chat-layout 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.d.ts CHANGED
@@ -5,7 +5,6 @@ export abstract class Group<C extends CanvasRenderingContext2D> implements Node<
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  abstract draw(ctx: Context<C>, x: number, y: number): boolean;
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  abstract hittest(ctx: Context<C>, test: HitTest): boolean;
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  get flex(): boolean;
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- invalidate(ctx: Context<C>): void;
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  }
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  export class VStack<C extends CanvasRenderingContext2D> extends Group<C> {
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  readonly options: {
@@ -33,13 +32,14 @@ export class HStack<C extends CanvasRenderingContext2D> extends Group<C> {
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  hittest(ctx: Context<C>, test: HitTest): boolean;
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  }
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  export class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {
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- readonly inner: Node<C>;
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- constructor(inner: Node<C>);
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+ #private;
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+ constructor(inner1: Node<C>);
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+ get inner(): Node<C>;
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+ set inner(newnode: Node<C>);
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  get flex(): boolean;
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  measure(ctx: Context<C>): Box;
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  draw(ctx: Context<C>, x: number, y: number): boolean;
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  hittest(ctx: Context<C>, test: HitTest): boolean;
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- invalidate(ctx: Context<C>): void;
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  }
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  export class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {
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  #private;
@@ -143,6 +143,7 @@ export class ListState<T extends {}> {
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  push(...items: T[]): T[];
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  pushAll(items: T[]): T[];
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  reset(): void;
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+ resetScroll(): void;
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  applyScroll(delta: number): number;
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  }
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  export abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {
@@ -179,7 +180,6 @@ export interface Context<C extends CanvasRenderingContext2D> extends RendererOpt
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  graphics: C;
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  remainingWidth: number;
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  measureNode(node: Node<C>): Box;
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- invalidateNode(node: Node<C>): void;
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  with<T>(this: Context<C>, cb: (g: C) => T): T;
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  }
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  export type Box = {
@@ -195,9 +195,11 @@ export interface Node<C extends CanvasRenderingContext2D> {
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  measure(ctx: Context<C>): Box;
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  draw(ctx: Context<C>, x: number, y: number): boolean;
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  hittest(ctx: Context<C>, test: HitTest): boolean;
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- invalidate?(ctx: Context<C>): void;
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  readonly flex: boolean;
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  }
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+ export function registerNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent: Node<C>): void;
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+ export function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): void;
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+ export function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): (Node<C> | undefined);
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  export type DynValue<T> = (T extends Function ? never : T | (() => T));
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  export function resolveDynValue<T>(value: DynValue<T>): T;
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package/index.js CHANGED
@@ -89,16 +89,32 @@ function resolveDynValue(value) {
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  return value;
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  }
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+ // registry.civet
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+ var registry = new WeakMap;
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+ function registerNodeParent(node, parent) {
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+ registry.set(node, parent);
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+ }
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+ function unregisterNodeParent(node) {
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+ registry.delete(node);
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+ }
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+ function getNodeParent(node) {
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+ return registry.get(node);
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+ }
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+
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  // nodes.civet
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  class Group {
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  children;
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  constructor(children) {
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  this.children = children;
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+ for (let i = 0, len = children.length;i < len; i++) {
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+ const child = children[i];
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+ registerNodeParent(child, this);
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+ }
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113
  }
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  get flex() {
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  let results = false;
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- for (let ref = this.children, i = 0, len = ref.length;i < len; i++) {
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- const item = ref[i];
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+ for (let ref = this.children, i1 = 0, len1 = ref.length;i1 < len1; i1++) {
