chat-layout 0.0.6 → 0.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +7 -6
- package/index.js +11 -10
- package/index.js.map +5 -5
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -78,13 +78,13 @@ export class MultilineText<C extends CanvasRenderingContext2D> implements Node<C
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lineHeight: number;
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font: string;
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alignment: "left" | "center" | "right";
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-
style: DynValue<string>;
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style: DynValue<C, string>;
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};
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constructor(text: string, options: {
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lineHeight: number;
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font: string;
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alignment: "left" | "center" | "right";
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style: DynValue<string>;
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style: DynValue<C, string>;
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});
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get flex(): boolean;
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measure(ctx: Context<C>): Box;
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@@ -97,12 +97,12 @@ export class Text<C extends CanvasRenderingContext2D> implements Node<C> {
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readonly options: {
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lineHeight: number;
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font: string;
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style: DynValue<string>;
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style: DynValue<C, string>;
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};
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constructor(text: string, options: {
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lineHeight: number;
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font: string;
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style: DynValue<string>;
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style: DynValue<C, string>;
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});
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get flex(): boolean;
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measure(ctx: Context<C>): Box;
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@@ -171,6 +171,7 @@ export class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> exte
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hittest(test: HitTest): boolean;
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scrollToBottom(): void;
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}
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export type DynValue<C extends CanvasRenderingContext2D, T> = (T extends Function ? never : T | ((context: C) => T));
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export type RendererOptions = {
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splitText(text: string): string[];
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};
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@@ -180,6 +181,8 @@ export interface Context<C extends CanvasRenderingContext2D> extends RendererOpt
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graphics: C;
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remainingWidth: number;
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measureNode(node: Node<C>): Box;
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invalidateNode(node: Node<C>): void;
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resolveDynValue<T>(value: DynValue<C, T>): T;
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with<T>(this: Context<C>, cb: (g: C) => T): T;
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}
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export type Box = {
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@@ -200,7 +203,5 @@ export interface Node<C extends CanvasRenderingContext2D> {
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export function registerNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent: Node<C>): void;
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export function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): void;
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export function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): (Node<C> | undefined);
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export type DynValue<T> = (T extends Function ? never : T | (() => T));
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export function resolveDynValue<T>(value: DynValue<T>): T;
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export {};
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package/index.js
CHANGED
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@@ -82,12 +82,6 @@ function shallow(object) {
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function shallowMerge(object, other) {
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return { __proto__: object, ...other };
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}
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function resolveDynValue(value) {
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if (typeof value === "function") {
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return value();
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}
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return value;
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-
}
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// registry.civet
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var registry = new WeakMap;
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@@ -434,7 +428,7 @@ class MultilineText {
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draw(ctx, x, y) {
