chat-layout 0.1.4 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.d.mts CHANGED
@@ -199,6 +199,7 @@ type DrawItem<C extends CanvasRenderingContext2D> = {
199
199
  };
200
200
  interface JumpToOptions {
201
201
  animated?: boolean;
202
+ block?: "start" | "center" | "end";
202
203
  duration?: number;
203
204
  onComplete?: () => void;
204
205
  }
@@ -226,24 +227,28 @@ declare abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T
226
227
  protected _finishRender(requestRedraw: boolean): boolean;
227
228
  protected _clampItemIndex(index: number): number;
228
229
  protected _getItemHeight(index: number): number;
230
+ protected _getAnchorAtOffset(index: number, offset: number): number;
229
231
  protected abstract _prepareAnchorState(): void;
230
232
  protected abstract _readAnchor(): number;
231
233
  protected abstract _applyAnchor(anchor: number): void;
232
- protected abstract _getTargetAnchor(index: number): number;
234
+ protected abstract _getDefaultJumpBlock(): NonNullable<JumpToOptions["block"]>;
235
+ protected abstract _getTargetAnchor(index: number, block: NonNullable<JumpToOptions["block"]>): number;
233
236
  }
234
237
  declare class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {
238
+ protected _getDefaultJumpBlock(): NonNullable<JumpToOptions["block"]>;
235
239
  protected _prepareAnchorState(): void;
236
240
  protected _readAnchor(): number;
237
241
  protected _applyAnchor(anchor: number): void;
238
- protected _getTargetAnchor(index: number): number;
242
+ protected _getTargetAnchor(index: number, block: NonNullable<JumpToOptions["block"]>): number;
239
243
  render(feedback?: RenderFeedback): boolean;
240
244
  hittest(test: HitTest): boolean;
241
245
  }
242
246
  declare class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {
247
+ protected _getDefaultJumpBlock(): NonNullable<JumpToOptions["block"]>;
243
248
  protected _prepareAnchorState(): void;
244
249
  protected _readAnchor(): number;
245
250
  protected _applyAnchor(anchor: number): void;
246
- protected _getTargetAnchor(index: number): number;
251
+ protected _getTargetAnchor(index: number, block: NonNullable<JumpToOptions["block"]>): number;
247
252
  render(feedback?: RenderFeedback): boolean;
248
253
  hittest(test: HitTest): boolean;
249
254
  }
package/index.mjs CHANGED
@@ -636,7 +636,8 @@ var VirtualizedRenderer = class VirtualizedRenderer extends BaseRenderer {
636
636
  }
637
637
  const targetIndex = this._clampItemIndex(index);
638
638
  this._prepareAnchorState();
639
- const targetAnchor = this._getTargetAnchor(targetIndex);
639
+ const targetBlock = options.block ?? this._getDefaultJumpBlock();
640
+ const targetAnchor = this._getTargetAnchor(targetIndex, targetBlock);
640
641
  if (!(options.animated ?? true)) {
641
642
  this.#cancelJumpAnimation();
642
643
  this._applyAnchor(targetAnchor);
@@ -742,12 +743,36 @@ var VirtualizedRenderer = class VirtualizedRenderer extends BaseRenderer {
742
743
  const node = this.options.renderItem(item);
743
744
  return this.measureNode(node).height;
744
745
  }
746
+ _getAnchorAtOffset(index, offset) {
747
+ if (this.items.length === 0) return 0;
748
+ let currentIndex = this._clampItemIndex(index);
749
+ let remaining = Number.isFinite(offset) ? offset : 0;
750
+ while (true) {
751
+ if (remaining < 0) {
752
+ if (currentIndex === 0) return 0;
753
+ currentIndex -= 1;
754
+ const height = this._getItemHeight(currentIndex);
755
+ if (height > 0) remaining += height;
756
+ continue;
757
+ }
758
+ const height = this._getItemHeight(currentIndex);
759
+ if (height > 0) {
760
+ if (remaining <= height) return currentIndex + remaining / height;
761
+ remaining -= height;
762
+ } else if (remaining === 0) return currentIndex;
763
+ if (currentIndex === this.items.length - 1) return this.items.length;
764
+ currentIndex += 1;
765
+ }
766
+ }
745
767
  #cancelJumpAnimation() {
746
768
  this.#jumpAnimation = void 0;
747
769
  this.#controlledState = void 0;
748
770
  }
749
771
  };
750
772
  var TimelineRenderer = class extends VirtualizedRenderer {
773
+ _getDefaultJumpBlock() {
774
+ return "start";
775
+ }
751
776
  _prepareAnchorState() {
752
777
  if (this.items.length === 0) return;
753
778
  if (!Number.isFinite(this.position)) {
@@ -773,8 +798,14 @@ var TimelineRenderer = class extends VirtualizedRenderer {
773
798
  const offset = height > 0 ? -(clampedAnchor - position) * height : 0;
774
799
  this.offset = Object.is(offset, -0) ? 0 : offset;
775
800
  }
776
- _getTargetAnchor(index) {
777
- return index;
801
+ _getTargetAnchor(index, block) {
802
+ const height = this._getItemHeight(index);
803
+ const viewportHeight = this.graphics.canvas.clientHeight;
804
+ switch (block) {
805
+ case "start": return this._getAnchorAtOffset(index, 0);
806
+ case "center": return this._getAnchorAtOffset(index, height / 2 - viewportHeight / 2);
807
+ case "end": return this._getAnchorAtOffset(index, height - viewportHeight);
808
+ }
778
809
  }
779
810
  render(feedback) {
780
811
  const keepAnimating = this._prepareRender();
@@ -862,6 +893,9 @@ var TimelineRenderer = class extends VirtualizedRenderer {
862
893
  }
863
894
  };
864
895
  var ChatRenderer = class extends VirtualizedRenderer {
896
+ _getDefaultJumpBlock() {
897
+ return "end";
898
+ }
865
899
  _prepareAnchorState() {
866
900
  if (this.items.length === 0) return;
867
901
  if (!Number.isFinite(this.position)) {
@@ -887,8 +921,14 @@ var ChatRenderer = class extends VirtualizedRenderer {
887
921
  const offset = height > 0 ? (position + 1 - clampedAnchor) * height : 0;
888
922
  this.offset = Object.is(offset, -0) ? 0 : offset;
889
923
  }
890
- _getTargetAnchor(index) {
891
- return index + 1;
924
+ _getTargetAnchor(index, block) {
925
+ const height = this._getItemHeight(index);
926
+ const viewportHeight = this.graphics.canvas.clientHeight;
927
+ switch (block) {
928
+ case "start": return this._getAnchorAtOffset(index, viewportHeight);
929
+ case "center": return this._getAnchorAtOffset(index, height / 2 + viewportHeight / 2);
930
+ case "end": return this._getAnchorAtOffset(index, height);
931
+ }
892
932
  }
893
933
  render(feedback) {
894
934
  const keepAnimating = this._prepareRender();
package/index.mjs.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.mjs","names":["#inner","#top","#bottom","#left","#right","#shift","#width","#lines","#text","#ctx","#lastWidth","#cache","#cancelJumpAnimation","#jumpAnimation","#controlledState"],"sources":["../src/text.ts","../src/utils.ts","../src/registry.ts","../src/nodes.ts","../src/renderer.ts"],"sourcesContent":["import { layoutWithLines, prepareWithSegments } from \"@chenglou/pretext\";\nimport type { Context } from \"./types\";\n\nexport interface TextLayout {\n width: number;\n text: string;\n shift: number;\n}\n\nfunction preprocessSegments(text: string): string[] {\n return text\n .split(\"\\n\")\n .map((line) => line.trim())\n .filter(Boolean);\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n): TextLayout {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n const segments = preprocessSegments(text);\n const segment = segments[0];\n if (!segment) {\n return { width: 0, text: \"\", shift: 0 };\n }\n const {\n fontBoundingBoxAscent: ascent = 0,\n fontBoundingBoxDescent: descent = 0,\n } = ctx.graphics.measureText(segment);\n const shift = ascent - descent;\n if (maxWidth === 0) {\n return { width: 0, text: \"\", shift };\n }\n const prepared = prepareWithSegments(segment, ctx.graphics.font);\n const { lines } = layoutWithLines(prepared, maxWidth, 0);\n if (lines.length === 0) {\n return { width: 0, text: \"\", shift };\n }\n return { width: lines[0].width, text: lines[0].text, shift };\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n\n const segments = preprocessSegments(text);\n if (segments.length === 0 || maxWidth === 0) {\n return { width: 0, lines: [] };\n }\n\n const font = ctx.graphics.font;\n let width = 0;\n const lines: TextLayout[] = [];\n\n for (const segment of segments) {\n const {\n fontBoundingBoxAscent: ascent = 0,\n fontBoundingBoxDescent: descent = 0,\n } = ctx.graphics.measureText(segment);\n const shift = ascent - descent;\n const prepared = prepareWithSegments(segment, font);\n const { lines: segLines } = layoutWithLines(prepared, maxWidth, 0);\n for (const segLine of segLines) {\n width = Math.max(width, segLine.width);\n lines.push({ width: segLine.width, text: segLine.text, shift });\n }\n }\n\n return { width, lines };\n}\n","export function shallow<T extends object>(object: T): T {\n return Object.create(object) as T;\n}\n\nexport function shallowMerge<T extends object, R extends object>(object: T, other: R): T & R {\n return { __proto__: object, ...other } as unknown as T & R;\n}\n","import type { Node } from \"./types\";\n\nconst registry = new WeakMap<Node<any>, Node<any>>();\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent: Node<C>,\n): void {\n registry.set(node, parent);\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): void {\n registry.delete(node);\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): Node<C> | undefined {\n return registry.get(node);\n}\n","import type { Alignment, Box, Context, DynValue, HitTest, Node } from \"./types\";\nimport { layoutFirstLine, layoutText, type TextLayout } from \"./text\";\nimport { shallow, shallowMerge } from \"./utils\";\nimport { registerNodeParent, unregisterNodeParent } from \"./registry\";\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (const child of children) {\n registerNodeParent(child, this);\n }\n }\n\n abstract measure(ctx: Context<C>): Box;\n abstract draw(ctx: Context<C>, x: number, y: number): boolean;\n abstract hittest(ctx: Context<C>, test: HitTest): boolean;\n\n get flex(): boolean {\n return this.children.some((item) => item.flex);\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n children: Node<C>[],\n readonly options: { gap?: number; alignment?: \"left\" | \"center\" | \"right\" } = {},\n ) {\n super(children);\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0;\n let height = 0;\n if (this.options.alignment != null) {\n ctx.alignment = this.options.alignment;\n }\n\n for (const [index, child] of this.children.entries()) {\n if (this.options.gap != null && index !== 0) {\n height += this.options.gap;\n }\n const result = shallow(ctx).measureNode(child);\n height += result.height;\n width = Math.max(width, result.width);\n }\n ctx.remainingWidth -= width;\n return { width, height };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false;\n const fullWidth = ctx.measureNode(this).width;\n const alignment = this.options.alignment ?? ctx.alignment;\n if (this.options.alignment != null) {\n ctx.alignment = this.options.alignment;\n }\n\n for (const [index, child] of this.children.entries()) {\n if (this.options.gap != null && index !== 0) {\n y += this.options.gap;\n }\n const { width, height } = shallow(ctx).measureNode(child);\n const curCtx = shallow(ctx);\n let requestRedraw: boolean;\n if (alignment === \"right\") {\n requestRedraw = child.draw(curCtx, x + fullWidth - width, y);\n } else if (alignment === \"center\") {\n requestRedraw = child.draw(curCtx, x + (fullWidth - width) / 2, y);\n } else {\n requestRedraw = child.draw(curCtx, x, y);\n }\n result ||= requestRedraw;\n y += height;\n }\n return result;\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0;\n const fullWidth = ctx.measureNode(this).width;\n const alignment = this.options.alignment ?? ctx.alignment;\n if (this.options.alignment != null) {\n ctx.alignment = this.options.alignment;\n }\n\n for (const [index, child] of this.children.entries()) {\n if (this.options.gap != null && index !== 0) {\n y += this.options.gap;\n }\n\n const { width, height } = shallow(ctx).measureNode(child);\n const curCtx = shallow(ctx);\n if (test.y >= y && test.y < y + height) {\n let x: number;\n if (alignment === \"right\") {\n x = test.x - fullWidth + width;\n } else if (alignment === \"center\") {\n x = test.x - (fullWidth - width) / 2;\n } else {\n x = test.x;\n }\n if (x < 0 || x >= width) {\n return false;\n }\n return child.hittest(\n curCtx,\n shallowMerge(test, {\n x,\n y: test.y - y,\n }),\n );\n }\n y += height;\n }\n return false;\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {},\n ) {\n super(children);\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0;\n let height = 0;\n let firstFlex: Node<C> | undefined;\n\n for (const [index, child] of this.children.entries()) {\n if (this.options.gap != null && index !== 0) {\n width += this.options.gap;\n }\n if (firstFlex == null && child.flex) {\n firstFlex = child;\n continue;\n }\n const curCtx = shallow(ctx);\n curCtx.remainingWidth = ctx.remainingWidth - width;\n const result = curCtx.measureNode(child);\n width += result.width;\n height = Math.max(height, result.height);\n }\n\n if (firstFlex != null) {\n const curCtx = shallow(ctx);\n curCtx.remainingWidth = ctx.remainingWidth - width;\n const result = curCtx.measureNode(firstFlex);\n width += result.width;\n height = Math.max(height, result.height);\n }\n\n return { width, height };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false;\n const reverse = this.options.reverse ?? ctx.reverse;\n if (this.options.reverse) {\n ctx.reverse = this.options.reverse;\n }\n\n if (reverse) {\n x += ctx.measureNode(this).width;\n for (const [index, child] of this.children.entries()) {\n const gap = this.options.gap != null && index !== 0 ? this.options.gap : undefined;\n if (gap) {\n x -= gap;\n ctx.remainingWidth -= gap;\n }\n const { width } = shallow(ctx).measureNode(child);\n x -= width;\n const requestRedraw = child.draw(shallow(ctx), x, y);\n result ||= requestRedraw;\n ctx.remainingWidth -= width;\n }\n } else {\n for (const [index, child] of this.children.entries()) {\n const gap = this.options.gap != null && index !