circuit-json-to-lbrn 0.0.37 → 0.0.38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -2029,31 +2029,9 @@ var addPcbVia = (via, ctx) => {
2029
2029
  // lib/element-handlers/addPcbHole/addCirclePcbHole.ts
2030
2030
  import { ShapePath as ShapePath16 } from "lbrnts";
2031
2031
  var addCirclePcbHole = (hole, ctx) => {
2032
- const {
2033
- project,
2034
- throughBoardCutSetting,
2035
- soldermaskCutSetting,
2036
- origin,
2037
- includeSoldermask,
2038
- includeCopper
2039
- } = ctx;
2032
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx;
2040
2033
  const centerX = hole.x + origin.x;
2041
2034
  const centerY = hole.y + origin.y;
2042
- if (hole.hole_diameter > 0 && includeSoldermask) {
2043
- const soldermaskPath = createCirclePath({
2044
- centerX,
2045
- centerY,
2046
- radius: hole.hole_diameter / 2 + (hole.soldermask_margin ?? 0)
2047
- });
2048
- project.children.push(
2049
- new ShapePath16({
2050
- cutIndex: soldermaskCutSetting.index,
2051
- verts: soldermaskPath.verts,
2052
- prims: soldermaskPath.prims,
2053
- isClosed: true
2054
- })
2055
- );
2056
- }
2057
2035
  if (hole.hole_diameter > 0 && includeCopper) {
2058
2036
  const radius = hole.hole_diameter / 2;
2059
2037
  const circlePath = createCirclePath({
@@ -2075,34 +2053,9 @@ var addCirclePcbHole = (hole, ctx) => {
2075
2053
  // lib/element-handlers/addPcbHole/addRectPcbHole.ts
2076
2054
  import { ShapePath as ShapePath17 } from "lbrnts";
2077
2055
  var addRectPcbHole = (hole, ctx) => {
2078
- const {
2079
- project,
2080
- throughBoardCutSetting,
2081
- soldermaskCutSetting,
2082
- origin,
2083
- includeSoldermask,
2084
- includeCopper
2085
- } = ctx;
2056
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx;
2086
2057
  const centerX = hole.x + origin.x;
2087
2058
  const centerY = hole.y + origin.y;
2088
- if (hole.hole_width > 0 && hole.hole_height > 0 && includeSoldermask) {
2089
- const soldermaskPath = createRoundedRectPath({
2090
- centerX,
2091
- centerY,
2092
- width: hole.hole_width + 2 * (hole.soldermask_margin ?? 0),
2093
- height: hole.hole_height + 2 * (hole.soldermask_margin ?? 0),
2094
- borderRadius: 0
2095
- // no border radius for rect holes
2096
- });
2097
- project.children.push(
2098
- new ShapePath17({
2099
- cutIndex: soldermaskCutSetting.index,
2100
- verts: soldermaskPath.verts,
2101
- prims: soldermaskPath.prims,
2102
- isClosed: true
2103
- })
2104
- );
2105
- }
2106
2059
  if (hole.hole_width > 0 && hole.hole_height > 0 && includeCopper) {
2107
2060
  const rectPath = createRoundedRectPath({
2108
2061
  centerX,
@@ -2126,32 +2079,9 @@ var addRectPcbHole = (hole, ctx) => {
2126
2079
  // lib/element-handlers/addPcbHole/addOvalPcbHole.ts
2127
2080
  import { ShapePath as ShapePath18 } from "lbrnts";
2128
2081
  var addOvalPcbHole = (hole, ctx) => {
2129
- const {
2130
- project,
2131
- throughBoardCutSetting,
2132
- soldermaskCutSetting,
2133
- origin,
2134
- includeSoldermask,
2135
- includeCopper
2136
- } = ctx;
2082
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx;
2137
2083
  const centerX = hole.x + origin.x;
2138
2084
  const centerY = hole.y + origin.y;
2139
- if (hole.hole_width > 0 && hole.hole_height > 0 && includeSoldermask) {
2140
- const soldermaskPath = createOvalPath({
2141
- centerX,
2142
- centerY,
2143
- width: hole.hole_width + 2 * (hole.soldermask_margin ?? 0),
2144
- height: hole.hole_height + 2 * (hole.soldermask_margin ?? 0)
2145
- });
2146
- project.children.push(
2147
- new ShapePath18({
2148
- cutIndex: soldermaskCutSetting.index,
2149
- verts: soldermaskPath.verts,
2150
- prims: soldermaskPath.prims,
2151
- isClosed: true
2152
- })
2153
- );
2154
- }
2155
2085
  if (hole.hole_width > 0 && hole.hole_height > 0 && includeCopper) {
2156
2086
  const ovalPath = createOvalPath({
2157
2087
  centerX,
@@ -2173,32 +2103,9 @@ var addOvalPcbHole = (hole, ctx) => {
2173
2103
  // lib/element-handlers/addPcbHole/addPillPcbHole.ts
2174
2104
  import { ShapePath as ShapePath19 } from "lbrnts";
2175
2105
  var addPillPcbHole = (hole, ctx) => {
2176
- const {
2177
- project,
2178
- throughBoardCutSetting,
2179
- soldermaskCutSetting,
2180
- origin,
2181
- includeSoldermask,
2182
- includeCopper
2183
- } = ctx;
2106
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx;
2184
2107
  const centerX = hole.x + origin.x;
2185
2108
  const centerY = hole.y + origin.y;
2186
- if (hole.hole_width > 0 && hole.hole_height > 0 && includeSoldermask) {
2187
- const soldermaskPath = createPillPath({
2188
- centerX,
2189
- centerY,
2190
- width: hole.hole_width + 2 * (hole.soldermask_margin ?? 0),
2191
- height: hole.hole_height + 2 * (hole.soldermask_margin ?? 0)
2192
- });
2193
- project.children.push(
2194
- new ShapePath19({
2195
- cutIndex: soldermaskCutSetting.index,
2196
- verts: soldermaskPath.verts,
2197
- prims: soldermaskPath.prims,
2198
- isClosed: true
2199
- })
2200
- );
2201
- }
2202
2109
  if (hole.hole_width > 0 && hole.hole_height > 0 && includeCopper) {
2203
2110
  const pillPath = createPillPath({
2204
2111
  centerX,
@@ -2220,34 +2127,10 @@ var addPillPcbHole = (hole, ctx) => {
2220
2127
  // lib/element-handlers/addPcbHole/addRotatedPillPcbHole.ts
2221
2128
  import { ShapePath as ShapePath20 } from "lbrnts";
2222
2129
  var addRotatedPillPcbHole = (hole, ctx) => {
2223
- const {
2224
- project,
2225
- throughBoardCutSetting,
2226
- soldermaskCutSetting,
2227
- origin,
2228
- includeSoldermask,
2229
- includeCopper
2230
- } = ctx;
2130
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx;
2231
2131
  const centerX = hole.x + origin.x;
2232
2132
  const centerY = hole.y + origin.y;
2233
2133
  const rotation = (hole.ccw_rotation || 0) * (Math.PI / 180);
2234
- if (hole.hole_width > 0 && hole.hole_height > 0 && includeSoldermask) {
2235
- const soldermaskPath = createPillPath({
2236
- centerX,
2237
- centerY,
2238
- width: hole.hole_width + 2 * (hole.soldermask_margin ?? 0),
2239
- height: hole.hole_height + 2 * (hole.soldermask_margin ?? 0),
2240
- rotation
2241
- });
2242
- project.children.push(
2243
- new ShapePath20({
2244
- cutIndex: soldermaskCutSetting.index,
2245
- verts: soldermaskPath.verts,
2246
- prims: soldermaskPath.prims,
2247
- isClosed: true
2248
- })
2249
- );
2250
- }
2251
2134
  if (hole.hole_width > 0 && hole.hole_height > 0 && includeCopper) {
2252
2135
  const pillPath = createPillPath({
2253
2136
  centerX,
@@ -2290,14 +2173,7 @@ var addPcbHole = (hole, ctx) => {
2290
2173
  // lib/element-handlers/addPcbCutout/addCirclePcbCutout.ts
2291
2174
  import { ShapePath as ShapePath21 } from "lbrnts";
2292
2175
  var addCirclePcbCutout = (cutout, ctx) => {
2293
- const {
2294
- project,
2295
- throughBoardCutSetting,
2296
- origin,
2297
- includeCopper,
2298
- includeSoldermask,
2299
- soldermaskCutSetting
2300
- } = ctx;
2176
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx;
2301
2177
  const centerX = cutout.center.x + origin.x;
2302
2178
  const centerY = cutout.center.y + origin.y;
2303
2179
  if (cutout.radius > 0 && includeCopper) {
@@ -2315,34 +2191,12 @@ var addCirclePcbCutout = (cutout, ctx) => {
2315
2191
  })
2316
2192
  );
2317
2193
  }
2318
- if (cutout.radius > 0 && includeSoldermask) {
2319
- const outer = createCirclePath({
2320
- centerX,
2321
- centerY,
2322
- radius: cutout.radius
2323
- });
2324
- project.children.push(
2325
- new ShapePath21({
2326
- cutIndex: soldermaskCutSetting.index,
2327
- verts: outer.verts,
2328
- prims: outer.prims,
2329
- isClosed: true
2330
- })
2331
- );
2332
- }
2333
2194
  };
2334
2195
 
