chess2img 0.1.0 → 0.1.2

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Files changed (129) hide show
  1. package/ATTRIBUTION.md +14 -3
  2. package/README.md +39 -16
  3. package/assets/themes/alpha/bB.png +0 -0
  4. package/assets/themes/alpha/bK.png +0 -0
  5. package/assets/themes/alpha/bN.png +0 -0
  6. package/assets/themes/alpha/bP.png +0 -0
  7. package/assets/themes/alpha/bQ.png +0 -0
  8. package/assets/themes/alpha/bR.png +0 -0
  9. package/assets/themes/alpha/wB.png +0 -0
  10. package/assets/themes/alpha/wK.png +0 -0
  11. package/assets/themes/alpha/wN.png +0 -0
  12. package/assets/themes/alpha/wP.png +0 -0
  13. package/assets/themes/alpha/wQ.png +0 -0
  14. package/assets/themes/alpha/wR.png +0 -0
  15. package/assets/themes/cburnett/bB.png +0 -0
  16. package/assets/themes/cburnett/bK.png +0 -0
  17. package/assets/themes/cburnett/bN.png +0 -0
  18. package/assets/themes/cburnett/bP.png +0 -0
  19. package/assets/themes/cburnett/bQ.png +0 -0
  20. package/assets/themes/cburnett/bR.png +0 -0
  21. package/assets/themes/cburnett/wB.png +0 -0
  22. package/assets/themes/cburnett/wK.png +0 -0
  23. package/assets/themes/cburnett/wN.png +0 -0
  24. package/assets/themes/cburnett/wP.png +0 -0
  25. package/assets/themes/cburnett/wQ.png +0 -0
  26. package/assets/themes/cburnett/wR.png +0 -0
  27. package/assets/themes/cheq/bB.png +0 -0
  28. package/assets/themes/cheq/bK.png +0 -0
  29. package/assets/themes/cheq/bN.png +0 -0
  30. package/assets/themes/cheq/bP.png +0 -0
  31. package/assets/themes/cheq/bQ.png +0 -0
  32. package/assets/themes/cheq/bR.png +0 -0
  33. package/assets/themes/cheq/wB.png +0 -0
  34. package/assets/themes/cheq/wK.png +0 -0
  35. package/assets/themes/cheq/wN.png +0 -0
  36. package/assets/themes/cheq/wP.png +0 -0
  37. package/assets/themes/cheq/wQ.png +0 -0
  38. package/assets/themes/cheq/wR.png +0 -0
  39. package/assets/themes/leipzig/bB.png +0 -0
  40. package/assets/themes/leipzig/bK.png +0 -0
  41. package/assets/themes/leipzig/bN.png +0 -0
  42. package/assets/themes/leipzig/bP.png +0 -0
  43. package/assets/themes/leipzig/bQ.png +0 -0
  44. package/assets/themes/leipzig/bR.png +0 -0
  45. package/assets/themes/leipzig/wB.png +0 -0
  46. package/assets/themes/leipzig/wK.png +0 -0
  47. package/assets/themes/leipzig/wN.png +0 -0
  48. package/assets/themes/leipzig/wP.png +0 -0
  49. package/assets/themes/leipzig/wQ.png +0 -0
  50. package/assets/themes/leipzig/wR.png +0 -0
  51. package/assets/themes/merida/bB.png +0 -0
  52. package/assets/themes/merida/bK.png +0 -0
  53. package/assets/themes/merida/bN.png +0 -0
  54. package/assets/themes/merida/bP.png +0 -0
  55. package/assets/themes/merida/bQ.png +0 -0
  56. package/assets/themes/merida/bR.png +0 -0
  57. package/assets/themes/merida/wB.png +0 -0
  58. package/assets/themes/merida/wK.png +0 -0
  59. package/assets/themes/merida/wN.png +0 -0
  60. package/assets/themes/merida/wP.png +0 -0
  61. package/assets/themes/merida/wQ.png +0 -0
  62. package/assets/themes/merida/wR.png +0 -0
  63. package/dist/index.cjs +43 -12
  64. package/dist/index.cjs.map +1 -1
  65. package/dist/index.d.cts +7 -2
  66. package/dist/index.d.ts +7 -2
  67. package/dist/index.js +43 -12
  68. package/dist/index.js.map +1 -1
  69. package/package.json +11 -1
  70. package/assets/themes/alpha/bB.svg +0 -20
  71. package/assets/themes/alpha/bK.svg +0 -21
  72. package/assets/themes/alpha/bN.svg +0 -19
  73. package/assets/themes/alpha/bP.svg +0 -19
  74. package/assets/themes/alpha/bQ.svg +0 -22
  75. package/assets/themes/alpha/bR.svg +0 -22
  76. package/assets/themes/alpha/wB.svg +0 -20
  77. package/assets/themes/alpha/wK.svg +0 -21
  78. package/assets/themes/alpha/wN.svg +0 -19
  79. package/assets/themes/alpha/wP.svg +0 -19
  80. package/assets/themes/alpha/wQ.svg +0 -22
  81. package/assets/themes/alpha/wR.svg +0 -22
  82. package/assets/themes/cburnett/bB.svg +0 -20
  83. package/assets/themes/cburnett/bK.svg +0 -21
  84. package/assets/themes/cburnett/bN.svg +0 -19
  85. package/assets/themes/cburnett/bP.svg +0 -19
  86. package/assets/themes/cburnett/bQ.svg +0 -22
  87. package/assets/themes/cburnett/bR.svg +0 -22
  88. package/assets/themes/cburnett/wB.svg +0 -20
  89. package/assets/themes/cburnett/wK.svg +0 -21
  90. package/assets/themes/cburnett/wN.svg +0 -19
  91. package/assets/themes/cburnett/wP.svg +0 -19
  92. package/assets/themes/cburnett/wQ.svg +0 -22
  93. package/assets/themes/cburnett/wR.svg +0 -22
  94. package/assets/themes/cheq/bB.svg +0 -20
  95. package/assets/themes/cheq/bK.svg +0 -21
  96. package/assets/themes/cheq/bN.svg +0 -19
  97. package/assets/themes/cheq/bP.svg +0 -19
  98. package/assets/themes/cheq/bQ.svg +0 -22
  99. package/assets/themes/cheq/bR.svg +0 -22
  100. package/assets/themes/cheq/wB.svg +0 -20
  101. package/assets/themes/cheq/wK.svg +0 -21
  102. package/assets/themes/cheq/wN.svg +0 -19
  103. package/assets/themes/cheq/wP.svg +0 -19
  104. package/assets/themes/cheq/wQ.svg +0 -22
  105. package/assets/themes/cheq/wR.svg +0 -22
  106. package/assets/themes/leipzig/bB.svg +0 -20
  107. package/assets/themes/leipzig/bK.svg +0 -21
  108. package/assets/themes/leipzig/bN.svg +0 -19
  109. package/assets/themes/leipzig/bP.svg +0 -19
  110. package/assets/themes/leipzig/bQ.svg +0 -22
  111. package/assets/themes/leipzig/bR.svg +0 -22
  112. package/assets/themes/leipzig/wB.svg +0 -20
  113. package/assets/themes/leipzig/wK.svg +0 -21
  114. package/assets/themes/leipzig/wN.svg +0 -19
  115. package/assets/themes/leipzig/wP.svg +0 -19
  116. package/assets/themes/leipzig/wQ.svg +0 -22
  117. package/assets/themes/leipzig/wR.svg +0 -22
  118. package/assets/themes/merida/bB.svg +0 -20
  119. package/assets/themes/merida/bK.svg +0 -21
  120. package/assets/themes/merida/bN.svg +0 -19
  121. package/assets/themes/merida/bP.svg +0 -19
  122. package/assets/themes/merida/bQ.svg +0 -22
  123. package/assets/themes/merida/bR.svg +0 -22
  124. package/assets/themes/merida/wB.svg +0 -20
  125. package/assets/themes/merida/wK.svg +0 -21
  126. package/assets/themes/merida/wN.svg +0 -19
  127. package/assets/themes/merida/wP.svg +0 -19
  128. package/assets/themes/merida/wQ.svg +0 -22
  129. package/assets/themes/merida/wR.svg +0 -22
package/ATTRIBUTION.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # Bundled Theme Attribution
2
2
 
3
- This package vendors five built-in SVG theme sets under [`assets/themes`](/root/Chess2img/assets/themes):
3
+ This package vendors five built-in chess piece theme sets under [`assets/themes`](/root/Chess2img/assets/themes):
4
4
 
5
5
  - `merida`
6
6
  - `alpha`
@@ -8,12 +8,23 @@ This package vendors five built-in SVG theme sets under [`assets/themes`](/root/
8
8
  - `cheq`
9
9
  - `leipzig`
10
10
 
11
- These bundled assets are authored for this rewrite and distributed as part of the package under the repository license.
