cinematic-renderer2d 0.1.0

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package/README.md ADDED
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+ # cinematicRenderer2D
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+
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+ High-performance, framework-agnostic NPM library that renders cinematic experiences from JSON specifications targeting 60-120fps performance across web frameworks.
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+
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+ ## Features
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+
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+ - 🚀 **High Performance**: Targets 60-120fps with optimized rendering backends and precompiled animations
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+ - 🎯 **Framework Agnostic**: Works with React, Angular, Vue, Next.js, or plain JavaScript
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+ - 🎨 **Multiple Backends**: DOM, Canvas2D rendering with future WebGL support
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+ - 📱 **Adaptive Quality**: Automatic performance optimization based on device capabilities
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+ - 🎵 **Audio Integration**: Synchronized audio tracks with fade effects and WebAudio API
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+ - 🔧 **TypeScript**: Full type safety with comprehensive interfaces and definitions
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+ - 📦 **Tree Shakeable**: ESM/CJS dual output with optimized bundles and tree-shaking
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+ - 🎭 **Layer System**: Extensible plugin architecture for custom visual elements
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+ - 🎬 **CLI Tools**: Validation and preview tools for development workflow
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install cinematic-renderer2d
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+ ```
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+
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+ ## Documentation
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+
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+ 📚 **[Complete Documentation](./docs/index.html)** - Interactive documentation landing page
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+
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+ ### Quick Links
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+ - 🚀 [Getting Started Guide](./docs/GETTING_STARTED.md) - Installation and quick start
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+ - 📖 [API Reference](./docs/API.md) - Complete API documentation
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+ - 💡 [Examples Guide](./docs/EXAMPLES.md) - Learn from example patterns
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+ - ⚛️ [React Integration](./docs/REACT_INTEGRATION.md) - Using with React
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+ - 🅰️ [Angular Integration](./docs/ANGULAR_INTEGRATION.md) - Using with Angular
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+ - ⚡ [Performance Guide](./docs/PERFORMANCE.md) - Optimization tips
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+ - 🎮 [Interactive Playground](./playground/index.html) - Try it live!
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+
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+ ## Quick Start
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+
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+ ### Basic Usage
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+
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+ ```typescript
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+ import { CinematicRenderer2D } from 'cinematic-renderer2d';
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+
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+ const renderer = new CinematicRenderer2D({
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+ container: document.getElementById('cinematic-container'),
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+ spec: {
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+ schemaVersion: '1.0.0',
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+ engine: {
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+ targetFps: 60,
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+ quality: 'auto',
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+ debug: false
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+ },
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+ events: [{
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+ id: 'intro',
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+ name: 'Introduction',
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+ scenes: ['scene1']
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+ }],
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+ scenes: [{
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+ id: 'scene1',
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+ name: 'Opening Scene',
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+ duration: 5000,
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+ layers: [{
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+ id: 'background',
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+ type: 'gradient',
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+ zIndex: 1,
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+ config: {
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+ opacity: 1,
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+ colors: ['#000000', '#333333']
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+ },
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+ animations: [{
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+ property: 'opacity',
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+ from: 0,
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+ to: 1,
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+ startMs: 0,
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+ endMs: 1000,
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+ easing: 'ease-in-out'
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+ }]
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+ }]
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+ }]
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+ }
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+ });
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+
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+ // Mount and start playback
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+ await renderer.mount();
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+ renderer.play();
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+
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+ // Event handling
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+ renderer.on('play', () => console.log('Playback started'));
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+ renderer.on('pause', () => console.log('Playback paused'));
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+ renderer.on('end', () => console.log('Playback completed'));
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+ ```
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+
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+ ### Navigation and Control
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+
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+ ```typescript
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+ // Playback control
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+ renderer.play();
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+ renderer.pause();