== 0 ? this.options.gap : undefined;\n if (gap) {\n x += gap;\n ctx.remainingWidth -= gap;\n }\n const requestRedraw = child.draw(shallow(ctx), x, y);\n result ||= requestRedraw;\n const { width } = shallow(ctx).measureNode(child);\n ctx.remainingWidth -= width;\n x += width;\n }\n }\n\n return result;\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const reverse = this.options.reverse ?? ctx.reverse;\n if (this.options.reverse) {\n ctx.reverse = this.options.reverse;\n }\n\n if (reverse) {\n let x = ctx.measureNode(this).width;\n for (const [index, child] of this.children.entries()) {\n const gap = this.options.gap != null && index !== 0 ? this.options.gap : undefined;\n if (gap) {\n x -= gap;\n ctx.remainingWidth -= gap;\n }\n const { width, height } = shallow(ctx).measureNode(child);\n x -= width;\n if (x <= test.x && test.x < x + width) {\n if (test.y >= height) {\n return false;\n }\n return child.hittest(\n shallow(ctx),\n shallowMerge(test, {\n x: test.x - x,\n }),\n );\n }\n ctx.remainingWidth -= width;\n }\n } else {\n let x = 0;\n for (const [index, child] of this.children.entries()) {\n const gap = this.options.gap != null && index !== 0 ? this.options.gap : undefined;\n if (gap) {\n x += gap;\n ctx.remainingWidth -= gap;\n }\n const { width, height } = shallow(ctx).measureNode(child);\n if (x <= test.x && test.x < x + width) {\n if (test.y >= height) {\n return false;\n }\n return child.hittest(\n shallow(ctx),\n shallowMerge(test, {\n x: test.x - x,\n }),\n );\n }\n x += width;\n ctx.remainingWidth -= width;\n }\n }\n\n return false;\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;\n\n constructor(inner: Node<C>) {\n this.#inner = inner;\n registerNodeParent(this.#inner, this);\n }\n\n get inner(): Node<C> {\n return this.#inner;\n }\n\n set inner(newNode: Node<C>) {\n if (newNode === this.#inner) {\n return;\n }\n unregisterNodeParent(this.#inner);\n this.#inner = newNode;\n registerNodeParent(newNode, this);\n }\n\n get flex(): boolean {\n return this.inner.flex;\n }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx);\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test);\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number;\n bottom?: number;\n left?: number;\n right?: number;\n } = {},\n ) {\n super(inner);\n }\n\n get #top(): number {\n return this.padding.top ?? 0;\n }\n\n get #bottom(): number {\n return this.padding.bottom ?? 0;\n }\n\n get #left(): number {\n return this.padding.left ?? 0;\n }\n\n get #right(): number {\n return this.padding.right ?? 0;\n }\n\n measure(ctx: Context<C>): Box {\n ctx.remainingWidth -= this.#left + this.#right;\n const { width, height } = ctx.measureNode(this.inner);\n return {\n width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,\n };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.remainingWidth -= this.#left + this.#right;\n return this.inner.draw(ctx, x + this.#left, y + this.#top);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.remainingWidth -= this.#left + this.#right;\n const { width, height } = shallow(ctx).measureNode(this.inner);\n if (0 <= test.x - this.#left && test.x - this.#left < width && 0 <= test.y - this.#top && test.y - this.#top < height) {\n return this.inner.hittest(\n shallow(ctx),\n shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }),\n );\n }\n return false;\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0;\n\n constructor(\n inner: Node<C>,\n readonly options: {\n alignment: Alignment;\n },\n ) {\n super(inner);\n }\n\n measure(ctx: Context<C>): Box {\n ctx.alignment = this.options.alignment;\n const { width, height } = ctx.measureNode(this.inner);\n switch (this.options.alignment) {\n case \"center\":\n this.#shift = (ctx.remainingWidth - width) / 2;\n break;\n case \"right\":\n this.#shift = ctx.remainingWidth - width;\n break;\n default:\n this.#shift = 0;\n }\n return {\n width: ctx.remainingWidth,\n height,\n };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.alignment = this.options.alignment;\n return this.inner.draw(ctx, x + this.#shift, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.alignment = this.options.alignment;\n const { width } = shallow(ctx).measureNode(this.inner);\n if (0 <= test.x - this.#shift && test.x - this.#shift < width) {\n return this.inner.hittest(\n shallow(ctx),\n shallowMerge(test, {\n x: test.x - this.#shift,\n }),\n );\n }\n return false;\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width = 0;\n #lines: TextLayout[] = [];\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number;\n font: string;\n alignment: \"left\" | \"center\" | \"right\";\n style: DynValue<C, string>;\n },\n ) {}\n\n get flex(): boolean {\n return true;\n }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width, lines } = layoutText(ctx, this.text, ctx.remainingWidth);\n this.#width = width;\n this.#lines = lines;\n return { width: this.#width, height: this.#lines.length * this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n switch (this.options.alignment) {\n case \"left\":\n for (const { text, shift } of this.#lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n case \"right\":\n x += this.#width;\n g.textAlign = \"right\";\n for (const { text, shift } of this.#lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n case \"center\":\n x += this.#width / 2;\n g.textAlign = \"center\";\n for (const { text, shift } of this.#lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n }\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: HitTest): boolean {\n return false;\n }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n #width = 0;\n #text = \"\";\n #shift = 0;\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number;\n font: string;\n style: DynValue<C, string>;\n },\n ) {}\n\n get flex(): boolean {\n return false;\n }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width, text, shift } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);\n this.#width = width;\n this.#text = text;\n this.#shift = shift;\n return { width: this.#width, height: this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n g.fillText(this.#text, x, y + (this.options.lineHeight + this.#shift) / 2);\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: HitTest): boolean {\n return false;\n }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly width: number,\n readonly height: number,\n ) {}\n\n get flex(): boolean {\n return false;\n }\n\n measure(_ctx: Context<C>): Box {\n return { width: this.width, height: this.height };\n }\n\n draw(_ctx: Context<C>, _x: number, _y: number): boolean {\n return false;\n }\n\n hittest(_ctx: Context<C>, _test: HitTest): boolean {\n return false;\n }\n}\n","import type { Box, Context, DynValue, HitTest, Node, RenderFeedback, RendererOptions } from \"./types\";\nimport { shallow, shallowMerge } from \"./utils\";\nimport { getNodeParent } from \"./registry\";\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C;\n #ctx: Context<C>;\n #lastWidth: number;\n #cache = new WeakMap<Node<C>, Box>();\n\n protected get context(): Context<C> {\n return shallow(this.#ctx);\n }\n\n constructor(\n graphics: C,\n readonly options: RendererOptions & O,\n ) {\n this.graphics = graphics;\n this.graphics.textRendering = \"optimizeLegibility\";\n const self = this;\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() {\n return this.graphics.canvas.clientWidth;\n },\n set remainingWidth(value: number) {\n Object.defineProperty(this, \"remainingWidth\", { value, writable: true });\n },\n alignment: \"left\",\n reverse: false,\n measureNode(node: Node<C>) {\n return self.measureNode(node, this);\n },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics);\n }\n return value as T;\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save();\n try {\n return cb(this.graphics);\n } finally {\n this.graphics.restore();\n }\n },\n };\n this.#lastWidth = this.graphics.canvas.clientWidth;\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node);\n let it: Node<C> | undefined = node;\n while ((it = getNodeParent(it))) {\n this.#cache.delete(it);\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n if (this.#lastWidth !== this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>();\n this.#lastWidth = this.graphics.canvas.clientWidth;\n } else {\n const result = this.#cache.get(node);\n if (result != null) {\n return result;\n }\n }\n const result = node.measure(ctx ?? this.context);\n this.#cache.set(node, result);\n return result;\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n return node.draw(this.context, 0, 0);\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test);\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(\n renderItem: (item: T) => Node<C>,\n): ((item: T) => Node<C>) & { reset: (key: T) => boolean } {\n const cache = new WeakMap<object, Node<C>>();\n\n function fn(item: T): Node<C> {\n const key = item as unknown as object;\n const cached = cache.get(key);\n if (cached != null) {\n return cached;\n }\n const result = renderItem(item);\n cache.set(key, result);\n return result;\n }\n\n return Object.assign(fn, {\n reset: (key: T) => cache.delete(key as unknown as object),\n });\n}\n\nexport class ListState<T extends {}> {\n offset = 0;\n position = Number.NaN;\n items: T[] = [];\n\n unshift(...items: T[]): void {\n this.unshiftAll(items);\n }\n\n unshiftAll(items: T[]): void {\n this.position += items.length;\n this.items = items.concat(this.items);\n }\n\n push(...items: T[]): void {\n this.pushAll(items);\n }\n\n pushAll(items: T[]): void {\n this.items.push(...items);\n }\n\n reset(): void {\n this.items = [];\n this.offset = 0;\n this.position = Number.NaN;\n }\n\n resetScroll(): void {\n this.offset = 0;\n this.position = Number.NaN;\n }\n\n applyScroll(delta: number): void {\n this.offset += delta;\n }\n}\n\ntype DrawItem<C extends CanvasRenderingContext2D> = {\n idx: number;\n node: Node<C>;\n offset: number;\n height: number;\n};\n\nexport interface JumpToOptions {\n animated?: boolean;\n duration?: number;\n onComplete?: () => void;\n}\n\ntype ControlledState = {\n position: number;\n offset: number;\n};\n\ntype JumpAnimation = {\n startAnchor: number;\n targetAnchor: number;\n startTime: number;\n duration: number;\n needsMoreFrames: boolean;\n onComplete: (() => void) | undefined;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nfunction sameState(state: ControlledState, position: number, offset: number): boolean {\n return Object.is(state.position, position) && Object.is(state.offset, offset);\n}\n\nfunction smoothstep(value: number): number {\n return value * value * (3 - 2 * value);\n}\n\nfunction getNow(): number {\n return globalThis.performance?.now() ?? Date.now();\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<\n C,\n {\n renderItem: (item: T) => Node<C>;\n list: ListState<T>;\n }\n> {\n static readonly MIN_JUMP_DURATION = 160;\n static readonly MAX_JUMP_DURATION = 420;\n static readonly JUMP_DURATION_PER_ITEM = 28;\n\n #controlledState: ControlledState | undefined;\n #jumpAnimation: JumpAnimation | undefined;\n\n get position(): number {\n return this.options.list.position;\n }\n\n set position(value: number) {\n this.options.list.position = value;\n }\n\n get offset(): number {\n return this.options.list.offset;\n }\n\n set offset(value: number) {\n this.options.list.offset = value;\n }\n\n get items(): T[] {\n return this.options.list.items;\n }\n\n set items(value: T[]) {\n this.options.list.items = value;\n }\n\n abstract render(feedback?: RenderFeedback): boolean;\n abstract hittest(test: HitTest): boolean;\n\n jumpTo(index: number, options: JumpToOptions = {}): void {\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return;\n }\n\n const targetIndex = this._clampItemIndex(index);\n this._prepareAnchorState();\n const targetAnchor = this._getTargetAnchor(targetIndex);\n\n const animated = options.animated ?? true;\n if (!animated) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const startAnchor = this._readAnchor();\n if (!Number.isFinite(startAnchor)) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const duration = clamp(\n options.duration ??\n VirtualizedRenderer.MIN_JUMP_DURATION +\n Math.abs(targetAnchor - startAnchor) * VirtualizedRenderer.JUMP_DURATION_PER_ITEM,\n 0,\n VirtualizedRenderer.MAX_JUMP_DURATION,\n );\n\n if (duration <= 0 || Math.abs(targetAnchor - startAnchor) <= Number.EPSILON) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n this.#jumpAnimation = {\n startAnchor,\n targetAnchor,\n startTime: getNow(),\n duration,\n needsMoreFrames: true,\n onComplete: options.onComplete,\n };\n this.#controlledState = {\n position: this.position,\n offset: this.offset,\n };\n }\n\n protected _resetRenderFeedback(feedback?: RenderFeedback): void {\n if (feedback == null) {\n return;\n }\n feedback.minIdx = Number.NaN;\n feedback.maxIdx = Number.NaN;\n feedback.min = Number.NaN;\n feedback.max = Number.NaN;\n }\n\n protected _accumulateRenderFeedback(feedback: RenderFeedback, idx: number, top: number, height: number): void {\n if (!Number.isFinite(top) || !Number.isFinite(height) || height <= 0) {\n return;\n }\n\n const viewportHeight = this.graphics.canvas.clientHeight;\n const visibleTop = clamp(-top, 0, height);\n const visibleBottom = clamp(viewportHeight - top, 0, height);\n if (visibleBottom <= visibleTop) {\n return;\n }\n\n const itemMin = idx + visibleTop / height;\n const itemMax = idx + visibleBottom / height;\n feedback.minIdx = Number.isNaN(feedback.minIdx) ? idx : Math.min(idx, feedback.minIdx);\n feedback.maxIdx = Number.isNaN(feedback.maxIdx) ? idx : Math.max(idx, feedback.maxIdx);\n feedback.min = Number.isNaN(feedback.min) ? itemMin : Math.min(itemMin, feedback.min);\n feedback.max = Number.isNaN(feedback.max) ? itemMax : Math.max(itemMax, feedback.max);\n }\n\n protected _renderDrawList(list: DrawItem<C>[], shift: number, feedback?: RenderFeedback): boolean {\n let result = false;\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n for (const { idx, node, offset, height } of list) {\n const y = offset + shift;\n if (feedback != null) {\n this._accumulateRenderFeedback(feedback, idx, y, height);\n }\n if (y + height < 0 || y > viewportHeight) {\n continue;\n }\n if (node.draw(this.context, 0, y)) {\n result = true;\n }\n }\n\n return result;\n }\n\n protected _prepareRender(): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return false;\n }\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return false;\n }\n if (this.