chess4js 1.0.0-beta.6 → 1.0.0-beta.8

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package/chess4js.d.mts CHANGED
@@ -14,6 +14,8 @@ export declare class Bitboard {
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  shl(i: number): Bitboard;
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  ushr(i: number): Bitboard;
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  toArray(): ReadonlyArray<number>;
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+ bitCount(): number;
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+ equals(other: Nullable<any>): boolean;
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  export declare namespace Bitboard.$metadata$ {
@@ -77,6 +79,18 @@ export declare class Game {
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  export declare namespace Game.$metadata$ {
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  const constructor: abstract new () => Game;
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  }
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+ export declare class Match {
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+ private constructor();
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+ get white(): Nullable<Player>;
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+ get black(): Nullable<Player>;
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+ get outcome(): string;
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+ set outcome(value: string);
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+ toString(): string;
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ export declare namespace Match.$metadata$ {
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+ const constructor: abstract new () => Match;
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+ }
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  export declare class Move {
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  private constructor();
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  get backedMove(): any/* Move */;
@@ -176,6 +190,27 @@ export declare namespace Piece {
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  }
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  }
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  }
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+ export declare class Player {
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+ private constructor();
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+ get name(): string;
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+ get initialElo(): number;
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+ get currentElo(): number;
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+ set currentElo(value: number);
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+ get score(): Score;
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+ set score(value: Score);
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+ get blackScore(): number;
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+ set blackScore(value: number);
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+ get against(): ReadonlySet<Player>;
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+ get active(): boolean;
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+ set active(value: boolean);
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+ get roundScores(): ReadonlyArray<Score>;
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+ get matches(): ReadonlyArray<Match>;
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+ toString(): string;
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ export declare namespace Player.$metadata$ {
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+ const constructor: abstract new () => Player;
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+ }
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  export declare class Position {
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  private constructor();
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  get bitboards(): ReadonlyArray<Bitboard>;
@@ -200,12 +235,15 @@ export declare class Position {
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  get enPassantSquare(): Nullable<Square>;
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  get gameOver(): boolean;
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  get sideToMove(): Side;
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+ get friends(): Bitboard;
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+ get enemies(): Bitboard;
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  whiteLacksOfMaterial(): boolean;
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  blackLacksOfMaterial(): boolean;
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  pieceAt(square: Square): Piece;
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  isLegal(move: Move): boolean;
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  move(move: Move): Position;
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  moveFromString(move: string, notation?: Notation): Position;
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+ flipSide(): Position;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  toString(): string;
@@ -214,6 +252,18 @@ export declare class Position {
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  export declare namespace Position.$metadata$ {
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  const constructor: abstract new () => Position;
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  }
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+ export declare class Score /* implements Comparable<Score> */ {
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+ private constructor();
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+ toNumber(): number;
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+ addScore(other: Score): Score;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ toString(): string;
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ export declare namespace Score.$metadata$ {
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+ const constructor: abstract new () => Score;
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+ }
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  export declare const WHITE: { get(): Side; };
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  export declare const BLACK: { get(): Side; };
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  export declare class Side {
@@ -326,6 +376,29 @@ export declare namespace Square {
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  }
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  }
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  }
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+ export declare class Tournament {
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+ private constructor();
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+ get impactFactor(): number;
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+ set impactFactor(value: number);
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+ get rangeFactor(): number;
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+ set rangeFactor(value: number);
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+ get logisticBase(): number;
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+ set logisticBase(value: number);
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+ get tiebreakers(): Array<string>;
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+ set tiebreakers(value: Array<string>);
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+ get leaderboard(): ReadonlyArray<Player>;
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+ get completed(): boolean;
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+ set completed(value: boolean);
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+ get activeMatches(): ReadonlyArray<Match>;
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+ get finishedMatches(): ReadonlyArray<Match>;
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+ addPlayer(player: Player): void;
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+ removePlayer(player: Player): void;
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+ nextRound(): ReadonlyArray<Match>;
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ export declare namespace Tournament.$metadata$ {
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+ const constructor: abstract new () => Tournament;
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+ }
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  export declare class Tuple {
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  private constructor();
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  get position(): Position;
@@ -357,4 +430,9 @@ export declare function moveOf(move: string): Move;
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  export declare function analysisGame(idSupplier?: () => Nullable<any>): Game;
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  export declare function strictMatch(idSupplier?: () => Nullable<any>): Game;
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  export declare function customGame(gameMode: string, threeRepetitionsMode: string, fiftyMovesRuleMode: string, initialFen?: Nullable<string>, idSupplier?: () => Nullable<any>): Game;
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- export declare function parseGames(pgnInput: string, idSupplier?: () => Nullable<any>): ReadonlyArray<Game>;
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+ export declare function parseGames(pgnInput: string, idSupplier?: () => Nullable<any>): ReadonlyArray<Game>;
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+ export declare function scoreOf(score: string): Score;
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+ export declare function playerOf(name: string, initialElo: number): Player;
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+ export declare function matchOf(white: Player, black: Player, impactFactor?: number, rangeFactor?: number, logisticBase?: number): Match;
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+ export declare function tournament(type: string, tiebreakers?: Array<string>, impactFactor?: number, rangeFactor?: number, logisticBase?: number): Tournament;
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+ export declare function visibleSquares(piece: string, square: string, position: Position): Bitboard;