2335
2196
  // lib/element-handlers/addPcbCutout/addRectPcbCutout.ts
2336
2197
  import { ShapePath as ShapePath22 } from "lbrnts";
2337
2198
  var addRectPcbCutout = (cutout, ctx) => {
2338
- const {
2339
- project,
2340
- throughBoardCutSetting,
2341
- origin,
2342
- includeCopper,
2343
- includeSoldermask,
2344
- soldermaskCutSetting
2345
- } = ctx;
2199
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx;
2346
2200
  const centerX = cutout.center.x + origin.x;
2347
2201
  const centerY = cutout.center.y + origin.y;
2348
2202
  if (cutout.width > 0 && cutout.height > 0 && includeCopper) {
@@ -2367,41 +2221,12 @@ var addRectPcbCutout = (cutout, ctx) => {
2367
2221
  })
2368
2222
  );
2369
2223
  }
2370
- if (cutout.width > 0 && cutout.height > 0 && includeSoldermask) {
2371
- const rotation = (cutout.rotation ?? 0) * (Math.PI / 180);
2372
- const rectPath = createRoundedRectPath({
2373
- centerX,
2374
- centerY,
2375
- width: cutout.width,
2376
- height: cutout.height,
2377
- borderRadius: 0,
2378
- // no border radius for cutouts
2379
- segments: 4,
2380
- // segments
2381
- rotation
2382
- });
2383
- project.children.push(
2384
- new ShapePath22({
2385
- cutIndex: soldermaskCutSetting.index,
2386
- verts: rectPath.verts,
2387
- prims: rectPath.prims,
2388
- isClosed: true
2389
- })
2390
- );
2391
- }
2392
2224
  };
2393
2225
 
