chess-snap 1.0.0

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Files changed (162) hide show
  1. package/README.md +145 -0
  2. package/dist/config.d.ts +11 -0
  3. package/dist/config.js +23 -0
  4. package/dist/index.d.ts +43 -0
  5. package/dist/index.js +99 -0
  6. package/dist/renderer.d.ts +10 -0
  7. package/dist/renderer.js +145 -0
  8. package/dist/src/config.d.ts +11 -0
  9. package/dist/src/config.js +23 -0
  10. package/dist/src/index.d.ts +43 -0
  11. package/dist/src/index.js +99 -0
  12. package/dist/src/renderer.d.ts +10 -0
  13. package/dist/src/renderer.js +145 -0
  14. package/dist/src/types.d.ts +27 -0
  15. package/dist/src/types.js +1 -0
  16. package/dist/types.d.ts +27 -0
  17. package/dist/types.js +1 -0
  18. package/package.json +51 -0
  19. package/src/assets/pieces/alpha/BlackBishop.png +0 -0
  20. package/src/assets/pieces/alpha/BlackKing.png +0 -0
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  29. package/src/assets/pieces/alpha/WhiteQueen.png +0 -0
  30. package/src/assets/pieces/alpha/WhiteRook.png +0 -0
  31. package/src/assets/pieces/cburnett/BlackBishop.png +0 -0
  32. package/src/assets/pieces/cburnett/BlackKing.png +0 -0
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  55. package/src/assets/pieces/game_room/BlackBishop.png +0 -0
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  79. package/src/assets/pieces/game_room_space/BlackBishop.png +0 -0
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  91. package/src/assets/pieces/glass/BlackBishop.png +0 -0
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  101. package/src/assets/pieces/glass/WhiteQueen.png +0 -0
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  103. package/src/assets/pieces/leipzig/BlackBishop.png +0 -0
  104. package/src/assets/pieces/leipzig/BlackKing.png +0 -0
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  115. package/src/assets/pieces/merida/BlackBishop.png +0 -0
  116. package/src/assets/pieces/merida/BlackKing.png +0 -0
  117. package/src/assets/pieces/merida/BlackKnight.png +0 -0
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  122. package/src/assets/pieces/merida/WhiteKing.png +0 -0
  123. package/src/assets/pieces/merida/WhiteKnight.png +0 -0
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  125. package/src/assets/pieces/merida/WhiteQueen.png +0 -0
  126. package/src/assets/pieces/merida/WhiteRook.png +0 -0
  127. package/src/assets/pieces/neo/BlackBishop.png +0 -0
  128. package/src/assets/pieces/neo/BlackKing.png +0 -0
  129. package/src/assets/pieces/neo/BlackKnight.png +0 -0
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  146. package/src/assets/pieces/neo_wood/WhiteKing.png +0 -0
  147. package/src/assets/pieces/neo_wood/WhiteKnight.png +0 -0
  148. package/src/assets/pieces/neo_wood/WhitePawn.png +0 -0
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  151. package/src/assets/pieces/wood/BlackBishop.png +0 -0
  152. package/src/assets/pieces/wood/BlackKing.png +0 -0
  153. package/src/assets/pieces/wood/BlackKnight.png +0 -0
  154. package/src/assets/pieces/wood/BlackPawn.png +0 -0
  155. package/src/assets/pieces/wood/BlackQueen.png +0 -0
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  157. package/src/assets/pieces/wood/WhiteBishop.png +0 -0
  158. package/src/assets/pieces/wood/WhiteKing.png +0 -0
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package/README.md ADDED
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+ # ⚡ chess-snap 📸
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+
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+ > A blazing fast, zero-dependency Node.js chess image generator powered by Napi-RS. Convert FEN, PGN, and board arrays into highly customizable, pixel-perfect PNGs, JPEGs, and WEBPs instantly.
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+
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+ ![NPM Version](https://img.shields.io/npm/v/chess-snap)
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+ ![Node Version](https://img.shields.io/node/v/chess-snap)
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+ ![TypeScript](https://img.shields.io/badge/TypeScript-Ready-blue)
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+ ![Napi-RS](https://img.shields.io/badge/@napi--rs/canvas-Powered-orange)
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+
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+ ## 📋 Table of Contents
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+ - [🌟 Features](#-features)
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+ - [⚙️ Requirements](#-requirements)
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+ - [📦 Installation](#-installation)
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+ - [🚀 Quick Start](#-quick-start)
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+ - [Generating an Image from FEN](#generating-an-image-from-fen)
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+ - [Generating it directly into a Buffer](#generating-it-directly-into-a-buffer)
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+ - [🎨 Configuration Reference](#-configuration-reference)
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+ - [📚 Piece Styles (Themes)](#-piece-styles-themes)
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+ - [🧩 API Reference](#-api-reference)
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+ - [⚠️ Important Notes](#-important-notes)
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+ - [📝 License](#-license)
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+
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+ ## 🌟 Features
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+ - **Lightning Fast Native API**: Built purely on top of `@napi-rs/canvas`. Bypasses the traditional `node-canvas` Gyps compilation hassle completely on Windows/Linux/Mac.
