chat-layout 1.0.0-1 → 1.0.0-2

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package/README.md CHANGED
@@ -5,7 +5,7 @@ Canvas-based chat and timeline layout primitives with a v2 flex-style layout mod
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  The current recommended APIs are:
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  - `Flex` for row/column layout
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- - `FlexItem` for explicit `grow`
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+ - `FlexItem` for explicit `grow` / `shrink`
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  - `Place` for single-child horizontal placement
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  - `MultilineText` `align` / `physicalAlign` for text content alignment
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  - `ChatRenderer` plus `ListState` for virtualized chat rendering
@@ -16,6 +16,7 @@ The current recommended APIs are:
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  - Use `new Flex(children, { direction: "row" | "column" })` for main-axis layout.
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  - Use `new FlexItem(child, { grow: 1 })` when a child should consume remaining space.
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+ - Use `new FlexItem(child, { shrink: 1 })` when a child should participate in overflow redistribution under a finite main-axis cap.
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  - `Flex` shrink-wraps on the cross axis by default; `maxWidth` / `maxHeight` act as measurement caps rather than implicit fill signals.
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  - Use `alignItems` / `alignSelf: "stretch"` when a specific child should fill the container's computed cross axis.
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  - Use `new Place(child, { align: "start" | "center" | "end" })` when a single child should fill available width and then be placed left/center/right.
@@ -132,7 +133,8 @@ const renderItem = memoRenderItem((item: ChatItem): Node<C> => {
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  new Flex<C>(
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  [
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  avatar,
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- new FlexItem(alignedBody, { grow: 1 }),
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+ // Opt into shrink so narrow viewports wrap the bubble body instead of overflowing the row.
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+ new FlexItem(alignedBody, { grow: 1, shrink: 1 }),
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  new Fixed(32, 0),
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  ],
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  {
@@ -158,17 +160,26 @@ const renderItem = memoRenderItem((item: ChatItem): Node<C> => {
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  That combination gives you:
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  - explicit row/column structure
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- - explicit grow behavior through `FlexItem`
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+ - explicit grow/shrink behavior through `FlexItem`
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  - left/right chat placement through `Place`
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  - wrapped message bubbles that respect available width without becoming full-width by default
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  - nested reply previews that use item-level cross-axis `stretch` to fill the bubble width
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+ - opt-in overflow redistribution on the message body when the row runs out of main-axis space
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  In other words: a finite `maxWidth` / `maxHeight` limits measurement, but does not force the `Flex` container to fill the cross axis. If you want a child to fill the computed bubble width, mark that child with `alignSelf: "stretch"` (or inherit `alignItems: "stretch"` from the parent).
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+ ## Flex shrink
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+
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+ - `FlexItemOptions.shrink` defaults to `0`, so existing layouts keep their old behavior unless you opt in.
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+ - When a finite main-axis cap is present and the summed basis sizes overflow it, negative space is redistributed by `shrink * basis`.
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+ - `basis` is still internal-only and fixed to `"auto"`; the library currently measures the natural content size first, then decides whether to grow or shrink.
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+ - Custom nodes can implement `measureMinContent()` for accurate saturation. Nodes that do not implement it fall back to their regular `measure()` result, so shrink stays safe but may be more conservative.
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+ - Known limitation: `column` shrink with `MultilineText` does not clip visual overflow on its own. If you need clipping, add it in your draw layer or wrap the node in a clipping primitive.
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+
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  ## API notes
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  - `memoRenderItem()` now only accepts object items. If your list item is a primitive or you want to memoize by an explicit id, use `memoRenderItemBy(keyOf, renderItem)`.
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- - `FlexItemOptions` intentionally exposes only the implemented item-level controls: `grow` and `alignSelf`. The previously documented `shrink` / `basis` fields were removed because they were never implemented.
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+ - `FlexItemOptions` exposes `grow`, `shrink`, and `alignSelf`. `shrink` uses a compatibility-first default of `0`, while `basis` remains internal-only and fixed to `"auto"`.
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  - `ListState.position` now uses `undefined` as the explicit “use renderer default anchor” state. Use `list.setAnchor(position, offset)` to opt into a concrete anchor.
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  - `ListState` can be seeded with `new ListState(items)` and reset with `list.reset(nextItems)`.
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  - `MultilineText` now uses only `align` / `physicalAlign`; the old `alignment` field has been removed.
@@ -182,8 +193,9 @@ In other words: a finite `maxWidth` / `maxHeight` limits measurement, but does n
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  - Before:
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  - `new FlexItem(node, { grow: 1, shrink: 1, basis: 100 })`
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  - After:
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- - `new FlexItem(node, { grow: 1 })`
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- - unsupported sizing semantics should be modeled explicitly in node measurement/layout instead of `shrink` / `basis`
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+ - `new FlexItem(node, { grow: 1, shrink: 1 })` if you want overflow redistribution
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+ - `new FlexItem(node, { grow: 1 })` if you want to preserve the pre-shrink behavior
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+ - `basis` stays internal-only (`"auto"`); unsupported sizing semantics beyond that should still be modeled explicitly in node measurement/layout
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  - Before:
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  - `new MultilineText(text, { alignment: "left" })`
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  - After:
package/index.d.mts CHANGED
@@ -40,6 +40,8 @@ interface LayoutConstraints {
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  }
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  interface FlexItemOptions {
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  grow?: number;
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+ /** Compatibility-first default: 0 (opt-in shrink). */
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+ shrink?: number;
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  alignSelf?: CrossAxisAlignment | "auto";
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  }
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  interface FlexContainerOptions {
@@ -69,7 +71,10 @@ interface HitTest {
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  type: "click" | "auxclick" | "hover";
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  }
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  interface Node<C extends CanvasRenderingContext2D> {
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+ /** Measure the node under the current layout constraints. */
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  measure(ctx: Context<C>): Box;
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+ /** Optional intrinsic lower bound used by flex-shrink saturation. */
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+ measureMinContent?(ctx: Context<C>): Box;
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  draw(ctx: Context<C>, x: number, y: number): boolean;
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  hittest(ctx: Context<C>, test: HitTest): boolean;
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  }
@@ -108,6 +113,7 @@ declare class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {
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  get inner(): Node<C>;
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  set inner(newNode: Node<C>);
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  measure(ctx: Context<C>): Box;
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+ measureMinContent(ctx: Context<C>): Box;
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  draw(ctx: Context<C>, x: number, y: number): boolean;
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  hittest(ctx: Context<C>, test: HitTest): boolean;
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  }
@@ -128,6 +134,7 @@ declare class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C>
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  right?: number;
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  });
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  measure(ctx: Context<C>): Box;
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+ measureMinContent(ctx: Context<C>): Box;
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  draw(ctx: Context<C>, x: number, y: number): boolean;
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  hittest(ctx: Context<C>, test: HitTest): boolean;
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  }
@@ -136,6 +143,7 @@ declare class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {
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  readonly height: number;
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  constructor(width: number, height: number);
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  measure(_ctx: Context<C>): Box;
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+ measureMinContent(_ctx: Context<C>): Box;
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  draw(_ctx: Context<C>, _x: number, _y: number): boolean;
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  hittest(_ctx: Context<C>, _test: HitTest): boolean;
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  }
@@ -149,6 +157,7 @@ declare class Flex<C extends CanvasRenderingContext2D> extends Group<C> {
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  readonly options: FlexContainerOptions;
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  constructor(children: Node<C>[], options?: FlexContainerOptions);
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  measure(ctx: Context<C>): Box;
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+ measureMinContent(ctx: Context<C>): Box;
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  draw(ctx: Context<C>, x: number, y: number): boolean;
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  hittest(ctx: Context<C>, test: HitTest): boolean;
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  }
@@ -164,6 +173,7 @@ declare class Place<C extends CanvasRenderingContext2D> extends Wrapper<C> {
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  expand?: boolean;
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  });
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  measure(ctx: Context<C>): Box;
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+ measureMinContent(ctx: Context<C>): Box;
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  draw(ctx: Context<C>, x: number, y: number): boolean;
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  hittest(ctx: Context<C>, test: HitTest): boolean;
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  }
@@ -174,6 +184,7 @@ declare class MultilineText<C extends CanvasRenderingContext2D> implements Node<
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  readonly options: MultilineTextOptions<C>;
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  constructor(text: string, options: MultilineTextOptions<C>);
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  measure(ctx: Context<C>): Box;
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+ measureMinContent(ctx: Context<C>): Box;
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  draw(ctx: Context<C>, x: number, y: number): boolean;
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  hittest(_ctx: Context<C>, _test: {
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  x: number;
@@ -186,6 +197,7 @@ declare class Text<C extends CanvasRenderingContext2D> implements Node<C> {
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  readonly options: TextOptions<C>;
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  constructor(text: string, options: TextOptions<C>);
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  measure(ctx: Context<C>): Box;
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+ measureMinContent(ctx: Context<C>): Box;
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  draw(ctx: Context<C>, x: number, y: number): boolean;
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  hittest(_ctx: Context<C>, _test: {
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  x: number;
package/index.mjs CHANGED
@@ -51,7 +51,29 @@ function forEachNodeAncestor(node, visitor) {
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  while (current = registry.get(current)) visitor(current);
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  }
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  //#endregion
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+ //#region src/utils.ts
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+ function shallow(object) {
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+ return Object.create(object);
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+ }
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+ function shallowMerge(object, other) {
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+ return {
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+ __proto__: object,
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+ ...other
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+ };
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+ }
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+ //#endregion
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  //#region src/nodes/base.ts
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+ function withNodeConstraints(ctx, constraints) {
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+ if (constraints === ctx.constraints) return ctx;
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+ const next = shallow(ctx);
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+ next.constraints = constraints;
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+ return next;
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+ }
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+ function measureNodeMinContent(ctx, node, constraints = ctx.constraints) {
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+ const nextCtx = withNodeConstraints(ctx, constraints);
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+ if (node.measureMinContent != null) return node.measureMinContent(nextCtx);
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+ return node.measure(nextCtx);
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+ }
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  var Group = class {
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  #children;
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  constructor(children) {
@@ -84,6 +106,9 @@ var Wrapper = class {
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  measure(ctx) {
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  return this.inner.measure(ctx);
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  }
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+ measureMinContent(ctx) {
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+ return measureNodeMinContent(ctx, this.inner);
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+ }
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  draw(ctx, x, y) {
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  return this.inner.draw(ctx, x, y);
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  }
@@ -155,17 +180,6 @@ function findChildAtPoint(children, x, y, box = "contentBox") {
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  }
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  }
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  //#endregion
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- //#region src/utils.ts
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- function shallow(object) {
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- return Object.create(object);
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- }
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- function shallowMerge(object, other) {
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- return {
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- __proto__: object,
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- ...other
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- };
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- }
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- //#endregion
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  //#region src/nodes/shared.ts
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  function withConstraints(ctx, constraints) {
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  const next = shallow(ctx);
@@ -263,6 +277,26 @@ var PaddingBox = class extends Wrapper {
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  height: containerBox.height
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  };
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  }
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+ measureMinContent(ctx) {
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+ const paddingLeft = this.#left;
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+ const paddingRight = this.#right;
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+ const paddingTop = this.#top;
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+ const paddingBottom = this.#bottom;
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+ const horizontalPadding = paddingLeft + paddingRight;
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+ const verticalPadding = paddingTop + paddingBottom;
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+ const childConstraints = ctx.constraints ? {
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+ ...ctx.constraints,
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+ minWidth: shrinkConstraint(ctx.constraints.minWidth, horizontalPadding),
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+ maxWidth: shrinkConstraint(ctx.constraints.maxWidth, horizontalPadding),
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+ minHeight: shrinkConstraint(ctx.constraints.minHeight, verticalPadding),
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+ maxHeight: shrinkConstraint(ctx.constraints.maxHeight, verticalPadding)
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+ } : void 0;
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+ const { width, height } = measureNodeMinContent(ctx, this.inner, childConstraints);
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+ return {
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+ width: width + horizontalPadding,
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+ height: height + verticalPadding
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+ };
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+ }
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  draw(ctx, x, y) {
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  const layoutResult = readLayoutResult(this, ctx);
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  if (!layoutResult) return this.inner.draw(ctx, x + this.#left, y + this.#top);
@@ -292,6 +326,12 @@ var Fixed = class {
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  height: this.height
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  };
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  }
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+ measureMinContent(_ctx) {
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+ return {
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+ width: this.width,
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+ height: this.height
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+ };