2394
2226
  // lib/element-handlers/addPcbCutout/addPolygonPcbCutout.ts
2395
2227
  import { ShapePath as ShapePath23 } from "lbrnts";
2396
2228
  var addPolygonPcbCutout = (cutout, ctx) => {
2397
- const {
2398
- project,
2399
- throughBoardCutSetting,
2400
- origin,
2401
- includeCopper,
2402
- includeSoldermask,
2403
- soldermaskCutSetting
2404
- } = ctx;
2229
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx;
2405
2230
  if (cutout.points.length >= 3 && includeCopper) {
2406
2231
  const polygonPath = createPolygonPathFromOutline({
2407
2232
  outline: cutout.points,
@@ -2417,34 +2242,12 @@ var addPolygonPcbCutout = (cutout, ctx) => {
2417
2242
  })
2418
2243
  );
2419
2244
  }
2420
- if (cutout.points.length >= 3 && includeSoldermask) {
2421
- const polygonPath = createPolygonPathFromOutline({
2422
- outline: cutout.points,
2423
- offsetX: origin.x,
2424
- offsetY: origin.y
2425
- });
2426
- project.children.push(
2427
- new ShapePath23({
2428
- cutIndex: soldermaskCutSetting.index,
2429
- verts: polygonPath.verts,
2430
- prims: polygonPath.prims,
2431
- isClosed: true
2432
- })
2433
- );
2434
- }
2435
2245
  };
2436
2246
 