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+ - **Smart Memory Caching**: Re-architected rendering engine loads visual assets directly into RAM. Subsequent frame generations drop below *~1ms*. Extremely suitable for High-Traffic Discord Bots or real-time Web Servers.
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+ - **Endless Customization**: Supports 12 premium piece themes (Neo, Merida, Game Room, Glass, Alpha...), custom HEX backgrounds, exact pixel scaling without loss of quality, and margin configurations.
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+ - **Native Vector Notations**: Generate algebraic notations (A-H, 1-8). Supports Classic Margin placement (`outside`) or overlapping (`inside`) perfectly colored for visual contrast.
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+ - **Multiple Output Formats**: Not only `png`, but exports seamlessly to lightweight formats like `jpeg` and `webp` bundled with adjustable `quality` compression controls.
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+
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+ ## ⚙️ Requirements
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+ To get the most out of `chess-snap` effortlessly, make sure your environment matches the following criteria:
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+ - **Node.js**: Version 22.0.0 or higher native runtimes requested.
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+ - **ES Modules**: Fully compatible with the modern JavaScript `import` ecosystem (`"type": "module"` natively mapped).
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+
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+ ## 📦 Installation
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+ Use your favorite package manager to install the dependency securely:
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+ ```bash
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+ npm install chess-snap
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+ ```
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+
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+ ## 🚀 Quick Start
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+
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+ ### Generating an Image from FEN
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+ Here is a comprehensive example showing how to initialize the board, load a position via FEN, highlight specific squares, and save it as a high-quality JPEG wrapper.
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+
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+ ```javascript
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+ import ChessImageGenerator from 'chess-snap';
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+
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+ async function run() {
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+ // 1. Initialize options
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+ const generator = new ChessImageGenerator({
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+ size: 600, // Total board dimension (600x600 pixels)
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+ style: 'game_room', // Premium 3D piece styling suite
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+ flipped: false, // Board perspective (false = White at bottom)
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+ notations: true, // Draw algebraic coordinates
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+ notationStyle: 'outside', // Render coordinates inside the classic outer margin
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+ notationColor: '#CC0000', // (Optional) Explicitly override colored notation text
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+ format: 'jpeg', // Output engine selection
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+ quality: 85, // Image compression level (85%)
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+ light: '#f0d9b5', // HEX background code for light squares
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+ dark: '#b58863' // HEX background code for dark squares
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+ });
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+
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+ // 2. Load position state asynchronously (FEN)
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+ await generator.loadFEN('r1bqkbnr/pppp1ppp/2n5/4p3/3PP3/5N2/PPP2PPP/RNBQKB1R w KQkq - 0 1');
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+
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+ // 3. Highlight significant moves targeting the board
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+ generator.highlightSquares(['e4', 'e5', 'd4']);
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+
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+ // 4. Paint and stream directly onto the physical environment
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+ await generator.generateImage('output-board.jpeg');
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+ console.log('Great success!');
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+ }
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+
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+ run();
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+ ```
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+
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+ ### Generating it directly into a Buffer
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+ Perfectly streamlined for Express.js responses, Discord.js interaction attachments, and Serverless Edge functions. Bypasses disk-write overhead for absolute peak execution speed.
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+ ```javascript
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+ import { AttachmentBuilder } from 'discord.js';
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+
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+ // Inside your bot command execution block...