#controlledState != null && !sameState(this.#controlledState, this.position, this.offset)) {\n this.#cancelJumpAnimation();\n return false;\n }\n\n const progress = clamp((getNow() - animation.startTime) / animation.duration, 0, 1);\n const eased = progress >= 1 ? 1 : smoothstep(progress);\n const anchor = animation.startAnchor + (animation.targetAnchor - animation.startAnchor) * eased;\n this._applyAnchor(anchor);\n animation.needsMoreFrames = progress < 1;\n return animation.needsMoreFrames;\n }\n\n protected _finishRender(requestRedraw: boolean): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return requestRedraw;\n }\n\n if (animation.needsMoreFrames) {\n this.#controlledState = {\n position: this.position,\n offset: this.offset,\n };\n return true;\n }\n\n const onComplete = animation.onComplete;\n this.#cancelJumpAnimation();\n onComplete?.();\n return requestRedraw || this.#jumpAnimation != null;\n }\n\n protected _clampItemIndex(index: number): number {\n return clamp(Number.isFinite(index) ? Math.trunc(index) : 0, 0, this.items.length - 1);\n }\n\n protected _getItemHeight(index: number): number {\n const item = this.items[index];\n const node = this.options.renderItem(item);\n return this.measureNode(node).height;\n }\n\n protected abstract _prepareAnchorState(): void;\n protected abstract _readAnchor(): number;\n protected abstract _applyAnchor(anchor: number): void;\n protected abstract _getTargetAnchor(index: number): number;\n\n #cancelJumpAnimation(): void {\n this.#jumpAnimation = undefined;\n this.#controlledState = undefined;\n }\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n protected _prepareAnchorState(): void {\n if (this.items.length === 0) {\n return;\n }\n if (!Number.isFinite(this.position)) {\n this.position = 0;\n this.offset = 0;\n return;\n }\n this.position = this._clampItemIndex(this.position);\n if (!Number.isFinite(this.offset)) {\n this.offset = 0;\n }\n }\n\n protected _readAnchor(): number {\n this._prepareAnchorState();\n if (this.items.length === 0) {\n return 0;\n }\n const height = this._getItemHeight(this.position);\n return height > 0 ? this.position - this.offset / height : this.position;\n }\n\n protected _applyAnchor(anchor: number): void {\n if (this.items.length === 0) {\n return;\n }\n const clampedAnchor = clamp(anchor, 0, this.items.length);\n const position = clamp(Math.floor(clampedAnchor), 0, this.items.length - 1);\n const height = this._getItemHeight(position);\n this.position = position;\n const offset = height > 0 ? -(clampedAnchor - position) * height : 0;\n this.offset = Object.is(offset, -0) ? 0 : offset;\n }\n\n protected _getTargetAnchor(index: number): number {\n return index;\n }\n\n render(feedback?: RenderFeedback): boolean {\n const keepAnimating = this._prepareRender();\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n this._resetRenderFeedback(feedback);\n\n let drawLength = 0;\n if (Number.isNaN(this.position)) {\n this.position = 0;\n }\n\n if (this.offset > 0) {\n if (this.position === 0) {\n this.offset = 0;\n } else {\n for (let i = this.position - 1; i >= 0; i -= 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n this.position = i;\n this.offset -= height;\n if (this.offset <= 0) {\n break;\n }\n }\n if (this.position === 0 && this.offset > 0) {\n this.offset = 0;\n }\n }\n }\n\n let y = this.offset;\n const drawList: DrawItem<C>[] = [];\n for (let i = this.position; i < this.items.length; i += 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n if (y + height > 0) {\n drawList.push({ idx: i, node, offset: y, height });\n drawLength += height;\n } else {\n this.offset += height;\n this.position = i + 1;\n }\n y += height;\n if (y >= viewportHeight) {\n break;\n }\n }\n\n let shift = 0;\n if (y < viewportHeight) {\n if (this.position === 0 && drawLength < viewportHeight) {\n shift = -this.offset;\n this.offset = 0;\n } else {\n shift = viewportHeight - y;\n y = (this.offset += shift);\n let lastIdx = -1;\n for (let i = this.position - 1; i >= 0; i -= 1) {\n const item = this.items[(lastIdx = i)];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n drawLength += height;\n y -= height;\n drawList.push({ idx: i, node, offset: y - shift, height });\n if (y < 0) {\n break;\n }\n }\n if (lastIdx === 0 && drawLength < viewportHeight) {\n shift = -drawList[drawList.length - 1].offset;\n this.position = 0;\n this.offset = 0;\n }\n }\n }\n\n const requestRedraw = this._renderDrawList(drawList, shift, feedback);\n return this._finishRender(keepAnimating || requestRedraw);\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight;\n let y = this.offset;\n\n for (let i = this.position; i < this.items.length; i += 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n if (test.y < y + height) {\n return node.hittest(\n this.context,\n shallowMerge(test, {\n y: test.y - y,\n }),\n );\n }\n y += height;\n if (y >= viewportHeight) {\n break;\n }\n }\n return false;\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n protected _prepareAnchorState(): void {\n if (this.items.length === 0) {\n return;\n }\n if (!Number.isFinite(this.position)) {\n this.position = this.items.length - 1;\n this.offset = 0;\n return;\n }\n this.position = this._clampItemIndex(this.position);\n if (!Number.isFinite(this.offset)) {\n this.offset = 0;\n }\n }\n\n protected _readAnchor(): number {\n this._prepareAnchorState();\n if (this.items.length === 0) {\n return 0;\n }\n const height = this._getItemHeight(this.position);\n return height > 0 ? this.position + 1 - this.offset / height : this.position + 1;\n }\n\n protected _applyAnchor(anchor: number): void {\n if (this.items.length === 0) {\n return;\n }\n const clampedAnchor = clamp(anchor, 0, this.items.length);\n const position = clamp(Math.ceil(clampedAnchor) - 1, 0, this.items.length - 1);\n const height = this._getItemHeight(position);\n this.position = position;\n const offset = height > 0 ? (position + 1 - clampedAnchor) * height : 0;\n this.offset = Object.is(offset, -0) ? 0 : offset;\n }\n\n protected _getTargetAnchor(index: number): number {\n return index + 1;\n }\n\n render(feedback?: RenderFeedback): boolean {\n const keepAnimating = this._prepareRender();\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n this._resetRenderFeedback(feedback);\n\n let drawLength = 0;\n if (Number.isNaN(this.position)) {\n this.position = this.items.length - 1;\n }\n\n if (this.offset < 0) {\n if (this.position === this.items.length - 1) {\n this.offset = 0;\n } else {\n for (let i = this.position + 1; i < this.items.length; i += 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n this.position = i;\n this.offset += height;\n if (this.offset > 0) {\n break;\n }\n }\n }\n }\n\n let y = viewportHeight + this.offset;\n const drawList: DrawItem<C>[] = [];\n for (let i = this.position; i >= 0; i -= 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n y -= height;\n if (y <= viewportHeight) {\n drawList.push({ idx: i, node, offset: y, height });\n drawLength += height;\n } else {\n this.offset -= height;\n this.position = i - 1;\n }\n if (y < 0) {\n break;\n }\n }\n\n let shift = 0;\n if (y > 0) {\n shift = -y;\n if (drawLength < viewportHeight) {\n y = drawLength;\n for (let i = this.position + 1; i < this.items.length; i += 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n drawList.push({ idx: i, node, offset: y - shift, height });\n y = (drawLength += height);\n this.position = i;\n if (y >= viewportHeight) {\n break;\n }\n }\n if (drawLength < viewportHeight) {\n this.offset = 0;\n } else {\n this.offset = drawLength - viewportHeight;\n }\n } else {\n this.offset = drawLength - viewportHeight;\n }\n }\n\n const requestRedraw = this._renderDrawList(drawList, shift, feedback);\n return this._finishRender(keepAnimating || requestRedraw);\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n let drawLength = 0;\n const heights: Array<readonly [Node<C>, number]> = [];\n for (let i = this.position; i >= 0; i -= 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n drawLength += height;\n heights.push([node, height]);\n }\n\n let y = drawLength < viewportHeight ? drawLength : viewportHeight + this.offset;\n if (test.y > y) {\n return false;\n }\n\n for (const [node, height] of heights) {\n y -= height;\n if (test.y > y) {\n return node.hittest(\n this.context,\n shallowMerge(test, {\n y: test.y - y,\n }),\n );\n }\n }\n return false;\n }\n}\n"],"mappings":";;AASA,SAAS,mBAAmB,MAAwB;AAClD,QAAO,KACJ,MAAM,KAAK,CACX,KAAK,SAAS,KAAK,MAAM,CAAC,CAC1B,OAAO,QAAQ;;AAGpB,SAAgB,gBACd,KACA,MACA,UACY;AACZ,KAAI,WAAW,EACb,YAAW;CAGb,MAAM,UADW,mBAAmB,KAAK,CAChB;AACzB,KAAI,CAAC,QACH,QAAO;EAAE,OAAO;EAAG,MAAM;EAAI,OAAO;EAAG;CAEzC,MAAM,EACJ,uBAAuB,SAAS,GAChC,wBAAwB,UAAU,MAChC,IAAI,SAAS,YAAY,QAAQ;CACrC,MAAM,QAAQ,SAAS;AACvB,KAAI,aAAa,EACf,QAAO;EAAE,OAAO;EAAG,MAAM;EAAI;EAAO;CAGtC,MAAM,EAAE,UAAU,gBADD,oBAAoB,SAAS,IAAI,SAAS,KAAK,EACpB,UAAU,EAAE;AACxD,KAAI,MAAM,WAAW,EACnB,QAAO;EAAE,OAAO;EAAG,MAAM;EAAI;EAAO;AAEtC,QAAO;EAAE,OAAO,MAAM,GAAG;EAAO,MAAM,MAAM,GAAG;EAAM;EAAO;;AAG9D,SAAgB,WACd,KACA,MACA,UACwC;AACxC,KAAI,WAAW,EACb,YAAW;CAGb,MAAM,WAAW,mBAAmB,KAAK;AACzC,KAAI,SAAS,WAAW,KAAK,aAAa,EACxC,QAAO;EAAE,OAAO;EAAG,OAAO,EAAE;EAAE;CAGhC,MAAM,OAAO,IAAI,SAAS;CAC1B,IAAI,QAAQ;CACZ,MAAM,QAAsB,EAAE;AAE9B,MAAK,MAAM,WAAW,UAAU;EAC9B,MAAM,EACJ,uBAAuB,SAAS,GAChC,wBAAwB,UAAU,MAChC,IAAI,SAAS,YAAY,QAAQ;EACrC,MAAM,QAAQ,SAAS;EAEvB,MAAM,EAAE,OAAO,aAAa,gBADX,oBAAoB,SAAS,KAAK,EACG,UAAU,EAAE;AAClE,OAAK,MAAM,WAAW,UAAU;AAC9B,WAAQ,KAAK,IAAI,OAAO,QAAQ,MAAM;AACtC,SAAM,KAAK;IAAE,OAAO,QAAQ;IAAO,MAAM,QAAQ;IAAM;IAAO,CAAC;;;AAInE,QAAO;EAAE;EAAO;EAAO;;;;AC7EzB,SAAgB,QAA0B,QAAc;AACtD,QAAO,OAAO,OAAO,OAAO;;AAG9B,SAAgB,aAAiD,QAAW,OAAiB;AAC3F,QAAO;EAAE,WAAW;EAAQ,GAAG;EAAO;;;;ACHxC,MAAM,2BAAW,IAAI,SAA+B;AAEpD,SAAgB,mBACd,MACA,QACM;AACN,UAAS,IAAI,MAAM,OAAO;;AAG5B,SAAgB,qBAAyD,MAAqB;AAC5F,UAAS,OAAO,KAAK;;AAGvB,SAAgB,cAAkD,MAAoC;AACpG,QAAO,SAAS,IAAI,KAAK;;;;ACX3B,IAAsB,QAAtB,MAAmF;CACjF,YAAY,UAA8B;AAArB,OAAA,WAAA;AACnB,OAAK,MAAM,SAAS,SAClB,oBAAmB,OAAO,KAAK;;CAQnC,IAAI,OAAgB;AAClB,SAAO,KAAK,SAAS,MAAM,SAAS,KAAK,KAAK;;;AAIlD,IAAa,SAAb,cAAgE,MAAS;CACvE,YACE,UACA,UAA8E,EAAE,EAChF;AACA,QAAM,SAAS;AAFN,OAAA,UAAA;;CAKX,QAAQ,KAAsB;EAC5B,IAAI,QAAQ;EACZ,IAAI,SAAS;AACb,MAAI,KAAK,QAAQ,aAAa,KAC5B,KAAI,YAAY,KAAK,QAAQ;AAG/B,OAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;AACpD,OAAI,KAAK,QAAQ,OAAO,QAAQ,UAAU,EACxC,WAAU,KAAK,QAAQ;GAEzB,MAAM,SAAS,QAAQ,IAAI,CAAC,YAAY,MAAM;AAC9C,aAAU,OAAO;AACjB,WAAQ,KAAK,IAAI,OAAO,OAAO,MAAM;;AAEvC,MAAI,kBAAkB;AACtB,SAAO;GAAE;GAAO;GAAQ;;CAG1B,KAAK,KAAiB,GAAW,GAAoB;EACnD,IAAI,SAAS;EACb,MAAM,YAAY,IAAI,YAAY,KAAK,CAAC;EACxC,MAAM,YAAY,KAAK,QAAQ,aAAa,IAAI;AAChD,MAAI,KAAK,QAAQ,aAAa,KAC5B,KAAI,YAAY,KAAK,QAAQ;AAG/B,OAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;AACpD,OAAI,KAAK,QAAQ,OAAO,QAAQ,UAAU,EACxC,MAAK,KAAK,QAAQ;GAEpB,MAAM,EAAE,OAAO,WAAW,QAAQ,IAAI,CAAC,YAAY,MAAM;GACzD,MAAM,SAAS,QAAQ,IAAI;GAC3B,IAAI;AACJ,OAAI,cAAc,QAChB,iBAAgB,MAAM,KAAK,QAAQ,IAAI,YAAY,OAAO,EAAE;YACnD,cAAc,SACvB,iBAAgB,MAAM,KAAK,QAAQ,KAAK,YAAY,SAAS,GAAG,EAAE;OAElE,iBAAgB,MAAM,KAAK,QAAQ,GAAG,EAAE;AAE1C,cAAW;AACX,QAAK;;AAEP,SAAO;;CAGT,QAAQ,KAAiB,MAAwB;EAC/C,IAAI,IAAI;EACR,MAAM,YAAY,IAAI,YAAY,KAAK,CAAC;EACxC,MAAM,YAAY,KAAK,QAAQ,aAAa,IAAI;AAChD,MAAI,KAAK,QAAQ,aAAa,KAC5B,KAAI,YAAY,KAAK,QAAQ;AAG/B,OAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;AACpD,OAAI,KAAK,QAAQ,OAAO,QAAQ,UAAU,EACxC,MAAK,KAAK,QAAQ;GAGpB,MAAM,EAAE,OAAO,WAAW,QAAQ,IAAI,CAAC,YAAY,MAAM;GACzD,MAAM,SAAS,QAAQ,IAAI;AAC3B,OAAI,KAAK,KAAK,KAAK,KAAK,IAAI,IAAI,QAAQ;IACtC,IAAI;AACJ,QAAI,cAAc,QAChB,KAAI,KAAK,IAAI,YAAY;aAChB,cAAc,SACvB,KAAI,KAAK,KAAK,YAAY,SAAS;QAEnC,KAAI,KAAK;AAEX,QAAI,IAAI,KAAK,KAAK,MAChB,QAAO;AAET,WAAO,MAAM,QACX,QACA,aAAa,MAAM;KACjB;KACA,GAAG,KAAK,IAAI;KACb,CAAC,CACH;;AAEH,QAAK;;AAEP,SAAO;;;AAIX,IAAa,SAAb,cAAgE,MAAS;CACvE,YACE,UACA,UAAwD,EAAE,EAC1D;AACA,QAAM,SAAS;AAHN,OAAA,WAAA;AACA,OAAA,UAAA;;CAKX,QAAQ,KAAsB;EAC5B,IAAI,QAAQ;EACZ,IAAI,SAAS;EACb,IAAI;AAEJ,OAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;AACpD,OAAI,KAAK,QAAQ,OAAO,QAAQ,UAAU,EACxC,UAAS,KAAK,QAAQ;AAExB,OAAI,aAAa,QAAQ,MAAM,MAAM;AACnC,gBAAY;AACZ;;GAEF,MAAM,SAAS,QAAQ,IAAI;AAC3B,UAAO,iBAAiB,IAAI,iBAAiB;GAC7C,MAAM,SAAS,OAAO,YAAY,MAAM;AACxC,YAAS,OAAO;AAChB,YAAS,KAAK,IAAI,QAAQ,OAAO,OAAO;;AAG1C,MAAI,aAAa,MAAM;GACrB,MAAM,SAAS,QAAQ,IAAI;AAC3B,UAAO,iBAAiB,IAAI,iBAAiB;GAC7C,MAAM,SAAS,OAAO,YAAY,UAAU;AAC5C,YAAS,OAAO;AAChB,YAAS,KAAK,IAAI,QAAQ,OAAO,OAAO;;AAG1C,SAAO;GAAE;GAAO;GAAQ;;CAG1B,KAAK,KAAiB,GAAW,GAAoB;EACnD,IAAI,SAAS;EACb,MAAM,UAAU,KAAK,QAAQ,WAAW,IAAI;AAC5C,MAAI,KAAK,QAAQ,QACf,KAAI,UAAU,KAAK,QAAQ;AAG7B,MAAI,SAAS;AACX,QAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,QAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;IACpD,MAAM,MAAM,KAAK,QAAQ,OAAO,QAAQ,UAAU,IAAI,KAAK,QAAQ,MAAM,KAAA;AACzE,QAAI,KAAK;AACP,UAAK;AACL,SAAI,kBAAkB;;IAExB,MAAM,EAAE,UAAU,QAAQ,IAAI,CAAC,YAAY,MAAM;AACjD,SAAK;IACL,MAAM,gBAAgB,MAAM,KAAK,QAAQ,IAAI,EAAE,GAAG,EAAE;AACpD,eAAW;AACX,QAAI,kBAAkB;;QAGxB,MAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;GACpD,MAAM,MAAM,KAAK,QAAQ,OAAO,QAAQ,UAAU,IAAI,KAAK,QAAQ,MAAM,KAAA;AACzE,OAAI,KAAK;AACP,SAAK;AACL,QAAI,kBAAkB;;GAExB,MAAM,gBAAgB,MAAM,KAAK,QAAQ,IAAI,EAAE,GAAG,EAAE;AACpD,cAAW;GACX,MAAM,EAAE,UAAU,QAAQ,IAAI,CAAC,YAAY,MAAM;AACjD,OAAI,kBAAkB;AACtB,QAAK;;AAIT,SAAO;;CAGT,QAAQ,KAAiB,MAAwB;EAC/C,MAAM,UAAU,KAAK,QAAQ,WAAW,IAAI;AAC5C,MAAI,KAAK,QAAQ,QACf,KAAI,UAAU,KAAK,QAAQ;AAG7B,MAAI,SAAS;GACX,IAAI,IAAI,IAAI,YAAY,KAAK,CAAC;AAC9B,QAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;IACpD,MAAM,MAAM,KAAK,QAAQ,OAAO,QAAQ,UAAU,IAAI,KAAK,QAAQ,MAAM,KAAA;AACzE,QAAI,KAAK;AACP,UAAK;AACL,SAAI,kBAAkB;;IAExB,MAAM,EAAE,OAAO,WAAW,QAAQ,IAAI,CAAC,YAAY,MAAM;AACzD,SAAK;AACL,QAAI,KAAK,KAAK,KAAK,KAAK,IAAI,IAAI,OAAO;AACrC,SAAI,KAAK,KAAK,OACZ,QAAO;AAET,YAAO,MAAM,QACX,QAAQ,IAAI,EACZ,aAAa,MAAM,EACjB,GAAG,KAAK,IAAI,GACb,CAAC,CACH;;AAEH,QAAI,kBAAkB;;SAEnB;GACL,IAAI,IAAI;AACR,QAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;IACpD,MAAM,MAAM,KAAK,QAAQ,OAAO,QAAQ,UAAU,IAAI,KAAK,QAAQ,MAAM,KAAA;AACzE,QAAI,KAAK;AACP,UAAK;AACL,SAAI,kBAAkB;;IAExB,MAAM,EAAE,OAAO,WAAW,QAAQ,IAAI,CAAC,YAAY,MAAM;AACzD,QAAI,KAAK,KAAK,KAAK,KAAK,IAAI,IAAI,OAAO;AACrC,SAAI,KAAK,KAAK,OACZ,QAAO;AAET,YAAO,MAAM,QACX,QAAQ,IAAI,EACZ,aAAa,MAAM,EACjB,GAAG,KAAK,IAAI,GACb,CAAC,CACH;;AAEH,SAAK;AACL,QAAI,kBAAkB;;;AAI1B,SAAO;;;AAIX,IAAa,UAAb,MAA4E;CAC1E;CAEA,YAAY,OAAgB;AAC1B,QAAA,QAAc;AACd,qBAAmB,MAAA,OAAa,KAAK;;CAGvC,IAAI,QAAiB;AACnB,SAAO,MAAA;;CAGT,IAAI,MAAM,SAAkB;AAC1B,MAAI,YAAY,MAAA,MACd;AAEF,uBAAqB,MAAA,MAAY;AACjC,QAAA,QAAc;AACd,qBAAmB,SAAS,KAAK;;CAGnC,IAAI,OAAgB;AAClB,SAAO,KAAK,MAAM;;CAGpB,QAAQ,KAAsB;AAC5B,SAAO,KAAK,MAAM,QAAQ,IAAI;;CAGhC,KAAK,KAAiB,GAAW,GAAoB;AACnD,SAAO,KAAK,MAAM,KAAK,KAAK,GAAG,EAAE;;CAGnC,QAAQ,KAAiB,MAAwB;AAC/C,SAAO,KAAK,MAAM,QAAQ,KAAK,KAAK;;;AAIxC,IAAa,aAAb,cAAoE,QAAW;CAC7E,YACE,OACA,UAKI,EAAE,EACN;AACA,QAAM,MAAM;AAPH,OAAA,UAAA;;CAUX,KAAA,MAAmB;AACjB,SAAO,KAAK,QAAQ,OAAO;;CAG7B,KAAA,SAAsB;AACpB,SAAO,KAAK,QAAQ,UAAU;;CAGhC,KAAA,OAAoB;AAClB,SAAO,KAAK,QAAQ,QAAQ;;CAG9B,KAAA,QAAqB;AACnB,SAAO,KAAK,QAAQ,SAAS;;CAG/B,QAAQ,KAAsB;AAC5B,MAAI,kBAAkB,MAAA,OAAa,MAAA;EACnC,MAAM,EAAE,OAAO,WAAW,IAAI,YAAY,KAAK,MAAM;AACrD,SAAO;GACL,OAAO,QAAQ,MAAA,OAAa,MAAA;GAC5B,QAAQ,SAAS,MAAA,MAAY,MAAA;GAC9B;;CAGH,KAAK,KAAiB,GAAW,GAAoB;AACnD,MAAI,kBAAkB,MAAA,OAAa,MAAA;AACnC,SAAO,KAAK,MAAM,KAAK,KAAK,IAAI,MAAA,MAAY,IAAI,MAAA,IAAU;;CAG5D,QAAQ,KAAiB,MAAwB;AAC/C,MAAI,kBAAkB,MAAA,OAAa,MAAA;EACnC,MAAM,EAAE,OAAO,WAAW,QAAQ,IAAI,CAAC,YAAY,KAAK,MAAM;AAC9D,MAAI,KAAK,KAAK,IAAI,MAAA,QAAc,KAAK,IAAI,MAAA,OAAa,SAAS,KAAK,KAAK,IAAI,MAAA,OAAa,KAAK,IAAI,MAAA,MAAY,OAC7G,QAAO,KAAK,MAAM,QAChB,QAAQ,IAAI,EACZ,aAAa,MAAM;GACjB,GAAG,KAAK,IAAI,MAAA;GACZ,GAAG,KAAK,IAAI,MAAA;GACb,CAAC,CACH;AAEH,SAAO;;;AAIX,IAAa,WAAb,cAAkE,QAAW;CAC3E,SAAS;CAET,YACE,OACA,SAGA;AACA,QAAM,MAAM;AAJH,OAAA,UAAA;;CAOX,QAAQ,KAAsB;AAC5B,MAAI,YAAY,KAAK,QAAQ;EAC7B,MAAM,EAAE,OAAO,WAAW,IAAI,YAAY,KAAK,MAAM;AACrD,UAAQ,KAAK,QAAQ,WAArB;GACE,KAAK;AACH,UAAA,SAAe,IAAI,iBAAiB,SAAS;AAC7C;GACF,KAAK;AACH,UAAA,QAAc,IAAI,iBAAiB;AACnC;GACF,QACE,OAAA,QAAc;;AAElB,SAAO;GACL,OAAO,IAAI;GACX;GACD;;CAGH,KAAK,KAAiB,GAAW,GAAoB;AACnD,MAAI,YAAY,KAAK,QAAQ;AAC7B,SAAO,KAAK,MAAM,KAAK,KAAK,IAAI,MAAA,OAAa,EAAE;;CAGjD,QAAQ,KAAiB,MAAwB;AAC/C,MAAI,YAAY,KAAK,QAAQ;EAC7B,MAAM,EAAE,UAAU,QAAQ,IAAI,CAAC,YAAY,KAAK,MAAM;AACtD,MAAI,KAAK,KAAK,IAAI,MAAA,SAAe,KAAK,IAAI,MAAA,QAAc,MACtD,QAAO,KAAK,MAAM,QAChB,QAAQ,IAAI,EACZ,aAAa,MAAM,EACjB,GAAG,KAAK,IAAI,MAAA,OACb,CAAC,CACH;AAEH,SAAO;;;AAIX,IAAa,gBAAb,MAAkF;CAChF,SAAS;CACT,SAAuB,EAAE;CAEzB,YACE,MACA,SAMA;AAPS,OAAA,OAAA;AACA,OAAA,UAAA;;CAQX,IAAI,OAAgB;AAClB,SAAO;;CAGT,QAAQ,KAAsB;AAC5B,SAAO,IAAI,MAAM,MAAM;AACrB,KAAE,OAAO,KAAK,QAAQ;GACtB,MAAM,EAAE,OAAO,UAAU,WAAW,KAAK,KAAK,MAAM,IAAI,eAAe;AACvE,SAAA,QAAc;AACd,SAAA,QAAc;AACd,UAAO;IAAE,OAAO,MAAA;IAAa,QAAQ,MAAA,MAAY,SAAS,KAAK,QAAQ;IAAY;IACnF;;CAGJ,KAAK,KAAiB,GAAW,GAAoB;AACnD,SAAO,IAAI,MAAM,MAAM;AACrB,KAAE,OAAO,KAAK,QAAQ;AACtB,KAAE,YAAY,IAAI,gBAAgB,KAAK,QAAQ,MAAM;AACrD,WAAQ,KAAK,QAAQ,WAArB;IACE,KAAK;AACH,UAAK,MAAM,EAAE,MAAM,WAAW,MAAA,OAAa;AACzC,QAAE,SAAS,MAAM,GAAG,KAAK,KAAK,QAAQ,aAAa,SAAS,EAAE;AAC9D,WAAK,KAAK,QAAQ;;AAEpB;IACF,KAAK;AACH,UAAK,MAAA;AACL,OAAE,YAAY;AACd,UAAK,MAAM,EAAE,MAAM,WAAW,MAAA,OAAa;AACzC,QAAE,SAAS,MAAM,GAAG,KAAK,KAAK,QAAQ,aAAa,SAAS,EAAE;AAC9D,WAAK,KAAK,QAAQ;;AAEpB;IACF,KAAK;AACH,UAAK,MAAA,QAAc;AACnB,OAAE,YAAY;AACd,UAAK,MAAM,EAAE,MAAM,WAAW,MAAA,OAAa;AACzC,QAAE,SAAS,MAAM,GAAG,KAAK,KAAK,QAAQ,aAAa,SAAS,EAAE;AAC9D,WAAK,KAAK,QAAQ;;AAEpB;;AAEJ,UAAO;IACP;;CAGJ,QAAQ,MAAkB,OAAyB;AACjD,SAAO;;;AAIX,IAAa,OAAb,MAAyE;CACvE,SAAS;CACT,QAAQ;CACR,SAAS;CAET,YACE,MACA,SAKA;AANS,OAAA,OAAA;AACA,OAAA,UAAA;;CAOX,IAAI,OAAgB;AAClB,SAAO;;CAGT,QAAQ,KAAsB;AAC5B,SAAO,IAAI,MAAM,MAAM;AACrB,KAAE,OAAO,KAAK,QAAQ;GACtB,MAAM,EAAE,OAAO,MAAM,UAAU,gBAAgB,KAAK,KAAK,MAAM,IAAI,eAAe;AAClF,SAAA,QAAc;AACd,SAAA,OAAa;AACb,SAAA,QAAc;AACd,UAAO;IAAE,OAAO,MAAA;IAAa,QAAQ,KAAK,QAAQ;IAAY;IAC9D;;CAGJ,KAAK,KAAiB,GAAW,GAAoB;AACnD,SAAO,IAAI,MAAM,MAAM;AACrB,KAAE,OAAO,KAAK,QAAQ;AACtB,KAAE,YAAY,IAAI,gBAAgB,KAAK,QAAQ,MAAM;AACrD,KAAE,SAAS,MAAA,MAAY,GAAG,KAAK,KAAK,QAAQ,aAAa,MAAA,SAAe,EAAE;AAC1E,UAAO;IACP;;CAGJ,QAAQ,MAAkB,OAAyB;AACjD,SAAO;;;AAIX,IAAa,QAAb,MAA0E;CACxE,YACE,OACA,QACA;AAFS,OAAA,QAAA;AACA,OAAA,SAAA;;CAGX,IAAI,OAAgB;AAClB,SAAO;;CAGT,QAAQ,MAAuB;AAC7B,SAAO;GAAE,OAAO,KAAK;GAAO,QAAQ,KAAK;GAAQ;;CAGnD,KAAK,MAAkB,IAAY,IAAqB;AACtD,SAAO;;CAGT,QAAQ,MAAkB,OAAyB;AACjD,SAAO;;;;;AC5gBX,IAAa,eAAb,MAAiF;CAC/E;CACA;CACA;CACA,yBAAS,IAAI,SAAuB;CAEpC,IAAc,UAAsB;AAClC,SAAO,QAAQ,MAAA,IAAU;;CAG3B,YACE,UACA,SACA;AADS,OAAA,UAAA;AAET,OAAK,WAAW;AAChB,OAAK,SAAS,gBAAgB;EAC9B,MAAM,OAAO;AACb,QAAA,MAAY;GACV,UAAU,KAAK;GACf,IAAI,iBAAiB;AACnB,WAAO,KAAK,SAAS,OAAO;;GAE9B,IAAI,eAAe,OAAe;AAChC,WAAO,eAAe,MAAM,kBAAkB;KAAE;KAAO,UAAU;KAAM,CAAC;;GAE1E,WAAW;GACX,SAAS;GACT,YAAY,MAAe;AACzB,WAAO,KAAK,YAAY,MAAM,KAAK;;GAErC,gBAAgB,KAAK,eAAe,KAAK,KAAK;GAC9C,gBAAmB,OAA0B;AAC3C,QAAI,OAAO,UAAU,WACnB,QAAO,MAAM,KAAK,SAAS;AAE7B,WAAO;;GAET,KAAQ,IAAoB;AAC1B,SAAK,SAAS,MAAM;AACpB,QAAI;AACF,YAAO,GAAG,KAAK,SAAS;cAChB;AACR,UAAK,SAAS,SAAS;;;GAG5B;AACD,QAAA,YAAkB,KAAK,SAAS,OAAO;;CAGzC,eAAe,MAAqB;AAClC,QAAA,MAAY,OAAO,KAAK;EACxB,IAAI,KAA0B;AAC9B,SAAQ,KAAK,cAAc,GAAG,CAC5B,OAAA,MAAY,OAAO,GAAG;;CAI1B,YAAY,MAAe,KAAuB;AAChD,MAAI,MAAA,cAAoB,KAAK,SAAS,OAAO,aAAa;AACxD,SAAA,wBAAc,IAAI,SAAuB;AACzC,SAAA,YAAkB,KAAK,SAAS,OAAO;SAClC;GACL,MAAM,SAAS,MAAA,MAAY,IAAI,KAAK;AACpC,OAAI,UAAU,KACZ,QAAO;;EAGX,MAAM,SAAS,KAAK,QAAQ,OAAO,KAAK,QAAQ;AAChD,QAAA,MAAY,IAAI,MAAM,OAAO;AAC7B,SAAO;;;AAIX,IAAa,gBAAb,cAAuE,aAAgB;CACrF,KAAK,MAAwB;EAC3B,MAAM,EAAE,aAAa,eAAe,cAAc,mBAAmB,KAAK,SAAS;AACnF,OAAK,SAAS,UAAU,GAAG,GAAG,eAAe,eAAe;AAC5D,SAAO,KAAK,KAAK,KAAK,SAAS,GAAG,EAAE;;CAGtC,QAAQ,MAAe,MAAwB;AAC7C,SAAO,KAAK,QAAQ,KAAK,SAAS,KAAK;;;AAI3C,SAAgB,eACd,YACyD;CACzD,MAAM,wBAAQ,IAAI,SAA0B;CAE5C,SAAS,GAAG,MAAkB;EAC5B,MAAM,MAAM;EACZ,MAAM,SAAS,MAAM,IAAI,IAAI;AAC7B,MAAI,UAAU,KACZ,QAAO;EAET,MAAM,SAAS,WAAW,KAAK;AAC/B,QAAM,IAAI,KAAK,OAAO;AACtB,SAAO;;AAGT,QAAO,OAAO,OAAO,IAAI,EACvB,QAAQ,QAAW,MAAM,OAAO,IAAyB,EAC1D,CAAC;;AAGJ,IAAa,YAAb,MAAqC;CACnC,SAAS;CACT,WAAW;CACX,QAAa,EAAE;CAEf,QAAQ,GAAG,OAAkB;AAC3B,OAAK,WAAW,MAAM;;CAGxB,WAAW,OAAkB;AAC3B,OAAK,YAAY,MAAM;AACvB,OAAK,QAAQ,MAAM,OAAO,KAAK,MAAM;;CAGvC,KAAK,GAAG,OAAkB;AACxB,OAAK,QAAQ,MAAM;;CAGrB,QAAQ,OAAkB;AACxB,OAAK,MAAM,KAAK,GAAG,MAAM;;CAG3B,QAAc;AACZ,OAAK,QAAQ,EAAE;AACf,OAAK,SAAS;AACd,OAAK,WAAW;;CAGlB,cAAoB;AAClB,OAAK,SAAS;AACd,OAAK,WAAW;;CAGlB,YAAY,OAAqB;AAC/B,OAAK,UAAU;;;AA+BnB,SAAS,MAAM,OAAe,KAAa,KAAqB;AAC9D,QAAO,KAAK,IAAI,KAAK,IAAI,OAAO,IAAI,EAAE,IAAI;;AAG5C,SAAS,UAAU,OAAwB,UAAkB,QAAyB;AACpF,QAAO,OAAO,GAAG,MAAM,UAAU,SAAS,IAAI,OAAO,GAAG,MAAM,QAAQ,OAAO;;AAG/E,SAAS,WAAW,OAAuB;AACzC,QAAO,QAAQ,SAAS,IAAI,IAAI;;AAGlC,SAAS,SAAiB;AACxB,QAAO,WAAW,aAAa,KAAK,IAAI,KAAK,KAAK;;AAGpD,IAAsB,sBAAtB,MAAsB,4BAA8E,aAMlG;CACA,OAAgB,oBAAoB;CACpC,OAAgB,oBAAoB;CACpC,OAAgB,yBAAyB;CAEzC;CACA;CAEA,IAAI,WAAmB;AACrB,SAAO,KAAK,QAAQ,KAAK;;CAG3B,IAAI,SAAS,OAAe;AAC1B,OAAK,QAAQ,KAAK,WAAW;;CAG/B,IAAI,SAAiB;AACnB,SAAO,KAAK,QAAQ,KAAK;;CAG3B,IAAI,OAAO,OAAe;AACxB,OAAK,QAAQ,KAAK,SAAS;;CAG7B,IAAI,QAAa;AACf,SAAO,KAAK,QAAQ,KAAK;;CAG3B,IAAI,MAAM,OAAY;AACpB,OAAK,QAAQ,KAAK,QAAQ;;CAM5B,OAAO,OAAe,UAAyB,EAAE,EAAQ;AACvD,MAAI,KAAK,MAAM,WAAW,GAAG;AAC3B,SAAA,qBAA2B;AAC3B;;EAGF,MAAM,cAAc,KAAK,gBAAgB,MAAM;AAC/C,OAAK,qBAAqB;EAC1B,MAAM,eAAe,KAAK,iBAAiB,YAAY;AAGvD,MAAI,EADa,QAAQ,YAAY,OACtB;AACb,SAAA,qBAA2B;AAC3B,QAAK,aAAa,aAAa;AAC/B,WAAQ,cAAc;AACtB;;EAGF,MAAM,cAAc,KAAK,aAAa;AACtC,MAAI,CAAC,OAAO,SAAS,YAAY,EAAE;AACjC,SAAA,qBAA2B;AAC3B,QAAK,aAAa,aAAa;AAC/B,WAAQ,cAAc;AACtB;;EAGF,MAAM,WAAW,MACf,QAAQ,YACN,oBAAoB,oBAClB,KAAK,IAAI,eAAe,YAAY,GAAG,oBAAoB,wBAC/D,GACA,oBAAoB,kBACrB;AAED,MAAI,YAAY,KAAK,KAAK,IAAI,eAAe,YAAY,IAAI,OAAO,SAAS;AAC3E,SAAA,qBAA2B;AAC3B,QAAK,aAAa,aAAa;AAC/B,WAAQ,cAAc;AACtB;;AAGF,QAAA,gBAAsB;GACpB;GACA;GACA,WAAW,QAAQ;GACnB;GACA,iBAAiB;GACjB,YAAY,QAAQ;GACrB;AACD,QAAA,kBAAwB;GACtB,UAAU,KAAK;GACf,QAAQ,KAAK;GACd;;CAGH,qBAA+B,UAAiC;AAC9D,MAAI,YAAY,KACd;AAEF,WAAS,SAAS;AAClB,WAAS,SAAS;AAClB,WAAS,MAAM;AACf,WAAS,MAAM;;CAGjB,0BAAoC,UAA0B,KAAa,KAAa,QAAsB;AAC5G,MAAI,CAAC,OAAO,SAAS,IAAI,IAAI,CAAC,OAAO,SAAS,OAAO,IAAI,UAAU,EACjE;EAGF,MAAM,iBAAiB,KAAK,SAAS,OAAO;EAC5C,MAAM,aAAa,MAAM,CAAC,KAAK,GAAG,OAAO;EACzC,MAAM,gBAAgB,MAAM,iBAAiB,KAAK,GAAG,OAAO;AAC5D,MAAI,iBAAiB,WACnB;EAGF,MAAM,UAAU,MAAM,aAAa;EACnC,MAAM,UAAU,MAAM,gBAAgB;AACtC,WAAS,SAAS,OAAO,MAAM,SAAS,OAAO,GAAG,MAAM,KAAK,IAAI,KAAK,SAAS,OAAO;AACtF,WAAS,SAAS,OAAO,MAAM,SAAS,OAAO,GAAG,MAAM,KAAK,IAAI,KAAK,SAAS,OAAO;AACtF,WAAS,MAAM,OAAO,MAAM,SAAS,IAAI,GAAG,UAAU,KAAK,IAAI,SAAS,SAAS,IAAI;AACrF,WAAS,MAAM,OAAO,MAAM,SAAS,IAAI,GAAG,UAAU,KAAK,IAAI,SAAS,SAAS,IAAI;;CAGvF,gBAA0B,MAAqB,OAAe,UAAoC;EAChG,IAAI,SAAS;EACb,MAAM,iBAAiB,KAAK,SAAS,OAAO;AAE5C,OAAK,MAAM,EAAE,KAAK,MAAM,QAAQ,YAAY,MAAM;GAChD,MAAM,IAAI,SAAS;AACnB,OAAI,YAAY,KACd,MAAK,0BAA0B,UAAU,KAAK,GAAG,OAAO;AAE1D,OAAI,IAAI,SAAS,KAAK,IAAI,eACxB;AAEF,OAAI,KAAK,KAAK,KAAK,SAAS,GAAG,EAAE,CAC/B,UAAS;;AAIb,SAAO;;CAGT,iBAAoC;EAClC,MAAM,YAAY,MAAA;AAClB,MAAI,aAAa,KACf,QAAO;AAET,MAAI,KAAK,MAAM,WAAW,GAAG;AAC3B,SAAA,qBAA2B;AAC3B,UAAO;;AAET,MAAI,MAAA,mBAAyB,QAAQ,CAAC,UAAU,MAAA,iBAAuB,KAAK,UAAU,KAAK,OAAO,EAAE;AAClG,SAAA,qBAA2B;AAC3B,UAAO;;EAGT,MAAM,WAAW,OAAO,QAAQ,GAAG,UAAU,aAAa,UAAU,UAAU,GAAG,EAAE;EACnF,MAAM,QAAQ,YAAY,IAAI,IAAI,WAAW,SAAS;EACtD,MAAM,SAAS,UAAU,eAAe,UAAU,eAAe,UAAU,eAAe;AAC1F,OAAK,aAAa,OAAO;AACzB,YAAU,kBAAkB,WAAW;AACvC,SAAO,UAAU;;CAGnB,cAAwB,eAAiC;EACvD,MAAM,YAAY,MAAA;AAClB,MAAI,aAAa,KACf,QAAO;AAGT,MAAI,UAAU,iBAAiB;AAC7B,SAAA,kBAAwB;IACtB,UAAU,KAAK;IACf,QAAQ,KAAK;IACd;AACD,UAAO;;EAGT,MAAM,aAAa,UAAU;AAC7B,QAAA,qBAA2B;AAC3B,gBAAc;AACd,SAAO,iBAAiB,MAAA,iBAAuB;;CAGjD,gBAA0B,OAAuB;AAC/C,SAAO,MAAM,OAAO,SAAS,MAAM,GAAG,KAAK,MAAM,MAAM,GAAG,GAAG,GAAG,KAAK,MAAM,SAAS,EAAE;;CAGxF,eAAyB,OAAuB;EAC9C,MAAM,OAAO,KAAK,MAAM;EACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;AAC1C,SAAO,KAAK,YAAY,KAAK,CAAC;;CAQhC,uBAA6B;AAC3B,QAAA,gBAAsB,KAAA;AACtB,QAAA,kBAAwB,KAAA;;;AAI5B,IAAa,mBAAb,cAAwF,oBAA0B;CAChH,sBAAsC;AACpC,MAAI,KAAK,MAAM,WAAW,EACxB;AAEF,MAAI,CAAC,OAAO,SAAS,KAAK,SAAS,EAAE;AACnC,QAAK,WAAW;AAChB,QAAK,SAAS;AACd;;AAEF,OAAK,WAAW,KAAK,gBAAgB,KAAK,SAAS;AACnD,MAAI,CAAC,OAAO,SAAS,KAAK,OAAO,CAC/B,MAAK,SAAS;;CAIlB,cAAgC;AAC9B,OAAK,qBAAqB;AAC1B,MAAI,KAAK,MAAM,WAAW,EACxB,QAAO;EAET,MAAM,SAAS,KAAK,eAAe,KAAK,SAAS;AACjD,SAAO,SAAS,IAAI,KAAK,WAAW,KAAK,SAAS,SAAS,KAAK;;CAGlE,aAAuB,QAAsB;AAC3C,MAAI,KAAK,MAAM,WAAW,EACxB;EAEF,MAAM,gBAAgB,MAAM,QAAQ,GAAG,KAAK,MAAM,OAAO;EACzD,MAAM,WAAW,MAAM,KAAK,MAAM,cAAc,EAAE,GAAG,KAAK,MAAM,SAAS,EAAE;EAC3E,MAAM,SAAS,KAAK,eAAe,SAAS;AAC5C,OAAK,WAAW;EAChB,MAAM,SAAS,SAAS,IAAI,EAAE,gBAAgB,YAAY,SAAS;AACnE,OAAK,SAAS,OAAO,GAAG,QAAQ,GAAG,GAAG,IAAI;;CAG5C,iBAA2B,OAAuB;AAChD,SAAO;;CAGT,OAAO,UAAoC;EACzC,MAAM,gBAAgB,KAAK,gBAAgB;EAC3C,MAAM,EAAE,aAAa,eAAe,cAAc,mBAAmB,KAAK,SAAS;AACnF,OAAK,SAAS,UAAU,GAAG,GAAG,eAAe,eAAe;AAC5D,OAAK,qBAAqB,SAAS;EAEnC,IAAI,aAAa;AACjB,MAAI,OAAO,MAAM,KAAK,SAAS,CAC7B,MAAK,WAAW;AAGlB,MAAI,KAAK,SAAS,EAChB,KAAI,KAAK,aAAa,EACpB,MAAK,SAAS;OACT;AACL,QAAK,IAAI,IAAI,KAAK,WAAW,GAAG,KAAK,GAAG,KAAK,GAAG;IAC9C,MAAM,OAAO,KAAK,MAAM;IACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;IAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,SAAK,WAAW;AAChB,SAAK,UAAU;AACf,QAAI,KAAK,UAAU,EACjB;;AAGJ,OAAI,KAAK,aAAa,KAAK,KAAK,SAAS,EACvC,MAAK,SAAS;;EAKpB,IAAI,IAAI,KAAK;EACb,MAAM,WAA0B,EAAE;AAClC,OAAK,IAAI,IAAI,KAAK,UAAU,IAAI,KAAK,MAAM,QAAQ,KAAK,GAAG;GACzD,MAAM,OAAO,KAAK,MAAM;GACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;GAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,OAAI,IAAI,SAAS,GAAG;AAClB,aAAS,KAAK;KAAE,KAAK;KAAG;KAAM,QAAQ;KAAG;KAAQ,CAAC;AAClD,kBAAc;UACT;AACL,SAAK,UAAU;AACf,SAAK,WAAW,IAAI;;AAEtB,QAAK;AACL,OAAI,KAAK,eACP;;EAIJ,IAAI,QAAQ;AACZ,MAAI,IAAI,eACN,KAAI,KAAK,aAAa,KAAK,aAAa,gBAAgB;AACtD,WAAQ,CAAC,KAAK;AACd,QAAK,SAAS;SACT;AACL,WAAQ,iBAAiB;AACzB,OAAK,KAAK,UAAU;GACpB,IAAI,UAAU;AACd,QAAK,IAAI,IAAI,KAAK,WAAW,GAAG,KAAK,GAAG,KAAK,GAAG;IAC9C,MAAM,OAAO,KAAK,MAAO,UAAU;IACnC,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;IAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,kBAAc;AACd,SAAK;AACL,aAAS,KAAK;KAAE,KAAK;KAAG;KAAM,QAAQ,IAAI;KAAO;KAAQ,CAAC;AAC1D,QAAI,IAAI,EACN;;AAGJ,OAAI,YAAY,KAAK,aAAa,gBAAgB;AAChD,YAAQ,CAAC,SAAS,SAAS,SAAS,GAAG;AACvC,SAAK,WAAW;AAChB,SAAK,SAAS;;;EAKpB,MAAM,gBAAgB,KAAK,gBAAgB,UAAU,OAAO,SAAS;AACrE,SAAO,KAAK,cAAc,iBAAiB,cAAc;;CAG3D,QAAQ,MAAwB;EAC9B,MAAM,iBAAiB,KAAK,SAAS,OAAO;EAC5C,IAAI,IAAI,KAAK;AAEb,OAAK,IAAI,IAAI,KAAK,UAAU,IAAI,KAAK,MAAM,QAAQ,KAAK,GAAG;GACzD,MAAM,OAAO,KAAK,MAAM;GACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;GAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,OAAI,KAAK,IAAI,IAAI,OACf,QAAO,KAAK,QACV,KAAK,SACL,aAAa,MAAM,EACjB,GAAG,KAAK,IAAI,GACb,CAAC,CACH;AAEH,QAAK;AACL,OAAI,KAAK,eACP;;AAGJ,SAAO;;;AAIX,IAAa,eAAb,cAAoF,oBAA0B;CAC5G,sBAAsC;AACpC,MAAI,KAAK,MAAM,WAAW,EACxB;AAEF,MAAI,CAAC,OAAO,SAAS,KAAK,SAAS,EAAE;AACnC,QAAK,WAAW,KAAK,MAAM,SAAS;AACpC,QAAK,SAAS;AACd;;AAEF,OAAK,WAAW,KAAK,gBAAgB,KAAK,SAAS;AACnD,MAAI,CAAC,OAAO,SAAS,KAAK,OAAO,CAC/B,MAAK,SAAS;;CAIlB,cAAgC;AAC9B,OAAK,qBAAqB;AAC1B,MAAI,KAAK,MAAM,WAAW,EACxB,QAAO;EAET,MAAM,SAAS,KAAK,eAAe,KAAK,SAAS;AACjD,SAAO,SAAS,IAAI,KAAK,WAAW,IAAI,KAAK,SAAS,SAAS,KAAK,WAAW;;CAGjF,aAAuB,QAAsB;AAC3C,MAAI,KAAK,MAAM,WAAW,EACxB;EAEF,MAAM,gBAAgB,MAAM,QAAQ,GAAG,KAAK,MAAM,OAAO;EACzD,MAAM,WAAW,MAAM,KAAK,KAAK,cAAc,GAAG,GAAG,GAAG,KAAK,MAAM,SAAS,EAAE;EAC9E,MAAM,SAAS,KAAK,eAAe,SAAS;AAC5C,OAAK,WAAW;EAChB,MAAM,SAAS,SAAS,KAAK,WAAW,IAAI,iBAAiB,SAAS;AACtE,OAAK,SAAS,OAAO,GAAG,QAAQ,GAAG,GAAG,IAAI;;CAG5C,iBAA2B,OAAuB;AAChD,SAAO,QAAQ;;CAGjB,OAAO,UAAoC;EACzC,MAAM,gBAAgB,KAAK,gBAAgB;EAC3C,MAAM,EAAE,aAAa,eAAe,cAAc,mBAAmB,KAAK,SAAS;AACnF,OAAK,SAAS,UAAU,GAAG,GAAG,eAAe,eAAe;AAC5D,OAAK,qBAAqB,SAAS;EAEnC,IAAI,aAAa;AACjB,MAAI,OAAO,MAAM,KAAK,SAAS,CAC7B,MAAK,WAAW,KAAK,MAAM,SAAS;AAGtC,MAAI,KAAK,SAAS,EAChB,KAAI,KAAK,aAAa,KAAK,MAAM,SAAS,EACxC,MAAK,SAAS;MAEd,MAAK,IAAI,IAAI,KAAK,WAAW,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK,GAAG;GAC7D,MAAM,OAAO,KAAK,MAAM;GACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;GAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,QAAK,WAAW;AAChB,QAAK,UAAU;AACf,OAAI,KAAK,SAAS,EAChB;;EAMR,IAAI,IAAI,iBAAiB,KAAK;EAC9B,MAAM,WAA0B,EAAE;AAClC,OAAK,IAAI,IAAI,KAAK,UAAU,KAAK,GAAG,KAAK,GAAG;GAC1C,MAAM,OAAO,KAAK,MAAM;GACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;GAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,QAAK;AACL,OAAI,KAAK,gBAAgB;AACvB,aAAS,KAAK;KAAE,KAAK;KAAG;KAAM,QAAQ;KAAG;KAAQ,CAAC;AAClD,kBAAc;UACT;AACL,SAAK,UAAU;AACf,SAAK,WAAW,IAAI;;AAEtB,OAAI,IAAI,EACN;;EAIJ,IAAI,QAAQ;AACZ,MAAI,IAAI,GAAG;AACT,WAAQ,CAAC;AACT,OAAI,aAAa,gBAAgB;AAC/B,QAAI;AACJ,SAAK,IAAI,IAAI,KAAK,WAAW,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK,GAAG;KAC7D,MAAM,OAAO,KAAK,MAAM;KACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;KAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,cAAS,KAAK;MAAE,KAAK;MAAG;MAAM,QAAQ,IAAI;MAAO;MAAQ,CAAC;AAC1D,SAAK,cAAc;AACnB,UAAK,WAAW;AAChB,SAAI,KAAK,eACP;;AAGJ,QAAI,aAAa,eACf,MAAK,SAAS;QAEd,MAAK,SAAS,aAAa;SAG7B,MAAK,SAAS,aAAa;;EAI/B,MAAM,gBAAgB,KAAK,gBAAgB,UAAU,OAAO,SAAS;AACrE,SAAO,KAAK,cAAc,iBAAiB,cAAc;;CAG3D,QAAQ,MAAwB;EAC9B,MAAM,iBAAiB,KAAK,SAAS,OAAO;EAE5C,IAAI,aAAa;EACjB,MAAM,UAA6C,EAAE;AACrD,OAAK,IAAI,IAAI,KAAK,UAAU,KAAK,GAAG,KAAK,GAAG;GAC1C,MAAM,OAAO,KAAK,MAAM;GACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;GAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,iBAAc;AACd,WAAQ,KAAK,CAAC,MAAM,OAAO,CAAC;;EAG9B,IAAI,IAAI,aAAa,iBAAiB,aAAa,iBAAiB,KAAK;AACzE,MAAI,KAAK,IAAI,EACX,QAAO;AAGT,OAAK,MAAM,CAAC,MAAM,WAAW,SAAS;AACpC,QAAK;AACL,OAAI,KAAK,IAAI,EACX,QAAO,KAAK,QACV,KAAK,SACL,aAAa,MAAM,EACjB,GAAG,KAAK,IAAI,GACb,CAAC,CACH;;AAGL,SAAO"}