2437
2247
  // lib/element-handlers/addPcbCutout/addPathPcbCutout.ts
2438
2248
  import { ShapePath as ShapePath24 } from "lbrnts";
2439
2249
  var addPathPcbCutout = (cutout, ctx) => {
2440
- const {
2441
- project,
2442
- throughBoardCutSetting,
2443
- origin,
2444
- includeCopper,
2445
- includeSoldermask,
2446
- soldermaskCutSetting
2447
- } = ctx;
2250
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx;
2448
2251
  if (cutout.route.length >= 2 && includeCopper) {
2449
2252
  const verts = [];
2450
2253
  const prims = [];
@@ -2465,26 +2268,6 @@ var addPathPcbCutout = (cutout, ctx) => {
2465
2268
  })
2466
2269
  );
2467
2270
  }
2468
- if (cutout.route.length >= 2 && includeSoldermask) {
2469
- const verts = [];
2470
- const prims = [];
2471
- for (const point6 of cutout.route) {
2472
- verts.push({
2473
- x: point6.x + origin.x,
2474
- y: point6.y + origin.y
2475
- });
2476
- prims.push({ type: 0 });
2477
- }
2478
- project.children.push(
2479
- new ShapePath24({
2480
- cutIndex: soldermaskCutSetting.index,
2481
- verts,
2482
- prims,
2483
- isClosed: false
2484
- // Match the same path as the copper cutout
2485
- })
2486
- );
2487
- }
2488
2271
  };
2489
2272
 
2490
2273
  // lib/element-handlers/addPcbCutout/index.ts
@@ -11,14 +11,7 @@ export const addCirclePcbCutout = (
11
11
  cutout: PcbCutoutCircle,
12
12
  ctx: ConvertContext,
13
13
  ): void => {
14
- const {
15
- project,
16
- throughBoardCutSetting,
17
- origin,
18
- includeCopper,
19
- includeSoldermask,
20
- soldermaskCutSetting,
21
- } = ctx
14
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx
22
15
  const centerX = cutout.center.x + origin.x
23
16
  const centerY = cutout.center.y + origin.y
24
17
 
@@ -38,21 +31,4 @@ export const addCirclePcbCutout = (
38
31
  }),
39
32
  )
40
33
  }
41
-
42
- // Add soldermask opening if drawing soldermask
43
- if (cutout.radius > 0 && includeSoldermask) {
44
- const outer = createCirclePath({
45
- centerX,
46
- centerY,
47
- radius: cutout.radius,
48
- })
49
- project.children.push(
50
- new ShapePath({
51
- cutIndex: soldermaskCutSetting.index,
52
- verts: outer.verts,
53
- prims: outer.prims,
54
- isClosed: true,
55
- }),
56
- )
57
- }
58
34
  }
@@ -10,14 +10,7 @@ export const addPathPcbCutout = (
10
10
  cutout: PcbCutoutPath,
11
11
  ctx: ConvertContext,
12
12
  ): void => {
13
- const {
14
- project,
15
- throughBoardCutSetting,
16
- origin,
17
- includeCopper,
18
- includeSoldermask,
19
- soldermaskCutSetting,
20
- } = ctx
13
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx
21
14
 