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+ }
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  draw(_ctx, _x, _y) {
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  return false;
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  }
@@ -341,6 +381,11 @@ function clampToConstraints(value, min, max) {
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  if (max != null) result = Math.min(result, max);
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  return result;
343
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  }
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+ function constraintsEqual(left, right) {
385
+ if (left === right) return true;
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+ if (left == null || right == null) return left == null && right == null;
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+ return left.minWidth === right.minWidth && left.maxWidth === right.maxWidth && left.minHeight === right.minHeight && left.maxHeight === right.maxHeight;
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+ }
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  function getCrossAlignment(alignSelf, alignItems) {
345
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  if (alignSelf == null || alignSelf === "auto") return alignItems;
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  return alignSelf;
@@ -383,11 +428,12 @@ function getCrossOffset(align, frameCross, contentCross) {
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  function createRectFromAxis(axis, main, cross, mainSize, crossSize) {
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  return axis === "row" ? createRect(main, cross, mainSize, crossSize) : createRect(cross, main, crossSize, mainSize);
385
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  }
431
+ const SHRINK_EPSILON = 1e-6;
386
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  function readFlexItemOptions(child) {
387
433
  if (child instanceof FlexItem) return child.item;
388
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  return {};
389
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  }
390
- function computeFlexLayout(children, options, constraints, measureChild) {
436
+ function computeFlexLayout(children, options, constraints, measureChild, measureChildMinContent) {
391
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  const axis = options.direction ?? "row";
392
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  const gap = options.gap ?? 0;
393
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  const justifyContent = options.justifyContent ?? "start";
@@ -403,67 +449,138 @@ function computeFlexLayout(children, options, constraints, measureChild) {
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  const finiteMain = maxMain != null;
404
450
  const finiteCross = maxCross != null;
405
451
  const availableMain = finiteMain ? Math.max(0, maxMain - gapTotal) : void 0;
406
- let consumedMain = 0;
407
452
  let totalGrow = 0;
453
+ let totalBasis = 0;
454
+ let nonGrowBasis = 0;
408
455
  const measurements = /* @__PURE__ */ new Map();
456
+ const basisConstraints = createAxisConstraints(axis, constraints, {
457
+ min: void 0,
458
+ max: void 0
459
+ }, {
460
+ min: void 0,
461
+ max: maxCross
462
+ });
409
463
  for (const child of orderedChildren) {
410
464
  const item = readFlexItemOptions(child);
411
465
  const grow = item.grow ?? 0;
466
+ const shrink = item.shrink ?? 0;
412
467
  totalGrow += grow;
413
- if (grow > 0 && finiteMain) continue;
414
468
  const effectiveAlign = getCrossAlignment(item.alignSelf, alignItems);
415
469
  const stretch = effectiveAlign === "stretch";
416
- const childConstraints = createAxisConstraints(axis, constraints, { max: finiteMain && availableMain != null ? Math.max(0, availableMain - consumedMain) : maxMain }, {
417
- min: void 0,
418
- max: maxCross
419
- });
420
- const measured = measureChild(child, childConstraints);
421
- const frameMain = getMainSize(axis, measured);
422
- const frameCross = getCrossSize(axis, measured);
470
+ const basisMeasured = measureChild(child, basisConstraints);
471
+ const basis = getMainSize(axis, basisMeasured);
472
+ totalBasis += basis;
473
+ if (grow <= 0) nonGrowBasis += basis;
423
474
  measurements.set(child, {
424
475
  child,
425
476
  item,
426
- measured,
427
- initialConstraints: childConstraints,
428
- finalConstraints: childConstraints,
477
+ basisMeasured,
478
+ measured: basisMeasured,
479
+ basisConstraints,
480
+ initialConstraints: basisConstraints,
481
+ finalConstraints: basisConstraints,
429
482
  allocatedMain: void 0,
430
483
  grow,
484
+ shrink,
431
485
  effectiveAlign,
432
486
  stretch,
433
- frameMain,
434
- frameCross
487
+ basis,
488
+ minContentMain: basis,
489
+ finalMain: basis,
490
+ frozen: false,
491
+ frameMain: basis,
492
+ frameCross: getCrossSize(axis, basisMeasured)
435
493
  });
436
- consumedMain += frameMain;
437
494
  }
438
- const remainingMain = finiteMain && availableMain != null ? Math.max(0, availableMain - consumedMain) : void 0;
495
+ if (finiteMain && availableMain != null && totalBasis - availableMain > SHRINK_EPSILON) {
496
+ const totalDeficit = totalBasis - availableMain;
497
+ let remainingDeficit = totalDeficit;
498
+ for (const child of orderedChildren) {
499
+ const measurement = measurements.get(child);
500
+ const minContentMeasured = measureChildMinContent(child, measurement.basisConstraints);
501
+ measurement.minContentMain = Math.min(measurement.basis, getMainSize(axis, minContentMeasured));
502
+ measurement.finalMain = measurement.basis;
503
+ measurement.frozen = measurement.shrink <= 0 || measurement.basis - measurement.minContentMain <= SHRINK_EPSILON;
504
+ }
505
+ while (remainingDeficit > SHRINK_EPSILON) {
506
+ const active = orderedChildren.map((child) => measurements.get(child)).filter((measurement) => !measurement.frozen && measurement.shrink > 0);
507
+ const totalScaled = active.reduce((sum, measurement) => sum + measurement.shrink * measurement.basis, 0);
508
+ if (active.length === 0 || totalScaled <= SHRINK_EPSILON) break;
509
+ let frozeAny = false;
510
+ for (const measurement of active) {
511
+ const tentative = measurement.basis - remainingDeficit * (measurement.shrink * measurement.basis / totalScaled);
512
+ if (tentative <= measurement.minContentMain + SHRINK_EPSILON) {
513
+ measurement.finalMain = measurement.minContentMain;
514
+ measurement.frozen = true;
515
+ frozeAny = true;
516
+ } else measurement.finalMain = tentative;
517
+ }
518
+ if (!frozeAny) {
519
+ remainingDeficit = 0;
520
+ break;
521
+ }
522
+ let absorbedDeficit = 0;
523
+ for (const child of orderedChildren) {
524
+ const measurement = measurements.get(child);
525
+ if (measurement.frozen) absorbedDeficit += Math.max(0, measurement.basis - measurement.finalMain);
526
+ }
527
+ remainingDeficit = Math.max(0, totalDeficit - absorbedDeficit);
528
+ }
529
+ for (const child of orderedChildren) {
530
+ const measurement = measurements.get(child);
531
+ measurement.measured = measurement.basisMeasured;
532
+ measurement.initialConstraints = measurement.basisConstraints;
533
+ measurement.finalConstraints = createAxisConstraints(axis, constraints, {
534
+ min: void 0,
535
+ max: measurement.finalMain
536
+ }, {
537
+ min: void 0,
538
+ max: maxCross
539
+ });
540
+ measurement.allocatedMain = void 0;
541
+ measurement.frameMain = measurement.finalMain;
542
+ measurement.frameCross = getCrossSize(axis, measurement.measured);
543
+ }
544
+ } else {
545
+ const remainingMain = finiteMain && availableMain != null ? Math.max(0, availableMain - nonGrowBasis) : void 0;
546
+ for (const child of orderedChildren) {
547
+ const measurement = measurements.get(child);
548
+ if (!(measurement.grow > 0 && finiteMain && remainingMain != null && totalGrow > 0)) {
549
+ measurement.measured = measurement.basisMeasured;
550
+ measurement.initialConstraints = measurement.basisConstraints;
551
+ measurement.finalConstraints = finiteMain ? createAxisConstraints(axis, constraints, {
552
+ min: void 0,
553
+ max: measurement.finalMain
554
+ }, {
555
+ min: void 0,
556
+ max: maxCross
557
+ }) : measurement.basisConstraints;
558
+ measurement.allocatedMain = void 0;
559
+ measurement.finalMain = measurement.basis;
560
+ measurement.frameMain = measurement.basis;
561
+ measurement.frameCross = getCrossSize(axis, measurement.measured);
562
+ continue;
563
+ }
564
+ const allocatedMain = remainingMain * measurement.grow / totalGrow;
565
+ const childConstraints = createAxisConstraints(axis, constraints, { max: allocatedMain }, {
566
+ min: void 0,
567
+ max: maxCross
568
+ });
569
+ const measured = measureChild(child, childConstraints);
570
+ measurement.measured = measured;
571
+ measurement.initialConstraints = childConstraints;
572
+ measurement.finalConstraints = childConstraints;
573
+ measurement.allocatedMain = allocatedMain;
574
+ measurement.finalMain = allocatedMain;
575
+ measurement.frameMain = allocatedMain;
576
+ measurement.frameCross = getCrossSize(axis, measured);
577
+ }
578
+ }
439
579
  for (const child of orderedChildren) {
440
- if (measurements.has(child)) continue;
441
- const item = readFlexItemOptions(child);
442
- const grow = item.grow ?? 0;
443
- const effectiveAlign = getCrossAlignment(item.alignSelf, alignItems);
444
- const stretch = effectiveAlign === "stretch";
445
- const allocatedMain = finiteMain && remainingMain != null && totalGrow > 0 ? remainingMain * grow / totalGrow : void 0;
446
- const childConstraints = createAxisConstraints(axis, constraints, { max: allocatedMain }, {
447
- min: void 0,
448
- max: maxCross
449
- });
450
- const measured = measureChild(child, childConstraints);
451
- const measuredMain = getMainSize(axis, measured);
452
- const frameMain = allocatedMain ?? measuredMain;
453
- const frameCross = getCrossSize(axis, measured);
454
- measurements.set(child, {
455
- child,
456
- item,
457
- measured,
458
- initialConstraints: childConstraints,
459
- finalConstraints: childConstraints,
460
- allocatedMain,
461
- grow,
462
- effectiveAlign,
463
- stretch,
464
- frameMain,
465
- frameCross
466
- });
580
+ const measurement = measurements.get(child);
581
+ if (!constraintsEqual(measurement.initialConstraints, measurement.finalConstraints)) measurement.measured = measureChild(child, measurement.finalConstraints);
582
+ measurement.frameMain = measurement.finalMain;
583
+ measurement.frameCross = getCrossSize(axis, measurement.measured);
467
584
  }
468
585
  let contentMain = gapTotal;
469
586
  let contentCross = 0;
@@ -478,9 +595,9 @@ function computeFlexLayout(children, options, constraints, measureChild) {
478
595
  for (const child of orderedChildren) {
479
596
  const measurement = measurements.get(child);
480
597
  if (!measurement.stretch) continue;
481
- const finalConstraints = createAxisConstraints(axis, measurement.initialConstraints, {
482
- min: getMinMain(axis, measurement.initialConstraints),
483
- max: getMaxMain(axis, measurement.initialConstraints)
598
+ const finalConstraints = createAxisConstraints(axis, measurement.finalConstraints, {
599
+ min: getMinMain(axis, measurement.finalConstraints),
600
+ max: getMaxMain(axis, measurement.finalConstraints)
484
601
  }, {
485
602
  min: containerCross,
486
603
  max: containerCross
@@ -547,10 +664,39 @@ var Flex = class extends Group {
547
664
  this.options = options;
548
665
  }
549
666
  measure(ctx) {
550
- const result = computeFlexLayout(this.children, this.options, ctx.constraints, (node, constraints) => ctx.measureNode(node, constraints));
667
+ const result = computeFlexLayout(this.children, this.options, ctx.constraints, (node, constraints) => ctx.measureNode(node, constraints), (node, constraints) => measureNodeMinContent(ctx, node, constraints));
551
668
  writeLayoutResult(this, ctx, result.layout);
552
669
  return result.box;
553
670
  }
671
+ measureMinContent(ctx) {
672
+ const axis = this.options.direction ?? "row";
673
+ const gap = this.options.gap ?? 0;
674
+ const orderedChildren = this.options.reverse ? [...this.children].reverse() : this.children;
675
+ const gapTotal = orderedChildren.length > 1 ? gap * (orderedChildren.length - 1) : 0;
676
+ const childConstraints = createAxisConstraints(axis, ctx.constraints, {
677
+ min: void 0,
678
+ max: void 0
679
+ }, {
680
+ min: void 0,
681
+ max: getMaxCross(axis, ctx.constraints)
682
+ });
683
+ let width = axis === "row" ? gapTotal : 0;
684
+ let height = axis === "column" ? gapTotal : 0;
685
+ for (const child of orderedChildren) {
686
+ const measured = measureNodeMinContent(ctx, child, childConstraints);
687
+ if (axis === "row") {
688
+ width += measured.width;
689
+ height = Math.max(height, measured.height);
690
+ } else {
691
+ width = Math.max(width, measured.width);
692
+ height += measured.height;
693
+ }
694
+ }
695
+ return {
696
+ width,
697
+ height
698
+ };
699
+ }
554
700
  draw(ctx, x, y) {
555
701
  return drawLayoutChildren(this, ctx, x, y);
556
702
  }
@@ -597,6 +743,9 @@ var Place = class extends Wrapper {
597
743
  height: childBox.height
598
744
  };
599
745
  }
746
+ measureMinContent(ctx) {
747
+ return measureNodeMinContent(ctx, this.inner);
748
+ }
600
749
  draw(ctx, x, y) {
601
750
  const layoutResult = readLayoutResult(this, ctx);
602
751
  if (!layoutResult) return this.inner.draw(ctx, x, y);
@@ -625,6 +774,7 @@ const LINE_START_CURSOR = {
625
774
  segmentIndex: 0,
626
775
  graphemeIndex: 0
627
776
  };
777
+ const MIN_CONTENT_WIDTH_EPSILON = .001;
628
778
  const preparedSegmentCache = /* @__PURE__ */ new Map();
629
779
  const fontShiftCache = /* @__PURE__ */ new Map();
630
780
  function preprocessSegments(text, whitespace = "preserve") {
@@ -664,6 +814,17 @@ function measureFontShift(ctx) {
664
814
  const { fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(FONT_SHIFT_PROBE);
665
815
  return writeLruValue(fontShiftCache, font, ascent - descent, FONT_SHIFT_CACHE_CAPACITY);
666
816
  }
817
+ function measurePreparedMinContentWidth(prepared) {
818
+ let maxWidth = 0;
819
+ let maxAnyWidth = 0;
820
+ for (let i = 0; i < prepared.widths.length; i += 1) {
821
+ const segmentWidth = prepared.widths[i] ?? 0;
822
+ maxAnyWidth = Math.max(maxAnyWidth, segmentWidth);
823
+ const segment = prepared.segments[i];
824
+ if (segment != null && segment.trim().length > 0) maxWidth = Math.max(maxWidth, segmentWidth);
825
+ }
826
+ return maxWidth > 0 ? maxWidth : maxAnyWidth;
827
+ }
667
828
  function layoutFirstLineIntrinsic(ctx, text, whitespace = "preserve") {
668
829
  const segment = preprocessSegments(text, whitespace)[0];
669
830
  if (!segment) return {
@@ -765,6 +926,34 @@ function measureText(ctx, text, maxWidth, whitespace = "preserve") {
765
926
  lineCount
766
927
  };
767
928
  }
929
+ function measureTextMinContent(ctx, text, whitespace = "preserve") {
930
+ const segments = preprocessSegments(text, whitespace);
931
+ if (segments.length === 0) return {
932
+ width: 0,
933
+ lineCount: 0
934
+ };
935
+ const font = ctx.graphics.font;
936
+ let width = 0;
937
+ for (const segment of segments) {
938
+ if (segment.length === 0) continue;
939
+ const prepared = readPreparedSegment(segment, font);
940
+ width = Math.max(width, measurePreparedMinContentWidth(prepared));
941
+ }
942
+ let lineCount = 0;
943
+ const lineMaxWidth = Math.max(width, MIN_CONTENT_WIDTH_EPSILON);
944
+ for (const segment of segments) {
945
+ if (segment.length === 0) {
946
+ lineCount += 1;
947
+ continue;
948
+ }
949
+ const prepared = readPreparedSegment(segment, font);
950
+ lineCount += walkLineRanges(prepared, lineMaxWidth, () => {});
951
+ }
952
+ return {
953
+ width,
954
+ lineCount
955
+ };
956
+ }
768
957
  function layoutText(ctx, text, maxWidth, whitespace = "preserve") {
769
958
  if (maxWidth < 0) maxWidth = 0;
770
959
  const segments = preprocessSegments(text, whitespace);
@@ -835,6 +1024,12 @@ function getMultiLineMeasureLayoutKey(maxWidth) {
835
1024
  function getMultiLineDrawLayoutKey(maxWidth) {
836
1025
  return maxWidth == null ? "multi:draw:intrinsic" : `multi:draw:${maxWidth}`;
837
1026
  }
1027
+ function getSingleLineMinContentLayoutKey() {
1028
+ return "single:min-content";
1029
+ }
1030
+ function getMultiLineMinContentLayoutKey() {
1031
+ return "multi:min-content";
1032
+ }
838
1033
  function getSingleLineLayout(node, ctx, text, whitespace) {
839
1034
  const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);
840
1035
  return readCachedTextLayout(node, ctx, getSingleLineLayoutKey(maxWidth), () => maxWidth == null ? layoutFirstLineIntrinsic(ctx, text, whitespace) : layoutFirstLine(ctx, text, maxWidth, whitespace));
@@ -847,6 +1042,12 @@ function getMultiLineDrawLayout(node, ctx, text, whitespace) {
847
1042
  const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);
848
1043
  return readCachedTextLayout(node, ctx, getMultiLineDrawLayoutKey(maxWidth), () => maxWidth == null ? layoutTextIntrinsic(ctx, text, whitespace) : layoutText(ctx, text, maxWidth, whitespace));
849
1044
  }
1045
+ function getSingleLineMinContentLayout(node, ctx, text, whitespace) {
1046
+ return readCachedTextLayout(node, ctx, getSingleLineMinContentLayoutKey(), () => layoutFirstLineIntrinsic(ctx, text, whitespace));
1047
+ }
1048
+ function getMultiLineMinContentLayout(node, ctx, text, whitespace) {
1049
+ return readCachedTextLayout(node, ctx, getMultiLineMinContentLayoutKey(), () => measureTextMinContent(ctx, text, whitespace));
1050
+ }
850
1051
  var MultilineText = class {
851
1052
  constructor(text, options) {
852
1053
  this.text = text;
@@ -862,6 +1063,16 @@ var MultilineText = class {
862
1063
  };
863
1064
  });
864
1065
  }
1066
+ measureMinContent(ctx) {
1067
+ return ctx.with((g) => {
1068
+ g.font = this.options.font;
1069
+ const { width, lineCount } = getMultiLineMinContentLayout(this, ctx, this.text, this.options.whitespace);
1070
+ return {
1071
+ width,
1072
+ height: lineCount * this.options.lineHeight
1073
+ };
1074
+ });
1075
+ }
865
1076
  draw(ctx, x, y) {
866
1077
  return ctx.with((g) => {
867
1078
  g.font = this.options.font;
@@ -913,6 +1124,16 @@ var Text = class {
913
1124
  };
914
1125
  });
915
1126
  }
1127
+ measureMinContent(ctx) {
1128
+ return ctx.with((g) => {
1129
+ g.font = this.options.font;
1130
+ const { width } = getSingleLineMinContentLayout(this, ctx, this.text, this.options.whitespace);
1131
+ return {
1132
+ width,
1133
+ height: this.options.lineHeight
1134
+ };
1135
+ });
1136
+ }
916
1137
  draw(ctx, x, y) {
917
1138
  return ctx.with((g) => {
918
1139
  g.font = this.options.font;
package/index.mjs.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.mjs","names":["#children","#inner","clampToConstraints","#top","#bottom","#left","#right","#ctx","#lastWidth","#cache","#layoutCache","#textLayoutCache","#clearAllCaches","#syncCachesToViewportWidth","clamp","#cancelJumpAnimation","#jumpAnimation","#controlledState","clamp","clamp","#resolveVisibleWindow","#resolveVisibleWindow"],"sources":["../src/internal/node-registry.ts","../src/nodes/base.ts","../src/layout.ts","../src/utils.ts","../src/nodes/shared.ts","../src/nodes/box.ts","../src/nodes/flex.ts","../src/nodes/place.ts","../src/text.ts","../src/nodes/text.ts","../src/renderer/base.ts","../src/renderer/list-state.ts","../src/renderer/memo.ts","../src/renderer/virtualized/base.ts","../src/renderer/virtualized/solver.ts","../src/renderer/virtualized/chat.ts","../src/renderer/virtualized/timeline.ts"],"sourcesContent":["import type { Node } from \"../types\";\n\nconst registry = new WeakMap<Node<any>, Node<any>>();\nconst revisions = new WeakMap<Node<any>, number>();\n\nfunction getOwnershipError(): Error {\n return new Error(\"A node can only be attached to one parent. Shared nodes are not supported.\");\n}\n\nfunction getDetachOwnershipError(): Error {\n return new Error(\"Cannot detach or replace a node from a parent that does not own it.\");\n}\n\nfunction bumpRevision(node: Node<any>): void {\n revisions.set(node, (revisions.get(node) ?? 0) + 1);\n}\n\nexport function getNodeRevision<C extends CanvasRenderingContext2D>(node: Node<C>): number {\n return revisions.get(node) ?? 0;\n}\n\nexport function attachNodeToParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent: Node<C>,\n): void {\n if (registry.has(node)) {\n throw getOwnershipError();\n }\n registry.set(node, parent);\n bumpRevision(parent);\n}\n\nexport function attachNodesToParent<C extends CanvasRenderingContext2D>(\n nodes: Iterable<Node<C>>,\n parent: Node<C>,\n): void {\n for (const node of nodes) {\n attachNodeToParent(node, parent);\n }\n}\n\nexport function detachNodeFromParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent?: Node<C>,\n): void {\n const currentParent = registry.get(node);\n if (currentParent == null) {\n return;\n }\n if (parent != null && currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n registry.delete(node);\n bumpRevision(currentParent);\n}\n\nexport function replaceNodeParent<C extends CanvasRenderingContext2D>(\n previousNode: Node<C>,\n nextNode: Node<C>,\n parent: Node<C>,\n): void {\n if (previousNode === nextNode) {\n return;\n }\n const currentParent = registry.get(previousNode);\n if (currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n if (registry.has(nextNode)) {\n throw getOwnershipError();\n }\n registry.delete(previousNode);\n registry.set(nextNode, parent);\n bumpRevision(parent);\n}\n\nexport function replaceNodesParent<C extends CanvasRenderingContext2D>(\n previousNodes: Iterable<Node<C>>,\n nextNodes: Iterable<Node<C>>,\n parent: Node<C>,\n): void {\n const previousSnapshot = Array.from(previousNodes);\n const nextSnapshot = Array.from(nextNodes);\n if (\n previousSnapshot.length === nextSnapshot.length &&\n previousSnapshot.every((node, index) => node === nextSnapshot[index])\n ) {\n return;\n }\n\n const previousSet = new Set(previousSnapshot);\n const nextSet = new Set<Node<C>>();\n for (const node of nextSnapshot) {\n if (nextSet.has(node)) {\n throw getOwnershipError();\n }\n nextSet.add(node);\n const currentParent = registry.get(node);\n if (currentParent != null && currentParent !