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+ const item = ref[i1];
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118
  if (item.flex) {
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  results = true;
104
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  break;
@@ -106,12 +122,6 @@ class Group {
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  }
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  return results;
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  }
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- invalidate(ctx) {
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- for (let ref1 = this.children, i1 = 0, len1 = ref1.length;i1 < len1; i1++) {
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- const child = ref1[i1];
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- ctx.invalidateNode(child);
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- }
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- }
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  }
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  class VStack extends Group {
@@ -123,9 +133,9 @@ class VStack extends Group {
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  measure(ctx) {
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  let width = 0;
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  let height = 0;
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- for (let ref2 = this.children, i2 = 0, len2 = ref2.length;i2 < len2; i2++) {
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+ for (let ref1 = this.children, i2 = 0, len2 = ref1.length;i2 < len2; i2++) {
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137
  const index = i2;
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- const child = ref2[i2];
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+ const child = ref1[i2];
129
139
  if (this.options.gap != null && index !== 0) {
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  height += this.options.gap;
131
141
  }
@@ -138,9 +148,9 @@ class VStack extends Group {
138
148
  }
139
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  draw(ctx, x, y) {
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  let result = false;
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- for (let ref3 = this.children, i3 = 0, len3 = ref3.length;i3 < len3; i3++) {
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+ for (let ref2 = this.children, i3 = 0, len3 = ref2.length;i3 < len3; i3++) {
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152
  const index = i3;
143
- const child = ref3[i3];
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+ const child = ref2[i3];
144
154
  if (this.options.gap != null && index !== 0) {
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  y += this.options.gap;
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  }
@@ -153,9 +163,9 @@ class VStack extends Group {
153
163
  }
154
164
  hittest(ctx, test) {
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  let y = 0;
156
- for (let ref4 = this.children, i4 = 0, len4 = ref4.length;i4 < len4; i4++) {
166
+ for (let ref3 = this.children, i4 = 0, len4 = ref3.length;i4 < len4; i4++) {
157
167
  const index = i4;
158
- const child = ref4[i4];
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+ const child = ref3[i4];
159
169
  if (this.options.gap != null && index !== 0) {
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170
  y += this.options.gap;
161
171
  }
@@ -184,9 +194,9 @@ class HStack extends Group {
184
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  let width = 0;
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195
  let height = 0;
186
196
  let firstflex;
187
- for (let ref5 = this.children, i5 = 0, len5 = ref5.length;i5 < len5; i5++) {
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+ for (let ref4 = this.children, i5 = 0, len5 = ref4.length;i5 < len5; i5++) {
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198
  const index = i5;
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- const child = ref5[i5];
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+ const child = ref4[i5];
190
200
  if (this.options.gap != null && index !== 0) {
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201
  width += this.options.gap;
192
202
  }
@@ -213,9 +223,9 @@ class HStack extends Group {
213
223
  let result = false;
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224
  if (this.options.reverse) {
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225
  x += ctx.measureNode(this).width;
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- for (let ref6 = this.children, i6 = 0, len6 = ref6.length;i6 < len6; i6++) {
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+ for (let ref5 = this.children, i6 = 0, len6 = ref5.length;i6 < len6; i6++) {
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227
  const index = i6;
218
- const child = ref6[i6];
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+ const child = ref5[i6];
219
229
  if (this.options.gap != null && index !== 0) {
220
230
  x -= this.options.gap;
221
231
  }
@@ -225,9 +235,9 @@ class HStack extends Group {
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  result ||= request_redraw;
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  }
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237
  } else {
228
- for (let ref7 = this.children, i7 = 0, len7 = ref7.length;i7 < len7; i7++) {
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+ for (let ref6 = this.children, i7 = 0, len7 = ref6.length;i7 < len7; i7++) {
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239
  const index = i7;
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- const child = ref7[i7];
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+ const child = ref6[i7];
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241
  if (this.options.gap != null && index !== 0) {
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242
  x += this.options.gap;
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243
  }
@@ -242,17 +252,17 @@ class HStack extends Group {
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  hittest(ctx, test) {
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  if (this.options.reverse) {
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  let x = ctx.measureNode(this).width;
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- for (let ref8 = this.children, i8 = 0, len8 = ref8.length;i8 < len8; i8++) {
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+ for (let ref7 = this.children, i8 = 0, len8 = ref7.length;i8 < len8; i8++) {
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  const index = i8;
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- const child = ref8[i8];
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+ const child = ref7[i8];
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  if (this.options.gap != null && index !== 0) {
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  x -= this.options.gap;
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260
  }
251
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  const curctx = shallow(ctx);
252
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  const { width } = curctx.measureNode(child);
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263
  x -= width;
254
- let ref9;