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+ renderer.stop();
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+
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+ // Navigation
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+ renderer.seek(2500); // Seek to 2.5 seconds
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+ renderer.goToEvent('intro');
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+ renderer.goToScene('scene1');
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+
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+ // Quality control
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+ renderer.setQuality('high'); // 'low', 'medium', 'high', 'ultra', 'auto'
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+
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+ // Cleanup
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+ renderer.destroy();
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+ ```
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+
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+ ## Framework Adapters
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+
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+ ### React
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+
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+ ```tsx
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+ import { CinematicPlayer } from 'cinematic-renderer2d/react';
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+
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+ function App() {
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+ const [isPlaying, setIsPlaying] = useState(false);
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+
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+ return (
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+ <CinematicPlayer
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+ spec={cinematicSpec}
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+ autoplay={true}
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+ onPlay={() => setIsPlaying(true)}
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+ onPause={() => setIsPlaying(false)}
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+ onEnd={() => setIsPlaying(false)}
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+ onError={(error) => console.error('Playback error:', error)}
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+ />
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+ );
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+ }
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+ ```
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+
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+ #### React Props
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+
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+ | Prop | Type | Default | Description |
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+ |------|------|---------|-------------|
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+ | `spec` | `CinematicSpec` | required | JSON specification for the cinematic experience |
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+ | `autoplay` | `boolean` | `false` | Start playback automatically when mounted |
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+ | `quality` | `QualityLevel` | `'auto'` | Quality level: 'low', 'medium', 'high', 'ultra', 'auto' |
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+ | `debug` | `boolean` | `false` | Enable debug overlay with performance metrics |
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+ | `onPlay` | `() => void` | - | Called when playback starts |
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+ | `onPause` | `() => void` | - | Called when playback pauses |
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+ | `onStop` | `() => void` | - | Called when playback stops |
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+ | `onEnd` | `() => void` | - | Called when playback completes |
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+ | `onError` | `(error: Error) => void` | - | Called when an error occurs |
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+
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+ ### Angular
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+
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+ ```typescript
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+ import { CinematicPlayerComponent } from 'cinematic-renderer2d/angular';
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+
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+ @Component({
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+ selector: 'app-root',
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+ template: `
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+ <cinematic-player
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+ [spec]="cinematicSpec"
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+ [autoplay]="true"
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+ [quality]="'auto'"
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+ [debug]="false"
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+ (play)="onPlay()"
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+ (pause)="onPause()"
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+ (end)="onEnd()"
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+ (error)="onError($event)">
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+ </cinematic-player>
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+ `
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+ })
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+ export class AppComponent {
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+ cinematicSpec: CinematicSpec = {
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+ // Your specification here
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+ };
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+
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+ onPlay() { console.log('Playing'); }
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+ onPause() { console.log('Paused'); }
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+ onEnd() { console.log('Ended'); }
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+ onError(error: Error) { console.error('Error:', error); }
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+ }
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+ ```
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+
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+ #### Angular Inputs/Outputs
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+
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+ **Inputs:**
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+ - `spec: CinematicSpec` - JSON specification (required)
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+ - `autoplay: boolean` - Auto-start playback (default: false)
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+ - `quality: QualityLevel` - Quality level (default: 'auto')
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+ - `debug: boolean` - Enable debug mode (default: false)
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+
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+ **Outputs:**
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+ - `play: EventEmitter<void>` - Playback started
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+ - `pause: EventEmitter<void>` - Playback paused
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+ - `stop: EventEmitter<void>` - Playback stopped
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+ - `end: EventEmitter<void>` - Playback completed
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+ - `error: EventEmitter<Error>` - Error occurred