1
+ {"version":3,"file":"index.mjs","names":["#inner","#top","#bottom","#left","#right","#shift","#width","#lines","#text","#ctx","#lastWidth","#cache","#cancelJumpAnimation","#jumpAnimation","#controlledState"],"sources":["../src/text.ts","../src/utils.ts","../src/registry.ts","../src/nodes.ts","../src/renderer.ts"],"sourcesContent":["import { layoutWithLines, prepareWithSegments } from \"@chenglou/pretext\";\nimport type { Context } from \"./types\";\n\nexport interface TextLayout {\n width: number;\n text: string;\n shift: number;\n}\n\nfunction preprocessSegments(text: string): string[] {\n return text\n .split(\"\\n\")\n .map((line) => line.trim())\n .filter(Boolean);\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n): TextLayout {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n const segments = preprocessSegments(text);\n const segment = segments[0];\n if (!segment) {\n return { width: 0, text: \"\", shift: 0 };\n }\n const {\n fontBoundingBoxAscent: ascent = 0,\n fontBoundingBoxDescent: descent = 0,\n } = ctx.graphics.measureText(segment);\n const shift = ascent - descent;\n if (maxWidth === 0) {\n return { width: 0, text: \"\", shift };\n }\n const prepared = prepareWithSegments(segment, ctx.graphics.font);\n const { lines } = layoutWithLines(prepared, maxWidth, 0);\n if (lines.length === 0) {\n return { width: 0, text: \"\", shift };\n }\n return { width: lines[0].width, text: lines[0].text, shift };\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number,\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) {\n maxWidth = 0;\n }\n\n const segments = preprocessSegments(text);\n if (segments.length === 0 || maxWidth === 0) {\n return { width: 0, lines: [] };\n }\n\n const font = ctx.graphics.font;\n let width = 0;\n const lines: TextLayout[] = [];\n\n for (const segment of segments) {\n const {\n fontBoundingBoxAscent: ascent = 0,\n fontBoundingBoxDescent: descent = 0,\n } = ctx.graphics.measureText(segment);\n const shift = ascent - descent;\n const prepared = prepareWithSegments(segment, font);\n const { lines: segLines } = layoutWithLines(prepared, maxWidth, 0);\n for (const segLine of segLines) {\n width = Math.max(width, segLine.width);\n lines.push({ width: segLine.width, text: segLine.text, shift });\n }\n }\n\n return { width, lines };\n}\n","export function shallow<T extends object>(object: T): T {\n return Object.create(object) as T;\n}\n\nexport function shallowMerge<T extends object, R extends object>(object: T, other: R): T & R {\n return { __proto__: object, ...other } as unknown as T & R;\n}\n","import type { Node } from \"./types\";\n\nconst registry = new WeakMap<Node<any>, Node<any>>();\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(\n node: Node<C>,\n parent: Node<C>,\n): void {\n registry.set(node, parent);\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): void {\n registry.delete(node);\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): Node<C> | undefined {\n return registry.get(node);\n}\n","import type { Alignment, Box, Context, DynValue, HitTest, Node } from \"./types\";\nimport { layoutFirstLine, layoutText, type TextLayout } from \"./text\";\nimport { shallow, shallowMerge } from \"./utils\";\nimport { registerNodeParent, unregisterNodeParent } from \"./registry\";\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (const child of children) {\n registerNodeParent(child, this);\n }\n }\n\n abstract measure(ctx: Context<C>): Box;\n abstract draw(ctx: Context<C>, x: number, y: number): boolean;\n abstract hittest(ctx: Context<C>, test: HitTest): boolean;\n\n get flex(): boolean {\n return this.children.some((item) => item.flex);\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n children: Node<C>[],\n readonly options: { gap?: number; alignment?: \"left\" | \"center\" | \"right\" } = {},\n ) {\n super(children);\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0;\n let height = 0;\n if (this.options.alignment != null) {\n ctx.alignment = this.options.alignment;\n }\n\n for (const [index, child] of this.children.entries()) {\n if (this.options.gap != null && index !== 0) {\n height += this.options.gap;\n }\n const result = shallow(ctx).measureNode(child);\n height += result.height;\n width = Math.max(width, result.width);\n }\n ctx.remainingWidth -= width;\n return { width, height };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false;\n const fullWidth = ctx.measureNode(this).width;\n const alignment = this.options.alignment ?? ctx.alignment;\n if (this.options.alignment != null) {\n ctx.alignment = this.options.alignment;\n }\n\n for (const [index, child] of this.children.entries()) {\n if (this.options.gap != null && index !== 0) {\n y += this.options.gap;\n }\n const { width, height } = shallow(ctx).measureNode(child);\n const curCtx = shallow(ctx);\n let requestRedraw: boolean;\n if (alignment === \"right\") {\n requestRedraw = child.draw(curCtx, x + fullWidth - width, y);\n } else if (alignment === \"center\") {\n requestRedraw = child.draw(curCtx, x + (fullWidth - width) / 2, y);\n } else {\n requestRedraw = child.draw(curCtx, x, y);\n }\n result ||= requestRedraw;\n y += height;\n }\n return result;\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0;\n const fullWidth = ctx.measureNode(this).width;\n const alignment = this.options.alignment ?? ctx.alignment;\n if (this.options.alignment != null) {\n ctx.alignment = this.options.alignment;\n }\n\n for (const [index, child] of this.children.entries()) {\n if (this.options.gap != null && index !== 0) {\n y += this.options.gap;\n }\n\n const { width, height } = shallow(ctx).measureNode(child);\n const curCtx = shallow(ctx);\n if (test.y >= y && test.y < y + height) {\n let x: number;\n if (alignment === \"right\") {\n x = test.x - fullWidth + width;\n } else if (alignment === \"center\") {\n x = test.x - (fullWidth - width) / 2;\n } else {\n x = test.x;\n }\n if (x < 0 || x >= width) {\n return false;\n }\n return child.hittest(\n curCtx,\n shallowMerge(test, {\n x,\n y: test.y - y,\n }),\n );\n }\n y += height;\n }\n return false;\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {},\n ) {\n super(children);\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0;\n let height = 0;\n let firstFlex: Node<C> | undefined;\n\n for (const [index, child] of this.children.entries()) {\n if (this.options.gap != null && index !== 0) {\n width += this.options.gap;\n }\n if (firstFlex == null && child.flex) {\n firstFlex = child;\n continue;\n }\n const curCtx = shallow(ctx);\n curCtx.remainingWidth = ctx.remainingWidth - width;\n const result = curCtx.measureNode(child);\n width += result.width;\n height = Math.max(height, result.height);\n }\n\n if (firstFlex != null) {\n const curCtx = shallow(ctx);\n curCtx.remainingWidth = ctx.remainingWidth - width;\n const result = curCtx.measureNode(firstFlex);\n width += result.width;\n height = Math.max(height, result.height);\n }\n\n return { width, height };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false;\n const reverse = this.options.reverse ?? ctx.reverse;\n if (this.options.reverse) {\n ctx.reverse = this.options.reverse;\n }\n\n if (reverse) {\n x += ctx.measureNode(this).width;\n for (const [index, child] of this.children.entries()) {\n const gap = this.options.gap != null && index !== 0 ? this.options.gap : undefined;\n if (gap) {\n x -= gap;\n ctx.remainingWidth -= gap;\n }\n const { width } = shallow(ctx).measureNode(child);\n x -= width;\n const requestRedraw = child.draw(shallow(ctx), x, y);\n result ||= requestRedraw;\n ctx.remainingWidth -= width;\n }\n } else {\n for (const [index, child] of this.children.entries()) {\n const gap = this.options.gap != null && index !== 0 ? this.options.gap : undefined;\n if (gap) {\n x += gap;\n ctx.remainingWidth -= gap;\n }\n const requestRedraw = child.draw(shallow(ctx), x, y);\n result ||= requestRedraw;\n const { width } = shallow(ctx).measureNode(child);\n ctx.remainingWidth -= width;\n x += width;\n }\n }\n\n return result;\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const reverse = this.options.reverse ?? ctx.reverse;\n if (this.options.reverse) {\n ctx.reverse = this.options.reverse;\n }\n\n if (reverse) {\n let x = ctx.measureNode(this).width;\n for (const [index, child] of this.children.entries()) {\n const gap = this.options.gap != null && index !== 0 ? this.options.gap : undefined;\n if (gap) {\n x -= gap;\n ctx.remainingWidth -= gap;\n }\n const { width, height } = shallow(ctx).measureNode(child);\n x -= width;\n if (x <= test.x && test.x < x + width) {\n if (test.y >= height) {\n return false;\n }\n return child.hittest(\n shallow(ctx),\n shallowMerge(test, {\n x: test.x - x,\n }),\n );\n }\n ctx.remainingWidth -= width;\n }\n } else {\n let x = 0;\n for (const [index, child] of this.children.entries()) {\n const gap = this.options.gap != null && index !== 0 ? this.options.gap : undefined;\n if (gap) {\n x += gap;\n ctx.remainingWidth -= gap;\n }\n const { width, height } = shallow(ctx).measureNode(child);\n if (x <= test.x && test.x < x + width) {\n if (test.y >= height) {\n return false;\n }\n return child.hittest(\n shallow(ctx),\n shallowMerge(test, {\n x: test.x - x,\n }),\n );\n }\n x += width;\n ctx.remainingWidth -= width;\n }\n }\n\n return false;\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;\n\n constructor(inner: Node<C>) {\n this.#inner = inner;\n registerNodeParent(this.#inner, this);\n }\n\n get inner(): Node<C> {\n return this.#inner;\n }\n\n set inner(newNode: Node<C>) {\n if (newNode === this.#inner) {\n return;\n }\n unregisterNodeParent(this.#inner);\n this.#inner = newNode;\n registerNodeParent(newNode, this);\n }\n\n get flex(): boolean {\n return this.inner.flex;\n }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx);\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test);\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number;\n bottom?: number;\n left?: number;\n right?: number;\n } = {},\n ) {\n super(inner);\n }\n\n get #top(): number {\n return this.padding.top ?? 0;\n }\n\n get #bottom(): number {\n return this.padding.bottom ?? 0;\n }\n\n get #left(): number {\n return this.padding.left ?? 0;\n }\n\n get #right(): number {\n return this.padding.right ?? 0;\n }\n\n measure(ctx: Context<C>): Box {\n ctx.remainingWidth -= this.#left + this.#right;\n const { width, height } = ctx.measureNode(this.inner);\n return {\n width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,\n };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.remainingWidth -= this.#left + this.#right;\n return this.inner.draw(ctx, x + this.#left, y + this.#top);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.remainingWidth -= this.#left + this.#right;\n const { width, height } = shallow(ctx).measureNode(this.inner);\n if (0 <= test.x - this.#left && test.x - this.#left < width && 0 <= test.y - this.#top && test.y - this.#top < height) {\n return this.inner.hittest(\n shallow(ctx),\n shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }),\n );\n }\n return false;\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0;\n\n constructor(\n inner: Node<C>,\n readonly options: {\n alignment: Alignment;\n },\n ) {\n super(inner);\n }\n\n measure(ctx: Context<C>): Box {\n ctx.alignment = this.options.alignment;\n const { width, height } = ctx.measureNode(this.inner);\n switch (this.options.alignment) {\n case \"center\":\n this.#shift = (ctx.remainingWidth - width) / 2;\n break;\n case \"right\":\n this.#shift = ctx.remainingWidth - width;\n break;\n default:\n this.#shift = 0;\n }\n return {\n width: ctx.remainingWidth,\n height,\n };\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.alignment = this.options.alignment;\n return this.inner.draw(ctx, x + this.#shift, y);\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.alignment = this.options.alignment;\n const { width } = shallow(ctx).measureNode(this.inner);\n if (0 <= test.x - this.#shift && test.x - this.#shift < width) {\n return this.inner.hittest(\n shallow(ctx),\n shallowMerge(test, {\n x: test.x - this.#shift,\n }),\n );\n }\n return false;\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width = 0;\n #lines: TextLayout[] = [];\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number;\n font: string;\n alignment: \"left\" | \"center\" | \"right\";\n style: DynValue<C, string>;\n },\n ) {}\n\n get flex(): boolean {\n return true;\n }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width, lines } = layoutText(ctx, this.text, ctx.remainingWidth);\n this.#width = width;\n this.#lines = lines;\n return { width: this.#width, height: this.#lines.length * this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n switch (this.options.alignment) {\n case \"left\":\n for (const { text, shift } of this.#lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n case \"right\":\n x += this.#width;\n g.textAlign = \"right\";\n for (const { text, shift } of this.#lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n case \"center\":\n x += this.#width / 2;\n g.textAlign = \"center\";\n for (const { text, shift } of this.#lines) {\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);\n y += this.options.lineHeight;\n }\n break;\n }\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: HitTest): boolean {\n return false;\n }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n #width = 0;\n #text = \"\";\n #shift = 0;\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number;\n font: string;\n style: DynValue<C, string>;\n },\n ) {}\n\n get flex(): boolean {\n return false;\n }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font;\n const { width, text, shift } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);\n this.#width = width;\n this.#text = text;\n this.#shift = shift;\n return { width: this.#width, height: this.options.lineHeight };\n });\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font;\n g.fillStyle = ctx.resolveDynValue(this.options.style);\n g.fillText(this.#text, x, y + (this.options.lineHeight + this.#shift) / 2);\n return false;\n });\n }\n\n hittest(_ctx: Context<C>, _test: HitTest): boolean {\n return false;\n }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly width: number,\n readonly height: number,\n ) {}\n\n get flex(): boolean {\n return false;\n }\n\n measure(_ctx: Context<C>): Box {\n return { width: this.width, height: this.height };\n }\n\n draw(_ctx: Context<C>, _x: number, _y: number): boolean {\n return false;\n }\n\n hittest(_ctx: Context<C>, _test: HitTest): boolean {\n return false;\n }\n}\n","import type { Box, Context, DynValue, HitTest, Node, RenderFeedback, RendererOptions } from \"./types\";\nimport { shallow, shallowMerge } from \"./utils\";\nimport { getNodeParent } from \"./registry\";\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C;\n #ctx: Context<C>;\n #lastWidth: number;\n #cache = new WeakMap<Node<C>, Box>();\n\n protected get context(): Context<C> {\n return shallow(this.#ctx);\n }\n\n constructor(\n graphics: C,\n readonly options: RendererOptions & O,\n ) {\n this.graphics = graphics;\n this.graphics.textRendering = \"optimizeLegibility\";\n const self = this;\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() {\n return this.graphics.canvas.clientWidth;\n },\n set remainingWidth(value: number) {\n Object.defineProperty(this, \"remainingWidth\", { value, writable: true });\n },\n alignment: \"left\",\n reverse: false,\n measureNode(node: Node<C>) {\n return self.measureNode(node, this);\n },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics);\n }\n return value as T;\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save();\n try {\n return cb(this.graphics);\n } finally {\n this.graphics.restore();\n }\n },\n };\n this.#lastWidth = this.graphics.canvas.clientWidth;\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node);\n let it: Node<C> | undefined = node;\n while ((it = getNodeParent(it))) {\n this.#cache.delete(it);\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n if (this.#lastWidth !== this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>();\n this.#lastWidth = this.graphics.canvas.clientWidth;\n } else {\n const result = this.#cache.get(node);\n if (result != null) {\n return result;\n }\n }\n const result = node.measure(ctx ?? this.context);\n this.#cache.set(node, result);\n return result;\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n return node.draw(this.context, 0, 0);\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test);\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(\n renderItem: (item: T) => Node<C>,\n): ((item: T) => Node<C>) & { reset: (key: T) => boolean } {\n const cache = new WeakMap<object, Node<C>>();\n\n function fn(item: T): Node<C> {\n const key = item as unknown as object;\n const cached = cache.get(key);\n if (cached != null) {\n return cached;\n }\n const result = renderItem(item);\n cache.set(key, result);\n return result;\n }\n\n return Object.assign(fn, {\n reset: (key: T) => cache.delete(key as unknown as object),\n });\n}\n\nexport class ListState<T extends {}> {\n offset = 0;\n position = Number.NaN;\n items: T[] = [];\n\n unshift(...items: T[]): void {\n this.unshiftAll(items);\n }\n\n unshiftAll(items: T[]): void {\n this.position += items.length;\n this.items = items.concat(this.items);\n }\n\n push(...items: T[]): void {\n this.pushAll(items);\n }\n\n pushAll(items: T[]): void {\n this.items.push(...items);\n }\n\n reset(): void {\n this.items = [];\n this.offset = 0;\n this.position = Number.NaN;\n }\n\n resetScroll(): void {\n this.offset = 0;\n this.position = Number.NaN;\n }\n\n applyScroll(delta: number): void {\n this.offset += delta;\n }\n}\n\ntype DrawItem<C extends CanvasRenderingContext2D> = {\n idx: number;\n node: Node<C>;\n offset: number;\n height: number;\n};\n\nexport interface JumpToOptions {\n animated?: boolean;\n block?: \"start\" | \"center\" | \"end\";\n duration?: number;\n onComplete?: () => void;\n}\n\ntype ControlledState = {\n position: number;\n offset: number;\n};\n\ntype JumpAnimation = {\n startAnchor: number;\n targetAnchor: number;\n startTime: number;\n duration: number;\n needsMoreFrames: boolean;\n onComplete: (() => void) | undefined;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(Math.max(value, min), max);\n}\n\nfunction sameState(state: ControlledState, position: number, offset: number): boolean {\n return Object.is(state.position, position) && Object.is(state.offset, offset);\n}\n\nfunction smoothstep(value: number): number {\n return value * value * (3 - 2 * value);\n}\n\nfunction getNow(): number {\n return globalThis.performance?.now() ?? Date.now();\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<\n C,\n {\n renderItem: (item: T) => Node<C>;\n list: ListState<T>;\n }\n> {\n static readonly MIN_JUMP_DURATION = 160;\n static readonly MAX_JUMP_DURATION = 420;\n static readonly JUMP_DURATION_PER_ITEM = 28;\n\n #controlledState: ControlledState | undefined;\n #jumpAnimation: JumpAnimation | undefined;\n\n get position(): number {\n return this.options.list.position;\n }\n\n set position(value: number) {\n this.options.list.position = value;\n }\n\n get offset(): number {\n return this.options.list.offset;\n }\n\n set offset(value: number) {\n this.options.list.offset = value;\n }\n\n get items(): T[] {\n return this.options.list.items;\n }\n\n set items(value: T[]) {\n this.options.list.items = value;\n }\n\n abstract render(feedback?: RenderFeedback): boolean;\n abstract hittest(test: HitTest): boolean;\n\n jumpTo(index: number, options: JumpToOptions = {}): void {\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return;\n }\n\n const targetIndex = this._clampItemIndex(index);\n this._prepareAnchorState();\n const targetBlock = options.block ?? this._getDefaultJumpBlock();\n const targetAnchor = this._getTargetAnchor(targetIndex, targetBlock);\n\n const animated = options.animated ?? true;\n if (!animated) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const startAnchor = this._readAnchor();\n if (!Number.isFinite(startAnchor)) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n const duration = clamp(\n options.duration ??\n VirtualizedRenderer.MIN_JUMP_DURATION +\n Math.abs(targetAnchor - startAnchor) * VirtualizedRenderer.JUMP_DURATION_PER_ITEM,\n 0,\n VirtualizedRenderer.MAX_JUMP_DURATION,\n );\n\n if (duration <= 0 || Math.abs(targetAnchor - startAnchor) <= Number.EPSILON) {\n this.#cancelJumpAnimation();\n this._applyAnchor(targetAnchor);\n options.onComplete?.();\n return;\n }\n\n this.#jumpAnimation = {\n startAnchor,\n targetAnchor,\n startTime: getNow(),\n duration,\n needsMoreFrames: true,\n onComplete: options.onComplete,\n };\n this.#controlledState = {\n position: this.position,\n offset: this.offset,\n };\n }\n\n protected _resetRenderFeedback(feedback?: RenderFeedback): void {\n if (feedback == null) {\n return;\n }\n feedback.minIdx = Number.NaN;\n feedback.maxIdx = Number.NaN;\n feedback.min = Number.NaN;\n feedback.max = Number.NaN;\n }\n\n protected _accumulateRenderFeedback(feedback: RenderFeedback, idx: number, top: number, height: number): void {\n if (!Number.isFinite(top) || !Number.isFinite(height) || height <= 0) {\n return;\n }\n\n const viewportHeight = this.graphics.canvas.clientHeight;\n const visibleTop = clamp(-top, 0, height);\n const visibleBottom = clamp(viewportHeight - top, 0, height);\n if (visibleBottom <= visibleTop) {\n return;\n }\n\n const itemMin = idx + visibleTop / height;\n const itemMax = idx + visibleBottom / height;\n feedback.minIdx = Number.isNaN(feedback.minIdx) ? idx : Math.min(idx, feedback.minIdx);\n feedback.maxIdx = Number.isNaN(feedback.maxIdx) ? idx : Math.max(idx, feedback.maxIdx);\n feedback.min = Number.isNaN(feedback.min) ? itemMin : Math.min(itemMin, feedback.min);\n feedback.max = Number.isNaN(feedback.max) ? itemMax : Math.max(itemMax, feedback.max);\n }\n\n protected _renderDrawList(list: DrawItem<C>[], shift: number, feedback?: RenderFeedback): boolean {\n let result = false;\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n for (const { idx, node, offset, height } of list) {\n const y = offset + shift;\n if (feedback != null) {\n this._accumulateRenderFeedback(feedback, idx, y, height);\n }\n if (y + height < 0 || y > viewportHeight) {\n continue;\n }\n if (node.draw(this.context, 0, y)) {\n result = true;\n }\n }\n\n return result;\n }\n\n protected _prepareRender(): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return false;\n }\n if (this.items.length === 0) {\n this.#cancelJumpAnimation();\n return false;\n }\n if (this.#controlledState != null && !sameState(this.#controlledState, this.position, this.offset)) {\n this.#cancelJumpAnimation();\n return false;\n }\n\n const progress = clamp((getNow() - animation.startTime) / animation.duration, 0, 1);\n const eased = progress >= 1 ? 1 : smoothstep(progress);\n const anchor = animation.startAnchor + (animation.targetAnchor - animation.startAnchor) * eased;\n this._applyAnchor(anchor);\n animation.needsMoreFrames = progress < 1;\n return animation.needsMoreFrames;\n }\n\n protected _finishRender(requestRedraw: boolean): boolean {\n const animation = this.#jumpAnimation;\n if (animation == null) {\n return requestRedraw;\n }\n\n if (animation.needsMoreFrames) {\n this.#controlledState = {\n position: this.position,\n offset: this.offset,\n };\n return true;\n }\n\n const onComplete = animation.onComplete;\n this.#cancelJumpAnimation();\n onComplete?.();\n return requestRedraw || this.#jumpAnimation != null;\n }\n\n protected _clampItemIndex(index: number): number {\n return clamp(Number.isFinite(index) ? Math.trunc(index) : 0, 0, this.items.length - 1);\n }\n\n protected _getItemHeight(index: number): number {\n const item = this.items[index];\n const node = this.options.renderItem(item);\n return this.measureNode(node).height;\n }\n\n protected _getAnchorAtOffset(index: number, offset: number): number {\n if (this.items.length === 0) {\n return 0;\n }\n\n let currentIndex = this._clampItemIndex(index);\n let remaining = Number.isFinite(offset) ? offset : 0;\n while (true) {\n if (remaining < 0) {\n if (currentIndex === 0) {\n return 0;\n }\n currentIndex -= 1;\n const height = this._getItemHeight(currentIndex);\n if (height > 0) {\n remaining += height;\n }\n continue;\n }\n\n const height = this._getItemHeight(currentIndex);\n if (height > 0) {\n if (remaining <= height) {\n return currentIndex + remaining / height;\n }\n remaining -= height;\n } else if (remaining === 0) {\n return currentIndex;\n }\n\n if (currentIndex === this.items.length - 1) {\n return this.items.length;\n }\n currentIndex += 1;\n }\n }\n\n protected abstract _prepareAnchorState(): void;\n protected abstract _readAnchor(): number;\n protected abstract _applyAnchor(anchor: number): void;\n protected abstract _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]>;\n protected abstract _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number;\n\n #cancelJumpAnimation(): void {\n this.#jumpAnimation = undefined;\n this.#controlledState = undefined;\n }\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n protected _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]> {\n return \"start\";\n }\n\n protected _prepareAnchorState(): void {\n if (this.items.length === 0) {\n return;\n }\n if (!Number.isFinite(this.position)) {\n this.position = 0;\n this.offset = 0;\n return;\n }\n this.position = this._clampItemIndex(this.position);\n if (!Number.isFinite(this.offset)) {\n this.offset = 0;\n }\n }\n\n protected _readAnchor(): number {\n this._prepareAnchorState();\n if (this.items.length === 0) {\n return 0;\n }\n const height = this._getItemHeight(this.position);\n return height > 0 ? this.position - this.offset / height : this.position;\n }\n\n protected _applyAnchor(anchor: number): void {\n if (this.items.length === 0) {\n return;\n }\n const clampedAnchor = clamp(anchor, 0, this.items.length);\n const position = clamp(Math.floor(clampedAnchor), 0, this.items.length - 1);\n const height = this._getItemHeight(position);\n this.position = position;\n const offset = height > 0 ? -(clampedAnchor - position) * height : 0;\n this.offset = Object.is(offset, -0) ? 