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+ await generator.loadPGN('1. e4 e5 2. Nf3 Nc6 3. Bc4');
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+ const buffer = await generator.generateBuffer();
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+
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+ // Pipe it securely to Discord
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+ const attachment = new AttachmentBuilder(buffer, { name: 'board.webp' });
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+ await interaction.reply({ files: [attachment] });
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+ ```
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+
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+ ## 🎨 Configuration Reference
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+ When instantiating `new ChessImageGenerator(options)`, you can securely pass an object containing combinations of the following keys (all mapped and explicitly tailored for TypeScript optional inputs):
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+
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+ | Property | Type | Default | Description |
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+ | :--- | :--- | :--- | :--- |
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+ | `size` | `number` | `720` | Pixel size of the physical layout parameters confining the 8x8 squares map. |
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+ | `padding` | `array` | `[0, 0, 0, 0]` | Padding margin applied exclusively outside the scope of the board bounds: `[top, right, bottom, left]`. (*Automatically bounces to `[30, 30, 30, 30]` if neglected alongside `notationStyle: outside`*). |
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+ | `style` | `string` | `'merida'` | The structural graphical theme of the pieces. |
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+ | `light` | `string` | `'#f0d9b5'` | Hex pattern representing standard light squares behavior. |
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+ | `dark` | `string` | `'#b58863'` | Hex pattern representing standard dark squares behavior. |
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+ | `highlight` | `string` | `'rgba(...)'` | Canvas mapping for active highlights across squares. Submits seamlessly to Alpha layer transparencies. |
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+ | `flipped` | `boolean`| `false` | Perspective context parameter. Mutate to `true` to immediately paint the grid from Black's perspective exclusively. |
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+ | `notations` | `boolean`| `false` | Check Boolean state to `true` to enforce coordinate rendering loops. |
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+ | `notationStyle` | `string` | `'inside'` | `'inside'`: Overlaps texts natively adjacent to the top-left boundary of overlapping squares. `'outside'`: Safely projects coordinates outwards into isolated padded zones cleanly separated by borders. |
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+ | `notationColor` | `string` | `Auto` | Implement a defined Hex string format targeting strictly text elements mapping. Neglecting this actively generates a Smart-Contrast algorithm based on the nearest pixel grid context. |
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+ | `format` | `string` | `'png'` | Extracted image wrapper (`'png'`, `'jpeg'`, `'webp'`). |
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+ | `quality` | `number` | `80` | Explicit constraint representing the dynamic image density ratio target compressing your media ranging heavily between (0 to 100). Applies only fundamentally to `.jpeg` and `.webp`. |
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+
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+ ## 📚 Piece Styles (Themes)
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+ Choose your favorite flavor and dynamically swap models natively! All assets are securely vectorized and fundamentally clear. The fully embedded internal library contains:
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+ - `'alpha'`
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+ - `'cburnett'`
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+ - `'cheq'`
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+ - `'game_room'` (Iconic sleek shadows and 3D reflections)
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+ - `'game_room_gothic'`
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+ - `'game_room_space'`
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+ - `'glass'`
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+ - `'leipzig'`
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+ - `'merida'` (Classic gold-standard international playbook styling reference)
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+ - `'neo'` (Minimalist, modern web layout integration standard)
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+ - `'neo_wood'`
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+ - `'wood'` (Hyper-realistic physical wood carved texture)
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+
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+ ## 🧩 API Reference
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+
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+ * `async loadFEN(fen: string): Promise<void>`
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+ Instantiates the native logical architecture mapping heavily based on the classic **Forsyth-Edwards Notation (FEN)** strings securely.
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+ * `async loadPGN(pgn: string): Promise<void>`
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+ Traverses through a multi-length string containing standard chess logic execution mapping based on **Portable Game Notation (PGN)** standard arrays resolving heavily toward the resulting visual representation array limit.
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+ * `loadArray(array: string[][]): void`
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+ Overwrites mappings heavily utilizing an automated 8x8 iteration schema defining columns directly referencing `[['r', ...], ...]`.
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+ * `highlightSquares(squares: string[]): void`
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+ Constructs targeting coordinates expecting algebraic input syntax wrapped actively within constraints mapping format directly (e.g. `['a1', 'b2']`). Generates highlighting RGBA canvas overlays safely.
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+ * `async generateBuffer(): Promise<Buffer>`
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+ Sparks the Napi-RS layer internally painting an off-screen cache frame securely handing back the parsed Node.js `Buffer` environment structure ready for payload consumption natively! (Extremely critical endpoint functionality target avoiding physical disk parsing).
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+ * `async generateImage(path: string): Promise<string>`
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+ Abstraction helper securely loading `generateBuffer()` and automatically executing piping parameters parsing directly towards your explicit localized system route handling file path parameters constraints implicitly saving. Backwards compatible implicitly matching `generatePNG()`.
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+
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+ ## ⚠️ Important Notes
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+ 1. Because `chess-snap` resolves memory resources efficiently, file system manipulation requires an aggressively asynchronous layout. Priority demands explicit handling applying the `await` keyword sequentially prioritizing events correctly spanning `loadFEN()`, `loadPGN()` instances towards generation pipelines explicitly rendering endpoints.
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+ 2. Enabling boolean metrics overriding `notations: true` bound sequentially prioritizing configurations demanding explicitly `notationStyle: 'outside'` securely overrides standard spacing injecting internally bounded margins mathematically shifting standard variables actively adding `30` localized border layout limits retaining pristine visuals securely! As a result, explicitly rendering width configurations logically mutate exceeding explicitly raw values safely maintaining aspect ratios globally.