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return ctx.with((g) => {
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g.font = this.options.font;
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g.fillStyle = resolveDynValue(this.options.style);
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g.fillStyle = ctx.resolveDynValue(this.options.style);
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switch (this.options.alignment) {
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case "left": {
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for (let ref15 = this.#lines, i10 = 0, len10 = ref15.length;i10 < len10; i10++) {
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@@ -501,7 +495,7 @@ class Text {
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draw(ctx, x, y) {
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return ctx.with((g) => {
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g.font = this.options.font;
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g.fillStyle = resolveDynValue(this.options.style);
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g.fillStyle = ctx.resolveDynValue(this.options.style);
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g.fillText(this.#text, x, y + this.#shift + (this.options.lineHeight - this.#lineHeight) / 2);
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return false;
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});
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@@ -560,6 +554,14 @@ class BaseRenderer {
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measureNode(node) {
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return self.measureNode(node, this);
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},
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invalidateNode: this.invalidateNode.bind(this),
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resolveDynValue(value) {
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if (typeof value === "function") {
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return value(this.graphics);
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} else {
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return value;
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}
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},
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with(cb) {
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this.graphics.save();
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try {
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@@ -906,7 +908,6 @@ class ChatRenderer extends VirtualizedRenderer {
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}
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export {
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unregisterNodeParent,
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-
resolveDynValue,
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registerNodeParent,
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memoRenderItem,
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getNodeParent,
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@@ -927,5 +928,5 @@ export {
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AlignBox
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};
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-
//# debugId=
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//# debugId=F6104FFD44AD759764756E2164756E21
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//# sourceMappingURL=index.js.map
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package/index.js.map
CHANGED
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@@ -3,12 +3,12 @@
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"sources": ["../text.civet", "../utils.civet", "../registry.civet", "../nodes.civet", "../renderer.civet"],
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"sourcesContent": [
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"import type { Context } from \"./types.civet\"\n\nexport type TextLayout = {\n width: number\n text: string\n shift: number\n lineHeight: number\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): TextLayout {\n const line = (((text.replaceAll(/[^\\S\\n]+/g, \" \")).split(\"\\n\", 1))[0]).trim()\n const { width: textWidth, actualBoundingBoxAscent: shift, actualBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line)\n if (textWidth <= maxWidth) {\n return ({ width: textWidth, text: line, shift, lineHeight })\n }\n else {\n const { width, text } = splitToFitText(ctx, line, maxWidth, textWidth)\n return ({ width, text, shift, lineHeight })\n }\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): { width: number; lines: TextLayout[] } {\n const results=[];for (let ref = text\n .replaceAll(/[^\\S\\n]+/g, \" \")\n .split(\"\\n\"), i = 0, len = ref.length; i < len; i++) {const line = ref[i];\n const trimed = line.trim()\n if (!trimed) { continue }\n results.push(trimed)\n };const inputLines =results\n if (inputLines.length === 0) { return { width: 0, lines: [] } }\n let width = 0\n const lines: TextLayout[] = []\n for (let i1 = 0, len1 = inputLines.length; i1 < len1; i1++) {let line = inputLines[i1];\n let { width: textWidth, actualBoundingBoxAscent: shift, actualBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line)\n if (textWidth <= maxWidth) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift, lineHeight: lineHeight})\n }\n else {\n while (textWidth > maxWidth) {\n const splited = splitToFitText(ctx, line, maxWidth, textWidth)\n width = Math.max(width, splited.width)\n lines.push({text: splited.text, width: splited.width, shift: shift, lineHeight: lineHeight})\n line = splited.rest;\n ({ width: textWidth } = ctx.graphics.measureText(line))\n }\n if (textWidth > 0) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift, lineHeight: lineHeight})\n }\n }\n }\n return ({ width, lines })\n}\n\nfunction splitToFitText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n width: number,\n totalWidth: number\n): { text: string, width: number, rest: string } {\n const arr = ctx.splitText(text)\n let guess = Math.floor((width / totalWidth) * arr.length)\n let guessText\n let { width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\"))\n while (!(guessWidth >= width)) {\n guess++;\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n while (guessWidth > width) {\n const lastSpace = arr.lastIndexOf(\" \", guess - 1)\n if (lastSpace > 0) {\n guess = lastSpace\n }\n else {\n guess--\n };\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n return ({text: guessText,\n width: guessWidth,\n rest: (arr.slice(guess).join(\"\")).trimStart()})\n}",