11
+ These bundled built-in assets are derived from the upstream resource packs in:
12
+
13
+ - `andyruwruw/chess-image-generator`
14
+ - upstream resource path: `src/resources/{merida,alpha,cburnett,cheq,leipzig}`
15
+
16
+ Packaging and conversion notes:
17
+
18
+ - the upstream repository stores these built-in piece packs as PNG raster assets
19
+ - this package vendors those upstream-derived PNG assets in-package under canonical internal filenames such as `wK.png` and `bQ.png`
20
+ - the filename normalization is a packaging conversion only; the piece imagery itself is derived from the upstream resource packs rather than redrawn for this rewrite
12
21
 
13
22
  Theme provenance notes:
14
23
 
15
24
  - no runtime or build-time third-party theme package is required to use the bundled themes
16
25
  - theme names preserve the familiar public style options from the original library
17
- - the bundled SVG files in this repository are the canonical source assets for PNG rendering
26
+ - the upstream `chess-image-generator` repository is MIT-licensed
27
+ - the upstream README cites [Marcel van Kervinck](https://marcelk.net/chess/pieces/) as the source of the piece images
28
+ - the original license status of the underlying piece-pack sources could not be fully verified from the current environment, so this package does not claim independent license certainty for those underlying assets beyond the upstream repository's published metadata
18
29
 
19
30
  If third-party themes are added later through `registerTheme(theme)`, their licensing and attribution remain the responsibility of the integrating application or package author.
package/README.md CHANGED
@@ -1,8 +1,38 @@
1
1
  # chess2img
2
2
 
3
- Modern chess board image rendering for Node.js.
3
+ [![npm version](https://img.shields.io/npm/v/chess2img)](https://www.npmjs.com/package/chess2img)
4
+ [![License: MIT](https://img.shields.io/npm/l/chess2img)](https://www.npmjs.com/package/chess2img)
4
5
 
5
- `chess2img` renders PNG chess board images from FEN, PGN, or board-array inputs with a small Promise-based API for both JavaScript and TypeScript users.
6
+ `chess2img` renders PNG chess board images from FEN, PGN, or board-array inputs for Node.js with a small Promise-based API for JavaScript and TypeScript users.
7
+
8
+ ## Quick Start
9
+
10
+ Install:
11
+
12
+ ```bash
13
+ npm install chess2img
14
+ ```
15
+
16
+ Render a board image:
17
+
18
+ ```ts
19
+ import { writeFile } from "node:fs/promises";
20
+ import { renderChess } from "chess2img";
21
+
22
+ const png = await renderChess({
23
+ fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
24
+ });
25
+
26
+ await writeFile("board.png", png);
27
+ ```
28
+
29
+ `renderChess(...)` returns a `Promise<Buffer>` containing PNG data.
30
+
31
+ ## Example Output
32
+
33
+ Example board rendered with a built-in theme:
34
+
35
+ ![Example board output](https://raw.githubusercontent.com/ZiriloXXX/chess2img/main/tests/fixtures/golden/board-initial-cburnett.png)
6
36
 
7
37
  ## Installation
8
38
 
@@ -18,18 +48,6 @@ npm install chess2img
18
48
 
19
49
  If `canvas` fails to install, verify your system packages first. The library ships `canvas` as a direct dependency, but native prerequisites still need to exist on the host.
20
50
 
21
- ## Quick Start
22
-
23
- ```ts
24
- import { renderChess } from "chess2img";
25
-
26
- const buffer = await renderChess({
27
- fen: "4k3/8/8/8/8/8/8/4K3 w - - 0 1",
28
- size: 480,
29
- style: "merida",
30
- });
31
- ```
32
-
33
51
  ## JavaScript Usage
34
52
 
35
53
  ```js
@@ -170,6 +188,11 @@ Or pass either:
170
188
  - a registered custom theme name through `theme: "custom-theme"`
171
189
  - an inline `ThemeDefinition` object through `theme: { ... }`
172
190
 
191
+ Custom themes may use either:
192
+
193
+ - `svg` assets
194
+ - `png` assets
195
+
173
196
  ## Error Model
174
197
 
175
198
  The library exports:
@@ -184,7 +207,7 @@ The library exports:
184
207
 
185
208
  - `core` parses and validates chess position input into a canonical board model
186
209
  - `themes` validates, registers, and resolves built-in or custom themes
187
- - `render` rasterizes SVG piece assets and renders PNG output through `canvas`
210
+ - `render` rasterizes SVG or PNG theme assets and renders PNG output through `canvas`
188
211
  - `api` orchestrates parsing, theme resolution, rendering, and file output
189
212
 
190
213
  ## Migration From `chess-image-generator`
@@ -206,4 +229,4 @@ The library exports:
206
229
 
207
230
  ## Asset Attribution
208
231
 
209
- Bundled theme notes live in [ATTRIBUTION.md](/root/Chess2img/ATTRIBUTION.md).
232
+ Bundled built-in themes are derived from the upstream `andyruwruw/chess-image-generator` resource packs and are vendored in-package for deterministic installs. Provenance and licensing notes live in [ATTRIBUTION.md](./ATTRIBUTION.md).
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package/dist/index.cjs CHANGED
@@ -262,6 +262,7 @@ var import_promises = require("fs/promises");
262
262
  var import_canvas = require("canvas");
263
263
  var import_resvg_js = require("@resvg/resvg-js");
264
264
  var svgSourceCache = new SourceAssetCache();
265
+ var imageBufferCache = new SourceAssetCache();
265
266
  async function readSvgSource(filePath) {
266
267
  const cached = svgSourceCache.get(filePath);
267
268
  if (cached) {
@@ -275,6 +276,19 @@ async function readSvgSource(filePath) {
275
276
  throw new RenderError(`Failed to read SVG asset: ${filePath}`, { cause: error });
276
277
  }
277
278
  }
279
+ async function readBinaryAsset(filePath) {
280
+ const cached = imageBufferCache.get(filePath);
281
+ if (cached) {
282
+ return cached;
283
+ }
284
+ try {
285
+ const source = await (0, import_promises.readFile)(filePath);
286
+ imageBufferCache.set(filePath, source);
287
+ return source;
288
+ } catch (error) {
289
+ throw new RenderError(`Failed to read image asset: ${filePath}`, { cause: error });
290
+ }
291
+ }
278
292
  async function rasterizeSvgAsset(filePath, squareSize) {
279
293
  try {
280
294
  const svgSource = await readSvgSource(filePath);
@@ -294,6 +308,24 @@ async function rasterizeSvgAsset(filePath, squareSize) {
294
308
  throw new RenderError(`Failed to rasterize SVG asset: ${filePath}`, { cause: error });
295
309
  }
296
310
  }
311
+ async function rasterizePngAsset(filePath, squareSize) {
312
+ try {
313
+ const pngSource = await readBinaryAsset(filePath);
314
+ const image = await (0, import_canvas.loadImage)(pngSource);
315
+ const canvas = (0, import_canvas.createCanvas)(squareSize, squareSize);
316
+ const context = canvas.getContext("2d");
317
+ context.drawImage(image, 0, 0, squareSize, squareSize);
318
+ return canvas;
319
+ } catch (error) {
320
+ throw new RenderError(`Failed to rasterize PNG asset: ${filePath}`, { cause: error });
321
+ }
322
+ }
323
+ async function rasterizeThemeAsset(asset, squareSize) {
324
+ if (asset.kind === "svg") {
325
+ return rasterizeSvgAsset(asset.source, squareSize);
326
+ }
327
+ return rasterizePngAsset(asset.source, squareSize);
328
+ }
297
329
 
298
330
  // src/render/canvas-renderer.ts
299
331
  var pieceRasterCache = new RasterAssetCache();
@@ -302,13 +334,13 @@ function isDarkSquare(square) {
302
334
  const rankNumber = Number(square[1]);
303
335
  return (fileIndex + rankNumber) % 2 === 1;
304
336
  }
305
- async function getPieceRaster(themeName, pieceKey, assetPath2, squareSize) {
337
+ async function getPieceRaster(themeName, pieceKey, asset, squareSize) {
306
338
  const cacheKey = createRasterCacheKey(themeName, pieceKey, squareSize, "png-canvas");
307
339
  const cached = pieceRasterCache.get(cacheKey);
308
340
  if (cached) {
309
341
  return cached;
310
342
  }
311
- const raster = await rasterizeSvgAsset(assetPath2, squareSize);
343
+ const raster = await rasterizeThemeAsset(asset, squareSize);
312
344
  pieceRasterCache.set(cacheKey, raster);
313
345
  return raster;
314
346
  }
@@ -346,11 +378,10 @@ var CanvasPngRenderer = class {
346
378
  if (!pieceKey) {
347
379
  continue;
348
380
  }
349
- const assetPath2 = request.theme.pieces[pieceKey].source;
350
381
  const raster = await getPieceRaster(
351
382
  request.theme.name,
352
383
  pieceKey,
353
- assetPath2,
384
+ request.theme.pieces[pieceKey],
354
385
  Math.round(geometry.squareSize)
355
386
  );
356
387
  context.drawImage(
@@ -413,8 +444,8 @@ function validateThemeDefinition(theme) {
413
444
  }
414
445
  for (const pieceKey of REQUIRED_PIECES) {