0 : offset;\n }\n\n protected _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number {\n const height = this._getItemHeight(index);\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n switch (block) {\n case \"start\":\n return this._getAnchorAtOffset(index, 0);\n case \"center\":\n return this._getAnchorAtOffset(index, height / 2 - viewportHeight / 2);\n case \"end\":\n return this._getAnchorAtOffset(index, height - viewportHeight);\n }\n }\n\n render(feedback?: RenderFeedback): boolean {\n const keepAnimating = this._prepareRender();\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n this._resetRenderFeedback(feedback);\n\n let drawLength = 0;\n if (Number.isNaN(this.position)) {\n this.position = 0;\n }\n\n if (this.offset > 0) {\n if (this.position === 0) {\n this.offset = 0;\n } else {\n for (let i = this.position - 1; i >= 0; i -= 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n this.position = i;\n this.offset -= height;\n if (this.offset <= 0) {\n break;\n }\n }\n if (this.position === 0 && this.offset > 0) {\n this.offset = 0;\n }\n }\n }\n\n let y = this.offset;\n const drawList: DrawItem<C>[] = [];\n for (let i = this.position; i < this.items.length; i += 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n if (y + height > 0) {\n drawList.push({ idx: i, node, offset: y, height });\n drawLength += height;\n } else {\n this.offset += height;\n this.position = i + 1;\n }\n y += height;\n if (y >= viewportHeight) {\n break;\n }\n }\n\n let shift = 0;\n if (y < viewportHeight) {\n if (this.position === 0 && drawLength < viewportHeight) {\n shift = -this.offset;\n this.offset = 0;\n } else {\n shift = viewportHeight - y;\n y = (this.offset += shift);\n let lastIdx = -1;\n for (let i = this.position - 1; i >= 0; i -= 1) {\n const item = this.items[(lastIdx = i)];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n drawLength += height;\n y -= height;\n drawList.push({ idx: i, node, offset: y - shift, height });\n if (y < 0) {\n break;\n }\n }\n if (lastIdx === 0 && drawLength < viewportHeight) {\n shift = -drawList[drawList.length - 1].offset;\n this.position = 0;\n this.offset = 0;\n }\n }\n }\n\n const requestRedraw = this._renderDrawList(drawList, shift, feedback);\n return this._finishRender(keepAnimating || requestRedraw);\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight;\n let y = this.offset;\n\n for (let i = this.position; i < this.items.length; i += 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n if (test.y < y + height) {\n return node.hittest(\n this.context,\n shallowMerge(test, {\n y: test.y - y,\n }),\n );\n }\n y += height;\n if (y >= viewportHeight) {\n break;\n }\n }\n return false;\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n protected _getDefaultJumpBlock(): NonNullable<JumpToOptions[\"block\"]> {\n return \"end\";\n }\n\n protected _prepareAnchorState(): void {\n if (this.items.length === 0) {\n return;\n }\n if (!Number.isFinite(this.position)) {\n this.position = this.items.length - 1;\n this.offset = 0;\n return;\n }\n this.position = this._clampItemIndex(this.position);\n if (!Number.isFinite(this.offset)) {\n this.offset = 0;\n }\n }\n\n protected _readAnchor(): number {\n this._prepareAnchorState();\n if (this.items.length === 0) {\n return 0;\n }\n const height = this._getItemHeight(this.position);\n return height > 0 ? this.position + 1 - this.offset / height : this.position + 1;\n }\n\n protected _applyAnchor(anchor: number): void {\n if (this.items.length === 0) {\n return;\n }\n const clampedAnchor = clamp(anchor, 0, this.items.length);\n const position = clamp(Math.ceil(clampedAnchor) - 1, 0, this.items.length - 1);\n const height = this._getItemHeight(position);\n this.position = position;\n const offset = height > 0 ? (position + 1 - clampedAnchor) * height : 0;\n this.offset = Object.is(offset, -0) ? 0 : offset;\n }\n\n protected _getTargetAnchor(index: number, block: NonNullable<JumpToOptions[\"block\"]>): number {\n const height = this._getItemHeight(index);\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n switch (block) {\n case \"start\":\n return this._getAnchorAtOffset(index, viewportHeight);\n case \"center\":\n return this._getAnchorAtOffset(index, height / 2 + viewportHeight / 2);\n case \"end\":\n return this._getAnchorAtOffset(index, height);\n }\n }\n\n render(feedback?: RenderFeedback): boolean {\n const keepAnimating = this._prepareRender();\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);\n this._resetRenderFeedback(feedback);\n\n let drawLength = 0;\n if (Number.isNaN(this.position)) {\n this.position = this.items.length - 1;\n }\n\n if (this.offset < 0) {\n if (this.position === this.items.length - 1) {\n this.offset = 0;\n } else {\n for (let i = this.position + 1; i < this.items.length; i += 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n this.position = i;\n this.offset += height;\n if (this.offset > 0) {\n break;\n }\n }\n }\n }\n\n let y = viewportHeight + this.offset;\n const drawList: DrawItem<C>[] = [];\n for (let i = this.position; i >= 0; i -= 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n y -= height;\n if (y <= viewportHeight) {\n drawList.push({ idx: i, node, offset: y, height });\n drawLength += height;\n } else {\n this.offset -= height;\n this.position = i - 1;\n }\n if (y < 0) {\n break;\n }\n }\n\n let shift = 0;\n if (y > 0) {\n shift = -y;\n if (drawLength < viewportHeight) {\n y = drawLength;\n for (let i = this.position + 1; i < this.items.length; i += 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n drawList.push({ idx: i, node, offset: y - shift, height });\n y = (drawLength += height);\n this.position = i;\n if (y >= viewportHeight) {\n break;\n }\n }\n if (drawLength < viewportHeight) {\n this.offset = 0;\n } else {\n this.offset = drawLength - viewportHeight;\n }\n } else {\n this.offset = drawLength - viewportHeight;\n }\n }\n\n const requestRedraw = this._renderDrawList(drawList, shift, feedback);\n return this._finishRender(keepAnimating || requestRedraw);\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight;\n\n let drawLength = 0;\n const heights: Array<readonly [Node<C>, number]> = [];\n for (let i = this.position; i >= 0; i -= 1) {\n const item = this.items[i];\n const node = this.options.renderItem(item);\n const { height } = this.measureNode(node);\n drawLength += height;\n heights.push([node, height]);\n }\n\n let y = drawLength < viewportHeight ? drawLength : viewportHeight + this.offset;\n if (test.y > y) {\n return false;\n }\n\n for (const [node, height] of heights) {\n y -= height;\n if (test.y > y) {\n return node.hittest(\n this.context,\n shallowMerge(test, {\n y: test.y - y,\n }),\n );\n }\n }\n return false;\n }\n}\n"],"mappings":";;AASA,SAAS,mBAAmB,MAAwB;AAClD,QAAO,KACJ,MAAM,KAAK,CACX,KAAK,SAAS,KAAK,MAAM,CAAC,CAC1B,OAAO,QAAQ;;AAGpB,SAAgB,gBACd,KACA,MACA,UACY;AACZ,KAAI,WAAW,EACb,YAAW;CAGb,MAAM,UADW,mBAAmB,KAAK,CAChB;AACzB,KAAI,CAAC,QACH,QAAO;EAAE,OAAO;EAAG,MAAM;EAAI,OAAO;EAAG;CAEzC,MAAM,EACJ,uBAAuB,SAAS,GAChC,wBAAwB,UAAU,MAChC,IAAI,SAAS,YAAY,QAAQ;CACrC,MAAM,QAAQ,SAAS;AACvB,KAAI,aAAa,EACf,QAAO;EAAE,OAAO;EAAG,MAAM;EAAI;EAAO;CAGtC,MAAM,EAAE,UAAU,gBADD,oBAAoB,SAAS,IAAI,SAAS,KAAK,EACpB,UAAU,EAAE;AACxD,KAAI,MAAM,WAAW,EACnB,QAAO;EAAE,OAAO;EAAG,MAAM;EAAI;EAAO;AAEtC,QAAO;EAAE,OAAO,MAAM,GAAG;EAAO,MAAM,MAAM,GAAG;EAAM;EAAO;;AAG9D,SAAgB,WACd,KACA,MACA,UACwC;AACxC,KAAI,WAAW,EACb,YAAW;CAGb,MAAM,WAAW,mBAAmB,KAAK;AACzC,KAAI,SAAS,WAAW,KAAK,aAAa,EACxC,QAAO;EAAE,OAAO;EAAG,OAAO,EAAE;EAAE;CAGhC,MAAM,OAAO,IAAI,SAAS;CAC1B,IAAI,QAAQ;CACZ,MAAM,QAAsB,EAAE;AAE9B,MAAK,MAAM,WAAW,UAAU;EAC9B,MAAM,EACJ,uBAAuB,SAAS,GAChC,wBAAwB,UAAU,MAChC,IAAI,SAAS,YAAY,QAAQ;EACrC,MAAM,QAAQ,SAAS;EAEvB,MAAM,EAAE,OAAO,aAAa,gBADX,oBAAoB,SAAS,KAAK,EACG,UAAU,EAAE;AAClE,OAAK,MAAM,WAAW,UAAU;AAC9B,WAAQ,KAAK,IAAI,OAAO,QAAQ,MAAM;AACtC,SAAM,KAAK;IAAE,OAAO,QAAQ;IAAO,MAAM,QAAQ;IAAM;IAAO,CAAC;;;AAInE,QAAO;EAAE;EAAO;EAAO;;;;AC7EzB,SAAgB,QAA0B,QAAc;AACtD,QAAO,OAAO,OAAO,OAAO;;AAG9B,SAAgB,aAAiD,QAAW,OAAiB;AAC3F,QAAO;EAAE,WAAW;EAAQ,GAAG;EAAO;;;;ACHxC,MAAM,2BAAW,IAAI,SAA+B;AAEpD,SAAgB,mBACd,MACA,QACM;AACN,UAAS,IAAI,MAAM,OAAO;;AAG5B,SAAgB,qBAAyD,MAAqB;AAC5F,UAAS,OAAO,KAAK;;AAGvB,SAAgB,cAAkD,MAAoC;AACpG,QAAO,SAAS,IAAI,KAAK;;;;ACX3B,IAAsB,QAAtB,MAAmF;CACjF,YAAY,UAA8B;AAArB,OAAA,WAAA;AACnB,OAAK,MAAM,SAAS,SAClB,oBAAmB,OAAO,KAAK;;CAQnC,IAAI,OAAgB;AAClB,SAAO,KAAK,SAAS,MAAM,SAAS,KAAK,KAAK;;;AAIlD,IAAa,SAAb,cAAgE,MAAS;CACvE,YACE,UACA,UAA8E,EAAE,EAChF;AACA,QAAM,SAAS;AAFN,OAAA,UAAA;;CAKX,QAAQ,KAAsB;EAC5B,IAAI,QAAQ;EACZ,IAAI,SAAS;AACb,MAAI,KAAK,QAAQ,aAAa,KAC5B,KAAI,YAAY,KAAK,QAAQ;AAG/B,OAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;AACpD,OAAI,KAAK,QAAQ,OAAO,QAAQ,UAAU,EACxC,WAAU,KAAK,QAAQ;GAEzB,MAAM,SAAS,QAAQ,IAAI,CAAC,YAAY,MAAM;AAC9C,aAAU,OAAO;AACjB,WAAQ,KAAK,IAAI,OAAO,OAAO,MAAM;;AAEvC,MAAI,kBAAkB;AACtB,SAAO;GAAE;GAAO;GAAQ;;CAG1B,KAAK,KAAiB,GAAW,GAAoB;EACnD,IAAI,SAAS;EACb,MAAM,YAAY,IAAI,YAAY,KAAK,CAAC;EACxC,MAAM,YAAY,KAAK,QAAQ,aAAa,IAAI;AAChD,MAAI,KAAK,QAAQ,aAAa,KAC5B,KAAI,YAAY,KAAK,QAAQ;AAG/B,OAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;AACpD,OAAI,KAAK,QAAQ,OAAO,QAAQ,UAAU,EACxC,MAAK,KAAK,QAAQ;GAEpB,MAAM,EAAE,OAAO,WAAW,QAAQ,IAAI,CAAC,YAAY,MAAM;GACzD,MAAM,SAAS,QAAQ,IAAI;GAC3B,IAAI;AACJ,OAAI,cAAc,QAChB,iBAAgB,MAAM,KAAK,QAAQ,IAAI,YAAY,OAAO,EAAE;YACnD,cAAc,SACvB,iBAAgB,MAAM,KAAK,QAAQ,KAAK,YAAY,SAAS,GAAG,EAAE;OAElE,iBAAgB,MAAM,KAAK,QAAQ,GAAG,EAAE;AAE1C,cAAW;AACX,QAAK;;AAEP,SAAO;;CAGT,QAAQ,KAAiB,MAAwB;EAC/C,IAAI,IAAI;EACR,MAAM,YAAY,IAAI,YAAY,KAAK,CAAC;EACxC,MAAM,YAAY,KAAK,QAAQ,aAAa,IAAI;AAChD,MAAI,KAAK,QAAQ,aAAa,KAC5B,KAAI,YAAY,KAAK,QAAQ;AAG/B,OAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;AACpD,OAAI,KAAK,QAAQ,OAAO,QAAQ,UAAU,EACxC,MAAK,KAAK,QAAQ;GAGpB,MAAM,EAAE,OAAO,WAAW,QAAQ,IAAI,CAAC,YAAY,MAAM;GACzD,MAAM,SAAS,QAAQ,IAAI;AAC3B,OAAI,KAAK,KAAK,KAAK,KAAK,IAAI,IAAI,QAAQ;IACtC,IAAI;AACJ,QAAI,cAAc,QAChB,KAAI,KAAK,IAAI,YAAY;aAChB,cAAc,SACvB,KAAI,KAAK,KAAK,YAAY,SAAS;QAEnC,KAAI,KAAK;AAEX,QAAI,IAAI,KAAK,KAAK,MAChB,QAAO;AAET,WAAO,MAAM,QACX,QACA,aAAa,MAAM;KACjB;KACA,GAAG,KAAK,IAAI;KACb,CAAC,CACH;;AAEH,QAAK;;AAEP,SAAO;;;AAIX,IAAa,SAAb,cAAgE,MAAS;CACvE,YACE,UACA,UAAwD,EAAE,EAC1D;AACA,QAAM,SAAS;AAHN,OAAA,WAAA;AACA,OAAA,UAAA;;CAKX,QAAQ,KAAsB;EAC5B,IAAI,QAAQ;EACZ,IAAI,SAAS;EACb,IAAI;AAEJ,OAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;AACpD,OAAI,KAAK,QAAQ,OAAO,QAAQ,UAAU,EACxC,UAAS,KAAK,QAAQ;AAExB,OAAI,aAAa,QAAQ,MAAM,MAAM;AACnC,gBAAY;AACZ;;GAEF,MAAM,SAAS,QAAQ,IAAI;AAC3B,UAAO,iBAAiB,IAAI,iBAAiB;GAC7C,MAAM,SAAS,OAAO,YAAY,MAAM;AACxC,YAAS,OAAO;AAChB,YAAS,KAAK,IAAI,QAAQ,OAAO,OAAO;;AAG1C,MAAI,aAAa,MAAM;GACrB,MAAM,SAAS,QAAQ,IAAI;AAC3B,UAAO,iBAAiB,IAAI,iBAAiB;GAC7C,MAAM,SAAS,OAAO,YAAY,UAAU;AAC5C,YAAS,OAAO;AAChB,YAAS,KAAK,IAAI,QAAQ,OAAO,OAAO;;AAG1C,SAAO;GAAE;GAAO;GAAQ;;CAG1B,KAAK,KAAiB,GAAW,GAAoB;EACnD,IAAI,SAAS;EACb,MAAM,UAAU,KAAK,QAAQ,WAAW,IAAI;AAC5C,MAAI,KAAK,QAAQ,QACf,KAAI,UAAU,KAAK,QAAQ;AAG7B,MAAI,SAAS;AACX,QAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,QAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;IACpD,MAAM,MAAM,KAAK,QAAQ,OAAO,QAAQ,UAAU,IAAI,KAAK,QAAQ,MAAM,KAAA;AACzE,QAAI,KAAK;AACP,UAAK;AACL,SAAI,kBAAkB;;IAExB,MAAM,EAAE,UAAU,QAAQ,IAAI,CAAC,YAAY,MAAM;AACjD,SAAK;IACL,MAAM,gBAAgB,MAAM,KAAK,QAAQ,IAAI,EAAE,GAAG,EAAE;AACpD,eAAW;AACX,QAAI,kBAAkB;;QAGxB,MAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;GACpD,MAAM,MAAM,KAAK,QAAQ,OAAO,QAAQ,UAAU,IAAI,KAAK,QAAQ,MAAM,KAAA;AACzE,OAAI,KAAK;AACP,SAAK;AACL,QAAI,kBAAkB;;GAExB,MAAM,gBAAgB,MAAM,KAAK,QAAQ,IAAI,EAAE,GAAG,EAAE;AACpD,cAAW;GACX,MAAM,EAAE,UAAU,QAAQ,IAAI,CAAC,YAAY,MAAM;AACjD,OAAI,kBAAkB;AACtB,QAAK;;AAIT,SAAO;;CAGT,QAAQ,KAAiB,MAAwB;EAC/C,MAAM,UAAU,KAAK,QAAQ,WAAW,IAAI;AAC5C,MAAI,KAAK,QAAQ,QACf,KAAI,UAAU,KAAK,QAAQ;AAG7B,MAAI,SAAS;GACX,IAAI,IAAI,IAAI,YAAY,KAAK,CAAC;AAC9B,QAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;IACpD,MAAM,MAAM,KAAK,QAAQ,OAAO,QAAQ,UAAU,IAAI,KAAK,QAAQ,MAAM,KAAA;AACzE,QAAI,KAAK;AACP,UAAK;AACL,SAAI,kBAAkB;;IAExB,MAAM,EAAE,OAAO,WAAW,QAAQ,IAAI,CAAC,YAAY,MAAM;AACzD,SAAK;AACL,QAAI,KAAK,KAAK,KAAK,KAAK,IAAI,IAAI,OAAO;AACrC,SAAI,KAAK,KAAK,OACZ,QAAO;AAET,YAAO,MAAM,QACX,QAAQ,IAAI,EACZ,aAAa,MAAM,EACjB,GAAG,KAAK,IAAI,GACb,CAAC,CACH;;AAEH,QAAI,kBAAkB;;SAEnB;GACL,IAAI,IAAI;AACR,QAAK,MAAM,CAAC,OAAO,UAAU,KAAK,SAAS,SAAS,EAAE;IACpD,MAAM,MAAM,KAAK,QAAQ,OAAO,QAAQ,UAAU,IAAI,KAAK,QAAQ,MAAM,KAAA;AACzE,QAAI,KAAK;AACP,UAAK;AACL,SAAI,kBAAkB;;IAExB,MAAM,EAAE,OAAO,WAAW,QAAQ,IAAI,CAAC,YAAY,MAAM;AACzD,QAAI,KAAK,KAAK,KAAK,KAAK,IAAI,IAAI,OAAO;AACrC,SAAI,KAAK,KAAK,OACZ,QAAO;AAET,YAAO,MAAM,QACX,QAAQ,IAAI,EACZ,aAAa,MAAM,EACjB,GAAG,KAAK,IAAI,GACb,CAAC,CACH;;AAEH,SAAK;AACL,QAAI,kBAAkB;;;AAI1B,SAAO;;;AAIX,IAAa,UAAb,MAA4E;CAC1E;CAEA,YAAY,OAAgB;AAC1B,QAAA,QAAc;AACd,qBAAmB,MAAA,OAAa,KAAK;;CAGvC,IAAI,QAAiB;AACnB,SAAO,MAAA;;CAGT,IAAI,MAAM,SAAkB;AAC1B,MAAI,YAAY,MAAA,MACd;AAEF,uBAAqB,MAAA,MAAY;AACjC,QAAA,QAAc;AACd,qBAAmB,SAAS,KAAK;;CAGnC,IAAI,OAAgB;AAClB,SAAO,KAAK,MAAM;;CAGpB,QAAQ,KAAsB;AAC5B,SAAO,KAAK,MAAM,QAAQ,IAAI;;CAGhC,KAAK,KAAiB,GAAW,GAAoB;AACnD,SAAO,KAAK,MAAM,KAAK,KAAK,GAAG,EAAE;;CAGnC,QAAQ,KAAiB,MAAwB;AAC/C,SAAO,KAAK,MAAM,QAAQ,KAAK,KAAK;;;AAIxC,IAAa,aAAb,cAAoE,QAAW;CAC7E,YACE,OACA,UAKI,EAAE,EACN;AACA,QAAM,MAAM;AAPH,OAAA,UAAA;;CAUX,KAAA,MAAmB;AACjB,SAAO,KAAK,QAAQ,OAAO;;CAG7B,KAAA,SAAsB;AACpB,SAAO,KAAK,QAAQ,UAAU;;CAGhC,KAAA,OAAoB;AAClB,SAAO,KAAK,QAAQ,QAAQ;;CAG9B,KAAA,QAAqB;AACnB,SAAO,KAAK,QAAQ,SAAS;;CAG/B,QAAQ,KAAsB;AAC5B,MAAI,kBAAkB,MAAA,OAAa,MAAA;EACnC,MAAM,EAAE,OAAO,WAAW,IAAI,YAAY,KAAK,MAAM;AACrD,SAAO;GACL,OAAO,QAAQ,MAAA,OAAa,MAAA;GAC5B,QAAQ,SAAS,MAAA,MAAY,MAAA;GAC9B;;CAGH,KAAK,KAAiB,GAAW,GAAoB;AACnD,MAAI,kBAAkB,MAAA,OAAa,MAAA;AACnC,SAAO,KAAK,MAAM,KAAK,KAAK,IAAI,MAAA,MAAY,IAAI,MAAA,IAAU;;CAG5D,QAAQ,KAAiB,MAAwB;AAC/C,MAAI,kBAAkB,MAAA,OAAa,MAAA;EACnC,MAAM,EAAE,OAAO,WAAW,QAAQ,IAAI,CAAC,YAAY,KAAK,MAAM;AAC9D,MAAI,KAAK,KAAK,IAAI,MAAA,QAAc,KAAK,IAAI,MAAA,OAAa,SAAS,KAAK,KAAK,IAAI,MAAA,OAAa,KAAK,IAAI,MAAA,MAAY,OAC7G,QAAO,KAAK,MAAM,QAChB,QAAQ,IAAI,EACZ,aAAa,MAAM;GACjB,GAAG,KAAK,IAAI,MAAA;GACZ,GAAG,KAAK,IAAI,MAAA;GACb,CAAC,CACH;AAEH,SAAO;;;AAIX,IAAa,WAAb,cAAkE,QAAW;CAC3E,SAAS;CAET,YACE,OACA,SAGA;AACA,QAAM,MAAM;AAJH,OAAA,UAAA;;CAOX,QAAQ,KAAsB;AAC5B,MAAI,YAAY,KAAK,QAAQ;EAC7B,MAAM,EAAE,OAAO,WAAW,IAAI,YAAY,KAAK,MAAM;AACrD,UAAQ,KAAK,QAAQ,WAArB;GACE,KAAK;AACH,UAAA,SAAe,IAAI,iBAAiB,SAAS;AAC7C;GACF,KAAK;AACH,UAAA,QAAc,IAAI,iBAAiB;AACnC;GACF,QACE,OAAA,QAAc;;AAElB,SAAO;GACL,OAAO,IAAI;GACX;GACD;;CAGH,KAAK,KAAiB,GAAW,GAAoB;AACnD,MAAI,YAAY,KAAK,QAAQ;AAC7B,SAAO,KAAK,MAAM,KAAK,KAAK,IAAI,MAAA,OAAa,EAAE;;CAGjD,QAAQ,KAAiB,MAAwB;AAC/C,MAAI,YAAY,KAAK,QAAQ;EAC7B,MAAM,EAAE,UAAU,QAAQ,IAAI,CAAC,YAAY,KAAK,MAAM;AACtD,MAAI,KAAK,KAAK,IAAI,MAAA,SAAe,KAAK,IAAI,MAAA,QAAc,MACtD,QAAO,KAAK,MAAM,QAChB,QAAQ,IAAI,EACZ,aAAa,MAAM,EACjB,GAAG,KAAK,IAAI,MAAA,OACb,CAAC,CACH;AAEH,SAAO;;;AAIX,IAAa,gBAAb,MAAkF;CAChF,SAAS;CACT