chat-layout 1.0.0-1 → 1.0.0-2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -6
- package/index.d.mts +12 -0
- package/index.mjs +280 -59
- package/index.mjs.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -5,7 +5,7 @@ Canvas-based chat and timeline layout primitives with a v2 flex-style layout mod
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The current recommended APIs are:
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- `Flex` for row/column layout
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-
- `FlexItem` for explicit `grow`
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- `FlexItem` for explicit `grow` / `shrink`
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- `Place` for single-child horizontal placement
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- `MultilineText` `align` / `physicalAlign` for text content alignment
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- `ChatRenderer` plus `ListState` for virtualized chat rendering
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@@ -16,6 +16,7 @@ The current recommended APIs are:
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- Use `new Flex(children, { direction: "row" | "column" })` for main-axis layout.
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- Use `new FlexItem(child, { grow: 1 })` when a child should consume remaining space.
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- Use `new FlexItem(child, { shrink: 1 })` when a child should participate in overflow redistribution under a finite main-axis cap.
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- `Flex` shrink-wraps on the cross axis by default; `maxWidth` / `maxHeight` act as measurement caps rather than implicit fill signals.
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- Use `alignItems` / `alignSelf: "stretch"` when a specific child should fill the container's computed cross axis.
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- Use `new Place(child, { align: "start" | "center" | "end" })` when a single child should fill available width and then be placed left/center/right.
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@@ -132,7 +133,8 @@ const renderItem = memoRenderItem((item: ChatItem): Node<C> => {
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new Flex<C>(
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[
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avatar,
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-
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// Opt into shrink so narrow viewports wrap the bubble body instead of overflowing the row.
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new FlexItem(alignedBody, { grow: 1, shrink: 1 }),
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new Fixed(32, 0),
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],
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{
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@@ -158,17 +160,26 @@ const renderItem = memoRenderItem((item: ChatItem): Node<C> => {
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That combination gives you:
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- explicit row/column structure
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- explicit grow behavior through `FlexItem`
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- explicit grow/shrink behavior through `FlexItem`
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- left/right chat placement through `Place`
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- wrapped message bubbles that respect available width without becoming full-width by default
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- nested reply previews that use item-level cross-axis `stretch` to fill the bubble width
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- opt-in overflow redistribution on the message body when the row runs out of main-axis space
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In other words: a finite `maxWidth` / `maxHeight` limits measurement, but does not force the `Flex` container to fill the cross axis. If you want a child to fill the computed bubble width, mark that child with `alignSelf: "stretch"` (or inherit `alignItems: "stretch"` from the parent).
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## Flex shrink
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- `FlexItemOptions.shrink` defaults to `0`, so existing layouts keep their old behavior unless you opt in.
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- When a finite main-axis cap is present and the summed basis sizes overflow it, negative space is redistributed by `shrink * basis`.
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- `basis` is still internal-only and fixed to `"auto"`; the library currently measures the natural content size first, then decides whether to grow or shrink.
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- Custom nodes can implement `measureMinContent()` for accurate saturation. Nodes that do not implement it fall back to their regular `measure()` result, so shrink stays safe but may be more conservative.
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- Known limitation: `column` shrink with `MultilineText` does not clip visual overflow on its own. If you need clipping, add it in your draw layer or wrap the node in a clipping primitive.
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## API notes
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- `memoRenderItem()` now only accepts object items. If your list item is a primitive or you want to memoize by an explicit id, use `memoRenderItemBy(keyOf, renderItem)`.
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-
- `FlexItemOptions`
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- `FlexItemOptions` exposes `grow`, `shrink`, and `alignSelf`. `shrink` uses a compatibility-first default of `0`, while `basis` remains internal-only and fixed to `"auto"`.
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- `ListState.position` now uses `undefined` as the explicit “use renderer default anchor” state. Use `list.setAnchor(position, offset)` to opt into a concrete anchor.
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- `ListState` can be seeded with `new ListState(items)` and reset with `list.reset(nextItems)`.
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- `MultilineText` now uses only `align` / `physicalAlign`; the old `alignment` field has been removed.
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@@ -182,8 +193,9 @@ In other words: a finite `maxWidth` / `maxHeight` limits measurement, but does n
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- Before:
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- `new FlexItem(node, { grow: 1, shrink: 1, basis: 100 })`
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- After:
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- `new FlexItem(node, { grow: 1 })`
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-
-
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- `new FlexItem(node, { grow: 1, shrink: 1 })` if you want overflow redistribution
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- `new FlexItem(node, { grow: 1 })` if you want to preserve the pre-shrink behavior
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- `basis` stays internal-only (`"auto"`); unsupported sizing semantics beyond that should still be modeled explicitly in node measurement/layout
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- Before:
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- `new MultilineText(text, { alignment: "left" })`
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- After:
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package/index.d.mts
CHANGED
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@@ -40,6 +40,8 @@ interface LayoutConstraints {
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}
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interface FlexItemOptions {
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grow?: number;
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/** Compatibility-first default: 0 (opt-in shrink). */
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shrink?: number;
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alignSelf?: CrossAxisAlignment | "auto";
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}
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interface FlexContainerOptions {
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@@ -69,7 +71,10 @@ interface HitTest {
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type: "click" | "auxclick" | "hover";
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}
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interface Node<C extends CanvasRenderingContext2D> {
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/** Measure the node under the current layout constraints. */
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measure(ctx: Context<C>): Box;
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/** Optional intrinsic lower bound used by flex-shrink saturation. */
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measureMinContent?(ctx: Context<C>): Box;
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draw(ctx: Context<C>, x: number, y: number): boolean;
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hittest(ctx: Context<C>, test: HitTest): boolean;
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}
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@@ -108,6 +113,7 @@ declare class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {
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get inner(): Node<C>;
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set inner(newNode: Node<C>);
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measure(ctx: Context<C>): Box;
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measureMinContent(ctx: Context<C>): Box;
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draw(ctx: Context<C>, x: number, y: number): boolean;
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hittest(ctx: Context<C>, test: HitTest): boolean;
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}
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@@ -128,6 +134,7 @@ declare class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C>
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right?: number;
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});
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measure(ctx: Context<C>): Box;
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measureMinContent(ctx: Context<C>): Box;
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draw(ctx: Context<C>, x: number, y: number): boolean;
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hittest(ctx: Context<C>, test: HitTest): boolean;
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}
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@@ -136,6 +143,7 @@ declare class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {
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readonly height: number;
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constructor(width: number, height: number);
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measure(_ctx: Context<C>): Box;
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measureMinContent(_ctx: Context<C>): Box;
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draw(_ctx: Context<C>, _x: number, _y: number): boolean;
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hittest(_ctx: Context<C>, _test: HitTest): boolean;
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}
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@@ -149,6 +157,7 @@ declare class Flex<C extends CanvasRenderingContext2D> extends Group<C> {
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readonly options: FlexContainerOptions;
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constructor(children: Node<C>[], options?: FlexContainerOptions);
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measure(ctx: Context<C>): Box;
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measureMinContent(ctx: Context<C>): Box;
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draw(ctx: Context<C>, x: number, y: number): boolean;
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hittest(ctx: Context<C>, test: HitTest): boolean;
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}
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@@ -164,6 +173,7 @@ declare class Place<C extends CanvasRenderingContext2D> extends Wrapper<C> {
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expand?: boolean;
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});
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measure(ctx: Context<C>): Box;
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measureMinContent(ctx: Context<C>): Box;
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draw(ctx: Context<C>, x: number, y: number): boolean;
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hittest(ctx: Context<C>, test: HitTest): boolean;
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}
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@@ -174,6 +184,7 @@ declare class MultilineText<C extends CanvasRenderingContext2D> implements Node<
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readonly options: MultilineTextOptions<C>;
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constructor(text: string, options: MultilineTextOptions<C>);
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measure(ctx: Context<C>): Box;
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measureMinContent(ctx: Context<C>): Box;
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draw(ctx: Context<C>, x: number, y: number): boolean;
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hittest(_ctx: Context<C>, _test: {
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x: number;
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@@ -186,6 +197,7 @@ declare class Text<C extends CanvasRenderingContext2D> implements Node<C> {
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readonly options: TextOptions<C>;
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constructor(text: string, options: TextOptions<C>);
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measure(ctx: Context<C>): Box;
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measureMinContent(ctx: Context<C>): Box;
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draw(ctx: Context<C>, x: number, y: number): boolean;
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hittest(_ctx: Context<C>, _test: {
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x: number;
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package/index.mjs
CHANGED
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@@ -51,7 +51,29 @@ function forEachNodeAncestor(node, visitor) {
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while (current = registry.get(current)) visitor(current);
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}
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//#endregion
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//#region src/utils.ts
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function shallow(object) {
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return Object.create(object);
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}
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function shallowMerge(object, other) {
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return {
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__proto__: object,
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...other
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};
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}
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//#endregion
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//#region src/nodes/base.ts
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function withNodeConstraints(ctx, constraints) {
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if (constraints === ctx.constraints) return ctx;
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const next = shallow(ctx);
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next.constraints = constraints;
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return next;
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}
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function measureNodeMinContent(ctx, node, constraints = ctx.constraints) {
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const nextCtx = withNodeConstraints(ctx, constraints);
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if (node.measureMinContent != null) return node.measureMinContent(nextCtx);
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return node.measure(nextCtx);
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}
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var Group = class {
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#children;
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constructor(children) {
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measure(ctx) {
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return this.inner.measure(ctx);
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}
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measureMinContent(ctx) {
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return measureNodeMinContent(ctx, this.inner);
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}
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draw(ctx, x, y) {
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return this.inner.draw(ctx, x, y);
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}
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}
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}
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//#endregion
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//#region src/utils.ts
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function shallow(object) {
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return Object.create(object);
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}
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function shallowMerge(object, other) {
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return {
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__proto__: object,
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...other
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};
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}
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//#endregion
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//#region src/nodes/shared.ts
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function withConstraints(ctx, constraints) {
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const next = shallow(ctx);
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height: containerBox.height
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};
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}
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measureMinContent(ctx) {
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const paddingLeft = this.#left;
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const paddingRight = this.#right;
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const paddingTop = this.#top;
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const paddingBottom = this.#bottom;
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const horizontalPadding = paddingLeft + paddingRight;
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const verticalPadding = paddingTop + paddingBottom;
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const childConstraints = ctx.constraints ? {
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...ctx.constraints,
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minWidth: shrinkConstraint(ctx.constraints.minWidth, horizontalPadding),
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maxWidth: shrinkConstraint(ctx.constraints.maxWidth, horizontalPadding),
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minHeight: shrinkConstraint(ctx.constraints.minHeight, verticalPadding),
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maxHeight: shrinkConstraint(ctx.constraints.maxHeight, verticalPadding)
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} : void 0;
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const { width, height } = measureNodeMinContent(ctx, this.inner, childConstraints);
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return {
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width: width + horizontalPadding,
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height: height + verticalPadding
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};
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}
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draw(ctx, x, y) {
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const layoutResult = readLayoutResult(this, ctx);
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if (!layoutResult) return this.inner.draw(ctx, x + this.#left, y + this.#top);
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height: this.height
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};
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}
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measureMinContent(_ctx) {
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return {
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width: this.width,
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height: this.height
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};
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}
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draw(_ctx, _x, _y) {
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return false;
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}
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if (max != null) result = Math.min(result, max);
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return result;
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}
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function constraintsEqual(left, right) {
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if (left === right) return true;
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if (left == null || right == null) return left == null && right == null;
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return left.minWidth === right.minWidth && left.maxWidth === right.maxWidth && left.minHeight === right.minHeight && left.maxHeight === right.maxHeight;
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}
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function getCrossAlignment(alignSelf, alignItems) {
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if (alignSelf == null || alignSelf === "auto") return alignItems;
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return alignSelf;
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function createRectFromAxis(axis, main, cross, mainSize, crossSize) {
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return axis === "row" ? createRect(main, cross, mainSize, crossSize) : createRect(cross, main, crossSize, mainSize);
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}
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const SHRINK_EPSILON = 1e-6;
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function readFlexItemOptions(child) {
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if (child instanceof FlexItem) return child.item;
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return {};
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}
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function computeFlexLayout(children, options, constraints, measureChild) {
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function computeFlexLayout(children, options, constraints, measureChild, measureChildMinContent) {
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const axis = options.direction ?? "row";
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const gap = options.gap ?? 0;
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const justifyContent = options.justifyContent ?? "start";
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const finiteMain = maxMain != null;
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const finiteCross = maxCross != null;
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const availableMain = finiteMain ? Math.max(0, maxMain - gapTotal) : void 0;
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let consumedMain = 0;
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let totalGrow = 0;
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let totalBasis = 0;
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let nonGrowBasis = 0;
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const measurements = /* @__PURE__ */ new Map();
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const basisConstraints = createAxisConstraints(axis, constraints, {
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min: void 0,
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max: void 0
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}, {
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min: void 0,
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max: maxCross
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});
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for (const child of orderedChildren) {
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464
|
const item = readFlexItemOptions(child);
|
|
411
465
|
const grow = item.grow ?? 0;
|
|
466
|
+
const shrink = item.shrink ?? 0;
|
|
412
467
|
totalGrow += grow;
|
|
413
|
-
if (grow > 0 && finiteMain) continue;
|
|
414
468
|
const effectiveAlign = getCrossAlignment(item.alignSelf, alignItems);
|
|
415
469
|
const stretch = effectiveAlign === "stretch";
|
|
416
|
-
const
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
const measured = measureChild(child, childConstraints);
|
|
421
|
-
const frameMain = getMainSize(axis, measured);
|
|
422
|
-
const frameCross = getCrossSize(axis, measured);
|
|
470
|
+
const basisMeasured = measureChild(child, basisConstraints);
|
|
471
|
+
const basis = getMainSize(axis, basisMeasured);
|
|
472
|
+
totalBasis += basis;
|
|
473
|
+
if (grow <= 0) nonGrowBasis += basis;
|
|
423
474
|
measurements.set(child, {
|
|
424
475
|
child,
|
|
425
476
|
item,
|
|
426
|
-
|
|
427
|
-
|
|
428
|
-
|
|
477
|
+
basisMeasured,
|
|
478
|
+
measured: basisMeasured,
|
|
479
|
+
basisConstraints,
|
|
480
|
+
initialConstraints: basisConstraints,
|
|
481
|
+
finalConstraints: basisConstraints,
|
|
429
482
|
allocatedMain: void 0,
|
|
430
483
|
grow,
|
|
484
|
+
shrink,
|
|
431
485
|
effectiveAlign,
|
|
432
486
|
stretch,
|
|
433
|
-
|
|
434
|
-
|
|
487
|
+
basis,
|
|
488
|
+
minContentMain: basis,
|
|
489
|
+
finalMain: basis,
|
|
490
|
+
frozen: false,
|
|
491
|
+
frameMain: basis,
|
|
492
|
+
frameCross: getCrossSize(axis, basisMeasured)
|
|
435
493
|
});
|
|
436
|
-
consumedMain += frameMain;
|
|
437
494
|
}
|
|
438
|
-
|
|
495
|
+
if (finiteMain && availableMain != null && totalBasis - availableMain > SHRINK_EPSILON) {
|
|
496
|
+
const totalDeficit = totalBasis - availableMain;
|
|
497
|
+
let remainingDeficit = totalDeficit;
|
|
498
|
+
for (const child of orderedChildren) {
|
|
499
|
+
const measurement = measurements.get(child);
|
|
500
|
+
const minContentMeasured = measureChildMinContent(child, measurement.basisConstraints);
|
|
501
|
+
measurement.minContentMain = Math.min(measurement.basis, getMainSize(axis, minContentMeasured));
|
|
502
|
+
measurement.finalMain = measurement.basis;
|
|
503
|
+
measurement.frozen = measurement.shrink <= 0 || measurement.basis - measurement.minContentMain <= SHRINK_EPSILON;
|
|
504
|
+
}
|
|
505
|
+
while (remainingDeficit > SHRINK_EPSILON) {
|
|
506
|
+
const active = orderedChildren.map((child) => measurements.get(child)).filter((measurement) => !measurement.frozen && measurement.shrink > 0);
|
|
507
|
+
const totalScaled = active.reduce((sum, measurement) => sum + measurement.shrink * measurement.basis, 0);
|
|
508
|
+
if (active.length === 0 || totalScaled <= SHRINK_EPSILON) break;
|
|
509
|
+
let frozeAny = false;
|
|
510
|
+
for (const measurement of active) {
|
|
511
|
+
const tentative = measurement.basis - remainingDeficit * (measurement.shrink * measurement.basis / totalScaled);
|
|
512
|
+
if (tentative <= measurement.minContentMain + SHRINK_EPSILON) {
|
|
513
|
+
measurement.finalMain = measurement.minContentMain;
|
|
514
|
+
measurement.frozen = true;
|
|
515
|
+
frozeAny = true;
|
|
516
|
+
} else measurement.finalMain = tentative;
|
|
517
|
+
}
|
|
518
|
+
if (!frozeAny) {
|
|
519
|
+
remainingDeficit = 0;
|
|
520
|
+
break;
|
|
521
|
+
}
|
|
522
|
+
let absorbedDeficit = 0;
|
|
523
|
+
for (const child of orderedChildren) {
|
|
524
|
+
const measurement = measurements.get(child);
|
|
525
|
+
if (measurement.frozen) absorbedDeficit += Math.max(0, measurement.basis - measurement.finalMain);
|
|
526
|
+
}
|
|
527
|
+
remainingDeficit = Math.max(0, totalDeficit - absorbedDeficit);
|
|
528
|
+
}
|
|
529
|
+
for (const child of orderedChildren) {
|
|
530
|
+
const measurement = measurements.get(child);
|
|
531
|
+
measurement.measured = measurement.basisMeasured;
|
|
532
|
+
measurement.initialConstraints = measurement.basisConstraints;
|
|
533
|
+
measurement.finalConstraints = createAxisConstraints(axis, constraints, {
|
|
534
|
+
min: void 0,
|
|
535
|
+
max: measurement.finalMain
|
|
536
|
+
}, {
|
|
537
|
+
min: void 0,
|
|
538
|
+
max: maxCross
|
|
539
|
+
});
|
|
540
|
+
measurement.allocatedMain = void 0;
|
|
541
|
+
measurement.frameMain = measurement.finalMain;
|
|
542
|
+
measurement.frameCross = getCrossSize(axis, measurement.measured);
|
|
543
|
+
}
|
|
544
|
+
} else {
|
|
545
|
+
const remainingMain = finiteMain && availableMain != null ? Math.max(0, availableMain - nonGrowBasis) : void 0;
|
|
546
|
+
for (const child of orderedChildren) {
|
|
547
|
+
const measurement = measurements.get(child);
|
|
548
|
+
if (!(measurement.grow > 0 && finiteMain && remainingMain != null && totalGrow > 0)) {
|
|
549
|
+
measurement.measured = measurement.basisMeasured;
|
|
550
|
+
measurement.initialConstraints = measurement.basisConstraints;
|
|
551
|
+
measurement.finalConstraints = finiteMain ? createAxisConstraints(axis, constraints, {
|
|
552
|
+
min: void 0,
|
|
553
|
+
max: measurement.finalMain
|
|
554
|
+
}, {
|
|
555
|
+
min: void 0,
|
|
556
|
+
max: maxCross
|
|
557
|
+
}) : measurement.basisConstraints;
|
|
558
|
+
measurement.allocatedMain = void 0;
|
|
559
|
+
measurement.finalMain = measurement.basis;
|
|
560
|
+
measurement.frameMain = measurement.basis;
|
|
561
|
+
measurement.frameCross = getCrossSize(axis, measurement.measured);
|
|
562
|
+
continue;
|
|
563
|
+
}
|
|
564
|
+
const allocatedMain = remainingMain * measurement.grow / totalGrow;
|
|
565
|
+
const childConstraints = createAxisConstraints(axis, constraints, { max: allocatedMain }, {
|
|
566
|
+
min: void 0,
|
|
567
|
+
max: maxCross
|
|
568
|
+
});
|
|
569
|
+
const measured = measureChild(child, childConstraints);
|
|
570
|
+
measurement.measured = measured;
|
|
571
|
+
measurement.initialConstraints = childConstraints;
|
|
572
|
+
measurement.finalConstraints = childConstraints;
|
|
573
|
+
measurement.allocatedMain = allocatedMain;
|
|
574
|
+
measurement.finalMain = allocatedMain;
|
|
575
|
+
measurement.frameMain = allocatedMain;
|
|
576
|
+
measurement.frameCross = getCrossSize(axis, measured);
|
|
577
|
+
}
|
|
578
|
+
}
|
|
439
579
|
for (const child of orderedChildren) {
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
const stretch = effectiveAlign === "stretch";
|
|
445
|
-
const allocatedMain = finiteMain && remainingMain != null && totalGrow > 0 ? remainingMain * grow / totalGrow : void 0;
|
|
446
|
-
const childConstraints = createAxisConstraints(axis, constraints, { max: allocatedMain }, {
|
|
447
|
-
min: void 0,
|
|
448
|
-
max: maxCross
|
|
449
|
-
});
|
|
450
|
-
const measured = measureChild(child, childConstraints);
|
|
451
|
-
const measuredMain = getMainSize(axis, measured);
|
|
452
|
-
const frameMain = allocatedMain ?? measuredMain;
|
|
453
|
-
const frameCross = getCrossSize(axis, measured);
|
|
454
|
-
measurements.set(child, {
|
|
455
|
-
child,
|
|
456
|
-
item,
|
|
457
|
-
measured,
|
|
458
|
-
initialConstraints: childConstraints,
|
|
459
|
-
finalConstraints: childConstraints,
|
|
460
|
-
allocatedMain,
|
|
461
|
-
grow,
|
|
462
|
-
effectiveAlign,
|
|
463
|
-
stretch,
|
|
464
|
-
frameMain,
|
|
465
|
-
frameCross
|
|
466
|
-
});
|
|
580
|
+
const measurement = measurements.get(child);
|
|
581
|
+
if (!constraintsEqual(measurement.initialConstraints, measurement.finalConstraints)) measurement.measured = measureChild(child, measurement.finalConstraints);
|
|
582
|
+
measurement.frameMain = measurement.finalMain;
|
|
583
|
+
measurement.frameCross = getCrossSize(axis, measurement.measured);
|
|
467
584
|
}
|
|
468
585
|
let contentMain = gapTotal;
|
|
469
586
|
let contentCross = 0;
|
|
@@ -478,9 +595,9 @@ function computeFlexLayout(children, options, constraints, measureChild) {
|
|
|
478
595
|
for (const child of orderedChildren) {
|
|
479
596
|
const measurement = measurements.get(child);
|
|
480
597
|
if (!measurement.stretch) continue;
|
|
481
|
-
const finalConstraints = createAxisConstraints(axis, measurement.