255
- if (x <= (ref9 = test.x) && ref9 <= x + width) {
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+ let ref8;
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+ if (x <= (ref8 = test.x) && ref8 <= x + width) {
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  return child.hittest(curctx, shallowMerge(test, {
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  x: test.x - x
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  }));
@@ -260,16 +270,16 @@ class HStack extends Group {
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  }
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  } else {
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  let x = 0;
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- for (let ref10 = this.children, i9 = 0, len9 = ref10.length;i9 < len9; i9++) {
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+ for (let ref9 = this.children, i9 = 0, len9 = ref9.length;i9 < len9; i9++) {
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274
  const index = i9;
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- const child = ref10[i9];
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+ const child = ref9[i9];
266
276
  if (this.options.gap != null && index !== 0) {
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277
  x += this.options.gap;
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278
  }
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  const curctx = shallow(ctx);
270
280
  const { width } = curctx.measureNode(child);
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- let ref11;
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- if (x <= (ref11 = test.x) && ref11 <= x + width) {
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+ let ref10;
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+ if (x <= (ref10 = test.x) && ref10 <= x + width) {
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283
  return child.hittest(curctx, shallowMerge(test, {
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  x: test.x - x
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285
  }));
@@ -282,9 +292,21 @@ class HStack extends Group {
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  }
283
293
 
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  class Wrapper {
285
- inner;
286
- constructor(inner) {
287
- this.inner = inner;
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+ #inner;
296
+ constructor(inner1) {
297
+ this.#inner = inner1;
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+ registerNodeParent(this.#inner, this);
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+ }
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+ get inner() {
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+ return this.#inner;
302
+ }
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+ set inner(newnode) {
304
+ if (newnode === this.#inner) {
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+ return;
306
+ }
307
+ unregisterNodeParent(this.#inner);
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+ this.#inner = newnode;
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+ registerNodeParent(newnode, this);
288
310
  }
289
311
  get flex() {
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312
  return this.inner.flex;
@@ -298,9 +320,6 @@ class Wrapper {
298
320
  hittest(ctx, test) {
299
321
  return this.inner.hittest(ctx, test);
300
322
  }
301
- invalidate(ctx) {
302
- ctx.invalidateNode(this.inner);
303
- }
304
323
  }
305
324
 
306
325
  class PaddingBox extends Wrapper {
@@ -335,9 +354,9 @@ class PaddingBox extends Wrapper {
335
354
  }
336
355
  hittest(ctx, test) {
337
356
  const { width, height } = ctx.measureNode(this.inner);
357
+ let ref11;
338
358
  let ref12;
339
- let ref13;
340
- if (0 <= (ref12 = test.x - this.#left) && ref12 < width && (0 <= (ref13 = test.y - this.#top) && ref13 < height)) {
359
+ if (0 <= (ref11 = test.x - this.#left) && ref11 < width && (0 <= (ref12 = test.y - this.#top) && ref12 < height)) {
341
360
  return this.inner.hittest(ctx, shallowMerge(test, {
342
361
  x: test.x - this.#left,
343
362
  y: test.y - this.#top
@@ -356,21 +375,21 @@ class AlignBox extends Wrapper {
356
375
  }
357
376
  measure(ctx) {
358
377
  const { width, height } = ctx.measureNode(this.inner);
359
- let ref14;
378
+ let ref13;
360
379
  switch (this.options.alignment) {
361
380
  case "center": {
362
- ref14 = (ctx.remainingWidth - width) / 2;
381
+ ref13 = (ctx.remainingWidth - width) / 2;
363
382
  break;
364
383
  }
365
384
  case "right": {
366
- ref14 = ctx.remainingWidth - width;
385
+ ref13 = ctx.remainingWidth - width;
367
386
  break;
368
387
  }
369
388
  default: {
370
- ref14 = 0;
389
+ ref13 = 0;
371
390
  }
372
391
  }
373
- this.#shift = ref14;
392
+ this.#shift = ref13;
374
393
  return {
375
394
  width: ctx.remainingWidth,
376
395
  height
@@ -381,8 +400,8 @@ class AlignBox extends Wrapper {
381
400
  }
382
401
  hittest(ctx, test) {
383
402
  const { width } = ctx.measureNode(this.inner);
384
- let ref15;
385
- if (0 <= (ref15 = test.x - this.#shift) && ref15 < width) {
403
+ let ref14;
404
+ if (0 <= (ref14 = test.x - this.#shift) && ref14 < width) {
386
405
  return this.inner.hittest(ctx, shallowMerge(test, {
387
406
  x: test.x - this.#shift
388
407
  }));
@@ -418,8 +437,8 @@ class MultilineText {
418
437
  g.fillStyle = resolveDynValue(this.options.style);
419
438
  switch (this.options.alignment) {
420
439
  case "left": {
421
- for (let ref16 = this.#lines, i10 = 0, len10 = ref16.length;i10 < len10; i10++) {
422
- const { text, shift, lineHeight } = ref16[i10];
440
+ for (let ref15 = this.#lines, i10 = 0, len10 = ref15.length;i10 < len10; i10++) {
441
+ const { text, shift, lineHeight } = ref15[i10];
423
442
  g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2);
424
443
  y += this.options.lineHeight;
425
444
  }
@@ -428,8 +447,8 @@ class MultilineText {
428
447
  case "right": {
429
448
  x += this.#width;
430
449
  g.textAlign = "right";
431
- for (let ref17 = this.#lines, i11 = 0, len11 = ref17.length;i11 < len11; i11++) {
432
- const { text, shift, lineHeight } = ref17[i11];
450
+ for (let ref16 = this.#lines, i11 = 0, len11 = ref16.length;i11 < len11; i11++) {
451
+ const { text, shift, lineHeight } = ref16[i11];
433
452
  g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2);
434
453
  y += this.options.lineHeight;
435
454
  }
@@ -438,8 +457,8 @@ class MultilineText {
438
457
  case "center": {
439
458
  x += this.#width / 2;
440
459
  g.textAlign = "center";
441
- for (let ref18 = this.#lines, i12 = 0, len12 = ref18.length;i12 < len12; i12++) {
442
- const { text, shift, lineHeight } = ref18[i12];
460
+ for (let ref17 = this.#lines, i12 = 0, len12 = ref17.length;i12 < len12; i12++) {
461
+ const { text, shift, lineHeight } = ref17[i12];
443
462
  g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2);
444
463
  y += this.options.lineHeight;
445
464
  }
@@ -541,7 +560,6 @@ class BaseRenderer {
541
560
  measureNode(node) {
542
561
  return self.measureNode(node, this);
543
562
  },
544
- invalidateNode: this.invalidateNode.bind(this),
545
563
  with(cb) {
546
564
  this.graphics.save();
547
565
  try {
@@ -558,7 +576,10 @@ class BaseRenderer {
558
576
  }
559
577
  invalidateNode(node) {
560
578
  this.#cache.delete(node);
561
- node.invalidate?.(this.context);
579
