-expect-error
129
- return data._getCurrentWars(clanTag);
134
+ return data._getCurrentWars(clanTag, options);
130
135
  }
131
136
  async _getClanWars(clanTag, options) {
132
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  const date = new Date().getUTCDate();
@@ -134,21 +139,21 @@ class Client extends events_1.EventEmitter {
134
139
  return [await this.getClanWar(clanTag, options)];
135
140
  }
136
141
  try {
137
- return this._getCurrentLeagueWars(clanTag);
142
+ return this._getCurrentLeagueWars(clanTag, options);
138
143
  }
139
144
  catch (e) {
140
145
  if (e instanceof HTTPError_1.HTTPError && [404].includes(e.status)) {
141
- return [await this.getClanWar(clanTag)];
146
+ return [await this.getClanWar(clanTag, options)];
142
147
  }
143
148
  throw e;
144
149
  }
145
150
  }
146
- /** Get information about clan war league. */
151
+ /** Get info about clan war league. */
147
152
  async getClanWarLeagueGroup(clanTag, options) {
148
153
  const { data } = await this.rest.getClanWarLeagueGroup(clanTag, options);
149
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  return new struct_1.ClanWarLeagueGroup(this, data);
150
155
  }
151
- /** Get information about CWL round by WarTag. */
156
+ /** Get info about a CWL round by WarTag. */
152
157
  async getClanWarLeagueRound(warTag, options) {
153
158
  const args = typeof warTag === 'string' ? { warTag } : { warTag: warTag.warTag, clanTag: warTag.clanTag };
154
159
  const { data, maxAge, status, path } = await this.rest.getClanWarLeagueRound(args.warTag, options);
@@ -157,14 +162,14 @@ class Client extends events_1.EventEmitter {
157
162
  }
158
163
  return new struct_1.ClanWar(this, data, { warTag: args.warTag, clanTag: args.clanTag, maxAge });
159
164
  }
160
- /** Get information about a player by tag. */
165
+ /** Get info about a player by tag. */
161
166
  async getPlayer(playerTag, options) {
162
167
  const { data } = await this.rest.getPlayer(playerTag, options);
163
168
  return new struct_1.Player(this, data);
164
169
  }
165
170
  /** Verify Player API token that can be found from the Game settings. */
166
171
  async verifyPlayerToken(playerTag, token, options) {
167
- const { data } = await this.rest.postPlayerToken(playerTag, token, options);
172
+ const { data } = await this.rest.verifyPlayerToken(playerTag, token, options);
168
173
  return data.status === 'ok';
169
174
  }
170
175
  /** Get list of Leagues. */
@@ -180,8 +185,7 @@ class Client extends events_1.EventEmitter {
180
185
  /** Get Legend League season rankings by season Id. */
181
186
  async getSeasonRankings(seasonId, options) {
182
187
  const { data } = await this.rest.getSeasonRankings(Constants_1.LEGEND_LEAGUE_ID, seasonId, options);
183
- // @ts-expect-error
184
- return data.items.map((entry) => new struct_1.RankedPlayer(entry));
188
+ return data.items.map((entry) => new struct_1.SeasonRankedPlayer(this, entry));
185
189
  }
186
190
  /** Get list of Clan War Leagues. */
187
191
  async getWarLeagues(options) {
@@ -193,22 +197,38 @@ class Client extends events_1.EventEmitter {
193
197
  const { data } = await this.rest.getLocations(options);
194
198
  return data.items.map((entry) => new struct_1.Location(entry));
195
199
  }
196
- /** Get clan rankings for a specific location. */
200
+ /**
201
+ * Get clan rankings for a specific location.
202
+ *
203
+ * For global ranking, use `global` as `locationId`.
204
+ */
197
205
  async getClanRanks(locationId, options) {
198
206
  const { data } = await this.rest.getClanRanks(locationId, options);
199
207
  return data.items.map((entry) => new struct_1.RankedClan(entry));
200
208
  }
201
- /** Get player rankings for a specific location. */
209
+ /**
210
+ * Get player rankings for a specific location.
211
+ *
212
+ * For global ranking, use `global` as `locationId`.
213
+ */
202
214
  async getPlayerRanks(locationId, options) {
203
215
  const { data } = await this.rest.getPlayerRanks(locationId, options);
204
216
  return data.items.map((entry) => new struct_1.RankedPlayer(this, entry));
205
217
  }
206
- /** Get clan versus rankings for a specific location */
218
+ /**
219
+ * Get clan versus rankings for a specific location.
220
+ *
221
+ * For global ranking, use `global` as `locationId`.
222
+ */
207
223
  async getVersusClanRanks(locationId, options) {
208
224
  const { data } = await this.rest.getVersusClanRanks(locationId, options);
209
225
  return data.items.map((entry) => new struct_1.RankedClan(entry));
210
226
  }
211
- /** Get player versus rankings for a specific location */
227
+ /**
228
+ * Get player versus rankings for a specific location.
229
+ *
230
+ * For global ranking, use `global` as `locationId`.