|
|
482
|
-
min: getMinMain(axis, measurement.
|
|
483
|
-
max: getMaxMain(axis, measurement.
|
|
598
|
+
const finalConstraints = createAxisConstraints(axis, measurement.finalConstraints, {
|
|
599
|
+
min: getMinMain(axis, measurement.finalConstraints),
|
|
600
|
+
max: getMaxMain(axis, measurement.finalConstraints)
|
|
484
601
|
}, {
|
|
485
602
|
min: containerCross,
|
|
486
603
|
max: containerCross
|
|
@@ -547,10 +664,39 @@ var Flex = class extends Group {
|
|
|
547
664
|
this.options = options;
|
|
548
665
|
}
|
|
549
666
|
measure(ctx) {
|
|
550
|
-
const result = computeFlexLayout(this.children, this.options, ctx.constraints, (node, constraints) => ctx.measureNode(node, constraints));
|
|
667
|
+
const result = computeFlexLayout(this.children, this.options, ctx.constraints, (node, constraints) => ctx.measureNode(node, constraints), (node, constraints) => measureNodeMinContent(ctx, node, constraints));
|
|
551
668
|
writeLayoutResult(this, ctx, result.layout);
|
|
552
669
|
return result.box;
|
|
553
670
|
}
|
|
671
|
+
measureMinContent(ctx) {
|
|
672
|
+
const axis = this.options.direction ?? "row";
|
|
673
|
+
const gap = this.options.gap ?? 0;
|
|
674
|
+
const orderedChildren = this.options.reverse ? [...this.children].reverse() : this.children;
|
|
675
|
+
const gapTotal = orderedChildren.length > 1 ? gap * (orderedChildren.length - 1) : 0;
|
|
676
|
+
const childConstraints = createAxisConstraints(axis, ctx.constraints, {
|
|
677
|
+
min: void 0,
|
|
678
|
+
max: void 0
|
|
679
|
+
}, {
|
|
680
|
+
min: void 0,
|
|
681
|
+
max: getMaxCross(axis, ctx.constraints)
|
|
682
|
+
});
|
|
683
|
+
let width = axis === "row" ? gapTotal : 0;
|
|
684
|
+
let height = axis === "column" ? gapTotal : 0;
|
|
685
|
+
for (const child of orderedChildren) {
|
|
686
|
+
const measured = measureNodeMinContent(ctx, child, childConstraints);
|
|
687
|
+
if (axis === "row") {
|
|
688
|
+
width += measured.width;
|
|
689
|
+
height = Math.max(height, measured.height);
|
|
690
|
+
} else {
|
|
691
|
+
width = Math.max(width, measured.width);
|
|
692
|
+
height += measured.height;
|
|
693
|
+
}
|
|
694
|
+
}
|
|
695
|
+
return {
|
|
696
|
+
width,
|
|
697
|
+
height
|
|
698
|
+
};
|
|
699
|
+
}
|
|
554
700
|
draw(ctx, x, y) {
|
|
555
701
|
return drawLayoutChildren(this, ctx, x, y);
|
|
556
702
|
}
|
|
@@ -597,6 +743,9 @@ var Place = class extends Wrapper {
|
|
|
597
743
|
height: childBox.height
|
|
598
744
|
};
|
|
599
745
|
}
|
|
746
|
+
measureMinContent(ctx) {
|
|
747
|
+
return measureNodeMinContent(ctx, this.inner);
|
|
748
|
+
}
|
|
600
749
|
draw(ctx, x, y) {
|
|
601
750
|
const layoutResult = readLayoutResult(this, ctx);
|
|
602
751
|
if (!layoutResult) return this.inner.draw(ctx, x, y);
|
|
@@ -625,6 +774,7 @@ const LINE_START_CURSOR = {
|
|
|
625
774
|
segmentIndex: 0,
|
|
626
775
|
graphemeIndex: 0
|
|
627
776
|
};
|
|
777
|
+
const MIN_CONTENT_WIDTH_EPSILON = .001;
|
|
628
778
|
const preparedSegmentCache = /* @__PURE__ */ new Map();
|
|
629
779
|
const fontShiftCache = /* @__PURE__ */ new Map();
|
|
630
780
|
function preprocessSegments(text, whitespace = "preserve") {
|
|
@@ -664,6 +814,17 @@ function measureFontShift(ctx) {
|
|
|
664
814
|
const { fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(FONT_SHIFT_PROBE);
|
|
665
815
|
return writeLruValue(fontShiftCache, font, ascent - descent, FONT_SHIFT_CACHE_CAPACITY);
|
|
666
816
|
}
|
|
817
|
+
function measurePreparedMinContentWidth(prepared) {
|
|
818
|
+
let maxWidth = 0;
|
|
819
|
+
let maxAnyWidth = 0;
|
|
820
|
+
for (let i = 0; i < prepared.widths.length; i += 1) {
|
|
821
|
+
const segmentWidth = prepared.widths[i] ?? 0;
|
|
822
|
+
maxAnyWidth = Math.max(maxAnyWidth, segmentWidth);
|
|
823
|
+
const segment = prepared.segments[i];
|
|
824
|
+
if (segment != null && segment.trim().length > 0) maxWidth = Math.max(maxWidth, segmentWidth);
|
|
825
|
+
}
|
|
826
|
+
return maxWidth > 0 ? maxWidth : maxAnyWidth;
|
|
827
|
+
}
|
|
667
828
|
function layoutFirstLineIntrinsic(ctx, text, whitespace = "preserve") {
|
|
668
829
|
const segment = preprocessSegments(text, whitespace)[0];
|
|
669
830
|
if (!segment) return {
|
|
@@ -765,6 +926,34 @@ function measureText(ctx, text, maxWidth, whitespace = "preserve") {
|
|
|
765
926
|
lineCount
|
|
766
927
|
};
|
|
767
928
|
}
|
|
929
|
+
function measureTextMinContent(ctx, text, whitespace = "preserve") {
|
|
930
|
+
const segments = preprocessSegments(text, whitespace);
|
|
931
|
+
if (segments.length === 0) return {
|
|
932
|
+
width: 0,
|
|
933
|
+
lineCount: 0
|
|
934
|
+
};
|
|
935
|
+
const font = ctx.graphics.font;
|
|
936
|
+
let width = 0;
|
|
937
|
+
for (const segment of segments) {
|
|
938
|
+
if (segment.length === 0) continue;
|
|
939
|
+
const prepared = readPreparedSegment(segment, font);
|
|
940
|
+
width = Math.max(width, measurePreparedMinContentWidth(prepared));
|
|
941
|
+
}
|
|
942
|
+
let lineCount = 0;
|
|
943
|
+
const lineMaxWidth = Math.max(width, MIN_CONTENT_WIDTH_EPSILON);
|
|
944
|
+
for (const segment of segments) {
|
|
945
|
+
if (segment.length === 0) {
|
|
946
|
+
lineCount += 1;
|
|
947
|
+
continue;
|
|
948
|
+
}
|
|
949
|
+
const prepared = readPreparedSegment(segment, font);
|
|
950
|
+
lineCount += walkLineRanges(prepared, lineMaxWidth, () => {});
|
|
951
|
+
}
|
|
952
|
+
return {
|
|
953
|
+
width,
|
|
954
|
+
lineCount
|
|
955
|
+
};
|
|
956
|
+
}
|
|
768
957
|
function layoutText(ctx, text, maxWidth, whitespace = "preserve") {
|
|
769
958
|
if (maxWidth < 0) maxWidth = 0;
|
|
770
959
|
const segments = preprocessSegments(text, whitespace);
|
|
@@ -835,6 +1024,12 @@ function getMultiLineMeasureLayoutKey(maxWidth) {
|
|
|
835
1024
|
function getMultiLineDrawLayoutKey(maxWidth) {
|
|
836
1025
|
return maxWidth == null ? "multi:draw:intrinsic" : `multi:draw:${maxWidth}`;
|
|
837
1026
|
}
|
|
1027
|
+
function getSingleLineMinContentLayoutKey() {
|
|
1028
|
+
return "single:min-content";
|
|
1029
|
+
}
|
|
1030
|
+
function getMultiLineMinContentLayoutKey() {
|
|
1031
|
+
return "multi:min-content";
|
|
1032
|
+
}
|
|
838
1033
|
function getSingleLineLayout(node, ctx, text, whitespace) {
|
|
839
1034
|
const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);
|
|
840
1035
|
return readCachedTextLayout(node, ctx, getSingleLineLayoutKey(maxWidth), () => maxWidth == null ? layoutFirstLineIntrinsic(ctx, text, whitespace) : layoutFirstLine(ctx, text, maxWidth, whitespace));
|
|
@@ -847,6 +1042,12 @@ function getMultiLineDrawLayout(node, ctx, text, whitespace) {
|
|
|
847
1042
|
const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);
|
|
848
1043
|
return readCachedTextLayout(node, ctx, getMultiLineDrawLayoutKey(maxWidth), () => maxWidth == null ? layoutTextIntrinsic(ctx, text, whitespace) : layoutText(ctx, text, maxWidth, whitespace));
|
|
849
1044
|
}
|
|
1045
|
+
function getSingleLineMinContentLayout(node, ctx, text, whitespace) {
|
|
1046
|
+
return readCachedTextLayout(node, ctx, getSingleLineMinContentLayoutKey(), () => layoutFirstLineIntrinsic(ctx, text, whitespace));
|
|
1047
|
+
}
|
|
1048
|
+
function getMultiLineMinContentLayout(node, ctx, text, whitespace) {
|
|
1049
|
+
return readCachedTextLayout(node, ctx, getMultiLineMinContentLayoutKey(), () => measureTextMinContent(ctx, text, whitespace));
|
|
1050
|
+
}
|
|
850
1051
|
var MultilineText = class {
|
|
851
1052
|
constructor(text, options) {
|
|
852
1053
|
this.text = text;
|
|
@@ -862,6 +1063,16 @@ var MultilineText = class {
|
|
|
862
1063
|
};
|
|
863
1064
|
});
|
|
864
1065
|
}
|
|
1066
|
+
measureMinContent(ctx) {
|
|
1067
|
+
return ctx.with((g) => {
|
|
1068
|
+
g.font = this.options.font;
|
|
1069
|
+
const { width, lineCount } = getMultiLineMinContentLayout(this, ctx, this.text, this.options.whitespace);
|
|
1070
|
+
return {
|
|
1071
|
+
width,
|
|
1072
|
+
height: lineCount * this.options.lineHeight
|
|
1073
|
+
};
|
|
1074
|
+
});
|
|
1075
|
+
}
|
|
865
1076
|
draw(ctx, x, y) {
|
|
866
1077
|
return ctx.with((g) => {
|
|
867
1078
|
g.font = this.options.font;
|
|
@@ -913,6 +1124,16 @@ var Text = class {
|
|
|
913
1124
|
};
|
|
914
1125
|
});
|
|
915
1126
|
}
|
|
1127
|
+
measureMinContent(ctx) {
|
|
1128
|
+
return ctx.with((g) => {
|
|
1129
|
+
g.font = this.options.font;
|
|
1130
|
+
const { width } = getSingleLineMinContentLayout(this, ctx, this.text, this.options.whitespace);
|
|
1131
|
+
return {
|
|
1132
|
+
width,
|
|
1133
|
+
height: this.options.lineHeight
|
|
1134
|
+
};
|
|
1135
|
+
});
|
|
1136
|
+
}
|
|
916
1137
|
draw(ctx, x, y) {
|
|
917
1138
|
return ctx.with((g) => {
|
|
918
1139
|
g.font = this.options.font;
|
package/index.mjs.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.mjs","names":["#children","#inner","clampToConstraints","#top","#bottom","#left","#right","#ctx","#lastWidth","#cache","#layoutCache","#textLayoutCache","#clearAllCaches","#syncCachesToViewportWidth","clamp","#cancelJumpAnimation","#jumpAnimation","#controlledState","clamp","clamp","#resolveVisibleWindow","#resolveVisibleWindow"],"sources":["../src/internal/node-registry.ts","../src/nodes/base.ts","../src/layout.ts","../src/utils.ts","../src/nodes/shared.ts","../src/nodes/box.ts","../src/nodes/flex.ts","../src/nodes/place.ts","../src/text.ts","../src/nodes/text.ts","../src/renderer/base.ts","../src/renderer/list-state.ts","../src/renderer/memo.ts","../src/renderer/virtualized/base.ts","../src/renderer/virtualized/solver.ts","../src/renderer/virtualized/chat.ts","../src/renderer/virtualized/timeline.ts"],"sourcesContent":["import type { Node } from \"../types\";\n\nconst registry = new WeakMap<Node<any>, Node<any>>();\nconst revisions = new WeakMap<Node<any>, number>();\n\nfunction getOwnershipError(): Error {\n return new Error(\"A node can only be attached to one parent. Shared nodes are not supported.\");\n}\n\nfunction getDetachOwnershipError(): Error {\n return new Error(\"Cannot detach or replace a node from a parent that does not own it.\");\n}\n\nfunction bumpRevision(node: Node<any>): void {\n revisions.set(node, (revisions.get(node) ?? 0) + 1);\n}\n\nexport function getNodeRevision<C extends CanvasRenderingContext2D>(node: Node<C>): number {\n return revisions.get(node) ?? 0;\n}\n\nexport function attachNodeToParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent: Node<C>,\n): void {\n if (registry.has(node)) {\n throw getOwnershipError();\n }\n registry.set(node, parent);\n bumpRevision(parent);\n}\n\nexport function attachNodesToParent<C extends CanvasRenderingContext2D>(\n nodes: Iterable<Node<C>>,\n parent: Node<C>,\n): void {\n for (const node of nodes) {\n attachNodeToParent(node, parent);\n }\n}\n\nexport function detachNodeFromParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent?: Node<C>,\n): void {\n const currentParent = registry.get(node);\n if (currentParent == null) {\n return;\n }\n if (parent != null && currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n registry.delete(node);\n bumpRevision(currentParent);\n}\n\nexport function replaceNodeParent<C extends CanvasRenderingContext2D>(\n previousNode: Node<C>,\n nextNode: Node<C>,\n parent: Node<C>,\n): void {\n if (previousNode === nextNode) {\n return;\n }\n const currentParent = registry.get(previousNode);\n if (currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n if (registry.has(nextNode)) {\n throw getOwnershipError();\n }\n registry.delete(previousNode);\n registry.set(nextNode, parent);\n bumpRevision(parent);\n}\n\nexport function replaceNodesParent<C extends CanvasRenderingContext2D>(\n previousNodes: Iterable<Node<C>>,\n nextNodes: Iterable<Node<C>>,\n parent: Node<C>,\n): void {\n const previousSnapshot = Array.from(previousNodes);\n const nextSnapshot = Array.from(nextNodes);\n if (\n previousSnapshot.length === nextSnapshot.length &&\n previousSnapshot.every((node, index) => node === nextSnapshot[index])\n ) {\n return;\n }\n\n const previousSet = new Set(previousSnapshot);\n const nextSet = new Set<Node<C>>();\n for (const node of nextSnapshot) {\n if (nextSet.has(node)) {\n throw getOwnershipError();\n }\n nextSet.add(node);\n const currentParent = registry.get(node);\n if (currentParent != null && currentParent !== parent) {\n throw getOwnershipError();\n }\n }\n\n for (const node of previousSnapshot) {\n if (!nextSet.has(node)) {\n const currentParent = registry.get(node);\n if (currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n registry.delete(node);\n }\n }\n\n for (const node of nextSnapshot) {\n if (!previousSet.has(node)) {\n registry.set(node, parent);\n }\n }\n\n bumpRevision(parent);\n}\n\nexport function forEachNodeAncestor<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n visitor: (ancestor: Node<C>) => void,\n): void {\n let current: Node<C> | undefined = node;\n while ((current = registry.get(current))) {\n visitor(current);\n }\n}\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent: Node<C>,\n): void {\n attachNodeToParent(node, parent);\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent?: Node<C>): void {\n detachNodeFromParent(node, parent);\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): Node<C> | undefined {\n return registry.get(node);\n}\n","import { attachNodeToParent, replaceNodeParent, replaceNodesParent } from \"../internal/node-registry\";\nimport type { Box, Context, HitTest, Node } from \"../types\";\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n #children: Node<C>[];\n\n constructor(children: Node<C>[]) {\n this.#children = [...children];\n replaceNodesParent([], this.#children, this);\n }\n\n get children(): readonly Node<C>[] {\n return this.#children;\n }\n\n replaceChildren(nextChildren: Node<C>[]): void {\n const nextSnapshot = [...nextChildren];\n replaceNodesParent(this.#children, nextSnapshot, this);\n this.#children = nextSnapshot;\n }\n\n abstract measure(ctx: Context<C>): Box;\n abstract draw(ctx: Context<C>, x: number, y: number): boolean;\n abstract hittest(ctx: Context<C>, test: HitTest): boolean;\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;\n\n constructor(inner: Node<C>) {\n this.#inner = inner;\n attachNodeToParent(this.#inner, this);\n }\n\n get inner(): Node<C> {\n return this.#inner;\n }\n\n set inner(newNode: Node<C>) {\n if (newNode === this.#inner) {\n return;\n }\n replaceNodeParent(this.#inner, newNode, this);\n this.#inner = newNode;\n }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx);\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test);\n }\n}\n","import type { Box, ChildLayoutResult, FlexLayoutResult, LayoutConstraints, LayoutRect } from \"./types\";\n\n/**\n * 创建 LayoutRect 的辅助函数\n */\nexport function createRect(x: number, y: number, width: number, height: number): LayoutRect {\n return { x, y, width, height };\n}\n\n/**\n * 合并多个 rect 得到包含所有 rect 的最小外接矩形\n */\nexport function mergeRects(rects: LayoutRect[]): LayoutRect {\n if (rects.length === 0) {\n return createRect(0, 0, 0, 0);\n }\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (const rect of rects) {\n minX = Math.min(minX, rect.x);\n minY = Math.min(minY, rect.y);\n maxX = Math.max(maxX, rect.x + rect.width);\n maxY = Math.max(maxY, rect.y + rect.height);\n }\n\n return createRect(minX, minY, maxX - minX, maxY - minY);\n}\n\n/**\n * 从子节点布局结果计算容器的 contentBox\n */\nexport function computeContentBox<C extends CanvasRenderingContext2D>(\n children: ChildLayoutResult<C>[],\n): LayoutRect {\n return mergeRects(children.map((child) => child.contentBox));\n}\n\n/**\n * 根据约束和实际内容计算最终的 containerBox\n */\nexport function computeContainerBox(\n contentBox: LayoutRect,\n constraints?: LayoutConstraints,\n): LayoutRect {\n let width = contentBox.width;\n let height = contentBox.height;\n\n if (constraints?.minWidth != null) {\n width = Math.max(width, constraints.minWidth);\n }\n if (constraints?.maxWidth != null) {\n width = Math.min(width, constraints.maxWidth);\n }\n if (constraints?.minHeight != null) {\n height = Math.max(height, constraints.minHeight);\n }\n if (constraints?.maxHeight != null) {\n height = Math.min(height, constraints.maxHeight);\n }\n\n return createRect(contentBox.x, contentBox.y, width, height);\n}\n\n/**\n * 将 Box 转换为 LayoutRect(位置为 0,0)\n */\nexport function boxToRect(box: Box): LayoutRect {\n return createRect(0, 0, box.width, box.height);\n}\n\n/**\n * 检查点是否在 rect 内\n */\nexport function pointInRect(x: number, y: number, rect: LayoutRect): boolean {\n return x >= rect.x && x < rect.x + rect.width && y >= rect.y && y < rect.y + rect.height;\n}\n\n/**\n * 平移 rect 的位置\n */\nexport function offsetRect(rect: LayoutRect, dx: number, dy: number): LayoutRect {\n return createRect(rect.x + dx, rect.y + dy, rect.width, rect.height);\n}\n\n/**\n * 读取单子节点布局结果中的唯一 child。\n */\nexport function getSingleChildLayout<C extends CanvasRenderingContext2D>(\n layout: FlexLayoutResult<C>,\n): ChildLayoutResult<C> | undefined {\n return layout.children[0];\n}\n\n/**\n * 在布局结果中按指定盒模型查找命中的 child,并返回局部坐标。\n */\nexport function findChildAtPoint<C extends CanvasRenderingContext2D>(\n children: ChildLayoutResult<C>[],\n x: number,\n y: number,\n box: \"rect\" | \"contentBox\" = \"contentBox\",\n):\n | {\n child: ChildLayoutResult<C>;\n localX: number;\n localY: number;\n }\n | undefined {\n for (let i = children.length - 1; i >= 0; i -= 1) {\n const child = children[i]!;\n const target = box === \"rect\" ? child.rect : child.contentBox;\n if (!pointInRect(x, y, target)) {\n continue;\n }\n return {\n child,\n localX: x - target.x,\n localY: y - target.y,\n };\n }\n return undefined;\n}\n","export function shallow<T extends object>(object: T): T {\n return Object.create(object) as T;\n}\n\nexport function shallowMerge<T extends object, R extends object>(object: T, other: R): T & R {\n return { __proto__: object, ...other } as unknown as T & R;\n}\n","import { findChildAtPoint } from \"../layout\";\nimport type { Context, FlexLayoutResult, HitTest, LayoutConstraints, Node } from \"../types\";\nimport { shallow, shallowMerge } from \"../utils\";\n\ntype LayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined;\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void;\n};\n\ntype LayoutContext<C extends CanvasRenderingContext2D> = Context<C> & LayoutCacheAccess<C>;\n\nexport function withConstraints<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n constraints: LayoutConstraints | undefined,\n): Context<C> {\n const next = shallow(ctx);\n next.constraints = constraints;\n return next;\n}\n\nfunction getLayoutContext<C extends CanvasRenderingContext2D>(ctx: Context<C>): LayoutContext<C> {\n return ctx as LayoutContext<C>;\n}\n\nexport function readLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n): FlexLayoutResult<C> | undefined {\n return getLayoutContext(ctx).getLayoutResult(node, ctx.constraints);\n}\n\nexport function writeLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n result: FlexLayoutResult<C>,\n): void {\n getLayoutContext(ctx).setLayoutResult(node, result, ctx.constraints);\n}\n\nfunction ensureLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n): FlexLayoutResult<C> | undefined {\n return readLayoutResult(node, ctx);\n}\n\nexport function drawLayoutChildren<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n x: number,\n y: number,\n): boolean {\n const layoutResult = ensureLayoutResult(node, ctx);\n if (!layoutResult) {\n return false;\n }\n\n let result = false;\n for (const childResult of layoutResult.children) {\n result ||= childResult.node.draw(\n withConstraints(ctx, childResult.constraints),\n x + childResult.contentBox.x,\n y + childResult.contentBox.y,\n );\n }\n return result;\n}\n\nexport function hittestLayoutChildren<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n test: HitTest,\n box: \"rect\" | \"contentBox\" = \"contentBox\",\n): boolean {\n const layoutResult = ensureLayoutResult(node, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, box);\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n}\n","import { createRect, findChildAtPoint, getSingleChildLayout } from \"../layout\";\nimport type { Box, Context, HitTest, Node } from \"../types\";\nimport { shallowMerge } from \"../utils\";\nimport { Wrapper } from \"./base\";\nimport { readLayoutResult, withConstraints, writeLayoutResult } from \"./shared\";\n\nfunction clampToConstraints(value: number, min?: number, max?: number): number {\n let result = value;\n if (min != null) {\n result = Math.max(result, min);\n }\n if (max != null) {\n result = Math.min(result, max);\n }\n return result;\n}\n\nfunction shrinkConstraint(value: number | undefined, padding: number): number | undefined {\n if (value == null) {\n return undefined;\n }\n return Math.max(0, value - padding);\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number;\n bottom?: number;\n left?: number;\n right?: number;\n } = {},\n ) {\n super(inner);\n }\n\n get #top(): number {\n return this.padding.top ?? 0;\n }\n\n get #bottom(): number {\n return this.padding.bottom ?? 0;\n }\n\n get #left(): number {\n return this.padding.left ?? 0;\n }\n\n get #right(): number {\n return this.padding.right ?? 0;\n }\n\n measure(ctx: Context<C>): Box {\n const paddingLeft = this.#left;\n const paddingRight = this.#right;\n const paddingTop = this.#top;\n const paddingBottom = this.