+ let it = node;
580
+ while (it = getNodeParent(it)) {
581
+ this.#cache.delete(it);
582
+ }
562
583
  }
563
584
  measureNode(node, ctx) {
564
585
  let ref;
@@ -619,7 +640,11 @@ class ListState {
619
640
  reset() {
620
641
  this.items = [];
621
642
  this.offset = 0;
622
- this.position = -1;
643
+ this.position = NaN;
644
+ }
645
+ resetScroll() {
646
+ this.offset = 0;
647
+ this.position = NaN;
623
648
  }
624
649
  applyScroll(delta) {
625
650
  return this.offset += delta;
@@ -880,8 +905,11 @@ class ChatRenderer extends VirtualizedRenderer {
880
905
  }
881
906
  }
882
907
  export {
908
+ unregisterNodeParent,
883
909
  resolveDynValue,
910
+ registerNodeParent,
884
911
  memoRenderItem,
912
+ getNodeParent,
885
913
  Wrapper,
886
914
  VirtualizedRenderer,
887
915
  VStack,
@@ -899,5 +927,5 @@ export {
899
927
  AlignBox
900
928
  };
901
929
 
902
- //# debugId=B7CE2AC032A9DC2764756E2164756E21
930
+ //# debugId=F0A1F9FFE0DAE92664756E2164756E21
903
931
  //# sourceMappingURL=index.js.map
package/index.js.map CHANGED
@@ -1,13 +1,14 @@
1
1
  {
2
2
  "version": 3,
3
- "sources": ["../text.civet", "../utils.civet", "../nodes.civet", "../renderer.civet"],
3
+ "sources": ["../text.civet", "../utils.civet", "../registry.civet", "../nodes.civet", "../renderer.civet"],
4
4
  "sourcesContent": [
5
5
  "import type { Context } from \"./types.civet\"\n\nexport type TextLayout = {\n width: number\n text: string\n shift: number\n lineHeight: number\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): TextLayout {\n const line = (((text.replaceAll(/[^\\S\\n]+/g, \" \")).split(\"\\n\", 1))[0]).trim()\n const { width: textWidth, actualBoundingBoxAscent: shift, actualBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line)\n if (textWidth <= maxWidth) {\n return ({ width: textWidth, text: line, shift, lineHeight })\n }\n else {\n const { width, text } = splitToFitText(ctx, line, maxWidth, textWidth)\n return ({ width, text, shift, lineHeight })\n }\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): { width: number; lines: TextLayout[] } {\n const results=[];for (let ref = text\n .replaceAll(/[^\\S\\n]+/g, \" \")\n .split(\"\\n\"), i = 0, len = ref.length; i < len; i++) {const line = ref[i];\n const trimed = line.trim()\n if (!trimed) { continue }\n results.push(trimed)\n };const inputLines =results\n if (inputLines.length === 0) { return { width: 0, lines: [] } }\n let width = 0\n const lines: TextLayout[] = []\n for (let i1 = 0, len1 = inputLines.length; i1 < len1; i1++) {let line = inputLines[i1];\n let { width: textWidth, actualBoundingBoxAscent: shift, actualBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line)\n if (textWidth <= maxWidth) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift, lineHeight: lineHeight})\n }\n else {\n while (textWidth > maxWidth) {\n const splited = splitToFitText(ctx, line, maxWidth, textWidth)\n width = Math.max(width, splited.width)\n lines.push({text: splited.text, width: splited.width, shift: shift, lineHeight: lineHeight})\n line = splited.rest;\n ({ width: textWidth } = ctx.graphics.measureText(line))\n }\n if (textWidth > 0) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift, lineHeight: lineHeight})\n }\n }\n }\n return ({ width, lines })\n}\n\nfunction splitToFitText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n width: number,\n totalWidth: number\n): { text: string, width: number, rest: string } {\n const arr = ctx.splitText(text)\n let guess = Math.floor((width / totalWidth) * arr.length)\n let guessText\n let { width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\"))\n while (!(guessWidth >= width)) {\n guess++;\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n while (guessWidth > width) {\n const lastSpace = arr.lastIndexOf(\" \", guess - 1)\n if (lastSpace > 0) {\n guess = lastSpace\n }\n else {\n guess--\n };\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n return ({text: guessText,\n width: guessWidth,\n rest: (arr.slice(guess).join(\"\")).trimStart()})\n}",
6
6
  "export function shallow<T extends {}>(object: T): T {\n return Object.create(object) as T\n}\n\nexport function shallowMerge<T extends {}, R extends {}>(object: T, other: R): T & R {\n return ({ __proto__: object, ...other } as unknown as T & R)\n}\n\nexport type DynValue<T> =\n (T extends Function?\n never\n :\n T | (()=> T))\n\nexport function resolveDynValue<T>(value: DynValue<T>): T {\n if (typeof value === 'function') { return (value as ()=> T)() }\n return value as T\n}\n",
7
- "import type { Box, Context, Node, HitTest } from \"./types.civet\";\nimport { layoutText, layoutFirstLine, type TextLayout } from \"./text.civet\";\nimport { shallow, shallowMerge, resolveDynValue, type DynValue } from \"./utils.civet\"\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]){}\n\n abstract measure(ctx: Context<C>): Box\n abstract draw(ctx: Context<C>, x: number, y: number): boolean\n abstract hittest(ctx: Context<C>, test: HitTest): boolean\n get flex() {\n let results=false;for (let ref = this.children, i = 0, len = ref.length; i < len; i++) {const item = ref[i];\n if (item.flex) {results = true; break}\n }return results\n }\n\n invalidate(ctx: Context<C>): void {\n for (let ref1 = this.children, i1 = 0, len1 = ref1.length; i1 < len1; i1++) { const child = ref1[i1];ctx.invalidateNode(child) }\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(children: Node<C>[], readonly options: { gap?: number } = {}) {\n super(children)\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n for (let ref2 = this.children, i2 = 0, len2 = ref2.length; i2 < len2; i2++) {const index = i2;const child = ref2[i2];\n if ((this.options.gap != null) && index !== 0) { height += this.options.gap }\n let result = shallow(ctx).measureNode(child)\n height += result.height\n width = Math.max(width, result.width)\n }\n ctx.remainingWidth -= width\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) {\n let result = false\n for (let ref3 = this.children, i3 = 0, len3 = ref3.length; i3 < len3; i3++) {const index = i3;const child = ref3[i3];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n let { height } = shallow(ctx).measureNode(child)\n y += height\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0\n for (let ref4 = this.children, i4 = 0, len4 = ref4.length; i4 < len4; i4++) {const index = i4;const child = ref4[i4];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n const curctx = shallow(ctx)\n let { height } = curctx.measureNode(child)\n if (test.y >= y && test.y < y + height) {\n return child.hittest(curctx, shallowMerge(test, {\n y: test.y - y,\n }))\n }\n y += height\n }\n return false\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {}\n ) { super(children) }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n let firstflex: (Node<C> | undefined)\n for (let ref5 = this.children, i5 = 0, len5 = ref5.length; i5 < len5; i5++) {const index = i5;const child = ref5[i5];\n if ((this.options.gap != null) && index !== 0) { width += this.options.gap }\n if ((firstflex == null) && child.flex) {\n firstflex = child\n continue\n }\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(child)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n if (firstflex != null) {\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(firstflex)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false\n if (this.options.reverse) {\n x += ctx.measureNode(this).width\n for (let ref6 = this.children, i6 = 0, len6 = ref6.length; i6 < len6; i6++) {const index = i6;const child = ref6[i6];\n if ((this.options.gap != null) && index !