cheryglsljs 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/cherry.js CHANGED
@@ -1 +1 @@
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- !function(e,n){"object"==typeof exports&&"object"==typeof module?module.exports=n():"function"==typeof define&&define.amd?define("Cherryglsl",[],n):"object"==typeof exports?exports.Cherryglsl=n():e.Cherryglsl=n()}(this,(()=>(()=>{"use strict";var e={d:(n,r)=>{for(var t in r)e.o(r,t)&&!e.o(n,t)&&Object.defineProperty(n,t,{enumerable:!0,get:r[t]})},o:(e,n)=>Object.prototype.hasOwnProperty.call(e,n),r:e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})}},n={};e.r(n),e.d(n,{default:()=>t});function r(e=400,n=400){const r=new THREE.Scene,t=new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,.1,1e3),o=new THREE.WebGLRenderer({alpha:!0});return o.setSize(e,n),{Scene:r,camera:t,renderer:o}}const t={CherryWave:({container:e,image:n,speed:t=.05,strength:o=8,hover:i=!1})=>{if(!n)return void console.log("No image provided");(new THREE.TextureLoader).load(n.src,(a=>{const u={uImage:{value:a},uTime:{value:0},uStrength:{value:i?0:o}},d=r(e.clientWidth,e.clientHeight);let c;d.camera.position.z=190;new THREE.Raycaster;const s=new THREE.Vector2;function l(){const r=e.clientWidth,t=e.clientHeight,o=r/t,i=n.naturalWidth/n.naturalHeight;let a,s;o<i?(a=r,s=r/i):(s=t,a=t*i),c&&(d.Scene.remove(c),c.geometry.dispose(),c.material.dispose()),c=function(e,n){const r=new THREE.PlaneGeometry(e,n,100,100),t=new THREE.ShaderMaterial({vertexShader:"const vertexShader = `\r\n varying vec2 vUv;\r\n varying vec3 pos;\r\n uniform float uTime;\r\n uniform float uStrength;\r\n\r\n void main() {\r\n \r\n vUv = uv;\r\n \r\n vec3 newPosition = position;\r\n\r\n // Enhanced wave effect: move vertices in all directions\r\n float waveX = uStrength * sin(10.0 * uv.y + uTime * 2.0);\r\n float waveY = uStrength * cos(12.0 * uv.x + uTime * 1.5);\r\n \r\n float waveZ = uStrength * sin(10.0 * uv.x + uTime * 2.5);\r\n\r\n newPosition.x += waveX;\r\n newPosition.y += waveY;\r\n newPosition.z += waveZ;\r\n\r\n pos = (modelViewMatrix * vec4(newPosition, 1.0)).xyz;\r\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);\r\n }\r\n`;\r\n\r\n\r\nexport default vertexShader;",fragmentShader:"const fragmentShader = `\r\nvarying vec2 vUv;\r\nuniform sampler2D uImage;\r\nuniform float uTime;\r\nuniform float uStrength;\r\nvoid main() {\r\n // Create a wave effect by modifying the y coordinate\r\n vec2 uv = vUv;\r\n \r\n \r\n uv.y += uStrength/400.0 * sin(10.0 * uv.x + uTime * 2.0);\r\n uv.x += uStrength/400.0 * sin(10.0 * uv.y + uTime * 2.0);\r\n \r\n vec4 color = texture2D(uImage, uv);\r\n gl_FragColor = color;\r\n}\r\n`;\r\nexport default fragmentShader;",uniforms:u});return new THREE.Mesh(r,t)}(a,s),d.mesh=c,d.Scene.add(c)}return i&&(e.addEventListener("mousemove",(function(n){const r=e.getBoundingClientRect();s.x=(n.clientX-r.left)/r.width*2-1,s.y=-(n.clientY-r.top)/r.height*2+1})),e.addEventListener("mouseenter",(()=>{gsap.to(u.uStrength,{value:o,duration:.5,ease:"power2.out"})})),e.addEventListener("mouseleave",(()=>{gsap.to(u.uStrength,{value:0,duration:.5,ease:"power2.out"})}))),e.innerHTML="",e.appendChild(d.renderer.domElement),window.addEventListener("resize",(function(){const n=e.clientWidth,r=e.clientHeight;d.renderer.setSize(n,r),d.renderer.setPixelRatio(window.devicePixelRatio),d.camera.aspect=n/r,d.camera.updateProjectionMatrix(),l()})),l(),function e(){u.uTime.value+=t,d.renderer.render(d.Scene,d.camera),requestAnimationFrame(e)}(),{mesh:d.mesh,geometry:d.geometry,renderer:d.renderer,Scene:d.Scene}}))}};return n})()));