#bottom;\n const horizontalPadding = paddingLeft + paddingRight;\n const verticalPadding = paddingTop + paddingBottom;\n const childConstraints = ctx.constraints\n ? {\n ...ctx.constraints,\n minWidth: shrinkConstraint(ctx.constraints.minWidth, horizontalPadding),\n maxWidth: shrinkConstraint(ctx.constraints.maxWidth, horizontalPadding),\n minHeight: shrinkConstraint(ctx.constraints.minHeight, verticalPadding),\n maxHeight: shrinkConstraint(ctx.constraints.maxHeight, verticalPadding),\n }\n : undefined;\n const { width, height } = ctx.measureNode(this.inner, childConstraints);\n const containerBox = createRect(\n 0,\n 0,\n clampToConstraints(width + horizontalPadding, ctx.constraints?.minWidth, ctx.constraints?.maxWidth),\n clampToConstraints(height + verticalPadding, ctx.constraints?.minHeight, ctx.constraints?.maxHeight),\n );\n const childRect = createRect(paddingLeft, paddingTop, width, height);\n writeLayoutResult(this, ctx, {\n containerBox,\n contentBox: childRect,\n children: [\n {\n node: this.inner,\n rect: childRect,\n contentBox: childRect,\n constraints: childConstraints,\n },\n ],\n constraints: ctx.constraints,\n });\n return {\n width: containerBox.width,\n height: containerBox.height,\n };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return this.inner.draw(ctx, x + this.#left, y + this.#top);\n }\n\n const childResult = getSingleChildLayout(layoutResult);\n if (!childResult) {\n return false;\n }\n\n return childResult.node.draw(\n withConstraints(ctx, childResult.constraints),\n x + childResult.rect.x,\n y + childResult.rect.y,\n );\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, \"rect\");\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly width: number,\n readonly height: number,\n ) {}\n\n measure(_ctx: Context<C>): Box {\n return { width: this.width, height: this.height };\n }\n\n draw(_ctx: Context<C>, _x: number, _y: number): boolean {\n return false;\n }\n\n hittest(_ctx: Context<C>, _test: HitTest): boolean {\n return false;\n }\n}\n","import { computeContentBox, createRect } from \"../layout\";\nimport type {\n Axis,\n Box,\n ChildLayoutResult,\n Context,\n CrossAxisAlignment,\n FlexContainerOptions,\n FlexItemOptions,\n HitTest,\n LayoutConstraints,\n Node,\n} from \"../types\";\nimport { Group, Wrapper } from \"./base\";\nimport { drawLayoutChildren, hittestLayoutChildren, writeLayoutResult } from \"./shared\";\n\nfunction getMainSize(axis: Axis, box: Box): number {\n return axis === \"row\" ? box.width : box.height;\n}\n\nfunction getCrossSize(axis: Axis, box: Box): number {\n return axis === \"row\" ? box.height : box.width;\n}\n\nfunction getMinMain(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.minWidth : constraints?.minHeight;\n}\n\nfunction getMaxMain(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.maxWidth : constraints?.maxHeight;\n}\n\nfunction getMinCross(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.minHeight : constraints?.minWidth;\n}\n\nfunction getMaxCross(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.maxHeight : constraints?.maxWidth;\n}\n\nfunction createAxisConstraints(\n axis: Axis,\n constraints: LayoutConstraints | undefined,\n main: { min?: number; max?: number },\n cross: { min?: number; max?: number } = {},\n): LayoutConstraints | undefined {\n if (\n constraints == null &&\n main.min == null &&\n main.max == null &&\n cross.min == null &&\n cross.max == null\n ) {\n return undefined;\n }\n\n const next: LayoutConstraints = {\n ...constraints,\n };\n if (axis === \"row\") {\n next.minWidth = main.min;\n next.maxWidth = main.max;\n next.minHeight = cross.min;\n next.maxHeight = cross.max;\n } else {\n next.minHeight = main.min;\n next.maxHeight = main.max;\n next.minWidth = cross.min;\n next.maxWidth = cross.max;\n }\n return next;\n}\n\nfunction clampToConstraints(value: number, min?: number, max?: number): number {\n let result = value;\n if (min != null) {\n result = Math.max(result, min);\n }\n if (max != null) {\n result = Math.min(result, max);\n }\n return result;\n}\n\nfunction getCrossAlignment(alignSelf: CrossAxisAlignment | \"auto\" | undefined, alignItems: CrossAxisAlignment): CrossAxisAlignment {\n if (alignSelf == null || alignSelf === \"auto\") {\n return alignItems;\n }\n return alignSelf;\n}\n\nfunction getJustifySpacing(\n justifyContent: NonNullable<FlexContainerOptions[\"justifyContent\"]>,\n freeSpace: number,\n itemCount: number,\n gap: number,\n): { leading: number; between: number } {\n switch (justifyContent) {\n case \"center\":\n return { leading: freeSpace / 2, between: gap };\n case \"end\":\n return { leading: freeSpace, between: gap };\n case \"space-between\":\n return {\n leading: 0,\n between: itemCount > 1 ? gap + freeSpace / (itemCount - 1) : gap,\n };\n case \"space-around\":\n return {\n leading: itemCount > 0 ? freeSpace / itemCount / 2 : 0,\n between: itemCount > 0 ? gap + freeSpace / itemCount : gap,\n };\n case \"space-evenly\":\n return {\n leading: itemCount > 0 ? freeSpace / (itemCount + 1) : 0,\n between: itemCount > 0 ? gap + freeSpace / (itemCount + 1) : gap,\n };\n case \"start\":\n default:\n return { leading: 0, between: gap };\n }\n}\n\nfunction getCrossOffset(align: CrossAxisAlignment, frameCross: number, contentCross: number): number {\n switch (align) {\n case \"center\":\n return (frameCross - contentCross) / 2;\n case \"end\":\n return frameCross - contentCross;\n case \"stretch\":\n case \"start\":\n default:\n return 0;\n }\n}\n\nfunction createRectFromAxis(axis: Axis, main: number, cross: number, mainSize: number, crossSize: number) {\n return axis === \"row\"\n ? createRect(main, cross, mainSize, crossSize)\n : createRect(cross, main, crossSize, mainSize);\n}\n\ntype FlexMeasurement<C extends CanvasRenderingContext2D> = {\n child: Node<C>;\n item: FlexItemOptions;\n measured: Box;\n initialConstraints?: LayoutConstraints;\n finalConstraints?: LayoutConstraints;\n allocatedMain?: number;\n grow: number;\n effectiveAlign: CrossAxisAlignment;\n stretch: boolean;\n frameMain: number;\n frameCross: number;\n};\n\ntype MeasuredLayout<C extends CanvasRenderingContext2D> = {\n box: Box;\n layout: {\n containerBox: ChildLayoutResult<C>[\"rect\"];\n contentBox: ChildLayoutResult<C>[\"contentBox\"];\n children: ChildLayoutResult<C>[];\n constraints?: LayoutConstraints;\n };\n};\n\nfunction readFlexItemOptions<C extends CanvasRenderingContext2D>(child: Node<C>): FlexItemOptions {\n if (child instanceof FlexItem) {\n return child.item;\n }\n return {};\n}\n\nexport function computeFlexLayout<C extends CanvasRenderingContext2D>(\n children: readonly Node<C>[],\n options: FlexContainerOptions,\n constraints: LayoutConstraints | undefined,\n measureChild: (node: Node<C>, constraints?: LayoutConstraints) => Box,\n): MeasuredLayout<C> {\n const axis = options.direction ?? \"row\";\n const gap = options.gap ?? 0;\n const justifyContent = options.justifyContent ?? \"start\";\n const alignItems = options.alignItems ?? \"start\";\n const reverse = options.reverse ?? false;\n const mainAxisSize = options.mainAxisSize ?? \"fill\";\n const orderedChildren = reverse ? [...children].reverse() : children;\n const maxMain = getMaxMain(axis, constraints);\n const minMain = getMinMain(axis, constraints);\n const maxCross = getMaxCross(axis, constraints);\n const minCross = getMinCross(axis, constraints);\n const gapTotal = orderedChildren.length > 1 ? gap * (orderedChildren.length - 1) : 0;\n const finiteMain = maxMain != null;\n const finiteCross = maxCross != null;\n const availableMain = finiteMain ? Math.max(0, maxMain - gapTotal) : undefined;\n let consumedMain = 0;\n let totalGrow = 0;\n const measurements = new Map<Node<C>, FlexMeasurement<C>>();\n\n for (const child of orderedChildren) {\n const item = readFlexItemOptions(child);\n const grow = item.grow ?? 0;\n totalGrow += grow;\n if (grow > 0 && finiteMain) {\n continue;\n }\n\n const effectiveAlign = getCrossAlignment(item.alignSelf, alignItems);\n const stretch = effectiveAlign === \"stretch\";\n const childConstraints = createAxisConstraints(\n axis,\n constraints,\n {\n max: finiteMain && availableMain != null ? Math.max(0, availableMain - consumedMain) : maxMain,\n },\n {\n min: undefined,\n max: maxCross,\n },\n );\n const measured = measureChild(child, childConstraints);\n const frameMain = getMainSize(axis, measured);\n const frameCross = getCrossSize(axis, measured);\n measurements.set(child, {\n child,\n item,\n measured,\n initialConstraints: childConstraints,\n finalConstraints: childConstraints,\n allocatedMain: undefined,\n grow,\n effectiveAlign,\n stretch,\n frameMain,\n frameCross,\n });\n consumedMain += frameMain;\n }\n\n const remainingMain = finiteMain && availableMain != null ? Math.max(0, availableMain - consumedMain) : undefined;\n\n for (const child of orderedChildren) {\n if (measurements.has(child)) {\n continue;\n }\n const item = readFlexItemOptions(child);\n const grow = item.grow ?? 0;\n const effectiveAlign = getCrossAlignment(item.alignSelf, alignItems);\n const stretch = effectiveAlign === \"stretch\";\n const allocatedMain = finiteMain && remainingMain != null && totalGrow > 0 ? (remainingMain * grow) / totalGrow : undefined;\n const childConstraints = createAxisConstraints(\n axis,\n constraints,\n {\n max: allocatedMain,\n },\n {\n min: undefined,\n max: maxCross,\n },\n );\n const measured = measureChild(child, childConstraints);\n const measuredMain = getMainSize(axis, measured);\n const frameMain = allocatedMain ?? measuredMain;\n const frameCross = getCrossSize(axis, measured);\n measurements.set(child, {\n child,\n item,\n measured,\n initialConstraints: childConstraints,\n finalConstraints: childConstraints,\n allocatedMain,\n grow,\n effectiveAlign,\n stretch,\n frameMain,\n frameCross,\n });\n }\n\n let contentMain = gapTotal;\n let contentCross = 0;\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n contentMain += measurement.frameMain;\n contentCross = Math.max(contentCross, measurement.frameCross);\n }\n\n const containerMain = finiteMain && mainAxisSize === \"fill\"\n ? Math.max(maxMain!, contentMain)\n : clampToConstraints(contentMain, minMain, maxMain);\n const containerCross = clampToConstraints(contentCross, minCross, maxCross);\n if (finiteCross) {\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n if (!measurement.stretch) {\n continue;\n }\n\n const finalConstraints = createAxisConstraints(\n axis,\n measurement.initialConstraints,\n {\n min: getMinMain(axis, measurement.initialConstraints),\n max: getMaxMain(axis, measurement.initialConstraints),\n },\n {\n min: containerCross,\n max: containerCross,\n },\n );\n const remeasured = measureChild(child, finalConstraints);\n measurement.measured = remeasured;\n measurement.finalConstraints = finalConstraints;\n measurement.frameCross = containerCross;\n measurement.frameMain = measurement.allocatedMain ?? getMainSize(axis, remeasured);\n }\n\n contentMain = gapTotal;\n contentCross = 0;\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n contentMain += measurement.frameMain;\n contentCross = Math.max(contentCross, getCrossSize(axis, measurement.measured));\n }\n }\n\n const finalContainerMain = finiteMain && mainAxisSize === \"fill\"\n ? Math.max(maxMain!, contentMain)\n : clampToConstraints(contentMain, minMain, maxMain);\n const freeSpace = Math.max(0, finalContainerMain - contentMain);\n const spacing = getJustifySpacing(justifyContent, freeSpace, orderedChildren.length, gap);\n const childResults: ChildLayoutResult<C>[] = [];\n let cursor = spacing.leading;\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n const frameCross = measurement.stretch && finiteCross ? containerCross : measurement.frameCross;\n const contentMainSize = getMainSize(axis, measurement.measured);\n const contentCrossSize = getCrossSize(axis, measurement.measured);\n const rectCross = measurement.stretch ? 0 : getCrossOffset(measurement.effectiveAlign, containerCross, frameCross);\n const contentCrossOffset = rectCross + getCrossOffset(measurement.effectiveAlign, frameCross, contentCrossSize);\n const rect = createRectFromAxis(axis, cursor, rectCross, measurement.frameMain, frameCross);\n const contentBox = createRectFromAxis(axis, cursor, contentCrossOffset, contentMainSize, contentCrossSize);\n\n childResults.push({\n node: child,\n rect,\n contentBox,\n constraints: measurement.finalConstraints,\n });\n cursor += measurement.frameMain + spacing.between;\n }\n\n const containerBox = axis === \"row\"\n ? createRect(0, 0, finalContainerMain, containerCross)\n : createRect(0, 0, containerCross, finalContainerMain);\n const finalContentBox = childResults.length > 0\n ? computeContentBox(childResults)\n : createRect(0, 0, 0, 0);\n\n return {\n box: {\n width: containerBox.width,\n height: containerBox.height,\n },\n layout: {\n containerBox,\n contentBox: finalContentBox,\n children: childResults,\n constraints,\n },\n };\n}\n\nexport class FlexItem<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly item: FlexItemOptions = {},\n ) {\n super(inner);\n }\n}\n\nexport class Flex<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n children: Node<C>[],\n readonly options: FlexContainerOptions = {},\n ) {\n super(children);\n }\n\n measure(ctx: Context<C>): Box {\n const result = computeFlexLayout(this.children, this.options, ctx.constraints, (node, constraints) => ctx.measureNode(node, constraints));\n writeLayoutResult(this, ctx, result.layout);\n return result.box;\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return drawLayoutChildren(this, ctx, x, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return hittestLayoutChildren(this, ctx, test, \"contentBox\");\n }\n}\n","import { createRect, findChildAtPoint, getSingleChildLayout } from \"../layout\";\nimport type { Box, Context, HitTest, Node, TextAlign } from \"../types\";\nimport { shallowMerge } from \"../utils\";\nimport { Wrapper } from \"./base\";\nimport { readLayoutResult, withConstraints, writeLayoutResult } from \"./shared\";\n\nfunction resolveHorizontalOffset(align: TextAlign, availableWidth: number, childWidth: number): number {\n switch (align) {\n case \"center\":\n return (availableWidth - childWidth) / 2;\n case \"end\":\n return availableWidth - childWidth;\n case \"start\":\n return 0;\n }\n}\n\nexport class Place<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly options: {\n align?: TextAlign;\n expand?: boolean;\n } = {},\n ) {\n super(inner);\n }\n\n measure(ctx: Context<C>): Box {\n const availableWidth = ctx.constraints?.maxWidth;\n const expand = this.options.expand ?? true;\n const childConstraints = ctx.constraints\n ? {\n ...ctx.constraints,\n }\n : undefined;\n const childBox = ctx.measureNode(this.inner, childConstraints);\n let width = expand && availableWidth != null ? availableWidth : childBox.width;\n if (ctx.constraints?.minWidth != null) {\n width = Math.max(width, ctx.constraints.minWidth);\n }\n if (ctx.constraints?.maxWidth != null) {\n width = Math.min(width, ctx.constraints.maxWidth);\n }\n\n const align = this.options.align ?? \"start\";\n const childRect = createRect(resolveHorizontalOffset(align, width, childBox.width), 0, childBox.width, childBox.height);\n\n writeLayoutResult(this, ctx, {\n containerBox: createRect(0, 0, width, childBox.height),\n contentBox: childRect,\n children: [\n {\n node: this.inner,\n rect: childRect,\n contentBox: createRect(0, 0, childBox.width, childBox.height),\n constraints: childConstraints,\n },\n ],\n constraints: ctx.constraints,\n });\n\n return {\n width,\n height: childBox.height,\n };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return this.inner.draw(ctx, x, y);\n }\n\n const childResult = getSingleChildLayout(layoutResult);\n if (!childResult) {\n return false;\n }\n const childCtx = withConstraints(ctx, childResult.constraints);\n return childResult.node.draw(childCtx, x + childResult.rect.x, y + childResult.rect.y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, \"rect\");\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n }\n}\n","import {\n layoutNextLine,\n layoutWithLines,\n prepareWithSegments,\n walkLineRanges,\n type PreparedTextWithSegments,\n} from \"@chenglou/pretext\";\nimport type { Context, TextWhitespaceMode } from \"./types\";\n\nexport interface TextLayout {\n width: number;\n text: string;\n shift: number;\n}\n\nexport interface TextMeasurement {\n width: number;\n lineCount: number;\n}\n\n// `fontBoundingBox*` depends on the active font, so one fixed probe is enough.\nconst FONT_SHIFT_PROBE = \"M\";\nconst PREPARED_SEGMENT_CACHE_CAPACITY = 512;\nconst FONT_SHIFT_CACHE_CAPACITY = 64;\nconst LINE_START_CURSOR = { segmentIndex: 0, graphemeIndex: 0 } as const;\n\nconst preparedSegmentCache = new Map<string, PreparedTextWithSegments>();\nconst fontShiftCache = new Map<string, number>();\n\nfunction preprocessSegments(text: string, whitespace: TextWhitespaceMode = \"preserve\"): string[] {\n const segments = text.split(\"\\n\");\n if (whitespace === \"trim-and-collapse\") {\n return segments\n .map((line) => line.trim())\n .filter((line) => line.length > 0);\n }\n return segments;\n}\n\nfunction readLruValue<T>(cache: Map<string, T>, key: string): T | undefined {\n const cached = cache.get(key);\n if (cached == null) {\n return undefined;\n }\n cache.delete(key);\n cache.set(key, cached);\n return cached;\n}\n\nfunction writeLruValue<T>(cache: Map<string, T>, key: string, value: T, capacity: number): T {\n if (cache.has(key)) {\n cache.delete(key);\n } else if (cache.size >= capacity) {\n const firstKey = cache.keys().next().value;\n if (firstKey != null) {\n cache.delete(firstKey);\n }\n }\n cache.set(key, value);\n return value;\n}\n\nfunction getPreparedSegmentCacheKey(segment: string, font: string): string {\n return `${font}\\u0000${segment}`;\n}\n\nfunction readPreparedSegment(segment: string, font: string): PreparedTextWithSegments {\n const key = getPreparedSegmentCacheKey(segment, font);\n const cached = readLruValue(preparedSegmentCache, key);\n if (cached != null) {\n return cached;\n }\n return writeLruValue(preparedSegmentCache, key, prepareWithSegments(segment, font), PREPARED_SEGMENT_CACHE_CAPACITY);\n}\n\nfunction measureFontShift<C extends CanvasRenderingContext2D>(ctx: Context<C>): number {\n const font = ctx.graphics.font;\n const cached = readLruValue(fontShiftCache, font);\n if (cached != null) {\n return cached;\n }\n const {\n fontBoundingBoxAscent: ascent = 0,\n fontBoundingBoxDescent: descent = 0,\n } = ctx.graphics.measureText(FONT_SHIFT_PROBE);\n return writeLruValue(fontShiftCache, font, ascent - descent, FONT_SHIFT_CACHE_CAPACITY);\n}\n\nexport function layoutFirstLineIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextLayout {\n const segments = preprocessSegments(text, whitespace);\n const segment = segments[0];\n if (!segment) {\n return { width: 0, text: \"\", shift: 0 };\n }\n const shift = measureFontShift(ctx);\n return {\n width: ctx.graphics.measureText(segment).width,\n text: segment,\n shift,\n };\n}\n\nexport function measureTextIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextMeasurement {\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0) {\n return { width: 0, lineCount: 0 };\n }\n\n let width = 0;\n for (const segment of segments) {\n width = Math.max(width, ctx.graphics.measureText(segment).width);\n }\n\n return { width, lineCount: segments.length };\n}\n\nexport function layoutTextIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): { width: number; lines: TextLayout[] } {\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0) {\n return { width: 0, lines: [] };\n }\n\n const shift = measureFontShift(ctx);\n let width = 0;\n const lines: TextLayout[] = [];\n for (const segment of segments) {\n const measuredWidth = ctx.graphics.measureText(segment).width;\n width = Math.max(width, measuredWidth);\n lines.push({\n width: measuredWidth,\n text: segment,\n shift,\n });\n }\n\n return { width, lines };\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextLayout {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n const segments = preprocessSegments(text, whitespace);\n const segment = segments[0];\n if (!segment) {\n return { width: 0, text: \"\", shift: 0 };\n }\n const shift = measureFontShift(ctx);\n if (maxWidth === 0) {\n return { width: 0, text: \"\", shift };\n }\n const prepared = readPreparedSegment(segment, ctx.graphics.font);\n const line = layoutNextLine(prepared, LINE_START_CURSOR, maxWidth);\n if (line == null) {\n return { width: 0, text: \"\", shift };\n }\n return { width: line.width, text: line.text, shift };\n}\n\nexport function measureText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextMeasurement {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0 || maxWidth === 0) {\n return { width: 0, lineCount: 0 };\n }\n\n const font = ctx.graphics.font;\n let width = 0;\n let lineCount = 0;\n\n for (const segment of segments) {\n if (segment.length === 0) {\n lineCount += 1;\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n lineCount += walkLineRanges(prepared, maxWidth, (line) => {\n width = Math.max(width, line.width);\n });\n }\n\n return { width, lineCount };\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0 || maxWidth === 0) {\n return { width: 0, lines: [] };\n }\n\n const font = ctx.graphics.font;\n const shift = measureFontShift(ctx);\n let width = 0;\n const lines: TextLayout[] = [];\n\n for (const segment of segments) {\n if (segment.length === 0) {\n lines.push({ width: 0, text: \"\", shift });\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n const { lines: segLines } = layoutWithLines(prepared, maxWidth, 0);\n for (const segLine of segLines) {\n width = Math.max(width, segLine.width);\n lines.push({ width: segLine.width, text: segLine.text, shift });\n }\n }\n\n return { width, lines };\n}\n","import {\n layoutFirstLine,\n layoutFirstLineIntrinsic,\n layoutText,\n layoutTextIntrinsic,\n measureText,\n measureTextIntrinsic,\n type TextLayout,\n type TextMeasurement,\n} from \"../text\";\nimport type { Box, Context, MultilineTextOptions, Node, PhysicalTextAlign, TextOptions } from \"../types\";\n\ntype SingleLineLayout = TextLayout;\ntype MultiLineDrawLayout = {\n width: number;\n lines: TextLayout[];\n};\ntype MultiLineMeasureLayout = TextMeasurement;\n\ntype TextLayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getTextLayout<T>(node: Node<C>, key: string): T | undefined;\n setTextLayout<T>(node: Node<C>, key: string, layout: T): void;\n};\n\nfunction resolvePhysicalTextAlign(\n options: Pick<MultilineTextOptions<any>, \"align\" | \"physicalAlign\">,\n): PhysicalTextAlign {\n if (options.physicalAlign != null) {\n return options.physicalAlign;\n }\n if (options.align != null) {\n switch (options.align) {\n case \"start\":\n return \"left\";\n case \"center\":\n return \"center\";\n case \"end\":\n return \"right\";\n }\n }\n return \"left\";\n}\n\nfunction normalizeTextMaxWidth(maxWidth: number | undefined): number | undefined {\n if (maxWidth == null) {\n return undefined;\n }\n return Math.max(0, maxWidth);\n}\n\nfunction getTextLayoutContext<C extends CanvasRenderingContext2D>(ctx: Context<C>): Context<C> & TextLayoutCacheAccess<C> {\n return ctx as Context<C> & TextLayoutCacheAccess<C>;\n}\n\nfunction readCachedTextLayout<C extends CanvasRenderingContext2D, T>(\n node: Node<C>,\n ctx: Context<C>,\n key: string,\n compute: () => T,\n): T {\n const textCtx = getTextLayoutContext(ctx);\n const cached = textCtx.getTextLayout<T>(node, key);\n if (cached != null) {\n return cached;\n }\n const layout = compute();\n textCtx.setTextLayout(node, key, layout);\n return layout;\n}\n\nfunction getSingleLineLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"single:intrinsic\" : `single:${maxWidth}`;\n}\n\nfunction getMultiLineMeasureLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"multi:measure:intrinsic\" : `multi:measure:${maxWidth}`;\n}\n\nfunction getMultiLineDrawLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"multi:draw:intrinsic\" : `multi:draw:${maxWidth}`;\n}\n\nfunction getSingleLineLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: TextOptions<C>[\"whitespace\"],\n): SingleLineLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getSingleLineLayoutKey(maxWidth), () =>\n maxWidth == null ? layoutFirstLineIntrinsic(ctx, text, whitespace) : layoutFirstLine(ctx, text, maxWidth, whitespace)\n );\n}\n\nfunction getMultiLineMeasureLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: MultilineTextOptions<C>[\"whitespace\"],\n): MultiLineMeasureLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getMultiLineMeasureLayoutKey(maxWidth), () =>\n maxWidth == null ? measureTextIntrinsic(ctx, text, whitespace) : measureText(ctx, text, maxWidth, whitespace)\n );\n}\n\nfunction getMultiLineDrawLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: MultilineTextOptions<C>[\"whitespace\"],\n): MultiLineDrawLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getMultiLineDrawLayoutKey(maxWidth), () =>\n maxWidth == null ? layoutTextIntrinsic(ctx, text, whitespace) : layoutText(ctx, text, maxWidth, whitespace)\n );\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: MultilineTextOptions<C>,\n ) {}\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width, lineCount } = getMultiLineMeasureLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: lineCount * this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n const { width, lines } = getMultiLineDrawLayout(this, ctx, this.text, this.options.whitespace);\n switch (resolvePhysicalTextAlign(this.options)) {\n case \"left\":\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n case \"right\": {\n x += width;\n g.textAlign = \"right\";\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n }\n case \"center\": {\n x += width / 2;\n g.textAlign = \"center\";\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n }\n }\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n return false;\n }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: TextOptions<C>,\n ) {}\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width } = getSingleLineLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n const { text, shift } = getSingleLineLayout(this, ctx, this.text, this.options.whitespace);\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n return false;\n }\n}\n","import { forEachNodeAncestor, getNodeRevision } from \"../internal/node-registry\";\nimport type {\n Box,\n Context,\n DynValue,\n FlexLayoutResult,\n HitTest,\n LayoutConstraints,\n Node,\n RendererOptions,\n} from \"../types\";\nimport { shallow } from \"../utils\";\n\nconst MAX_CONSTRAINT_VARIANTS = 8;\n\ntype LayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined;\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void;\n};\n\ntype TextLayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getTextLayout<T>(node: Node<C>, key: string): T | undefined;\n setTextLayout<T>(node: Node<C>, key: string, layout: T): void;\n};\n\ntype BoxCacheEntry = {\n revision: number;\n box: Box;\n};\n\ntype LayoutCacheEntry<C extends CanvasRenderingContext2D> = {\n revision: number;\n layout: FlexLayoutResult<C>;\n};\n\ntype TextLayoutCacheEntry = {\n revision: number;\n layout: unknown;\n};\n\ntype RendererContext<C extends CanvasRenderingContext2D> = Context<C> & LayoutCacheAccess<C> & TextLayoutCacheAccess<C>;\n\nfunction constraintKey(constraints: LayoutConstraints | undefined): string {\n if (constraints == null) return \"\";\n return `${constraints.minWidth ?? \"\"},${constraints.maxWidth ?? \"\"},${constraints.minHeight ?? \"\"},${constraints.maxHeight ?? \"\"}`;\n}\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C;\n #ctx: RendererContext<C>;\n #lastWidth: number;\n #cache = new WeakMap<Node<C>, Map<string, BoxCacheEntry>>();\n #layoutCache = new WeakMap<Node<C>, Map<string, LayoutCacheEntry<C>>>();\n #textLayoutCache = new WeakMap<Node<C>, Map<string, TextLayoutCacheEntry>>();\n\n protected get context(): Context<C> {\n return shallow(this.#ctx);\n }\n\n constructor(\n graphics: C,\n readonly options: RendererOptions & O,\n ) {\n this.graphics = graphics;\n this.graphics.textRendering = \"optimizeLegibility\";\n const self = this;\n this.#ctx = {\n graphics: this.graphics,\n measureNode(node: Node<C>, constraints?: LayoutConstraints) {\n return self.measureNode(node, constraints);\n },\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints) {\n return self.getLayoutResult(node, constraints);\n },\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints) {\n self.setLayoutResult(node, result, constraints);\n },\n getTextLayout<T>(node: Node<C>, key: string) {\n return self.getTextLayout<T>(node, key);\n },\n setTextLayout<T>(node: Node<C>, key: string, layout: T) {\n self.setTextLayout(node, key, layout);\n },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics);\n }\n return value as T;\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save();\n try {\n return cb(this.graphics);\n } finally {\n this.graphics.restore();\n }\n },\n };\n this.#lastWidth = this.graphics.canvas.clientWidth;\n }\n\n #clearAllCaches(): void {\n this.#cache = new WeakMap<Node<C>, Map<string, BoxCacheEntry>>();\n this.#layoutCache = new WeakMap<Node<C>, Map<string, LayoutCacheEntry<C>>>();\n this.#textLayoutCache = new WeakMap<Node<C>, Map<string, TextLayoutCacheEntry>>();\n }\n\n #syncCachesToViewportWidth(): void {\n const width = this.graphics.canvas.clientWidth;\n if (this.#lastWidth === width) {\n return;\n }\n this.#clearAllCaches();\n this.#lastWidth = width;\n }\n\n protected getRootConstraints(): LayoutConstraints {\n return {\n maxWidth: this.graphics.canvas.clientWidth,\n };\n }\n\n protected getRootContext(): Context<C> {\n const ctx = this.context;\n ctx.constraints = this.getRootConstraints();\n return ctx;\n }\n\n protected measureRootNode(node: Node<C>): Box {\n return this.measureNode(node, this.getRootConstraints());\n }\n\n protected drawRootNode(node: Node<C>, x = 0, y = 0): boolean {\n this.measureRootNode(node);\n return node.draw(this.getRootContext(), x, y);\n }\n\n protected hittestRootNode(node: Node<C>, test: HitTest): boolean {\n this.measureRootNode(node);\n return node.hittest(this.getRootContext(), test);\n }\n\n invalidateNode(node: Node<C>): void {\n this.#syncCachesToViewportWidth();\n this.#cache.delete(node);\n this.#layoutCache.delete(node);\n this.#textLayoutCache.delete(node);\n forEachNodeAncestor(node, (ancestor) => {\n this.#cache.delete(ancestor);\n this.#layoutCache.delete(ancestor);\n this.#textLayoutCache.delete(ancestor);\n });\n }\n\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined {\n this.#syncCachesToViewportWidth();\n const nodeCache = this.#layoutCache.get(node);\n if (nodeCache == null) {\n return undefined;\n }\n const key = constraintKey(constraints);\n const cached = nodeCache.get(key);\n if (cached == null) {\n return undefined;\n }\n if (cached.revision !== getNodeRevision(node)) {\n nodeCache.delete(key);\n return undefined;\n }\n return cached.layout;\n }\n\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void {\n this.#syncCachesToViewportWidth();\n let nodeCache = this.#layoutCache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#layoutCache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(constraintKey(constraints), {\n revision: getNodeRevision(node),\n layout: result,\n });\n }\n\n protected getTextLayout<T>(node: Node<C>, key: string): T | undefined {\n this.#syncCachesToViewportWidth();\n const nodeCache = this.#textLayoutCache.get(node);\n if (nodeCache == null) {\n return undefined;\n }\n const cached = nodeCache.get(key);\n if (cached == null) {\n return undefined;\n }\n if (cached.revision !== getNodeRevision(node)) {\n nodeCache.delete(key);\n return undefined;\n }\n return cached.layout as T;\n }\n\n protected setTextLayout<T>(node: Node<C>, key: string, layout: T): void {\n this.#syncCachesToViewportWidth();\n let nodeCache = this.#textLayoutCache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#textLayoutCache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(key, {\n revision: getNodeRevision(node),\n layout,\n });\n }\n\n measureNode(node: Node<C>, constraints?: LayoutConstraints): Box {\n this.#syncCachesToViewportWidth();\n {\n const nodeCache = this.#cache.get(node);\n if (nodeCache != null) {\n const key = constraintKey(constraints);\n const cached = nodeCache.get(key);\n if (cached != null) {\n if (cached.revision === getNodeRevision(node)) {\n return cached.box;\n }\n nodeCache.delete(key);\n }\n }\n }\n const ctx = this.context;\n if (constraints != null) {\n ctx.constraints = constraints;\n }\n const result = node.measure(ctx);\n const key = constraintKey(constraints);\n let nodeCache = this.#cache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#cache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(key, {\n revision: getNodeRevision(node),\n box: result,\n });\n return result;\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n return this.drawRootNode(node);\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return this.hittestRootNode(node, test);\n }\n}\n","export class ListState<T extends {}> {\n offset = 0;\n position: number | undefined;\n items: T[] = [];\n\n constructor(items: T[] = []) {\n this.items = [...items];\n }\n\n unshift(...items: T[]): void {\n this.unshiftAll(items);\n }\n\n unshiftAll(items: T[]): void {\n if (this.position != null) {\n this.position += items.length;\n }\n this.items = items.concat(this.items);\n }\n\n push(...items: T[]): void {\n this.pushAll(items);\n }\n\n pushAll(items: T[]): void {\n this.items.push(...items);\n }\n\n setAnchor(position: number, offset = 0): void {\n this.position = Number.isFinite(position) ? Math.trunc(position) : undefined;\n this.offset = Number.isFinite(offset) ? offset : 0;\n }\n\n reset(items: T[] = []): void {\n this.items = [...items];\n this.offset = 0;\n this.position = undefined;\n }\n\n resetScroll(): void {\n this.offset = 0;\n this.position = undefined;\n }\n\n applyScroll(delta: number): void {\n this.offset += delta;\n }\n}\n","import type { Node } from \"../types\";\n\nfunction isWeakMapKey(value: unknown): value is object {\n return (typeof value === \"object\" && value !== null) || typeof value === \"function\";\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends object>(\n renderItem: (item: T) => Node<C>,\n): ((item: T) => Node<C>) & { reset: (key: T) => boolean } {\n const cache = new WeakMap<object, Node<C>>();\n\n function fn(item: T): Node<C> {\n if (!isWeakMapKey(item)) {\n throw new TypeError(\"memoRenderItem() only supports object items. Use memoRenderItemBy() for primitive keys.\");\n }\n const key = item as unknown as object;\n const cached = cache.get(key);\n if (cached != null) {\n return cached;\n }\n const result = renderItem(item);\n cache.set(key, result);\n return result;\n }\n\n return Object.assign(fn, {\n reset: (key: T) => cache.delete(key as unknown as object),\n });\n}\n\nexport function memoRenderItemBy<C extends CanvasRenderingContext2D, T, K>(\n keyOf: (item: T) => K,\n renderItem: (item: T) => Node<C>,\n): ((item: T) => Node<C>) & { reset: (item: T) => boolean; resetKey: (key: K) => boolean } {\n const cache = new Map<K, Node<C>>();\n\n function fn(item: T): Node<C> {\n const key = keyOf(item);\n const cached = cache.get(key);\n if (cached != null) {\n return cached;\n }\n const result = renderItem(item);\n cache.set(key, result);\n return result;\n }\n\n return Object.assign(fn, {\n reset: (item: T) => cache.delete(keyOf(item)),\n resetKey: (key: K) => cache.delete(key),\n });\n}\n","import type { Node, RenderFeedback } from \"../../types\";\nimport { shallowMerge } from \"../../utils\";\nimport { BaseRenderer } from \"../base\";\nimport { ListState } from \"../list-state\";\nimport type { NormalizedListState, VisibleListState, VisibleWindow } from \"./solver\";\n\nexport interface JumpToOptions {\n animated?: boolean;\n block?: \"start\" | \"center\" | \"end\";\n duration?: number;\n onComplete?: () => void;\n}\n\ntype ControlledState = {\n position?: number;\n offset: number;\n};\n\ntype JumpAnimation = {\n startAnchor: number;\n targetAnchor: number;\n startTime: number;\n duration: number;\n needsMoreFrames: boolean;\n onComplete: (() => void) | undefined;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nfunction sameState(state: ControlledState, position: number | undefined, offset: number): boolean {\n return Object.is(state.position, position) && Object.is(state.offset, offset);\n}\n\nfunction smoothstep(value: number): number {\n return value * value * (3 - 2 * value);\n}\n\nfunction getNow(): number {\n return globalThis.performance?.now() ?? Date.now();\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<\n C,\n {\n renderItem: (item: T) => Node<C>;\n list: ListState<T>;\n }\n> {\n static readonly MIN_JUMP_DURATION = 160;\n static readonly MAX_JUMP_DURATION = 420;\n static readonly JUMP_DURATION_PER_ITEM = 28;\n\n #controlledState: ControlledState | undefined;\n #jumpAnimation: JumpAnimation | undefined;\n\n get position(): number | undefined {\n return this.options.list.position;\n }\n\n set position(value: number | undefined) {\n this.options.list.position = value;\n }\n\n get offset(): number {\n return this.options.list.offset;\n }\n\n set offset(value: number) {\n this.options.list.offset = value;\n }\n\n get items(): T[] {\n return this.options.list.items;\n }\n\n set items(value: T[]) {\n this.options.list.items = value;\n }\n\n abstract render(feedback?: RenderFeedback): boolean;\n abstract hittest(test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean;\n\n protected _readListState(): VisibleListState {\n return {\n position: this.position,\n offset: this.offset,\n };\n }\n\n protected _commitListState(state: NormalizedListState): void {\n this.position = state.position;\n this.offset = state.offset;\n }\n\n jumpTo(index: number, options: JumpToOptions = {}): void {\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return;\n }\n\n const targetIndex = this._clampItemIndex(index);\n const currentState = this._normalizeListState(this._readListState());\n const targetBlock = options.block ?? this._getDefaultJumpBlock();\n const targetAnchor = this._getTargetAnchor(targetIndex, targetBlock);\n\n const animated = options.animated ?? true;\n if (!animated) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const startAnchor = this._readAnchor(currentState);\n if (!Number.isFinite(startAnchor)) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const duration = clamp(\n options.duration ??\n VirtualizedRenderer.MIN_JUMP_DURATION +\n Math.abs(targetAnchor - startAnchor) * VirtualizedRenderer.JUMP_DURATION_PER_ITEM,\n 0,\n VirtualizedRenderer.MAX_JUMP_DURATION,\n );\n\n if (duration <= 0 || Math.abs(targetAnchor - startAnchor) <= Number.EPSILON) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n this.#jumpAnimation = {\n startAnchor,\n targetAnchor,\n startTime: getNow(),\n duration,\n needsMoreFrames: true,\n onComplete: options.onComplete,\n };\n this.#controlledState = this._readListState();\n }\n\n protected _resetRenderFeedback(feedback?: RenderFeedback): void {\n if (feedback == null) {\n return;\n }\n feedback.minIdx = Number.NaN;\n feedback.maxIdx = Number.NaN;\n feedback.min = Number.NaN;\n feedback.max = Number.NaN;\n }\n\n protected _accumulateRenderFeedback(feedback: RenderFeedback, idx: number, top: number, height: number): void {\n if (!Number.isFinite(top) || !Number.isFinite(height) || height <= 0) {\n return;\n }\n\n const viewportHeight = this.graphics.canvas.clientHeight;\n const visibleTop = clamp(-top, 0, height);\n const visibleBottom = clamp(viewportHeight - top, 0, height);\n if (visibleBottom <= visibleTop) {\n return;\n }\n\n const itemMin = idx + visibleTop / height;\n const itemMax = idx + visibleBottom / height;\n feedback.minIdx = Number.isNaN(feedback.minIdx) ? idx : Math.min(idx, feedback.minIdx);\n feedback.maxIdx = Number.isNaN(feedback.maxIdx) ? idx : Math.max(idx, feedback.maxIdx);\n feedback.min = Number.isNaN(feedback.min) ? itemMin : Math.min(itemMin, feedback.min);\n feedback.max = Number.isNaN(feedback.max) ? itemMax : Math.max(itemMax, feedback.max);\n }\n\n protected _renderDrawList(list: VisibleWindow<Node<C>>[\"drawList\"], shift: number, feedback?: RenderFeedback): boolean {\n let result = false;\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n for (const { idx, value: node, offset, height } of list) {\n const y = offset + shift;\n if (feedback != null) {\n this._accumulateRenderFeedback(feedback, idx, y, height);\n }\n if (y + height < 0 || y > viewportHeight) {\n continue;\n }\n if (this.drawRootNode(node, 0, y)) {\n result = true;\n }\n }\n\n return result;\n }\n\n protected _renderVisibleWindow(window: VisibleWindow<Node<C>>, feedback?: RenderFeedback): boolean {\n this._resetRenderFeedback(feedback);\n return this._renderDrawList(window.drawList, window.shift, feedback);\n }\n\n protected _hittestVisibleWindow(window: VisibleWindow<Node<C>>, test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n for (const { value: node, offset, height } of window.drawList) {\n const y = offset + window.shift;\n if (test.y < y || test.y >= y + height) {\n continue;\n }\n return node.hittest(\n this.getRootContext(),\n shallowMerge(test, {\n y: test.y - y,\n }),\n );\n }\n return false;\n }\n\n protected _prepareRender(): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return false;\n }\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return false;\n }\n if (this.#controlledState != null && !sameState(this.#controlledState, this.position, this.offset)) {\n this.#cancelJumpAnimation();\n return false;\n }\n\n const progress = clamp((getNow() - animation.startTime) / animation.duration, 0, 1);\n const eased = progress >= 1 ? 1 : smoothstep(progress);\n const anchor = animation.startAnchor + (animation.targetAnchor - animation.startAnchor) * eased;\n this._applyAnchor(anchor);\n animation.needsMoreFrames = progress < 1;\n return animation.needsMoreFrames;\n }\n\n protected _finishRender(requestRedraw: boolean): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return requestRedraw;\n }\n\n if (animation.needsMoreFrames) {\n this.#controlledState = this._readListState();\n return true;\n }\n\n const onComplete = animation.onComplete;\n this.#cancelJumpAnimation();\n onComplete?.();\n return requestRedraw || this.#jumpAnimation != null;\n }\n\n protected _clampItemIndex(index: number): number {\n return clamp(Number.isFinite(index) ? Math.trunc(index) : 0, 0, this.items.length - 1);\n }\n\n protected _getItemHeight(index: number): number {\n const item = this.items[index];\n const node = this.options.renderItem(item);\n return this.measureRootNode(node).height;\n }\n\n protected _getAnchorAtOffset(index: number, offset: number): number {\n if (this.items.length === 0) {\n return 0;\n }\n\n let currentIndex = this._clampItemIndex(index);\n let remaining = Number.isFinite(offset) ? offset : 0;\n while (true) {\n if (remaining < 0) {\n if (currentIndex === 0) {\n return 0;\n }\n currentIndex -= 1;\n const height = this._getItemHeight(currentIndex);\n if (height > 0) {\n remaining += height;\n }\n continue;\n }\n\n const height = this._getItemHeight(currentIndex);\n if (height > 0) {\n if (remaining <= height) {\n return currentIndex + remaining / height;\n }\n remaining -= height;\n } else if (remaining === 0) {\n return currentIndex;\n }\n\n if (currentIndex === this.items.length - 1) {\n return this.items.length;\n }\n currentIndex += 1;\n }\n }\n\n protected abstract _normalizeListState(state: VisibleListState): NormalizedListState;\n protected abstract _readAnchor(state: NormalizedListState): number;\n protected abstract _applyAnchor(anchor: number): void;\n protected abstract _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]>;\n protected abstract _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number;\n\n #cancelJumpAnimation(): void {\n this.