22
15
  // For path cutouts, we need to create a stroke along the route with the given width
23
16
  // For simplicity, we'll convert the path to a polyline
@@ -45,28 +38,4 @@ export const addPathPcbCutout = (
45
38
  }),
46
39
  )
47
40
  }
48
-
49
- // Add soldermask opening if drawing soldermask
50
- if (cutout.route.length >= 2 && includeSoldermask) {
51
- const verts: { x: number; y: number }[] = []
52
- const prims: { type: number }[] = []
53
-
54
- // Create path with soldermask margin
55
- for (const point of cutout.route) {
56
- verts.push({
57
- x: point.x + origin.x,
58
- y: point.y + origin.y,
59
- })
60
- prims.push({ type: 0 })
61
- }
62
-
63
- project.children.push(
64
- new ShapePath({
65
- cutIndex: soldermaskCutSetting.index,
66
- verts,
67
- prims,
68
- isClosed: false, // Match the same path as the copper cutout
69
- }),
70
- )
71
- }
72
41
  }
@@ -11,14 +11,7 @@ export const addPolygonPcbCutout = (
11
11
  cutout: PcbCutoutPolygon,
12
12
  ctx: ConvertContext,
13
13
  ): void => {
14
- const {
15
- project,
16
- throughBoardCutSetting,
17
- origin,
18
- includeCopper,
19
- includeSoldermask,
20
- soldermaskCutSetting,
21
- } = ctx
14
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx
22
15
 
23
16
  // Add the cutout - cut through the board
24
17
  if (cutout.points.length >= 3 && includeCopper) {
@@ -36,21 +29,4 @@ export const addPolygonPcbCutout = (
36
29
  }),
37
30
  )
38
31
  }
39
-
40
- // Add soldermask opening if drawing soldermask
41
- if (cutout.points.length >= 3 && includeSoldermask) {
42
- const polygonPath = createPolygonPathFromOutline({
43
- outline: cutout.points,
44
- offsetX: origin.x,
45
- offsetY: origin.y,
46
- })
47
- project.children.push(
48
- new ShapePath({
49
- cutIndex: soldermaskCutSetting.index,
50
- verts: polygonPath.verts,
51
- prims: polygonPath.prims,
52
- isClosed: true,
53
- }),
54
- )
55
- }
56
32
  }
@@ -11,14 +11,7 @@ export const addRectPcbCutout = (
11
11
  cutout: PcbCutoutRect,
12
12
  ctx: ConvertContext,
13
13
  ): void => {
14
- const {
15
- project,
16
- throughBoardCutSetting,
17
- origin,
18
- includeCopper,
19
- includeSoldermask,
20
- soldermaskCutSetting,
21
- } = ctx
14
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx
22
15
  const centerX = cutout.center.x + origin.x
23
16
  const centerY = cutout.center.y + origin.y
24
17
 
