cheryglsljs 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cherry.js +1 -1
- package/dist/cherry.js.LICENSE.txt +0 -9
- package/package.json +10 -9
- package/src/cherry.js +3 -3
- package/src/utils/init.js +2 -1
package/dist/cherry.js
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@@ -1 +1 @@
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!function(e,
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!function(e,r){"object"==typeof exports&&"object"==typeof module?module.exports=r(require("THREE"),require("gsap")):"function"==typeof define&&define.amd?define("Cherryglsl",["THREE","gsap"],r):"object"==typeof exports?exports.Cherryglsl=r(require("THREE"),require("gsap")):e.Cherryglsl=r(e.THREE,e.gsap)}(this,((e,r)=>(()=>{"use strict";var n={612:r=>{r.exports=e},787:e=>{e.exports=r}},t={};function o(e){var r=t[e];if(void 0!==r)return r.exports;var i=t[e]={exports:{}};return n[e](i,i.exports,o),i.exports}o.d=(e,r)=>{for(var n in r)o.o(r,n)&&!o.o(e,n)&&Object.defineProperty(e,n,{enumerable:!0,get:r[n]})},o.o=(e,r)=>Object.prototype.hasOwnProperty.call(e,r),o.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var i={};o.r(i),o.d(i,{default:()=>u});var a={};o.r(a);var s=o(612);o(787);function d(e=400,r=400){const n=new s.Scene,t=new s.PerspectiveCamera(75,window.innerWidth/window.innerHeight,.1,1e3),o=new s.WebGLRenderer({alpha:!0});return o.setSize(e,r),{Scene:n,camera:t,renderer:o}}const u={CherryWave:({container:e,image:r,speed:n=.05,strength:t=8,hover:o=!1})=>{if(!r)return void console.log("No image provided");(new THREE.TextureLoader).load(r.src,(i=>{const s={uImage:{value:i},uTime:{value:0},uStrength:{value:o?0:t}},u=d(e.clientWidth,e.clientHeight);let c;u.camera.position.z=190;new THREE.Raycaster;const l=new THREE.Vector2;function v(){const n=e.clientWidth,t=e.clientHeight,o=n/t,i=r.naturalWidth/r.naturalHeight;let d,l;o<i?(d=n,l=n/i):(l=t,d=t*i),c&&(u.Scene.remove(c),c.geometry.dispose(),c.material.dispose()),c=function(e,r){const n=new THREE.PlaneGeometry(e,r,100,100),t=new THREE.ShaderMaterial({vertexShader:"const vertexShader = `\r\n varying vec2 vUv;\r\n varying vec3 pos;\r\n uniform float uTime;\r\n uniform float uStrength;\r\n\r\n void main() {\r\n \r\n vUv = uv;\r\n \r\n vec3 newPosition = position;\r\n\r\n // Enhanced wave effect: move vertices in all directions\r\n float waveX = uStrength * sin(10.0 * uv.y + uTime * 2.0);\r\n float waveY = uStrength * cos(12.0 * uv.x + uTime * 1.5);\r\n \r\n float waveZ = uStrength * sin(10.0 * uv.x + uTime * 2.5);\r\n\r\n newPosition.x += waveX;\r\n newPosition.y += waveY;\r\n newPosition.z += waveZ;\r\n\r\n pos = (modelViewMatrix * vec4(newPosition, 1.0)).xyz;\r\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);\r\n }\r\n`;\r\n\r\nexport default vertexShader;\r\n",fragmentShader:a.fragmentShader,uniforms:s});return new THREE.Mesh(n,t)}(d,l),u.mesh=c,u.Scene.add(c)}return o&&(e.addEventListener("mousemove",(function(r){const n=e.getBoundingClientRect();l.x=(r.clientX-n.left)/n.width*2-1,l.y=-(r.clientY-n.top)/n.height*2+1})),e.addEventListener("mouseenter",(()=>{gsap.to(s.uStrength,{value:t,duration:.5,ease:"power2.out"})})),e.addEventListener("mouseleave",(()=>{gsap.to(s.uStrength,{value:0,duration:.5,ease:"power2.out"})}))),e.innerHTML="",e.appendChild(u.renderer.domElement),window.addEventListener("resize",(function(){const r=e.clientWidth,n=e.clientHeight;u.renderer.setSize(r,n),u.renderer.setPixelRatio(window.devicePixelRatio),u.camera.aspect=r/n,u.camera.updateProjectionMatrix(),v()})),v(),function e(){s.uTime.value+=n,u.renderer.render(u.Scene,u.camera),requestAnimationFrame(e)}(),{mesh:u.mesh,geometry:u.geometry,renderer:u.renderer,Scene:u.Scene}}))}};return i})()));
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/*!
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* GSAP 3.13.0
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* https://gsap.com
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*
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* @license Copyright 2008-2025, GreenSock. All rights reserved.
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* Subject to the terms at https://gsap.com/standard-license
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* @author: Jack Doyle, jack@greensock.com
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*/
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/**
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* @license
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* Copyright 2010-2025 Three.js Authors
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package/package.json
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"name": "cheryglsljs",
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"version": "1.0.
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"description": "
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"main": "
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"version": "1.0.3",
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"description": "A Three.js + GLSL-based wave effect library.",
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"main": "dist/cherry.js",
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"module": "dist/cherry.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1",
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"build": "webpack",
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"start": "webpack serve"
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},
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"gsap": "^3.13.0",
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"three": "^0.176.0"
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},
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"files": [
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"dist/",
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"src/"
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],
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"devDependencies": {
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"css-loader": "^6.8.1",
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"css-minimizer-webpack-plugin": "^5.0.1",
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"glsl-shader-loader": "^0.1.6",
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"mini-css-extract-plugin": "^2.7.6",
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"raw-loader": "^4.0.2",
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"terser-webpack-plugin": "^5.3.9",
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"webpack": "^5.88.2",
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"webpack-cli": "^5.1.4",
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"webpack-dev-server": "^4.15.1"
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}
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},
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"files": [
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"dist/",
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"src/"
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]
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}
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package/src/cherry.js
CHANGED
package/src/utils/init.js
CHANGED