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"export function shallow<T extends {}>(object: T): T {\n return Object.create(object) as T\n}\n\nexport function shallowMerge<T extends {}, R extends {}>(object: T, other: R): T & R {\n return ({ __proto__: object, ...other } as unknown as T & R)\n}\n\
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"export function shallow<T extends {}>(object: T): T {\n return Object.create(object) as T\n}\n\nexport function shallowMerge<T extends {}, R extends {}>(object: T, other: R): T & R {\n return ({ __proto__: object, ...other } as unknown as T & R)\n}\n\n",
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"import type { Node } from \"./types.civet\"\n\nconst registry = new WeakMap<Node<any>, Node<any>>()\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent: Node<C>): void {\n registry.set(node, parent)\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): void {\n registry.delete(node)\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): (Node<C> | undefined) {\n return registry.get(node)\n}\n",
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"import type { Box, Context, Node, HitTest } from \"./types.civet\";\nimport { layoutText, layoutFirstLine, type TextLayout } from \"./text.civet\";\nimport { shallow, shallowMerge, resolveDynValue, type DynValue } from \"./utils.civet\"\nimport { registerNodeParent, unregisterNodeParent } from \"./registry.civet\"\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (let i = 0, len = children.length; i < len; i++) {const child = children[i];\n registerNodeParent(child, this)\n }\n }\n\n abstract measure(ctx: Context<C>): Box\n abstract draw(ctx: Context<C>, x: number, y: number): boolean\n abstract hittest(ctx: Context<C>, test: HitTest): boolean\n get flex() {\n let results=false;for (let ref = this.children, i1 = 0, len1 = ref.length; i1 < len1; i1++) {const item = ref[i1];\n if (item.flex) {results = true; break}\n }return results\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(children: Node<C>[], readonly options: { gap?: number } = {}) {\n super(children)\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n for (let ref1 = this.children, i2 = 0, len2 = ref1.length; i2 < len2; i2++) {const index = i2;const child = ref1[i2];\n if ((this.options.gap != null) && index !== 0) { height += this.options.gap }\n let result = shallow(ctx).measureNode(child)\n height += result.height\n width = Math.max(width, result.width)\n }\n ctx.remainingWidth -= width\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) {\n let result = false\n for (let ref2 = this.children, i3 = 0, len3 = ref2.length; i3 < len3; i3++) {const index = i3;const child = ref2[i3];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n let { height } = shallow(ctx).measureNode(child)\n y += height\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0\n for (let ref3 = this.children, i4 = 0, len4 = ref3.length; i4 < len4; i4++) {const index = i4;const child = ref3[i4];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n const curctx = shallow(ctx)\n let { height } = curctx.measureNode(child)\n if (test.y >= y && test.y < y + height) {\n return child.hittest(curctx, shallowMerge(test, {\n y: test.y - y,\n }))\n }\n y += height\n }\n return false\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {}\n ) { super(children) }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n let firstflex: (Node<C> | undefined)\n for (let ref4 = this.children, i5 = 0, len5 = ref4.length; i5 < len5; i5++) {const index = i5;const child = ref4[i5];\n if ((this.options.gap != null) && index !== 0) { width += this.options.gap }\n if ((firstflex == null) && child.flex) {\n firstflex = child\n continue\n }\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(child)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n if (firstflex != null) {\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(firstflex)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false\n if (this.options.reverse) {\n x += ctx.measureNode(this).width\n for (let ref5 = this.children, i6 = 0, len6 = ref5.length; i6 < len6; i6++) {const index = i6;const child = ref5[i6];\n if ((this.options.gap != null) && index !== 0) { x -= this.options.gap }\n const { width } = shallow(ctx).measureNode(child)\n x -= width\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n }\n }\n else {\n for (let ref6 = this.children, i7 = 0, len7 = ref6.length; i7 < len7; i7++) {const index = i7;const child = ref6[i7];\n if ((this.options.gap != null) && index !== 0) { x += this.options.gap }\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n const { width } = shallow(ctx).measureNode(child)\n x += width\n }\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n if (this.options.reverse) {\n let x = ctx.measureNode(this).width\n for (let ref7 = this.children, i8 = 0, len8 = ref7.length; i8 < len8; i8++) {const index = i8;const child = ref7[i8];\n if ((this.options.gap != null) && index !== 0) { x -= this.options.gap }\n const curctx = shallow(ctx)\n const { width } = curctx.measureNode(child)\n x -= width\n let ref8;if (x <= (ref8 = test.x) && ref8 <= x + width) {\n return child.hittest(curctx, shallowMerge(test, {\n x: test.x - x,\n }))\n }\n }\n }\n else {\n let x = 0\n for (let ref9 = this.children, i9 = 0, len9 = ref9.length; i9 < len9; i9++) {const index = i9;const child = ref9[i9];\n if ((this.options.gap != null) && index !