415
446
  const asset = theme.pieces[pieceKey];
416
- if (!asset || asset.kind !== "svg" || !asset.source.trim()) {
417
- throw new ThemeError(`Theme "${normalizedName}" is missing SVG asset ${pieceKey}`);
447
+ if (!asset || asset.kind !== "svg" && asset.kind !== "png" || !asset.source.trim()) {
448
+ throw new ThemeError(`Theme "${normalizedName}" is missing asset ${pieceKey}`);
418
449
  }
419
450
  }
420
451
  return {
@@ -462,9 +493,9 @@ var PIECE_KEYS = [
462
493
  var initialized = false;
463
494
  function assetPath(themeName, pieceKey) {
464
495
  const candidates = [
465
- (0, import_node_path.resolve)(__dirname, "../../assets/themes", themeName, `${pieceKey}.svg`),
466
- (0, import_node_path.resolve)(__dirname, "../assets/themes", themeName, `${pieceKey}.svg`),
467
- (0, import_node_path.resolve)(process.cwd(), "assets/themes", themeName, `${pieceKey}.svg`)
496
+ (0, import_node_path.resolve)(__dirname, "../../assets/themes", themeName, `${pieceKey}.png`),
497
+ (0, import_node_path.resolve)(__dirname, "../assets/themes", themeName, `${pieceKey}.png`),
498
+ (0, import_node_path.resolve)(process.cwd(), "assets/themes", themeName, `${pieceKey}.png`)
468
499
  ];
469
500
  const match = candidates.find((candidate) => (0, import_node_fs.existsSync)(candidate));
470
501
  return match ?? candidates[0];
@@ -473,13 +504,13 @@ function createBuiltInTheme(themeName) {
473
504
  return {
474
505
  name: themeName,
475
506
  displayName: themeName[0].toUpperCase() + themeName.slice(1),
476
- license: "MIT",
477
- attribution: "Project-authored built-in SVG theme",
507
+ license: "Derived from upstream chess-image-generator resource pack; original pack license not fully verified",
508
+ attribution: "Derived from andyruwruw/chess-image-generator bundled resources; upstream README cites Marcel van Kervinck as source",
478
509
  pieces: Object.fromEntries(
479
510
  PIECE_KEYS.map((pieceKey) => [
480
511
  pieceKey,
481
512
  {
482
- kind: "svg",
513
+ kind: "png",
483
514
  source: assetPath(themeName, pieceKey)
484
515
  }
485
516
  ])
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts","../src/types/errors.ts","../src/core/parsers.ts","../src/core/board.ts","../src/core/validators.ts","../src/core/highlights.ts","../src/render/canvas-renderer.ts","../src/core/geometry.ts","../src/render/asset-cache.ts","../src/render/rasterizer.ts","../src/utils/io.ts","../src/themes/builtins.ts","../src/themes/validation.ts","../src/themes/registry.ts","../src/themes/resolver.ts","../src/utils/normalization.ts","../src/api/class-api.ts","../src/api/functional-api.ts"],"sourcesContent":["export * from \"./types/errors\";\nexport * from \"./types/types\";\nexport * from \"./api/class-api\";\nexport * from \"./api/functional-api\";\nexport * from \"./api/theme-api\";\n","export class ValidationError extends Error {\n constructor(message: string, options?: { cause?: unknown }) {\n super(message, options);\n this.name = \"ValidationError\";\n }\n}\n\nexport class ParseError extends Error {\n constructor(message: string, options?: { cause?: unknown }) {\n super(message, options);\n this.name = \"ParseError\";\n }\n}\n\nexport class ThemeError extends Error {\n constructor(message: string, options?: { cause?: unknown }) {\n super(message, options);\n this.name = \"ThemeError\";\n }\n}\n\nexport class RenderError extends Error {\n constructor(message: string, options?: { cause?: unknown }) {\n super(message, options);\n this.name = \"RenderError\";\n }\n}\n\nexport class IOError extends Error {\n constructor(message: string, options?: { cause?: unknown }) {\n super(message, options);\n this.name = \"IOError\";\n }\n}\n","import { Chess } from \"chess.js\";\nimport type { BoardArray, BoardCell, PieceKey } from \"../types/types\";\nimport { ParseError, ValidationError } from \"../types/errors\";\nimport { createEmptyBoardPosition, FILES } from \"./board\";\nimport { validateBoardArray } from \"./validators\";\n\nconst PIECE_SYMBOL_TO_KEY: Record<string, PieceKey> = {\n K: \"wK\",\n Q: \"wQ\",\n R: \"wR\",\n B: \"wB\",\n N: \"wN\",\n P: \"wP\",\n k: \"bK\",\n q: \"bQ\",\n r: \"bR\",\n b: \"bB\",\n n: \"bN\",\n p: \"bP\",\n};\n\nfunction chessBoardToBoardArray(board: ReturnType<Chess[\"board\"]>): BoardArray {\n return board.map((rank) =>\n rank.map((piece): BoardCell => {\n if (!piece) {\n return null;\n }\n\n return piece.color === \"w\" ? piece.type.toUpperCase() : piece.type;\n }),\n );\n}\n\nexport function parseFEN(fen: string) {\n const chess = new Chess();\n\n try {\n chess.load(fen);\n } catch (error) {\n throw new ParseError(\"Invalid FEN\", { cause: error });\n }\n\n return parseBoardArray(chessBoardToBoardArray(chess.board()));\n}\n\nexport function parsePGN(pgn: string) {\n const chess = new Chess();\n\n try {\n chess.loadPgn(pgn);\n } catch (error) {\n throw new ParseError(\"Invalid PGN\", { cause: error });\n }\n\n return parseBoardArray(chessBoardToBoardArray(chess.board()));\n}\n\nexport function parseBoardArray(board: BoardArray) {\n const validatedBoard = validateBoardArray(board);\n const position = createEmptyBoardPosition();\n\n validatedBoard.forEach((rank, rankIndex) => {\n rank.forEach((cell, fileIndex) => {\n if (cell === null) {\n return;\n }\n\n const pieceKey = PIECE_SYMBOL_TO_KEY[cell];\n\n if (!pieceKey) {\n throw new ValidationError(`Invalid board piece: ${cell}`);\n }\n\n const square = `${FILES[fileIndex]}${8 - rankIndex}` as keyof typeof position.squares;\n position.squares[square] = pieceKey;\n });\n });\n\n return position;\n}\n","import type { PieceKey, Square } from \"../types/types\";\n\nexport const FILES = [\"a\", \"b\", \"c\", \"d\", \"e\", \"f\", \"g\", \"h\"] as const;\nexport const RANKS = [\"8\", \"7\", \"6\", \"5\", \"4\", \"3\", \"2\", \"1\"] as const;\n\nexport const SQUARES: Square[] = RANKS.flatMap((rank) =>\n FILES.map((file) => `${file}${rank}`),\n);\n\nexport interface BoardPosition {\n squares: Record<Square, PieceKey | null>;\n}\n\nexport function createEmptyBoardPosition(): BoardPosition {\n return {\n squares: Object.fromEntries(\n SQUARES.map((square) => [square, null]),\n ) as Record<Square, PieceKey | null>,\n };\n}\n","import type { BoardArray, BoardCell, Padding, Square } from \"../types/types\";\nimport { ValidationError } from \"../types/errors\";\n\nconst SQUARE_PATTERN = /^[a-h][1-8]$/;\nconst PIECE_PATTERN = /^[prnbqkPRNBQK]$/;\nconst BUILT_IN_THEME_PATTERN = /^(merida|alpha|cburnett|cheq|leipzig)$/;\n\nexport function validateSize(size: number): number {\n if (!Number.isFinite(size) || size <= 0) {\n throw new ValidationError(`Invalid board size: ${size}`);\n }\n\n return Math.round(size);\n}\n\nexport function normalizePadding(padding?: number[] | Padding): Padding {\n const candidate = padding ?? [0, 0, 0, 0];\n\n if (\n !Array.isArray(candidate) ||\n candidate.length !== 4 ||\n candidate.some((value) => !Number.isFinite(value) || value < 0)\n ) {\n throw new ValidationError(\"Padding must be a 4-item array of non-negative numbers\");\n }\n\n return [\n Math.round(candidate[0]),\n Math.round(candidate[1]),\n Math.round(candidate[2]),\n Math.round(candidate[3]),\n ];\n}\n\nexport function validateSquare(square: string): Square {\n const normalized = square.trim().toLowerCase();\n\n if (!SQUARE_PATTERN.test(normalized)) {\n throw new ValidationError(`Invalid square: ${square}`);\n }\n\n return normalized;\n}\n\nexport function validateBoardCell(cell: BoardCell): BoardCell {\n if (cell === null || cell === \"\" || cell === \" \") {\n return null;\n }\n\n if (typeof cell !== \"string\" || !PIECE_PATTERN.test(cell)) {\n throw new ValidationError(`Invalid board piece: ${String(cell)}`);\n }\n\n return cell;\n}\n\nexport function validateBoardArray(board: BoardArray): BoardArray {\n if (!Array.isArray(board) || board.length !== 8) {\n throw new ValidationError(\"Board array must have exactly 8 ranks\");\n }\n\n return board.map((rank, rankIndex) => {\n if (!Array.isArray(rank) || rank.length !== 8) {\n throw new ValidationError(`Board rank ${rankIndex} must contain exactly 8 files`);\n }\n\n return rank.map(validateBoardCell);\n });\n}\n\nexport function validateStyleName(style: string): string {\n const normalized = style.trim().toLowerCase();\n\n if (!BUILT_IN_THEME_PATTERN.test(normalized)) {\n throw new ValidationError(`Unknown built-in style: ${style}`);\n }\n\n return normalized;\n}\n\nexport function validateThemeName(name: string): string {\n const normalized = name.trim().toLowerCase();\n\n if (!