231
+ */
212
232
  async getVersusPlayerRanks(locationId, options) {
213
233
  const { data } = await this.rest.getVersusPlayerRanks(locationId, options);
214
234
  return data.items.map((entry) => new struct_1.RankedPlayer(this, entry));
@@ -15,18 +15,18 @@ export declare class EventManager {
15
15
  constructor(client: Client);
16
16
  /** Initialize the Event Manager to start pulling. */
17
17
  init(): Promise<string[]>;
18
- /** Add a clan tag to clan events. */
19
- addClans(...tags: string[]): this;
20
- /** Delete a clan tag from clan events. */
21
- deleteClans(...tags: string[]): this;
22
- /** Add a player tag for player events. */
23
- addPlayers(...tags: string[]): this;
24
- /** Delete a player tag from player events. */
25
- deletePlayers(...tags: string[]): this;
26
- /** Add a clan tag for war events. */
27
- addWars(...tags: string[]): this;
28
- /** Delete a clan tag from war events. */
29
- deleteWars(...tags: string[]): this;
18
+ /** Add clan tags to clan events. */
19
+ addClans(tags: string[] | string): this;
20
+ /** Delete clan tags from clan events. */
21
+ deleteClans(tags: string[] | string): this;
22
+ /** Add player tags for player events. */
23
+ addPlayers(tags: string[] | string): this;
24
+ /** Delete player tags from player events. */
25
+ deletePlayers(tags: string[] | string): this;
26
+ /** Add clan tags for war events. */
27
+ addWars(tags: string[] | string): this;
28
+ /** Delete clan tags from war events. */
29
+ deleteWars(tags: string[] | string): this;
30
30
  /**
31
31
  * Set your own custom clan event.
32
32
  *
@@ -31,45 +31,52 @@ class EventManager {
31
31
  this.warUpdateHandler();
32
32
  return Promise.resolve(this.client.eventNames());
33
33
  }
34
- /** Add a clan tag to clan events. */
35
- addClans(...tags) {
36
- for (const tag of tags) {
34
+ /** Add clan tags to clan events. */
35
+ addClans(tags) {
36
+ for (const tag of Array.isArray(tags) ? tags : [tags]) {
37
37
  this._clanTags.add(this.client.util.parseTag(tag));
38
38
  }
39
39
  return this;
40
40
  }
41
- /** Delete a clan tag from clan events. */
42
- deleteClans(...tags) {
43
- for (const tag of tags) {
44
- this._warTags.delete(this.client.util.parseTag(tag));
41
+ /** Delete clan tags from clan events. */
42
+ deleteClans(tags) {
43
+ for (const tag of Array.isArray(tags) ? tags : [tags]) {
44
+ const key = this.client.util.parseTag(tag);
45
+ this._clans.delete(key);
46
+ this._clanTags.delete(key);
45
47
  }
46
48
  return this;
47
49
  }
48
- /** Add a player tag for player events. */
49
- addPlayers(...tags) {
50
- for (const tag of tags) {
50
+ /** Add player tags for player events. */
51
+ addPlayers(tags) {
52
+ for (const tag of Array.isArray(tags) ? tags : [tags]) {
51
53
  this._playerTags.add(this.client.util.parseTag(tag));
52
54
  }
53
55
  return this;
54
56
  }
55
- /** Delete a player tag from player events. */
56
- deletePlayers(...tags) {
57
- for (const tag of tags) {
58
- this._warTags.delete(this.client.util.parseTag(tag));
57
+ /** Delete player tags from player events. */
58
+ deletePlayers(tags) {
59
+ for (const tag of Array.isArray(tags) ? tags : [tags]) {
60
+ const key = this.client.util.parseTag(tag);
61
+ this._players.delete(key);
62
+ this._playerTags.delete(key);
59
63
  }
60
64
  return this;
61
65
  }
62
- /** Add a clan tag for war events. */
63
- addWars(...tags) {
64
- for (const tag of tags) {
66
+ /** Add clan tags for war events. */
67
+ addWars(tags) {
68
+ for (const tag of Array.isArray(tags) ? tags : [tags]) {
65
69
  this._warTags.add(this.client.util.parseTag(tag));
66
70
  }
67
71
  return this;
68
72
  }
69
- /** Delete a clan tag from war events. */
70
- deleteWars(...tags) {
71
- for (const tag of tags) {
72
- this._warTags.delete(this.client.util.parseTag(tag));
73
+ /** Delete clan tags from war events. */
74
+ deleteWars(tags) {
75
+ for (const tag of Array.isArray(tags) ? tags : [tags]) {
76
+ const key = this.client.util.parseTag(tag);
77
+ this._wars.delete(`${key}:${1}`);
78
+ this._wars.delete(`${key}:${2}`);
79
+ this._warTags.delete(key);
73
80
  }
74
81
  return this;
75
82
  }
@@ -100,6 +107,10 @@ class EventManager {
100
107
  * @returns
101
108
  */
102
109
  setClanEvent(event) {
110
+ if (!event.name)
111
+ throw new Error('Event name is required.');
112
+ if (typeof event.filter !== 'function')
113
+ throw new Error('Filter function is required.');
103
114
  this._events.clans.push(event);
104
115
  return this;
105
116
  }
@@ -109,6 +120,10 @@ class EventManager {
109
120
  * In order to emit the custom event, you must have this filter function that returns a boolean.