,SAAuB,EAAE;CAEzB,YACE,MACA,SAMA;AAPS,OAAA,OAAA;AACA,OAAA,UAAA;;CAQX,IAAI,OAAgB;AAClB,SAAO;;CAGT,QAAQ,KAAsB;AAC5B,SAAO,IAAI,MAAM,MAAM;AACrB,KAAE,OAAO,KAAK,QAAQ;GACtB,MAAM,EAAE,OAAO,UAAU,WAAW,KAAK,KAAK,MAAM,IAAI,eAAe;AACvE,SAAA,QAAc;AACd,SAAA,QAAc;AACd,UAAO;IAAE,OAAO,MAAA;IAAa,QAAQ,MAAA,MAAY,SAAS,KAAK,QAAQ;IAAY;IACnF;;CAGJ,KAAK,KAAiB,GAAW,GAAoB;AACnD,SAAO,IAAI,MAAM,MAAM;AACrB,KAAE,OAAO,KAAK,QAAQ;AACtB,KAAE,YAAY,IAAI,gBAAgB,KAAK,QAAQ,MAAM;AACrD,WAAQ,KAAK,QAAQ,WAArB;IACE,KAAK;AACH,UAAK,MAAM,EAAE,MAAM,WAAW,MAAA,OAAa;AACzC,QAAE,SAAS,MAAM,GAAG,KAAK,KAAK,QAAQ,aAAa,SAAS,EAAE;AAC9D,WAAK,KAAK,QAAQ;;AAEpB;IACF,KAAK;AACH,UAAK,MAAA;AACL,OAAE,YAAY;AACd,UAAK,MAAM,EAAE,MAAM,WAAW,MAAA,OAAa;AACzC,QAAE,SAAS,MAAM,GAAG,KAAK,KAAK,QAAQ,aAAa,SAAS,EAAE;AAC9D,WAAK,KAAK,QAAQ;;AAEpB;IACF,KAAK;AACH,UAAK,MAAA,QAAc;AACnB,OAAE,YAAY;AACd,UAAK,MAAM,EAAE,MAAM,WAAW,MAAA,OAAa;AACzC,QAAE,SAAS,MAAM,GAAG,KAAK,KAAK,QAAQ,aAAa,SAAS,EAAE;AAC9D,WAAK,KAAK,QAAQ;;AAEpB;;AAEJ,UAAO;IACP;;CAGJ,QAAQ,MAAkB,OAAyB;AACjD,SAAO;;;AAIX,IAAa,OAAb,MAAyE;CACvE,SAAS;CACT,QAAQ;CACR,SAAS;CAET,YACE,MACA,SAKA;AANS,OAAA,OAAA;AACA,OAAA,UAAA;;CAOX,IAAI,OAAgB;AAClB,SAAO;;CAGT,QAAQ,KAAsB;AAC5B,SAAO,IAAI,MAAM,MAAM;AACrB,KAAE,OAAO,KAAK,QAAQ;GACtB,MAAM,EAAE,OAAO,MAAM,UAAU,gBAAgB,KAAK,KAAK,MAAM,IAAI,eAAe;AAClF,SAAA,QAAc;AACd,SAAA,OAAa;AACb,SAAA,QAAc;AACd,UAAO;IAAE,OAAO,MAAA;IAAa,QAAQ,KAAK,QAAQ;IAAY;IAC9D;;CAGJ,KAAK,KAAiB,GAAW,GAAoB;AACnD,SAAO,IAAI,MAAM,MAAM;AACrB,KAAE,OAAO,KAAK,QAAQ;AACtB,KAAE,YAAY,IAAI,gBAAgB,KAAK,QAAQ,MAAM;AACrD,KAAE,SAAS,MAAA,MAAY,GAAG,KAAK,KAAK,QAAQ,aAAa,MAAA,SAAe,EAAE;AAC1E,UAAO;IACP;;CAGJ,QAAQ,MAAkB,OAAyB;AACjD,SAAO;;;AAIX,IAAa,QAAb,MAA0E;CACxE,YACE,OACA,QACA;AAFS,OAAA,QAAA;AACA,OAAA,SAAA;;CAGX,IAAI,OAAgB;AAClB,SAAO;;CAGT,QAAQ,MAAuB;AAC7B,SAAO;GAAE,OAAO,KAAK;GAAO,QAAQ,KAAK;GAAQ;;CAGnD,KAAK,MAAkB,IAAY,IAAqB;AACtD,SAAO;;CAGT,QAAQ,MAAkB,OAAyB;AACjD,SAAO;;;;;AC5gBX,IAAa,eAAb,MAAiF;CAC/E;CACA;CACA;CACA,yBAAS,IAAI,SAAuB;CAEpC,IAAc,UAAsB;AAClC,SAAO,QAAQ,MAAA,IAAU;;CAG3B,YACE,UACA,SACA;AADS,OAAA,UAAA;AAET,OAAK,WAAW;AAChB,OAAK,SAAS,gBAAgB;EAC9B,MAAM,OAAO;AACb,QAAA,MAAY;GACV,UAAU,KAAK;GACf,IAAI,iBAAiB;AACnB,WAAO,KAAK,SAAS,OAAO;;GAE9B,IAAI,eAAe,OAAe;AAChC,WAAO,eAAe,MAAM,kBAAkB;KAAE;KAAO,UAAU;KAAM,CAAC;;GAE1E,WAAW;GACX,SAAS;GACT,YAAY,MAAe;AACzB,WAAO,KAAK,YAAY,MAAM,KAAK;;GAErC,gBAAgB,KAAK,eAAe,KAAK,KAAK;GAC9C,gBAAmB,OAA0B;AAC3C,QAAI,OAAO,UAAU,WACnB,QAAO,MAAM,KAAK,SAAS;AAE7B,WAAO;;GAET,KAAQ,IAAoB;AAC1B,SAAK,SAAS,MAAM;AACpB,QAAI;AACF,YAAO,GAAG,KAAK,SAAS;cAChB;AACR,UAAK,SAAS,SAAS;;;GAG5B;AACD,QAAA,YAAkB,KAAK,SAAS,OAAO;;CAGzC,eAAe,MAAqB;AAClC,QAAA,MAAY,OAAO,KAAK;EACxB,IAAI,KAA0B;AAC9B,SAAQ,KAAK,cAAc,GAAG,CAC5B,OAAA,MAAY,OAAO,GAAG;;CAI1B,YAAY,MAAe,KAAuB;AAChD,MAAI,MAAA,cAAoB,KAAK,SAAS,OAAO,aAAa;AACxD,SAAA,wBAAc,IAAI,SAAuB;AACzC,SAAA,YAAkB,KAAK,SAAS,OAAO;SAClC;GACL,MAAM,SAAS,MAAA,MAAY,IAAI,KAAK;AACpC,OAAI,UAAU,KACZ,QAAO;;EAGX,MAAM,SAAS,KAAK,QAAQ,OAAO,KAAK,QAAQ;AAChD,QAAA,MAAY,IAAI,MAAM,OAAO;AAC7B,SAAO;;;AAIX,IAAa,gBAAb,cAAuE,aAAgB;CACrF,KAAK,MAAwB;EAC3B,MAAM,EAAE,aAAa,eAAe,cAAc,mBAAmB,KAAK,SAAS;AACnF,OAAK,SAAS,UAAU,GAAG,GAAG,eAAe,eAAe;AAC5D,SAAO,KAAK,KAAK,KAAK,SAAS,GAAG,EAAE;;CAGtC,QAAQ,MAAe,MAAwB;AAC7C,SAAO,KAAK,QAAQ,KAAK,SAAS,KAAK;;;AAI3C,SAAgB,eACd,YACyD;CACzD,MAAM,wBAAQ,IAAI,SAA0B;CAE5C,SAAS,GAAG,MAAkB;EAC5B,MAAM,MAAM;EACZ,MAAM,SAAS,MAAM,IAAI,IAAI;AAC7B,MAAI,UAAU,KACZ,QAAO;EAET,MAAM,SAAS,WAAW,KAAK;AAC/B,QAAM,IAAI,KAAK,OAAO;AACtB,SAAO;;AAGT,QAAO,OAAO,OAAO,IAAI,EACvB,QAAQ,QAAW,MAAM,OAAO,IAAyB,EAC1D,CAAC;;AAGJ,IAAa,YAAb,MAAqC;CACnC,SAAS;CACT,WAAW;CACX,QAAa,EAAE;CAEf,QAAQ,GAAG,OAAkB;AAC3B,OAAK,WAAW,MAAM;;CAGxB,WAAW,OAAkB;AAC3B,OAAK,YAAY,MAAM;AACvB,OAAK,QAAQ,MAAM,OAAO,KAAK,MAAM;;CAGvC,KAAK,GAAG,OAAkB;AACxB,OAAK,QAAQ,MAAM;;CAGrB,QAAQ,OAAkB;AACxB,OAAK,MAAM,KAAK,GAAG,MAAM;;CAG3B,QAAc;AACZ,OAAK,QAAQ,EAAE;AACf,OAAK,SAAS;AACd,OAAK,WAAW;;CAGlB,cAAoB;AAClB,OAAK,SAAS;AACd,OAAK,WAAW;;CAGlB,YAAY,OAAqB;AAC/B,OAAK,UAAU;;;AAgCnB,SAAS,MAAM,OAAe,KAAa,KAAqB;AAC9D,QAAO,KAAK,IAAI,KAAK,IAAI,OAAO,IAAI,EAAE,IAAI;;AAG5C,SAAS,UAAU,OAAwB,UAAkB,QAAyB;AACpF,QAAO,OAAO,GAAG,MAAM,UAAU,SAAS,IAAI,OAAO,GAAG,MAAM,QAAQ,OAAO;;AAG/E,SAAS,WAAW,OAAuB;AACzC,QAAO,QAAQ,SAAS,IAAI,IAAI;;AAGlC,SAAS,SAAiB;AACxB,QAAO,WAAW,aAAa,KAAK,IAAI,KAAK,KAAK;;AAGpD,IAAsB,sBAAtB,MAAsB,4BAA8E,aAMlG;CACA,OAAgB,oBAAoB;CACpC,OAAgB,oBAAoB;CACpC,OAAgB,yBAAyB;CAEzC;CACA;CAEA,IAAI,WAAmB;AACrB,SAAO,KAAK,QAAQ,KAAK;;CAG3B,IAAI,SAAS,OAAe;AAC1B,OAAK,QAAQ,KAAK,WAAW;;CAG/B,IAAI,SAAiB;AACnB,SAAO,KAAK,QAAQ,KAAK;;CAG3B,IAAI,OAAO,OAAe;AACxB,OAAK,QAAQ,KAAK,SAAS;;CAG7B,IAAI,QAAa;AACf,SAAO,KAAK,QAAQ,KAAK;;CAG3B,IAAI,MAAM,OAAY;AACpB,OAAK,QAAQ,KAAK,QAAQ;;CAM5B,OAAO,OAAe,UAAyB,EAAE,EAAQ;AACvD,MAAI,KAAK,MAAM,WAAW,GAAG;AAC3B,SAAA,qBAA2B;AAC3B;;EAGF,MAAM,cAAc,KAAK,gBAAgB,MAAM;AAC/C,OAAK,qBAAqB;EAC1B,MAAM,cAAc,QAAQ,SAAS,KAAK,sBAAsB;EAChE,MAAM,eAAe,KAAK,iBAAiB,aAAa,YAAY;AAGpE,MAAI,EADa,QAAQ,YAAY,OACtB;AACb,SAAA,qBAA2B;AAC3B,QAAK,aAAa,aAAa;AAC/B,WAAQ,cAAc;AACtB;;EAGF,MAAM,cAAc,KAAK,aAAa;AACtC,MAAI,CAAC,OAAO,SAAS,YAAY,EAAE;AACjC,SAAA,qBAA2B;AAC3B,QAAK,aAAa,aAAa;AAC/B,WAAQ,cAAc;AACtB;;EAGF,MAAM,WAAW,MACf,QAAQ,YACN,oBAAoB,oBAClB,KAAK,IAAI,eAAe,YAAY,GAAG,oBAAoB,wBAC/D,GACA,oBAAoB,kBACrB;AAED,MAAI,YAAY,KAAK,KAAK,IAAI,eAAe,YAAY,IAAI,OAAO,SAAS;AAC3E,SAAA,qBAA2B;AAC3B,QAAK,aAAa,aAAa;AAC/B,WAAQ,cAAc;AACtB;;AAGF,QAAA,gBAAsB;GACpB;GACA;GACA,WAAW,QAAQ;GACnB;GACA,iBAAiB;GACjB,YAAY,QAAQ;GACrB;AACD,QAAA,kBAAwB;GACtB,UAAU,KAAK;GACf,QAAQ,KAAK;GACd;;CAGH,qBAA+B,UAAiC;AAC9D,MAAI,YAAY,KACd;AAEF,WAAS,SAAS;AAClB,WAAS,SAAS;AAClB,WAAS,MAAM;AACf,WAAS,MAAM;;CAGjB,0BAAoC,UAA0B,KAAa,KAAa,QAAsB;AAC5G,MAAI,CAAC,OAAO,SAAS,IAAI,IAAI,CAAC,OAAO,SAAS,OAAO,IAAI,UAAU,EACjE;EAGF,MAAM,iBAAiB,KAAK,SAAS,OAAO;EAC5C,MAAM,aAAa,MAAM,CAAC,KAAK,GAAG,OAAO;EACzC,MAAM,gBAAgB,MAAM,iBAAiB,KAAK,GAAG,OAAO;AAC5D,MAAI,iBAAiB,WACnB;EAGF,MAAM,UAAU,MAAM,aAAa;EACnC,MAAM,UAAU,MAAM,gBAAgB;AACtC,WAAS,SAAS,OAAO,MAAM,SAAS,OAAO,GAAG,MAAM,KAAK,IAAI,KAAK,SAAS,OAAO;AACtF,WAAS,SAAS,OAAO,MAAM,SAAS,OAAO,GAAG,MAAM,KAAK,IAAI,KAAK,SAAS,OAAO;AACtF,WAAS,MAAM,OAAO,MAAM,SAAS,IAAI,GAAG,UAAU,KAAK,IAAI,SAAS,SAAS,IAAI;AACrF,WAAS,MAAM,OAAO,MAAM,SAAS,IAAI,GAAG,UAAU,KAAK,IAAI,SAAS,SAAS,IAAI;;CAGvF,gBAA0B,MAAqB,OAAe,UAAoC;EAChG,IAAI,SAAS;EACb,MAAM,iBAAiB,KAAK,SAAS,OAAO;AAE5C,OAAK,MAAM,EAAE,KAAK,MAAM,QAAQ,YAAY,MAAM;GAChD,MAAM,IAAI,SAAS;AACnB,OAAI,YAAY,KACd,MAAK,0BAA0B,UAAU,KAAK,GAAG,OAAO;AAE1D,OAAI,IAAI,SAAS,KAAK,IAAI,eACxB;AAEF,OAAI,KAAK,KAAK,KAAK,SAAS,GAAG,EAAE,CAC/B,UAAS;;AAIb,SAAO;;CAGT,iBAAoC;EAClC,MAAM,YAAY,MAAA;AAClB,MAAI,aAAa,KACf,QAAO;AAET,MAAI,KAAK,MAAM,WAAW,GAAG;AAC3B,SAAA,qBAA2B;AAC3B,UAAO;;AAET,MAAI,MAAA,mBAAyB,QAAQ,CAAC,UAAU,MAAA,iBAAuB,KAAK,UAAU,KAAK,OAAO,EAAE;AAClG,SAAA,qBAA2B;AAC3B,UAAO;;EAGT,MAAM,WAAW,OAAO,QAAQ,GAAG,UAAU,aAAa,UAAU,UAAU,GAAG,EAAE;EACnF,MAAM,QAAQ,YAAY,IAAI,IAAI,WAAW,SAAS;EACtD,MAAM,SAAS,UAAU,eAAe,UAAU,eAAe,UAAU,eAAe;AAC1F,OAAK,aAAa,OAAO;AACzB,YAAU,kBAAkB,WAAW;AACvC,SAAO,UAAU;;CAGnB,cAAwB,eAAiC;EACvD,MAAM,YAAY,MAAA;AAClB,MAAI,aAAa,KACf,QAAO;AAGT,MAAI,UAAU,iBAAiB;AAC7B,SAAA,kBAAwB;IACtB,UAAU,KAAK;IACf,QAAQ,KAAK;IACd;AACD,UAAO;;EAGT,MAAM,aAAa,UAAU;AAC7B,QAAA,qBAA2B;AAC3B,gBAAc;AACd,SAAO,iBAAiB,MAAA,iBAAuB;;CAGjD,gBAA0B,OAAuB;AAC/C,SAAO,MAAM,OAAO,SAAS,MAAM,GAAG,KAAK,MAAM,MAAM,GAAG,GAAG,GAAG,KAAK,MAAM,SAAS,EAAE;;CAGxF,eAAyB,OAAuB;EAC9C,MAAM,OAAO,KAAK,MAAM;EACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;AAC1C,SAAO,KAAK,YAAY,KAAK,CAAC;;CAGhC,mBAA6B,OAAe,QAAwB;AAClE,MAAI,KAAK,MAAM,WAAW,EACxB,QAAO;EAGT,IAAI,eAAe,KAAK,gBAAgB,MAAM;EAC9C,IAAI,YAAY,OAAO,SAAS,OAAO,GAAG,SAAS;AACnD,SAAO,MAAM;AACX,OAAI,YAAY,GAAG;AACjB,QAAI,iBAAiB,EACnB,QAAO;AAET,oBAAgB;IAChB,MAAM,SAAS,KAAK,eAAe,aAAa;AAChD,QAAI,SAAS,EACX,cAAa;AAEf;;GAGF,MAAM,SAAS,KAAK,eAAe,aAAa;AAChD,OAAI,SAAS,GAAG;AACd,QAAI,aAAa,OACf,QAAO,eAAe,YAAY;AAEpC,iBAAa;cACJ,cAAc,EACvB,QAAO;AAGT,OAAI,iBAAiB,KAAK,MAAM,SAAS,EACvC,QAAO,KAAK,MAAM;AAEpB,mBAAgB;;;CAUpB,uBAA6B;AAC3B,QAAA,gBAAsB,KAAA;AACtB,QAAA,kBAAwB,KAAA;;;AAI5B,IAAa,mBAAb,cAAwF,oBAA0B;CAChH,uBAAsE;AACpE,SAAO;;CAGT,sBAAsC;AACpC,MAAI,KAAK,MAAM,WAAW,EACxB;AAEF,MAAI,CAAC,OAAO,SAAS,KAAK,SAAS,EAAE;AACnC,QAAK,WAAW;AAChB,QAAK,SAAS;AACd;;AAEF,OAAK,WAAW,KAAK,gBAAgB,KAAK,SAAS;AACnD,MAAI,CAAC,OAAO,SAAS,KAAK,OAAO,CAC/B,MAAK,SAAS;;CAIlB,cAAgC;AAC9B,OAAK,qBAAqB;AAC1B,MAAI,KAAK,MAAM,WAAW,EACxB,QAAO;EAET,MAAM,SAAS,KAAK,eAAe,KAAK,SAAS;AACjD,SAAO,SAAS,IAAI,KAAK,WAAW,KAAK,SAAS,SAAS,KAAK;;CAGlE,aAAuB,QAAsB;AAC3C,MAAI,KAAK,MAAM,WAAW,EACxB;EAEF,MAAM,gBAAgB,MAAM,QAAQ,GAAG,KAAK,MAAM,OAAO;EACzD,MAAM,WAAW,MAAM,KAAK,MAAM,cAAc,EAAE,GAAG,KAAK,MAAM,SAAS,EAAE;EAC3E,MAAM,SAAS,KAAK,eAAe,SAAS;AAC5C,OAAK,WAAW;EAChB,MAAM,SAAS,SAAS,IAAI,EAAE,gBAAgB,YAAY,SAAS;AACnE,OAAK,SAAS,OAAO,GAAG,QAAQ,GAAG,GAAG,IAAI;;CAG5C,iBAA2B,OAAe,OAAoD;EAC5F,MAAM,SAAS,KAAK,eAAe,MAAM;EACzC,MAAM,iBAAiB,KAAK,SAAS,OAAO;AAE5C,UAAQ,OAAR;GACE,KAAK,QACH,QAAO,KAAK,mBAAmB,OAAO,EAAE;GAC1C,KAAK,SACH,QAAO,KAAK,mBAAmB,OAAO,SAAS,IAAI,iBAAiB,EAAE;GACxE,KAAK,MACH,QAAO,KAAK,mBAAmB,OAAO,SAAS,eAAe;;;CAIpE,OAAO,UAAoC;EACzC,MAAM,gBAAgB,KAAK,gBAAgB;EAC3C,MAAM,EAAE,aAAa,eAAe,cAAc,mBAAmB,KAAK,SAAS;AACnF,OAAK,SAAS,UAAU,GAAG,GAAG,eAAe,eAAe;AAC5D,OAAK,qBAAqB,SAAS;EAEnC,IAAI,aAAa;AACjB,MAAI,OAAO,MAAM,KAAK,SAAS,CAC7B,MAAK,WAAW;AAGlB,MAAI,KAAK,SAAS,EAChB,KAAI,KAAK,aAAa,EACpB,MAAK,SAAS;OACT;AACL,QAAK,IAAI,IAAI,KAAK,WAAW,GAAG,KAAK,GAAG,KAAK,GAAG;IAC9C,MAAM,OAAO,KAAK,MAAM;IACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;IAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,SAAK,WAAW;AAChB,SAAK,UAAU;AACf,QAAI,KAAK,UAAU,EACjB;;AAGJ,OAAI,KAAK,aAAa,KAAK,KAAK,SAAS,EACvC,MAAK,SAAS;;EAKpB,IAAI,IAAI,KAAK;EACb,MAAM,WAA0B,EAAE;AAClC,OAAK,IAAI,IAAI,KAAK,UAAU,IAAI,KAAK,MAAM,QAAQ,KAAK,GAAG;GACzD,MAAM,OAAO,KAAK,MAAM;GACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;GAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,OAAI,IAAI,SAAS,GAAG;AAClB,aAAS,KAAK;KAAE,KAAK;KAAG;KAAM,QAAQ;KAAG;KAAQ,CAAC;AAClD,kBAAc;UACT;AACL,SAAK,UAAU;AACf,SAAK,WAAW,IAAI;;AAEtB,QAAK;AACL,OAAI,KAAK,eACP;;EAIJ,IAAI,QAAQ;AACZ,MAAI,IAAI,eACN,KAAI,KAAK,aAAa,KAAK,aAAa,gBAAgB;AACtD,WAAQ,CAAC,KAAK;AACd,QAAK,SAAS;SACT;AACL,WAAQ,iBAAiB;AACzB,OAAK,KAAK,UAAU;GACpB,IAAI,UAAU;AACd,QAAK,IAAI,IAAI,KAAK,WAAW,GAAG,KAAK,GAAG,KAAK,GAAG;IAC9C,MAAM,OAAO,KAAK,MAAO,UAAU;IACnC,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;IAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,kBAAc;AACd,SAAK;AACL,aAAS,KAAK;KAAE,KAAK;KAAG;KAAM,QAAQ,IAAI;KAAO;KAAQ,CAAC;AAC1D,QAAI,IAAI,EACN;;AAGJ,OAAI,YAAY,KAAK,aAAa,gBAAgB;AAChD,YAAQ,CAAC,SAAS,SAAS,SAAS,GAAG;AACvC,SAAK,WAAW;AAChB,SAAK,SAAS;;;EAKpB,MAAM,gBAAgB,KAAK,gBAAgB,UAAU,OAAO,SAAS;AACrE,SAAO,KAAK,cAAc,iBAAiB,cAAc;;CAG3D,QAAQ,MAAwB;EAC9B,MAAM,iBAAiB,KAAK,SAAS,OAAO;EAC5C,IAAI,IAAI,KAAK;AAEb,OAAK,IAAI,IAAI,KAAK,UAAU,IAAI,KAAK,MAAM,QAAQ,KAAK,GAAG;GACzD,MAAM,OAAO,KAAK,MAAM;GACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;GAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,OAAI,KAAK,IAAI,IAAI,OACf,QAAO,KAAK,QACV,KAAK,SACL,aAAa,MAAM,EACjB,GAAG,KAAK,IAAI,GACb,CAAC,CACH;AAEH,QAAK;AACL,OAAI,KAAK,eACP;;AAGJ,SAAO;;;AAIX,IAAa,eAAb,cAAoF,oBAA0B;CAC5G,uBAAsE;AACpE,SAAO;;CAGT,sBAAsC;AACpC,MAAI,KAAK,MAAM,WAAW,EACxB;AAEF,MAAI,CAAC,OAAO,SAAS,KAAK,SAAS,EAAE;AACnC,QAAK,WAAW,KAAK,MAAM,SAAS;AACpC,QAAK,SAAS;AACd;;AAEF,OAAK,WAAW,KAAK,gBAAgB,KAAK,SAAS;AACnD,MAAI,CAAC,OAAO,SAAS,KAAK,OAAO,CAC/B,MAAK,SAAS;;CAIlB,cAAgC;AAC9B,OAAK,qBAAqB;AAC1B,MAAI,KAAK,MAAM,WAAW,EACxB,QAAO;EAET,MAAM,SAAS,KAAK,eAAe,KAAK,SAAS;AACjD,SAAO,SAAS,IAAI,KAAK,WAAW,IAAI,KAAK,SAAS,SAAS,KAAK,WAAW;;CAGjF,aAAuB,QAAsB;AAC3C,MAAI,KAAK,MAAM,WAAW,EACxB;EAEF,MAAM,gBAAgB,MAAM,QAAQ,GAAG,KAAK,MAAM,OAAO;EACzD,MAAM,WAAW,MAAM,KAAK,KAAK,cAAc,GAAG,GAAG,GAAG,KAAK,MAAM,SAAS,EAAE;EAC9E,MAAM,SAAS,KAAK,eAAe,SAAS;AAC5C,OAAK,WAAW;EAChB,MAAM,SAAS,SAAS,KAAK,WAAW,IAAI,iBAAiB,SAAS;AACtE,OAAK,SAAS,OAAO,GAAG,QAAQ,GAAG,GAAG,IAAI;;CAG5C,iBAA2B,OAAe,OAAoD;EAC5F,MAAM,SAAS,KAAK,eAAe,MAAM;EACzC,MAAM,iBAAiB,KAAK,SAAS,OAAO;AAE5C,UAAQ,OAAR;GACE,KAAK,QACH,QAAO,KAAK,mBAAmB,OAAO,eAAe;GACvD,KAAK,SACH,QAAO,KAAK,mBAAmB,OAAO,SAAS,IAAI,iBAAiB,EAAE;GACxE,KAAK,MACH,QAAO,KAAK,mBAAmB,OAAO,OAAO;;;CAInD,OAAO,UAAoC;EACzC,MAAM,gBAAgB,KAAK,gBAAgB;EAC3C,MAAM,EAAE,aAAa,eAAe,cAAc,mBAAmB,KAAK,SAAS;AACnF,OAAK,SAAS,UAAU,GAAG,GAAG,eAAe,eAAe;AAC5D,OAAK,qBAAqB,SAAS;EAEnC,IAAI,aAAa;AACjB,MAAI,OAAO,MAAM,KAAK,SAAS,CAC7B,MAAK,WAAW,KAAK,MAAM,SAAS;AAGtC,MAAI,KAAK,SAAS,EAChB,KAAI,KAAK,aAAa,KAAK,MAAM,SAAS,EACxC,MAAK,SAAS;MAEd,MAAK,IAAI,IAAI,KAAK,WAAW,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK,GAAG;GAC7D,MAAM,OAAO,KAAK,MAAM;GACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;GAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,QAAK,WAAW;AAChB,QAAK,UAAU;AACf,OAAI,KAAK,SAAS,EAChB;;EAMR,IAAI,IAAI,iBAAiB,KAAK;EAC9B,MAAM,WAA0B,EAAE;AAClC,OAAK,IAAI,IAAI,KAAK,UAAU,KAAK,GAAG,KAAK,GAAG;GAC1C,MAAM,OAAO,KAAK,MAAM;GACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;GAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,QAAK;AACL,OAAI,KAAK,gBAAgB;AACvB,aAAS,KAAK;KAAE,KAAK;KAAG;KAAM,QAAQ;KAAG;KAAQ,CAAC;AAClD,kBAAc;UACT;AACL,SAAK,UAAU;AACf,SAAK,WAAW,IAAI;;AAEtB,OAAI,IAAI,EACN;;EAIJ,IAAI,QAAQ;AACZ,MAAI,IAAI,GAAG;AACT,WAAQ,CAAC;AACT,OAAI,aAAa,gBAAgB;AAC/B,QAAI;AACJ,SAAK,IAAI,IAAI,KAAK,WAAW,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK,GAAG;KAC7D,MAAM,OAAO,KAAK,MAAM;KACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;KAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,cAAS,KAAK;MAAE,KAAK;MAAG;MAAM,QAAQ,IAAI;MAAO;MAAQ,CAAC;AAC1D,SAAK,cAAc;AACnB,UAAK,WAAW;AAChB,SAAI,KAAK,eACP;;AAGJ,QAAI,aAAa,eACf,MAAK,SAAS;QAEd,MAAK,SAAS,aAAa;SAG7B,MAAK,SAAS,aAAa;;EAI/B,MAAM,gBAAgB,KAAK,gBAAgB,UAAU,OAAO,SAAS;AACrE,SAAO,KAAK,cAAc,iBAAiB,cAAc;;CAG3D,QAAQ,MAAwB;EAC9B,MAAM,iBAAiB,KAAK,SAAS,OAAO;EAE5C,IAAI,aAAa;EACjB,MAAM,UAA6C,EAAE;AACrD,OAAK,IAAI,IAAI,KAAK,UAAU,KAAK,GAAG,KAAK,GAAG;GAC1C,MAAM,OAAO,KAAK,MAAM;GACxB,MAAM,OAAO,KAAK,QAAQ,WAAW,KAAK;GAC1C,MAAM,EAAE,WAAW,KAAK,YAAY,KAAK;AACzC,iBAAc;AACd,WAAQ,KAAK,CAAC,MAAM,OAAO,CAAC;;EAG9B,IAAI,IAAI,aAAa,iBAAiB,aAAa,iBAAiB,KAAK;AACzE,MAAI,KAAK,IAAI,EACX,QAAO;AAGT,OAAK,MAAM,CAAC,MAAM,WAAW,SAAS;AACpC,QAAK;AACL,OAAI,KAAK,IAAI,EACX,QAAO,KAAK,QACV,KAAK,SACL,aAAa,MAAM,EACjB,GAAG,KAAK,IAAI,GACb,CAAC,CACH;;AAGL,SAAO"}
package/package.json CHANGED
@@ -8,7 +8,7 @@
8
8
  "repository": {
9
9
  "url": "https://github.com/codehz/chat-layout.git"
10
10
  },
11
- "version": "0.1.4",
11
+ "version": "0.1.5",
12
12
  "main": "./index.mjs",
13
13
  "types": "./index.d.mts",
14
14
  "exports": {