#jumpAnimation = undefined;\n this.#controlledState = undefined;\n }\n}\n","export interface VisibleListState {\n position?: number;\n offset: number;\n}\n\nexport interface NormalizedListState {\n position: number;\n offset: number;\n}\n\nexport interface VisibleWindowEntry<T> {\n idx: number;\n value: T;\n offset: number;\n height: number;\n}\n\nexport interface VisibleWindow<T> {\n drawList: VisibleWindowEntry<T>[];\n shift: number;\n}\n\nexport interface VisibleWindowResult<T> {\n normalizedState: NormalizedListState;\n window: VisibleWindow<T>;\n}\n\ntype ResolvedItem<T> = {\n value: T;\n height: number;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nfunction normalizeOffset(offset: number): number {\n return Number.isFinite(offset) ? offset : 0;\n}\n\nexport function normalizeTimelineState(itemCount: number, state: VisibleListState): NormalizedListState {\n if (itemCount <= 0) {\n return { position: 0, offset: 0 };\n }\n\n const position = state.position;\n if (typeof position !== \"number\" || !Number.isFinite(position)) {\n return {\n position: 0,\n offset: normalizeOffset(state.offset),\n };\n }\n\n return {\n position: clamp(Math.trunc(position), 0, itemCount - 1),\n offset: normalizeOffset(state.offset),\n };\n}\n\nexport function normalizeChatState(itemCount: number, state: VisibleListState): NormalizedListState {\n if (itemCount <= 0) {\n return { position: 0, offset: 0 };\n }\n\n const position = state.position;\n if (typeof position !== \"number\" || !Number.isFinite(position)) {\n return {\n position: itemCount - 1,\n offset: normalizeOffset(state.offset),\n };\n }\n\n return {\n position: clamp(Math.trunc(position), 0, itemCount - 1),\n offset: normalizeOffset(state.offset),\n };\n}\n\nexport function resolveTimelineVisibleWindow<T, V>(\n items: readonly T[],\n state: VisibleListState,\n viewportHeight: number,\n resolveItem: (item: T, idx: number) => ResolvedItem<V>,\n): VisibleWindowResult<V> {\n const normalizedState = normalizeTimelineState(items.length, state);\n if (items.length === 0) {\n return {\n normalizedState,\n window: { drawList: [], shift: 0 },\n };\n }\n\n let { position, offset } = normalizedState;\n let drawLength = 0;\n\n if (offset > 0) {\n if (position === 0) {\n offset = 0;\n } else {\n for (let i = position - 1; i >= 0; i -= 1) {\n const { height } = resolveItem(items[i]!, i);\n position = i;\n offset -= height;\n if (offset <= 0) {\n break;\n }\n }\n if (position === 0 && offset > 0) {\n offset = 0;\n }\n }\n }\n\n let y = offset;\n const drawList: VisibleWindowEntry<V>[] = [];\n for (let i = position; i < items.length; i += 1) {\n const { value, height } = resolveItem(items[i]!, i);\n if (y + height > 0) {\n drawList.push({ idx: i, value, offset: y, height });\n drawLength += height;\n } else {\n offset += height;\n position = i + 1;\n }\n y += height;\n if (y >= viewportHeight) {\n break;\n }\n }\n\n let shift = 0;\n if (y < viewportHeight) {\n if (position === 0 && drawLength < viewportHeight) {\n shift = -offset;\n offset = 0;\n } else {\n shift = viewportHeight - y;\n y = (offset += shift);\n let lastIdx = -1;\n for (let i = position - 1; i >= 0; i -= 1) {\n const { value, height } = resolveItem(items[i]!, i);\n drawLength += height;\n y -= height;\n drawList.push({ idx: i, value, offset: y - shift, height });\n lastIdx = i;\n if (y < 0) {\n break;\n }\n }\n if (lastIdx === 0 && drawLength < viewportHeight) {\n shift = drawList.at(-1)?.offset == null ? 0 : -drawList.at(-1)!.offset;\n position = 0;\n offset = 0;\n }\n }\n }\n\n return {\n normalizedState: { position, offset },\n window: { drawList, shift },\n };\n}\n\nexport function resolveChatVisibleWindow<T, V>(\n items: readonly T[],\n state: VisibleListState,\n viewportHeight: number,\n resolveItem: (item: T, idx: number) => ResolvedItem<V>,\n): VisibleWindowResult<V> {\n const normalizedState = normalizeChatState(items.length, state);\n if (items.length === 0) {\n return {\n normalizedState,\n window: { drawList: [], shift: 0 },\n };\n }\n\n let { position, offset } = normalizedState;\n let drawLength = 0;\n\n if (offset < 0) {\n if (position === items.length - 1) {\n offset = 0;\n } else {\n for (let i = position + 1; i < items.length; i += 1) {\n const { height } = resolveItem(items[i]!, i);\n position = i;\n offset += height;\n if (offset > 0) {\n break;\n }\n }\n }\n }\n\n let y = viewportHeight + offset;\n const drawList: VisibleWindowEntry<V>[] = [];\n for (let i = position; i >= 0; i -= 1) {\n const { value, height } = resolveItem(items[i]!, i);\n y -= height;\n if (y <= viewportHeight) {\n drawList.push({ idx: i, value, offset: y, height });\n drawLength += height;\n } else {\n offset -= height;\n position = i - 1;\n }\n if (y < 0) {\n break;\n }\n }\n\n let shift = 0;\n if (y > 0) {\n shift = -y;\n if (drawLength < viewportHeight) {\n y = drawLength;\n for (let i = position + 1; i < items.length; i += 1) {\n const { value, height } = resolveItem(items[i]!, i);\n drawList.push({ idx: i, value, offset: y - shift, height });\n y = (drawLength += height);\n position = i;\n if (y >= viewportHeight) {\n break;\n }\n }\n offset = drawLength < viewportHeight ? 0 : drawLength - viewportHeight;\n } else {\n offset = drawLength - viewportHeight;\n }\n }\n\n return {\n normalizedState: { position, offset },\n window: { drawList, shift },\n };\n}\n","import type { HitTest, Node, RenderFeedback } from \"../../types\";\nimport { VirtualizedRenderer } from \"./base\";\nimport type { JumpToOptions } from \"./base\";\nimport {\n normalizeChatState,\n resolveChatVisibleWindow,\n type NormalizedListState,\n type VisibleListState,\n type VisibleWindowResult,\n} from \"./solver\";\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #resolveVisibleWindow(): VisibleWindowResult<Node<C>> {\n return resolveChatVisibleWindow(\n this.items,\n this._readListState(),\n this.graphics.canvas.clientHeight,\n (item) => {\n const node = this.options.renderItem(item);\n return {\n value: node,\n height: this.measureRootNode(node).height,\n };\n },\n );\n }\n\n protected _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]> {\n return \"end\";\n }\n\n protected _normalizeListState(state: VisibleListState): NormalizedListState {\n return normalizeChatState(this.items.length, state);\n }\n\n protected _readAnchor(state: NormalizedListState): number {\n if (this.items.length === 0) {\n return 0;\n }\n const height = this._getItemHeight(state.position);\n return height > 0 ? state.position + 1 - state.offset / height : state.position + 1;\n }\n\n protected _applyAnchor(anchor: number): void {\n if (this.items.length === 0) {\n return;\n }\n const clampedAnchor = clamp(anchor, 0, this.items.length);\n const position = clamp(Math.ceil(clampedAnchor) - 1, 0, this.items.length - 1);\n const height = this._getItemHeight(position);\n const offset = height > 0 ? (position + 1 - clampedAnchor) * height : 0;\n this._commitListState({\n position,\n offset: Object.is(offset, -0) ? 0 : offset,\n });\n }\n\n protected _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number {\n const height = this._getItemHeight(index);\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n switch (block) {\n case \"start\":\n return this._getAnchorAtOffset(index, viewportHeight);\n case \"center\":\n return this._getAnchorAtOffset(index, height / 2 + viewportHeight / 2);\n case \"end\":\n return this._getAnchorAtOffset(index, height);\n }\n }\n\n render(feedback?: RenderFeedback): boolean {\n const keepAnimating = this._prepareRender();\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n const solution = this.#resolveVisibleWindow();\n const requestRedraw = this._renderVisibleWindow(solution.window, feedback);\n this._commitListState(solution.normalizedState);\n return this._finishRender(keepAnimating || requestRedraw);\n }\n\n hittest(test: HitTest): boolean {\n return this._hittestVisibleWindow(this.#resolveVisibleWindow().window, test);\n }\n}\n","import type { HitTest, Node, RenderFeedback } from \"../../types\";\nimport { VirtualizedRenderer } from \"./base\";\nimport type { JumpToOptions } from \"./base\";\nimport {\n normalizeTimelineState,\n resolveTimelineVisibleWindow,\n type NormalizedListState,\n type VisibleListState,\n type VisibleWindowResult,\n} from \"./solver\";\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #resolveVisibleWindow(): VisibleWindowResult<Node<C>> {\n return resolveTimelineVisibleWindow(\n this.items,\n this._readListState(),\n this.graphics.canvas.clientHeight,\n (item) => {\n const node = this.options.renderItem(item);\n return {\n value: node,\n height: this.measureRootNode(node).height,\n };\n },\n );\n }\n\n protected _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]> {\n return \"start\";\n }\n\n protected _normalizeListState(state: VisibleListState): NormalizedListState {\n return normalizeTimelineState(this.items.length, state);\n }\n\n protected _readAnchor(state: NormalizedListState): number {\n if (this.items.length === 0) {\n return 0;\n }\n const height = this._getItemHeight(state.position);\n return height > 0 ? state.position - state.offset / height : state.position;\n }\n\n protected _applyAnchor(anchor: number): void {\n if (this.items.length === 0) {\n return;\n }\n const clampedAnchor = clamp(anchor, 0, this.items.length);\n const position = clamp(Math.floor(clampedAnchor), 0, this.items.length - 1);\n const height = this._getItemHeight(position);\n const offset = height > 0 ? -(clampedAnchor - position) * height : 0;\n this._commitListState({\n position,\n offset: Object.is(offset, -0) ? 0 : offset,\n });\n }\n\n protected _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number {\n const height = this._getItemHeight(index);\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n switch (block) {\n case \"start\":\n return this._getAnchorAtOffset(index, 0);\n case \"center\":\n return this._getAnchorAtOffset(index, height / 2 - viewportHeight / 2);\n case \"end\":\n return this._getAnchorAtOffset(index, height - viewportHeight);\n }\n }\n\n render(feedback?: RenderFeedback): boolean {\n const keepAnimating = this._prepareRender();\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n const solution = this.#resolveVisibleWindow();\n const requestRedraw = this._renderVisibleWindow(solution.window, feedback);\n this._commitListState(solution.normalizedState);\n return this._finishRender(keepAnimating || requestRedraw);\n }\n\n hittest(test: HitTest): boolean {\n return this._hittestVisibleWindow(this.#resolveVisibleWindow().window, test);\n 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{"version":3,"file":"index.mjs","names":["#children","#inner","clampToConstraints","#top","#bottom","#left","#right","#ctx","#lastWidth","#cache","#layoutCache","#textLayoutCache","#clearAllCaches","#syncCachesToViewportWidth","clamp","#cancelJumpAnimation","#jumpAnimation","#controlledState","clamp","clamp","#resolveVisibleWindow","#resolveVisibleWindow"],"sources":["../src/internal/node-registry.ts","../src/utils.ts","../src/nodes/base.ts","../src/layout.ts","../src/nodes/shared.ts","../src/nodes/box.ts","../src/nodes/flex.ts","../src/nodes/place.ts","../src/text.ts","../src/nodes/text.ts","../src/renderer/base.ts","../src/renderer/list-state.ts","../src/renderer/memo.ts","../src/renderer/virtualized/base.ts","../src/renderer/virtualized/solver.ts","../src/renderer/virtualized/chat.ts","../src/renderer/virtualized/timeline.ts"],"sourcesContent":["import type { Node } from \"../types\";\n\nconst registry = new WeakMap<Node<any>, Node<any>>();\nconst revisions = new WeakMap<Node<any>, number>();\n\nfunction getOwnershipError(): Error {\n return new Error(\"A node can only be attached to one parent. Shared nodes are not supported.\");\n}\n\nfunction getDetachOwnershipError(): Error {\n return new Error(\"Cannot detach or replace a node from a parent that does not own it.\");\n}\n\nfunction bumpRevision(node: Node<any>): void {\n revisions.set(node, (revisions.get(node) ?? 0) + 1);\n}\n\nexport function getNodeRevision<C extends CanvasRenderingContext2D>(node: Node<C>): number {\n return revisions.get(node) ?? 0;\n}\n\nexport function attachNodeToParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent: Node<C>,\n): void {\n if (registry.has(node)) {\n throw getOwnershipError();\n }\n registry.set(node, parent);\n bumpRevision(parent);\n}\n\nexport function attachNodesToParent<C extends CanvasRenderingContext2D>(\n nodes: Iterable<Node<C>>,\n parent: Node<C>,\n): void {\n for (const node of nodes) {\n attachNodeToParent(node, parent);\n }\n}\n\nexport function detachNodeFromParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent?: Node<C>,\n): void {\n const currentParent = registry.get(node);\n if (currentParent == null) {\n return;\n }\n if (parent != null && currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n registry.delete(node);\n bumpRevision(currentParent);\n}\n\nexport function replaceNodeParent<C extends CanvasRenderingContext2D>(\n previousNode: Node<C>,\n nextNode: Node<C>,\n parent: Node<C>,\n): void {\n if (previousNode === nextNode) {\n return;\n }\n const currentParent = registry.get(previousNode);\n if (currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n if (registry.has(nextNode)) {\n throw getOwnershipError();\n }\n registry.delete(previousNode);\n registry.set(nextNode, parent);\n bumpRevision(parent);\n}\n\nexport function replaceNodesParent<C extends CanvasRenderingContext2D>(\n previousNodes: Iterable<Node<C>>,\n nextNodes: Iterable<Node<C>>,\n parent: Node<C>,\n): void {\n const previousSnapshot = Array.from(previousNodes);\n const nextSnapshot = Array.from(nextNodes);\n if (\n previousSnapshot.length === nextSnapshot.length &&\n previousSnapshot.every((node, index) => node === nextSnapshot[index])\n ) {\n return;\n }\n\n const previousSet = new Set(previousSnapshot);\n const nextSet = new Set<Node<C>>();\n for (const node of nextSnapshot) {\n if (nextSet.has(node)) {\n throw getOwnershipError();\n }\n nextSet.add(node);\n const currentParent = registry.get(node);\n if (currentParent != null && currentParent !== parent) {\n throw getOwnershipError();\n }\n }\n\n for (const node of previousSnapshot) {\n if (!nextSet.has(node)) {\n const currentParent = registry.get(node);\n if (currentParent !== parent) {\n throw getDetachOwnershipError();\n }\n registry.delete(node);\n }\n }\n\n for (const node of nextSnapshot) {\n if (!previousSet.has(node)) {\n registry.set(node, parent);\n }\n }\n\n bumpRevision(parent);\n}\n\nexport function forEachNodeAncestor<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n visitor: (ancestor: Node<C>) => void,\n): void {\n let current: Node<C> | undefined = node;\n while ((current = registry.get(current))) {\n visitor(current);\n }\n}\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent: Node<C>,\n): void {\n attachNodeToParent(node, parent);\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent?: Node<C>): void {\n detachNodeFromParent(node, parent);\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): Node<C> | undefined {\n return registry.get(node);\n}\n","export function shallow<T extends object>(object: T): T {\n return Object.create(object) as T;\n}\n\nexport function shallowMerge<T extends object, R extends object>(object: T, other: R): T & R {\n return { __proto__: object, ...other } as unknown as T & R;\n}\n","import { attachNodeToParent, replaceNodeParent, replaceNodesParent } from \"../internal/node-registry\";\nimport type { Box, Context, HitTest, LayoutConstraints, Node } from \"../types\";\nimport { shallow } from \"../utils\";\n\nexport function withNodeConstraints<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n constraints: LayoutConstraints | undefined,\n): Context<C> {\n if (constraints === ctx.constraints) {\n return ctx;\n }\n const next = shallow(ctx);\n next.constraints = constraints;\n return next;\n}\n\nexport function measureNodeMinContent<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n node: Node<C>,\n constraints: LayoutConstraints | undefined = ctx.constraints,\n): Box {\n const nextCtx = withNodeConstraints(ctx, constraints);\n if (node.measureMinContent != null) {\n return node.measureMinContent(nextCtx);\n }\n return node.measure(nextCtx);\n}\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n #children: Node<C>[];\n\n constructor(children: Node<C>[]) {\n this.#children = [...children];\n replaceNodesParent([], this.#children, this);\n }\n\n get children(): readonly Node<C>[] {\n return this.#children;\n }\n\n replaceChildren(nextChildren: Node<C>[]): void {\n const nextSnapshot = [...nextChildren];\n replaceNodesParent(this.#children, nextSnapshot, this);\n this.#children = nextSnapshot;\n }\n\n abstract measure(ctx: Context<C>): Box;\n abstract draw(ctx: Context<C>, x: number, y: number): boolean;\n abstract hittest(ctx: Context<C>, test: HitTest): boolean;\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;\n\n constructor(inner: Node<C>) {\n this.#inner = inner;\n attachNodeToParent(this.#inner, this);\n }\n\n get inner(): Node<C> {\n return this.#inner;\n }\n\n set inner(newNode: Node<C>) {\n if (newNode === this.#inner) {\n return;\n }\n replaceNodeParent(this.#inner, newNode, this);\n this.#inner = newNode;\n }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx);\n }\n\n measureMinContent(ctx: Context<C>): Box {\n return measureNodeMinContent(ctx, this.inner);\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test);\n }\n}\n","import type { Box, ChildLayoutResult, FlexLayoutResult, LayoutConstraints, LayoutRect } from \"./types\";\n\n/**\n * 创建 LayoutRect 的辅助函数\n */\nexport function createRect(x: number, y: number, width: number, height: number): LayoutRect {\n return { x, y, width, height };\n}\n\n/**\n * 合并多个 rect 得到包含所有 rect 的最小外接矩形\n */\nexport function mergeRects(rects: LayoutRect[]): LayoutRect {\n if (rects.length === 0) {\n return createRect(0, 0, 0, 0);\n }\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (const rect of rects) {\n minX = Math.min(minX, rect.x);\n minY = Math.min(minY, rect.y);\n maxX = Math.max(maxX, rect.x + rect.width);\n maxY = Math.max(maxY, rect.y + rect.height);\n }\n\n return createRect(minX, minY, maxX - minX, maxY - minY);\n}\n\n/**\n * 从子节点布局结果计算容器的 contentBox\n */\nexport function computeContentBox<C extends CanvasRenderingContext2D>(\n children: ChildLayoutResult<C>[],\n): LayoutRect {\n return mergeRects(children.map((child) => child.contentBox));\n}\n\n/**\n * 根据约束和实际内容计算最终的 containerBox\n */\nexport function computeContainerBox(\n contentBox: LayoutRect,\n constraints?: LayoutConstraints,\n): LayoutRect {\n let width = contentBox.width;\n let height = contentBox.height;\n\n if (constraints?.minWidth != null) {\n width = Math.max(width, constraints.minWidth);\n }\n if (constraints?.maxWidth != null) {\n width = Math.min(width, constraints.maxWidth);\n }\n if (constraints?.minHeight != null) {\n height = Math.max(height, constraints.minHeight);\n }\n if (constraints?.maxHeight != null) {\n height = Math.min(height, constraints.maxHeight);\n }\n\n return createRect(contentBox.x, contentBox.y, width, height);\n}\n\n/**\n * 将 Box 转换为 LayoutRect(位置为 0,0)\n */\nexport function boxToRect(box: Box): LayoutRect {\n return createRect(0, 0, box.width, box.height);\n}\n\n/**\n * 检查点是否在 rect 内\n */\nexport function pointInRect(x: number, y: number, rect: LayoutRect): boolean {\n return x >= rect.x && x < rect.x + rect.width && y >= rect.y && y < rect.y + rect.height;\n}\n\n/**\n * 平移 rect 的位置\n */\nexport function offsetRect(rect: LayoutRect, dx: number, dy: number): LayoutRect {\n return createRect(rect.x + dx, rect.y + dy, rect.width, rect.height);\n}\n\n/**\n * 读取单子节点布局结果中的唯一 child。\n */\nexport function getSingleChildLayout<C extends CanvasRenderingContext2D>(\n layout: FlexLayoutResult<C>,\n): ChildLayoutResult<C> | undefined {\n return layout.children[0];\n}\n\n/**\n * 在布局结果中按指定盒模型查找命中的 child,并返回局部坐标。