== parent) {\n throw getOwnershipError();\n }\n }\n\n for (const node of previousSnapshot) {\n if (!nextSet.has(node)) {\n const currentParent = registry.get(node);\n if (currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n registry.delete(node);\n }\n }\n\n for (const node of nextSnapshot) {\n if (!previousSet.has(node)) {\n registry.set(node, parent);\n }\n }\n\n bumpRevision(parent);\n}\n\nexport function forEachNodeAncestor<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n visitor: (ancestor: Node<C>) => void,\n): void {\n let current: Node<C> | undefined = node;\n while ((current = registry.get(current))) {\n visitor(current);\n }\n}\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent: Node<C>,\n): void {\n attachNodeToParent(node, parent);\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent?: Node<C>): void {\n detachNodeFromParent(node, parent);\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): Node<C> | undefined {\n return registry.get(node);\n}\n","import { attachNodeToParent, replaceNodeParent, replaceNodesParent } from \"../internal/node-registry\";\nimport type { Box, Context, HitTest, Node } from \"../types\";\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n #children: Node<C>[];\n\n constructor(children: Node<C>[]) {\n this.#children = [...children];\n replaceNodesParent([], this.#children, this);\n }\n\n get children(): readonly Node<C>[] {\n return this.#children;\n }\n\n replaceChildren(nextChildren: Node<C>[]): void {\n const nextSnapshot = [...nextChildren];\n replaceNodesParent(this.#children, nextSnapshot, this);\n this.#children = nextSnapshot;\n }\n\n abstract measure(ctx: Context<C>): Box;\n abstract draw(ctx: Context<C>, x: number, y: number): boolean;\n abstract hittest(ctx: Context<C>, test: HitTest): boolean;\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;\n\n constructor(inner: Node<C>) {\n this.#inner = inner;\n attachNodeToParent(this.#inner, this);\n }\n\n get inner(): Node<C> {\n return this.#inner;\n }\n\n set inner(newNode: Node<C>) {\n if (newNode === this.#inner) {\n return;\n }\n replaceNodeParent(this.#inner, newNode, this);\n this.#inner = newNode;\n }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx);\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test);\n }\n}\n","import type { Box, ChildLayoutResult, FlexLayoutResult, LayoutConstraints, LayoutRect } from \"./types\";\n\n/**\n * 创建 LayoutRect 的辅助函数\n */\nexport function createRect(x: number, y: number, width: number, height: number): LayoutRect {\n return { x, y, width, height };\n}\n\n/**\n * 合并多个 rect 得到包含所有 rect 的最小外接矩形\n */\nexport function mergeRects(rects: LayoutRect[]): LayoutRect {\n if (rects.length === 0) {\n return createRect(0, 0, 0, 0);\n }\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (const rect of rects) {\n minX = Math.min(minX, rect.x);\n minY = Math.min(minY, rect.y);\n maxX = Math.max(maxX, rect.x + rect.width);\n maxY = Math.max(maxY, rect.y + rect.height);\n }\n\n return createRect(minX, minY, maxX - minX, maxY - minY);\n}\n\n/**\n * 从子节点布局结果计算容器的 contentBox\n */\nexport function computeContentBox<C extends CanvasRenderingContext2D>(\n children: ChildLayoutResult<C>[],\n): LayoutRect {\n return mergeRects(children.map((child) => child.contentBox));\n}\n\n/**\n * 根据约束和实际内容计算最终的 containerBox\n */\nexport function computeContainerBox(\n contentBox: LayoutRect,\n constraints?: LayoutConstraints,\n): LayoutRect {\n let width = contentBox.width;\n let height = contentBox.height;\n\n if (constraints?.minWidth != null) {\n width = Math.max(width, constraints.minWidth);\n }\n if (constraints?.maxWidth != null) {\n width = Math.min(width, constraints.maxWidth);\n }\n if (constraints?.minHeight != null) {\n height = Math.max(height, constraints.minHeight);\n }\n if (constraints?.maxHeight != null) {\n height = Math.min(height, constraints.maxHeight);\n }\n\n return createRect(contentBox.x, contentBox.y, width, height);\n}\n\n/**\n * 将 Box 转换为 LayoutRect(位置为 0,0)\n */\nexport function boxToRect(box: Box): LayoutRect {\n return createRect(0, 0, box.width, box.height);\n}\n\n/**\n * 检查点是否在 rect 内\n */\nexport function pointInRect(x: number, y: number, rect: LayoutRect): boolean {\n return x >= rect.x && x < rect.x + rect.width && y >= rect.y && y < rect.y + rect.height;\n}\n\n/**\n * 平移 rect 的位置\n */\nexport function offsetRect(rect: LayoutRect, dx: number, dy: number): LayoutRect {\n return createRect(rect.x + dx, rect.y + dy, rect.width, rect.height);\n}\n\n/**\n * 读取单子节点布局结果中的唯一 child。\n */\nexport function getSingleChildLayout<C extends CanvasRenderingContext2D>(\n layout: FlexLayoutResult<C>,\n): ChildLayoutResult<C> | undefined {\n return layout.children[0];\n}\n\n/**\n * 在布局结果中按指定盒模型查找命中的 child,并返回局部坐标。\n */\nexport function findChildAtPoint<C extends CanvasRenderingContext2D>(\n children: ChildLayoutResult<C>[],\n x: number,\n y: number,\n box: \"rect\" | \"contentBox\" = \"contentBox\",\n):\n | {\n child: ChildLayoutResult<C>;\n localX: number;\n localY: number;\n }\n | undefined {\n for (let i = children.length - 1; i >= 0; i -= 1) {\n const child = children[i]!;\n const target = box === \"rect\" ? child.rect : child.contentBox;\n if (!pointInRect(x, y, target)) {\n continue;\n }\n return {\n child,\n localX: x - target.x,\n localY: y - target.y,\n };\n }\n return undefined;\n}\n","export function shallow<T extends object>(object: T): T {\n return Object.create(object) as T;\n}\n\nexport function shallowMerge<T extends object, R extends object>(object: T, other: R): T & R {\n return { __proto__: object, ...other } as unknown as T & R;\n}\n","import { findChildAtPoint } from \"../layout\";\nimport type { Context, FlexLayoutResult, HitTest, LayoutConstraints, Node } from \"../types\";\nimport { shallow, shallowMerge } from \"../utils\";\n\ntype LayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined;\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void;\n};\n\ntype LayoutContext<C extends CanvasRenderingContext2D> = Context<C> & LayoutCacheAccess<C>;\n\nexport function withConstraints<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n constraints: LayoutConstraints | undefined,\n): Context<C> {\n const next = shallow(ctx);\n next.constraints = constraints;\n return next;\n}\n\nfunction getLayoutContext<C extends CanvasRenderingContext2D>(ctx: Context<C>): LayoutContext<C> {\n return ctx as LayoutContext<C>;\n}\n\nexport function readLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n): FlexLayoutResult<C> | undefined {\n return getLayoutContext(ctx).getLayoutResult(node, ctx.constraints);\n}\n\nexport function writeLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n result: FlexLayoutResult<C>,\n): void {\n getLayoutContext(ctx).setLayoutResult(node, result, ctx.constraints);\n}\n\nfunction ensureLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n): FlexLayoutResult<C> | undefined {\n return readLayoutResult(node, ctx);\n}\n\nexport function drawLayoutChildren<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n x: number,\n y: number,\n): boolean {\n const layoutResult = ensureLayoutResult(node, ctx);\n if (!layoutResult) {\n return false;\n }\n\n let result = false;\n for (const childResult of layoutResult.children) {\n result ||= childResult.node.draw(\n withConstraints(ctx, childResult.constraints),\n x + childResult.contentBox.x,\n y + childResult.contentBox.y,\n );\n }\n return result;\n}\n\nexport function hittestLayoutChildren<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n test: HitTest,\n box: \"rect\" | \"contentBox\" = \"contentBox\",\n): boolean {\n const layoutResult = ensureLayoutResult(node, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, box);\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n}\n","import { createRect, findChildAtPoint, getSingleChildLayout } from \"../layout\";\nimport type { Box, Context, HitTest, Node } from \"../types\";\nimport { shallowMerge } from \"../utils\";\nimport { Wrapper } from \"./base\";\nimport { readLayoutResult, withConstraints, writeLayoutResult } from \"./shared\";\n\nfunction clampToConstraints(value: number, min?: number, max?: number): number {\n let result = value;\n if (min != null) {\n result = Math.max(result, min);\n }\n if (max != null) {\n result = Math.min(result, max);\n }\n return result;\n}\n\nfunction shrinkConstraint(value: number | undefined, padding: number): number | undefined {\n if (value == null) {\n return undefined;\n }\n return Math.max(0, value - padding);\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number;\n bottom?: number;\n left?: number;\n right?: number;\n } = {},\n ) {\n super(inner);\n }\n\n get #top(): number {\n return this.padding.top ?? 0;\n }\n\n get #bottom(): number {\n return this.padding.bottom ?? 0;\n }\n\n get #left(): number {\n return this.padding.left ?? 0;\n }\n\n get #right(): number {\n return this.padding.right ?? 0;\n }\n\n measure(ctx: Context<C>): Box {\n const paddingLeft = this.#left;\n const paddingRight = this.#right;\n const paddingTop = this.#top;\n const paddingBottom = this.#bottom;\n const horizontalPadding = paddingLeft + paddingRight;\n const verticalPadding = paddingTop + paddingBottom;\n const childConstraints = ctx.constraints\n ? {\n ...ctx.constraints,\n minWidth: shrinkConstraint(ctx.constraints.minWidth, horizontalPadding),\n maxWidth: shrinkConstraint(ctx.constraints.maxWidth, horizontalPadding),\n minHeight: shrinkConstraint(ctx.constraints.minHeight, verticalPadding),\n maxHeight: shrinkConstraint(ctx.constraints.maxHeight, verticalPadding),\n }\n : undefined;\n const { width, height } = ctx.measureNode(this.inner, childConstraints);\n const containerBox = createRect(\n 0,\n 0,\n clampToConstraints(width + horizontalPadding, ctx.constraints?.minWidth, ctx.constraints?.maxWidth),\n clampToConstraints(height + verticalPadding, ctx.constraints?.minHeight, ctx.constraints?.maxHeight),\n );\n const childRect = createRect(paddingLeft, paddingTop, width, height);\n writeLayoutResult(this, ctx, {\n containerBox,\n contentBox: childRect,\n children: [\n {\n node: this.inner,\n rect: childRect,\n contentBox: childRect,\n constraints: childConstraints,\n },\n ],\n constraints: ctx.constraints,\n });\n return {\n width: containerBox.width,\n height: containerBox.height,\n };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return this.inner.draw(ctx, x + this.#left, y + this.#top);\n }\n\n const childResult = getSingleChildLayout(layoutResult);\n if (!childResult) {\n return false;\n }\n\n return childResult.node.draw(\n withConstraints(ctx, childResult.constraints),\n x + childResult.rect.x,\n y + childResult.rect.y,\n );\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, \"rect\");\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly width: number,\n readonly height: number,\n ) {}\n\n measure(_ctx: Context<C>): Box {\n return { width: this.width, height: this.height };\n }\n\n draw(_ctx: Context<C>, _x: number, _y: number): boolean {\n return false;\n }\n\n hittest(_ctx: Context<C>, _test: HitTest): boolean {\n return false;\n }\n}\n","import { computeContentBox, createRect } from \"../layout\";\nimport type {\n Axis,\n Box,\n ChildLayoutResult,\n Context,\n CrossAxisAlignment,\n FlexContainerOptions,\n FlexItemOptions,\n HitTest,\n LayoutConstraints,\n Node,\n} from \"../types\";\nimport { Group, Wrapper } from \"./base\";\nimport { drawLayoutChildren, hittestLayoutChildren, writeLayoutResult } from \"./shared\";\n\nfunction getMainSize(axis: Axis, box: Box): number {\n return axis === \"row\" ? box.width : box.height;\n}\n\nfunction getCrossSize(axis: Axis, box: Box): number {\n return axis === \"row\" ? box.height : box.width;\n}\n\nfunction getMinMain(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.minWidth : constraints?.minHeight;\n}\n\nfunction getMaxMain(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.maxWidth : constraints?.maxHeight;\n}\n\nfunction getMinCross(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.minHeight : constraints?.minWidth;\n}\n\nfunction getMaxCross(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.maxHeight : constraints?.maxWidth;\n}\n\nfunction createAxisConstraints(\n axis: Axis,\n constraints: LayoutConstraints | undefined,\n main: { min?: number; max?: number },\n cross: { min?: number; max?: number } = {},\n): LayoutConstraints | undefined {\n if (\n constraints == null &&\n main.min == null &&\n main.max == null &&\n cross.min == null &&\n cross.max == null\n ) {\n return undefined;\n }\n\n const next: LayoutConstraints = {\n ...constraints,\n };\n if (axis === \"row\") {\n next.minWidth = main.min;\n next.maxWidth = main.max;\n next.minHeight = cross.min;\n next.maxHeight = cross.max;\n } else {\n next.minHeight = main.min;\n next.maxHeight = main.max;\n next.minWidth = cross.min;\n next.maxWidth = cross.max;\n }\n return next;\n}\n\nfunction clampToConstraints(value: number, min?: number, max?: number): number {\n let result = value;\n if (min != null) {\n result = Math.max(result, min);\n }\n if (max != null) {\n result = Math.min(result, max);\n }\n return result;\n}\n\nfunction getCrossAlignment(alignSelf: CrossAxisAlignment | \"auto\" | undefined, alignItems: CrossAxisAlignment): CrossAxisAlignment {\n if (alignSelf == null || alignSelf === \"auto\") {\n return alignItems;\n }\n return alignSelf;\n}\n\nfunction getJustifySpacing(\n justifyContent: NonNullable<FlexContainerOptions[\"justifyContent\"]>,\n freeSpace: number,\n itemCount: number,\n gap: number,\n): { leading: number; between: number } {\n switch (justifyContent) {\n case \"center\":\n return { leading: freeSpace / 2, between: gap };\n case \"end\":\n return { leading: freeSpace, between: gap };\n case \"space-between\":\n return {\n leading: 0,\n between: itemCount > 1 ? gap + freeSpace / (itemCount - 1) : gap,\n };\n case \"space-around\":\n return {\n leading: itemCount > 0 ? freeSpace / itemCount / 2 : 0,\n between: itemCount > 0 ? gap + freeSpace / itemCount : gap,\n };\n case \"space-evenly\":\n return {\n leading: itemCount > 0 ? freeSpace / (itemCount + 1) : 0,\n between: itemCount > 0 ? gap + freeSpace / (itemCount + 1) : gap,\n };\n case \"start\":\n default:\n return { leading: 0, between: gap };\n }\n}\n\nfunction getCrossOffset(align: CrossAxisAlignment, frameCross: number, contentCross: number): number {\n switch (align) {\n case \"center\":\n return (frameCross - contentCross) / 2;\n case \"end\":\n return frameCross - contentCross;\n case \"stretch\":\n case \"start\":\n default:\n return 0;\n }\n}\n\nfunction createRectFromAxis(axis: Axis, main: number, cross: number, mainSize: number, crossSize: number) {\n return axis === \"row\"\n ? createRect(main, cross, mainSize, crossSize)\n : createRect(cross, main, crossSize, mainSize);\n}\n\ntype FlexMeasurement<C extends CanvasRenderingContext2D> = {\n child: Node<C>;\n item: FlexItemOptions;\n measured: Box;\n initialConstraints?: LayoutConstraints;\n finalConstraints?: LayoutConstraints;\n allocatedMain?: number;\n grow: number;\n effectiveAlign: CrossAxisAlignment;\n stretch: boolean;\n frameMain: number;\n frameCross: number;\n};\n\ntype MeasuredLayout<C extends CanvasRenderingContext2D> = {\n box: Box;\n layout: {\n containerBox: ChildLayoutResult<C>[\"rect\"];\n contentBox: ChildLayoutResult<C>[\"contentBox\"];\n children: ChildLayoutResult<C>[];\n constraints?: LayoutConstraints;\n };\n};\n\nfunction readFlexItemOptions<C extends CanvasRenderingContext2D>(child: Node<C>): FlexItemOptions {\n if (child instanceof FlexItem) {\n return child.item;\n }\n return {};\n}\n\nexport function computeFlexLayout<C extends CanvasRenderingContext2D>(\n children: readonly Node<C>[],\n options: FlexContainerOptions,\n constraints: LayoutConstraints | undefined,\n measureChild: (node: Node<C>, constraints?: LayoutConstraints) => Box,\n): MeasuredLayout<C> {\n const axis = options.direction ?? \"row\";\n const gap = options.gap ?? 0;\n const justifyContent = options.justifyContent ?? \"start\";\n const alignItems = options.alignItems ?? \"start\";\n const reverse = options.reverse ?? false;\n const mainAxisSize = options.mainAxisSize ?? \"fill\";\n const orderedChildren = reverse ? [...children].reverse() : children;\n const maxMain = getMaxMain(axis, constraints);\n const minMain = getMinMain(axis, constraints);\n const maxCross = getMaxCross(axis, constraints);\n const minCross = getMinCross(axis, constraints);\n const gapTotal = orderedChildren.length > 1 ? gap * (orderedChildren.length - 1) : 0;\n const finiteMain = maxMain != null;\n const finiteCross = maxCross != null;\n const availableMain = finiteMain ? Math.max(0, maxMain - gapTotal) : undefined;\n let consumedMain = 0;\n let totalGrow = 0;\n const measurements = new Map<Node<C>, FlexMeasurement<C>>();\n\n for (const child of orderedChildren) {\n const item = readFlexItemOptions(child);\n const grow = item.grow ?? 0;\n totalGrow += grow;\n if (grow > 0 && finiteMain) {\n continue;\n }\n\n const effectiveAlign = getCrossAlignment(item.alignSelf, alignItems);\n const stretch = effectiveAlign === \"stretch\";\n const childConstraints = createAxisConstraints(\n axis,\n constraints,\n {\n max: finiteMain && availableMain != null ? Math.max(0, availableMain - consumedMain) : maxMain,\n },\n {\n min: undefined,\n max: maxCross,\n },\n );\n const measured = measureChild(child, childConstraints);\n const frameMain = getMainSize(axis, measured);\n const frameCross = getCrossSize(axis, measured);\n measurements.set(child, {\n child,\n item,\n measured,\n initialConstraints: childConstraints,\n finalConstraints: childConstraints,\n allocatedMain: undefined,\n grow,\n effectiveAlign,\n stretch,\n frameMain,\n frameCross,\n });\n consumedMain += frameMain;\n }\n\n const remainingMain = finiteMain && availableMain != null ? Math.max(0, availableMain - consumedMain) : undefined;\n\n for (const child of orderedChildren) {\n if (measurements.has(child)) {\n continue;\n }\n const item = readFlexItemOptions(child);\n const grow = item.grow ?? 0;\n const effectiveAlign = getCrossAlignment(item.alignSelf, alignItems);\n const stretch = effectiveAlign === \"stretch\";\n const allocatedMain = finiteMain && remainingMain != null && totalGrow > 0 ? (remainingMain * grow) / totalGrow : undefined;\n const childConstraints = createAxisConstraints(\n axis,\n constraints,\n {\n max: allocatedMain,\n },\n {\n min: undefined,\n max: maxCross,\n },\n );\n const measured = measureChild(child, childConstraints);\n const measuredMain = getMainSize(axis, measured);\n const frameMain = allocatedMain ?? measuredMain;\n const frameCross = getCrossSize(axis, measured);\n measurements.set(child, {\n child,\n item,\n measured,\n initialConstraints: childConstraints,\n finalConstraints: childConstraints,\n allocatedMain,\n grow,\n effectiveAlign,\n stretch,\n frameMain,\n frameCross,\n });\n }\n\n let contentMain = gapTotal;\n let contentCross = 0;\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n contentMain += measurement.frameMain;\n contentCross = Math.max(contentCross, measurement.frameCross);\n }\n\n const containerMain = finiteMain && mainAxisSize === \"fill\"\n ? Math.max(maxMain!, contentMain)\n : clampToConstraints(contentMain, minMain, maxMain);\n const containerCross = clampToConstraints(contentCross, minCross, maxCross);\n if (finiteCross) {\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n if (!measurement.stretch) {\n continue;\n }\n\n const finalConstraints = createAxisConstraints(\n axis,\n measurement.initialConstraints,\n {\n min: getMinMain(axis, measurement.initialConstraints),\n max: getMaxMain(axis, measurement.initialConstraints),\n },\n {\n min: containerCross,\n max: containerCross,\n },\n );\n const remeasured = measureChild(child, finalConstraints);\n measurement.measured = remeasured;\n measurement.finalConstraints = finalConstraints;\n measurement.frameCross = containerCross;\n measurement.frameMain = measurement.allocatedMain ?? getMainSize(axis, remeasured);\n }\n\n contentMain = gapTotal;\n contentCross = 0;\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n contentMain += measurement.frameMain;\n contentCross = Math.max(contentCross, getCrossSize(axis, measurement.measured));\n }\n }\n\n const finalContainerMain = finiteMain && mainAxisSize === \"fill\"\n ? Math.max(maxMain!, contentMain)\n : clampToConstraints(contentMain, minMain, maxMain);\n const freeSpace = Math.max(0, finalContainerMain - contentMain);\n const spacing = getJustifySpacing(justifyContent, freeSpace, orderedChildren.length, gap);\n const childResults: ChildLayoutResult<C>[] = [];\n let cursor = spacing.leading;\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n const frameCross = measurement.stretch && finiteCross ? containerCross : measurement.frameCross;\n const contentMainSize = getMainSize(axis, measurement.measured);\n const contentCrossSize = getCrossSize(axis, measurement.measured);\n const rectCross = measurement.stretch ? 