== 0) { x += this.options.gap }\n const curctx = shallow(ctx)\n const { width } = curctx.measureNode(child)\n let ref10;if (x <= (ref10 = test.x) && ref10 <= x + width) {\n return child.hittest(curctx, shallowMerge(test, {\n x: test.x - x,\n }))\n }\n x += width\n }\n }\n return false\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;constructor(inner1: Node<C>) {\n this.#inner = inner1;\n registerNodeParent(this.#inner, this)\n }\n\n get inner() { return this.#inner }\n set inner(newnode: Node<C>) {\n if (newnode === this.#inner) { return }\n unregisterNodeParent(this.#inner)\n this.#inner = newnode\n registerNodeParent(newnode, this)\n }\n\n get flex() { return this.inner.flex }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx)\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test)\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number\n bottom?: number\n left?: number\n right?: number\n }\n = {}\n ) { super(inner) }\n\n get #top() { return this.padding.top ?? 0 }\n get #bottom() { return this.padding.bottom ?? 0 }\n get #left() { return this.padding.left ?? 0 }\n get #right() { return this.padding.right ?? 0 }\n\n measure(ctx: Context<C>): Box {\n ctx = shallow(ctx)\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = ctx.measureNode(this.inner)\n return ({width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x + this.#left, y + this.#top)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const { width, height } = ctx.measureNode(this.inner)\n let ref11;let ref12;if(\n ((\n 0 <= (ref11 = test.x - this.#left) && ref11 < width)&&(\n 0 <= (ref12 = test.y - this.#top) && ref12 < height))) {\n return this.inner.hittest(ctx, shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }))\n }\n return false\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0\n\n constructor(\n inner: Node<C>,\n readonly options: {\n alignment: \"left\" | \"center\" | \"right\"\n }\n ) { super(inner) }\n\n measure(ctx: Context<C>): Box {\n const { width, height } = ctx.measureNode(this.inner)\n let ref13;switch(this.options.alignment) {\n case 'center': { ref13 = (ctx.remainingWidth - width) / 2;break;\n }\n case 'right': { ref13 = ctx.remainingWidth - width;break;\n }\n default: { ref13 = 0 }\n };this.#shift = ref13\n return ({width: ctx.remainingWidth,\n height: height})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x + this.#shift, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const { width } = ctx.measureNode(this.inner)\n let ref14;if (0 <= (ref14 = test.x - this.#shift) && ref14 < width) {\n return this.inner.hittest(ctx, shallowMerge(test, {\n x: test.x - this.#shift,\n }))\n }\n return false\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width: number = 0\n #lines: TextLayout[] = []\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n alignment: \"left\" | \"center\" | \"right\"\n style: DynValue<string>\n }\n ){}\n\n get flex() { return true }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width1, lines } = layoutText(ctx, this.text, ctx.remainingWidth);this.#width = width1;this.#lines = lines;\n return ({ width: this.#width, height: this.#lines.length * this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = resolveDynValue(this.options.style)\n switch(this.options.alignment) {\n case 'left': {\n for (let ref15 = this.#lines, i10 = 0, len10 = ref15.length; i10 < len10; i10++) {const { text, shift, lineHeight } = ref15[i10];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'right': {\n x += this.#width\n g.textAlign = \"right\"\n for (let ref16 = this.#lines, i11 = 0, len11 = ref16.length; i11 < len11; i11++) {const { text, shift, lineHeight } = ref16[i11];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'center': {\n x += this.#width / 2\n g.textAlign = \"center\"\n for (let ref17 = this.#lines, i12 = 0, len12 = ref17.length; i12 < len12; i12++) {const { text, shift, lineHeight } = ref17[i12];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n }\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n style: DynValue<string>\n }\n ){}\n\n #width = 0\n #text = \"\"\n #shift = 0\n #lineHeight = 0\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width2,text: text1,shift: shift1,lineHeight: lineHeight1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);this.#width = width2;this.#text = text1;this.#shift = shift1;this.#lineHeight = lineHeight1;\n return ({ width: this.#width, height: this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = resolveDynValue(this.options.style)\n g.fillText(this.#text, x, y + this.#shift + (this.options.lineHeight - this.#lineHeight) / 2)\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly width: number, readonly height: number){}\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ({ width: this.width, height: this.height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) { return false }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}",
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"var concatAssign: <B, A extends {push: (this: A, b: B) => void} | (B extends unknown[] ? {push: (this: A, ...b: B) => void} : never)>(lhs: A, rhs: B) => A = (lhs, rhs) => (((rhs as any)?.[Symbol.isConcatSpreadable] ?? Array.isArray(rhs)) ? (lhs as any).push.apply(lhs, rhs as any) : (lhs as any).push(rhs), lhs);\nimport type { RendererOptions, Context, Node, Box, HitTest } from \"./types.civet\"\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { getNodeParent } from \"./registry.civet\"\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C\n #ctx: Context<C>\n #lastWidth: number\n #cache = new WeakMap<Node<C>, Box>()\n\n protected get context() { return shallow(this.#ctx) }\n\n constructor(graphics1: C, readonly options: RendererOptions & O) {\n this.graphics = graphics1;\n this.graphics.textBaseline = 'top'\n this.graphics.textRendering = 'optimizeLegibility'\n const self = this\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() { return this.graphics.canvas.clientWidth },\n set remainingWidth(value) {\n Object.defineProperty(this, \"remainingWidth\", {value: value, writable: true})\n },\n measureNode(node: Node<C>) { return self.measureNode(node, this) },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save()\n try {\n return cb(this.graphics)} finally { this.graphics.restore() }\n },\n splitText(text: string) { return options.splitText(text) }}\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node)\n let it: (Node<C> | undefined) = node\n while (it = getNodeParent(it)) {\n this.