\n */\nexport function findChildAtPoint<C extends CanvasRenderingContext2D>(\n children: ChildLayoutResult<C>[],\n x: number,\n y: number,\n box: \"rect\" | \"contentBox\" = \"contentBox\",\n):\n | {\n child: ChildLayoutResult<C>;\n localX: number;\n localY: number;\n }\n | undefined {\n for (let i = children.length - 1; i >= 0; i -= 1) {\n const child = children[i]!;\n const target = box === \"rect\" ? child.rect : child.contentBox;\n if (!pointInRect(x, y, target)) {\n continue;\n }\n return {\n child,\n localX: x - target.x,\n localY: y - target.y,\n };\n }\n return undefined;\n}\n","import { findChildAtPoint } from \"../layout\";\nimport type { Context, FlexLayoutResult, HitTest, LayoutConstraints, Node } from \"../types\";\nimport { shallow, shallowMerge } from \"../utils\";\n\ntype LayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined;\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void;\n};\n\ntype LayoutContext<C extends CanvasRenderingContext2D> = Context<C> & LayoutCacheAccess<C>;\n\nexport function withConstraints<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n constraints: LayoutConstraints | undefined,\n): Context<C> {\n const next = shallow(ctx);\n next.constraints = constraints;\n return next;\n}\n\nfunction getLayoutContext<C extends CanvasRenderingContext2D>(ctx: Context<C>): LayoutContext<C> {\n return ctx as LayoutContext<C>;\n}\n\nexport function readLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n): FlexLayoutResult<C> | undefined {\n return getLayoutContext(ctx).getLayoutResult(node, ctx.constraints);\n}\n\nexport function writeLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n result: FlexLayoutResult<C>,\n): void {\n getLayoutContext(ctx).setLayoutResult(node, result, ctx.constraints);\n}\n\nfunction ensureLayoutResult<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n): FlexLayoutResult<C> | undefined {\n return readLayoutResult(node, ctx);\n}\n\nexport function drawLayoutChildren<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n x: number,\n y: number,\n): boolean {\n const layoutResult = ensureLayoutResult(node, ctx);\n if (!layoutResult) {\n return false;\n }\n\n let result = false;\n for (const childResult of layoutResult.children) {\n result ||= childResult.node.draw(\n withConstraints(ctx, childResult.constraints),\n x + childResult.contentBox.x,\n y + childResult.contentBox.y,\n );\n }\n return result;\n}\n\nexport function hittestLayoutChildren<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n test: HitTest,\n box: \"rect\" | \"contentBox\" = \"contentBox\",\n): boolean {\n const layoutResult = ensureLayoutResult(node, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, box);\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n}\n","import { createRect, findChildAtPoint, getSingleChildLayout } from \"../layout\";\nimport type { Box, Context, HitTest, Node } from \"../types\";\nimport { measureNodeMinContent } from \"./base\";\nimport { shallowMerge } from \"../utils\";\nimport { Wrapper } from \"./base\";\nimport { readLayoutResult, withConstraints, writeLayoutResult } from \"./shared\";\n\nfunction clampToConstraints(value: number, min?: number, max?: number): number {\n let result = value;\n if (min != null) {\n result = Math.max(result, min);\n }\n if (max != null) {\n result = Math.min(result, max);\n }\n return result;\n}\n\nfunction shrinkConstraint(value: number | undefined, padding: number): number | undefined {\n if (value == null) {\n return undefined;\n }\n return Math.max(0, value - padding);\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number;\n bottom?: number;\n left?: number;\n right?: number;\n } = {},\n ) {\n super(inner);\n }\n\n get #top(): number {\n return this.padding.top ?? 0;\n }\n\n get #bottom(): number {\n return this.padding.bottom ?? 0;\n }\n\n get #left(): number {\n return this.padding.left ?? 0;\n }\n\n get #right(): number {\n return this.padding.right ?? 0;\n }\n\n measure(ctx: Context<C>): Box {\n const paddingLeft = this.#left;\n const paddingRight = this.#right;\n const paddingTop = this.#top;\n const paddingBottom = this.#bottom;\n const horizontalPadding = paddingLeft + paddingRight;\n const verticalPadding = paddingTop + paddingBottom;\n const childConstraints = ctx.constraints\n ? {\n ...ctx.constraints,\n minWidth: shrinkConstraint(ctx.constraints.minWidth, horizontalPadding),\n maxWidth: shrinkConstraint(ctx.constraints.maxWidth, horizontalPadding),\n minHeight: shrinkConstraint(ctx.constraints.minHeight, verticalPadding),\n maxHeight: shrinkConstraint(ctx.constraints.maxHeight, verticalPadding),\n }\n : undefined;\n const { width, height } = ctx.measureNode(this.inner, childConstraints);\n const containerBox = createRect(\n 0,\n 0,\n clampToConstraints(width + horizontalPadding, ctx.constraints?.minWidth, ctx.constraints?.maxWidth),\n clampToConstraints(height + verticalPadding, ctx.constraints?.minHeight, ctx.constraints?.maxHeight),\n );\n const childRect = createRect(paddingLeft, paddingTop, width, height);\n writeLayoutResult(this, ctx, {\n containerBox,\n contentBox: childRect,\n children: [\n {\n node: this.inner,\n rect: childRect,\n contentBox: childRect,\n constraints: childConstraints,\n },\n ],\n constraints: ctx.constraints,\n });\n return {\n width: containerBox.width,\n height: containerBox.height,\n };\n }\n\n measureMinContent(ctx: Context<C>): Box {\n const paddingLeft = this.#left;\n const paddingRight = this.#right;\n const paddingTop = this.#top;\n const paddingBottom = this.#bottom;\n const horizontalPadding = paddingLeft + paddingRight;\n const verticalPadding = paddingTop + paddingBottom;\n const childConstraints = ctx.constraints\n ? {\n ...ctx.constraints,\n minWidth: shrinkConstraint(ctx.constraints.minWidth, horizontalPadding),\n maxWidth: shrinkConstraint(ctx.constraints.maxWidth, horizontalPadding),\n minHeight: shrinkConstraint(ctx.constraints.minHeight, verticalPadding),\n maxHeight: shrinkConstraint(ctx.constraints.maxHeight, verticalPadding),\n }\n : undefined;\n const { width, height } = measureNodeMinContent(ctx, this.inner, childConstraints);\n return {\n width: width + horizontalPadding,\n height: height + verticalPadding,\n };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return this.inner.draw(ctx, x + this.#left, y + this.#top);\n }\n\n const childResult = getSingleChildLayout(layoutResult);\n if (!childResult) {\n return false;\n }\n\n return childResult.node.draw(\n withConstraints(ctx, childResult.constraints),\n x + childResult.rect.x,\n y + childResult.rect.y,\n );\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, \"rect\");\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly width: number,\n readonly height: number,\n ) {}\n\n measure(_ctx: Context<C>): Box {\n return { width: this.width, height: this.height };\n }\n\n measureMinContent(_ctx: Context<C>): Box {\n return { width: this.width, height: this.height };\n }\n\n draw(_ctx: Context<C>, _x: number, _y: number): boolean {\n return false;\n }\n\n hittest(_ctx: Context<C>, _test: HitTest): boolean {\n return false;\n }\n}\n","import { computeContentBox, createRect } from \"../layout\";\nimport type {\n Axis,\n Box,\n ChildLayoutResult,\n Context,\n CrossAxisAlignment,\n FlexContainerOptions,\n FlexItemOptions,\n HitTest,\n LayoutConstraints,\n Node,\n} from \"../types\";\nimport { Group, measureNodeMinContent, Wrapper } from \"./base\";\nimport { drawLayoutChildren, hittestLayoutChildren, writeLayoutResult } from \"./shared\";\n\nfunction getMainSize(axis: Axis, box: Box): number {\n return axis === \"row\" ? box.width : box.height;\n}\n\nfunction getCrossSize(axis: Axis, box: Box): number {\n return axis === \"row\" ? box.height : box.width;\n}\n\nfunction getMinMain(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.minWidth : constraints?.minHeight;\n}\n\nfunction getMaxMain(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.maxWidth : constraints?.maxHeight;\n}\n\nfunction getMinCross(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.minHeight : constraints?.minWidth;\n}\n\nfunction getMaxCross(axis: Axis, constraints?: LayoutConstraints): number | undefined {\n return axis === \"row\" ? constraints?.maxHeight : constraints?.maxWidth;\n}\n\nfunction createAxisConstraints(\n axis: Axis,\n constraints: LayoutConstraints | undefined,\n main: { min?: number; max?: number },\n cross: { min?: number; max?: number } = {},\n): LayoutConstraints | undefined {\n if (\n constraints == null &&\n main.min == null &&\n main.max == null &&\n cross.min == null &&\n cross.max == null\n ) {\n return undefined;\n }\n\n const next: LayoutConstraints = {\n ...constraints,\n };\n if (axis === \"row\") {\n next.minWidth = main.min;\n next.maxWidth = main.max;\n next.minHeight = cross.min;\n next.maxHeight = cross.max;\n } else {\n next.minHeight = main.min;\n next.maxHeight = main.max;\n next.minWidth = cross.min;\n next.maxWidth = cross.max;\n }\n return next;\n}\n\nfunction clampToConstraints(value: number, min?: number, max?: number): number {\n let result = value;\n if (min != null) {\n result = Math.max(result, min);\n }\n if (max != null) {\n result = Math.min(result, max);\n }\n return result;\n}\n\nfunction constraintsEqual(left: LayoutConstraints | undefined, right: LayoutConstraints | undefined): boolean {\n if (left === right) {\n return true;\n }\n if (left == null || right == null) {\n return left == null && right == null;\n }\n return left.minWidth === right.minWidth\n && left.maxWidth === right.maxWidth\n && left.minHeight === right.minHeight\n && left.maxHeight === right.maxHeight;\n}\n\nfunction getCrossAlignment(alignSelf: CrossAxisAlignment | \"auto\" | undefined, alignItems: CrossAxisAlignment): CrossAxisAlignment {\n if (alignSelf == null || alignSelf === \"auto\") {\n return alignItems;\n }\n return alignSelf;\n}\n\nfunction getJustifySpacing(\n justifyContent: NonNullable<FlexContainerOptions[\"justifyContent\"]>,\n freeSpace: number,\n itemCount: number,\n gap: number,\n): { leading: number; between: number } {\n switch (justifyContent) {\n case \"center\":\n return { leading: freeSpace / 2, between: gap };\n case \"end\":\n return { leading: freeSpace, between: gap };\n case \"space-between\":\n return {\n leading: 0,\n between: itemCount > 1 ? gap + freeSpace / (itemCount - 1) : gap,\n };\n case \"space-around\":\n return {\n leading: itemCount > 0 ? freeSpace / itemCount / 2 : 0,\n between: itemCount > 0 ? gap + freeSpace / itemCount : gap,\n };\n case \"space-evenly\":\n return {\n leading: itemCount > 0 ? freeSpace / (itemCount + 1) : 0,\n between: itemCount > 0 ? gap + freeSpace / (itemCount + 1) : gap,\n };\n case \"start\":\n default:\n return { leading: 0, between: gap };\n }\n}\n\nfunction getCrossOffset(align: CrossAxisAlignment, frameCross: number, contentCross: number): number {\n switch (align) {\n case \"center\":\n return (frameCross - contentCross) / 2;\n case \"end\":\n return frameCross - contentCross;\n case \"stretch\":\n case \"start\":\n default:\n return 0;\n }\n}\n\nfunction createRectFromAxis(axis: Axis, main: number, cross: number, mainSize: number, crossSize: number) {\n return axis === \"row\"\n ? createRect(main, cross, mainSize, crossSize)\n : createRect(cross, main, crossSize, mainSize);\n}\n\nconst SHRINK_EPSILON = 1e-6;\n\ntype FlexMeasurement<C extends CanvasRenderingContext2D> = {\n child: Node<C>;\n item: FlexItemOptions;\n basisMeasured: Box;\n measured: Box;\n basisConstraints?: LayoutConstraints;\n initialConstraints?: LayoutConstraints;\n finalConstraints?: LayoutConstraints;\n allocatedMain?: number;\n grow: number;\n shrink: number;\n effectiveAlign: CrossAxisAlignment;\n stretch: boolean;\n basis: number;\n minContentMain: number;\n finalMain: number;\n frozen: boolean;\n frameMain: number;\n frameCross: number;\n};\n\ntype MeasuredLayout<C extends CanvasRenderingContext2D> = {\n box: Box;\n layout: {\n containerBox: ChildLayoutResult<C>[\"rect\"];\n contentBox: ChildLayoutResult<C>[\"contentBox\"];\n children: ChildLayoutResult<C>[];\n constraints?: LayoutConstraints;\n };\n};\n\nfunction readFlexItemOptions<C extends CanvasRenderingContext2D>(child: Node<C>): FlexItemOptions {\n if (child instanceof FlexItem) {\n return child.item;\n }\n return {};\n}\n\nexport function computeFlexLayout<C extends CanvasRenderingContext2D>(\n children: readonly Node<C>[],\n options: FlexContainerOptions,\n constraints: LayoutConstraints | undefined,\n measureChild: (node: Node<C>, constraints?: LayoutConstraints) => Box,\n measureChildMinContent: (node: Node<C>, constraints?: LayoutConstraints) => Box,\n): MeasuredLayout<C> {\n const axis = options.direction ?? \"row\";\n const gap = options.gap ?? 0;\n const justifyContent = options.justifyContent ?? \"start\";\n const alignItems = options.alignItems ?? \"start\";\n const reverse = options.reverse ?? false;\n const mainAxisSize = options.mainAxisSize ?? \"fill\";\n const orderedChildren = reverse ? [...children].reverse() : children;\n const maxMain = getMaxMain(axis, constraints);\n const minMain = getMinMain(axis, constraints);\n const maxCross = getMaxCross(axis, constraints);\n const minCross = getMinCross(axis, constraints);\n const gapTotal = orderedChildren.length > 1 ? gap * (orderedChildren.length - 1) : 0;\n const finiteMain = maxMain != null;\n const finiteCross = maxCross != null;\n const availableMain = finiteMain ? Math.max(0, maxMain - gapTotal) : undefined;\n let totalGrow = 0;\n let totalBasis = 0;\n let nonGrowBasis = 0;\n const measurements = new Map<Node<C>, FlexMeasurement<C>>();\n const basisConstraints = createAxisConstraints(\n axis,\n constraints,\n {\n min: undefined,\n max: undefined,\n },\n {\n min: undefined,\n max: maxCross,\n },\n );\n\n for (const child of orderedChildren) {\n const item = readFlexItemOptions(child);\n const grow = item.grow ?? 0;\n const shrink = item.shrink ?? 0;\n totalGrow += grow;\n const effectiveAlign = getCrossAlignment(item.alignSelf, alignItems);\n const stretch = effectiveAlign === \"stretch\";\n const basisMeasured = measureChild(child, basisConstraints);\n const basis = getMainSize(axis, basisMeasured);\n\n totalBasis += basis;\n if (grow <= 0) {\n nonGrowBasis += basis;\n }\n\n measurements.set(child, {\n child,\n item,\n basisMeasured,\n measured: basisMeasured,\n basisConstraints,\n initialConstraints: basisConstraints,\n finalConstraints: basisConstraints,\n allocatedMain: undefined,\n grow,\n shrink,\n effectiveAlign,\n stretch,\n basis,\n minContentMain: basis,\n finalMain: basis,\n frozen: false,\n frameMain: basis,\n frameCross: getCrossSize(axis, basisMeasured),\n });\n }\n\n const entersShrinkPath = finiteMain && availableMain != null && totalBasis - availableMain > SHRINK_EPSILON;\n\n if (entersShrinkPath) {\n const totalDeficit = totalBasis - availableMain!;\n let remainingDeficit = totalDeficit;\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n const minContentMeasured = measureChildMinContent(child, measurement.basisConstraints);\n measurement.minContentMain = Math.min(measurement.basis, getMainSize(axis, minContentMeasured));\n measurement.finalMain = measurement.basis;\n measurement.frozen = measurement.shrink <= 0 || measurement.basis - measurement.minContentMain <= SHRINK_EPSILON;\n }\n\n while (remainingDeficit > SHRINK_EPSILON) {\n const active = orderedChildren\n .map((child) => measurements.get(child)!)\n .filter((measurement) => !measurement.frozen && measurement.shrink > 0);\n const totalScaled = active.reduce((sum, measurement) => sum + measurement.shrink * measurement.basis, 0);\n\n if (active.length === 0 || totalScaled <= SHRINK_EPSILON) {\n break;\n }\n\n let frozeAny = false;\n for (const measurement of active) {\n const tentative = measurement.basis - remainingDeficit * ((measurement.shrink * measurement.basis) / totalScaled);\n if (tentative <= measurement.minContentMain + SHRINK_EPSILON) {\n measurement.finalMain = measurement.minContentMain;\n measurement.frozen = true;\n frozeAny = true;\n } else {\n measurement.finalMain = tentative;\n }\n }\n\n if (!frozeAny) {\n remainingDeficit = 0;\n break;\n }\n\n let absorbedDeficit = 0;\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n if (measurement.frozen) {\n absorbedDeficit += Math.max(0, measurement.basis - measurement.finalMain);\n }\n }\n remainingDeficit = Math.max(0, totalDeficit - absorbedDeficit);\n }\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n measurement.measured = measurement.basisMeasured;\n measurement.initialConstraints = measurement.basisConstraints;\n measurement.finalConstraints = createAxisConstraints(\n axis,\n constraints,\n {\n min: undefined,\n max: measurement.finalMain,\n },\n {\n min: undefined,\n max: maxCross,\n },\n );\n measurement.allocatedMain = undefined;\n measurement.frameMain = measurement.finalMain;\n measurement.frameCross = getCrossSize(axis, measurement.measured);\n }\n } else {\n const remainingMain = finiteMain && availableMain != null ? Math.max(0, availableMain - nonGrowBasis) : undefined;\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n if (!(measurement.grow > 0 && finiteMain && remainingMain != null && totalGrow > 0)) {\n measurement.measured = measurement.basisMeasured;\n measurement.initialConstraints = measurement.basisConstraints;\n measurement.finalConstraints = finiteMain\n ? createAxisConstraints(\n axis,\n constraints,\n {\n min: undefined,\n max: measurement.finalMain,\n },\n {\n min: undefined,\n max: maxCross,\n },\n )\n : measurement.basisConstraints;\n measurement.allocatedMain = undefined;\n measurement.finalMain = measurement.basis;\n measurement.frameMain = measurement.basis;\n measurement.frameCross = getCrossSize(axis, measurement.measured);\n continue;\n }\n\n const allocatedMain = (remainingMain * measurement.grow) / totalGrow;\n const childConstraints = createAxisConstraints(\n axis,\n constraints,\n {\n max: allocatedMain,\n },\n {\n min: undefined,\n max: maxCross,\n },\n );\n const measured = measureChild(child, childConstraints);\n measurement.measured = measured;\n measurement.initialConstraints = childConstraints;\n measurement.finalConstraints = childConstraints;\n measurement.allocatedMain = allocatedMain;\n measurement.finalMain = allocatedMain;\n measurement.frameMain = allocatedMain;\n measurement.frameCross = getCrossSize(axis, measured);\n }\n }\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n if (!constraintsEqual(measurement.initialConstraints, measurement.finalConstraints)) {\n measurement.measured = measureChild(child, measurement.finalConstraints);\n }\n measurement.frameMain = measurement.finalMain;\n measurement.frameCross = getCrossSize(axis, measurement.measured);\n }\n\n let contentMain = gapTotal;\n let contentCross = 0;\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n contentMain += measurement.frameMain;\n contentCross = Math.max(contentCross, measurement.frameCross);\n }\n\n const containerMain = finiteMain && mainAxisSize === \"fill\"\n ? Math.max(maxMain!, contentMain)\n : clampToConstraints(contentMain, minMain, maxMain);\n const containerCross = clampToConstraints(contentCross, minCross, maxCross);\n if (finiteCross) {\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n if (!measurement.stretch) {\n continue;\n }\n\n const finalConstraints = createAxisConstraints(\n axis,\n measurement.finalConstraints,\n {\n min: getMinMain(axis, measurement.finalConstraints),\n max: getMaxMain(axis, measurement.finalConstraints),\n },\n {\n min: containerCross,\n max: containerCross,\n },\n );\n const remeasured = measureChild(child, finalConstraints);\n measurement.measured = remeasured;\n measurement.finalConstraints = finalConstraints;\n measurement.frameCross = containerCross;\n measurement.frameMain = measurement.allocatedMain ?? getMainSize(axis, remeasured);\n }\n\n contentMain = gapTotal;\n contentCross = 0;\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n contentMain += measurement.frameMain;\n contentCross = Math.max(contentCross, getCrossSize(axis, measurement.measured));\n }\n }\n\n const finalContainerMain = finiteMain && mainAxisSize === \"fill\"\n ? Math.max(maxMain!, contentMain)\n : clampToConstraints(contentMain, minMain, maxMain);\n const freeSpace = Math.max(0, finalContainerMain - contentMain);\n const spacing = getJustifySpacing(justifyContent, freeSpace, orderedChildren.length, gap);\n const childResults: ChildLayoutResult<C>[] = [];\n let cursor = spacing.leading;\n\n for (const child of orderedChildren) {\n const measurement = measurements.get(child)!;\n const frameCross = measurement.stretch && finiteCross ? containerCross : measurement.frameCross;\n const contentMainSize = getMainSize(axis, measurement.measured);\n const contentCrossSize = getCrossSize(axis, measurement.measured);\n const rectCross = measurement.stretch ? 0 : getCrossOffset(measurement.effectiveAlign, containerCross, frameCross);\n const contentCrossOffset = rectCross + getCrossOffset(measurement.effectiveAlign, frameCross, contentCrossSize);\n const rect = createRectFromAxis(axis, cursor, rectCross, measurement.frameMain, frameCross);\n const contentBox = createRectFromAxis(axis, cursor, contentCrossOffset, contentMainSize, contentCrossSize);\n\n childResults.push({\n node: child,\n rect,\n contentBox,\n constraints: measurement.finalConstraints,\n });\n cursor += measurement.frameMain + spacing.between;\n }\n\n const containerBox = axis === \"row\"\n ? createRect(0, 0, finalContainerMain, containerCross)\n : createRect(0, 0, containerCross, finalContainerMain);\n const finalContentBox = childResults.length > 0\n ? computeContentBox(childResults)\n : createRect(0, 0, 0, 0);\n\n return {\n box: {\n width: containerBox.width,\n height: containerBox.height,\n },\n layout: {\n containerBox,\n contentBox: finalContentBox,\n children: childResults,\n constraints,\n },\n };\n}\n\nexport class FlexItem<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly item: FlexItemOptions = {},\n ) {\n super(inner);\n }\n}\n\nexport class Flex<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n children: Node<C>[],\n readonly options: FlexContainerOptions = {},\n ) {\n super(children);\n }\n\n measure(ctx: Context<C>): Box {\n const result = computeFlexLayout(\n this.children,\n this.options,\n ctx.constraints,\n (node, constraints) => ctx.measureNode(node, constraints),\n (node, constraints) => measureNodeMinContent(ctx, node, constraints),\n );\n writeLayoutResult(this, ctx, result.layout);\n return result.box;\n }\n\n measureMinContent(ctx: Context<C>): Box {\n const axis = this.options.direction ?? \"row\";\n const gap = this.options.gap ?? 