0 : getCrossOffset(measurement.effectiveAlign, containerCross, frameCross);\n const contentCrossOffset = rectCross + getCrossOffset(measurement.effectiveAlign, frameCross, contentCrossSize);\n const rect = createRectFromAxis(axis, cursor, rectCross, measurement.frameMain, frameCross);\n const contentBox = createRectFromAxis(axis, cursor, contentCrossOffset, contentMainSize, contentCrossSize);\n\n childResults.push({\n node: child,\n rect,\n contentBox,\n constraints: measurement.finalConstraints,\n });\n cursor += measurement.frameMain + spacing.between;\n }\n\n const containerBox = axis === \"row\"\n ? createRect(0, 0, finalContainerMain, containerCross)\n : createRect(0, 0, containerCross, finalContainerMain);\n const finalContentBox = childResults.length > 0\n ? computeContentBox(childResults)\n : createRect(0, 0, 0, 0);\n\n return {\n box: {\n width: containerBox.width,\n height: containerBox.height,\n },\n layout: {\n containerBox,\n contentBox: finalContentBox,\n children: childResults,\n constraints,\n },\n };\n}\n\nexport class FlexItem<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly item: FlexItemOptions = {},\n ) {\n super(inner);\n }\n}\n\nexport class Flex<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n children: Node<C>[],\n readonly options: FlexContainerOptions = {},\n ) {\n super(children);\n }\n\n measure(ctx: Context<C>): Box {\n const result = computeFlexLayout(this.children, this.options, ctx.constraints, (node, constraints) => ctx.measureNode(node, constraints));\n writeLayoutResult(this, ctx, result.layout);\n return result.box;\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return drawLayoutChildren(this, ctx, x, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return hittestLayoutChildren(this, ctx, test, \"contentBox\");\n }\n}\n","import { createRect, findChildAtPoint, getSingleChildLayout } from \"../layout\";\nimport type { Box, Context, HitTest, Node, TextAlign } from \"../types\";\nimport { shallowMerge } from \"../utils\";\nimport { Wrapper } from \"./base\";\nimport { readLayoutResult, withConstraints, writeLayoutResult } from \"./shared\";\n\nfunction resolveHorizontalOffset(align: TextAlign, availableWidth: number, childWidth: number): number {\n switch (align) {\n case \"center\":\n return (availableWidth - childWidth) / 2;\n case \"end\":\n return availableWidth - childWidth;\n case \"start\":\n return 0;\n }\n}\n\nexport class Place<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly options: {\n align?: TextAlign;\n expand?: boolean;\n } = {},\n ) {\n super(inner);\n }\n\n measure(ctx: Context<C>): Box {\n const availableWidth = ctx.constraints?.maxWidth;\n const expand = this.options.expand ?? true;\n const childConstraints = ctx.constraints\n ? {\n ...ctx.constraints,\n }\n : undefined;\n const childBox = ctx.measureNode(this.inner, childConstraints);\n let width = expand && availableWidth != null ? availableWidth : childBox.width;\n if (ctx.constraints?.minWidth != null) {\n width = Math.max(width, ctx.constraints.minWidth);\n }\n if (ctx.constraints?.maxWidth != null) {\n width = Math.min(width, ctx.constraints.maxWidth);\n }\n\n const align = this.options.align ?? \"start\";\n const childRect = createRect(resolveHorizontalOffset(align, width, childBox.width), 0, childBox.width, childBox.height);\n\n writeLayoutResult(this, ctx, {\n containerBox: createRect(0, 0, width, childBox.height),\n contentBox: childRect,\n children: [\n {\n node: this.inner,\n rect: childRect,\n contentBox: createRect(0, 0, childBox.width, childBox.height),\n constraints: childConstraints,\n },\n ],\n constraints: ctx.constraints,\n });\n\n return {\n width,\n height: childBox.height,\n };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return this.inner.draw(ctx, x, y);\n }\n\n const childResult = getSingleChildLayout(layoutResult);\n if (!childResult) {\n return false;\n }\n const childCtx = withConstraints(ctx, childResult.constraints);\n return childResult.node.draw(childCtx, x + childResult.rect.x, y + childResult.rect.y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, \"rect\");\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n }\n}\n","import {\n layoutNextLine,\n layoutWithLines,\n prepareWithSegments,\n walkLineRanges,\n type PreparedTextWithSegments,\n} from \"@chenglou/pretext\";\nimport type { Context, TextWhitespaceMode } from \"./types\";\n\nexport interface TextLayout {\n width: number;\n text: string;\n shift: number;\n}\n\nexport interface TextMeasurement {\n width: number;\n lineCount: number;\n}\n\n// `fontBoundingBox*` depends on the active font, so one fixed probe is enough.\nconst FONT_SHIFT_PROBE = \"M\";\nconst PREPARED_SEGMENT_CACHE_CAPACITY = 512;\nconst FONT_SHIFT_CACHE_CAPACITY = 64;\nconst LINE_START_CURSOR = { segmentIndex: 0, graphemeIndex: 0 } as const;\n\nconst preparedSegmentCache = new Map<string, PreparedTextWithSegments>();\nconst fontShiftCache = new Map<string, number>();\n\nfunction preprocessSegments(text: string, whitespace: TextWhitespaceMode = \"preserve\"): string[] {\n const segments = text.split(\"\\n\");\n if (whitespace === \"trim-and-collapse\") {\n return segments\n .map((line) => line.trim())\n .filter((line) => line.length > 0);\n }\n return segments;\n}\n\nfunction readLruValue<T>(cache: Map<string, T>, key: string): T | undefined {\n const cached = cache.get(key);\n if (cached == null) {\n return undefined;\n }\n cache.delete(key);\n cache.set(key, cached);\n return cached;\n}\n\nfunction writeLruValue<T>(cache: Map<string, T>, key: string, value: T, capacity: number): T {\n if (cache.has(key)) {\n cache.delete(key);\n } else if (cache.size >= capacity) {\n const firstKey = cache.keys().next().value;\n if (firstKey != null) {\n cache.delete(firstKey);\n }\n }\n cache.set(key, value);\n return value;\n}\n\nfunction getPreparedSegmentCacheKey(segment: string, font: string): string {\n return `${font}\\u0000${segment}`;\n}\n\nfunction readPreparedSegment(segment: string, font: string): PreparedTextWithSegments {\n const key = getPreparedSegmentCacheKey(segment, font);\n const cached = readLruValue(preparedSegmentCache, key);\n if (cached != null) {\n return cached;\n }\n return writeLruValue(preparedSegmentCache, key, prepareWithSegments(segment, font), PREPARED_SEGMENT_CACHE_CAPACITY);\n}\n\nfunction measureFontShift<C extends CanvasRenderingContext2D>(ctx: Context<C>): number {\n const font = ctx.graphics.font;\n const cached = readLruValue(fontShiftCache, font);\n if (cached != null) {\n return cached;\n }\n const {\n fontBoundingBoxAscent: ascent = 0,\n fontBoundingBoxDescent: descent = 0,\n } = ctx.graphics.measureText(FONT_SHIFT_PROBE);\n return writeLruValue(fontShiftCache, font, ascent - descent, FONT_SHIFT_CACHE_CAPACITY);\n}\n\nexport function layoutFirstLineIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextLayout {\n const segments = preprocessSegments(text, whitespace);\n const segment = segments[0];\n if (!segment) {\n return { width: 0, text: \"\", shift: 0 };\n }\n const shift = measureFontShift(ctx);\n return {\n width: ctx.graphics.measureText(segment).width,\n text: segment,\n shift,\n };\n}\n\nexport function measureTextIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextMeasurement {\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0) {\n return { width: 0, lineCount: 0 };\n }\n\n let width = 0;\n for (const segment of segments) {\n width = Math.max(width, ctx.graphics.measureText(segment).width);\n }\n\n return { width, lineCount: segments.length };\n}\n\nexport function layoutTextIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): { width: number; lines: TextLayout[] } {\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0) {\n return { width: 0, lines: [] };\n }\n\n const shift = measureFontShift(ctx);\n let width = 0;\n const lines: TextLayout[] = [];\n for (const segment of segments) {\n const measuredWidth = ctx.graphics.measureText(segment).width;\n width = Math.max(width, measuredWidth);\n lines.push({\n width: measuredWidth,\n text: segment,\n shift,\n });\n }\n\n return { width, lines };\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextLayout {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n const segments = preprocessSegments(text, whitespace);\n const segment = segments[0];\n if (!segment) {\n return { width: 0, text: \"\", shift: 0 };\n }\n const shift = measureFontShift(ctx);\n if (maxWidth === 0) {\n return { width: 0, text: \"\", shift };\n }\n const prepared = readPreparedSegment(segment, ctx.graphics.font);\n const line = layoutNextLine(prepared, LINE_START_CURSOR, maxWidth);\n if (line == null) {\n return { width: 0, text: \"\", shift };\n }\n return { width: line.width, text: line.text, shift };\n}\n\nexport function measureText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextMeasurement {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0 || maxWidth === 0) {\n return { width: 0, lineCount: 0 };\n }\n\n const font = ctx.graphics.font;\n let width = 0;\n let lineCount = 0;\n\n for (const segment of segments) {\n if (segment.length === 0) {\n lineCount += 1;\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n lineCount += walkLineRanges(prepared, maxWidth, (line) => {\n width = Math.max(width, line.width);\n });\n }\n\n return { width, lineCount };\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0 || maxWidth === 0) {\n return { width: 0, lines: [] };\n }\n\n const font = ctx.graphics.font;\n const shift = measureFontShift(ctx);\n let width = 0;\n const lines: TextLayout[] = [];\n\n for (const segment of segments) {\n if (segment.length === 0) {\n lines.push({ width: 0, text: \"\", shift });\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n const { lines: segLines } = layoutWithLines(prepared, maxWidth, 0);\n for (const segLine of segLines) {\n width = Math.max(width, segLine.width);\n lines.push({ width: segLine.width, text: segLine.text, shift });\n }\n }\n\n return { width, lines };\n}\n","import {\n layoutFirstLine,\n layoutFirstLineIntrinsic,\n layoutText,\n layoutTextIntrinsic,\n measureText,\n measureTextIntrinsic,\n type TextLayout,\n type TextMeasurement,\n} from \"../text\";\nimport type { Box, Context, MultilineTextOptions, Node, PhysicalTextAlign, TextOptions } from \"../types\";\n\ntype SingleLineLayout = TextLayout;\ntype MultiLineDrawLayout = {\n width: number;\n lines: TextLayout[];\n};\ntype MultiLineMeasureLayout = TextMeasurement;\n\ntype TextLayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getTextLayout<T>(node: Node<C>, key: string): T | undefined;\n setTextLayout<T>(node: Node<C>, key: string, layout: T): void;\n};\n\nfunction resolvePhysicalTextAlign(\n options: Pick<MultilineTextOptions<any>, \"align\" | \"physicalAlign\">,\n): PhysicalTextAlign {\n if (options.physicalAlign != null) {\n return options.physicalAlign;\n }\n if (options.align != null) {\n switch (options.align) {\n case \"start\":\n return \"left\";\n case \"center\":\n return \"center\";\n case \"end\":\n return \"right\";\n }\n }\n return \"left\";\n}\n\nfunction normalizeTextMaxWidth(maxWidth: number | undefined): number | undefined {\n if (maxWidth == null) {\n return undefined;\n }\n return Math.max(0, maxWidth);\n}\n\nfunction getTextLayoutContext<C extends CanvasRenderingContext2D>(ctx: Context<C>): Context<C> & TextLayoutCacheAccess<C> {\n return ctx as Context<C> & TextLayoutCacheAccess<C>;\n}\n\nfunction readCachedTextLayout<C extends CanvasRenderingContext2D, T>(\n node: Node<C>,\n ctx: Context<C>,\n key: string,\n compute: () => T,\n): T {\n const textCtx = getTextLayoutContext(ctx);\n const cached = textCtx.getTextLayout<T>(node, key);\n if (cached != null) {\n return cached;\n }\n const layout = compute();\n textCtx.setTextLayout(node, key, layout);\n return layout;\n}\n\nfunction getSingleLineLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"single:intrinsic\" : `single:${maxWidth}`;\n}\n\nfunction getMultiLineMeasureLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"multi:measure:intrinsic\" : `multi:measure:${maxWidth}`;\n}\n\nfunction getMultiLineDrawLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"multi:draw:intrinsic\" : `multi:draw:${maxWidth}`;\n}\n\nfunction getSingleLineLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: TextOptions<C>[\"whitespace\"],\n): SingleLineLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getSingleLineLayoutKey(maxWidth), () =>\n maxWidth == null ? layoutFirstLineIntrinsic(ctx, text, whitespace) : layoutFirstLine(ctx, text, maxWidth, whitespace)\n );\n}\n\nfunction getMultiLineMeasureLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: MultilineTextOptions<C>[\"whitespace\"],\n): MultiLineMeasureLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getMultiLineMeasureLayoutKey(maxWidth), () =>\n maxWidth == null ? measureTextIntrinsic(ctx, text, whitespace) : measureText(ctx, text, maxWidth, whitespace)\n );\n}\n\nfunction getMultiLineDrawLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: MultilineTextOptions<C>[\"whitespace\"],\n): MultiLineDrawLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getMultiLineDrawLayoutKey(maxWidth), () =>\n maxWidth == null ? layoutTextIntrinsic(ctx, text, whitespace) : layoutText(ctx, text, maxWidth, whitespace)\n );\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: MultilineTextOptions<C>,\n ) {}\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width, lineCount } = getMultiLineMeasureLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: lineCount * this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n const { width, lines } = getMultiLineDrawLayout(this, ctx, this.text, this.options.whitespace);\n switch (resolvePhysicalTextAlign(this.options)) {\n case \"left\":\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n case \"right\": {\n x += width;\n g.textAlign = \"right\";\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n }\n case \"center\": {\n x += width / 2;\n g.textAlign = \"center\";\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n }\n }\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n return false;\n }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: TextOptions<C>,\n ) {}\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width } = getSingleLineLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n const { text, shift } = getSingleLineLayout(this, ctx, this.text, this.options.whitespace);\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n return false;\n }\n}\n","import { forEachNodeAncestor, getNodeRevision } from \"../internal/node-registry\";\nimport type {\n Box,\n Context,\n DynValue,\n FlexLayoutResult,\n HitTest,\n LayoutConstraints,\n Node,\n RendererOptions,\n} from \"../types\";\nimport { shallow } from \"../utils\";\n\nconst MAX_CONSTRAINT_VARIANTS = 8;\n\ntype LayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined;\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void;\n};\n\ntype TextLayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getTextLayout<T>(node: Node<C>, key: string): T | undefined;\n setTextLayout<T>(node: Node<C>, key: string, layout: T): void;\n};\n\ntype BoxCacheEntry = {\n revision: number;\n box: Box;\n};\n\ntype LayoutCacheEntry<C extends CanvasRenderingContext2D> = {\n revision: number;\n layout: FlexLayoutResult<C>;\n};\n\ntype TextLayoutCacheEntry = {\n revision: number;\n layout: unknown;\n};\n\ntype RendererContext<C extends CanvasRenderingContext2D> = Context<C> & LayoutCacheAccess<C> & TextLayoutCacheAccess<C>;\n\nfunction constraintKey(constraints: LayoutConstraints | undefined): string {\n if (constraints == null) return \"\";\n return `${constraints.minWidth ?? \"\"},${constraints.maxWidth ?? \"\"},${constraints.minHeight ?? \"\"},${constraints.maxHeight ?? \"\"}`;\n}\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C;\n #ctx: RendererContext<C>;\n #lastWidth: number;\n #cache = new WeakMap<Node<C>, Map<string, BoxCacheEntry>>();\n #layoutCache = new WeakMap<Node<C>, Map<string, LayoutCacheEntry<C>>>();\n #textLayoutCache = new WeakMap<Node<C>, Map<string, TextLayoutCacheEntry>>();\n\n protected get context(): Context<C> {\n return shallow(this.#ctx);\n }\n\n constructor(\n graphics: C,\n readonly options: RendererOptions & O,\n ) {\n this.graphics = graphics;\n this.graphics.textRendering = \"optimizeLegibility\";\n const self = this;\n this.#ctx = {\n graphics: this.graphics,\n measureNode(node: Node<C>, constraints?: LayoutConstraints) {\n return self.measureNode(node, constraints);\n },\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints) {\n return self.getLayoutResult(node, constraints);\n },\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints) {\n self.setLayoutResult(node, result, constraints);\n },\n getTextLayout<T>(node: Node<C>, key: string) {\n return self.getTextLayout<T>(node, key);\n },\n setTextLayout<T>(node: Node<C>, key: string, layout: T) {\n self.setTextLayout(node, key, layout);\n },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics);\n }\n return value as T;\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save();\n try {\n return cb(this.graphics);\n } finally {\n this.graphics.restore();\n }\n },\n };\n this.#lastWidth = this.graphics.canvas.clientWidth;\n }\n\n #clearAllCaches(): void {\n this.#cache = new WeakMap<Node<C>, Map<string, BoxCacheEntry>>();\n this.#layoutCache = new WeakMap<Node<C>, Map<string, LayoutCacheEntry<C>>>();\n this.#textLayoutCache = new WeakMap<Node<C>, Map<string, TextLayoutCacheEntry>>();\n }\n\n #syncCachesToViewportWidth(): void {\n const width = this.graphics.canvas.clientWidth;\n if (this.#lastWidth === width) {\n return;\n }\n this.#clearAllCaches();\n this.#lastWidth = width;\n }\n\n protected getRootConstraints(): LayoutConstraints {\n return {\n maxWidth: this.graphics.canvas.clientWidth,\n };\n }\n\n protected getRootContext(): Context<C> {\n const ctx = this.context;\n ctx.constraints = this.getRootConstraints();\n return ctx;\n }\n\n protected measureRootNode(node: Node<C>): Box {\n return this.measureNode(node, this.getRootConstraints());\n }\n\n protected drawRootNode(node: Node<C>, x = 0, y = 0): boolean {\n this.measureRootNode(node);\n return node.draw(this.getRootContext(), x, y);\n }\n\n protected hittestRootNode(node: Node<C>, test: HitTest): boolean {\n this.measureRootNode(node);\n return node.hittest(this.getRootContext(), test);\n }\n\n invalidateNode(node: Node<C>): void {\n this.#syncCachesToViewportWidth();\n this.#cache.delete(node);\n this.#layoutCache.delete(node);\n this.#textLayoutCache.delete(node);\n forEachNodeAncestor(node, (ancestor) => {\n this.#cache.delete(ancestor);\n this.#layoutCache.delete(ancestor);\n this.#textLayoutCache.delete(ancestor);\n });\n }\n\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined {\n this.#syncCachesToViewportWidth();\n const nodeCache = this.#layoutCache.get(node);\n if (nodeCache == null) {\n return undefined;\n }\n const key = constraintKey(constraints);\n const cached = nodeCache.get(key);\n if (cached == null) {\n return undefined;\n }\n if (cached.revision !== getNodeRevision(node)) {\n nodeCache.delete(key);\n return undefined;\n }\n return cached.layout;\n }\n\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void {\n this.#syncCachesToViewportWidth();\n let nodeCache = this.#layoutCache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#layoutCache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(constraintKey(constraints), {\n revision: getNodeRevision(node),\n layout: result,\n });\n }\n\n protected getTextLayout<T>(node: Node<C>, key: string): T | undefined {\n this.#syncCachesToViewportWidth();\n const nodeCache = this.#textLayoutCache.get(node);\n if (nodeCache == null) {\n return undefined;\n }\n const cached = nodeCache.get(key);\n if (cached == null) {\n return undefined;\n }\n if (cached.revision !== getNodeRevision(node)) {\n nodeCache.delete(key);\n return undefined;\n }\n return cached.layout as T;\n }\n\n protected setTextLayout<T>(node: Node<C>, key: string, layout: T): void {\n this.#syncCachesToViewportWidth();\n let nodeCache = this.#textLayoutCache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#textLayoutCache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(key, {\n revision: getNodeRevision(node),\n layout,\n });\n }\n\n measureNode(node: Node<C>, constraints?: LayoutConstraints): Box {\n this.#syncCachesToViewportWidth();\n {\n const nodeCache = this.#cache.get(node);\n if (nodeCache != null) {\n const key = constraintKey(constraints);\n const cached = nodeCache.get(key);\n if (cached != null) {\n if (cached.revision === getNodeRevision(node)) {\n return cached.box;\n }\n nodeCache.delete(key);\n }\n }\n }\n const ctx = this.context;\n if (constraints != null) {\n ctx.constraints = constraints;\n }\n const result = node.measure(ctx);\n const key = constraintKey(constraints);\n let nodeCache = this.#cache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#cache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(key, {\n revision: getNodeRevision(node),\n box: result,\n });\n return result;\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n return this.drawRootNode(node);\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return this.hittestRootNode(node, test);\n }\n}\n","export class ListState<T extends {}> {\n offset = 0;\n position: number | undefined;\n items: T[] = [];\n\n constructor(items: T[] = []) {\n this.items = [...items];\n }\n\n unshift(...items: T[]): void {\n this.unshiftAll(items);\n }\n\n unshiftAll(items: T[]): void {\n if (this.position != null) {\n this.position += items.length;\n }\n this.items = items.concat(this.items);\n }\n\n push(...items: T[]): void {\n this.pushAll(items);\n }\n\n pushAll(items: T[]): void {\n this.items.push(...items);\n }\n\n setAnchor(position: number, offset = 0): void {\n this.position = Number.isFinite(position) ? Math.trunc(position) : undefined;\n this.offset = Number.isFinite(offset) ? offset : 0;\n }\n\n reset(items: T[] = []): void {\n this.items = [...items];\n this.offset = 0;\n this.position = undefined;\n }\n\n resetScroll(): void {\n this.offset = 0;\n this.position = undefined;\n }\n\n applyScroll(delta: number): void {\n this.offset += delta;\n }\n}\n","import type { Node } from \"../types\";\n\nfunction isWeakMapKey(value: unknown): value is object {\n return (typeof value === \"object\" && value !== null) || typeof value === \"function\";\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends object>(\n renderItem: (item: T) => Node<C>,\n): ((item: T) => Node<C>) & { reset: (key: T) => boolean } {\n const cache = new WeakMap<object, Node<C>>();\n\n function fn(item: T): Node<C> {\n if (!isWeakMapKey(item)) {\n throw new TypeError(\"memoRenderItem() only supports object items. Use memoRenderItemBy() for primitive keys.