chess4js 1.0.0-beta.9e → 1.0.0-beta.9g

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package/README.md CHANGED
@@ -412,6 +412,22 @@ const foo = playerOf("foo", 1600);
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  const bar = playerOf("bar", 1600);
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  ```
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+ ### Tiebreakers
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+
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+ This is a class for defining tournament tie-breaking strategies.
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+
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+ #### Methods
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+
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+ | Method | Arguments | Return type | Description |
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+ |------------|------------------|-------------|--------------------------------------------------------------|
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+ | `getValue` | player: `Player` | `Score` | alculates the specific tie-breaker value for a given player. |
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+
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+ #### Factories
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+
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+ | Function | Arguments | Return Type | Description |
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+ |----------------|------------------|--------------|-----------------------------------------------------------------------------------|
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+ | `tiebreakerOf` | `name`: `string` | `Tiebreaker` | Factory function that maps a string identifier to a concrete Tiebreaker instance. |
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+
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  ### Match
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  The `Match` class represents a match between two players. It can't be directly instantiated, you need to use a
@@ -470,12 +486,12 @@ are two types: arena and swiss instances. Both are further detailed in the examp
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  #### Methods
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- | Method | Arguments | Return Type | Description |
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- |----------------|------------------------------------------------------------------------------------------------------------------------|------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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- | `addPlayer` | `player`: `Player` | None | Adds a player to the tournament. Player's name most be unique. |
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- | `removePlayer` | `player`: `Player` | None | Removes a player from the tournament |
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- | `nextRound` | None | `ReadonlyArray<Match>` | Generates a list of new pairings. |
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- | `addMatch` | `white`: string, `black`: `Nullable<string>`, `outcome`: string, `id`: `Nullable<string>`, `round`: `Nullable<number>` | `boolean` | Adds a match to the tournament for the specified round. This method is ideal for cases where external logic is being used or an instance is being reconstructed. |
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+ | Method | Arguments | Return Type | Description |
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+ |----------------|---------------------------------------------------------------------------------------------------------------------|------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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+ | `addPlayer` | `player`: `Player` | None | Adds a player to the tournament. Player's name most be unique. |
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+ | `removePlayer` | `player`: `Player` | None | Removes a player from the tournament |
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+ | `nextRound` | None | `ReadonlyArray<Match>` | Generates a list of new pairings. |
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+ | `addMatch` | `white`: string, `black`: `Nullable<string>`, `outcome`: string, `id`: `Nullable<any>`, `round`: `Nullable<number>` | `boolean` | Adds a match to the tournament for the specified round. This method is ideal for cases where external logic is being used or an instance is being reconstructed. |
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  #### Factories
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package/chess4js.d.mts CHANGED
@@ -403,7 +403,7 @@ export declare class Tournament {
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  addPlayer(player: Player): void;
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  removePlayer(player: Player): void;
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  nextRound(): ReadonlyArray<Match>;
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- addMatch(white: string, black: Nullable<string>, outcome: string, id: Nullable<string>, round: Nullable<number>): boolean;
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+ addMatch(white: string, black: Nullable<string>, outcome: string, id: Nullable<any>, round: Nullable<number>): boolean;
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  export declare namespace Tournament.$metadata$ {
package/chess4js.mjs CHANGED
@@ -14126,7 +14126,10 @@ function tournament_0(type, tiebreakers, impactFactor, rangeFactor, logisticBase
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  timeControl = timeControl === VOID ? null : timeControl;
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  timeControlType = timeControlType === VOID ? null : timeControlType;
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  _init_properties_factory_kt__5kmpyw_0();
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- return new Tournament(tournament(type, new EloCalculator(impactFactor, rangeFactor, logisticBase), tiebreakerComparatorOf(tiebreakers.slice()), idGenerator, id, name, timeControl, timeControlType));
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+ // Inline function 'kotlin.apply' call
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+ var this_0 = new Tournament(tournament(type, new EloCalculator(impactFactor, rangeFactor, logisticBase), tiebreakerComparatorOf(tiebreakers.slice()), idGenerator, id, name, timeControl, timeControlType));
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+ this_0.o12(tiebreakers);
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+ return this_0;
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  }
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  function analysisGame$lambda_0() {
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  _init_properties_factory_kt__5kmpyw_0();