/^[a-z0-9-]+$/.test(normalized)) {\n throw new ValidationError(`Invalid theme name: ${name}`);\n }\n\n return normalized;\n}\n","import type { Square } from \"../types/types\";\nimport { validateSquare } from \"./validators\";\n\nexport function normalizeHighlights(input: string[]): Square[] {\n return [...new Set(input.map(validateSquare))].sort();\n}\n","import { createCanvas } from \"canvas\";\nimport { SQUARES } from \"../core/board\";\nimport { createBoardGeometry } from \"../core/geometry\";\nimport { RenderError } from \"../types/errors\";\nimport { createRasterCacheKey, RasterAssetCache } from \"./asset-cache\";\nimport type { RenderRequest, Renderer } from \"./renderer\";\nimport { rasterizeSvgAsset } from \"./rasterizer\";\n\nconst pieceRasterCache = new RasterAssetCache<Awaited<ReturnType<typeof rasterizeSvgAsset>>>();\n\nfunction isDarkSquare(square: string): boolean {\n const fileIndex = square.charCodeAt(0) - 97;\n const rankNumber = Number(square[1]);\n return (fileIndex + rankNumber) % 2 === 1;\n}\n\nasync function getPieceRaster(themeName: string, pieceKey: string, assetPath: string, squareSize: number) {\n const cacheKey = createRasterCacheKey(themeName, pieceKey, squareSize, \"png-canvas\");\n const cached = pieceRasterCache.get(cacheKey);\n\n if (cached) {\n return cached;\n }\n\n const raster = await rasterizeSvgAsset(assetPath, squareSize);\n pieceRasterCache.set(cacheKey, raster);\n return raster;\n}\n\nexport class CanvasPngRenderer implements Renderer<Buffer> {\n async render(request: RenderRequest): Promise<Buffer> {\n try {\n const geometry = createBoardGeometry({\n size: request.size,\n padding: request.padding,\n flipped: request.flipped,\n });\n\n const canvas = createCanvas(geometry.imageWidth, geometry.imageHeight);\n const context = canvas.getContext(\"2d\");\n\n context.fillStyle = request.colors.lightSquare;\n context.fillRect(0, 0, geometry.imageWidth, geometry.imageHeight);\n\n for (const square of SQUARES) {\n const squareGeometry = geometry.squares[square];\n context.fillStyle = isDarkSquare(square)\n ? request.colors.darkSquare\n : request.colors.lightSquare;\n context.fillRect(\n squareGeometry.x,\n squareGeometry.y,\n squareGeometry.size,\n squareGeometry.size,\n );\n\n if (request.highlights.includes(square)) {\n context.fillStyle = request.colors.highlight;\n context.fillRect(\n squareGeometry.x,\n squareGeometry.y,\n squareGeometry.size,\n squareGeometry.size,\n );\n }\n\n const pieceKey = request.board.squares[square];\n if (!pieceKey) {\n continue;\n }\n\n const assetPath = request.theme.pieces[pieceKey].source;\n const raster = await getPieceRaster(\n request.theme.name,\n pieceKey,\n assetPath,\n Math.round(geometry.squareSize),\n );\n context.drawImage(\n raster,\n squareGeometry.x,\n squareGeometry.y,\n squareGeometry.size,\n squareGeometry.size,\n );\n }\n\n return canvas.toBuffer(\"image/png\");\n } catch (error) {\n if (error instanceof RenderError) {\n throw error;\n }\n\n throw new RenderError(\"Failed to render chess board\", { cause: error });\n }\n }\n}\n","import type { Padding, Square } from \"../types/types\";\nimport { SQUARES } from \"./board\";\n\nexport interface SquareGeometry {\n x: number;\n y: number;\n size: number;\n}\n\nexport interface BoardGeometry {\n imageWidth: number;\n imageHeight: number;\n squareSize: number;\n boardX: number;\n boardY: number;\n boardSize: number;\n squares: Record<Square, SquareGeometry>;\n}\n\ninterface BoardGeometryOptions {\n size: number;\n padding: Padding;\n flipped: boolean;\n}\n\nexport function createBoardGeometry({\n size,\n padding,\n flipped,\n}: BoardGeometryOptions): BoardGeometry {\n const [top, right, bottom, left] = padding;\n const squareSize = size / 8;\n\n const squares = Object.fromEntries(\n SQUARES.map((square, index) => {\n const fileIndex = index % 8;\n const rankIndex = Math.floor(index / 8);\n\n const x = left + (flipped ? 7 - fileIndex : fileIndex) * squareSize;\n const y = top + (flipped ? 7 - rankIndex : rankIndex) * squareSize;\n\n return [square, { x, y, size: squareSize }];\n }),\n ) as Record<Square, SquareGeometry>;\n\n return {\n imageWidth: left + size + right,\n imageHeight: top + size + bottom,\n squareSize,\n boardX: left,\n boardY: top,\n boardSize: size,\n squares,\n };\n}\n","export function createRasterCacheKey(\n themeName: string,\n pieceKey: string,\n squareSize: number,\n backend: string,\n): string {\n return `${themeName}:${pieceKey}:${squareSize}:${backend}`;\n}\n\nexport class RasterAssetCache<T> {\n private readonly cache = new Map<string, T>();\n\n get(key: string): T | undefined {\n return this.cache.get(key);\n }\n\n set(key: string, value: T): void {\n this.cache.set(key, value);\n }\n}\n\nexport class SourceAssetCache<T> {\n private readonly cache = new Map<string, T>();\n\n get(key: string): T | undefined {\n return this.cache.get(key);\n }\n\n set(key: string, value: T): void {\n this.cache.set(key, value);\n }\n}\n","import { readFile } from \"node:fs/promises\";\nimport { createCanvas, loadImage } from \"canvas\";\nimport { Resvg } from \"@resvg/resvg-js\";\nimport { RenderError } from \"../types/errors\";\nimport { SourceAssetCache } from \"./asset-cache\";\n\nconst svgSourceCache = new SourceAssetCache<string>();\n\nasync function readSvgSource(filePath: string): Promise<string> {\n const cached = svgSourceCache.get(filePath);\n\n if (cached) {\n return cached;\n }\n\n try {\n const source = await readFile(filePath, \"utf8\");\n svgSourceCache.set(filePath, source);\n return source;\n } catch (error) {\n throw new RenderError(`Failed to read SVG asset: ${filePath}`, { cause: error });\n }\n}\n\nexport async function rasterizeSvgAsset(filePath: string, squareSize: number) {\n try {\n const svgSource = await readSvgSource(filePath);\n const resvg = new Resvg(svgSource, {\n fitTo: {\n mode: \"width\",\n value: squareSize,\n },\n });\n const pngBuffer = resvg.render().asPng();\n const image = await loadImage(pngBuffer);\n const canvas = createCanvas(squareSize, squareSize);\n const context = canvas.getContext(\"2d\");\n context.drawImage(image, 0, 0, squareSize, squareSize);\n return canvas;\n } catch (error) {\n throw new RenderError(`Failed to rasterize SVG asset: ${filePath}`, { cause: error });\n }\n}\n","import { writeFile } from \"node:fs/promises\";\nimport { IOError } from \"../types/errors\";\n\nexport async function writeBufferToFile(filePath: string, buffer: Buffer): Promise<void> {\n try {\n await writeFile(filePath, buffer);\n } catch (error) {\n throw new IOError(`Failed to write file: ${filePath}`, { cause: error });\n }\n}\n","import { existsSync } from \"node:fs\";\nimport { resolve } from \"node:path\";\nimport type { PieceKey, PieceStyle, ThemeDefinition } from \"../types/types\";\nimport { registerTheme } from \"./registry\";\n\nexport const builtInThemeNames = [\n \"merida\",\n \"alpha\",\n \"cburnett\",\n \"cheq\",\n \"leipzig\",\n] as const satisfies readonly PieceStyle[];\n\nconst PIECE_KEYS: PieceKey[] = [\n \"wK\",\n \"wQ\",\n \"wR\",\n \"wB\",\n \"wN\",\n \"wP\",\n \"bK\",\n \"bQ\",\n \"bR\",\n \"bB\",\n \"bN\",\n \"bP\",\n];\n\nlet initialized = false;\n\nfunction assetPath(themeName: PieceStyle, pieceKey: PieceKey): string {\n const candidates = [\n resolve(__dirname, \"../../assets/themes\", themeName, `${pieceKey}.svg`),\n resolve(__dirname, \"../assets/themes\", themeName, `${pieceKey}.svg`),\n resolve(process.cwd(), \"assets/themes\", themeName, `${pieceKey}.svg`),\n ];\n\n const match = candidates.find((candidate) => existsSync(candidate));\n return match ?? candidates[0];\n}\n\nfunction createBuiltInTheme(themeName: PieceStyle): ThemeDefinition {\n return {\n name: themeName,\n displayName: themeName[0].toUpperCase() + themeName.slice(1),\n license: \"MIT\",\n attribution: \"Project-authored built-in SVG theme\",\n pieces: Object.fromEntries(\n PIECE_KEYS.map((pieceKey) => [\n pieceKey,\n {\n kind: \"svg\",\n source: assetPath(themeName, pieceKey),\n },\n ]),\n ) as ThemeDefinition[\"pieces\"],\n };\n}\n\nexport function initializeBuiltInThemes(): void {\n if (initialized) {\n return;\n }\n\n for (const themeName of builtInThemeNames) {\n registerTheme(createBuiltInTheme(themeName));\n }\n\n initialized = true;\n}\n\nexport function resetBuiltInThemesForTesting(): void {\n initialized = false;\n}\n","import { validateThemeName } from \"../core/validators\";\nimport { ThemeError, ValidationError } from \"../types/errors\";\nimport type { PieceKey, ThemeDefinition } from \"../types/types\";\n\nconst REQUIRED_PIECES: PieceKey[] = [\n \"wK\",\n \"wQ\",\n \"wR\",\n \"wB\",\n \"wN\",\n \"wP\",\n \"bK\",\n \"bQ\",\n \"bR\",\n \"bB\",\n \"bN\",\n \"bP\",\n];\n\nexport function validateThemeDefinition(theme: ThemeDefinition): ThemeDefinition {\n const normalizedName = validateThemeName(theme.name);\n\n if (!theme.displayName.trim()) {\n throw new ValidationError(\"Theme displayName is required\");\n }\n\n if (!theme.license.trim()) {\n throw new ValidationError(\"Theme license is required\");\n }\n\n if (!theme.attribution.trim()) {\n throw new ValidationError(\"Theme attribution is required\");\n }\n\n for (const pieceKey of REQUIRED_PIECES) {\n const asset = theme.pieces[pieceKey];\n\n if (!asset || asset.kind !