0;\n const orderedChildren = this.options.reverse ? [...this.children].reverse() : this.children;\n const gapTotal = orderedChildren.length > 1 ? gap * (orderedChildren.length - 1) : 0;\n const childConstraints = createAxisConstraints(\n axis,\n ctx.constraints,\n {\n min: undefined,\n max: undefined,\n },\n {\n min: undefined,\n max: getMaxCross(axis, ctx.constraints),\n },\n );\n\n let width = axis === \"row\" ? gapTotal : 0;\n let height = axis === \"column\" ? gapTotal : 0;\n\n for (const child of orderedChildren) {\n const measured = measureNodeMinContent(ctx, child, childConstraints);\n if (axis === \"row\") {\n width += measured.width;\n height = Math.max(height, measured.height);\n } else {\n width = Math.max(width, measured.width);\n height += measured.height;\n }\n }\n\n return { width, height };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return drawLayoutChildren(this, ctx, x, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return hittestLayoutChildren(this, ctx, test, \"contentBox\");\n }\n}\n","import { createRect, findChildAtPoint, getSingleChildLayout } from \"../layout\";\nimport type { Box, Context, HitTest, Node, TextAlign } from \"../types\";\nimport { shallowMerge } from \"../utils\";\nimport { measureNodeMinContent, Wrapper } from \"./base\";\nimport { readLayoutResult, withConstraints, writeLayoutResult } from \"./shared\";\n\nfunction resolveHorizontalOffset(align: TextAlign, availableWidth: number, childWidth: number): number {\n switch (align) {\n case \"center\":\n return (availableWidth - childWidth) / 2;\n case \"end\":\n return availableWidth - childWidth;\n case \"start\":\n return 0;\n }\n}\n\nexport class Place<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly options: {\n align?: TextAlign;\n expand?: boolean;\n } = {},\n ) {\n super(inner);\n }\n\n measure(ctx: Context<C>): Box {\n const availableWidth = ctx.constraints?.maxWidth;\n const expand = this.options.expand ?? true;\n const childConstraints = ctx.constraints\n ? {\n ...ctx.constraints,\n }\n : undefined;\n const childBox = ctx.measureNode(this.inner, childConstraints);\n let width = expand && availableWidth != null ? availableWidth : childBox.width;\n if (ctx.constraints?.minWidth != null) {\n width = Math.max(width, ctx.constraints.minWidth);\n }\n if (ctx.constraints?.maxWidth != null) {\n width = Math.min(width, ctx.constraints.maxWidth);\n }\n\n const align = this.options.align ?? \"start\";\n const childRect = createRect(resolveHorizontalOffset(align, width, childBox.width), 0, childBox.width, childBox.height);\n\n writeLayoutResult(this, ctx, {\n containerBox: createRect(0, 0, width, childBox.height),\n contentBox: childRect,\n children: [\n {\n node: this.inner,\n rect: childRect,\n contentBox: createRect(0, 0, childBox.width, childBox.height),\n constraints: childConstraints,\n },\n ],\n constraints: ctx.constraints,\n });\n\n return {\n width,\n height: childBox.height,\n };\n }\n\n measureMinContent(ctx: Context<C>): Box {\n return measureNodeMinContent(ctx, this.inner);\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return this.inner.draw(ctx, x, y);\n }\n\n const childResult = getSingleChildLayout(layoutResult);\n if (!childResult) {\n return false;\n }\n const childCtx = withConstraints(ctx, childResult.constraints);\n return childResult.node.draw(childCtx, x + childResult.rect.x, y + childResult.rect.y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const layoutResult = readLayoutResult(this, ctx);\n if (!layoutResult) {\n return false;\n }\n\n const hit = findChildAtPoint(layoutResult.children, test.x, test.y, \"rect\");\n if (!hit) {\n return false;\n }\n\n return hit.child.node.hittest(\n withConstraints(ctx, hit.child.constraints),\n shallowMerge(test, {\n x: hit.localX,\n y: hit.localY,\n }),\n );\n }\n}\n","import {\n layoutNextLine,\n layoutWithLines,\n prepareWithSegments,\n walkLineRanges,\n type PreparedTextWithSegments,\n} from \"@chenglou/pretext\";\nimport type { Context, TextWhitespaceMode } from \"./types\";\n\nexport interface TextLayout {\n width: number;\n text: string;\n shift: number;\n}\n\nexport interface TextMeasurement {\n width: number;\n lineCount: number;\n}\n\n// `fontBoundingBox*` depends on the active font, so one fixed probe is enough.\nconst FONT_SHIFT_PROBE = \"M\";\nconst PREPARED_SEGMENT_CACHE_CAPACITY = 512;\nconst FONT_SHIFT_CACHE_CAPACITY = 64;\nconst LINE_START_CURSOR = { segmentIndex: 0, graphemeIndex: 0 } as const;\nconst MIN_CONTENT_WIDTH_EPSILON = 0.001;\n\nconst preparedSegmentCache = new Map<string, PreparedTextWithSegments>();\nconst fontShiftCache = new Map<string, number>();\n\nfunction preprocessSegments(text: string, whitespace: TextWhitespaceMode = \"preserve\"): string[] {\n const segments = text.split(\"\\n\");\n if (whitespace === \"trim-and-collapse\") {\n return segments\n .map((line) => line.trim())\n .filter((line) => line.length > 0);\n }\n return segments;\n}\n\nfunction readLruValue<T>(cache: Map<string, T>, key: string): T | undefined {\n const cached = cache.get(key);\n if (cached == null) {\n return undefined;\n }\n cache.delete(key);\n cache.set(key, cached);\n return cached;\n}\n\nfunction writeLruValue<T>(cache: Map<string, T>, key: string, value: T, capacity: number): T {\n if (cache.has(key)) {\n cache.delete(key);\n } else if (cache.size >= capacity) {\n const firstKey = cache.keys().next().value;\n if (firstKey != null) {\n cache.delete(firstKey);\n }\n }\n cache.set(key, value);\n return value;\n}\n\nfunction getPreparedSegmentCacheKey(segment: string, font: string): string {\n return `${font}\\u0000${segment}`;\n}\n\nfunction readPreparedSegment(segment: string, font: string): PreparedTextWithSegments {\n const key = getPreparedSegmentCacheKey(segment, font);\n const cached = readLruValue(preparedSegmentCache, key);\n if (cached != null) {\n return cached;\n }\n return writeLruValue(preparedSegmentCache, key, prepareWithSegments(segment, font), PREPARED_SEGMENT_CACHE_CAPACITY);\n}\n\nfunction measureFontShift<C extends CanvasRenderingContext2D>(ctx: Context<C>): number {\n const font = ctx.graphics.font;\n const cached = readLruValue(fontShiftCache, font);\n if (cached != null) {\n return cached;\n }\n const {\n fontBoundingBoxAscent: ascent = 0,\n fontBoundingBoxDescent: descent = 0,\n } = ctx.graphics.measureText(FONT_SHIFT_PROBE);\n return writeLruValue(fontShiftCache, font, ascent - descent, FONT_SHIFT_CACHE_CAPACITY);\n}\n\nfunction measurePreparedMinContentWidth(prepared: PreparedTextWithSegments): number {\n let maxWidth = 0;\n let maxAnyWidth = 0;\n for (let i = 0; i < prepared.widths.length; i += 1) {\n const segmentWidth = prepared.widths[i] ?? 0;\n maxAnyWidth = Math.max(maxAnyWidth, segmentWidth);\n const segment = prepared.segments[i];\n if (segment != null && segment.trim().length > 0) {\n maxWidth = Math.max(maxWidth, segmentWidth);\n }\n }\n return maxWidth > 0 ? maxWidth : maxAnyWidth;\n}\n\nexport function layoutFirstLineIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextLayout {\n const segments = preprocessSegments(text, whitespace);\n const segment = segments[0];\n if (!segment) {\n return { width: 0, text: \"\", shift: 0 };\n }\n const shift = measureFontShift(ctx);\n return {\n width: ctx.graphics.measureText(segment).width,\n text: segment,\n shift,\n };\n}\n\nexport function measureTextIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextMeasurement {\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0) {\n return { width: 0, lineCount: 0 };\n }\n\n let width = 0;\n for (const segment of segments) {\n width = Math.max(width, ctx.graphics.measureText(segment).width);\n }\n\n return { width, lineCount: segments.length };\n}\n\nexport function layoutTextIntrinsic<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): { width: number; lines: TextLayout[] } {\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0) {\n return { width: 0, lines: [] };\n }\n\n const shift = measureFontShift(ctx);\n let width = 0;\n const lines: TextLayout[] = [];\n for (const segment of segments) {\n const measuredWidth = ctx.graphics.measureText(segment).width;\n width = Math.max(width, measuredWidth);\n lines.push({\n width: measuredWidth,\n text: segment,\n shift,\n });\n }\n\n return { width, lines };\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextLayout {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n const segments = preprocessSegments(text, whitespace);\n const segment = segments[0];\n if (!segment) {\n return { width: 0, text: \"\", shift: 0 };\n }\n const shift = measureFontShift(ctx);\n if (maxWidth === 0) {\n return { width: 0, text: \"\", shift };\n }\n const prepared = readPreparedSegment(segment, ctx.graphics.font);\n const line = layoutNextLine(prepared, LINE_START_CURSOR, maxWidth);\n if (line == null) {\n return { width: 0, text: \"\", shift };\n }\n return { width: line.width, text: line.text, shift };\n}\n\nexport function measureText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextMeasurement {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0 || maxWidth === 0) {\n return { width: 0, lineCount: 0 };\n }\n\n const font = ctx.graphics.font;\n let width = 0;\n let lineCount = 0;\n\n for (const segment of segments) {\n if (segment.length === 0) {\n lineCount += 1;\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n lineCount += walkLineRanges(prepared, maxWidth, (line) => {\n width = Math.max(width, line.width);\n });\n }\n\n return { width, lineCount };\n}\n\nexport function measureTextMinContent<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n whitespace: TextWhitespaceMode = \"preserve\",\n): TextMeasurement {\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0) {\n return { width: 0, lineCount: 0 };\n }\n\n const font = ctx.graphics.font;\n let width = 0;\n\n for (const segment of segments) {\n if (segment.length === 0) {\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n width = Math.max(width, measurePreparedMinContentWidth(prepared));\n }\n\n let lineCount = 0;\n const lineMaxWidth = Math.max(width, MIN_CONTENT_WIDTH_EPSILON);\n for (const segment of segments) {\n if (segment.length === 0) {\n lineCount += 1;\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n lineCount += walkLineRanges(prepared, lineMaxWidth, () => {});\n }\n\n return { width, lineCount };\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n whitespace: TextWhitespaceMode = \"preserve\",\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n\n const segments = preprocessSegments(text, whitespace);\n if (segments.length === 0 || maxWidth === 0) {\n return { width: 0, lines: [] };\n }\n\n const font = ctx.graphics.font;\n const shift = measureFontShift(ctx);\n let width = 0;\n const lines: TextLayout[] = [];\n\n for (const segment of segments) {\n if (segment.length === 0) {\n lines.push({ width: 0, text: \"\", shift });\n continue;\n }\n const prepared = readPreparedSegment(segment, font);\n const { lines: segLines } = layoutWithLines(prepared, maxWidth, 0);\n for (const segLine of segLines) {\n width = Math.max(width, segLine.width);\n lines.push({ width: segLine.width, text: segLine.text, shift });\n }\n }\n\n return { width, lines };\n}\n","import {\n layoutFirstLine,\n layoutFirstLineIntrinsic,\n layoutText,\n layoutTextIntrinsic,\n measureText,\n measureTextMinContent,\n measureTextIntrinsic,\n type TextLayout,\n type TextMeasurement,\n} from \"../text\";\nimport type { Box, Context, MultilineTextOptions, Node, PhysicalTextAlign, TextOptions } from \"../types\";\n\ntype SingleLineLayout = TextLayout;\ntype MultiLineDrawLayout = {\n width: number;\n lines: TextLayout[];\n};\ntype MultiLineMeasureLayout = TextMeasurement;\n\ntype TextLayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getTextLayout<T>(node: Node<C>, key: string): T | undefined;\n setTextLayout<T>(node: Node<C>, key: string, layout: T): void;\n};\n\nfunction resolvePhysicalTextAlign(\n options: Pick<MultilineTextOptions<any>, \"align\" | \"physicalAlign\">,\n): PhysicalTextAlign {\n if (options.physicalAlign != null) {\n return options.physicalAlign;\n }\n if (options.align != null) {\n switch (options.align) {\n case \"start\":\n return \"left\";\n case \"center\":\n return \"center\";\n case \"end\":\n return \"right\";\n }\n }\n return \"left\";\n}\n\nfunction normalizeTextMaxWidth(maxWidth: number | undefined): number | undefined {\n if (maxWidth == null) {\n return undefined;\n }\n return Math.max(0, maxWidth);\n}\n\nfunction getTextLayoutContext<C extends CanvasRenderingContext2D>(ctx: Context<C>): Context<C> & TextLayoutCacheAccess<C> {\n return ctx as Context<C> & TextLayoutCacheAccess<C>;\n}\n\nfunction readCachedTextLayout<C extends CanvasRenderingContext2D, T>(\n node: Node<C>,\n ctx: Context<C>,\n key: string,\n compute: () => T,\n): T {\n const textCtx = getTextLayoutContext(ctx);\n const cached = textCtx.getTextLayout<T>(node, key);\n if (cached != null) {\n return cached;\n }\n const layout = compute();\n textCtx.setTextLayout(node, key, layout);\n return layout;\n}\n\nfunction getSingleLineLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"single:intrinsic\" : `single:${maxWidth}`;\n}\n\nfunction getMultiLineMeasureLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"multi:measure:intrinsic\" : `multi:measure:${maxWidth}`;\n}\n\nfunction getMultiLineDrawLayoutKey(maxWidth: number | undefined): string {\n return maxWidth == null ? \"multi:draw:intrinsic\" : `multi:draw:${maxWidth}`;\n}\n\nfunction getSingleLineMinContentLayoutKey(): string {\n return \"single:min-content\";\n}\n\nfunction getMultiLineMinContentLayoutKey(): string {\n return \"multi:min-content\";\n}\n\nfunction getSingleLineLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: TextOptions<C>[\"whitespace\"],\n): SingleLineLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getSingleLineLayoutKey(maxWidth), () =>\n maxWidth == null ? layoutFirstLineIntrinsic(ctx, text, whitespace) : layoutFirstLine(ctx, text, maxWidth, whitespace)\n );\n}\n\nfunction getMultiLineMeasureLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: MultilineTextOptions<C>[\"whitespace\"],\n): MultiLineMeasureLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getMultiLineMeasureLayoutKey(maxWidth), () =>\n maxWidth == null ? measureTextIntrinsic(ctx, text, whitespace) : measureText(ctx, text, maxWidth, whitespace)\n );\n}\n\nfunction getMultiLineDrawLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: MultilineTextOptions<C>[\"whitespace\"],\n): MultiLineDrawLayout {\n const maxWidth = normalizeTextMaxWidth(ctx.constraints?.maxWidth);\n return readCachedTextLayout(node, ctx, getMultiLineDrawLayoutKey(maxWidth), () =>\n maxWidth == null ? layoutTextIntrinsic(ctx, text, whitespace) : layoutText(ctx, text, maxWidth, whitespace)\n );\n}\n\nfunction getSingleLineMinContentLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: TextOptions<C>[\"whitespace\"],\n): SingleLineLayout {\n return readCachedTextLayout(node, ctx, getSingleLineMinContentLayoutKey(), () =>\n layoutFirstLineIntrinsic(ctx, text, whitespace)\n );\n}\n\nfunction getMultiLineMinContentLayout<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n ctx: Context<C>,\n text: string,\n whitespace: MultilineTextOptions<C>[\"whitespace\"],\n): MultiLineMeasureLayout {\n return readCachedTextLayout(node, ctx, getMultiLineMinContentLayoutKey(), () =>\n measureTextMinContent(ctx, text, whitespace)\n );\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: MultilineTextOptions<C>,\n ) {}\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width, lineCount } = getMultiLineMeasureLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: lineCount * this.options.lineHeight };\n });\n }\n\n measureMinContent(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width, lineCount } = getMultiLineMinContentLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: lineCount * this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n const { width, lines } = getMultiLineDrawLayout(this, ctx, this.text, this.options.whitespace);\n switch (resolvePhysicalTextAlign(this.options)) {\n case \"left\":\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n case \"right\": {\n x += width;\n g.textAlign = \"right\";\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n }\n case \"center\": {\n x += width / 2;\n g.textAlign = \"center\";\n for (const { text, shift } of lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n }\n }\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n return false;\n }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: TextOptions<C>,\n ) {}\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width } = getSingleLineLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: this.options.lineHeight };\n });\n }\n\n measureMinContent(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width } = getSingleLineMinContentLayout(this, ctx, this.text, this.options.whitespace);\n return { width, height: this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n const { text, shift } = getSingleLineLayout(this, ctx, this.text, this.options.whitespace);\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n return false;\n }\n}\n","import { forEachNodeAncestor, getNodeRevision } from \"../internal/node-registry\";\nimport type {\n Box,\n Context,\n DynValue,\n FlexLayoutResult,\n HitTest,\n LayoutConstraints,\n Node,\n RendererOptions,\n} from \"../types\";\nimport { shallow } from \"../utils\";\n\nconst MAX_CONSTRAINT_VARIANTS = 8;\n\ntype LayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined;\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void;\n};\n\ntype TextLayoutCacheAccess<C extends CanvasRenderingContext2D> = {\n getTextLayout<T>(node: Node<C>, key: string): T | undefined;\n setTextLayout<T>(node: Node<C>, key: string, layout: T): void;\n};\n\ntype BoxCacheEntry = {\n revision: number;\n box: Box;\n};\n\ntype LayoutCacheEntry<C extends CanvasRenderingContext2D> = {\n revision: number;\n layout: FlexLayoutResult<C>;\n};\n\ntype TextLayoutCacheEntry = {\n revision: number;\n layout: unknown;\n};\n\ntype RendererContext<C extends CanvasRenderingContext2D> = Context<C> & LayoutCacheAccess<C> & TextLayoutCacheAccess<C>;\n\nfunction constraintKey(constraints: LayoutConstraints | undefined): string {\n if (constraints == null) return \"\";\n return `${constraints.minWidth ?? \"\"},${constraints.maxWidth ?? \"\"},${constraints.minHeight ?? \"\"},${constraints.maxHeight ?? \"\"}`;\n}\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C;\n #ctx: RendererContext<C>;\n #lastWidth: number;\n #cache = new WeakMap<Node<C>, Map<string, BoxCacheEntry>>();\n #layoutCache = new WeakMap<Node<C>, Map<string, LayoutCacheEntry<C>>>();\n #textLayoutCache = new WeakMap<Node<C>, Map<string, TextLayoutCacheEntry>>();\n\n protected get context(): Context<C> {\n return shallow(this.#ctx);\n }\n\n constructor(\n graphics: C,\n readonly options: RendererOptions & O,\n ) {\n this.graphics = graphics;\n this.graphics.textRendering = \"optimizeLegibility\";\n const self = this;\n this.#ctx = {\n graphics: this.graphics,\n measureNode(node: Node<C>, constraints?: LayoutConstraints) {\n return self.measureNode(node, constraints);\n },\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints) {\n return self.getLayoutResult(node, constraints);\n },\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints) {\n self.setLayoutResult(node, result, constraints);\n },\n getTextLayout<T>(node: Node<C>, key: string) {\n return self.getTextLayout<T>(node, key);\n },\n setTextLayout<T>(node: Node<C>, key: string, layout: T) {\n self.setTextLayout(node, key, layout);\n },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics);\n }\n return value as T;\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save();\n try {\n return cb(this.graphics);\n } finally {\n this.graphics.restore();\n }\n },\n };\n this.#lastWidth = this.graphics.canvas.clientWidth;\n }\n\n #clearAllCaches(): void {\n this.#cache = new WeakMap<Node<C>, Map<string, BoxCacheEntry>>();\n this.#layoutCache = new WeakMap<Node<C>, Map<string, LayoutCacheEntry<C>>>();\n this.#textLayoutCache = new WeakMap<Node<C>, Map<string, TextLayoutCacheEntry>>();\n }\n\n #syncCachesToViewportWidth(): void {\n const width = this.graphics.canvas.clientWidth;\n if (this.#lastWidth === width) {\n return;\n }\n this.#clearAllCaches();\n this.#lastWidth = width;\n }\n\n protected getRootConstraints(): LayoutConstraints {\n return {\n maxWidth: this.graphics.canvas.clientWidth,\n };\n }\n\n protected getRootContext(): Context<C> {\n const ctx = this.context;\n ctx.constraints = this.getRootConstraints();\n return ctx;\n }\n\n protected measureRootNode(node: Node<C>): Box {\n return this.measureNode(node, this.getRootConstraints());\n }\n\n protected drawRootNode(node: Node<C>, x = 0, y = 0): boolean {\n this.measureRootNode(node);\n return node.draw(this.getRootContext(), x, y);\n }\n\n protected hittestRootNode(node: Node<C>, test: HitTest): boolean {\n this.measureRootNode(node);\n return node.hittest(this.getRootContext(), test);\n }\n\n invalidateNode(node: Node<C>): void {\n this.#syncCachesToViewportWidth();\n this.#cache.delete(node);\n this.#layoutCache.delete(node);\n this.