\");\n }\n const key = item as unknown as object;\n const cached = cache.get(key);\n if (cached != null) {\n return cached;\n }\n const result = renderItem(item);\n cache.set(key, result);\n return result;\n }\n\n return Object.assign(fn, {\n reset: (key: T) => cache.delete(key as unknown as object),\n });\n}\n\nexport function memoRenderItemBy<C extends CanvasRenderingContext2D, T, K>(\n keyOf: (item: T) => K,\n renderItem: (item: T) => Node<C>,\n): ((item: T) => Node<C>) & { reset: (item: T) => boolean; resetKey: (key: K) => boolean } {\n const cache = new Map<K, Node<C>>();\n\n function fn(item: T): Node<C> {\n const key = keyOf(item);\n const cached = cache.get(key);\n if (cached != null) {\n return cached;\n }\n const result = renderItem(item);\n cache.set(key, result);\n return result;\n }\n\n return Object.assign(fn, {\n reset: (item: T) => cache.delete(keyOf(item)),\n resetKey: (key: K) => cache.delete(key),\n });\n}\n","import type { Node, RenderFeedback } from \"../../types\";\nimport { shallowMerge } from \"../../utils\";\nimport { BaseRenderer } from \"../base\";\nimport { ListState } from \"../list-state\";\nimport type { NormalizedListState, VisibleListState, VisibleWindow } from \"./solver\";\n\nexport interface JumpToOptions {\n animated?: boolean;\n block?: \"start\" | \"center\" | \"end\";\n duration?: number;\n onComplete?: () => void;\n}\n\ntype ControlledState = {\n position?: number;\n offset: number;\n};\n\ntype JumpAnimation = {\n startAnchor: number;\n targetAnchor: number;\n startTime: number;\n duration: number;\n needsMoreFrames: boolean;\n onComplete: (() => void) | undefined;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nfunction sameState(state: ControlledState, position: number | undefined, offset: number): boolean {\n return Object.is(state.position, position) && Object.is(state.offset, offset);\n}\n\nfunction smoothstep(value: number): number {\n return value * value * (3 - 2 * value);\n}\n\nfunction getNow(): number {\n return globalThis.performance?.now() ?? Date.now();\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<\n C,\n {\n renderItem: (item: T) => Node<C>;\n list: ListState<T>;\n }\n> {\n static readonly MIN_JUMP_DURATION = 160;\n static readonly MAX_JUMP_DURATION = 420;\n static readonly JUMP_DURATION_PER_ITEM = 28;\n\n #controlledState: ControlledState | undefined;\n #jumpAnimation: JumpAnimation | undefined;\n\n get position(): number | undefined {\n return this.options.list.position;\n }\n\n set position(value: number | undefined) {\n this.options.list.position = value;\n }\n\n get offset(): number {\n return this.options.list.offset;\n }\n\n set offset(value: number) {\n this.options.list.offset = value;\n }\n\n get items(): T[] {\n return this.options.list.items;\n }\n\n set items(value: T[]) {\n this.options.list.items = value;\n }\n\n abstract render(feedback?: RenderFeedback): boolean;\n abstract hittest(test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean;\n\n protected _readListState(): VisibleListState {\n return {\n position: this.position,\n offset: this.offset,\n };\n }\n\n protected _commitListState(state: NormalizedListState): void {\n this.position = state.position;\n this.offset = state.offset;\n }\n\n jumpTo(index: number, options: JumpToOptions = {}): void {\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return;\n }\n\n const targetIndex = this._clampItemIndex(index);\n const currentState = this._normalizeListState(this._readListState());\n const targetBlock = options.block ?? this._getDefaultJumpBlock();\n const targetAnchor = this._getTargetAnchor(targetIndex, targetBlock);\n\n const animated = options.animated ?? true;\n if (!animated) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const startAnchor = this._readAnchor(currentState);\n if (!Number.isFinite(startAnchor)) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const duration = clamp(\n options.duration ??\n VirtualizedRenderer.MIN_JUMP_DURATION +\n Math.abs(targetAnchor - startAnchor) * VirtualizedRenderer.JUMP_DURATION_PER_ITEM,\n 0,\n VirtualizedRenderer.MAX_JUMP_DURATION,\n );\n\n if (duration <= 0 || Math.abs(targetAnchor - startAnchor) <= Number.EPSILON) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n this.#jumpAnimation = {\n startAnchor,\n targetAnchor,\n startTime: getNow(),\n duration,\n needsMoreFrames: true,\n onComplete: options.onComplete,\n };\n this.#controlledState = this._readListState();\n }\n\n protected _resetRenderFeedback(feedback?: RenderFeedback): void {\n if (feedback == null) {\n return;\n }\n feedback.minIdx = Number.NaN;\n feedback.maxIdx = Number.NaN;\n feedback.min = Number.NaN;\n feedback.max = Number.NaN;\n }\n\n protected _accumulateRenderFeedback(feedback: RenderFeedback, idx: number, top: number, height: number): void {\n if (!Number.isFinite(top) || !Number.isFinite(height) || height <= 0) {\n return;\n }\n\n const viewportHeight = this.graphics.canvas.clientHeight;\n const visibleTop = clamp(-top, 0, height);\n const visibleBottom = clamp(viewportHeight - top, 0, height);\n if (visibleBottom <= visibleTop) {\n return;\n }\n\n const itemMin = idx + visibleTop / height;\n const itemMax = idx + visibleBottom / height;\n feedback.minIdx = Number.isNaN(feedback.minIdx) ? idx : Math.min(idx, feedback.minIdx);\n feedback.maxIdx = Number.isNaN(feedback.maxIdx) ? idx : Math.max(idx, feedback.maxIdx);\n feedback.min = Number.isNaN(feedback.min) ? itemMin : Math.min(itemMin, feedback.min);\n feedback.max = Number.isNaN(feedback.max) ? itemMax : Math.max(itemMax, feedback.max);\n }\n\n protected _renderDrawList(list: VisibleWindow<Node<C>>[\"drawList\"], shift: number, feedback?: RenderFeedback): boolean {\n let result = false;\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n for (const { idx, value: node, offset, height } of list) {\n const y = offset + shift;\n if (feedback != null) {\n this._accumulateRenderFeedback(feedback, idx, y, height);\n }\n if (y + height < 0 || y > viewportHeight) {\n continue;\n }\n if (this.drawRootNode(node, 0, y)) {\n result = true;\n }\n }\n\n return result;\n }\n\n protected _renderVisibleWindow(window: VisibleWindow<Node<C>>, feedback?: RenderFeedback): boolean {\n this._resetRenderFeedback(feedback);\n return this._renderDrawList(window.drawList, window.shift, feedback);\n }\n\n protected _hittestVisibleWindow(window: VisibleWindow<Node<C>>, test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n for (const { value: node, offset, height } of window.drawList) {\n const y = offset + window.shift;\n if (test.y < y || test.y >= y + height) {\n continue;\n }\n return node.hittest(\n this.getRootContext(),\n shallowMerge(test, {\n y: test.y - y,\n }),\n );\n }\n return false;\n }\n\n protected _prepareRender(): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return false;\n }\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return false;\n }\n if (this.#controlledState != null && !sameState(this.#controlledState, this.position, this.offset)) {\n this.#cancelJumpAnimation();\n return false;\n }\n\n const progress = clamp((getNow() - animation.startTime) / animation.duration, 0, 1);\n const eased = progress >= 1 ? 1 : smoothstep(progress);\n const anchor = animation.startAnchor + (animation.targetAnchor - animation.startAnchor) * eased;\n this._applyAnchor(anchor);\n animation.needsMoreFrames = progress < 1;\n return animation.needsMoreFrames;\n }\n\n protected _finishRender(requestRedraw: boolean): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return requestRedraw;\n }\n\n if (animation.needsMoreFrames) {\n this.#controlledState = this._readListState();\n return true;\n }\n\n const onComplete = animation.onComplete;\n this.#cancelJumpAnimation();\n onComplete?.();\n return requestRedraw || this.#jumpAnimation != null;\n }\n\n protected _clampItemIndex(index: number): number {\n return clamp(Number.isFinite(index) ? Math.trunc(index) : 0, 0, this.items.length - 1);\n }\n\n protected _getItemHeight(index: number): number {\n const item = this.items[index];\n const node = this.options.renderItem(item);\n return this.measureRootNode(node).height;\n }\n\n protected _getAnchorAtOffset(index: number, offset: number): number {\n if (this.items.length === 0) {\n return 0;\n }\n\n let currentIndex = this._clampItemIndex(index);\n let remaining = Number.isFinite(offset) ? offset : 0;\n while (true) {\n if (remaining < 0) {\n if (currentIndex === 0) {\n return 0;\n }\n currentIndex -= 1;\n const height = this._getItemHeight(currentIndex);\n if (height > 0) {\n remaining += height;\n }\n continue;\n }\n\n const height = this._getItemHeight(currentIndex);\n if (height > 0) {\n if (remaining <= height) {\n return currentIndex + remaining / height;\n }\n remaining -= height;\n } else if (remaining === 0) {\n return currentIndex;\n }\n\n if (currentIndex === this.items.length - 1) {\n return this.items.length;\n }\n currentIndex += 1;\n }\n }\n\n protected abstract _normalizeListState(state: VisibleListState): NormalizedListState;\n protected abstract _readAnchor(state: NormalizedListState): number;\n protected abstract _applyAnchor(anchor: number): void;\n protected abstract _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]>;\n protected abstract _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number;\n\n #cancelJumpAnimation(): void {\n this.#jumpAnimation = undefined;\n this.#controlledState = undefined;\n }\n}\n","export interface VisibleListState {\n position?: number;\n offset: number;\n}\n\nexport interface NormalizedListState {\n position: number;\n offset: number;\n}\n\nexport interface VisibleWindowEntry<T> {\n idx: number;\n value: T;\n offset: number;\n height: number;\n}\n\nexport interface VisibleWindow<T> {\n drawList: VisibleWindowEntry<T>[];\n shift: number;\n}\n\nexport interface VisibleWindowResult<T> {\n normalizedState: NormalizedListState;\n window: VisibleWindow<T>;\n}\n\ntype ResolvedItem<T> = {\n value: T;\n height: number;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nfunction normalizeOffset(offset: number): number {\n return Number.isFinite(offset) ? offset : 0;\n}\n\nexport function normalizeTimelineState(itemCount: number, state: VisibleListState): NormalizedListState {\n if (itemCount <= 0) {\n return { position: 0, offset: 0 };\n }\n\n const position = state.position;\n if (typeof position !== \"number\" || !Number.isFinite(position)) {\n return {\n position: 0,\n offset: normalizeOffset(state.offset),\n };\n }\n\n return {\n position: clamp(Math.trunc(position), 0, itemCount - 1),\n offset: normalizeOffset(state.offset),\n };\n}\n\nexport function normalizeChatState(itemCount: number, state: VisibleListState): NormalizedListState {\n if (itemCount <= 0) {\n return { position: 0, offset: 0 };\n }\n\n const position = state.position;\n if (typeof position !== \"number\" || !Number.isFinite(position)) {\n return {\n position: itemCount - 1,\n offset: normalizeOffset(state.offset),\n };\n }\n\n return {\n position: clamp(Math.trunc(position), 0, itemCount - 1),\n offset: normalizeOffset(state.offset),\n };\n}\n\nexport function resolveTimelineVisibleWindow<T, V>(\n items: readonly T[],\n state: VisibleListState,\n viewportHeight: number,\n resolveItem: (item: T, idx: number) => ResolvedItem<V>,\n): VisibleWindowResult<V> {\n const normalizedState = normalizeTimelineState(items.length, state);\n if (items.length === 0) {\n return {\n normalizedState,\n window: { drawList: [], shift: 0 },\n };\n }\n\n let { position, offset } = normalizedState;\n let drawLength = 0;\n\n if (offset > 0) {\n if (position === 0) {\n offset = 0;\n } else {\n for (let i = position - 1; i >= 0; i -= 1) {\n const { height } = resolveItem(items[i]!, i);\n position = i;\n offset -= height;\n if (offset <= 0) {\n break;\n }\n }\n if (position === 0 && offset > 0) {\n offset = 0;\n }\n }\n }\n\n let y = offset;\n const drawList: VisibleWindowEntry<V>[] = [];\n for (let i = position; i < items.length; i += 1) {\n const { value, height } = resolveItem(items[i]!, i);\n if (y + height > 0) {\n drawList.push({ idx: i, value, offset: y, height });\n drawLength += height;\n } else {\n offset += height;\n position = i + 1;\n }\n y += height;\n if (y >= viewportHeight) {\n break;\n }\n }\n\n let shift = 0;\n if (y < viewportHeight) {\n if (position === 0 && drawLength < viewportHeight) {\n shift = -offset;\n offset = 0;\n } else {\n shift = viewportHeight - y;\n y = (offset += shift);\n let lastIdx = -1;\n for (let i = position - 1; i >= 0; i -= 1) {\n const { value, height } = resolveItem(items[i]!, i);\n drawLength += height;\n y -= height;\n drawList.push({ idx: i, value, offset: y - shift, height });\n lastIdx = i;\n if (y < 0) {\n break;\n }\n }\n if (lastIdx === 0 && drawLength < viewportHeight) {\n shift = drawList.at(-1)?.offset == null ? 0 : -drawList.at(-1)!.offset;\n position = 0;\n offset = 0;\n }\n }\n }\n\n return {\n normalizedState: { position, offset },\n window: { drawList, shift },\n };\n}\n\nexport function resolveChatVisibleWindow<T, V>(\n items: readonly T[],\n state: VisibleListState,\n viewportHeight: number,\n resolveItem: (item: T, idx: number) => ResolvedItem<V>,\n): VisibleWindowResult<V> {\n const normalizedState = normalizeChatState(items.length, state);\n if (items.length === 0) {\n return {\n normalizedState,\n window: { drawList: [], shift: 0 },\n };\n }\n\n let { position, offset } = normalizedState;\n let drawLength = 0;\n\n if (offset < 0) {\n if (position === items.length - 1) {\n offset = 0;\n } else {\n for (let i = position + 1; i < items.length; i += 1) {\n const { height } = resolveItem(items[i]!, i);\n position = i;\n offset += height;\n if (offset > 0) {\n break;\n }\n }\n }\n }\n\n let y = viewportHeight + offset;\n const drawList: VisibleWindowEntry<V>[] = [];\n for (let i = position; i >= 0; i -= 1) {\n const { value, height } = resolveItem(items[i]!, i);\n y -= height;\n if (y <= viewportHeight) {\n drawList.push({ idx: i, value, offset: y, height });\n drawLength += height;\n } else {\n offset -= height;\n position = i - 1;\n }\n if (y < 0) {\n break;\n }\n }\n\n let shift = 0;\n if (y > 0) {\n shift = -y;\n if (drawLength < viewportHeight) {\n y = drawLength;\n for (let i = position + 1; i < items.length; i += 1) {\n const { value, height } = resolveItem(items[i]!, i);\n drawList.push({ idx: i, value, offset: y - shift, height });\n y = (drawLength += height);\n position = i;\n if (y >= viewportHeight) {\n break;\n }\n }\n offset = drawLength < viewportHeight ? 0 : drawLength - viewportHeight;\n } else {\n offset = drawLength - viewportHeight;\n }\n }\n\n return {\n normalizedState: { position, offset },\n window: { drawList, shift },\n };\n}\n","import type { HitTest, Node, RenderFeedback } from \"../../types\";\nimport { VirtualizedRenderer } from \"./base\";\nimport type { JumpToOptions } from \"./base\";\nimport {\n normalizeChatState,\n resolveChatVisibleWindow,\n type NormalizedListState,\n type VisibleListState,\n type VisibleWindowResult,\n} from \"./solver\";\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #resolveVisibleWindow(): VisibleWindowResult<Node<C>> {\n return resolveChatVisibleWindow(\n this.items,\n this._readListState(),\n this.graphics.canvas.clientHeight,\n (item) => {\n const node = this.options.renderItem(item);\n return {\n value: node,\n height: this.measureRootNode(node).height,\n };\n },\n );\n }\n\n protected _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]> {\n return \"end\";\n }\n\n protected _normalizeListState(state: VisibleListState): NormalizedListState {\n return normalizeChatState(this.items.length, state);\n }\n\n protected _readAnchor(state: NormalizedListState): number {\n if (this.items.length === 0) {\n return 0;\n }\n const height = this._getItemHeight(state.position);\n return height > 0 ? 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return this._finishRender(keepAnimating || requestRedraw);\n }\n\n hittest(test: HitTest): boolean {\n return this._hittestVisibleWindow(this.#resolveVisibleWindow().window, test);\n 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+ {"version":3,"file":"index.mjs","names":["#children","#inner","clampToConstraints","#top","#bottom","#left","#right","#ctx","#lastWidth","#cache","#layoutCache","#textLayoutCache","#clearAllCaches","#syncCachesToViewportWidth","clamp","#cancelJumpAnimation","#jumpAnimation","#controlledState","clamp","clamp","#resolveVisibleWindow","#resolveVisibleWindow"],"sources":["../src/internal/node-registry.ts","../src/utils.ts","../src/nodes/base.ts","../src/layout.ts","../src/nodes/shared.ts","../src/nodes/box.ts","../src/nodes/flex.ts","../src/nodes/place.ts","../src/text.ts","../src/nodes/text.ts","../src/renderer/base.ts","../src/renderer/list-state.ts","../src/renderer/memo.ts","../src/renderer/virtualized/base.ts","../src/renderer/virtualized/solver.ts","../src/renderer/virtualized/chat.ts","../src/renderer/virtualized/timeline.ts"],"sourcesContent":["import type { Node } from \"../types\";\n\nconst registry = new WeakMap<Node<any>, Node<any>>();\nconst revisions = new WeakMap<Node<any>, number>();\n\nfunction getOwnershipError(): Error {\n return new Error(\"A node can only be attached to one parent. Shared nodes are not supported.\");\n}\n\nfunction getDetachOwnershipError(): Error {\n return new Error(\"Cannot detach or replace a node from a parent that does not own it.\");\n}\n\nfunction bumpRevision(node: Node<any>): void {\n revisions.set(node, (revisions.get(node) ?? 0) + 1);\n}\n\nexport function getNodeRevision<C extends CanvasRenderingContext2D>(node: Node<C>): number {\n return revisions.get(node) ?? 0;\n}\n\nexport function attachNodeToParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent: Node<C>,\n): void {\n if (registry.has(node)) {\n throw getOwnershipError();\n }\n registry.set(node, parent);\n bumpRevision(parent);\n}\n\nexport function attachNodesToParent<C extends CanvasRenderingContext2D>(\n nodes: Iterable<Node<C>>,\n parent: Node<C>,\n): void {\n for (const node of nodes) {\n attachNodeToParent(node, parent);\n }\n}\n\nexport function detachNodeFromParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent?: Node<C>,\n): void {\n const currentParent = registry.get(node);\n if (currentParent == null) {\n return;\n }\n if (parent != null && currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n registry.delete(node);\n bumpRevision(currentParent);\n}\n\nexport function replaceNodeParent<C extends CanvasRenderingContext2D>(\n previousNode: Node<C>,\n nextNode: Node<C>,\n parent: Node<C>,\n): void {\n if (previousNode === nextNode) {\n return;\n }\n const currentParent = registry.get(previousNode);\n if (currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n if (registry.has(nextNode)) {\n throw getOwnershipError();\n }\n registry.delete(previousNode);\n registry.set(nextNode, parent);\n bumpRevision(parent);\n}\n\nexport function replaceNodesParent<C extends CanvasRenderingContext2D>(\n previousNodes: Iterable<Node<C>>,\n nextNodes: Iterable<Node<C>>,\n parent: Node<C>,\n): void {\n const previousSnapshot = Array.from(previousNodes);\n const nextSnapshot = Array.from(nextNodes);\n if (\n previousSnapshot.length === nextSnapshot.length &&\n previousSnapshot.every((node, index) => node === nextSnapshot[index])\n ) {\n return;\n }\n\n const previousSet = new Set(previousSnapshot);\n const nextSet = new Set<Node<C>>();\n for (const node of nextSnapshot) {\n if (nextSet.has(node)) {\n throw getOwnershipError();\n }\n nextSet.add(node);\n const currentParent = registry.get(node);\n if (currentParent != null && currentParent !== parent) {\n throw getOwnershipError();\n }\n }\n\n for (const node of previousSnapshot) {\n if (!nextSet.has(node)) {\n const currentParent = registry.get(node);\n if (currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n registry.delete(node);\n }\n }\n\n for (const node of nextSnapshot) {\n if (!previousSet.has(node)) {\n registry.set(node, parent);\n }\n }\n\n bumpRevision(parent);\n}\n\nexport function forEachNodeAncestor<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n visitor: (ancestor: Node<C>) => void,\n): void {\n let current: Node<C> | undefined = node;\n while ((current = registry.get(current))) {\n visitor(current);\n }\n}\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent: Node<C>,\n): void {\n attachNodeToParent(node, parent);\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent?: Node<C>): void {\n detachNodeFromParent(node, parent);\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): Node<C> | undefined {\n return registry.get(node);\n}\n","export function shallow<T extends object>(object: T): T {\n return Object.create(object) as T;\n}\n\nexport function shallowMerge<T extends object, R extends object>(object: T, other: R): T & R {\n return { __proto__: object, ...other } as unknown as T & R;\n}\n","import { attachNodeToParent, replaceNodeParent, replaceNodesParent } from \"../internal/node-registry\";\nimport type { Box, Context, HitTest, LayoutConstraints, Node } from \"../types\";\nimport { shallow } from \"../utils\";\n\nexport function withNodeConstraints<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n constraints: LayoutConstraints | undefined,\n): Context<C> {\n if (constraints === ctx.constraints) {\n return ctx;\n }\n const next = shallow(ctx);\n next.constraints = constraints;\n return next;\n}\n\nexport function measureNodeMinContent<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n node: Node<C>,\n constraints: LayoutConstraints | undefined = ctx.constraints,\n): Box {\n const nextCtx = withNodeConstraints(ctx, constraints);\n if (node.measureMinContent != null) {\n return node.measureMinContent(nextCtx);\n }\n return node.measure(nextCtx);\n}\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n #children: Node<C>[];\n\n constructor(children: Node<C>[]) {\n this.#children = [...children];\n replaceNodesParent([], this.#children, this);\n }\n\n get children(): readonly Node<C>[] {\n return this.#children;\n }\n\n replaceChildren(nextChildren: Node<C>[]): void {\n const nextSnapshot = [...nextChildren];\n replaceNodesParent(this.#children, nextSnapshot, this);\n this.#children = nextSnapshot;\n }\n\n abstract measure(ctx: Context<C>): Box;\n abstract draw(ctx: Context<C>, x: number, y: number): boolean;\n abstract hittest(ctx: Context<C>, test: HitTest): boolean;\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;\n\n constructor(inner: Node<C>) {\n this.#inner = inner;\n attachNodeToParent(this.#inner, this);\n }\n\n get inner(): Node<C> {\n return this.#inner;\n }\n\n set inner(newNode: Node<C>) {\n if (newNode === this.#inner) {\n return;\n }\n replaceNodeParent(this.#inner, newNode, this);\n this.