circuit-json-to-gltf 0.0.36 → 0.0.37
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- package/dist/index.d.ts +49 -1
- package/dist/index.js +366 -302
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
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@@ -113,6 +113,7 @@ interface GLTFExportOptions {
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113
113
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interface CircuitTo3DOptions {
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pcbColor?: Color;
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componentColor?: Color;
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116
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+
copperColor?: Color;
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boardThickness?: number;
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defaultComponentHeight?: number;
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renderBoardTextures?: boolean;
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@@ -171,4 +172,51 @@ declare const COORDINATE_TRANSFORMS: {
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declare function convertCircuitJsonToGltf(circuitJson: CircuitJson, options?: ConversionOptions): Promise<ArrayBuffer | object>;
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-
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interface Point {
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x: number;
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y: number;
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}
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type LayerRef = string | number;
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interface BRepShape {
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polygons: Point[][];
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is_negative?: boolean;
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}
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interface PcbCopperPourRect {
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type: "pcb_copper_pour";
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pcb_copper_pour_id: string;
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covered_with_solder_mask: boolean;
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pcb_group_id?: string;
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subcircuit_id?: string;
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layer: LayerRef;
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source_net_id?: string;
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shape: "rect";
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center: Point;
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width: number;
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height: number;
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rotation?: any;
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}
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interface PcbCopperPourBRep {
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type: "pcb_copper_pour";
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pcb_copper_pour_id: string;
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covered_with_solder_mask: boolean;
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pcb_group_id?: string;
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subcircuit_id?: string;
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layer: LayerRef;
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source_net_id?: string;
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shape: "brep";
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brep_shape: BRepShape;
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}
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interface PcbCopperPourPolygon {
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type: "pcb_copper_pour";
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pcb_copper_pour_id: string;
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covered_with_solder_mask: boolean;
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pcb_group_id?: string;
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subcircuit_id?: string;
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layer: LayerRef;
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source_net_id?: string;
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shape: "polygon";
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points: Point[];
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}
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type PcbCopperPour = PcbCopperPourRect | PcbCopperPourBRep | PcbCopperPourPolygon;
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export { type BRepShape, type BoardRenderOptions, type BoundingBox, type Box3D, COORDINATE_TRANSFORMS, type Camera3D, type CircuitTo3DOptions, type Color, type ConversionOptions, type CoordinateTransformConfig, type GLTFExportOptions, type LayerRef, type Light3D, type OBJMaterial, type OBJMesh, type PcbCopperPour, type PcbCopperPourBRep, type PcbCopperPourPolygon, type PcbCopperPourRect, type Point, type Point3, type STLMesh, type Scene3D, type Size3, type Triangle, applyCoordinateTransform, clearGLBCache, clearOBJCache, clearSTLCache, convertCircuitJsonTo3D, convertCircuitJsonToGltf, convertSceneToGLTF, loadGLB, loadOBJ, loadSTL, renderBoardLayer, renderBoardTextures, transformTriangles };
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