#textLayoutCache.delete(node);\n forEachNodeAncestor(node, (ancestor) => {\n this.#cache.delete(ancestor);\n this.#layoutCache.delete(ancestor);\n this.#textLayoutCache.delete(ancestor);\n });\n }\n\n getLayoutResult(node: Node<C>, constraints?: LayoutConstraints): FlexLayoutResult<C> | undefined {\n this.#syncCachesToViewportWidth();\n const nodeCache = this.#layoutCache.get(node);\n if (nodeCache == null) {\n return undefined;\n }\n const key = constraintKey(constraints);\n const cached = nodeCache.get(key);\n if (cached == null) {\n return undefined;\n }\n if (cached.revision !== getNodeRevision(node)) {\n nodeCache.delete(key);\n return undefined;\n }\n return cached.layout;\n }\n\n setLayoutResult(node: Node<C>, result: FlexLayoutResult<C>, constraints?: LayoutConstraints): void {\n this.#syncCachesToViewportWidth();\n let nodeCache = this.#layoutCache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#layoutCache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(constraintKey(constraints), {\n revision: getNodeRevision(node),\n layout: result,\n });\n }\n\n protected getTextLayout<T>(node: Node<C>, key: string): T | undefined {\n this.#syncCachesToViewportWidth();\n const nodeCache = this.#textLayoutCache.get(node);\n if (nodeCache == null) {\n return undefined;\n }\n const cached = nodeCache.get(key);\n if (cached == null) {\n return undefined;\n }\n if (cached.revision !== getNodeRevision(node)) {\n nodeCache.delete(key);\n return undefined;\n }\n return cached.layout as T;\n }\n\n protected setTextLayout<T>(node: Node<C>, key: string, layout: T): void {\n this.#syncCachesToViewportWidth();\n let nodeCache = this.#textLayoutCache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#textLayoutCache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(key, {\n revision: getNodeRevision(node),\n layout,\n });\n }\n\n measureNode(node: Node<C>, constraints?: LayoutConstraints): Box {\n this.#syncCachesToViewportWidth();\n {\n const nodeCache = this.#cache.get(node);\n if (nodeCache != null) {\n const key = constraintKey(constraints);\n const cached = nodeCache.get(key);\n if (cached != null) {\n if (cached.revision === getNodeRevision(node)) {\n return cached.box;\n }\n nodeCache.delete(key);\n }\n }\n }\n const ctx = this.context;\n if (constraints != null) {\n ctx.constraints = constraints;\n }\n const result = node.measure(ctx);\n const key = constraintKey(constraints);\n let nodeCache = this.#cache.get(node);\n if (nodeCache == null) {\n nodeCache = new Map();\n this.#cache.set(node, nodeCache);\n } else if (nodeCache.size >= MAX_CONSTRAINT_VARIANTS) {\n const firstKey = nodeCache.keys().next().value!;\n nodeCache.delete(firstKey);\n }\n nodeCache.set(key, {\n revision: getNodeRevision(node),\n box: result,\n });\n return result;\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n return this.drawRootNode(node);\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return this.hittestRootNode(node, test);\n }\n}\n","export class ListState<T extends {}> {\n offset = 0;\n position: number | undefined;\n items: T[] = [];\n\n constructor(items: T[] = []) {\n this.items = [...items];\n }\n\n unshift(...items: T[]): void {\n this.unshiftAll(items);\n }\n\n unshiftAll(items: T[]): void {\n if (this.position != null) {\n this.position += items.length;\n }\n this.items = items.concat(this.items);\n }\n\n push(...items: T[]): void {\n this.pushAll(items);\n }\n\n pushAll(items: T[]): void {\n this.items.push(...items);\n }\n\n setAnchor(position: number, offset = 0): void {\n this.position = Number.isFinite(position) ? Math.trunc(position) : undefined;\n this.offset = Number.isFinite(offset) ? offset : 0;\n }\n\n reset(items: T[] = []): void {\n this.items = [...items];\n this.offset = 0;\n this.position = undefined;\n }\n\n resetScroll(): void {\n this.offset = 0;\n this.position = undefined;\n }\n\n applyScroll(delta: number): void {\n this.offset += delta;\n }\n}\n","import type { Node } from \"../types\";\n\nfunction isWeakMapKey(value: unknown): value is object {\n return (typeof value === \"object\" && value !== null) || typeof value === \"function\";\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends object>(\n renderItem: (item: T) => Node<C>,\n): ((item: T) => Node<C>) & { reset: (key: T) => boolean } {\n const cache = new WeakMap<object, Node<C>>();\n\n function fn(item: T): Node<C> {\n if (!isWeakMapKey(item)) {\n throw new TypeError(\"memoRenderItem() only supports object items. Use memoRenderItemBy() for primitive keys.\");\n }\n const key = item as unknown as object;\n const cached = cache.get(key);\n if (cached != null) {\n return cached;\n }\n const result = renderItem(item);\n cache.set(key, result);\n return result;\n }\n\n return Object.assign(fn, {\n reset: (key: T) => cache.delete(key as unknown as object),\n });\n}\n\nexport function memoRenderItemBy<C extends CanvasRenderingContext2D, T, K>(\n keyOf: (item: T) => K,\n renderItem: (item: T) => Node<C>,\n): ((item: T) => Node<C>) & { reset: (item: T) => boolean; resetKey: (key: K) => boolean } {\n const cache = new Map<K, Node<C>>();\n\n function fn(item: T): Node<C> {\n const key = keyOf(item);\n const cached = cache.get(key);\n if (cached != null) {\n return cached;\n }\n const result = renderItem(item);\n cache.set(key, result);\n return result;\n }\n\n return Object.assign(fn, {\n reset: (item: T) => cache.delete(keyOf(item)),\n resetKey: (key: K) => cache.delete(key),\n });\n}\n","import type { Node, RenderFeedback } from \"../../types\";\nimport { shallowMerge } from \"../../utils\";\nimport { BaseRenderer } from \"../base\";\nimport { ListState } from \"../list-state\";\nimport type { NormalizedListState, VisibleListState, VisibleWindow } from \"./solver\";\n\nexport interface JumpToOptions {\n animated?: boolean;\n block?: \"start\" | \"center\" | \"end\";\n duration?: number;\n onComplete?: () => void;\n}\n\ntype ControlledState = {\n position?: number;\n offset: number;\n};\n\ntype JumpAnimation = {\n startAnchor: number;\n targetAnchor: number;\n startTime: number;\n duration: number;\n needsMoreFrames: boolean;\n onComplete: (() => void) | undefined;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nfunction sameState(state: ControlledState, position: number | undefined, offset: number): boolean {\n return Object.is(state.position, position) && Object.is(state.offset, offset);\n}\n\nfunction smoothstep(value: number): number {\n return value * value * (3 - 2 * value);\n}\n\nfunction getNow(): number {\n return globalThis.performance?.now() ?? Date.now();\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<\n C,\n {\n renderItem: (item: T) => Node<C>;\n list: ListState<T>;\n }\n> {\n static readonly MIN_JUMP_DURATION = 160;\n static readonly MAX_JUMP_DURATION = 420;\n static readonly JUMP_DURATION_PER_ITEM = 28;\n\n #controlledState: ControlledState | undefined;\n #jumpAnimation: JumpAnimation | undefined;\n\n get position(): number | undefined {\n return this.options.list.position;\n }\n\n set position(value: number | undefined) {\n this.options.list.position = value;\n }\n\n get offset(): number {\n return this.options.list.offset;\n }\n\n set offset(value: number) {\n this.options.list.offset = value;\n }\n\n get items(): T[] {\n return this.options.list.items;\n }\n\n set items(value: T[]) {\n this.options.list.items = value;\n }\n\n abstract render(feedback?: RenderFeedback): boolean;\n abstract hittest(test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean;\n\n protected _readListState(): VisibleListState {\n return {\n position: this.position,\n offset: this.offset,\n };\n }\n\n protected _commitListState(state: NormalizedListState): void {\n this.position = state.position;\n this.offset = state.offset;\n }\n\n jumpTo(index: number, options: JumpToOptions = {}): void {\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return;\n }\n\n const targetIndex = this._clampItemIndex(index);\n const currentState = this._normalizeListState(this._readListState());\n const targetBlock = options.block ?? this._getDefaultJumpBlock();\n const targetAnchor = this._getTargetAnchor(targetIndex, targetBlock);\n\n const animated = options.animated ?? true;\n if (!animated) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const startAnchor = this._readAnchor(currentState);\n if (!Number.isFinite(startAnchor)) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const duration = clamp(\n options.duration ??\n VirtualizedRenderer.MIN_JUMP_DURATION +\n Math.abs(targetAnchor - startAnchor) * VirtualizedRenderer.JUMP_DURATION_PER_ITEM,\n 0,\n VirtualizedRenderer.MAX_JUMP_DURATION,\n );\n\n if (duration <= 0 || Math.abs(targetAnchor - startAnchor) <= Number.EPSILON) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n this.#jumpAnimation = {\n startAnchor,\n targetAnchor,\n startTime: getNow(),\n duration,\n needsMoreFrames: true,\n onComplete: options.onComplete,\n };\n this.#controlledState = this._readListState();\n }\n\n protected _resetRenderFeedback(feedback?: RenderFeedback): void {\n if (feedback == null) {\n return;\n }\n feedback.minIdx = Number.NaN;\n feedback.maxIdx = Number.NaN;\n feedback.min = Number.NaN;\n feedback.max = Number.NaN;\n }\n\n protected _accumulateRenderFeedback(feedback: RenderFeedback, idx: number, top: number, height: number): void {\n if (!Number.isFinite(top) || !Number.isFinite(height) || height <= 0) {\n return;\n }\n\n const viewportHeight = this.graphics.canvas.clientHeight;\n const visibleTop = clamp(-top, 0, height);\n const visibleBottom = clamp(viewportHeight - top, 0, height);\n if (visibleBottom <= visibleTop) {\n return;\n }\n\n const itemMin = idx + visibleTop / height;\n const itemMax = idx + visibleBottom / height;\n feedback.minIdx = Number.isNaN(feedback.minIdx) ? idx : Math.min(idx, feedback.minIdx);\n feedback.maxIdx = Number.isNaN(feedback.maxIdx) ? idx : Math.max(idx, feedback.maxIdx);\n feedback.min = Number.isNaN(feedback.min) ? itemMin : Math.min(itemMin, feedback.min);\n feedback.max = Number.isNaN(feedback.max) ? itemMax : Math.max(itemMax, feedback.max);\n }\n\n protected _renderDrawList(list: VisibleWindow<Node<C>>[\"drawList\"], shift: number, feedback?: RenderFeedback): boolean {\n let result = false;\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n for (const { idx, value: node, offset, height } of list) {\n const y = offset + shift;\n if (feedback != null) {\n this._accumulateRenderFeedback(feedback, idx, y, height);\n }\n if (y + height < 0 || y > viewportHeight) {\n continue;\n }\n if (this.drawRootNode(node, 0, y)) {\n result = true;\n }\n }\n\n return result;\n }\n\n protected _renderVisibleWindow(window: VisibleWindow<Node<C>>, feedback?: RenderFeedback): boolean {\n this._resetRenderFeedback(feedback);\n return this._renderDrawList(window.drawList, window.shift, feedback);\n }\n\n protected _hittestVisibleWindow(window: VisibleWindow<Node<C>>, test: { x: number; y: number; type: \"click\" | \"auxclick\" | \"hover\" }): boolean {\n for (const { value: node, offset, height } of window.drawList) {\n const y = offset + window.shift;\n if (test.y < y || test.y >= y + height) {\n continue;\n }\n return node.hittest(\n this.getRootContext(),\n shallowMerge(test, {\n y: test.y - y,\n }),\n );\n }\n return false;\n }\n\n protected _prepareRender(): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return false;\n }\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return false;\n }\n if (this.#controlledState != null && !sameState(this.#controlledState, this.position, this.offset)) {\n this.#cancelJumpAnimation();\n return false;\n }\n\n const progress = clamp((getNow() - animation.startTime) / animation.duration, 0, 1);\n const eased = progress >= 1 ? 1 : smoothstep(progress);\n const anchor = animation.startAnchor + (animation.targetAnchor - animation.startAnchor) * eased;\n this._applyAnchor(anchor);\n animation.needsMoreFrames = progress < 1;\n return animation.needsMoreFrames;\n }\n\n protected _finishRender(requestRedraw: boolean): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return requestRedraw;\n }\n\n if (animation.needsMoreFrames) {\n this.#controlledState = this._readListState();\n return true;\n }\n\n const onComplete = animation.onComplete;\n this.#cancelJumpAnimation();\n onComplete?.();\n return requestRedraw || this.#jumpAnimation != null;\n }\n\n protected _clampItemIndex(index: number): number {\n return clamp(Number.isFinite(index) ? Math.trunc(index) : 0, 0, this.items.length - 1);\n }\n\n protected _getItemHeight(index: number): number {\n const item = this.items[index];\n const node = this.options.renderItem(item);\n return this.measureRootNode(node).height;\n }\n\n protected _getAnchorAtOffset(index: number, offset: number): number {\n if (this.items.length === 0) {\n return 0;\n }\n\n let currentIndex = this._clampItemIndex(index);\n let remaining = Number.isFinite(offset) ? offset : 0;\n while (true) {\n if (remaining < 0) {\n if (currentIndex === 0) {\n return 0;\n }\n currentIndex -= 1;\n const height = this._getItemHeight(currentIndex);\n if (height > 0) {\n remaining += height;\n }\n continue;\n }\n\n const height = this._getItemHeight(currentIndex);\n if (height > 0) {\n if (remaining <= height) {\n return currentIndex + remaining / height;\n }\n remaining -= height;\n } else if (remaining === 0) {\n return currentIndex;\n }\n\n if (currentIndex === this.items.length - 1) {\n return this.items.length;\n }\n currentIndex += 1;\n }\n }\n\n protected abstract _normalizeListState(state: VisibleListState): NormalizedListState;\n protected abstract _readAnchor(state: NormalizedListState): number;\n protected abstract _applyAnchor(anchor: number): void;\n protected abstract _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]>;\n protected abstract _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number;\n\n #cancelJumpAnimation(): void {\n this.#jumpAnimation = undefined;\n this.#controlledState = undefined;\n }\n}\n","export interface VisibleListState {\n position?: number;\n offset: number;\n}\n\nexport interface NormalizedListState {\n position: number;\n offset: number;\n}\n\nexport interface VisibleWindowEntry<T> {\n idx: number;\n value: T;\n offset: number;\n height: number;\n}\n\nexport interface VisibleWindow<T> {\n drawList: VisibleWindowEntry<T>[];\n shift: number;\n}\n\nexport interface VisibleWindowResult<T> {\n normalizedState: NormalizedListState;\n window: VisibleWindow<T>;\n}\n\ntype ResolvedItem<T> = {\n value: T;\n height: number;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nfunction normalizeOffset(offset: number): number {\n return Number.isFinite(offset) ? offset : 0;\n}\n\nexport function normalizeTimelineState(itemCount: number, state: VisibleListState): NormalizedListState {\n if (itemCount <= 0) {\n return { position: 0, offset: 0 };\n }\n\n const position = state.position;\n if (typeof position !== \"number\" || !Number.isFinite(position)) {\n return {\n position: 0,\n offset: normalizeOffset(state.offset),\n };\n }\n\n return {\n position: clamp(Math.trunc(position), 0, itemCount - 1),\n offset: normalizeOffset(state.offset),\n };\n}\n\nexport function normalizeChatState(itemCount: number, state: VisibleListState): NormalizedListState {\n if (itemCount <= 0) {\n return { position: 0, offset: 0 };\n }\n\n const position = state.position;\n if (typeof position !== \"number\" || !Number.isFinite(position)) {\n return {\n position: itemCount - 1,\n offset: normalizeOffset(state.offset),\n };\n }\n\n return {\n position: clamp(Math.trunc(position), 0, itemCount - 1),\n offset: normalizeOffset(state.offset),\n };\n}\n\nexport function resolveTimelineVisibleWindow<T, V>(\n items: readonly T[],\n state: VisibleListState,\n viewportHeight: number,\n resolveItem: (item: T, idx: number) => ResolvedItem<V>,\n): VisibleWindowResult<V> {\n const normalizedState = normalizeTimelineState(items.length, state);\n if (items.length === 0) {\n return {\n normalizedState,\n window: { drawList: [], shift: 0 },\n };\n }\n\n let { position, offset } = normalizedState;\n let drawLength = 0;\n\n if (offset > 0) {\n if (position === 0) {\n offset = 0;\n } else {\n for (let i = position - 1; i >= 0; i -= 1) {\n const { height } = resolveItem(items[i]!, i);\n position = i;\n offset -= height;\n if (offset <= 0) {\n break;\n }\n }\n if (position === 0 && offset > 0) {\n offset = 0;\n }\n }\n }\n\n let y = offset;\n const drawList: VisibleWindowEntry<V>[] = [];\n for (let i = position; i < items.length; i += 1) {\n const { value, height } = resolveItem(items[i]!, i);\n if (y + height > 0) {\n drawList.push({ idx: i, value, offset: y, height });\n drawLength += height;\n } else {\n offset += height;\n position = i + 1;\n }\n y += height;\n if (y >= viewportHeight) {\n break;\n }\n }\n\n let shift = 0;\n if (y < viewportHeight) {\n if (position === 0 && drawLength < viewportHeight) {\n shift = -offset;\n offset = 0;\n } else {\n shift = viewportHeight - y;\n y = (offset += shift);\n let lastIdx = -1;\n for (let i = position - 1; i >= 0; i -= 1) {\n const { value, height } = resolveItem(items[i]!, i);\n drawLength += height;\n y -= height;\n drawList.push({ idx: i, value, offset: y - shift, height });\n lastIdx = i;\n if (y < 0) {\n break;\n }\n }\n if (lastIdx === 0 && drawLength < viewportHeight) {\n shift = drawList.at(-1)?.offset == null ? 0 : -drawList.at(-1)!.offset;\n position = 0;\n offset = 0;\n }\n }\n }\n\n return {\n normalizedState: { position, offset },\n window: { drawList, shift },\n };\n}\n\nexport function resolveChatVisibleWindow<T, V>(\n items: readonly T[],\n state: VisibleListState,\n viewportHeight: number,\n resolveItem: (item: T, idx: number) => ResolvedItem<V>,\n): VisibleWindowResult<V> {\n const normalizedState = normalizeChatState(items.length, state);\n if (items.length === 0) {\n return {\n normalizedState,\n window: { drawList: [], shift: 0 },\n };\n }\n\n let { position, offset } = normalizedState;\n let drawLength = 0;\n\n if (offset < 0) {\n if (position === items.length - 1) {\n offset = 0;\n } else {\n for (let i = position + 1; i < items.length; i += 1) {\n const { height } = resolveItem(items[i]!, i);\n position = i;\n offset += height;\n if (offset > 0) {\n break;\n }\n }\n }\n }\n\n let y = viewportHeight + offset;\n const drawList: VisibleWindowEntry<V>[] = [];\n for (let i = position; i >= 0; i -= 1) {\n const { value, height } = resolveItem(items[i]!, i);\n y -= height;\n if (y <= viewportHeight) {\n drawList.push({ idx: i, value, offset: y, height });\n drawLength += height;\n } else {\n offset -= height;\n position = i - 1;\n }\n if (y < 0) {\n break;\n }\n }\n\n let shift = 0;\n if (y > 0) {\n shift = -y;\n if (drawLength < viewportHeight) {\n y = drawLength;\n for (let i = position + 1; i < items.length; i += 1) {\n const { value, height } = resolveItem(items[i]!, i);\n drawList.push({ idx: i, value, offset: y - shift, height });\n y = (drawLength += height);\n position = i;\n if (y >= viewportHeight) {\n break;\n }\n }\n offset = drawLength < viewportHeight ? 0 : drawLength - viewportHeight;\n } else {\n offset = drawLength - viewportHeight;\n }\n }\n\n return {\n normalizedState: { position, offset },\n window: { drawList, shift },\n };\n}\n","import type { HitTest, Node, RenderFeedback } from \"../../types\";\nimport { VirtualizedRenderer } from \"./base\";\nimport type { JumpToOptions } from \"./base\";\nimport {\n normalizeChatState,\n resolveChatVisibleWindow,\n type NormalizedListState,\n type VisibleListState,\n type VisibleWindowResult,\n} from \"./solver\";\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #resolveVisibleWindow(): VisibleWindowResult<Node<C>> {\n return resolveChatVisibleWindow(\n this.items,\n this._readListState(),\n this.graphics.canvas.clientHeight,\n (item) => {\n const node = this.options.renderItem(item);\n return {\n value: node,\n height: this.measureRootNode(node).height,\n };\n },\n );\n }\n\n protected _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]> {\n return \"end\";\n }\n\n protected _normalizeListState(state: VisibleListState): NormalizedListState {\n return normalizeChatState(this.items.length, state);\n }\n\n protected _readAnchor(state: NormalizedListState): number {\n if (this.items.length === 0) {\n return 0;\n }\n const height = this._getItemHeight(state.position);\n return height > 0 ? 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this._commitListState({\n position,\n offset: Object.is(offset, -0) ? 0 : offset,\n });\n }\n\n protected _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number {\n const height = this._getItemHeight(index);\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n switch (block) {\n case \"start\":\n return this._getAnchorAtOffset(index, 0);\n case \"center\":\n return this._getAnchorAtOffset(index, height / 2 - viewportHeight / 2);\n case \"end\":\n return this._getAnchorAtOffset(index, height - viewportHeight);\n }\n }\n\n render(feedback?: RenderFeedback): boolean {\n const keepAnimating = this._prepareRender();\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n const solution = this.#resolveVisibleWindow();\n const requestRedraw = this._renderVisibleWindow(solution.window, feedback);\n this._commitListState(solution.normalizedState);\n return this._finishRender(keepAnimating || requestRedraw);\n }\n\n hittest(test: HitTest): boolean {\n return this._hittestVisibleWindow(this.#resolveVisibleWindow().window, test);\n 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