#inner = newNode;\n }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx);\n }\n\n measureMinContent(ctx: Context<C>): Box {\n return measureNodeMinContent(ctx, this.inner);\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test);\n }\n}\n","import type { Box, ChildLayoutResult, FlexLayoutResult, LayoutConstraints, LayoutRect } from \"./types\";\n\n/**\n * 创建 LayoutRect 的辅助函数\n */\nexport function createRect(x: number, y: number, width: number, height: number): LayoutRect {\n return { x, y, width, height };\n}\n\n/**\n * 合并多个 rect 得到包含所有 rect 的最小外接矩形\n */\nexport function mergeRects(rects: LayoutRect[]): LayoutRect {\n if (rects.length === 0) {\n return createRect(0, 0, 0, 0);\n }\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (const rect of rects) {\n minX = Math.min(minX, rect.x);\n minY = Math.min(minY, rect.y);\n maxX = Math.max(maxX, rect.x + rect.width);\n maxY = Math.max(maxY, rect.y + rect.height);\n }\n\n return createRect(minX, minY, maxX - minX, maxY - minY);\n}\n\n/**\n * 从子节点布局结果计算容器的 contentBox\n */\nexport function computeContentBox<C extends CanvasRenderingContext2D>(\n children: ChildLayoutResult<C>[],\n): LayoutRect {\n return mergeRects(children.map((child) => child.contentBox));\n}\n\n/**\n * 根据约束和实际内容计算最终的 containerBox\n */\nexport function computeContainerBox(\n contentBox: LayoutRect,\n constraints?: LayoutConstraints,\n): LayoutRect {\n let width = contentBox.width;\n let height = contentBox.height;\n\n if (constraints?.minWidth != null) {\n width = Math.max(width, constraints.minWidth);\n }\n if (constraints?.maxWidth != null) {\n width = Math.min(width, constraints.maxWidth);\n }\n if (constraints?.minHeight != null) {\n height = Math.max(height, constraints.minHeight);\n }\n if (constraints?.maxHeight != null) {\n height = Math.min(height, constraints.maxHeight);\n }\n\n return createRect(contentBox.x, contentBox.y, width, height);\n}\n\n/**\n * 将 Box 转换为 LayoutRect(位置为 0,0)\n */\nexport function boxToRect(box: Box): LayoutRect {\n return createRect(0, 0, box.width, box.height);\n}\n\n/**\n * 检查点是否在 rect 内\n */\nexport function pointInRect(x: number, y: number, rect: LayoutRect): boolean {\n return x >= rect.x && x < rect.x + rect.width && y >= rect.y && y < rect.y + rect.height;\n}\n\n/**\n * 平移 rect 的位置\n */\nexport function offsetRect(rect: LayoutRect, dx: number, dy: number): LayoutRect {\n return createRect(rect.x + dx, rect.y + dy, rect.width, rect.height);\n}\n\n/**\n * 读取单子节点布局结果中的唯一 child。\n */\nexport function getSingleChildLayout<C extends CanvasRenderingContext2D>(\n layout: FlexLayoutResult<C>,\n): ChildLayoutResult<C> | undefined {\n return layout.children[0];\n}\n\n/**\n * 在布局结果中按指定盒模型查找命中的 child,并返回局部坐标。\n */\nexport function findChildAtPoint<C extends CanvasRenderingContext2D>(\n children: ChildLayoutResult<C>[],\n x: number,\n y: number,\n box: \"rect\" | \"contentBox\" = \"contentBox\",\n):\n | {\n child: ChildLayoutResult<C>;\n localX: number;\n localY: number;\n }\n | undefined {\n for (let i = children.length - 1; i >= 0; i -= 1) {\n const child = children[i]!;\n const target = box === \"rect\" ? child.rect : child.contentBox;\n if (!pointInRect(x, y, target)) {\n continue;\n }\n return {\n child,\n localX: x - target.x,\n localY: y - target.y,\n };\n }\n return undefined;\n}\n","import { findChildAtPoint } from \"../layout\";\nimport type { Context, FlexLayoutResult, HitTest, LayoutConstraints, Node } from \"../types\";\nimport { shallow, shallowMerge } from \"../utils\";\n\ntype LayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined;\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void;\n};\n\ntype LayoutContext<C extends CanvasRenderingContext2D> = Context<C> & LayoutCacheAccess<C>;\n\nexport function withConstraints<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n constraints: LayoutConstraints | undefined,\n): Context<C> {\n const next = shallow(ctx);\n next.constraints = constraints;\n return next;\n}\n\nfunction getLayoutContext<C extends CanvasRenderingContext2D>(ctx: Context<C>): LayoutContext<C> {\n return ctx as LayoutContext<C>;\n}\n\nexport function readLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n): FlexLayoutResult<C> | undefined {\n return getLayoutContext(ctx).getLayoutResult(node, ctx.constraints);\n}\n\nexport function writeLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n result: FlexLayoutResult<C>,\n): void {\n getLayoutContext(ctx).setLayoutResult(node, result, ctx.constraints);\n}\n\nfunction ensureLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n): FlexLayoutResult<C> | undefined {\n return readLayoutResult(node, ctx);\n}\n\nexport function drawLayoutChildren<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n x: number,\n y: number,\n): boolean {\n const layoutResult = ensureLayoutResult(node, ctx);\n if (!layoutResult) {\n return false;\n }\n\n let result = false;\n for (const childResult of layoutResult.children) {\n result ||= childResult.node.draw(\n withConstraints(ctx, childResult.constraints),\n x + childResult.contentBox.x,\n y + childResult.contentBox.y,\n );\n }\n return result;\n}\n\nexport function hittestLayoutChildren<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n test: HitTest,\n box: \"rect\" | \"contentBox\" = \"contentBox\",\n): boolean {\n const layoutResult = ensureLayoutResult(node, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, box);\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n}\n","import { createRect, findChildAtPoint, getSingleChildLayout } from \"../layout\";\nimport type { Box, Context, HitTest, Node } from \"../types\";\nimport { measureNodeMinContent } from \"./base\";\nimport { shallowMerge } from \"../utils\";\nimport { Wrapper } from \"./base\";\nimport { readLayoutResult, withConstraints, writeLayoutResult } from \"./shared\";\n\nfunction clampToConstraints(value: number, min?: number, max?: number): number {\n let result = value;\n if (min != null) {\n result = Math.max(result, min);\n }\n if (max != null) {\n result = Math.min(result, max);\n }\n return result;\n}\n\nfunction shrinkConstraint(value: number | undefined, padding: number): number | undefined {\n if (value == null) {\n return undefined;\n }\n return Math.max(0, value - padding);\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number;\n bottom?: number;\n left?: number;\n right?: number;\n } = {},\n ) {\n super(inner);\n }\n\n get #top(): number {\n return this.padding.top ?? 0;\n }\n\n get #bottom(): number {\n return this.padding.bottom ?? 0;\n }\n\n get #left(): number {\n return this.padding.left ?? 0;\n }\n\n get #right(): number {\n return this.padding.right ?? 0;\n }\n\n measure(ctx: Context<C>): Box {\n const paddingLeft = this.#left;\n const paddingRight = this.#right;\n const paddingTop = this.#top;\n const paddingBottom = this.#bottom;\n const horizontalPadding = paddingLeft + paddingRight;\n const verticalPadding = paddingTop + paddingBottom;\n const childConstraints = ctx.constraints\n ? {\n ...ctx.constraints,\n minWidth: shrinkConstraint(ctx.constraints.minWidth, horizontalPadding),\n maxWidth: shrinkConstraint(ctx.constraints.maxWidth, horizontalPadding),\n minHeight: shrinkConstraint(ctx.constraints.minHeight, verticalPadding),\n maxHeight: shrinkConstraint(ctx.constraints.maxHeight, verticalPadding),\n }\n : undefined;\n const { width, height } = ctx.measureNode(this.inner, childConstraints);\n const containerBox = createRect(\n 0,\n 0,\n clampToConstraints(width + horizontalPadding, ctx.constraints?.minWidth, ctx.constraints?.maxWidth),\n clampToConstraints(height + verticalPadding, ctx.constraints?.minHeight, ctx.constraints?.maxHeight),\n );\n const childRect = createRect(paddingLeft, paddingTop, width, height);\n writeLayoutResult(this, ctx, {\n containerBox,\n contentBox: childRect,\n children: [\n {\n node: this.inner,\n rect: childRect,\n contentBox: childRect,\n constraints: childConstraints,\n },\n ],\n constraints: ctx.constraints,\n });\n return {\n width: containerBox.width,\n height: containerBox.height,\n };\n }\n\n measureMinContent(ctx: Context<C>): Box {\n const paddingLeft = this.#left;\n const paddingRight = this.#right;\n const paddingTop = this.#top;\n const paddingBottom = this.#bottom;\n const horizontalPadding = paddingLeft + paddingRight;\n const verticalPadding = paddingTop + paddingBottom;\n const childConstraints = ctx.constraints\n ? {\n ...ctx.constraints,\n minWidth: shrinkConstraint(ctx.constraints.minWidth, horizontalPadding),\n maxWidth: shrinkConstraint(ctx.constraints.maxWidth, horizontalPadding),\n minHeight: shrinkConstraint(ctx.constraints.minHeight, verticalPadding),\n maxHeight: shrinkConstraint(ctx.constraints.maxHeight, verticalPadding),\n }\n : undefined;\n const { width, height } = measureNodeMinContent(ctx, this.inner, childConstraints);\n return {\n width: width + horizontalPadding,\n height: height + verticalPadding,\n };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return this.inner.draw(ctx, x + this.#left, y + this.#top);\n }\n\n const childResult = getSingleChildLayout(layoutResult);\n if (!childResult) {\n return false;\n }\n\n return childResult.node.draw(\n withConstraints(ctx, childResult.constraints),\n x + childResult.rect.x,\n y + childResult.rect.y,\n );\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, \"rect\");\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly width: number,\n readonly height: number,\n ) {}\n\n measure(_ctx: Context<C>): Box {\n return { width: this.width, height: this.height };\n }\n\n measureMinContent(_ctx: Context<C>): Box {\n return { width: this.width, height: this.height };\n }\n\n draw(_ctx: Context<C>, _x: number, _y: number): boolean {\n return false;\n }\n\n hittest(_ctx: Context<C>, _test: HitTest): boolean {\n return false;\n }\n}\n","import { computeContentBox, createRect } from \"../layout\";\nimport type {\n Axis,\n Box,\n ChildLayoutResult,\n Context,\n CrossAxisAlignment,\n FlexContainerOptions,\n FlexItemOptions,\n HitTest,\n LayoutConstraints,\n Node,\n} from \"../types\";\nimport { Group, measureNodeMinContent, Wrapper } from \"./base\";\nimport { drawLayoutChildren, hittestLayoutChildren, writeLayoutResult } from \"./shared\";\n\nfunction getMainSize(axis: Axis, box: Box): number {\n return axis === \"row\" ? box.width : box.height;\n}\n\nfunction getCrossSize(axis: Axis, box: Box): number {\n return axis === \"row\" ? box.height : box.width;\n}\n\nfunction getMinMain(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.minWidth : constraints?.minHeight;\n}\n\nfunction getMaxMain(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.maxWidth : constraints?.maxHeight;\n}\n\nfunction getMinCross(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.minHeight : constraints?.minWidth;\n}\n\nfunction getMaxCross(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.maxHeight : constraints?.maxWidth;\n}\n\nfunction createAxisConstraints(\n axis: Axis,\n constraints: LayoutConstraints | undefined,\n main: { min?: number; max?: number },\n cross: { min?: number; max?: number } = {},\n): LayoutConstraints | undefined {\n if (\n constraints == null &&\n main.min == null &&\n main.max == null &&\n cross.min == null &&\n cross.max == null\n ) {\n return undefined;\n }\n\n const next: LayoutConstraints = {\n ...constraints,\n };\n if (axis === \"row\") {\n next.minWidth = main.min;\n next.maxWidth = main.max;\n next.minHeight = cross.min;\n next.maxHeight = cross.max;\n } else {\n next.minHeight = main.min;\n next.maxHeight = main.max;\n next.minWidth = cross.min;\n next.maxWidth = cross.max;\n }\n return next;\n}\n\nfunction clampToConstraints(value: number, min?: number, max?: number): number {\n let result = value;\n if (min != null) {\n result = Math.max(result, min);\n }\n if (max != null) {\n result = Math.min(result, max);\n }\n return result;\n}\n\nfunction constraintsEqual(left: LayoutConstraints | undefined, right: LayoutConstraints | undefined): boolean {\n if (left === right) {\n return true;\n }\n if (left == null || right == null) {\n return left == null && right == null;\n }\n return left.minWidth === right.minWidth\n && left.maxWidth === right.maxWidth\n && left.minHeight === right.minHeight\n && left.maxHeight === right.maxHeight;\n}\n\nfunction getCrossAlignment(alignSelf: CrossAxisAlignment | \"auto\" | undefined, alignItems: CrossAxisAlignment): CrossAxisAlignment {\n if (alignSelf == null || alignSelf === \"auto\") {\n return alignItems;\n }\n return alignSelf;\n}\n\nfunction getJustifySpacing(\n justifyContent: NonNullable<FlexContainerOptions[\"justifyContent\"]>,\n freeSpace: number,\n itemCount: number,\n gap: number,\n): { leading: number; between: number } {\n switch (justifyContent) {\n case \"center\":\n return { leading: freeSpace / 2, between: gap };\n case \"end\":\n return { leading: freeSpace, between: gap };\n case \"space-between\":\n return {\n leading: 0,\n between: itemCount > 1 ? gap + freeSpace / (itemCount - 1) : gap,\n };\n case \"space-around\":\n return {\n leading: itemCount > 0 ? freeSpace / itemCount / 2 : 0,\n between: itemCount > 0 ? gap + freeSpace / itemCount : gap,\n };\n case \"space-evenly\":\n return {\n leading: itemCount > 0 ? freeSpace / (itemCount + 1) : 0,\n between: itemCount > 0 ? gap + freeSpace / (itemCount + 1) : gap,\n };\n case \"start\":\n default:\n return { leading: 0, between: gap };\n }\n}\n\nfunction getCrossOffset(align: CrossAxisAlignment, frameCross: number, contentCross: number): number {\n switch (align) {\n case \"center\":\n return (frameCross - contentCross) / 2;\n case \"end\":\n return frameCross - contentCross;\n case \"stretch\":\n case \"start\":\n default:\n return 0;\n }\n}\n\nfunction createRectFromAxis(axis: Axis, main: number, cross: number, mainSize: number, crossSize: number) {\n return axis === \"row\"\n ? createRect(main, cross, mainSize, crossSize)\n : createRect(cross, main, crossSize, mainSize);\n}\n\nconst SHRINK_EPSILON = 1e-6;\n\ntype FlexMeasurement<C extends CanvasRenderingContext2D> = {\n child: Node<C>;\n item: FlexItemOptions;\n basisMeasured: Box;\n measured: Box;\n basisConstraints?: LayoutConstraints;\n initialConstraints?: LayoutConstraints;\n finalConstraints?: LayoutConstraints;\n allocatedMain?: number;\n grow: number;\n shrink: number;\n effectiveAlign: CrossAxisAlignment;\n stretch: boolean;\n basis: number;\n minContentMain: number;\n finalMain: number;\n frozen: boolean;\n frameMain: number;\n frameCross: number;\n};\n\ntype MeasuredLayout<C extends CanvasRenderingContext2D> = {\n box: Box;\n layout: {\n containerBox: ChildLayoutResult<C>[\"rect\"];\n contentBox: ChildLayoutResult<C>[\"contentBox\"];\n children: ChildLayoutResult<C>[];\n constraints?: LayoutConstraints;\n };\n};\n\nfunction readFlexItemOptions<C extends CanvasRenderingContext2D>(child: Node<C>): FlexItemOptions {\n if (child instanceof FlexItem) {\n return child.item;\n }\n return {};\n}\n\nexport function computeFlexLayout<C extends CanvasRenderingContext2D>(\n children: readonly Node<C>[],\n options: FlexContainerOptions,\n constraints: LayoutConstraints | undefined,\n measureChild: (node: Node<C>, constraints?: LayoutConstraints) => Box,\n measureChildMinContent: (node: Node<C>, constraints?: LayoutConstraints) => Box,\n): MeasuredLayout<C> {\n const axis = options.direction ?? \"row\";\n const gap = options.gap ?? 0;\n const justifyContent = options.justifyContent ?? \"start\";\n const alignItems = options.alignItems ?? \"start\";\n const reverse = options.reverse ?? false;\n const mainAxisSize = options.mainAxisSize ?? \"fill\";\n const orderedChildren = reverse ? [...children].reverse() : children;\n const maxMain = getMaxMain(axis, constraints);\n const minMain = getMinMain(axis, constraints);\n const maxCross = getMaxCross(axis, constraints);\n const minCross = getMinCross(axis, constraints);\n const gapTotal = orderedChildren.length > 1 ? gap * (orderedChildren.length - 1) : 0;\n const finiteMain = maxMain != null;\n const finiteCross = maxCross != null;\n const availableMain = finiteMain ? Math.max(0, maxMain - gapTotal) : undefined;\n let totalGrow = 0;\n let totalBasis = 0;\n let nonGrowBasis = 0;\n const measurements = new Map<Node<C>, FlexMeasurement<C>>();\n const basisConstraints = createAxisConstraints(\n axis,\n constraints,\n {\n min: undefined,\n max: undefined,\n },\n {\n min: undefined,\n max: maxCross,\n },\n );\n\n for (const child of orderedChildren) {\n const item = readFlexItemOptions(child);\n const grow = item.grow ?? 0;\n const shrink = item.shrink ?? 0;\n totalGrow += grow;\n const effectiveAlign = getCrossAlignment(item.alignSelf, alignItems);\n const stretch = effectiveAlign === \"stretch\";\n const basisMeasured = measureChild(child, basisConstraints);\n const basis = getMainSize(axis, basisMeasured);\n\n totalBasis += basis;\n if (grow <= 0) {\n nonGrowBasis += basis;\n }\n\n measurements.set(child, {\n child,\n item,\n basisMeasured,\n measured: basisMeasured,\n basisConstraints,\n initialConstraints: basisConstraints,\n finalConstraints: basisConstraints,\n allocatedMain: undefined,\n grow,\n shrink,\n effectiveAlign,\n stretch,\n basis,\n minContentMain: basis,\n finalMain: basis,\n frozen: false,\n frameMain: basis,\n frameCross: getCrossSize(axis, basisMeasured),\n });\n }\n\n const entersShrinkPath = finiteMain && availableMain != null && totalBasis - availableMain > SHRINK_EPSILON;\n\n if (entersShrinkPath) {\n const totalDeficit = totalBasis - availableMain!;\n let remainingDeficit = totalDeficit;\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n const minContentMeasured = measureChildMinContent(child, measurement.basisConstraints);\n measurement.minContentMain = Math.min(measurement.basis, getMainSize(axis, minContentMeasured));\n measurement.finalMain = measurement.basis;\n measurement.frozen = measurement.shrink <= 0 || measurement.basis - measurement.minContentMain <= SHRINK_EPSILON;\n }\n\n while (remainingDeficit > SHRINK_EPSILON) {\n const active = orderedChildren\n .map((child) => measurements.get(child)!)\n .filter((measurement) => !measurement.frozen && measurement.shrink > 0);\n const totalScaled = active.reduce((sum, measurement) => sum + measurement.shrink * measurement.basis, 0);\n\n if (active.length === 0 || totalScaled <= SHRINK_EPSILON) {\n break;\n }\n\n let frozeAny = false;\n for (const measurement of active) {\n const tentative = measurement.basis - remainingDeficit * ((measurement.shrink * measurement.basis) / totalScaled);\n if (tentative <= measurement.minContentMain + SHRINK_EPSILON) {\n measurement.finalMain = measurement.minContentMain;\n measurement.frozen = true;\n frozeAny = true;\n } else {\n measurement.finalMain = tentative;\n }\n }\n\n if (!frozeAny) {\n remainingDeficit = 0;\n break;\n }\n\n let absorbedDeficit = 0;\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n if (measurement.frozen) {\n absorbedDeficit += Math.max(0, measurement.basis - measurement.finalMain);\n }\n }\n remainingDeficit = Math.max(0, totalDeficit - absorbedDeficit);\n }\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n measurement.measured = measurement.basisMeasured;\n measurement.initialConstraints = measurement.basisConstraints;\n measurement.finalConstraints = createAxisConstraints(\n axis,\n constraints,\n {\n min: undefined,\n max: measurement.finalMain,\n },\n {\n min: undefined,\n max: maxCross,\n },\n );\n measurement.allocatedMain = undefined;\n measurement.frameMain = measurement.finalMain;\n measurement.frameCross = getCrossSize(axis, measurement.measured);\n }\n } else {\n const remainingMain = finiteMain && availableMain != null ? Math.max(0, availableMain - nonGrowBasis) : undefined;\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n if (!(measurement.grow > 0 && finiteMain && remainingMain != null && totalGrow > 0)) {\n measurement.measured = measurement.basisMeasured;\n measurement.initialConstraints = measurement.basisConstraints;\n measurement.finalConstraints = finiteMain\n ? createAxisConstraints(\n axis,\n constraints,\n {\n min: undefined,\n max: measurement.finalMain,\n },\n {\n min: undefined,\n max: maxCross,\n },\n )\n : measurement.basisConstraints;\n measurement.allocatedMain = undefined;\n measurement.finalMain = measurement.basis;\n measurement.frameMain = measurement.basis;\n measurement.frameCross = getCrossSize(axis, measurement.measured);\n continue;\n }\n\n const allocatedMain = (remainingMain * measurement.grow) / totalGrow;\n const childConstraints = createAxisConstraints(\n axis,\n constraints,\n {\n max: allocatedMain,\n },\n {\n min: undefined,\n max: maxCross,\n },\n );\n const measured = measureChild(child, childConstraints);\n measurement.measured = measured;\n measurement.initialConstraints = childConstraints;\n measurement.finalConstraints = childConstraints;\n measurement.allocatedMain = allocatedMain;\n measurement.finalMain = allocatedMain;\n measurement.frameMain = allocatedMain;\n measurement.frameCross = getCrossSize(axis, measured);\n }\n }\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n if (!constraintsEqual(measurement.initialConstraints, measurement.finalConstraints)) {\n measurement.measured = measureChild(child, measurement.finalConstraints);\n }\n measurement.frameMain = measurement.finalMain;\n measurement.frameCross = getCrossSize(axis, measurement.measured);\n }\n\n let contentMain = gapTotal;\n let contentCross = 0;\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n contentMain += measurement.frameMain;\n contentCross = Math.max(contentCross, measurement.frameCross);\n }\n\n const containerMain = finiteMain && mainAxisSize === \"fill\"\n ? Math.max(maxMain!, contentMain)\n : clampToConstraints(contentMain, minMain, maxMain);\n const containerCross = clampToConstraints(contentCross, minCross, maxCross);\n if (finiteCross) {\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n if (!measurement.stretch) {\n continue;\n }\n\n const finalConstraints = createAxisConstraints(\n axis,\n measurement.finalConstraints,\n {\n min: getMinMain(axis, measurement.finalConstraints),\n max: getMaxMain(axis, measurement.finalConstraints),\n },\n {\n min: containerCross,\n max: containerCross,\n },\n );\n const remeasured = measureChild(child, finalConstraints);\n measurement.measured = remeasured;\n measurement.finalConstraints = finalConstraints;\n measurement.frameCross = containerCross;\n measurement.frameMain = measurement.allocatedMain ?? getMainSize(axis, remeasured);\n }\n\n contentMain = gapTotal;\n contentCross = 0;\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n contentMain += measurement.frameMain;\n contentCross = Math.max(contentCross, getCrossSize(axis, measurement.measured));\n }\n }\n\n const finalContainerMain = finiteMain && mainAxisSize === \"fill\"\n ? Math.max(maxMain!, contentMain)\n : clampToConstraints(contentMain, minMain, maxMain);\n const freeSpace = Math.max(0, finalContainerMain - contentMain);\n const spacing = getJustifySpacing(justifyContent, freeSpace, orderedChildren.length, gap);\n const childResults: ChildLayoutResult<C>[] = [];\n let cursor = spacing.leading;\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n const frameCross = measurement.stretch && finiteCross ? containerCross : measurement.frameCross;\n const contentMainSize = getMainSize(axis, measurement.measured);\n const contentCrossSize = getCrossSize(axis, measurement.measured);\n const rectCross = measurement.stretch ? 