@@ -43,26 +36,4 @@ export const addRectPcbCutout = (
43
36
  }),
44
37
  )
45
38
  }
46
-
47
- // Add soldermask opening if drawing soldermask
48
- if (cutout.width > 0 && cutout.height > 0 && includeSoldermask) {
49
- const rotation = (cutout.rotation ?? 0) * (Math.PI / 180) // Convert degrees to radians
50
- const rectPath = createRoundedRectPath({
51
- centerX,
52
- centerY,
53
- width: cutout.width,
54
- height: cutout.height,
55
- borderRadius: 0, // no border radius for cutouts
56
- segments: 4, // segments
57
- rotation,
58
- })
59
- project.children.push(
60
- new ShapePath({
61
- cutIndex: soldermaskCutSetting.index,
62
- verts: rectPath.verts,
63
- prims: rectPath.prims,
64
- isClosed: true,
65
- }),
66
- )
67
- }
68
39
  }
@@ -10,34 +10,10 @@ export const addCirclePcbHole = (
10
10
  hole: PcbHoleCircle | PcbHoleCircleOrSquare,
11
11
  ctx: ConvertContext,
12
12
  ): void => {
13
- const {
14
- project,
15
- throughBoardCutSetting,
16
- soldermaskCutSetting,
17
- origin,
18
- includeSoldermask,
19
- includeCopper,
20
- } = ctx
13
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx
21
14
  const centerX = hole.x + origin.x
22
15
  const centerY = hole.y + origin.y
23
16
 
24
- // Add soldermask opening if drawing soldermask
25
- if (hole.hole_diameter > 0 && includeSoldermask) {
26
- const soldermaskPath = createCirclePath({
27
- centerX,
28
- centerY,
29
- radius: hole.hole_diameter / 2 + (hole.soldermask_margin ?? 0),
30
- })
31
- project.children.push(
32
- new ShapePath({
33
- cutIndex: soldermaskCutSetting.index,
34
- verts: soldermaskPath.verts,
35
- prims: soldermaskPath.prims,
36
- isClosed: true,
37
- }),
38
- )
39
- }
40
-
41
17
  // Add the hole - cut through the board
42
18
  if (hole.hole_diameter > 0 && includeCopper) {
43
19
  const radius = hole.hole_diameter / 2
@@ -10,35 +10,10 @@ export const addOvalPcbHole = (
10
10
  hole: PcbHoleOval,
11
11
  ctx: ConvertContext,
12
12
  ): void => {
13
- const {
14
- project,
15
- throughBoardCutSetting,
16
- soldermaskCutSetting,
17
- origin,
18
- includeSoldermask,
19
- includeCopper,
20
- } = ctx
13
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx
21
14
  const centerX = hole.x + origin.x
22
15
  const centerY = hole.y + origin.y
23
16
 
24
- // Add soldermask opening if drawing soldermask
25
- if (hole.hole_width > 0 && hole.hole_height > 0 && includeSoldermask) {
26
- const soldermaskPath = createOvalPath({
27
- centerX,
28
- centerY,
29
- width: hole.hole_width + 2 * (hole.soldermask_margin ?? 0),
30
- height: hole.hole_height + 2 * (hole.soldermask_margin ?? 0),
31
- })
32
- project.children.push(
33
- new ShapePath({
34
- cutIndex: soldermaskCutSetting.index,
35
- verts: soldermaskPath.verts,
36
- prims: soldermaskPath.prims,
37
- isClosed: true,
38
- }),
39
- )
40
- }
41
-
42
17
  // Add the hole - cut through the board
43
18
  if (hole.hole_width > 0 && hole.hole_height > 0 && includeCopper) {
44
19
  const ovalPath = createOvalPath({
@@ -10,35 +10,10 @@ export const addPillPcbHole = (
10
10
  hole: PcbHolePill,
11
11
  ctx: ConvertContext,
12
12
  ): void => {
13
- const {
14
- project,
15
- throughBoardCutSetting,
16
- soldermaskCutSetting,
17
- origin,
18
- includeSoldermask,
19
- includeCopper,
20
- } = ctx
13
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx
21
14
  const centerX = hole.x + origin.x
22
15
  const centerY = hole.y + origin.y
23
16
 
