cheryglsljs 1.1.13 → 1.1.14

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "cheryglsljs",
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- "version": "1.1.13",
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+ "version": "1.1.14",
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  "description": "A Three.js + GLSL-based wave effect library.",
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  "main": "dist/cherry.js",
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  "module": "dist/cherry.js",
@@ -6,7 +6,7 @@ import *as THREE from 'three';
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  export function ImageTransition1(
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  container,
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- { speed = 0.02, strength = 0.02, radius = 0.02, hover = false,noise=0.4 } = {}
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+ { speed = 0.02, strength = 0.02, radius = 0.02, hover = false,noise=0.4,p=0.0 } = {}
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  ) {
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  let image = Array.from(container.querySelectorAll("img"));
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  if (!image.length) {
@@ -43,7 +43,7 @@ export function ImageTransition1(
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  // Set camera to frame a 2x2 unit square
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  waveassets.camera.fov =
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  2 * Math.atan(container.clientHeight / 2 / 600) * (180 / Math.PI);
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- waveassets.camera.position.z = 2.8;
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+ waveassets.camera.position.z = 2.8 +p;
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  let mesh;
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@@ -5,7 +5,7 @@ import vertexShader from './Vertexshader.glsl.js';
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  import gsap from 'gsap';
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  import *as THREE from 'three';
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- const CherryWave = ({ container, image, speed = 0.05, strength = 0.02, hover = false,light }) => {
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+ const CherryWave = ({ container, image, speed = 0.05, strength = 0.02, hover = false,light,p=0.0 }) => {
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  if (!image) {
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  console.log("No image provided");
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  return;
@@ -27,7 +27,7 @@ const CherryWave = ({ container, image, speed = 0.05, strength = 0.02, hover = f
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  // Set camera to frame a 2x2 unit square
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  waveassets.camera.fov = 2 * Math.atan(container.clientHeight / 2 / 600) * (180 / Math.PI);
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- waveassets.camera.position.z = 2.8;
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+ waveassets.camera.position.z = 2.8 +p;
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  let mesh;
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