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+
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+ ## 📝 License
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+ This package is thoroughly Open Sourced officially enforcing mapping under strict implementation metrics aligned within the [MIT License](LICENSE).
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+ import { PieceStyle } from './types.js';
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+ export declare const cols: string[];
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+ export declare const white: string[];
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+ export declare const black: string[];
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+ export declare const defaultSize = 720;
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+ export declare const defaultPadding: [number, number, number, number];
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+ export declare const defaultLight = "#f0d9b5";
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+ export declare const defaultDark = "#b58863";
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+ export declare const defaultHighlight = "rgba(235, 97, 80, 0.8)";
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+ export declare const defaultStyle: PieceStyle;
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+ export declare const filePaths: Record<string, string>;
package/dist/config.js ADDED
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+ export const cols = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'];
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+ export const white = ['P', 'N', 'B', 'R', 'Q', 'K'];
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+ export const black = ['p', 'n', 'b', 'r', 'q', 'k'];
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+ export const defaultSize = 720;
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+ export const defaultPadding = [0, 0, 0, 0];
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+ export const defaultLight = '#f0d9b5';
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+ export const defaultDark = '#b58863';
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+ export const defaultHighlight = 'rgba(235, 97, 80, 0.8)';
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+ export const defaultStyle = 'merida';
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+ export const filePaths = {
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+ wp: 'WhitePawn',
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+ wn: 'WhiteKnight',
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+ wb: 'WhiteBishop',
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+ wr: 'WhiteRook',
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+ wq: 'WhiteQueen',
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+ wk: 'WhiteKing',
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+ bp: 'BlackPawn',
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+ bn: 'BlackKnight',
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+ bb: 'BlackBishop',
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+ br: 'BlackRook',
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+ bq: 'BlackQueen',
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+ bk: 'BlackKing',
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+ };
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+ import { ChessImageOptions } from './types.js';
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+ export default class ChessImageGenerator {
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+ private chess;
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+ private options;
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+ private highlightedSquares;
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+ ready: boolean;
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+ constructor(options?: ChessImageOptions);
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+ /**
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+ * Loads PGN into chess object
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+ * @param pgn Chess game PGN
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+ */
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+ loadPGN(pgn: string): Promise<void>;
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+ /**
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+ * Loads FEN into chess object
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+ * @param fen Chess position FEN
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+ */
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+ loadFEN(fen: string): Promise<void>;
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+ /**
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+ * Loads a generic 2D Array into chess object
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+ * @param array 8x8 Chess position array
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+ */
22
+ loadArray(array: string[][]): void;
23
+ /**
24
+ * Highlight specified squares
25
+ * @param array Array of square coordinates (e.g. ['e4', 'e5'])
26
+ */
27
+ highlightSquares(array: string[]): void;
28
+ /**
29
+ * Generates buffer image based on position
30