110
121
  */
111
122
  setWarEvent(event) {
123
+ if (!event.name)
124
+ throw new Error('Event name is required.');
125
+ if (typeof event.filter !== 'function')
126
+ throw new Error('Filter function is required.');
112
127
  this._events.wars.push(event);
113
128
  return this;
114
129
  }
@@ -118,6 +133,10 @@ class EventManager {
118
133
  * In order to emit the custom event, you must have this filter function that returns a boolean.
119
134
  */
120
135
  setPlayerEvent(event) {
136
+ if (!event.name)
137
+ throw new Error('Event name is required.');
138
+ if (typeof event.filter !== 'function')
139
+ throw new Error('Filter function is required.');
121
140
  this._events.players.push(event);
122
141
  return this;
123
142
  }
@@ -127,7 +146,7 @@ class EventManager {
127
146
  const res = await this.client.rest.getClans({ maxMembers: Math.floor(Math.random() * 40) + 10, limit: 1 });
128
147
  if (res.status === 200 && this._inMaintenance) {
129
148
  this._inMaintenance = Boolean(false);
130
- const duration = this._maintenanceStartTime.getTime() - Date.now();
149
+ const duration = Date.now() - this._maintenanceStartTime.getTime();
131
150
  this._maintenanceStartTime = null;
132
151
  this.client.emit(Constants_1.EVENTS.MAINTENANCE_END, duration);
133
152
  }
@@ -144,7 +163,7 @@ class EventManager {
144
163
  const end = Util_1.Util.getSeasonEndTime().getTime() - Date.now();
145
164
  // Why this? setTimeout can be up to 24.8 days or 2147483647ms [(2^31 - 1) Max 32bit Integer]
146
165
  if (end > 24 * 60 * 60 * 1000) {
147
- setTimeout(this.seasonEndHandler.bind(this), 60 * 60 * 1000).unref();
166
+ setTimeout(this.seasonEndHandler.bind(this), 60 * 60 * 1000);
148
167
  }
149
168
  else if (end > 0) {
150
169
  setTimeout(() => {
@@ -222,8 +241,8 @@ class EventManager {
222
241
  const clanWars = await this.client._getClanWars(tag).catch(() => null);
223
242
  if (!clanWars?.length)
224
243
  return null;
225
- clanWars.forEach(async (war, state) => {
226
- const key = `${tag}:${state}`;
244
+ clanWars.forEach(async (war, index) => {
245
+ const key = `${tag}:${index}`;
227
246
  const cached = this._wars.get(key);
228
247
  if (!cached)
229
248
  return this._wars.set(key, war);
@@ -238,7 +257,7 @@ class EventManager {
238
257
  }
239
258
  }
240
259
  // check for war end
241
- if (state === 1 && cached.warTag !== war.warTag) {
260
+ if (index === 1 && cached.warTag !== war.warTag) {
242
261
  const data = await this.client.getLeagueWar({ clanTag: tag, round: 'PREVIOUS_ROUND' }).catch(() => null);
243
262
  if (data && data.warTag === cached.warTag) {
244
263
  for (const { name, filter } of this._events.wars) {
@@ -1,12 +1,15 @@
1
- /**
2
- * Represents an HTTP Error.
3
- */
1
+ /** Represents an HTTP Error. */
4
2
  export declare class HTTPError extends Error {
5
- /** The message of this error. */
3
+ /** The message of this errored request. */
6
4
  message: string;
7
5
  /** The HTTP method of this request. */
8
6
  method: string;
9
- /** The reason of this error. */
7
+ /**
8
+ * The reason of this errored request.
9
+ *
10
+ * Expected values are `notFound`, `notInWar`, `accessDenied`, `accessDenied.invalidIp`, `privateWarLog`,
11
+ * `badRequest`, `requestThrottled`, `serviceUnavailable`, `requestAborted` and `unknownException`.
12
+ */
10
13
  reason: string;
11
14
  /** The HTTP status code of this request. */
12
15
  status: number;
@@ -12,16 +12,14 @@ const messages = {
12
12
  };
13
13
  const reasons = {
14
14
  503: 'serviceUnavailable',
15
- 429: 'tooManyRequests',
15
+ 429: 'requestThrottled',
16
16
  400: 'badRequest',
17
- 403: 'forbidden',
18
- 500: 'unknownError',
17
+ 403: 'accessDenied',
18
+ 500: 'unknownException',
19
19
  404: 'notFound',
20
20
  504: 'requestAborted'
21
21
  };
22
- /**
23
- * Represents an HTTP Error.
24
- */
22
+ /** Represents an HTTP Error. */
25
23
  class HTTPError extends Error {
26
24
  constructor(error, status, path, maxAge, method) {
27
25
  super();