== \"svg\" || !asset.source.trim()) {\n throw new ThemeError(`Theme \"${normalizedName}\" is missing SVG asset ${pieceKey}`);\n }\n }\n\n return {\n ...theme,\n name: normalizedName,\n };\n}\n","import type { ThemeDefinition } from \"../types/types\";\nimport { ThemeError } from \"../types/errors\";\nimport { validateThemeDefinition } from \"./validation\";\n\nconst registry = new Map<string, ThemeDefinition>();\n\nexport function registerTheme(theme: ThemeDefinition): ThemeDefinition {\n const validatedTheme = validateThemeDefinition(theme);\n\n if (registry.has(validatedTheme.name)) {\n throw new ThemeError(`Theme \"${validatedTheme.name}\" is already registered`);\n }\n\n registry.set(validatedTheme.name, validatedTheme);\n return validatedTheme;\n}\n\nexport function getTheme(name: string): ThemeDefinition | undefined {\n return registry.get(name.trim().toLowerCase());\n}\n\nexport function clearThemeRegistryForTesting(): void {\n registry.clear();\n}\n","import type { PieceStyle, ThemeDefinition } from \"../types/types\";\nimport { ThemeError, ValidationError } from \"../types/errors\";\nimport { initializeBuiltInThemes } from \"./builtins\";\nimport { getTheme } from \"./registry\";\nimport { validateThemeDefinition } from \"./validation\";\n\ninterface ResolveThemeOptions {\n theme?: string | ThemeDefinition;\n style?: PieceStyle;\n}\n\nexport function resolveTheme({ theme, style }: ResolveThemeOptions): ThemeDefinition {\n initializeBuiltInThemes();\n\n if (typeof theme === \"object\" && theme !== null) {\n try {\n return validateThemeDefinition(theme);\n } catch (error) {\n if (error instanceof ThemeError) {\n throw error;\n }\n\n if (error instanceof ValidationError) {\n throw new ThemeError(error.message, { cause: error });\n }\n\n throw error;\n }\n }\n\n const requestedName = typeof theme === \"string\" ? theme : style ?? \"merida\";\n const resolvedTheme = getTheme(requestedName);\n\n if (!resolvedTheme) {\n throw new ThemeError(`Unknown theme: ${requestedName}`);\n }\n\n return resolvedTheme;\n}\n","import type {\n BoardColors,\n Padding,\n RenderOptions,\n ResolvedColors,\n Square,\n ThemeDefinition,\n} from \"../types/types\";\nimport { normalizeHighlights } from \"../core/highlights\";\nimport { normalizePadding, validateSize } from \"../core/validators\";\nimport { resolveTheme } from \"../themes/resolver\";\n\nexport const DEFAULT_SIZE = 480;\nexport const DEFAULT_PADDING: Padding = [0, 0, 0, 0];\nexport const DEFAULT_COLORS: ResolvedColors = {\n lightSquare: \"#f0d9b5\",\n darkSquare: \"#b58863\",\n highlight: \"rgba(255, 206, 0, 0.45)\",\n};\n\nexport function normalizeColors(colors?: BoardColors): ResolvedColors {\n return {\n lightSquare: colors?.lightSquare ?? DEFAULT_COLORS.lightSquare,\n darkSquare: colors?.darkSquare ?? DEFAULT_COLORS.darkSquare,\n highlight: colors?.highlight ?? DEFAULT_COLORS.highlight,\n };\n}\n\nexport function normalizeRenderInputs(options: RenderOptions & { highlightSquares?: Square[] }): {\n size: number;\n padding: Padding;\n flipped: boolean;\n theme: ThemeDefinition;\n highlightSquares: Square[];\n colors: ResolvedColors;\n} {\n return {\n size: validateSize(options.size ?? DEFAULT_SIZE),\n padding: normalizePadding(options.padding ?? DEFAULT_PADDING),\n flipped: options.flipped ?? false,\n theme: resolveTheme({\n theme: options.theme,\n style: options.style,\n }),\n highlightSquares: normalizeHighlights(options.highlightSquares ?? []),\n colors: normalizeColors(options.colors),\n };\n}\n","import { parseBoardArray, parseFEN, parsePGN } from \"../core/parsers\";\nimport { normalizeHighlights } from \"../core/highlights\";\nimport { ValidationError } from \"../types/errors\";\nimport type {\n BoardArray,\n ChessImageGeneratorOptions,\n RenderOptions,\n} from \"../types/types\";\nimport { CanvasPngRenderer } from \"../render/canvas-renderer\";\nimport { writeBufferToFile } from \"../utils/io\";\nimport { normalizeRenderInputs } from \"../utils/normalization\";\nimport type { BoardPosition } from \"../core/board\";\n\nexport class ChessImageGenerator {\n private position: BoardPosition | null = null;\n\n private readonly defaults: RenderOptions;\n\n private highlights: string[] = [];\n\n constructor(options: ChessImageGeneratorOptions = {}) {\n this.defaults = { ...options };\n normalizeRenderInputs({\n ...this.defaults,\n highlightSquares: [],\n });\n }\n\n async loadFEN(fen: string): Promise<void> {\n this.position = parseFEN(fen);\n this.clearHighlights();\n }\n\n async loadPGN(pgn: string): Promise<void> {\n this.position = parsePGN(pgn);\n this.clearHighlights();\n }\n\n async loadBoard(board: BoardArray): Promise<void> {\n this.position = parseBoardArray(board);\n this.clearHighlights();\n }\n\n setHighlights(squares: string[]): void {\n this.highlights = normalizeHighlights(squares);\n }\n\n clearHighlights(): void {\n this.highlights = [];\n }\n\n async toBuffer(): Promise<Buffer> {\n if (!this.position) {\n throw new ValidationError(\"No board position loaded\");\n }\n\n const renderer = new CanvasPngRenderer();\n const normalized = normalizeRenderInputs({\n ...this.defaults,\n highlightSquares: this.highlights,\n });\n\n return renderer.render({\n board: this.position,\n theme: normalized.theme,\n highlights: normalized.highlightSquares,\n size: normalized.size,\n padding: normalized.padding,\n flipped: normalized.flipped,\n colors: normalized.colors,\n });\n }\n\n async toFile(filePath: string): Promise<void> {\n const buffer = await this.toBuffer();\n await writeBufferToFile(filePath, buffer);\n }\n}\n","import { parseBoardArray, parseFEN, parsePGN } from \"../core/parsers\";\nimport { ValidationError } from \"../types/errors\";\nimport type { RenderChessOptions } from \"../types/types\";\nimport { CanvasPngRenderer } from \"../render/canvas-renderer\";\nimport { normalizeRenderInputs } from \"../utils/normalization\";\n\nfunction parseInputPosition(options: RenderChessOptions) {\n if (typeof options.fen === \"string\") {\n return parseFEN(options.fen);\n }\n\n if (typeof options.pgn === \"string\") {\n return parsePGN(options.pgn);\n }\n\n if (Array.isArray(options.board)) {\n return parseBoardArray(options.board);\n }\n\n throw new ValidationError(\"Exactly one of fen, pgn, or board must be provided\");\n}\n\nexport async function renderChess(options: RenderChessOptions): Promise<Buffer> {\n const provided = [\n typeof options.fen === \"string\" ? options.fen : undefined,\n typeof options.pgn === \"string\" ? options.pgn : undefined,\n Array.isArray(options.board) ? options.board : undefined,\n ].filter((value) => value !== undefined);\n\n if (provided.length !