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+ !function(e,n){"object"==typeof exports&&"object"==typeof module?module.exports=n():"function"==typeof define&&define.amd?define("Cherryglsl",[],n):"object"==typeof exports?exports.Cherryglsl=n():e.Cherryglsl=n()}(this,(()=>(()=>{"use strict";var e={d:(n,r)=>{for(var t in r)e.o(r,t)&&!e.o(n,t)&&Object.defineProperty(n,t,{enumerable:!0,get:r[t]})},o:(e,n)=>Object.prototype.hasOwnProperty.call(e,n),r:e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})}},n={};e.r(n),e.d(n,{default:()=>t});function r(e=400,n=400){const r=new THREE.Scene,t=new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,.1,1e3),o=new THREE.WebGLRenderer({alpha:!0});return o.setSize(e,n),{Scene:r,camera:t,renderer:o}}const t={CherryWave:({container:e,image:n,speed:t=.05,strength:o=8,hover:i=!1})=>{if(!n)return void console.log("No image provided");(new THREE.TextureLoader).load(n.src,(a=>{const u={uImage:{value:a},uTime:{value:0},uStrength:{value:i?0:o}},d=r(e.clientWidth,e.clientHeight);let c;d.camera.position.z=190;new THREE.Raycaster;const s=new THREE.Vector2;function l(){const r=e.clientWidth,t=e.clientHeight,o=r/t,i=n.naturalWidth/n.naturalHeight;let a,s;o<i?(a=r,s=r/i):(s=t,a=t*i),c&&(d.Scene.remove(c),c.geometry.dispose(),c.material.dispose()),c=function(e,n){const r=new THREE.PlaneGeometry(e,n,100,100),t=new THREE.ShaderMaterial({vertexShader:"const vertexShader = `\r\nprecision highp float;\r\n varying vec2 vUv;\r\n varying vec3 pos;\r\n uniform float uTime;\r\n uniform float uStrength;\r\n\r\n void main() {\r\n \r\n vUv = uv;\r\n \r\n vec3 newPosition = position;\r\n\r\n // Enhanced wave effect: move vertices in all directions\r\n float waveX = uStrength * sin(10.0 * uv.y + uTime * 2.0);\r\n float waveY = uStrength * cos(12.0 * uv.x + uTime * 1.5);\r\n \r\n float waveZ = uStrength * sin(10.0 * uv.x + uTime * 2.5);\r\n\r\n newPosition.x += waveX;\r\n newPosition.y += waveY;\r\n newPosition.z += waveZ;\r\n\r\n pos = (modelViewMatrix * vec4(newPosition, 1.0)).xyz;\r\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);\r\n }\r\n`;\r\n\r\n\r\nexport default vertexShader;",fragmentShader:"const fragmentShader = `\r\nprecision highp float;\r\nvarying vec2 vUv;\r\nuniform sampler2D uImage;\r\nuniform float uTime;\r\nuniform float uStrength;\r\nvoid main() {\r\n // Create a wave effect by modifying the y coordinate\r\n vec2 uv = vUv;\r\n \r\n \r\n uv.y += uStrength/400.0 * sin(10.0 * uv.x + uTime * 2.0);\r\n uv.x += uStrength/400.0 * sin(10.0 * uv.y + uTime * 2.0);\r\n \r\n vec4 color = texture2D(uImage, uv);\r\n gl_FragColor = color;\r\n}\r\n`;\r\nexport default fragmentShader;",uniforms:u});return new THREE.Mesh(r,t)}(a,s),d.mesh=c,d.Scene.add(c)}return i&&(e.addEventListener("mousemove",(function(n){const r=e.getBoundingClientRect();s.x=(n.clientX-r.left)/r.width*2-1,s.y=-(n.clientY-r.top)/r.height*2+1})),e.addEventListener("mouseenter",(()=>{gsap.to(u.uStrength,{value:o,duration:.5,ease:"power2.out"})})),e.addEventListener("mouseleave",(()=>{gsap.to(u.uStrength,{value:0,duration:.5,ease:"power2.out"})}))),e.innerHTML="",e.appendChild(d.renderer.domElement),window.addEventListener("resize",(function(){const n=e.clientWidth,r=e.clientHeight;d.renderer.setSize(n,r),d.renderer.setPixelRatio(window.devicePixelRatio),d.camera.aspect=n/r,d.camera.updateProjectionMatrix(),l()})),l(),function e(){u.uTime.value+=t,d.renderer.render(d.Scene,d.camera),requestAnimationFrame(e)}(),{mesh:d.mesh,geometry:d.geometry,renderer:d.renderer,Scene:d.Scene}}))}};return n})()));
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "cheryglsljs",
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- "version": "1.1.1",
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+ "version": "1.1.2",
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  "description": "A Three.js + GLSL-based wave effect library.",
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  "main": "dist/cherry.js",
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  "module": "dist/cherry.js",
@@ -1,4 +1,5 @@
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  const fragmentShader = `
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+ precision highp float;
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  varying vec2 vUv;
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  uniform sampler2D uImage;
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  uniform float uTime;
@@ -1,4 +1,5 @@
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  const vertexShader = `
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+ precision highp float;
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  varying vec2 vUv;
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  varying vec3 pos;
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  uniform float uTime;