#cache.delete(it)\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n let ref;if (this.#lastWidth != this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>()\n }\n else if ((ref= this.#cache.get(node)) != null) {const result = ref;\n return result\n }\n const result = node.measure(ctx ?? this.context)\n this.#cache.set(node, result)\n return result\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n return node.draw(this.context, 0, 0)\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test)\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(renderItem: (item: T) => Node<C>) {\n const cache = new WeakMap<T, Node<C>>()\n function fn(item: T): Node<C> {\n let ref1;if ((ref1= cache.get(item)) != null) { const result = ref1;return result }\n const result = renderItem(item)\n cache.set(item, result)\n return result\n }\n return Object.assign(fn, {reset: cache.delete.bind(cache)})\n}\n\nexport class ListState<T extends {}> {\n offset = 0\n position = NaN\n items: T[] = []\n\n unshift(...items: T[]) { return this.unshiftAll(items) }\n\n unshiftAll(items: T[]) {\n this.position += items.length\n return this.items = items.concat(this.items)\n }\n\n push(...items: T[]) { return this.pushAll(items) }\n\n pushAll(items: T[]) { return concatAssign(this.items, items) }\n\n reset(): void {\n this.items = []\n this.offset = 0\n this.position = NaN\n }\n\n resetScroll(): void {\n this.offset = 0\n this.position = NaN\n }\n\n applyScroll(delta: number) { return this.offset += delta }\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {\n renderItem: (item: T) => Node<C>\n list: ListState<T>\n}> {\n get position() { return this.options.list.position }\n set position(value) { this.options.list.position = value }\n\n get offset() { return this.options.list.offset }\n set offset(value) { this.options.list.offset = value }\n\n get items() { return this.options.list.items }\n set items(value) { this.options.list.items = value }\n\n abstract render(): boolean\n abstract hittest(test: HitTest): boolean\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToTop\" = \"idle\"\n\n render(): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n\n if (isNaN(this.position)) { this.position = 0 }\n\n if (this.offset > 0) {\n if (this.position == 0) {\n this.offset = 0\n }\n else {\n for (let i1 = this.position - 1; i1 >= 0; --i1) {const i = i1;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset -= height\n if (this.offset <= 0) { break }\n }\n if (this.position == 0 && this.offset > 0) { this.offset = 0 }\n }\n }\n\n let y = this.offset\n const drawlist: [Node<C>, number][] = []\n\n for (let end = this.items.length, i2 = this.position; i2 < end; ++i2) {const i = i2;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (y + height > 0) {\n drawlist.push([node, y])\n drawlength += height\n }\n else {\n this.offset += height\n this.position = i + 1\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n\n let shift = 0\n\n if (y < viewportHeight) {\n if (this.position == 0 && drawlength < viewportHeight) {\n shift = -this.offset\n this.offset = 0\n }\n else {\n shift = viewportHeight - y\n y = this.offset += shift\n let lastidx = -1\n for (let i3 = this.position - 1; i3 >= 0; --i3) {const i = i3;\n const item = this.items[lastidx = i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n y -= height\n drawlist.push([node, y - shift])\n if (y < 0) { break }\n }\n if (lastidx == 0 && drawlength < viewportHeight) {\n shift = -drawlist[drawlist.length-1][1]\n this.position = 0\n this.offset = 0\n }\n }\n }\n\n let result = false\n for (let i4 = 0, len = drawlist.length; i4 < len; i4++) {const [node, y] = drawlist[i4];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToTop') {\n if (this.position === 0 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(5 * (this.position + 1))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n let y = this.offset\n for (let end1 = this.items.length, i5 = this.position; i5 < end1; ++i5) {const i = i5;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (test.y < y + height) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n return false\n }\n\n scrollToTop(): void {\n this.#action = \"scrollToTop\"\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToBottom\" = \"idle\"\n\n render() {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n if (isNaN(this.position)) { this.position = this.items.length - 1 }\n\n if (this.offset < 0) {\n if (this.position == this.items.length - 1) {\n this.offset = 0\n }\n else {\n for (let end2 = this.items.length, i6 = this.position + 1; i6 < end2; ++i6) {const i = i6;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset += height\n if (this.offset > 0) { break }\n }\n }\n }\n\n let y = viewportHeight + this.offset\n const drawlist: [Node<C>, number][] = []\n\n for (let i7 = this.position; i7 >= 0; --i7) {const i = i7;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n y -= height\n if (y <= viewportHeight) {\n drawlist.push([node, y])\n drawlength += height\n }\n else {\n this.offset -= height\n this.position = i - 1\n }\n if (y < 0) { break }\n }\n\n let shift = 0\n\n if (y > 0) {\n shift = -y\n if (drawlength < viewportHeight) {\n y = drawlength\n for (let end3 = this.items.length, i8 = this.position + 1; i8 < end3; ++i8) {const i = i8;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlist.push([node, y - shift])\n y = drawlength += height\n this.position = i\n if (y >= viewportHeight) { break }\n }\n if (drawlength < viewportHeight) {\n this.offset = 0\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n\n let result = false\n for (let i9 = 0, len1 = drawlist.length; i9 < len1; i9++) {const [node, y] = drawlist[i9];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToBottom') {\n if (this.position === this.items.length - 1 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(-5 * (this.items.length - this.position))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n\n let drawlength = 0\n\n const results=[];for (let i10 = this.position; i10 >= 0; --i10) {const i = i10;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n results.push([node, height] as const)\n };const heights =results\n\n let y = drawlength < viewportHeight ? drawlength : viewportHeight + this.offset\n\n if (test.y > y) { return false }\n\n for (let i11 = 0, len2 = heights.length; i11 < len2; i11++) {const [node, height] = heights[i11];\n y -= height\n if (test.y > y) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n }\n\n return false\n }\n\n scrollToBottom(): void {\n this.#action = \"scrollToBottom\"\n }\n}"