+ * @returns Image Buffer
31
+ */
32
+ generateBuffer(): Promise<Buffer>;
33
+ /**
34
+ * Generates a PNG image and saves it to a file (kept for backward compatibility)
35
+ * @param pngPath Output Path
36
+ */
37
+ generatePNG(pngPath: string): Promise<string>;
38
+ /**
39
+ * Generates an image and saves it to a file using the configured format (png, jpeg, webp)
40
+ * @param imagePath Output Path
41
+ */
42
+ generateImage(imagePath: string): Promise<string>;
43
+ }
package/dist/index.js ADDED
@@ -0,0 +1,99 @@
1
+ import { Chess } from 'chess.js';
2
+ import { defaultSize, defaultPadding, defaultLight, defaultDark, defaultHighlight, defaultStyle, white, black, cols } from './config.js';
3
+ import { generateBoardBuffer, writePNG } from './renderer.js';
4
+ export default class ChessImageGenerator {
5
+ chess;
6
+ options;
7
+ highlightedSquares;
8
+ ready;
9
+ constructor(options = {}) {
10
+ this.chess = new Chess();
11
+ this.highlightedSquares = [];
12
+ this.ready = false;
13
+ this.options = {
14
+ size: options.size || defaultSize,
15
+ padding: options.padding || defaultPadding,
16
+ light: options.light || defaultLight,
17
+ dark: options.dark || defaultDark,
18
+ highlight: options.highlight || defaultHighlight,
19
+ style: options.style || defaultStyle,
20
+ flipped: options.flipped ?? false,
21
+ notations: options.notations ?? false,
22
+ notationColor: options.notationColor || '',
23
+ notationStyle: options.notationStyle || 'inside',
24
+ format: options.format || 'png',
25
+ quality: options.quality ?? 80,
26
+ };
27
+ if (this.options.notationStyle === 'outside' && this.options.padding.every(p => p === 0)) {
28
+ this.options.padding = [30, 30, 30, 30];
29
+ }
30
+ }
31
+ /**
32
+ * Loads PGN into chess object
33
+ * @param pgn Chess game PGN
34
+ */
35
+ async loadPGN(pgn) {
36
+ this.chess.loadPgn(pgn);
37
+ this.ready = true;
38
+ }
39
+ /**
40
+ * Loads FEN into chess object
41
+ * @param fen Chess position FEN
42
+ */
43
+ async loadFEN(fen) {
44
+ this.chess.load(fen);
45
+ this.ready = true;
46
+ }
47
+ /**
48
+ * Loads a generic 2D Array into chess object
49
+ * @param array 8x8 Chess position array
50
+ */
51
+ loadArray(array) {
52
+ this.chess.clear();
53
+ for (let i = 0; i < array.length; i++) {
54
+ for (let j = 0; j < array[i].length; j++) {
55
+ const piece = array[i][j];
56
+ if (piece !== '' && black.includes(piece.toLowerCase())) {
57
+ const color = white.includes(piece) ? 'w' : 'b';
58
+ const type = piece.toLowerCase();
59
+ const square = `${cols[j]}${8 - i}`;
60
+ this.chess.put({ type, color }, square);
61
+ }
62
+ }
63
+ }
64
+ this.ready = true;
65
+ }
66
+ /**
67
+ * Highlight specified squares
68
+ * @param array Array of square coordinates (e.g. ['e4', 'e5'])
69
+ */
70
+ highlightSquares(array) {
71
+ this.highlightedSquares = array;
72
+ }
73
+ /**
74
+ * Generates buffer image based on position
75
+ * @returns Image Buffer
76
+ */
77
+ async generateBuffer() {
78
+ if (!this.ready) {
79
+ throw new Error('Load a position first (loadFEN, loadPGN, or loadArray)');
80
+ }
81
+ return generateBoardBuffer(this.chess, this.options, this.highlightedSquares);
82
+ }
83
+ /**
84
+ * Generates a PNG image and saves it to a file (kept for backward compatibility)
85
+ * @param pngPath Output Path
86
+ */
87
+ async generatePNG(pngPath) {
88
+ const buffer = await this.generateBuffer();
89
+ return writePNG(buffer, pngPath);
90
+ }
91
+ /**
92
+ * Generates an image and saves it to a file using the configured format (png, jpeg, webp)
93
+ * @param imagePath Output Path
94
+ */
95
+ async generateImage(imagePath) {
96
+ const buffer = await this.generateBuffer();
97
+ return writePNG(buffer, imagePath);
98
+ }
99
+ }
@@ -0,0 +1,10 @@
1
+ import { ChessImageOptions } from './types.js';
2
+ import { Chess } from 'chess.js';
3
+ /**
4
+ * The core buffer generator function.
5
+ */
6
+ export declare function generateBoardBuffer(chess: Chess, options: Required<ChessImageOptions>, highlightedSquares: string[]): Promise<Buffer>;
7
+ /**
8
+ * Helper to write a buffer to file securely.
9
+ */
10
+ export declare function writePNG(buffer: Buffer, filePath: string): Promise<string>;
@@ -0,0 +1,145 @@
1
+ import { createCanvas, loadImage } from '@napi-rs/canvas';
2
+ import { resolve, dirname } from 'path';
3
+ import { fileURLToPath } from 'url';
4
+ const _filename = fileURLToPath(import.meta.url);
5
+ const _dirname = dirname(_filename);
6
+ import { cols, filePaths } from './config.js';
7
+ import * as fs from 'fs/promises';
8
+ const imageCache = new Map();
9
+ /**
10
+ * Ensures the piece image for a given style is loaded into memory exactly once.
11
+ */
12
+ async function getPieceImage(style, pieceKey) {
13
+ const cacheKey = `${style}_${pieceKey}`;
14
+ if (imageCache.has(cacheKey)) {
15
+ return imageCache.get(cacheKey);
16
+ }
17
+ const fileName = filePaths[pieceKey];
18
+ if (!fileName)
19
+ throw new Error(`Unknown piece key: ${pieceKey}`);
20
+ const imgPath = resolve(_dirname, `../src/assets/pieces/${style}/${fileName}.png`);
21
+ try {
22
+ const image = await loadImage(imgPath);
23
+ imageCache.set(cacheKey, image);
24
+ return image;
25
+ }
26
+ catch (err) {
27
+ throw new Error(`Failed to load piece image from ${imgPath}: ${err}`);
28
+ }
29
+ }
30
+ /**
31
+ * Renders the algebraic notations (A-H, 1-8) around the board.