== 0) { x -= this.options.gap }\n const { width } = shallow(ctx).measureNode(child)\n x -= width\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n }\n }\n else {\n for (let ref7 = this.children, i7 = 0, len7 = ref7.length; i7 < len7; i7++) {const index = i7;const child = ref7[i7];\n if ((this.options.gap != null) && index !== 0) { x += this.options.gap }\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n const { width } = shallow(ctx).measureNode(child)\n x += width\n }\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n if (this.options.reverse) {\n let x = ctx.measureNode(this).width\n for (let ref8 = this.children, i8 = 0, len8 = ref8.length; i8 < len8; i8++) {const index = i8;const child = ref8[i8];\n if ((this.options.gap != null) && index !== 0) { x -= this.options.gap }\n const curctx = shallow(ctx)\n const { width } = curctx.measureNode(child)\n x -= width\n let ref9;if (x <= (ref9 = test.x) && ref9 <= x + width) {\n return child.hittest(curctx, shallowMerge(test, {\n x: test.x - x,\n }))\n }\n }\n }\n else {\n let x = 0\n for (let ref10 = this.children, i9 = 0, len9 = ref10.length; i9 < len9; i9++) {const index = i9;const child = ref10[i9];\n if ((this.options.gap != null) && index !== 0) { x += this.options.gap }\n const curctx = shallow(ctx)\n const { width } = curctx.measureNode(child)\n let ref11;if (x <= (ref11 = test.x) && ref11 <= x + width) {\n return child.hittest(curctx, shallowMerge(test, {\n x: test.x - x,\n }))\n }\n x += width\n }\n }\n return false\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly inner: Node<C>){}\n\n get flex() { return this.inner.flex }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx)\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test)\n }\n\n invalidate(ctx: Context<C>): void {\n ctx.invalidateNode(this.inner)\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number\n bottom?: number\n left?: number\n right?: number\n }\n = {}\n ) { super(inner) }\n\n get #top() { return this.padding.top ?? 0 }\n get #bottom() { return this.padding.bottom ?? 0 }\n get #left() { return this.padding.left ?? 0 }\n get #right() { return this.padding.right ?? 0 }\n\n measure(ctx: Context<C>): Box {\n ctx = shallow(ctx)\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = ctx.measureNode(this.inner)\n return ({width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x + this.#left, y + this.#top)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const { width, height } = ctx.measureNode(this.inner)\n let ref12;let ref13;if(\n ((\n 0 <= (ref12 = test.x - this.#left) && ref12 < width)&&(\n 0 <= (ref13 = test.y - this.#top) && ref13 < height))) {\n return this.inner.hittest(ctx, shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }))\n }\n return false\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0\n\n constructor(\n inner: Node<C>,\n readonly options: {\n alignment: \"left\" | \"center\" | \"right\"\n }\n ) { super(inner) }\n\n measure(ctx: Context<C>): Box {\n const { width, height } = ctx.measureNode(this.inner)\n let ref14;switch(this.options.alignment) {\n case 'center': { ref14 = (ctx.remainingWidth - width) / 2;break;\n }\n case 'right': { ref14 = ctx.remainingWidth - width;break;\n }\n default: { ref14 = 0 }\n };this.#shift = ref14\n return ({width: ctx.remainingWidth,\n height: height})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x + this.#shift, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const { width } = ctx.measureNode(this.inner)\n let ref15;if (0 <= (ref15 = test.x - this.#shift) && ref15 < width) {\n return this.inner.hittest(ctx, shallowMerge(test, {\n x: test.x - this.#shift,\n }))\n }\n return false\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width: number = 0\n #lines: TextLayout[] = []\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n alignment: \"left\" | \"center\" | \"right\"\n style: DynValue<string>\n }\n ){}\n\n get flex() { return true }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width1, lines } = layoutText(ctx, this.text, ctx.remainingWidth);this.#width = width1;this.#lines = lines;\n return ({ width: this.#width, height: this.#lines.length * this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = resolveDynValue(this.options.style)\n switch(this.options.alignment) {\n case 'left': {\n for (let ref16 = this.#lines, i10 = 0, len10 = ref16.length; i10 < len10; i10++) {const { text, shift, lineHeight } = ref16[i10];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'right': {\n x += this.#width\n g.textAlign = \"right\"\n for (let ref17 = this.#lines, i11 = 0, len11 = ref17.length; i11 < len11; i11++) {const { text, shift, lineHeight } = ref17[i11];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'center': {\n x += this.#width / 2\n g.textAlign = \"center\"\n for (let ref18 = this.#lines, i12 = 0, len12 = ref18.length; i12 < len12; i12++) {const { text, shift, lineHeight } = ref18[i12];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n }\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n style: DynValue<string>\n }\n ){}\n\n #width = 0\n #text = \"\"\n #shift = 0\n #lineHeight = 0\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width2,text: text1,shift: shift1,lineHeight: lineHeight1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);this.#width = width2;this.#text = text1;this.#shift = shift1;this.#lineHeight = lineHeight1;\n return ({ width: this.#width, height: this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = resolveDynValue(this.options.style)\n g.fillText(this.#text, x, y + this.#shift + (this.options.lineHeight - this.#lineHeight) / 2)\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly width: number, readonly height: number){}\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ({ width: this.width, height: this.height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) { return false }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}",
8
- "var concatAssign: <B, A extends {push: (this: A, b: B) => void} | (B extends unknown[] ? {push: (this: A, ...b: B) => void} : never)>(lhs: A, rhs: B) => A = (lhs, rhs) => (((rhs as any)?.[Symbol.isConcatSpreadable] ?? Array.isArray(rhs)) ? (lhs as any).push.apply(lhs, rhs as any) : (lhs as any).push(rhs), lhs);\nimport type { RendererOptions, Context, Node, Box, HitTest } from \"./types.civet\"\nimport { shallow, shallowMerge } from \"./utils.civet\"\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C\n #ctx: Context<C>\n #lastWidth: number\n #cache = new WeakMap<Node<C>, Box>()\n\n protected get context() { return shallow(this.#ctx) }\n\n constructor(graphics1: C, readonly options: RendererOptions & O) {\n this.graphics = graphics1;\n this.graphics.textBaseline = 'top'\n this.graphics.textRendering = 'optimizeLegibility'\n const self = this\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() { return this.graphics.canvas.clientWidth },\n set remainingWidth(value) {\n Object.defineProperty(this, \"remainingWidth\", {value: value, writable: true})\n },\n measureNode(node: Node<C>) { return self.measureNode(node, this) },\n invalidateNode: this.invalidateNode.bind(this),\n with<T>(cb: (g: C) => T): T {\n this.graphics.save()\n try {\n return cb(this.graphics)} finally { this.graphics.restore() }\n },\n splitText(text: string) { return options.splitText(text) }}\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node)\n node.invalidate?.