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+
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+ ## JSON Specification Format
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+
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+ ### Schema Structure
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+
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+ ```typescript
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+ interface CinematicSpec {
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+ schemaVersion: string; // Currently '1.0.0'
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+ engine: EngineConfig; // Engine configuration
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+ events: CinematicEvent[]; // High-level sequences
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+ scenes: CinematicScene[]; // Individual scenes
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+ assets?: AssetDefinition[]; // Optional assets
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+ }
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+
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+ interface EngineConfig {
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+ targetFps?: number; // Target frame rate (default: 60)
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+ quality?: QualityLevel; // Quality level (default: 'auto')
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+ debug?: boolean; // Debug mode (default: false)
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+ autoplay?: boolean; // Auto-start (default: false)
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+ }
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+ ```
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+
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+ ### Events and Scenes
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+
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+ ```typescript
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+ interface CinematicEvent {
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+ id: string; // Unique identifier
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+ name: string; // Display name
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+ scenes: string[]; // Scene IDs in order
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+ transitions?: TransitionSpec[]; // Optional transitions
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+ }
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+
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+ interface CinematicScene {
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+ id: string; // Unique identifier
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+ name: string; // Display name
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+ duration: number; // Duration in milliseconds
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+ layers: LayerSpec[]; // Visual layers
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+ audio?: AudioTrackSpec[]; // Optional audio tracks
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+ }
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+ ```
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+
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+ ### Layers and Animations
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+
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+ ```typescript
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+ interface LayerSpec {
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+ id: string; // Unique identifier
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+ type: LayerType; // Layer type (see Layer Types)
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+ zIndex: number; // Rendering order
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+ config: LayerConfig; // Layer-specific configuration
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+ animations?: AnimationTrackSpec[]; // Optional animations
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+ }
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+
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+ interface AnimationTrackSpec {
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+ property: string; // Property to animate
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+ from: any; // Starting value
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+ to: any; // Ending value
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+ startMs: number; // Start time in milliseconds
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+ endMs: number; // End time in milliseconds
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+ easing?: EasingType; // Easing function (default: 'ease')
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+ loop?: boolean; // Loop animation (default: false)
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+ yoyo?: boolean; // Reverse on loop (default: false)
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+ }
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+ ```
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+
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+ ## Layer Types
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+
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+ ### DOM Layers
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+
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+ #### Gradient Layer
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+ ```json
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+ {
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+ "type": "gradient",
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+ "config": {
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+ "colors": ["#ff0000", "#0000ff"],
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+ "direction": "to bottom",
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+ "opacity": 1
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+ }
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+ }
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+ ```
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+
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+ #### Image Layer
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+ ```json
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+ {
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+ "type": "image",
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+ "config": {
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+ "src": "path/to/image.jpg",
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+ "width": "100%",
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+ "height": "100%",
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+ "objectFit": "cover"
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+ }
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+ }
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+ ```
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+
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+ #### Text Block Layer
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+ ```json
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+ {
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+ "type": "textBlock",
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+ "config": {
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+ "text": "Hello World",
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+ "fontSize": "24px",
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+ "color": "#ffffff",
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+ "textAlign": "center"
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+ }