32
+ */
33
+ function drawNotations(ctx, size, flipped, light, dark, padding, notationStyle, notationColor) {
34
+ const paddingTop = padding[0];
35
+ const paddingLeft = padding[3];
36
+ const paddingBottom = padding[2];
37
+ const paddingRight = padding[1];
38
+ const squareSize = size / 8;
39
+ const fontSize = Math.max(16, Math.floor(squareSize / 3.5));
40
+ ctx.font = `bold ${fontSize}px sans-serif`;
41
+ ctx.textBaseline = 'top';
42
+ const rows = flipped ? [1, 2, 3, 4, 5, 6, 7, 8] : [8, 7, 6, 5, 4, 3, 2, 1];
43
+ const columns = flipped ? [...cols].reverse() : cols;
44
+ for (let i = 0; i < 8; i++) {
45
+ const ySquare = (squareSize * i) + paddingTop;
46
+ const xSquare = (squareSize * i) + paddingLeft;
47
+ if (notationStyle === 'inside') {
48
+ const isLightSquareForNumber = (i % 2 === 0);
49
+ ctx.fillStyle = notationColor || (isLightSquareForNumber ? dark : light);
50
+ ctx.lineWidth = 1.5;
51
+ ctx.strokeStyle = notationColor ? "rgba(0,0,0,0.5)" : (isLightSquareForNumber ? light : dark);
52
+ ctx.strokeText(rows[i].toString(), paddingLeft + 4, ySquare + 4);
53
+ ctx.fillText(rows[i].toString(), paddingLeft + 4, ySquare + 4);
54
+ const isLightSquareForLetter = (i % 2 !== 0);
55
+ ctx.fillStyle = notationColor || (isLightSquareForLetter ? dark : light);
56
+ const textWidth = ctx.measureText(columns[i]).width;
57
+ const letterX = xSquare + squareSize - textWidth - 2;
58
+ const letterY = size - fontSize - 2 + paddingTop;
59
+ ctx.lineWidth = 1.5;
60
+ ctx.strokeStyle = notationColor ? "rgba(0,0,0,0.5)" : (isLightSquareForLetter ? light : dark);
61
+ ctx.strokeText(columns[i], letterX, letterY);
62
+ ctx.fillText(columns[i], letterX, letterY);
63
+ }
64
+ else {
65
+ ctx.fillStyle = notationColor || dark;
66
+ ctx.textBaseline = 'middle';
67
+ ctx.textAlign = 'center';
68
+ const numberY = ySquare + (squareSize / 2);
69
+ ctx.fillText(rows[i].toString(), paddingLeft / 2, numberY);
70
+ const letterX = xSquare + (squareSize / 2);
71
+ const letterY = (paddingTop / 2) - 4;
72
+ ctx.fillText(columns[i], letterX, letterY);
73
+ ctx.textBaseline = 'top';
74
+ ctx.textAlign = 'left';
75
+ }
76
+ }
77
+ }
78
+ /**
79
+ * The core buffer generator function.
80
+ */
81
+ export async function generateBoardBuffer(chess, options, highlightedSquares) {
82
+ const canvasWidth = options.size + options.padding[1] + options.padding[3];
83
+ const canvasHeight = options.size + options.padding[0] + options.padding[2];
84
+ const canvas = createCanvas(canvasWidth, canvasHeight);
85
+ const ctx = canvas.getContext('2d');
86
+ ctx.fillStyle = options.light;
87
+ ctx.fillRect(0, 0, canvasWidth, canvasHeight);
88
+ const squareSize = options.size / 8;
89
+ const paddingTop = options.padding[0];
90
+ const paddingLeft = options.padding[3];
91
+ const rowFn = options.flipped ? (r) => r + 1 : (r) => 8 - r;
92
+ const colFn = options.flipped ? (c) => c : (c) => 7 - c;
93
+ for (let i = 0; i < 8; i++) {
94
+ for (let j = 0; j < 8; j++) {
95
+ const coordCol = cols[colFn(j)];
96
+ const coordRow = rowFn(i);
97
+ const coords = `${coordCol}${coordRow}`;
98
+ const x = (squareSize * (7 - j)) + paddingLeft;
99
+ const y = (squareSize * i) + paddingTop;
100
+ if ((i + j) % 2 !== 0) {
101
+ ctx.fillStyle = options.dark;
102
+ ctx.fillRect(x, y, squareSize, squareSize);
103
+ }
104
+ if (highlightedSquares.includes(coords)) {
105
+ ctx.fillStyle = options.highlight;
106
+ ctx.fillRect(x, y, squareSize, squareSize);
107
+ }
108
+ const piece = chess.get(coords);
109
+ if (piece) {
110
+ const pieceKey = `${piece.color}${piece.type}`;
111
+ try {
112
+ const img = await getPieceImage(options.style, pieceKey);
113
+ ctx.drawImage(img, x, y, squareSize, squareSize);
114
+ }
115
+ catch (e) {
116
+ console.error(`Missing piece image for: ${pieceKey} in style ${options.style}`);
117
+ }
118
+ }
119
+ }
120
+ }
121
+ if (options.notationStyle === 'outside') {
122
+ ctx.lineWidth = 2;
123
+ ctx.strokeStyle = options.dark;
124
+ ctx.strokeRect(paddingLeft, paddingTop, options.size, options.size);
125
+ }
126
+ if (options.notations) {
127
+ drawNotations(ctx, options.size, options.flipped, options.light, options.dark, options.padding, options.notationStyle, options.notationColor);
128
+ }
129
+ const format = options.format;
130
+ const quality = options.quality;
131
+ const mimeType = `image/${format}`;
132
+ if (format === 'jpeg' || format === 'webp') {
133
+ return canvas.toBuffer(mimeType, quality);
134
+ }
135
+ else {
136
+ return canvas.toBuffer('image/png');
137
+ }
138
+ }
139
+ /**
140
+ * Helper to write a buffer to file securely.