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8
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+
"import type { Box, Context, Node, HitTest, DynValue } from \"./types.civet\";\nimport { layoutText, layoutFirstLine, type TextLayout } from \"./text.civet\";\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { registerNodeParent, unregisterNodeParent } from \"./registry.civet\"\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (let i = 0, len = children.length; i < len; i++) {const child = children[i];\n registerNodeParent(child, this)\n }\n }\n\n abstract measure(ctx: Context<C>): Box\n abstract draw(ctx: Context<C>, x: number, y: number): boolean\n abstract hittest(ctx: Context<C>, test: HitTest): boolean\n get flex() {\n let results=false;for (let ref = this.children, i1 = 0, len1 = ref.length; i1 < len1; i1++) {const item = ref[i1];\n if (item.flex) {results = true; break}\n }return results\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(children: Node<C>[], readonly options: { gap?: number } = {}) {\n super(children)\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n for (let ref1 = this.children, i2 = 0, len2 = ref1.length; i2 < len2; i2++) {const index = i2;const child = ref1[i2];\n if ((this.options.gap != null) && index !== 0) { height += this.options.gap }\n let result = shallow(ctx).measureNode(child)\n height += result.height\n width = Math.max(width, result.width)\n }\n ctx.remainingWidth -= width\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) {\n let result = false\n for (let ref2 = this.children, i3 = 0, len3 = ref2.length; i3 < len3; i3++) {const index = i3;const child = ref2[i3];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n let { height } = shallow(ctx).measureNode(child)\n y += height\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0\n for (let ref3 = this.children, i4 = 0, len4 = ref3.length; i4 < len4; i4++) {const index = i4;const child = ref3[i4];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n const curctx = shallow(ctx)\n let { height } = curctx.measureNode(child)\n if (test.y >= y && test.y < y + height) {\n return child.hittest(curctx, shallowMerge(test, {\n y: test.y - y,\n }))\n }\n y += height\n }\n return false\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {}\n ) { super(children) }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n let firstflex: (Node<C> | undefined)\n for (let ref4 = this.children, i5 = 0, len5 = ref4.length; i5 < len5; i5++) {const index = i5;const child = ref4[i5];\n if ((this.options.gap != null) && index !== 0) { width += this.options.gap }\n if ((firstflex == null) && child.flex) {\n firstflex = child\n continue\n }\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(child)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n if (firstflex != null) {\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(firstflex)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false\n if (this.options.reverse) {\n x += ctx.measureNode(this).width\n for (let ref5 = this.children, i6 = 0, len6 = ref5.length; i6 < len6; i6++) {const index = i6;const child = ref5[i6];\n if ((this.options.gap != null) && index !== 0) { x -= this.options.gap }\n const { width } = shallow(ctx).measureNode(child)\n x -= width\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n }\n }\n else {\n for (let ref6 = this.children, i7 = 0, len7 = ref6.length; i7 < len7; i7++) {const index = i7;const child = ref6[i7];\n if ((this.options.gap != null) && index !== 0) { x += this.options.gap }\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n const { width } = shallow(ctx).measureNode(child)\n x += width\n }\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n if (this.options.reverse) {\n let x = ctx.measureNode(this).width\n for (let ref7 = this.children, i8 = 0, len8 = ref7.length; i8 < len8; i8++) {const index = i8;const child = ref7[i8];\n if ((this.options.gap != null) && index !== 0) { x -= this.options.gap }\n const curctx = shallow(ctx)\n const { width } = curctx.measureNode(child)\n x -= width\n let ref8;if (x <= (ref8 = test.x) && ref8 <= x + width) {\n return child.hittest(curctx, shallowMerge(test, {\n x: test.x - x,\n }))\n }\n }\n }\n else {\n let x = 0\n for (let ref9 = this.children, i9 = 0, len9 = ref9.length; i9 < len9; i9++) {const index = i9;const child = ref9[i9];\n if ((this.options.gap != null) && index !== 0) { x += this.options.gap }\n const curctx = shallow(ctx)\n const { width } = curctx.measureNode(child)\n let ref10;if (x <= (ref10 = test.x) && ref10 <= x + width) {\n return child.hittest(curctx, shallowMerge(test, {\n x: test.x - x,\n }))\n }\n x += width\n }\n }\n return false\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;constructor(inner1: Node<C>) {\n this.#inner = inner1;\n registerNodeParent(this.#inner, this)\n }\n\n get inner() { return this.#inner }\n set inner(newnode: Node<C>) {\n if (newnode === this.#inner) { return }\n unregisterNodeParent(this.#inner)\n this.#inner = newnode\n registerNodeParent(newnode, this)\n }\n\n get flex() { return this.inner.flex }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx)\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test)\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number\n bottom?: number\n left?: number\n right?: number\n }\n = {}\n ) { super(inner) }\n\n get #top() { return this.padding.top ?? 0 }\n get #bottom() { return this.padding.bottom ?? 0 }\n get #left() { return this.padding.left ?? 0 }\n get #right() { return this.padding.right ?? 0 }\n\n measure(ctx: Context<C>): Box {\n ctx = shallow(ctx)\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = ctx.measureNode(this.inner)\n return ({width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x + this.