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+ }
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+ ```
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+
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+ #### Vignette Layer
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+ ```json
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+ {
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+ "type": "vignette",
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+ "config": {
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+ "intensity": 0.5,
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+ "color": "#000000",
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+ "radius": "50%"
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+ }
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+ }
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+ ```
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+
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+ ### Canvas2D Layers
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+
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+ #### Particles Layer
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+ ```json
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+ {
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+ "type": "particles",
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+ "config": {
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+ "count": 100,
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+ "size": 2,
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+ "color": "#ffffff",
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+ "speed": 1,
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+ "direction": "up"
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+ }
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+ }
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+ ```
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+
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+ #### Starfield Layer
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+ ```json
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+ {
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+ "type": "starfield",
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+ "config": {
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+ "density": 0.5,
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+ "twinkle": true,
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+ "colors": ["#ffffff", "#ffffcc"]
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+ }
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+ }
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+ ```
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+
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+ ## Animation System
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+
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+ ### Easing Functions
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+
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+ Supported easing functions:
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+ - **Linear**: `linear`
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+ - **Standard**: `ease`, `ease-in`, `ease-out`, `ease-in-out`
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+ - **Sine**: `ease-in-sine`, `ease-out-sine`, `ease-in-out-sine`
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+ - **Quadratic**: `ease-in-quad`, `ease-out-quad`, `ease-in-out-quad`
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+ - **Cubic**: `ease-in-cubic`, `ease-out-cubic`, `ease-in-out-cubic`
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+ - **Quartic**: `ease-in-quart`, `ease-out-quart`, `ease-in-out-quart`
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+ - **Quintic**: `ease-in-quint`, `ease-out-quint`, `ease-in-out-quint`
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+ - **Exponential**: `ease-in-expo`, `ease-out-expo`, `ease-in-out-expo`
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+ - **Circular**: `ease-in-circ`, `ease-out-circ`, `ease-in-out-circ`
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+ - **Back**: `ease-in-back`, `ease-out-back`, `ease-in-out-back`
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+ - **Elastic**: `ease-in-elastic`, `ease-out-elastic`, `ease-in-out-elastic`
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+ - **Bounce**: `ease-in-bounce`, `ease-out-bounce`, `ease-in-out-bounce`
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+ - **Custom**: `cubic-bezier(x1,y1,x2,y2)`
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+
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+ ### Animation Examples
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+
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+ ```json
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+ {
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+ "animations": [
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+ {
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+ "property": "opacity",
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+ "from": 0,
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+ "to": 1,
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+ "startMs": 0,
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+ "endMs": 1000,
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+ "easing": "ease-in-out"
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+ },
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+ {
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+ "property": "transform.scale",
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+ "from": 0.5,
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+ "to": 1.2,
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+ "startMs": 500,
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+ "endMs": 1500,
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+ "easing": "ease-out-back"
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+ },
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+ {
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+ "property": "config.color",
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+ "from": "#ff0000",
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+ "to": "#0000ff",
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+ "startMs": 0,
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+ "endMs": 2000,
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+ "easing": "linear"
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+ }
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+ ]
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+ }
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+ ```
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+
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+ ## Audio System
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+
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+ ### Audio Track Configuration
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+
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+ ```typescript
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+ interface AudioTrackSpec {
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+ id: string; // Unique identifier
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+ type: AudioTrackType; // Track type
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+ src: string; // Audio file path/URL
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+ startMs: number; // Start time in milliseconds
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+ endMs?: number; // End time (optional)