141
+ */
142
+ export async function writePNG(buffer, filePath) {
143
+ await fs.writeFile(filePath, buffer);
144
+ return filePath;
145
+ }
@@ -0,0 +1,11 @@
1
+ import { PieceStyle } from './types.js';
2
+ export declare const cols: string[];
3
+ export declare const white: string[];
4
+ export declare const black: string[];
5
+ export declare const defaultSize = 720;
6
+ export declare const defaultPadding: [number, number, number, number];
7
+ export declare const defaultLight = "#f0d9b5";
8
+ export declare const defaultDark = "#b58863";
9
+ export declare const defaultHighlight = "rgba(235, 97, 80, 0.8)";
10
+ export declare const defaultStyle: PieceStyle;
11
+ export declare const filePaths: Record<string, string>;
@@ -0,0 +1,23 @@
1
+ export const cols = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'];
2
+ export const white = ['P', 'N', 'B', 'R', 'Q', 'K'];
3
+ export const black = ['p', 'n', 'b', 'r', 'q', 'k'];
4
+ export const defaultSize = 720;
5
+ export const defaultPadding = [0, 0, 0, 0];
6
+ export const defaultLight = '#f0d9b5';
7
+ export const defaultDark = '#b58863';
8
+ export const defaultHighlight = 'rgba(235, 97, 80, 0.8)';
9
+ export const defaultStyle = 'merida';
10
+ export const filePaths = {
11
+ wp: 'WhitePawn',
12
+ wn: 'WhiteKnight',
13
+ wb: 'WhiteBishop',
14
+ wr: 'WhiteRook',
15
+ wq: 'WhiteQueen',
16
+ wk: 'WhiteKing',
17
+ bp: 'BlackPawn',
18
+ bn: 'BlackKnight',
19
+ bb: 'BlackBishop',
20
+ br: 'BlackRook',
21
+ bq: 'BlackQueen',
22
+ bk: 'BlackKing',
23
+ };
@@ -0,0 +1,43 @@
1
+ import { ChessImageOptions } from './types.js';
2
+ export default class ChessImageGenerator {
3
+ private chess;
4
+ private options;
5
+ private highlightedSquares;
6
+ ready: boolean;
7
+ constructor(options?: ChessImageOptions);
8
+ /**
9
+ * Loads PGN into chess object
10
+ * @param pgn Chess game PGN
11
+ */
12
+ loadPGN(pgn: string): Promise<void>;
13
+ /**
14
+ * Loads FEN into chess object
15
+ * @param fen Chess position FEN
16
+ */
17
+ loadFEN(fen: string): Promise<void>;
18
+ /**
19
+ * Loads a generic 2D Array into chess object
20
+ * @param array 8x8 Chess position array
21
+ */
22
+ loadArray(array: string[][]): void;
23
+ /**
24
+ * Highlight specified squares
25
+ * @param array Array of square coordinates (e.g. ['e4', 'e5'])
26
+ */
27
+ highlightSquares(array: string[]): void;
28
+ /**
29
+ * Generates buffer image based on position
30
+ * @returns Image Buffer
31
+ */
32
+ generateBuffer(): Promise<Buffer>;
33
+ /**
34
+ * Generates a PNG image and saves it to a file (kept for backward compatibility)
35
+ * @param pngPath Output Path
36
+ */
37
+ generatePNG(pngPath: string): Promise<string>;
38
+ /**
39
+ * Generates an image and saves it to a file using the configured format (png, jpeg, webp)
40
+ * @param imagePath Output Path
41
+ */
42
+ generateImage(imagePath: string): Promise<string>;
43
+ }
@@ -0,0 +1,99 @@
1
+ import { Chess } from 'chess.js';
2
+ import { defaultSize, defaultPadding, defaultLight, defaultDark, defaultHighlight, defaultStyle, white, black, cols } from './config.js';
3
+ import { generateBoardBuffer, writePNG } from './renderer.js';
4
+ export default class ChessImageGenerator {
5
+ chess;
6
+ options;
7
+ highlightedSquares;
8
+ ready;
9
+ constructor(options = {}) {