24
- // Add soldermask opening if drawing soldermask
25
- if (hole.hole_width > 0 && hole.hole_height > 0 && includeSoldermask) {
26
- const soldermaskPath = createPillPath({
27
- centerX,
28
- centerY,
29
- width: hole.hole_width + 2 * (hole.soldermask_margin ?? 0),
30
- height: hole.hole_height + 2 * (hole.soldermask_margin ?? 0),
31
- })
32
- project.children.push(
33
- new ShapePath({
34
- cutIndex: soldermaskCutSetting.index,
35
- verts: soldermaskPath.verts,
36
- prims: soldermaskPath.prims,
37
- isClosed: true,
38
- }),
39
- )
40
- }
41
-
42
17
  // Add the hole - cut through the board
43
18
  if (hole.hole_width > 0 && hole.hole_height > 0 && includeCopper) {
44
19
  const pillPath = createPillPath({
@@ -10,36 +10,10 @@ export const addRectPcbHole = (
10
10
  hole: PcbHoleRect,
11
11
  ctx: ConvertContext,
12
12
  ): void => {
13
- const {
14
- project,
15
- throughBoardCutSetting,
16
- soldermaskCutSetting,
17
- origin,
18
- includeSoldermask,
19
- includeCopper,
20
- } = ctx
13
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx
21
14
  const centerX = hole.x + origin.x
22
15
  const centerY = hole.y + origin.y
23
16
 
24
- // Add soldermask opening if drawing soldermask
25
- if (hole.hole_width > 0 && hole.hole_height > 0 && includeSoldermask) {
26
- const soldermaskPath = createRoundedRectPath({
27
- centerX,
28
- centerY,
29
- width: hole.hole_width + 2 * (hole.soldermask_margin ?? 0),
30
- height: hole.hole_height + 2 * (hole.soldermask_margin ?? 0),
31
- borderRadius: 0, // no border radius for rect holes
32
- })
33
- project.children.push(
34
- new ShapePath({
35
- cutIndex: soldermaskCutSetting.index,
36
- verts: soldermaskPath.verts,
37
- prims: soldermaskPath.prims,
38
- isClosed: true,
39
- }),
40
- )
41
- }
42
-
43
17
  // Add the hole - cut through the board
44
18
  if (hole.hole_width > 0 && hole.hole_height > 0 && includeCopper) {
45
19
  const rectPath = createRoundedRectPath({
@@ -10,37 +10,11 @@ export const addRotatedPillPcbHole = (
10
10
  hole: PcbHoleRotatedPill,
11
11
  ctx: ConvertContext,
12
12
  ): void => {
13
- const {
14
- project,
15
- throughBoardCutSetting,
16
- soldermaskCutSetting,
17
- origin,
18
- includeSoldermask,
19
- includeCopper,
20
- } = ctx
13
+ const { project, throughBoardCutSetting, origin, includeCopper } = ctx
21
14
  const centerX = hole.x + origin.x
22
15
  const centerY = hole.y + origin.y
23
16
  const rotation = (hole.ccw_rotation || 0) * (Math.PI / 180) // Convert degrees to radians
24
17
 
25
- // Add soldermask opening if drawing soldermask
26
- if (hole.hole_width > 0 && hole.hole_height > 0 && includeSoldermask) {
27
- const soldermaskPath = createPillPath({
28
- centerX,
29
- centerY,
30
- width: hole.hole_width + 2 * (hole.soldermask_margin ?? 0),
31
- height: hole.hole_height + 2 * (hole.soldermask_margin ?? 0),
32
- rotation,
33
- })
34
- project.children.push(
35
- new ShapePath({
36
- cutIndex: soldermaskCutSetting.index,
37
- verts: soldermaskPath.verts,
38
- prims: soldermaskPath.prims,
39
- isClosed: true,
40
- }),
41
- )
42
- }
43
-
44
18
  // Add the hole - cut through the board
45
19
  if (hole.hole_width > 0 && hole.hole_height > 0 && includeCopper) {
46
20
  const pillPath = createPillPath({
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "circuit-json-to-lbrn",
3
3
  "main": "dist/index.js",
4
- "version": "0.0.37",
4
+ "version": "0.0.38",
5
5
  "type": "module",
6
6
  "scripts": {
7
7
  "start": "bun run site/index.html",