(this.context)\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n let ref;if (this.#lastWidth != this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>()\n }\n else if ((ref= this.#cache.get(node)) != null) {const result = ref;\n return result\n }\n const result = node.measure(ctx ?? this.context)\n this.#cache.set(node, result)\n return result\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n return node.draw(this.context, 0, 0)\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test)\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(renderItem: (item: T) => Node<C>) {\n const cache = new WeakMap<T, Node<C>>()\n function fn(item: T): Node<C> {\n let ref1;if ((ref1= cache.get(item)) != null) { const result = ref1;return result }\n const result = renderItem(item)\n cache.set(item, result)\n return result\n }\n return Object.assign(fn, {reset: cache.delete.bind(cache)})\n}\n\nexport class ListState<T extends {}> {\n offset = 0\n position = NaN\n items: T[] = []\n\n unshift(...items: T[]) { return this.unshiftAll(items) }\n\n unshiftAll(items: T[]) {\n this.position += items.length\n return this.items = items.concat(this.items)\n }\n\n push(...items: T[]) { return this.pushAll(items) }\n\n pushAll(items: T[]) { return concatAssign(this.items, items) }\n\n reset(): void {\n this.items = []\n this.offset = 0\n this.position = -1\n }\n\n applyScroll(delta: number) { return this.offset += delta }\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {\n renderItem: (item: T) => Node<C>\n list: ListState<T>\n}> {\n get position() { return this.options.list.position }\n set position(value) { this.options.list.position = value }\n\n get offset() { return this.options.list.offset }\n set offset(value) { this.options.list.offset = value }\n\n get items() { return this.options.list.items }\n set items(value) { this.options.list.items = value }\n\n abstract render(): boolean\n abstract hittest(test: HitTest): boolean\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToTop\" = \"idle\"\n\n render(): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n\n if (isNaN(this.position)) { this.position = 0 }\n\n if (this.offset > 0) {\n if (this.position == 0) {\n this.offset = 0\n }\n else {\n for (let i1 = this.position - 1; i1 >= 0; --i1) {const i = i1;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset -= height\n if (this.offset <= 0) { break }\n }\n if (this.position == 0 && this.offset > 0) { this.offset = 0 }\n }\n }\n\n let y = this.offset\n const drawlist: [Node<C>, number][] = []\n\n for (let end = this.items.length, i2 = this.position; i2 < end; ++i2) {const i = i2;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (y + height > 0) {\n drawlist.push([node, y])\n drawlength += height\n }\n else {\n this.offset += height\n this.position = i + 1\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n\n let shift = 0\n\n if (y < viewportHeight) {\n if (this.position == 0 && drawlength < viewportHeight) {\n shift = -this.offset\n this.offset = 0\n }\n else {\n shift = viewportHeight - y\n y = this.offset += shift\n let lastidx = -1\n for (let i3 = this.position - 1; i3 >= 0; --i3) {const i = i3;\n const item = this.items[lastidx = i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n y -= height\n drawlist.push([node, y - shift])\n if (y < 0) { break }\n }\n if (lastidx == 0 && drawlength < viewportHeight) {\n shift = -drawlist[drawlist.length-1][1]\n this.position = 0\n this.offset = 0\n }\n }\n }\n\n let result = false\n for (let i4 = 0, len = drawlist.length; i4 < len; i4++) {const [node, y] = drawlist[i4];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToTop') {\n if (this.position === 0 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(5 * (this.position + 1))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n let y = this.offset\n for (let end1 = this.items.length, i5 = this.position; i5 < end1; ++i5) {const i = i5;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (test.y < y + height) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n return false\n }\n\n scrollToTop(): void {\n this.#action = \"scrollToTop\"\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToBottom\" = \"idle\"\n\n render() {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n if (isNaN(this.position)) { this.position = this.items.length - 1 }\n\n if (this.offset < 0) {\n if (this.position == this.items.length - 1) {\n this.offset = 0\n }\n else {\n for (let end2 = this.items.length, i6 = this.position + 1; i6 < end2; ++i6) {const i = i6;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset += height\n if (this.offset > 0) { break }\n }\n }\n }\n\n let y = viewportHeight + this.offset\n const drawlist: [Node<C>, number][] = []\n\n for (let i7 = this.position; i7 >= 0; --i7) {const i = i7;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n y -= height\n if (y <= viewportHeight) {\n drawlist.push([node, y])\n drawlength += height\n }\n else {\n this.offset -= height\n this.position = i - 1\n }\n if (y < 0) { break }\n }\n\n let shift = 0\n\n if (y > 0) {\n shift = -y\n if (drawlength < viewportHeight) {\n y = drawlength\n for (let end3 = this.items.length, i8 = this.position + 1; i8 < end3; ++i8) {const i = i8;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlist.push([node, y - shift])\n y = drawlength += height\n this.position = i\n if (y >= viewportHeight) { break }\n }\n if (drawlength < viewportHeight) {\n this.offset = 0\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n\n let result = false\n for (let i9 = 0, len1 = drawlist.length; i9 < len1; i9++) {const [node, y] = drawlist[i9];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToBottom') {\n if (this.position === this.items.length - 1 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(-5 * (this.items.length - this.position))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n\n let drawlength = 0\n\n const results=[];for (let i10 = this.position; i10 >= 0; --i10) {const i = i10;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n results.push([node, height] as const)\n };const heights =results\n\n let y = drawlength < viewportHeight ? drawlength : viewportHeight + this.offset\n\n if (test.y > y) { return false }\n\n for (let i11 = 0, len2 = heights.length; i11 < len2; i11++) {const [node, height] = heights[i11];\n y -= height\n if (test.y > y) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n }\n\n return false\n }\n\n scrollToBottom(): void {\n this.#action = \"scrollToBottom\"\n }\n}"
7
+ "import type { Node } from \"./types.civet\"\n\nconst registry = new WeakMap<Node<any>, Node<any>>()\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent: Node<C>): void {\n registry.set(node, parent)\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): void {\n registry.delete(node)\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): (Node<C> | undefined) {\n return registry.get(node)\n}\n",
8