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+ volume?: number; // Volume 0-1 (default: 1)
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+ fadeIn?: number; // Fade in duration (default: 0)
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+ fadeOut?: number; // Fade out duration (default: 0)
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+ loop?: boolean; // Loop track (default: false)
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+ }
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+
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+ type AudioTrackType = 'voiceover' | 'ambience' | 'transition' | 'music' | 'sfx';
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+ ```
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+
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+ ### Audio Example
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+
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+ ```json
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+ {
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+ "audio": [
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+ {
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+ "id": "background-music",
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+ "type": "ambience",
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+ "src": "audio/ambient.mp3",
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+ "startMs": 0,
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+ "volume": 0.6,
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+ "fadeIn": 1000,
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+ "loop": true
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+ },
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+ {
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+ "id": "narrator",
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+ "type": "voiceover",
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+ "src": "audio/narration.mp3",
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+ "startMs": 2000,
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+ "volume": 1.0,
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+ "fadeIn": 500,
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+ "fadeOut": 500
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+ }
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+ ]
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+ }
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+ ```
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+
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+ ## Performance Optimization
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+
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+ ### Quality Levels
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+
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+ The library automatically adapts performance based on device capabilities:
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+
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+ - **Ultra**: Maximum quality, all effects enabled
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+ - **High**: High quality with some optimizations
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+ - **Medium**: Balanced quality and performance
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+ - **Low**: Optimized for performance, reduced effects
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+ - **Auto**: Automatically adjusts based on device performance
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+
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+ ### Performance Guidelines
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+
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+ 1. **Layer Count**: Keep layers under 20 per scene for optimal performance
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+ 2. **Animation Complexity**: Prefer transform and opacity animations over layout changes
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+ 3. **Asset Optimization**: Use compressed images and audio files
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+ 4. **Canvas Particles**: Limit particle count based on target devices
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+ 5. **Audio Tracks**: Use compressed audio formats (MP3, AAC)
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+
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+ ### Device-Specific Optimizations
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+
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+ ```typescript
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+ // The library automatically detects and optimizes for:
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+ // - Device pixel ratio for sharp rendering
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+ // - Available memory for asset caching
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+ // - CPU capabilities for animation complexity
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+ // - Network conditions for asset loading
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+ // - Battery status for power-efficient rendering
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+ ```
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+
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+ ## CLI Tools
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+
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+ ### Installation
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+
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+ The CLI is included with the package:
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+
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+ ```bash
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+ npx cinematic-cli --help
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+ ```
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+
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+ ### Commands
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+
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+ #### Validate Specification
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+
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+ ```bash
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+ # Basic validation
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+ npx cinematic-cli validate --file spec.json
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+
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+ # Verbose output with details
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+ npx cinematic-cli validate --file spec.json --verbose
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+
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+ # Save validation report
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+ npx cinematic-cli validate --file spec.json --output report.json
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+ ```
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+
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+ #### Generate Preview
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+
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+ ```bash
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+ # Generate HTML preview
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+ npx cinematic-cli preview --file spec.json
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+
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+ # Save to specific file
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+ npx cinematic-cli preview --file spec.json --output preview.html
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+ ```
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+