#left, y + this.#top)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const { width, height } = ctx.measureNode(this.inner)\n let ref11;let ref12;if(\n ((\n 0 <= (ref11 = test.x - this.#left) && ref11 < width)&&(\n 0 <= (ref12 = test.y - this.#top) && ref12 < height))) {\n return this.inner.hittest(ctx, shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }))\n }\n return false\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0\n\n constructor(\n inner: Node<C>,\n readonly options: {\n alignment: \"left\" | \"center\" | \"right\"\n }\n ) { super(inner) }\n\n measure(ctx: Context<C>): Box {\n const { width, height } = ctx.measureNode(this.inner)\n let ref13;switch(this.options.alignment) {\n case 'center': { ref13 = (ctx.remainingWidth - width) / 2;break;\n }\n case 'right': { ref13 = ctx.remainingWidth - width;break;\n }\n default: { ref13 = 0 }\n };this.#shift = ref13\n return ({width: ctx.remainingWidth,\n height: height})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x + this.#shift, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const { width } = ctx.measureNode(this.inner)\n let ref14;if (0 <= (ref14 = test.x - this.#shift) && ref14 < width) {\n return this.inner.hittest(ctx, shallowMerge(test, {\n x: test.x - this.#shift,\n }))\n }\n return false\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width: number = 0\n #lines: TextLayout[] = []\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n alignment: \"left\" | \"center\" | \"right\"\n style: DynValue<C, string>\n }\n ){}\n\n get flex() { return true }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width1, lines } = layoutText(ctx, this.text, ctx.remainingWidth);this.#width = width1;this.#lines = lines;\n return ({ width: this.#width, height: this.#lines.length * this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n switch(this.options.alignment) {\n case 'left': {\n for (let ref15 = this.#lines, i10 = 0, len10 = ref15.length; i10 < len10; i10++) {const { text, shift, lineHeight } = ref15[i10];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'right': {\n x += this.#width\n g.textAlign = \"right\"\n for (let ref16 = this.#lines, i11 = 0, len11 = ref16.length; i11 < len11; i11++) {const { text, shift, lineHeight } = ref16[i11];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'center': {\n x += this.#width / 2\n g.textAlign = \"center\"\n for (let ref17 = this.#lines, i12 = 0, len12 = ref17.length; i12 < len12; i12++) {const { text, shift, lineHeight } = ref17[i12];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n }\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n style: DynValue<C, string>\n }\n ){}\n\n #width = 0\n #text = \"\"\n #shift = 0\n #lineHeight = 0\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width2,text: text1,shift: shift1,lineHeight: lineHeight1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);this.#width = width2;this.#text = text1;this.#shift = shift1;this.#lineHeight = lineHeight1;\n return ({ width: this.#width, height: this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n g.fillText(this.#text, x, y + this.#shift + (this.options.lineHeight - this.#lineHeight) / 2)\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly width: number, readonly height: number){}\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ({ width: this.width, height: this.height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) { return false }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}",
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9
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+
"var concatAssign: <B, A extends {push: (this: A, b: B) => void} | (B extends unknown[] ? {push: (this: A, ...b: B) => void} : never)>(lhs: A, rhs: B) => A = (lhs, rhs) => (((rhs as any)?.[Symbol.isConcatSpreadable] ?? Array.isArray(rhs)) ? (lhs as any).push.apply(lhs, rhs as any) : (lhs as any).push(rhs), lhs);\nimport type { RendererOptions, Context, Node, Box, HitTest, DynValue } from \"./types.civet\"\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { getNodeParent } from \"./registry.civet\"\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C\n #ctx: Context<C>\n #lastWidth: number\n #cache = new WeakMap<Node<C>, Box>()\n\n protected get context() { return shallow(this.#ctx) }\n\n constructor(graphics1: C, readonly options: RendererOptions & O) {\n this.graphics = graphics1;\n this.graphics.textBaseline = 'top'\n this.graphics.textRendering = 'optimizeLegibility'\n const self = this\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() { return this.graphics.canvas.clientWidth },\n set remainingWidth(value) {\n Object.defineProperty(this, \"remainingWidth\", {value: value, writable: true})\n },\n measureNode(node: Node<C>) { return self.measureNode(node, this) },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics)\n }\n else {\n return value as T\n }\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save()\n try {\n return cb(this.graphics)} finally { this.graphics.restore() }\n },\n splitText(text: string) { return options.splitText(text) }}\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node)\n let it: (Node<C> | undefined) = node\n while (it = getNodeParent(it)) {\n this.#cache.delete(it)\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n let ref;if (this.#lastWidth != this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>()\n }\n else if ((ref= this.#cache.get(node)) != null) {const result = ref;\n return result\n }\n const result = node.measure(ctx ?? this.context)\n this.