0 : getCrossOffset(measurement.effectiveAlign, containerCross, frameCross);\n const contentCrossOffset = rectCross + getCrossOffset(measurement.effectiveAlign, frameCross, contentCrossSize);\n const rect = createRectFromAxis(axis, cursor, rectCross, measurement.frameMain, frameCross);\n const contentBox = createRectFromAxis(axis, cursor, contentCrossOffset, contentMainSize, contentCrossSize);\n\n childResults.push({\n node: child,\n rect,\n contentBox,\n constraints: measurement.finalConstraints,\n });\n cursor += measurement.frameMain + spacing.between;\n }\n\n const containerBox = axis === \"row\"\n ? createRect(0, 0, finalContainerMain, containerCross)\n : createRect(0, 0, containerCross, finalContainerMain);\n const finalContentBox = childResults.length > 0\n ? computeContentBox(childResults)\n : createRect(0, 0, 0, 0);\n\n return {\n box: {\n width: containerBox.width,\n height: containerBox.height,\n },\n layout: {\n containerBox,\n contentBox: finalContentBox,\n children: childResults,\n constraints,\n },\n };\n}\n\nexport class FlexItem<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly item: FlexItemOptions = {},\n ) {\n super(inner);\n }\n}\n\nexport class Flex<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n children: Node<C>[],\n readonly options: FlexContainerOptions = {},\n ) {\n super(children);\n }\n\n measure(ctx: Context<C>): Box {\n const result = computeFlexLayout(\n this.children,\n this.options,\n ctx.constraints,\n (node, constraints) => ctx.measureNode(node, constraints),\n (node, constraints) => measureNodeMinContent(ctx, node, constraints),\n );\n writeLayoutResult(this, ctx, result.layout);\n return result.box;\n }\n\n measureMinContent(ctx: Context<C>): Box {\n const axis = this.options.direction ?? \"row\";\n const gap = this.options.gap ?? 0;\n const orderedChildren = this.options.reverse ? [...this.children].reverse() : this.children;\n const gapTotal = orderedChildren.length > 1 ? gap * (orderedChildren.length - 1) : 0;\n const childConstraints = createAxisConstraints(\n axis,\n ctx.constraints,\n {\n min: undefined,\n max: undefined,\n },\n {\n min: undefined,\n max: getMaxCross(axis, ctx.constraints),\n },\n );\n\n let width = axis === \"row\" ? gapTotal : 0;\n let height = axis === \"column\" ? gapTotal : 0;\n\n for (const child of orderedChildren) {\n const measured = measureNodeMinContent(ctx, child, childConstraints);\n if (axis === \"row\") {\n width += measured.width;\n height = Math.max(height, measured.height);\n } else {\n width = Math.max(width, measured.width);\n height += measured.height;\n }\n }\n\n return { width, height };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return drawLayoutChildren(this, ctx, x, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return hittestLayoutChildren(this, ctx, test, \"contentBox\");\n }\n}\n","import { createRect, findChildAtPoint, getSingleChildLayout } from \"../layout\";\nimport type { Box, Context, HitTest, Node, TextAlign } from \"../types\";\nimport { shallowMerge } from \"../utils\";\nimport { measureNodeMinContent, Wrapper } from \"./base\";\nimport { readLayoutResult, withConstraints, writeLayoutResult } from \"./shared\";\n\nfunction resolveHorizontalOffset(align: TextAlign, availableWidth: number, childWidth: number): number {\n switch (align) {\n case \"center\":\n return (availableWidth - childWidth) / 2;\n case \"end\":\n return availableWidth - childWidth;\n case \"start\":\n return 0;\n }\n}\n\nexport class Place<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly options: {\n align?: TextAlign;\n expand?: boolean;\n } = {},\n ) {\n super(inner);\n }\n\n measure(ctx: Context<C>): Box {\n const availableWidth = ctx.constraints?.maxWidth;\n const expand = this.options.expand ?? true;\n const childConstraints = ctx.constraints\n ? {\n ...ctx.constraints,\n }\n : undefined;\n const childBox = ctx.measureNode(this.inner, childConstraints);\n let width = expand && availableWidth != null ? availableWidth : childBox.width;\n if (ctx.constraints?.minWidth != null) {\n width = Math.max(width, ctx.constraints.minWidth);\n }\n if (ctx.constraints?.maxWidth != null) {\n width = Math.min(width, ctx.constraints.maxWidth);\n }\n\n const align = this.options.align ?? \"start\";\n const childRect = createRect(resolveHorizontalOffset(align, width, childBox.width), 0, childBox.width, childBox.height);\n\n writeLayoutResult(this, ctx, {\n containerBox: createRect(0, 0, width, childBox.height),\n contentBox: childRect,\n children: [\n {\n node: this.inner,\n rect: childRect,\n contentBox: createRect(0, 0, childBox.width, childBox.height),\n constraints: childConstraints,\n },\n ],\n constraints: ctx.constraints,\n });\n\n return {\n width,\n height: childBox.height,\n };\n }\n\n measureMinContent(ctx: Context<C>): Box {\n return measureNodeMinContent(ctx, this.inner);\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return this.inner.draw(ctx, x, y);\n }\n\n const childResult = getSingleChildLayout(layoutResult);\n if (!childResult) {\n return false;\n }\n const childCtx = withConstraints(ctx, childResult.constraints);\n return childResult.node.draw(childCtx, x + childResult.rect.x, y + childResult.rect.y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, \"rect\");\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n }\n}\n","import {\n layoutNextLine,\n layoutWithLines,\n prepareWithSegments,\n walkLineRanges,\n type PreparedTextWithSegments,\n} from \"@chenglou/pretext\";\nimport type { Context, TextWhitespaceMode } from \"./types\";\n\nexport interface TextLayout {\n width: number;\n text: string;\n shift: number;\n}\n\nexport interface TextMeasurement {\n width: number;\n lineCount: number;\n}\n\n// `fontBoundingBox*` depends on the active font, so one fixed probe is enough.\nconst FONT_SHIFT_PROBE = \"M\";\nconst PREPARED_SEGMENT_CACHE_CAPACITY = 512;\nconst FONT_SHIFT_CACHE_CAPACITY = 64;\nconst LINE_START_CURSOR = { segmentIndex: 0, graphemeIndex: 0 } as const;\nconst MIN_CONTENT_WIDTH_EPSILON = 0.001;\n\nconst preparedSegmentCache = new Map<string, PreparedTextWithSegments>();\nconst fontShiftCache = new Map<string, number>();\n\nfunction preprocessSegments(text: string, whitespace: TextWhitespaceMode = \"preserve\"): string[] {\n const segments = text.split(\"\\n\");\n if (whitespace === \"trim-and-collapse\") {\n return segments\n .map((line) => line.trim())\n .filter((line) => line.length > 0);\n }\n return segments;\n}\n\nfunction readLruValue<T>(cache: Map<string, T>, key: string): T | undefined {\n const cached = cache.get(key);\n if (cached == null) {\n return undefined;\n }\n cache.delete(key);\n cache.set(key, cached);\n return cached;\n}\n\nfunction writeLruValue<T>(cache: Map<string, T>, key: string, value: T, capacity: number): T {\n if (cache.has(key)) {\n cache.delete(key);\n } else if (cache.size >= capacity) {\n const firstKey = cache.keys().next().value;\n if (firstKey != null) {\n cache.delete(firstKey);\n }\n }\n cache.set(key, value);\n return value;\n}\n\nfunction getPreparedSegmentCacheKey(segment: string, font: string): string {\n return `${font}\\u0000${segment}`;\n}\n\nfunction readPreparedSegment(segment: string, font: string): PreparedTextWithSegments {\n const key = getPreparedSegmentCacheKey(segment, font);\n const cached = readLruValue(preparedSegmentCache, key);\n if (cached != null) {\n return cached;\n }\n return writeLruValue(preparedSegmentCache, key, prepareWithSegments(segment, font), PREPARED_SEGMENT_CACHE_CAPACITY);\n}\n\nfunction measureFontShift<C extends CanvasRenderingContext2D>(ctx: Context<C>): number {\n const font = ctx.graphics.font;\n const cached = readLruValue(fontShiftCache, font);\n if (cached != null) {\n return cached;\n }\n const {\n fontBoundingBoxAscent: ascent = 0,\n fontBoundingBoxDescent: descent = 0,\n } = ctx.graphics.measureText(FONT_SHIFT_PROBE);\n return writeLruValue(fontShiftCache, font, ascent - descent, FONT_SHIFT_CACHE_CAPACITY);\n}\n\nfunction measurePreparedMinContentWidth(prepared: PreparedTextWithSegments): number {\n let maxWidth = 0;\n let maxAnyWidth = 0;\n for (let i = 0; i < prepared.widths.length; i += 1) {\n const segmentWidth = prepared.widths[i] ?? 0;\n maxAnyWidth = Math.max(maxAnyWidth, segmentWidth);\n const segment = prepared.segments[i];\n if (segment != null && segment.trim().length > 0) {\n maxWidth = Math.max(maxWidth, segmentWidth);\n }\n }\n return maxWidth > 0 ? maxWidth : maxAnyWidth;\n}\n\nexport function layoutFirstLineIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextLayout {\n const segments = preprocessSegments(text, whitespace);\n const segment = segments[0];\n if (!segment) {\n return { width: 0, text: \"\", shift: 0 };\n }\n const shift = measureFontShift(ctx);\n return {\n width: ctx.graphics.measureText(segment).width,\n text: segment,\n shift,\n };\n}\n\nexport function measureTextIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextMeasurement {\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0) {\n return { width: 0, lineCount: 0 };\n }\n\n let width = 0;\n for (const segment of segments) {\n width = Math.max(width, ctx.graphics.measureText(segment).width);\n }\n\n return { width, lineCount: segments.length };\n}\n\nexport function layoutTextIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): { width: number; lines: TextLayout[] } {\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0) {\n return { width: 0, lines: [] };\n }\n\n const shift = measureFontShift(ctx);\n let width = 0;\n const lines: TextLayout[] = [];\n for (const segment of segments) {\n const measuredWidth = ctx.graphics.measureText(segment).width;\n width = Math.max(width, measuredWidth);\n lines.push({\n width: measuredWidth,\n text: segment,\n shift,\n });\n }\n\n return { width, lines };\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextLayout {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n const segments = preprocessSegments(text, whitespace);\n const segment = segments[0];\n if (!segment) {\n return { width: 0, text: \"\", shift: 0 };\n }\n const shift = measureFontShift(ctx);\n if (maxWidth === 0) {\n return { width: 0, text: \"\", shift };\n }\n const prepared = readPreparedSegment(segment, ctx.graphics.font);\n const line = layoutNextLine(prepared, LINE_START_CURSOR, maxWidth);\n if (line == null) {\n return { width: 0, text: \"\", shift };\n }\n return { width: line.width, text: line.text, shift };\n}\n\nexport function measureText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextMeasurement {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0 || maxWidth === 0) {\n return { width: 0, lineCount: 0 };\n }\n\n const font = ctx.graphics.font;\n let width = 0;\n let lineCount = 0;\n\n for (const segment of segments) {\n if (segment.length === 0) {\n lineCount += 1;\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n lineCount += walkLineRanges(prepared, maxWidth, (line) => {\n width = Math.max(width, line.width);\n });\n }\n\n return { width, lineCount };\n}\n\nexport function measureTextMinContent<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextMeasurement {\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0) {\n return { width: 0, lineCount: 0 };\n }\n\n const font = ctx.graphics.font;\n let width = 0;\n\n for (const segment of segments) {\n if (segment.length === 0) {\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n width = Math.max(width, measurePreparedMinContentWidth(prepared));\n }\n\n let lineCount = 0;\n const lineMaxWidth = Math.max(width, MIN_CONTENT_WIDTH_EPSILON);\n for (const segment of segments) {\n if (segment.length === 0) {\n lineCount += 1;\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n lineCount += walkLineRanges(prepared, lineMaxWidth, () => {});\n }\n\n return { width, lineCount };\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0 || maxWidth === 0) {\n return { width: 0, lines: [] };\n }\n\n const font = ctx.graphics.font;\n const shift = measureFontShift(ctx);\n let width = 0;\n const lines: TextLayout[] = [];\n\n for (const segment of segments) {\n if (segment.length === 0) {\n lines.push({ width: 0, text: \"\", shift });\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n const { lines: segLines } = layoutWithLines(prepared, maxWidth, 0);\n for (const segLine of segLines) {\n width = Math.max(width, segLine.width);\n lines.push({ width: segLine.width, text: segLine.text, shift });\n }\n }\n\n return { width, lines };\n}\n","import {\n layoutFirstLine,\n layoutFirstLineIntrinsic,\n layoutText,\n layoutTextIntrinsic,\n measureText,\n measureTextMinContent,\n measureTextIntrinsic,\n type TextLayout,\n type TextMeasurement,\n} from \"../text\";\nimport type { Box, Context, MultilineTextOptions, Node, PhysicalTextAlign, TextOptions } from \"../types\";\n\ntype SingleLineLayout = TextLayout;\ntype MultiLineDrawLayout = {\n width: number;\n lines: TextLayout[];\n};\ntype MultiLineMeasureLayout = TextMeasurement;\n\ntype TextLayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getTextLayout<T>(node: Node<C>, key: string): T | undefined;\n setTextLayout<T>(node: Node<C>, key: string, layout: T): void;\n};\n\nfunction resolvePhysicalTextAlign(\n options: Pick<MultilineTextOptions<any>, \"align\" | \"physicalAlign\">,\n): PhysicalTextAlign {\n if (options.physicalAlign != null) {\n return options.physicalAlign;\n }\n if (options.align != null) {\n switch (options.align) {\n case \"start\":\n return \"left\";\n case \"center\":\n return \"center\";\n case \"end\":\n return \"right\";\n }\n }\n return \"left\";\n}\n\nfunction normalizeTextMaxWidth(maxWidth: number | undefined): number | undefined {\n if (maxWidth == null) {\n return undefined;\n }\n return Math.max(0, maxWidth);\n}\n\nfunction getTextLayoutContext<C extends CanvasRenderingContext2D>(ctx: Context<C>): Context<C> & TextLayoutCacheAccess<C> {\n return ctx as Context<C> & TextLayoutCacheAccess<C>;\n}\n\nfunction readCachedTextLayout<C extends CanvasRenderingContext2D, T>(\n node: Node<C>,\n ctx: Context<C>,\n key: string,\n compute: () => T,\n): T {\n const textCtx = getTextLayoutContext(ctx);\n const cached = textCtx.getTextLayout<T>(node, key);\n if (cached != null) {\n return cached;\n }\n const layout = compute();\n textCtx.setTextLayout(node, key, layout);\n return layout;\n}\n\nfunction getSingleLineLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"single:intrinsic\" : `single:${maxWidth}`;\n}\n\nfunction getMultiLineMeasureLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"multi:measure:intrinsic\" : `multi:measure:${maxWidth}`;\n}\n\nfunction getMultiLineDrawLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"multi:draw:intrinsic\" : `multi:draw:${maxWidth}`;\n}\n\nfunction getSingleLineMinContentLayoutKey(): string {\n return \"single:min-content\";\n}\n\nfunction getMultiLineMinContentLayoutKey(): string {\n return \"multi:min-content\";\n}\n\nfunction getSingleLineLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: TextOptions<C>[\"whitespace\"],\n): SingleLineLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getSingleLineLayoutKey(maxWidth), () =>\n maxWidth == null ? layoutFirstLineIntrinsic(ctx, text, whitespace) : layoutFirstLine(ctx, text, maxWidth, whitespace)\n );\n}\n\nfunction getMultiLineMeasureLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: MultilineTextOptions<C>[\"whitespace\"],\n): MultiLineMeasureLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getMultiLineMeasureLayoutKey(maxWidth), () =>\n maxWidth == null ? measureTextIntrinsic(ctx, text, whitespace) : measureText(ctx, text, maxWidth, whitespace)\n );\n}\n\nfunction getMultiLineDrawLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: MultilineTextOptions<C>[\"whitespace\"],\n): MultiLineDrawLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getMultiLineDrawLayoutKey(maxWidth), () =>\n maxWidth == null ? layoutTextIntrinsic(ctx, text, whitespace) : layoutText(ctx, text, maxWidth, whitespace)\n );\n}\n\nfunction getSingleLineMinContentLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: TextOptions<C>[\"whitespace\"],\n): SingleLineLayout {\n return readCachedTextLayout(node, ctx, getSingleLineMinContentLayoutKey(), () =>\n layoutFirstLineIntrinsic(ctx, text, whitespace)\n );\n}\n\nfunction getMultiLineMinContentLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: MultilineTextOptions<C>[\"whitespace\"],\n): MultiLineMeasureLayout {\n return readCachedTextLayout(node, ctx, getMultiLineMinContentLayoutKey(), () =>\n measureTextMinContent(ctx, text, whitespace)\n );\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: MultilineTextOptions<C>,\n ) {}\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width, lineCount } = getMultiLineMeasureLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: lineCount * this.options.lineHeight };\n });\n }\n\n measureMinContent(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width, lineCount } = getMultiLineMinContentLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: lineCount * this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n const { width, lines } = getMultiLineDrawLayout(this, ctx, this.text, this.options.whitespace);\n switch (resolvePhysicalTextAlign(this.options)) {\n case \"left\":\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n case \"right\": {\n x += width;\n g.textAlign = \"right\";\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n }\n case \"center\": {\n x += width / 2;\n g.textAlign = \"center\";\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n }\n }\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n return false;\n }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: TextOptions<C>,\n ) {}\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width } = getSingleLineLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: this.options.lineHeight };\n });\n }\n\n measureMinContent(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width } = getSingleLineMinContentLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n const { text, shift } = getSingleLineLayout(this, ctx, this.text, this.options.whitespace);\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n return false;\n }\n}\n","import { forEachNodeAncestor, getNodeRevision } from \"../internal/node-registry\";\nimport type {\n Box,\n Context,\n DynValue,\n FlexLayoutResult,\n HitTest,\n LayoutConstraints,\n Node,\n RendererOptions,\n} from \"../types\";\nimport { shallow } from \"../utils\";\n\nconst MAX_CONSTRAINT_VARIANTS = 8;\n\ntype LayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined;\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void;\n};\n\ntype TextLayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getTextLayout<T>(node: Node<C>, key: string): T | undefined;\n setTextLayout<T>(node: Node<C>, key: string, layout: T): void;\n};\n\ntype BoxCacheEntry = {\n revision: number;\n box: Box;\n};\n\ntype LayoutCacheEntry<C extends CanvasRenderingContext2D> = {\n revision: number;\n layout: FlexLayoutResult<C>;\n};\n\ntype TextLayoutCacheEntry = {\n revision: number;\n layout: unknown;\n};\n\ntype RendererContext<C extends CanvasRenderingContext2D> = Context<C> & LayoutCacheAccess<C> & TextLayoutCacheAccess<C>;\n\nfunction constraintKey(constraints: LayoutConstraints | undefined): string {\n if (constraints == null) return \"\";\n return `${constraints.minWidth ?? \"\"},${constraints.maxWidth ?? \"\"},${constraints.minHeight ?? \"\"},${constraints.maxHeight ?? \"\"}`;\n}\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C;\n #ctx: RendererContext<C>;\n #lastWidth: number;\n #cache = new WeakMap<Node<C>, Map<string, BoxCacheEntry>>();\n #layoutCache = new WeakMap<Node<C>, Map<string, LayoutCacheEntry<C>>>();\n #textLayoutCache = new WeakMap<Node<C>, Map<string, TextLayoutCacheEntry>>();\n\n protected get context(): Context<C> {\n return shallow(this.#ctx);\n }\n\n constructor(\n graphics: C,\n readonly options: RendererOptions & O,\n ) {\n this.graphics = graphics;\n this.graphics.textRendering = \"optimizeLegibility\";\n const self = this;\n this.#ctx = {\n graphics: this.graphics,\n measureNode(node: Node<C>, constraints?: LayoutConstraints) {\n return self.measureNode(node, constraints);\n },\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints) {\n return self.getLayoutResult(node, constraints);\n },\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints) {\n self.setLayoutResult(node, result, constraints);\n },\n getTextLayout<T>(node: Node<C>, key: string) {\n return self.getTextLayout<T>(node, key);\n },\n setTextLayout<T>(node: Node<C>, key: string, layout: T) {\n self.setTextLayout(node, key, layout);\n },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics);\n }\n return value as T;\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save();\n try {\n return cb(this.graphics);\n } finally {\n this.graphics.restore();\n }\n },\n };\n this.#lastWidth = this.graphics.canvas.clientWidth;\n }\n\n #clearAllCaches(): void {\n this.#cache = new WeakMap<Node<C>, Map<string, BoxCacheEntry>>();\n this.#layoutCache = new WeakMap<Node<C>, Map<string, LayoutCacheEntry<C>>>();\n this.#textLayoutCache = new WeakMap<Node<C>, Map<string, TextLayoutCacheEntry>>();\n }\n\n #syncCachesToViewportWidth(): void {\n const width = this.graphics.canvas.clientWidth;\n if (this.#lastWidth === width) {\n return;\n }\n this.#clearAllCaches();\n this.