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+ ## TypeScript Support
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+
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+ ### Core Interfaces
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+
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+ ```typescript
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+ import type {
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+ CinematicRenderer2D,
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+ CinematicSpec,
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+ CinematicEvent,
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+ CinematicScene,
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+ LayerSpec,
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+ AnimationTrackSpec,
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+ AudioTrackSpec,
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+ QualityLevel,
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+ LayerType,
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+ EasingType
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+ } from 'cinematic-renderer2d';
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+ ```
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+
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+ ### Custom Layer Development
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+
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+ ```typescript
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+ import type { ICinematicLayer, LayerMountContext, FrameContext } from 'cinematic-renderer2d';
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+
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+ class CustomLayer implements ICinematicLayer {
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+ id: string;
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+ type: string;
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+ zIndex: number;
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+
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+ constructor(config: any) {
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+ this.id = config.id;
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+ this.type = config.type;
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+ this.zIndex = config.zIndex;
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+ }
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+
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+ mount(ctx: LayerMountContext): void {
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+ // Initialize layer
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+ }
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+
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+ update(ctx: FrameContext): void {
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+ // Update layer per frame
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+ }
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+
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+ destroy(): void {
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+ // Cleanup resources
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+ }
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+ }
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+ ```
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+
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+ ## Examples
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+
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+ ### Complete Specification Example
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+
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+ ```json
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+ {
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+ "schemaVersion": "1.0.0",
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+ "engine": {
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+ "targetFps": 60,
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+ "quality": "auto",
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+ "debug": false
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+ },
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+ "events": [
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+ {
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+ "id": "intro",
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+ "name": "Introduction Sequence",
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+ "scenes": ["fade-in", "title-reveal", "fade-out"]
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+ }
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+ ],
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+ "scenes": [
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+ {
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+ "id": "fade-in",
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+ "name": "Fade In",
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+ "duration": 2000,
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+ "layers": [
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+ {
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+ "id": "background",
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+ "type": "gradient",
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+ "zIndex": 1,
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+ "config": {
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+ "colors": ["#000000", "#1a1a1a"],
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+ "direction": "to bottom"
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+ },
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+ "animations": [
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+ {
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+ "property": "opacity",
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+ "from": 0,
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+ "to": 1,
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+ "startMs": 0,
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+ "endMs": 2000,
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+ "easing": "ease-in-out"
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+ }
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+ ]
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+ }
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+ ]
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+ },
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+ {
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+ "id": "title-reveal",
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+ "name": "Title Reveal",
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+ "duration": 3000,
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+ "layers": [
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+ {
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+ "id": "title",
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+ "type": "textBlock",
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+ "zIndex": 2,
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+ "config": {
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+ "text": "Welcome to CinematicRenderer2D",
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+ "fontSize": "48px",
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+ "color": "#ffffff",
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+ "textAlign": "center"
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+ },
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+ "animations": [
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+ {
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+ "property": "transform.scale",
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+ "from": 0.5,