#cache.set(node, result)\n return result\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n return node.draw(this.context, 0, 0)\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test)\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(renderItem: (item: T) => Node<C>) {\n const cache = new WeakMap<T, Node<C>>()\n function fn(item: T): Node<C> {\n let ref1;if ((ref1= cache.get(item)) != null) { const result = ref1;return result }\n const result = renderItem(item)\n cache.set(item, result)\n return result\n }\n return Object.assign(fn, {reset: cache.delete.bind(cache)})\n}\n\nexport class ListState<T extends {}> {\n offset = 0\n position = NaN\n items: T[] = []\n\n unshift(...items: T[]) { return this.unshiftAll(items) }\n\n unshiftAll(items: T[]) {\n this.position += items.length\n return this.items = items.concat(this.items)\n }\n\n push(...items: T[]) { return this.pushAll(items) }\n\n pushAll(items: T[]) { return concatAssign(this.items, items) }\n\n reset(): void {\n this.items = []\n this.offset = 0\n this.position = NaN\n }\n\n resetScroll(): void {\n this.offset = 0\n this.position = NaN\n }\n\n applyScroll(delta: number) { return this.offset += delta }\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {\n renderItem: (item: T) => Node<C>\n list: ListState<T>\n}> {\n get position() { return this.options.list.position }\n set position(value) { this.options.list.position = value }\n\n get offset() { return this.options.list.offset }\n set offset(value) { this.options.list.offset = value }\n\n get items() { return this.options.list.items }\n set items(value) { this.options.list.items = value }\n\n abstract render(): boolean\n abstract hittest(test: HitTest): boolean\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToTop\" = \"idle\"\n\n render(): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n\n if (isNaN(this.position)) { this.position = 0 }\n\n if (this.offset > 0) {\n if (this.position == 0) {\n this.offset = 0\n }\n else {\n for (let i1 = this.position - 1; i1 >= 0; --i1) {const i = i1;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset -= height\n if (this.offset <= 0) { break }\n }\n if (this.position == 0 && this.offset > 0) { this.offset = 0 }\n }\n }\n\n let y = this.offset\n const drawlist: [Node<C>, number][] = []\n\n for (let end = this.items.length, i2 = this.position; i2 < end; ++i2) {const i = i2;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (y + height > 0) {\n drawlist.push([node, y])\n drawlength += height\n }\n else {\n this.offset += height\n this.position = i + 1\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n\n let shift = 0\n\n if (y < viewportHeight) {\n if (this.position == 0 && drawlength < viewportHeight) {\n shift = -this.offset\n this.offset = 0\n }\n else {\n shift = viewportHeight - y\n y = this.offset += shift\n let lastidx = -1\n for (let i3 = this.position - 1; i3 >= 0; --i3) {const i = i3;\n const item = this.items[lastidx = i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n y -= height\n drawlist.push([node, y - shift])\n if (y < 0) { break }\n }\n if (lastidx == 0 && drawlength < viewportHeight) {\n shift = -drawlist[drawlist.length-1][1]\n this.position = 0\n this.offset = 0\n }\n }\n }\n\n let result = false\n for (let i4 = 0, len = drawlist.length; i4 < len; i4++) {const [node, y] = drawlist[i4];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToTop') {\n if (this.position === 0 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(5 * (this.position + 1))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n let y = this.offset\n for (let end1 = this.items.length, i5 = this.position; i5 < end1; ++i5) {const i = i5;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (test.y < y + height) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n return false\n }\n\n scrollToTop(): void {\n this.#action = \"scrollToTop\"\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToBottom\" = \"idle\"\n\n render() {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n if (isNaN(this.position)) { this.position = this.items.length - 1 }\n\n if (this.offset < 0) {\n if (this.position == this.items.length - 1) {\n this.offset = 0\n }\n else {\n for (let end2 = this.items.length, i6 = this.position + 1; i6 < end2; ++i6) {const i = i6;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset += height\n if (this.offset > 0) { break }\n }\n }\n }\n\n let y = viewportHeight + this.offset\n const drawlist: [Node<C>, number][] = []\n\n for (let i7 = this.position; i7 >= 0; --i7) {const i = i7;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n y -= height\n if (y <= viewportHeight) {\n drawlist.push([node, y])\n drawlength += height\n }\n else {\n this.offset -= height\n this.position = i - 1\n }\n if (y < 0) { break }\n }\n\n let shift = 0\n\n if (y > 0) {\n shift = -y\n if (drawlength < viewportHeight) {\n y = drawlength\n for (let end3 = this.items.length, i8 = this.position + 1; i8 < end3; ++i8) {const i = i8;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlist.push([node, y - shift])\n y = drawlength += height\n this.position = i\n if (y >= viewportHeight) { break }\n }\n if (drawlength < viewportHeight) {\n this.offset = 0\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n\n let result = false\n for (let i9 = 0, len1 = drawlist.length; i9 < len1; i9++) {const [node, y] = drawlist[i9];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToBottom') {\n if (this.position === this.items.length - 1 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(-5 * (this.items.length - this.position))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n\n let drawlength = 0\n\n const results=[];for (let i10 = this.position; i10 >= 0; --i10) {const i = i10;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n results.push([node, height] as const)\n };const heights =results\n\n let y = drawlength < viewportHeight ? drawlength : viewportHeight + this.offset\n\n if (test.y > y) { return false }\n\n for (let i11 = 0, len2 = heights.length; i11 < len2; i11++) {const [node, height] = heights[i11];\n y -= height\n if (test.y > y) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n }\n\n return false\n }\n\n scrollToBottom(): void {\n this.#action = \"scrollToBottom\"\n }\n}"
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10
10
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],
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11
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+
"debugId": "F6104FFD44AD759764756E2164756E21",
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"names": []
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}
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package/package.json
CHANGED