10
+ this.chess = new Chess();
11
+ this.highlightedSquares = [];
12
+ this.ready = false;
13
+ this.options = {
14
+ size: options.size || defaultSize,
15
+ padding: options.padding || defaultPadding,
16
+ light: options.light || defaultLight,
17
+ dark: options.dark || defaultDark,
18
+ highlight: options.highlight || defaultHighlight,
19
+ style: options.style || defaultStyle,
20
+ flipped: options.flipped ?? false,
21
+ notations: options.notations ?? false,
22
+ notationColor: options.notationColor || '',
23
+ notationStyle: options.notationStyle || 'inside',
24
+ format: options.format || 'png',
25
+ quality: options.quality ?? 80,
26
+ };
27
+ if (this.options.notationStyle === 'outside' && this.options.padding.every(p => p === 0)) {
28
+ this.options.padding = [30, 30, 30, 30];
29
+ }
30
+ }
31
+ /**
32
+ * Loads PGN into chess object
33
+ * @param pgn Chess game PGN
34
+ */
35
+ async loadPGN(pgn) {
36
+ this.chess.loadPgn(pgn);
37
+ this.ready = true;
38
+ }
39
+ /**
40
+ * Loads FEN into chess object
41
+ * @param fen Chess position FEN
42
+ */
43
+ async loadFEN(fen) {
44
+ this.chess.load(fen);
45
+ this.ready = true;
46
+ }
47
+ /**
48
+ * Loads a generic 2D Array into chess object
49
+ * @param array 8x8 Chess position array
50
+ */
51
+ loadArray(array) {
52
+ this.chess.clear();
53
+ for (let i = 0; i < array.length; i++) {
54
+ for (let j = 0; j < array[i].length; j++) {
55
+ const piece = array[i][j];
56
+ if (piece !== '' && black.includes(piece.toLowerCase())) {
57
+ const color = white.includes(piece) ? 'w' : 'b';
58
+ const type = piece.toLowerCase();
59
+ const square = `${cols[j]}${8 - i}`;
60
+ this.chess.put({ type, color }, square);
61
+ }
62
+ }
63
+ }
64
+ this.ready = true;
65
+ }
66
+ /**
67
+ * Highlight specified squares
68
+ * @param array Array of square coordinates (e.g. ['e4', 'e5'])
69
+ */
70
+ highlightSquares(array) {
71
+ this.highlightedSquares = array;
72
+ }
73
+ /**
74
+ * Generates buffer image based on position
75
+ * @returns Image Buffer
76
+ */
77
+ async generateBuffer() {
78
+ if (!this.ready) {
79
+ throw new Error('Load a position first (loadFEN, loadPGN, or loadArray)');
80
+ }
81
+ return generateBoardBuffer(this.chess, this.options, this.highlightedSquares);
82
+ }
83
+ /**
84
+ * Generates a PNG image and saves it to a file (kept for backward compatibility)
85
+ * @param pngPath Output Path
86
+ */
87
+ async generatePNG(pngPath) {
88
+ const buffer = await this.generateBuffer();
89
+ return writePNG(buffer, pngPath);
90
+ }
91
+ /**
92
+ * Generates an image and saves it to a file using the configured format (png, jpeg, webp)
93
+ * @param imagePath Output Path
94
+ */
95
+ async generateImage(imagePath) {
96
+ const buffer = await this.generateBuffer();
97
+ return writePNG(buffer, imagePath);
98
+ }
99
+ }
@@ -0,0 +1,10 @@
1
+ import { ChessImageOptions } from './types.js';
2
+ import { Chess } from 'chess.js';
3
+ /**
4
+ * The core buffer generator function.
5
+ */
6
+ export declare function generateBoardBuffer(chess: Chess, options: Required<ChessImageOptions>, highlightedSquares: string[]): Promise<Buffer>;
7
+ /**
8
+ * Helper to write a buffer to file securely.
9
+ */
10
+ export declare function writePNG(buffer: Buffer, filePath: string): Promise<string>;