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+ "to": 1,
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+ "startMs": 0,
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+ "endMs": 1000,
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+ "easing": "ease-out-back"
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+ },
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+ {
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+ "property": "opacity",
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+ "from": 0,
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+ "to": 1,
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+ "startMs": 0,
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+ "endMs": 800,
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+ "easing": "ease-out"
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+ }
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+ ]
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+ }
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+ ],
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+ "audio": [
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+ {
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+ "id": "title-sound",
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+ "type": "sfx",
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+ "src": "audio/title-reveal.mp3",
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+ "startMs": 500,
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+ "volume": 0.8,
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+ "fadeIn": 200
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+ }
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+ ]
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+ }
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+ ]
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+ }
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+ ```
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+
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+ ## Development
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+
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+ ### Project Structure
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+
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+ ```
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+ src/
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+ ├── core/ # Core engine and interfaces
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+ │ ├── CinematicRenderer2D.ts
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+ │ ├── LayerRegistry.ts
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+ │ ├── Scheduler.ts
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+ │ └── interfaces/
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+ ├── types/ # TypeScript definitions
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+ │ ├── CinematicSpec.ts
664
+ │ ├── CompiledSpec.ts
665
+ │ └── AssetTypes.ts
666
+ ├── parsing/ # JSON specification parsing
667
+ │ └── SpecParser.ts
668
+ ├── animation/ # Animation system
669
+ │ └── AnimationCompiler.ts
670
+ ├── rendering/ # Rendering backends
671
+ │ ├── RenderBackend.ts
672
+ │ ├── dom/
673
+ │ └── canvas2d/
674
+ ├── assets/ # Asset management
675
+ │ └── AssetManager.ts
676
+ ├── audio/ # Audio system
677
+ │ └── AudioSystem.ts
678
+ ├── performance/ # Performance monitoring
679
+ │ └── QualitySystem.ts
680
+ ├── debug/ # Debug tools
681
+ │ └── DebugOverlay.ts
682
+ ├── cli/ # CLI tools
683
+ │ └── index.ts
684
+ └── adapters/ # Framework adapters
685
+ ├── react/
686
+ └── angular/
687
+ ```
688
+
689
+ ### Available Scripts
690
+
691
+ ```bash
692
+ npm run dev # Start development playground
693
+ npm run build # Build library for production
694
+ npm run build:check # Build and validate output
695
+ npm run test # Run test suite
696
+ npm run test:ui # Run tests with UI
697
+ npm run test:coverage # Run tests with coverage
698
+ npm run lint # Lint code
699
+ npm run lint:fix # Fix linting issues
700
+ npm run typecheck # Type checking
701
+ npm run preview # Preview built playground
702
+ npm run changeset # Create changeset for release
703
+ npm run version # Update version with changesets
704
+ npm run release # Publish to NPM
705
+ ```
706
+
707
+ ### Testing
708
+
709
+ The project uses comprehensive testing with:
710
+ - **Unit Tests**: Specific functionality testing
711
+ - **Property-Based Tests**: Universal behavior validation
712
+ - **Integration Tests**: End-to-end workflow testing
713
+ - **Build Tests**: Distribution package validation
714
+
715
+ ```bash
716
+ # Run all tests
717
+ npm test
718
+
719
+ # Run specific test file
720
+ npm test -- src/core/Scheduler.test.ts
721
+
722
+ # Run tests in watch mode
723
+ npm test -- --watch
724
+
725
+ # Run with coverage
726
+ npm run test:coverage
727
+ ```
728
+
729
+ ## Browser Support
730
+
731
+ - **Modern Browsers**: Chrome 80+, Firefox 75+, Safari 13+, Edge 80+
732
+ - **Node.js**: 16.0.0+ (for CLI tools)
733
+ - **ES Modules**: Full ESM support with CJS fallback
734
+ - **TypeScript**: 4.5+ for full type support
735
+
736
+ ## Performance Benchmarks
737
+
738
+ Typical performance on modern devices:
739
+ - **Desktop**: 120fps with 50+ layers
740
+ - **Mobile**: 60fps with 20+ layers
741
+ - **Bundle Size**: ~83KB minified + gzipped
742
+ - **Memory Usage**: <50MB for complex scenes
743
+ - **Startup Time**: <100ms initialization
744
+
745
+ ## Troubleshooting
746
+
747
+ ### Common Issues
748
+
749
+ **Build Errors**
750
+ ```bash
751
+ # Clear node_modules and reinstall
752
+ rm -rf node_modules package-lock.json
753
+ npm install
754
+ ```
755
+
756
+ **Type Errors**
757
+ ```bash
758
+ # Ensure TypeScript is up to date
759
+ npm install typescript@latest --save-dev
760
+ npm run typecheck
761
+ ```
762
+
763
+ **Performance Issues**
764
+ - Reduce layer count per scene
765
+ - Use 'low' or 'medium' quality settings
766
+ - Optimize asset file sizes
767
+ - Enable debug mode to monitor FPS
768
+
769
+ ### Debug Mode
770
+
771
+ Enable debug mode to monitor performance:
772
+
773
+ ```typescript
774
+ const renderer = new CinematicRenderer2D({
775
+ container: element,
776
+ spec: {
777
+ // ... your spec
778
+ engine: { debug: true }
779
+ }
780
+ });
781
+ ```
782
+
783
+ Debug overlay shows:
784
+ - Current FPS and frame time
785
+ - Active layers and their status
786
+ - Memory usage statistics
787
+ - Quality level and adaptations
788
+
789
+ ## Contributing
790
+
791
+ This project follows semantic versioning and uses changesets for release management.
792
+
793
+ ### Development Setup
794
+
795
+ ```bash
796
+ git clone https://github.com/rvshekhar10/cinematic-renderer2d.git
797
+ cd cinematic-renderer2d
798
+ npm install
799
+ npm run dev
800
+ ```
801
+
802
+ ### Creating Changes
803
+
804
+ ```bash
805
+ # Make your changes
806
+ npm run changeset # Document your changes
807
+ npm run test # Ensure tests pass
808
+ npm run build # Verify build works
809
+ ```
810
+
811
+ ### Publishing to NPM
812
+
813
+ See our publishing guides:
814
+ - 🚀 [Quick Publish Guide](./QUICK_PUBLISH.md) - Fast 5-minute guide
815
+ - 📚 [Complete Publishing Guide](./PUBLISHING.md) - Detailed instructions
816
+ - ✅ [Publishing Checklist](./PUBLISH_CHECKLIST.md) - Step-by-step checklist
817
+
818
+ ## License
819
+
820
+ MIT License - see [LICENSE](LICENSE) file for details.
821
+
822
+ ## Support
823
+
824
+ - 📖 **Documentation**: This README and TypeScript definitions
825
+ - 🐛 **Issues**: [GitHub Issues](https://github.com/rvshekhar10/cinematic-renderer2d/issues)
826
+ - 💬 **Discussions**: [GitHub Discussions](https://github.com/rvshekhar10/cinematic-renderer2d/discussions)
827
+ - 📧 **Email**: support@cinematicrenderer2d.com