== 1) {\n throw new ValidationError(\"Exactly one of fen, pgn, or board must be provided\");\n }\n\n const position = parseInputPosition(options);\n const renderer = new CanvasPngRenderer();\n const normalized = normalizeRenderInputs(options);\n\n return renderer.render({\n board: position,\n theme: normalized.theme,\n highlights: normalized.highlightSquares,\n size: normalized.size,\n padding: normalized.padding,\n flipped: normalized.flipped,\n colors: normalized.colors,\n 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+ {"version":3,"sources":["../src/index.ts","../src/types/errors.ts","../src/core/parsers.ts","../src/core/board.ts","../src/core/validators.ts","../src/core/highlights.ts","../src/render/canvas-renderer.ts","../src/core/geometry.ts","../src/render/asset-cache.ts","../src/render/rasterizer.ts","../src/utils/io.ts","../src/themes/builtins.ts","../src/themes/validation.ts","../src/themes/registry.ts","../src/themes/resolver.ts","../src/utils/normalization.ts","../src/api/class-api.ts","../src/api/functional-api.ts"],"sourcesContent":["export * from \"./types/errors\";\nexport * from \"./types/types\";\nexport * from \"./api/class-api\";\nexport * from \"./api/functional-api\";\nexport * from \"./api/theme-api\";\n","export class ValidationError extends Error {\n constructor(message: string, options?: { cause?: unknown }) {\n super(message, options);\n this.name = \"ValidationError\";\n }\n}\n\nexport class ParseError extends Error {\n constructor(message: string, options?: { cause?: unknown }) {\n super(message, options);\n this.name = \"ParseError\";\n }\n}\n\nexport class ThemeError extends Error {\n constructor(message: string, options?: { cause?: unknown }) {\n super(message, options);\n this.name = \"ThemeError\";\n }\n}\n\nexport class RenderError extends Error {\n constructor(message: string, options?: { cause?: unknown }) {\n super(message, options);\n this.name = \"RenderError\";\n }\n}\n\nexport class IOError extends Error {\n constructor(message: string, options?: { cause?: unknown }) {\n super(message, options);\n this.name = \"IOError\";\n }\n}\n","import { Chess } from \"chess.js\";\nimport type { BoardArray, BoardCell, PieceKey } from \"../types/types\";\nimport { ParseError, ValidationError } from \"../types/errors\";\nimport { createEmptyBoardPosition, FILES } from \"./board\";\nimport { validateBoardArray } from \"./validators\";\n\nconst PIECE_SYMBOL_TO_KEY: Record<string, PieceKey> = {\n K: \"wK\",\n Q: \"wQ\",\n R: \"wR\",\n B: \"wB\",\n N: \"wN\",\n P: \"wP\",\n k: \"bK\",\n q: \"bQ\",\n r: \"bR\",\n b: \"bB\",\n n: \"bN\",\n p: \"bP\",\n};\n\nfunction chessBoardToBoardArray(board: ReturnType<Chess[\"board\"]>): BoardArray {\n return board.map((rank) =>\n rank.map((piece): BoardCell => {\n if (!piece) {\n return null;\n }\n\n return piece.color === \"w\" ? piece.type.toUpperCase() : piece.type;\n }),\n );\n}\n\nexport function parseFEN(fen: string) {\n const chess = new Chess();\n\n try {\n chess.load(fen);\n } catch (error) {\n throw new ParseError(\"Invalid FEN\", { cause: error });\n }\n\n return parseBoardArray(chessBoardToBoardArray(chess.board()));\n}\n\nexport function parsePGN(pgn: string) {\n const chess = new Chess();\n\n try {\n chess.loadPgn(pgn);\n } catch (error) {\n throw new ParseError(\"Invalid PGN\", { cause: error });\n }\n\n return parseBoardArray(chessBoardToBoardArray(chess.board()));\n}\n\nexport function parseBoardArray(board: BoardArray) {\n const validatedBoard = validateBoardArray(board);\n const position = createEmptyBoardPosition();\n\n validatedBoard.forEach((rank, rankIndex) => {\n rank.forEach((cell, fileIndex) => {\n if (cell === null) {\n return;\n }\n\n const pieceKey = PIECE_SYMBOL_TO_KEY[cell];\n\n if (!pieceKey) {\n throw new ValidationError(`Invalid board piece: ${cell}`);\n }\n\n const square = `${FILES[fileIndex]}${8 - rankIndex}` as keyof typeof position.squares;\n position.squares[square] = pieceKey;\n });\n });\n\n return position;\n}\n","import type { PieceKey, Square } from \"../types/types\";\n\nexport const FILES = [\"a\", \"b\", \"c\", \"d\", \"e\", \"f\", \"g\", \"h\"] as const;\nexport const RANKS = [\"8\", \"7\", \"6\", \"5\", \"4\", \"3\", \"2\", \"1\"] as const;\n\nexport const SQUARES: Square[] = RANKS.flatMap((rank) =>\n FILES.map((file) => `${file}${rank}`),\n);\n\nexport interface BoardPosition {\n squares: Record<Square, PieceKey | null>;\n}\n\nexport function createEmptyBoardPosition(): BoardPosition {\n return {\n squares: Object.fromEntries(\n SQUARES.map((square) => [square, null]),\n ) as Record<Square, PieceKey | null>,\n };\n}\n","import type { BoardArray, BoardCell, Padding, Square } from \"../types/types\";\nimport { ValidationError } from \"../types/errors\";\n\nconst SQUARE_PATTERN = /^[a-h][1-8]$/;\nconst PIECE_PATTERN = /^[prnbqkPRNBQK]$/;\nconst BUILT_IN_THEME_PATTERN = /^(merida|alpha|cburnett|cheq|leipzig)$/;\n\nexport function validateSize(size: number): number {\n if (!Number.isFinite(size) || size <= 0) {\n throw new ValidationError(`Invalid board size: ${size}`);\n }\n\n return Math.round(size);\n}\n\nexport function normalizePadding(padding?: number[] | Padding): Padding {\n const candidate = padding ?? [0, 0, 0, 0];\n\n if (\n !Array.isArray(candidate) ||\n candidate.length !== 4 ||\n candidate.some((value) => !Number.isFinite(value) || value < 0)\n ) {\n throw new ValidationError(\"Padding must be a 4-item array of non-negative numbers\");\n }\n\n return [\n Math.round(candidate[0]),\n Math.round(candidate[1]),\n Math.round(candidate[2]),\n Math.round(candidate[3]),\n ];\n}\n\nexport function validateSquare(square: string): Square {\n const normalized = square.trim().toLowerCase();\n\n if (!SQUARE_PATTERN.test(normalized)) {\n throw new ValidationError(`Invalid square: ${square}`);\n }\n\n return normalized;\n}\n\nexport function validateBoardCell(cell: BoardCell): BoardCell {\n if (cell === null || cell === \"\" || cell === \" \") {\n return null;\n }\n\n if (typeof cell !== \"string\" || !PIECE_PATTERN.test(cell)) {\n throw new ValidationError(`Invalid board piece: ${String(cell)}`);\n }\n\n return cell;\n}\n\nexport function validateBoardArray(board: BoardArray): BoardArray {\n if (!Array.isArray(board) || board.length !== 8) {\n throw new ValidationError(\"Board array must have exactly 8 ranks\");\n }\n\n return board.map((rank, rankIndex) => {\n if (!Array.isArray(rank) || rank.length !== 8) {\n throw new ValidationError(`Board rank ${rankIndex} must contain exactly 8 files`);\n }\n\n return rank.map(validateBoardCell);\n });\n}\n\nexport function validateStyleName(style: string): string {\n const normalized = style.trim().toLowerCase();\n\n if (!BUILT_IN_THEME_PATTERN.test(normalized)) {\n throw new ValidationError(`Unknown built-in style: ${style}`);\n }\n\n return normalized;\n}\n\nexport function validateThemeName(name: string): string {\n const normalized = name.trim().toLowerCase();\n\n if (!/^[a-z0-9-]+$/.test(normalized)) {\n throw new ValidationError(`Invalid theme name: ${name}`);\n }\n\n return normalized;\n}\n","import type { Square } from \"../types/types\";\nimport { validateSquare } from \"./validators\";\n\nexport function normalizeHighlights(input: string[]): Square[] {\n return [...new Set(input.map(validateSquare))].sort();\n}\n","import { createCanvas } from \"canvas\";\nimport { SQUARES } from \"../core/board\";\nimport { createBoardGeometry } from \"../core/geometry\";\nimport { RenderError } from \"../types/errors\";\nimport type { ThemeAssetSource } from \"../types/types\";\nimport { createRasterCacheKey, RasterAssetCache } from \"./asset-cache\";\nimport type { RenderRequest, Renderer } from \"./renderer\";\nimport { rasterizeThemeAsset } from \"./rasterizer\";\n\nconst pieceRasterCache = new RasterAssetCache<Awaited<ReturnType<typeof rasterizeThemeAsset>>>();\n\nfunction isDarkSquare(square: string): boolean {\n const fileIndex = square.charCodeAt(0) - 97;\n const rankNumber = Number(square[1]);\n return (fileIndex + rankNumber) % 2 === 1;\n}\n\nasync function getPieceRaster(\n themeName: string,\n pieceKey: string,\n asset: ThemeAssetSource,\n squareSize: number,\n) {\n const cacheKey = createRasterCacheKey(themeName, pieceKey, squareSize, \"png-canvas\");\n const cached = pieceRasterCache.get(cacheKey);\n\n if (cached) {\n return cached;\n }\n\n const raster = await rasterizeThemeAsset(asset, squareSize);\n pieceRasterCache.set(cacheKey, raster);\n return raster;\n}\n\nexport class CanvasPngRenderer implements Renderer<Buffer> {\n async render(request: RenderRequest): Promise<Buffer> {\n try {\n const geometry = createBoardGeometry({\n size: request.size,\n padding: request.padding,\n flipped: request.flipped,\n });\n\n const canvas = createCanvas(geometry.imageWidth, geometry.imageHeight);\n const context = canvas.getContext(\"2d\");\n\n context.fillStyle = request.colors.lightSquare;\n context.fillRect(0, 0, geometry.imageWidth, geometry.imageHeight);\n\n for (const square of SQUARES) {\n const squareGeometry = geometry.squares[square];\n context.fillStyle = isDarkSquare(square)\n ? request.colors.darkSquare\n : request.colors.lightSquare;\n context.fillRect(\n squareGeometry.x,\n squareGeometry.y,\n squareGeometry.size,\n squareGeometry.size,\n );\n\n if (request.highlights.includes(square)) {\n context.fillStyle = request.colors.highlight;\n context.fillRect(\n squareGeometry.x,\n squareGeometry.y,\n squareGeometry.size,\n squareGeometry.size,\n );\n }\n\n const pieceKey = request.board.squares[square];\n if (!pieceKey) {\n continue;\n }\n\n const raster = await getPieceRaster(\n request.theme.name,\n pieceKey,\n request.theme.pieces[pieceKey],\n Math.round(geometry.squareSize),\n );\n context.drawImage(\n raster,\n squareGeometry.x,\n squareGeometry.y,\n squareGeometry.size,\n squareGeometry.size,\n );\n }\n\n return canvas.toBuffer(\"image/png\");\n } catch (error) {\n if (error instanceof RenderError) {\n throw error;\n }\n\n throw new RenderError(\"Failed to render chess board\", { cause: error });\n }\n }\n}\n","import type { Padding, Square } from \"../types/types\";\nimport { SQUARES } from \"./board\";\n\nexport interface SquareGeometry {\n x: number;\n y: number;\n size: number;\n}\n\nexport interface BoardGeometry {\n imageWidth: number;\n imageHeight: number;\n squareSize: number;\n boardX: number;\n boardY: number;\n boardSize: number;\n squares: Record<Square, SquareGeometry>;\n}\n\ninterface BoardGeometryOptions {\n size: number;\n padding: Padding;\n flipped: boolean;\n}\n\nexport function createBoardGeometry({\n size,\n padding,\n flipped,\n}: BoardGeometryOptions): BoardGeometry {\n const [top, right, bottom, left] = padding;\n const squareSize = size / 8;\n\n const squares = Object.fromEntries(\n SQUARES.map((square, index) => {\n const fileIndex = index % 8;\n const rankIndex = Math.floor(index / 8);\n\n const x = left + (flipped ? 7 - fileIndex : fileIndex) * squareSize;\n const y = top + (flipped ? 7 - rankIndex : rankIndex) * squareSize;\n\n return [square, { x, y, size: squareSize }];\n }),\n ) as Record<Square, SquareGeometry>;\n\n return {\n imageWidth: left + size + right,\n imageHeight: top + size + bottom,\n squareSize,\n boardX: left,\n boardY: top,\n boardSize: size,\n squares,\n };\n}\n","export function createRasterCacheKey(\n themeName: string,\n pieceKey: string,\n squareSize: number,\n backend: string,\n): string {\n return `${themeName}:${pieceKey}:${squareSize}:${backend}`;\n}\n\nexport class RasterAssetCache<T> {\n private readonly cache = new Map<string, T>();\n\n get(key: string): T | undefined {\n return this.cache.get(key);\n }\n\n set(key: string, value: T): void {\n this.cache.set(key, value);\n }\n}\n\nexport class SourceAssetCache<T> {\n private readonly cache = new Map<string, T>();\n\n get(key: string): T | undefined {\n return this.cache.get(key);\n }\n\n set(key: string, value: T): void {\n this.cache.set(key, value);\n }\n}\n","import { readFile } from \"node:fs/promises\";\nimport { createCanvas, loadImage } from \"canvas\";\nimport { Resvg } from \"@resvg/resvg-js\";\nimport { RenderError } from \"../types/errors\";\nimport type { ThemeAssetSource } from \"../types/types\";\nimport { SourceAssetCache } from \"./asset-cache\";\n\nconst svgSourceCache = new SourceAssetCache<string>();\nconst imageBufferCache = new SourceAssetCache<Buffer>();\n\nasync function readSvgSource(filePath: string): Promise<string> {\n const cached = svgSourceCache.get(filePath);\n\n if (cached) {\n return cached;\n }\n\n try {\n const source = await readFile(filePath, \"utf8\");\n svgSourceCache.set(filePath, source);\n return source;\n } catch (error) {\n throw new RenderError(`Failed to read SVG asset: ${filePath}`, { cause: error });\n }\n}\n\nasync function readBinaryAsset(filePath: string): Promise<Buffer> {\n const cached = imageBufferCache.get(filePath);\n\n if (cached) {\n return cached;\n }\n\n try {\n const source = await readFile(filePath);\n imageBufferCache.set(filePath, source);\n return source;\n } catch (error) {\n throw new RenderError(`Failed to read image asset: ${filePath}`, { cause: error });\n }\n}\n\nasync function rasterizeSvgAsset(filePath: string, squareSize: number) {\n try {\n const svgSource = await readSvgSource(filePath);\n const resvg = new Resvg(svgSource, {\n fitTo: {\n mode: \"width\",\n value: squareSize,\n },\n });\n const pngBuffer = resvg.render().asPng();\n const image = await loadImage(pngBuffer);\n const canvas = createCanvas(squareSize, squareSize);\n const context = canvas.getContext(\"2d\");\n context.drawImage(image, 0, 0, squareSize, squareSize);\n return canvas;\n } catch (error) {\n throw new RenderError(`Failed to rasterize SVG asset: ${filePath}`, { cause: error });\n }\n}\n\nasync function rasterizePngAsset(filePath: string, squareSize: number) {\n try {\n const pngSource = await readBinaryAsset(filePath);\n const image = await loadImage(pngSource);\n const canvas = createCanvas(squareSize, squareSize);\n const context = canvas.getContext(\"2d\");\n context.drawImage(image, 0, 0, squareSize, squareSize);\n return canvas;\n } catch (error) {\n throw new RenderError(`Failed to rasterize PNG asset: ${filePath}`, { cause: error });\n }\n}\n\nexport async function rasterizeThemeAsset(asset: ThemeAssetSource, squareSize: number) {\n if (asset.kind === \"svg\") {\n return rasterizeSvgAsset(asset.source, squareSize);\n }\n\n return rasterizePngAsset(asset.source, squareSize);\n}\n","import { writeFile } from \"node:fs/promises\";\nimport { IOError } from \"../types/errors\";\n\nexport async function writeBufferToFile(filePath: string, buffer: Buffer): Promise<void> {\n try {\n await writeFile(filePath, buffer);\n } catch (error) {\n throw new IOError(`Failed to write file: ${filePath}`, { cause: error });\n }\n}\n","import { existsSync } from \"node:fs\";\nimport { resolve } from \"node:path\";\nimport type { PieceKey, PieceStyle, ThemeDefinition } from \"../types/types\";\nimport { registerTheme } from \"./registry\";\n\nexport const builtInThemeNames = [\n \"merida\",\n \"alpha\",\n \"cburnett\",\n \"cheq\",\n \"leipzig\",\n] as const satisfies readonly PieceStyle[];\n\nconst PIECE_KEYS: PieceKey[] = [\n \"wK\",\n \"wQ\",\n \"wR\",\n \"wB\",\n \"wN\",\n \"wP\",\n \"bK\",\n \"bQ\",\n \"bR\",\n \"bB\",\n \"bN\",\n \"bP\",\n];\n\nlet initialized = false;\n\nfunction assetPath(themeName: PieceStyle, pieceKey: PieceKey): string {\n const candidates = [\n resolve(__dirname, \"../../assets/themes\", themeName, `${pieceKey}.png`),\n resolve(__dirname, \"../assets/themes\", themeName, `${pieceKey}.png`),\n resolve(process.cwd(), \"assets/themes\", themeName, `${pieceKey}.png`),\n ];\n\n const match = candidates.find((candidate) => existsSync(candidate));\n return match ?? candidates[0];\n}\n\nfunction createBuiltInTheme(themeName: PieceStyle): ThemeDefinition {\n return {\n name: themeName,\n displayName: themeName[0].toUpperCase() + themeName.slice(1),\n license: \"Derived from upstream chess-image-generator resource pack; original pack license not fully verified\",\n attribution:\n \"Derived from andyruwruw/chess-image-generator bundled resources; upstream README cites Marcel van Kervinck as source\",\n pieces: Object.fromEntries(\n PIECE_KEYS.map((pieceKey) => [\n pieceKey,\n {\n kind: \"png\",\n source: assetPath(themeName, pieceKey),\n },\n ]),\n ) as ThemeDefinition[\"pieces\"],\n };\n}\n\nexport function initializeBuiltInThemes(): void {\n if (initialized) {\n return;\n }\n\n for (const themeName of builtInThemeNames) {\n registerTheme(createBuiltInTheme(themeName));\n }\n\n initialized = true;\n}\n\nexport function resetBuiltInThemesForTesting(): void {\n initialized = false;\n}\n","import { validateThemeName } from \"../core/validators\";\nimport { ThemeError, ValidationError } from \"../types/errors\";\nimport type { PieceKey, ThemeDefinition } from \"../types/types\";\n\nconst REQUIRED_PIECES: PieceKey[] = [\n \"wK\",\n \"wQ\",\n \"wR\",\n \"wB\",\n \"wN\",\n \"wP\",\n \"bK\",\n \"bQ\",\n \"bR\",\n \"bB\",\n \"bN\",\n \"bP\",\n];\n\nexport function validateThemeDefinition(theme: ThemeDefinition): ThemeDefinition {\n const normalizedName = validateThemeName(theme.name);\n\n if (!theme.displayName.trim()) {\n throw new ValidationError(\"Theme displayName is required\");\n }\n\n if (!theme.license.trim()) {\n throw new ValidationError(\"Theme license is required\");\n }\n\n if (!theme.attribution.trim()) {\n throw new ValidationError(\"Theme attribution is required\");\n }\n\n for (const pieceKey of REQUIRED_PIECES) {\n const asset = theme.pieces[pieceKey];\n\n if (!asset || (asset.kind !== \"svg\" && asset.kind !