#lastWidth = width;\n }\n\n protected getRootConstraints(): LayoutConstraints {\n return {\n maxWidth: this.graphics.canvas.clientWidth,\n };\n }\n\n protected getRootContext(): Context<C> {\n const ctx = this.context;\n ctx.constraints = this.getRootConstraints();\n return ctx;\n }\n\n protected measureRootNode(node: Node<C>): Box {\n return this.measureNode(node, this.getRootConstraints());\n }\n\n protected drawRootNode(node: Node<C>, x = 0, y = 0): boolean {\n this.measureRootNode(node);\n return node.draw(this.getRootContext(), x, y);\n }\n\n protected hittestRootNode(node: Node<C>, test: HitTest): boolean {\n this.measureRootNode(node);\n return node.hittest(this.getRootContext(), test);\n }\n\n invalidateNode(node: Node<C>): void {\n this.#syncCachesToViewportWidth();\n this.#cache.delete(node);\n this.#layoutCache.delete(node);\n this.#textLayoutCache.delete(node);\n forEachNodeAncestor(node, (ancestor) => {\n this.#cache.delete(ancestor);\n this.#layoutCache.delete(ancestor);\n this.#textLayoutCache.delete(ancestor);\n });\n }\n\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined {\n this.#syncCachesToViewportWidth();\n const nodeCache = this.#layoutCache.get(node);\n if (nodeCache == null) {\n return undefined;\n }\n const key = constraintKey(constraints);\n const cached = nodeCache.get(key);\n if (cached == null) {\n return undefined;\n }\n if (cached.revision !== getNodeRevision(node)) {\n nodeCache.delete(key);\n return undefined;\n }\n return cached.layout;\n }\n\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void {\n this.#syncCachesToViewportWidth();\n let nodeCache = this.#layoutCache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#layoutCache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(constraintKey(constraints), {\n revision: getNodeRevision(node),\n layout: result,\n });\n }\n\n protected getTextLayout<T>(node: Node<C>, key: string): T | undefined {\n this.#syncCachesToViewportWidth();\n const nodeCache = this.#textLayoutCache.get(node);\n if (nodeCache == null) {\n return undefined;\n }\n const cached = nodeCache.get(key);\n if (cached == null) {\n return undefined;\n }\n if (cached.revision !== getNodeRevision(node)) {\n nodeCache.delete(key);\n return undefined;\n }\n return cached.layout as T;\n }\n\n protected setTextLayout<T>(node: Node<C>, key: string, layout: T): void {\n this.#syncCachesToViewportWidth();\n let nodeCache = this.#textLayoutCache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#textLayoutCache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(key, {\n revision: getNodeRevision(node),\n layout,\n });\n }\n\n measureNode(node: Node<C>, constraints?: LayoutConstraints): Box {\n this.#syncCachesToViewportWidth();\n {\n const nodeCache = this.#cache.get(node);\n if (nodeCache != null) {\n const key = constraintKey(constraints);\n const cached = nodeCache.get(key);\n if (cached != null) {\n if (cached.revision === getNodeRevision(node)) {\n return cached.box;\n }\n nodeCache.delete(key);\n }\n }\n }\n const ctx = this.context;\n if (constraints != null) {\n ctx.constraints = constraints;\n }\n const result = node.measure(ctx);\n const key = constraintKey(constraints);\n let nodeCache = this.#cache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#cache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(key, {\n revision: getNodeRevision(node),\n box: result,\n });\n return result;\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n return this.drawRootNode(node);\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return this.hittestRootNode(node, test);\n }\n}\n","export class ListState<T extends {}> {\n offset = 0;\n position: number | undefined;\n items: T[] = [];\n\n constructor(items: T[] = []) {\n this.items = [...items];\n }\n\n unshift(...items: T[]): void {\n this.unshiftAll(items);\n }\n\n unshiftAll(items: T[]): void {\n if (this.position != null) {\n this.position += items.length;\n }\n this.items = items.concat(this.items);\n }\n\n push(...items: T[]): void {\n this.pushAll(items);\n }\n\n pushAll(items: T[]): void {\n this.items.push(...items);\n }\n\n setAnchor(position: number, offset = 0): void {\n this.position = Number.isFinite(position) ? Math.trunc(position) : undefined;\n this.offset = Number.isFinite(offset) ? offset : 0;\n }\n\n reset(items: T[] = []): void {\n this.items = [...items];\n this.offset = 0;\n this.position = undefined;\n }\n\n resetScroll(): void {\n this.offset = 0;\n this.position = undefined;\n }\n\n applyScroll(delta: number): void {\n this.offset += delta;\n }\n}\n","import type { Node } from \"../types\";\n\nfunction isWeakMapKey(value: unknown): value is object {\n return (typeof value === \"object\" && value !== null) || typeof value === \"function\";\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends object>(\n renderItem: (item: T) => Node<C>,\n): ((item: T) => Node<C>) & { reset: (key: T) => boolean } {\n const cache = new WeakMap<object, Node<C>>();\n\n function fn(item: T): Node<C> {\n if (!isWeakMapKey(item)) {\n throw new TypeError(\"memoRenderItem() only supports object items. Use memoRenderItemBy() for primitive keys.\");\n }\n const key = item as unknown as object;\n const cached = cache.get(key);\n if (cached != null) {\n return cached;\n }\n const result = renderItem(item);\n cache.set(key, result);\n return result;\n }\n\n return Object.assign(fn, {\n reset: (key: T) => cache.delete(key as unknown as object),\n });\n}\n\nexport function memoRenderItemBy<C extends CanvasRenderingContext2D, T, K>(\n keyOf: (item: T) => K,\n renderItem: (item: T) => Node<C>,\n): ((item: T) => Node<C>) & { reset: (item: T) => boolean; resetKey: (key: K) => boolean } {\n const cache = new Map<K, Node<C>>();\n\n function fn(item: T): Node<C> {\n const key = keyOf(item);\n const cached = cache.get(key);\n if (cached != null) {\n return cached;\n }\n const result = renderItem(item);\n cache.set(key, result);\n return result;\n }\n\n return Object.assign(fn, {\n reset: (item: T) => cache.delete(keyOf(item)),\n resetKey: (key: K) => cache.delete(key),\n });\n}\n","import type { Node, RenderFeedback } from \"../../types\";\nimport { shallowMerge } from \"../../utils\";\nimport { BaseRenderer } from \"../base\";\nimport { ListState } from \"../list-state\";\nimport type { NormalizedListState, VisibleListState, VisibleWindow } from \"./solver\";\n\nexport interface JumpToOptions {\n animated?: boolean;\n block?: \"start\" | \"center\" | \"end\";\n duration?: number;\n onComplete?: () => void;\n}\n\ntype ControlledState = {\n position?: number;\n offset: number;\n};\n\ntype JumpAnimation = {\n startAnchor: number;\n targetAnchor: number;\n startTime: number;\n duration: number;\n needsMoreFrames: boolean;\n onComplete: (() => void) | undefined;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nfunction sameState(state: ControlledState, position: number | undefined, offset: number): boolean {\n return Object.is(state.position, position) && Object.is(state.offset, offset);\n}\n\nfunction smoothstep(value: number): number {\n return value * value * (3 - 2 * value);\n}\n\nfunction getNow(): number {\n return globalThis.performance?.now() ?? Date.now();\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<\n C,\n {\n renderItem: (item: T) => Node<C>;\n list: ListState<T>;\n }\n> {\n static readonly MIN_JUMP_DURATION = 160;\n static readonly MAX_JUMP_DURATION = 420;\n static readonly JUMP_DURATION_PER_ITEM = 28;\n\n #controlledState: ControlledState | undefined;\n #jumpAnimation: JumpAnimation | undefined;\n\n get position(): number | undefined {\n return this.options.list.position;\n }\n\n set position(value: number | undefined) {\n this.options.list.position = value;\n }\n\n get offset(): number {\n return this.options.list.offset;\n }\n\n set offset(value: number) {\n this.options.list.offset = value;\n }\n\n get items(): T[] {\n return this.options.list.items;\n }\n\n set items(value: T[]) {\n this.options.list.items = value;\n }\n\n abstract render(feedback?: RenderFeedback): boolean;\n abstract hittest(test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean;\n\n protected _readListState(): VisibleListState {\n return {\n position: this.position,\n offset: this.offset,\n };\n }\n\n protected _commitListState(state: NormalizedListState): void {\n this.position = state.position;\n this.offset = state.offset;\n }\n\n jumpTo(index: number, options: JumpToOptions = {}): void {\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return;\n }\n\n const targetIndex = this._clampItemIndex(index);\n const currentState = this._normalizeListState(this._readListState());\n const targetBlock = options.block ?? this._getDefaultJumpBlock();\n const targetAnchor = this._getTargetAnchor(targetIndex, targetBlock);\n\n const animated = options.animated ?? true;\n if (!animated) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const startAnchor = this._readAnchor(currentState);\n if (!Number.isFinite(startAnchor)) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const duration = clamp(\n options.duration ??\n VirtualizedRenderer.MIN_JUMP_DURATION +\n Math.abs(targetAnchor - startAnchor) * VirtualizedRenderer.JUMP_DURATION_PER_ITEM,\n 0,\n VirtualizedRenderer.MAX_JUMP_DURATION,\n );\n\n if (duration <= 0 || Math.abs(targetAnchor - startAnchor) <= Number.EPSILON) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n this.#jumpAnimation = {\n startAnchor,\n targetAnchor,\n startTime: getNow(),\n duration,\n needsMoreFrames: true,\n onComplete: options.onComplete,\n };\n this.#controlledState = this._readListState();\n }\n\n protected _resetRenderFeedback(feedback?: RenderFeedback): void {\n if (feedback == null) {\n return;\n }\n feedback.minIdx = Number.NaN;\n feedback.maxIdx = Number.NaN;\n feedback.min = Number.NaN;\n feedback.max = Number.NaN;\n }\n\n protected _accumulateRenderFeedback(feedback: RenderFeedback, idx: number, top: number, height: number): void {\n if (!Number.isFinite(top) || !Number.isFinite(height) || height <= 0) {\n return;\n }\n\n const viewportHeight = this.graphics.canvas.clientHeight;\n const visibleTop = clamp(-top, 0, height);\n const visibleBottom = clamp(viewportHeight - top, 0, height);\n if (visibleBottom <= visibleTop) {\n return;\n }\n\n const itemMin = idx + visibleTop / height;\n const itemMax = idx + visibleBottom / height;\n feedback.minIdx = Number.isNaN(feedback.minIdx) ? idx : Math.min(idx, feedback.minIdx);\n feedback.maxIdx = Number.isNaN(feedback.maxIdx) ? idx : Math.max(idx, feedback.maxIdx);\n feedback.min = Number.isNaN(feedback.min) ? itemMin : Math.min(itemMin, feedback.min);\n feedback.max = Number.isNaN(feedback.max) ? itemMax : Math.max(itemMax, feedback.max);\n }\n\n protected _renderDrawList(list: VisibleWindow<Node<C>>[\"drawList\"], shift: number, feedback?: RenderFeedback): boolean {\n let result = false;\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n for (const { idx, value: node, offset, height } of list) {\n const y = offset + shift;\n if (feedback != null) {\n this._accumulateRenderFeedback(feedback, idx, y, height);\n }\n if (y + height < 0 || y > viewportHeight) {\n continue;\n }\n if (this.drawRootNode(node, 0, y)) {\n result = true;\n }\n }\n\n return result;\n }\n\n protected _renderVisibleWindow(window: VisibleWindow<Node<C>>, feedback?: RenderFeedback): boolean {\n this._resetRenderFeedback(feedback);\n return this._renderDrawList(window.drawList, window.shift, feedback);\n }\n\n protected _hittestVisibleWindow(window: VisibleWindow<Node<C>>, test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n for (const { value: node, offset, height } of window.drawList) {\n const y = offset + window.shift;\n if (test.y < y || test.y >= y + height) {\n continue;\n }\n return node.hittest(\n this.getRootContext(),\n shallowMerge(test, {\n y: test.y - y,\n }),\n );\n }\n return false;\n }\n\n protected _prepareRender(): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return false;\n }\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return false;\n }\n if (this.#controlledState != null && !sameState(this.#controlledState, this.position, this.offset)) {\n this.#cancelJumpAnimation();\n return false;\n }\n\n const progress = clamp((getNow() - animation.startTime) / animation.duration, 0, 1);\n const eased = progress >= 1 ? 1 : smoothstep(progress);\n const anchor = animation.startAnchor + (animation.targetAnchor - animation.startAnchor) * eased;\n this._applyAnchor(anchor);\n animation.needsMoreFrames = progress < 1;\n return animation.needsMoreFrames;\n }\n\n protected _finishRender(requestRedraw: boolean): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return requestRedraw;\n }\n\n if (animation.needsMoreFrames) {\n this.#controlledState = this._readListState();\n return true;\n }\n\n const onComplete = animation.onComplete;\n this.#cancelJumpAnimation();\n onComplete?.();\n return requestRedraw || this.#jumpAnimation != null;\n }\n\n protected _clampItemIndex(index: number): number {\n return clamp(Number.isFinite(index) ? Math.trunc(index) : 0, 0, this.items.length - 1);\n }\n\n protected _getItemHeight(index: number): number {\n const item = this.items[index];\n const node = this.options.renderItem(item);\n return this.measureRootNode(node).height;\n }\n\n protected _getAnchorAtOffset(index: number, offset: number): number {\n if (this.items.length === 0) {\n return 0;\n }\n\n let currentIndex = this._clampItemIndex(index);\n let remaining = Number.isFinite(offset) ? offset : 0;\n while (true) {\n if (remaining < 0) {\n if (currentIndex === 0) {\n return 0;\n }\n currentIndex -= 1;\n const height = this._getItemHeight(currentIndex);\n if (height > 0) {\n remaining += height;\n }\n continue;\n }\n\n const height = this._getItemHeight(currentIndex);\n if (height > 0) {\n if (remaining <= height) {\n return currentIndex + remaining / height;\n }\n remaining -= height;\n } else if (remaining === 0) {\n return currentIndex;\n }\n\n if (currentIndex === this.items.length - 1) {\n return this.items.length;\n }\n currentIndex += 1;\n }\n }\n\n protected abstract _normalizeListState(state: VisibleListState): NormalizedListState;\n protected abstract _readAnchor(state: NormalizedListState): number;\n protected abstract _applyAnchor(anchor: number): void;\n protected abstract _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]>;\n protected abstract _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number;\n\n #cancelJumpAnimation(): void {\n this.#jumpAnimation = undefined;\n this.#controlledState = undefined;\n }\n}\n","export interface VisibleListState {\n position?: number;\n offset: number;\n}\n\nexport interface NormalizedListState {\n position: number;\n offset: number;\n}\n\nexport interface VisibleWindowEntry<T> {\n idx: number;\n value: T;\n offset: number;\n height: number;\n}\n\nexport interface VisibleWindow<T> {\n drawList: VisibleWindowEntry<T>[];\n shift: number;\n}\n\nexport interface VisibleWindowResult<T> {\n normalizedState: NormalizedListState;\n window: VisibleWindow<T>;\n}\n\ntype ResolvedItem<T> = {\n value: T;\n height: number;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nfunction normalizeOffset(offset: number): number {\n return Number.isFinite(offset) ? offset : 0;\n}\n\nexport function normalizeTimelineState(itemCount: number, state: VisibleListState): NormalizedListState {\n if (itemCount <= 0) {\n return { position: 0, offset: 0 };\n }\n\n const position = state.position;\n if (typeof position !== \"number\" || !Number.isFinite(position)) {\n return {\n position: 0,\n offset: normalizeOffset(state.offset),\n };\n }\n\n return {\n position: clamp(Math.trunc(position), 0, itemCount - 1),\n offset: normalizeOffset(state.offset),\n };\n}\n\nexport function normalizeChatState(itemCount: number, state: VisibleListState): NormalizedListState {\n if (itemCount <= 0) {\n return { position: 0, offset: 0 };\n }\n\n const position = state.position;\n if (typeof position !== \"number\" || !Number.isFinite(position)) {\n return {\n position: itemCount - 1,\n offset: normalizeOffset(state.offset),\n };\n }\n\n return {\n position: clamp(Math.trunc(position), 0, itemCount - 1),\n offset: normalizeOffset(state.offset),\n };\n}\n\nexport function resolveTimelineVisibleWindow<T, V>(\n items: readonly T[],\n state: VisibleListState,\n viewportHeight: number,\n resolveItem: (item: T, idx: number) => ResolvedItem<V>,\n): VisibleWindowResult<V> {\n const normalizedState = normalizeTimelineState(items.length, state);\n if (items.length === 0) {\n return {\n normalizedState,\n window: { drawList: [], shift: 0 },\n };\n }\n\n let { position, offset } = normalizedState;\n let drawLength = 0;\n\n if (offset > 0) {\n if (position === 0) {\n offset = 0;\n } else {\n for (let i = position - 1; i >= 0; i -= 1) {\n const { height } = resolveItem(items[i]!, i);\n position = i;\n offset -= height;\n if (offset <= 0) {\n break;\n }\n }\n if (position === 0 && offset > 0) {\n offset = 0;\n }\n }\n }\n\n let y = offset;\n const drawList: VisibleWindowEntry<V>[] = [];\n for (let i = position; i < items.length; i += 1) {\n const { value, height } = resolveItem(items[i]!, i);\n if (y + height > 0) {\n drawList.push({ idx: i, value, offset: y, height });\n drawLength += height;\n } else {\n offset += height;\n position = i + 1;\n }\n y += height;\n if (y >= viewportHeight) {\n break;\n }\n }\n\n let shift = 0;\n if (y < viewportHeight) {\n if (position === 0 && drawLength < viewportHeight) {\n shift = -offset;\n offset = 0;\n } else {\n shift = viewportHeight - y;\n y = (offset += shift);\n let lastIdx = -1;\n for (let i = position - 1; i >= 0; i -= 1) {\n const { value, height } = resolveItem(items[i]!, i);\n drawLength += height;\n y -= height;\n drawList.push({ idx: i, value, offset: y - shift, height });\n lastIdx = i;\n if (y < 0) {\n break;\n }\n }\n if (lastIdx === 0 && drawLength < viewportHeight) {\n shift = drawList.at(-1)?.offset == null ? 0 : -drawList.at(-1)!.offset;\n position = 0;\n offset = 0;\n }\n }\n }\n\n return {\n normalizedState: { position, offset },\n window: { drawList, shift },\n };\n}\n\nexport function resolveChatVisibleWindow<T, V>(\n items: readonly T[],\n state: VisibleListState,\n viewportHeight: number,\n resolveItem: (item: T, idx: number) => ResolvedItem<V>,\n): VisibleWindowResult<V> {\n const normalizedState = normalizeChatState(items.length, state);\n if (items.length === 0) {\n return {\n normalizedState,\n window: { drawList: [], shift: 0 },\n };\n }\n\n let { position, offset } = normalizedState;\n let drawLength = 0;\n\n if (offset < 0) {\n if (position === items.length - 1) {\n offset = 0;\n } else {\n for (let i = position + 1; i < items.length; i += 1) {\n const { height } = resolveItem(items[i]!, i);\n position = i;\n offset += height;\n if (offset > 0) {\n break;\n }\n }\n }\n }\n\n let y = viewportHeight + offset;\n const drawList: VisibleWindowEntry<V>[] = [];\n for (let i = position; i >= 0; i -= 1) {\n const { value, height } = resolveItem(items[i]!, i);\n y -= height;\n if (y <= viewportHeight) {\n drawList.push({ idx: i, value, offset: y, height });\n drawLength += height;\n } else {\n offset -= height;\n position = i - 1;\n }\n if (y < 0) {\n break;\n }\n }\n\n let shift = 0;\n if (y > 0) {\n shift = -y;\n if (drawLength < viewportHeight) {\n y = drawLength;\n for (let i = position + 1; i < items.length; i += 1) {\n const { value, height } = resolveItem(items[i]!, i);\n drawList.push({ idx: i, value, offset: y - shift, height });\n y = (drawLength += height);\n position = i;\n if (y >= viewportHeight) {\n break;\n }\n }\n offset = drawLength < viewportHeight ? 0 : drawLength - viewportHeight;\n } else {\n offset = drawLength - viewportHeight;\n }\n }\n\n return {\n normalizedState: { position, offset },\n window: { drawList, shift },\n };\n}\n","import type { HitTest, Node, RenderFeedback } from \"../../types\";\nimport { VirtualizedRenderer } from \"./base\";\nimport type { JumpToOptions } from \"./base\";\nimport {\n normalizeChatState,\n resolveChatVisibleWindow,\n type NormalizedListState,\n type VisibleListState,\n type VisibleWindowResult,\n} from \"./solver\";\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #resolveVisibleWindow(): VisibleWindowResult<Node<C>> {\n return resolveChatVisibleWindow(\n this.items,\n this._readListState(),\n this.graphics.canvas.clientHeight,\n (item) => {\n const node = this.options.renderItem(item);\n return {\n value: node,\n height: this.measureRootNode(node).height,\n };\n },\n );\n }\n\n protected _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]> {\n return \"end\";\n }\n\n protected _normalizeListState(state: VisibleListState): NormalizedListState {\n return normalizeChatState(this.items.length, state);\n }\n\n protected _readAnchor(state: NormalizedListState): number {\n if (this.items.length === 0) {\n return 0;\n }\n const height = this._getItemHeight(state.position);\n return height > 0 ? 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this._commitListState({\n position,\n offset: Object.is(offset, -0) ? 0 : offset,\n });\n }\n\n protected _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number {\n const height = this._getItemHeight(index);\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n switch (block) {\n case \"start\":\n return this._getAnchorAtOffset(index, 0);\n case \"center\":\n return this._getAnchorAtOffset(index, height / 2 - viewportHeight / 2);\n case \"end\":\n return this._getAnchorAtOffset(index, height - viewportHeight);\n }\n }\n\n render(feedback?: RenderFeedback): boolean {\n const keepAnimating = this._prepareRender();\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n const solution = this.#resolveVisibleWindow();\n const requestRedraw = this._renderVisibleWindow(solution.window, feedback);\n this._commitListState(solution.normalizedState);\n return this._finishRender(keepAnimating || requestRedraw);\n }\n\n hittest(test: HitTest): boolean {\n return this._hittestVisibleWindow(this.#resolveVisibleWindow().window, test);\n 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package/package.json CHANGED
@@ -8,7 +8,7 @@
8
8
  "repository": {
9
9
  "url": "https://github.com/codehz/chat-layout.git"
10
10
  },
11
- "version": "1.0.0-1",
11
+ "version": "1.0.0-2",
12
12
  "main": "./index.mjs",
13
13
  "types": "./index.d.mts",
14
14
  "exports": {