+ "import type { Box, Context, Node, HitTest } from \"./types.civet\";\nimport { layoutText, layoutFirstLine, type TextLayout } from \"./text.civet\";\nimport { shallow, shallowMerge, resolveDynValue, type DynValue } from \"./utils.civet\"\nimport { registerNodeParent, unregisterNodeParent } from \"./registry.civet\"\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (let i = 0, len = children.length; i < len; i++) {const child = children[i];\n registerNodeParent(child, this)\n }\n }\n\n abstract measure(ctx: Context<C>): Box\n abstract draw(ctx: Context<C>, x: number, y: number): boolean\n abstract hittest(ctx: Context<C>, test: HitTest): boolean\n get flex() {\n let results=false;for (let ref = this.children, i1 = 0, len1 = ref.length; i1 < len1; i1++) {const item = ref[i1];\n if (item.flex) {results = true; break}\n }return results\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(children: Node<C>[], readonly options: { gap?: number } = {}) {\n super(children)\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n for (let ref1 = this.children, i2 = 0, len2 = ref1.length; i2 < len2; i2++) {const index = i2;const child = ref1[i2];\n if ((this.options.gap != null) && index !== 0) { height += this.options.gap }\n let result = shallow(ctx).measureNode(child)\n height += result.height\n width = Math.max(width, result.width)\n }\n ctx.remainingWidth -= width\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) {\n let result = false\n for (let ref2 = this.children, i3 = 0, len3 = ref2.length; i3 < len3; i3++) {const index = i3;const child = ref2[i3];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n let { height } = shallow(ctx).measureNode(child)\n y += height\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0\n for (let ref3 = this.children, i4 = 0, len4 = ref3.length; i4 < len4; i4++) {const index = i4;const child = ref3[i4];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n const curctx = shallow(ctx)\n let { height } = curctx.measureNode(child)\n if (test.y >= y && test.y < y + height) {\n return child.hittest(curctx, shallowMerge(test, {\n y: test.y - y,\n }))\n }\n y += height\n }\n return false\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {}\n ) { super(children) }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n let firstflex: (Node<C> | undefined)\n for (let ref4 = this.children, i5 = 0, len5 = ref4.length; i5 < len5; i5++) {const index = i5;const child = ref4[i5];\n if ((this.options.gap != null) && index !== 0) { width += this.options.gap }\n if ((firstflex == null) && child.flex) {\n firstflex = child\n continue\n }\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(child)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n if (firstflex != null) {\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(firstflex)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false\n if (this.options.reverse) {\n x += ctx.measureNode(this).width\n for (let ref5 = this.children, i6 = 0, len6 = ref5.length; i6 < len6; i6++) {const index = i6;const child = ref5[i6];\n if ((this.options.gap != null) && index !== 0) { x -= this.options.gap }\n const { width } = shallow(ctx).measureNode(child)\n x -= width\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n }\n }\n else {\n for (let ref6 = this.children, i7 = 0, len7 = ref6.length; i7 < len7; i7++) {const index = i7;const child = ref6[i7];\n if ((this.options.gap != null) && index !== 0) { x += this.options.gap }\n const request_redraw = child.draw(ctx, x, y)\n result ||= request_redraw\n const { width } = shallow(ctx).measureNode(child)\n x += width\n }\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n if (this.options.reverse) {\n let x = ctx.measureNode(this).width\n for (let ref7 = this.children, i8 = 0, len8 = ref7.length; i8 < len8; i8++) {const index = i8;const child = ref7[i8];\n if ((this.options.gap != null) && index !== 0) { x -= this.options.gap }\n const curctx = shallow(ctx)\n const { width } = curctx.measureNode(child)\n x -= width\n let ref8;if (x <= (ref8 = test.x) && ref8 <= x + width) {\n return child.hittest(curctx, shallowMerge(test, {\n x: test.x - x,\n }))\n }\n }\n }\n else {\n let x = 0\n for (let ref9 = this.children, i9 = 0, len9 = ref9.length; i9 < len9; i9++) {const index = i9;const child = ref9[i9];\n if ((this.options.gap != null) && index !== 0) { x += this.options.gap }\n const curctx = shallow(ctx)\n const { width } = curctx.measureNode(child)\n let ref10;if (x <= (ref10 = test.x) && ref10 <= x + width) {\n return child.hittest(curctx, shallowMerge(test, {\n x: test.x - x,\n }))\n }\n x += width\n }\n }\n return false\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;constructor(inner1: Node<C>) {\n this.#inner = inner1;\n registerNodeParent(this.#inner, this)\n }\n\n get inner() { return this.#inner }\n set inner(newnode: Node<C>) {\n if (newnode === this.#inner) { return }\n unregisterNodeParent(this.#inner)\n this.#inner = newnode\n registerNodeParent(newnode, this)\n }\n\n get flex() { return this.inner.flex }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx)\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test)\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number\n bottom?: number\n left?: number\n right?: number\n }\n = {}\n ) { super(inner) }\n\n get #top() { return this.padding.top ?? 0 }\n get #bottom() { return this.padding.bottom ?? 0 }\n get #left() { return this.padding.left ?? 0 }\n get #right() { return this.padding.right ?? 0 }\n\n measure(ctx: Context<C>): Box {\n ctx = shallow(ctx)\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = ctx.measureNode(this.inner)\n return ({width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x + this.#left, y + this.#top)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const { width, height } = ctx.measureNode(this.inner)\n let ref11;let ref12;if(\n ((\n 0 <= (ref11 = test.x - this.#left) && ref11 < width)&&(\n 0 <= (ref12 = test.y - this.#top) && ref12 < height))) {\n return this.inner.hittest(ctx, shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }))\n }\n return false\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0\n\n constructor(\n inner: Node<C>,\n readonly options: {\n alignment: \"left\" | \"center\" | \"right\"\n }\n ) { super(inner) }\n\n measure(ctx: Context<C>): Box {\n const { width, height } = ctx.measureNode(this.inner)\n let ref13;switch(this.options.alignment) {\n case 'center': { ref13 = (ctx.remainingWidth - width) / 2;break;\n }\n case 'right': { ref13 = ctx.remainingWidth - width;break;\n }\n default: { ref13 = 0 }\n };this.#shift = ref13\n return ({width: ctx.remainingWidth,\n height: height})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x + this.#shift, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const { width } = ctx.measureNode(this.inner)\n let ref14;if (0 <= (ref14 = test.x - this.#shift) && ref14 < width) {\n return this.inner.hittest(ctx, shallowMerge(test, {\n x: test.x - this.#shift,\n }))\n }\n return false\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width: number = 0\n #lines: TextLayout[] = []\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n alignment: \"left\" | \"center\" | \"right\"\n style: DynValue<string>\n }\n ){}\n\n get flex() { return true }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width1, lines } = layoutText(ctx, this.text, ctx.remainingWidth);this.#width = width1;this.#lines = lines;\n return ({ width: this.#width, height: this.#lines.length * this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = resolveDynValue(this.options.style)\n switch(this.options.alignment) {\n case 'left': {\n for (let ref15 = this.