== \"png\") || !asset.source.trim()) {\n throw new ThemeError(`Theme \"${normalizedName}\" is missing asset ${pieceKey}`);\n }\n }\n\n return {\n ...theme,\n name: normalizedName,\n };\n}\n","import type { ThemeDefinition } from \"../types/types\";\nimport { ThemeError } from \"../types/errors\";\nimport { validateThemeDefinition } from \"./validation\";\n\nconst registry = new Map<string, ThemeDefinition>();\n\nexport function registerTheme(theme: ThemeDefinition): ThemeDefinition {\n const validatedTheme = validateThemeDefinition(theme);\n\n if (registry.has(validatedTheme.name)) {\n throw new ThemeError(`Theme \"${validatedTheme.name}\" is already registered`);\n }\n\n registry.set(validatedTheme.name, validatedTheme);\n return validatedTheme;\n}\n\nexport function getTheme(name: string): ThemeDefinition | undefined {\n return registry.get(name.trim().toLowerCase());\n}\n\nexport function clearThemeRegistryForTesting(): void {\n registry.clear();\n}\n","import type { PieceStyle, ThemeDefinition } from \"../types/types\";\nimport { ThemeError, ValidationError } from \"../types/errors\";\nimport { initializeBuiltInThemes } from \"./builtins\";\nimport { getTheme } from \"./registry\";\nimport { validateThemeDefinition } from \"./validation\";\n\ninterface ResolveThemeOptions {\n theme?: string | ThemeDefinition;\n style?: PieceStyle;\n}\n\nexport function resolveTheme({ theme, style }: ResolveThemeOptions): ThemeDefinition {\n initializeBuiltInThemes();\n\n if (typeof theme === \"object\" && theme !== null) {\n try {\n return validateThemeDefinition(theme);\n } catch (error) {\n if (error instanceof ThemeError) {\n throw error;\n }\n\n if (error instanceof ValidationError) {\n throw new ThemeError(error.message, { cause: error });\n }\n\n throw error;\n }\n }\n\n const requestedName = typeof theme === \"string\" ? theme : style ?? \"merida\";\n const resolvedTheme = getTheme(requestedName);\n\n if (!resolvedTheme) {\n throw new ThemeError(`Unknown theme: ${requestedName}`);\n }\n\n return resolvedTheme;\n}\n","import type {\n BoardColors,\n Padding,\n RenderOptions,\n ResolvedColors,\n Square,\n ThemeDefinition,\n} from \"../types/types\";\nimport { normalizeHighlights } from \"../core/highlights\";\nimport { normalizePadding, validateSize } from \"../core/validators\";\nimport { resolveTheme } from \"../themes/resolver\";\n\nexport const DEFAULT_SIZE = 480;\nexport const DEFAULT_PADDING: Padding = [0, 0, 0, 0];\nexport const DEFAULT_COLORS: ResolvedColors = {\n lightSquare: \"#f0d9b5\",\n darkSquare: \"#b58863\",\n highlight: \"rgba(255, 206, 0, 0.45)\",\n};\n\nexport function normalizeColors(colors?: BoardColors): ResolvedColors {\n return {\n lightSquare: colors?.lightSquare ?? DEFAULT_COLORS.lightSquare,\n darkSquare: colors?.darkSquare ?? DEFAULT_COLORS.darkSquare,\n highlight: colors?.highlight ?? DEFAULT_COLORS.highlight,\n };\n}\n\nexport function normalizeRenderInputs(options: RenderOptions & { highlightSquares?: Square[] }): {\n size: number;\n padding: Padding;\n flipped: boolean;\n theme: ThemeDefinition;\n highlightSquares: Square[];\n colors: ResolvedColors;\n} {\n return {\n size: validateSize(options.size ?? DEFAULT_SIZE),\n padding: normalizePadding(options.padding ?? DEFAULT_PADDING),\n flipped: options.flipped ?? false,\n theme: resolveTheme({\n theme: options.theme,\n style: options.style,\n }),\n highlightSquares: normalizeHighlights(options.highlightSquares ?? []),\n colors: normalizeColors(options.colors),\n };\n}\n","import { parseBoardArray, parseFEN, parsePGN } from \"../core/parsers\";\nimport { normalizeHighlights } from \"../core/highlights\";\nimport { ValidationError } from \"../types/errors\";\nimport type {\n BoardArray,\n ChessImageGeneratorOptions,\n RenderOptions,\n} from \"../types/types\";\nimport { CanvasPngRenderer } from \"../render/canvas-renderer\";\nimport { writeBufferToFile } from \"../utils/io\";\nimport { normalizeRenderInputs } from \"../utils/normalization\";\nimport type { BoardPosition } from \"../core/board\";\n\nexport class ChessImageGenerator {\n private position: BoardPosition | null = null;\n\n private readonly defaults: RenderOptions;\n\n private highlights: string[] = [];\n\n constructor(options: ChessImageGeneratorOptions = {}) {\n this.defaults = { ...options };\n normalizeRenderInputs({\n ...this.defaults,\n highlightSquares: [],\n });\n }\n\n async loadFEN(fen: string): Promise<void> {\n this.position = parseFEN(fen);\n this.clearHighlights();\n }\n\n async loadPGN(pgn: string): Promise<void> {\n this.position = parsePGN(pgn);\n this.clearHighlights();\n }\n\n async loadBoard(board: BoardArray): Promise<void> {\n this.position = parseBoardArray(board);\n this.clearHighlights();\n }\n\n setHighlights(squares: string[]): void {\n this.highlights = normalizeHighlights(squares);\n }\n\n clearHighlights(): void {\n this.highlights = [];\n }\n\n async toBuffer(): Promise<Buffer> {\n if (!this.position) {\n throw new ValidationError(\"No board position loaded\");\n }\n\n const renderer = new CanvasPngRenderer();\n const normalized = normalizeRenderInputs({\n ...this.defaults,\n highlightSquares: this.highlights,\n });\n\n return renderer.render({\n board: this.position,\n theme: normalized.theme,\n highlights: normalized.highlightSquares,\n size: normalized.size,\n padding: normalized.padding,\n flipped: normalized.flipped,\n colors: normalized.colors,\n });\n }\n\n async toFile(filePath: string): Promise<void> {\n const buffer = await this.toBuffer();\n await writeBufferToFile(filePath, buffer);\n }\n}\n","import { parseBoardArray, parseFEN, parsePGN } from \"../core/parsers\";\nimport { ValidationError } from \"../types/errors\";\nimport type { RenderChessOptions } from \"../types/types\";\nimport { CanvasPngRenderer } from \"../render/canvas-renderer\";\nimport { normalizeRenderInputs } from \"../utils/normalization\";\n\nfunction parseInputPosition(options: RenderChessOptions) {\n if (typeof options.fen === \"string\") {\n return parseFEN(options.fen);\n }\n\n if (typeof options.pgn === \"string\") {\n return parsePGN(options.pgn);\n }\n\n if (Array.isArray(options.board)) {\n return parseBoardArray(options.board);\n }\n\n throw new ValidationError(\"Exactly one of fen, pgn, or board must be provided\");\n}\n\nexport async function renderChess(options: RenderChessOptions): Promise<Buffer> {\n const provided = [\n typeof options.fen === \"string\" ? options.fen : undefined,\n typeof options.pgn === \"string\" ? options.pgn : undefined,\n Array.isArray(options.board) ? options.board : undefined,\n ].filter((value) => value !== undefined);\n\n if (provided.length !== 1) {\n throw new ValidationError(\"Exactly one of fen, pgn, or board must be provided\");\n }\n\n const position = parseInputPosition(options);\n const renderer = new CanvasPngRenderer();\n const normalized = normalizeRenderInputs(options);\n\n return renderer.render({\n board: position,\n theme: normalized.theme,\n highlights: normalized.highlightSquares,\n size: normalized.size,\n padding: normalized.padding,\n flipped: normalized.flipped,\n colors: normalized.colors,\n 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package/dist/index.d.cts CHANGED
@@ -34,12 +34,17 @@ interface SvgAssetSource {
34
34
  kind: "svg";
35
35
  source: string;
36
36
  }
37
+ interface PngAssetSource {
38
+ kind: "png";
39
+ source: string;
40
+ }
41
+ type ThemeAssetSource = SvgAssetSource | PngAssetSource;
37
42
  interface ThemeDefinition {
38
43
  name: string;
39
44
  displayName: string;
40
45
  license: string;
41
46
  attribution: string;
42
- pieces: Record<PieceKey, SvgAssetSource>;
47
+ pieces: Record<PieceKey, ThemeAssetSource>;
43
48
  }
44
49
  interface BoardColors {
45
50
  lightSquare?: string;
@@ -105,4 +110,4 @@ declare function renderChess(options: RenderChessOptions): Promise<Buffer>;
105
110
 
106
111
  declare function registerTheme(theme: ThemeDefinition): ThemeDefinition;
107
112
 
108
- export { type BoardArray, type BoardCell, type BoardColors, ChessImageGenerator, type ChessImageGeneratorOptions, IOError, type Padding, ParseError, type PieceKey, type PieceStyle, type RenderChessOptions, RenderError, type RenderOptions, type ResolvedColors, type ResolvedRenderOptions, type Square, type SvgAssetSource, type ThemeDefinition, ThemeError, ValidationError, registerTheme, renderChess };
113
+ export { type BoardArray, type BoardCell, type BoardColors, ChessImageGenerator, type ChessImageGeneratorOptions, IOError, type Padding, ParseError, type PieceKey, type PieceStyle, type PngAssetSource, type RenderChessOptions, RenderError, type RenderOptions, type ResolvedColors, type ResolvedRenderOptions, type Square, type SvgAssetSource, type ThemeAssetSource, type ThemeDefinition, ThemeError, ValidationError, registerTheme, renderChess };