#lines, i10 = 0, len10 = ref15.length; i10 < len10; i10++) {const { text, shift, lineHeight } = ref15[i10];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'right': {\n x += this.#width\n g.textAlign = \"right\"\n for (let ref16 = this.#lines, i11 = 0, len11 = ref16.length; i11 < len11; i11++) {const { text, shift, lineHeight } = ref16[i11];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'center': {\n x += this.#width / 2\n g.textAlign = \"center\"\n for (let ref17 = this.#lines, i12 = 0, len12 = ref17.length; i12 < len12; i12++) {const { text, shift, lineHeight } = ref17[i12];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n }\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n style: DynValue<string>\n }\n ){}\n\n #width = 0\n #text = \"\"\n #shift = 0\n #lineHeight = 0\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width2,text: text1,shift: shift1,lineHeight: lineHeight1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);this.#width = width2;this.#text = text1;this.#shift = shift1;this.#lineHeight = lineHeight1;\n return ({ width: this.#width, height: this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = resolveDynValue(this.options.style)\n g.fillText(this.#text, x, y + this.#shift + (this.options.lineHeight - this.#lineHeight) / 2)\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly width: number, readonly height: number){}\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ({ width: this.width, height: this.height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) { return false }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}",
9
+ "var concatAssign: <B, A extends {push: (this: A, b: B) => void} | (B extends unknown[] ? {push: (this: A, ...b: B) => void} : never)>(lhs: A, rhs: B) => A = (lhs, rhs) => (((rhs as any)?.[Symbol.isConcatSpreadable] ?? Array.isArray(rhs)) ? (lhs as any).push.apply(lhs, rhs as any) : (lhs as any).push(rhs), lhs);\nimport type { RendererOptions, Context, Node, Box, HitTest } from \"./types.civet\"\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { getNodeParent } from \"./registry.civet\"\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C\n #ctx: Context<C>\n #lastWidth: number\n #cache = new WeakMap<Node<C>, Box>()\n\n protected get context() { return shallow(this.#ctx) }\n\n constructor(graphics1: C, readonly options: RendererOptions & O) {\n this.graphics = graphics1;\n this.graphics.textBaseline = 'top'\n this.graphics.textRendering = 'optimizeLegibility'\n const self = this\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() { return this.graphics.canvas.clientWidth },\n set remainingWidth(value) {\n Object.defineProperty(this, \"remainingWidth\", {value: value, writable: true})\n },\n measureNode(node: Node<C>) { return self.measureNode(node, this) },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save()\n try {\n return cb(this.graphics)} finally { this.graphics.restore() }\n },\n splitText(text: string) { return options.splitText(text) }}\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node)\n let it: (Node<C> | undefined) = node\n while (it = getNodeParent(it)) {\n this.#cache.delete(it)\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n let ref;if (this.#lastWidth != this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>()\n }\n else if ((ref= this.#cache.get(node)) != null) {const result = ref;\n return result\n }\n const result = node.measure(ctx ?? this.context)\n this.#cache.set(node, result)\n return result\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n return node.draw(this.context, 0, 0)\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test)\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(renderItem: (item: T) => Node<C>) {\n const cache = new WeakMap<T, Node<C>>()\n function fn(item: T): Node<C> {\n let ref1;if ((ref1= cache.get(item)) != null) { const result = ref1;return result }\n const result = renderItem(item)\n cache.set(item, result)\n return result\n }\n return Object.assign(fn, {reset: cache.delete.bind(cache)})\n}\n\nexport class ListState<T extends {}> {\n offset = 0\n position = NaN\n items: T[] = []\n\n unshift(...items: T[]) { return this.unshiftAll(items) }\n\n unshiftAll(items: T[]) {\n this.position += items.length\n return this.items = items.concat(this.items)\n }\n\n push(...items: T[]) { return this.pushAll(items) }\n\n pushAll(items: T[]) { return concatAssign(this.items, items) }\n\n reset(): void {\n this.items = []\n this.offset = 0\n this.position = NaN\n }\n\n resetScroll(): void {\n this.offset = 0\n this.position = NaN\n }\n\n applyScroll(delta: number) { return this.offset += delta }\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {\n renderItem: (item: T) => Node<C>\n list: ListState<T>\n}> {\n get position() { return this.options.list.position }\n set position(value) { this.options.list.position = value }\n\n get offset() { return this.options.list.offset }\n set offset(value) { this.options.list.offset = value }\n\n get items() { return this.options.list.items }\n set items(value) { this.options.list.items = value }\n\n abstract render(): boolean\n abstract hittest(test: HitTest): boolean\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToTop\" = \"idle\"\n\n render(): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n\n if (isNaN(this.position)) { this.position = 0 }\n\n if (this.offset > 0) {\n if (this.position == 0) {\n this.offset = 0\n }\n else {\n for (let i1 = this.position - 1; i1 >= 0; --i1) {const i = i1;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset -= height\n if (this.offset <= 0) { break }\n }\n if (this.position == 0 && this.offset > 0) { this.offset = 0 }\n }\n }\n\n let y = this.offset\n const drawlist: [Node<C>, number][] = []\n\n for (let end = this.items.length, i2 = this.position; i2 < end; ++i2) {const i = i2;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (y + height > 0) {\n drawlist.push([node, y])\n drawlength += height\n }\n else {\n this.offset += height\n this.position = i + 1\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n\n let shift = 0\n\n if (y < viewportHeight) {\n if (this.position == 0 && drawlength < viewportHeight) {\n shift = -this.offset\n this.offset = 0\n }\n else {\n shift = viewportHeight - y\n y = this.offset += shift\n let lastidx = -1\n for (let i3 = this.position - 1; i3 >= 0; --i3) {const i = i3;\n const item = this.items[lastidx = i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n y -= height\n drawlist.push([node, y - shift])\n if (y < 0) { break }\n }\n if (lastidx == 0 && drawlength < viewportHeight) {\n shift = -drawlist[drawlist.length-1][1]\n this.position = 0\n this.offset = 0\n }\n }\n }\n\n let result = false\n for (let i4 = 0, len = drawlist.length; i4 < len; i4++) {const [node, y] = drawlist[i4];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToTop') {\n if (this.position === 0 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(5 * (this.position + 1))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n let y = this.offset\n for (let end1 = this.items.length, i5 = this.position; i5 < end1; ++i5) {const i = i5;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (test.y < y + height) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n return false\n }\n\n scrollToTop(): void {\n this.#action = \"scrollToTop\"\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToBottom\" = \"idle\"\n\n render() {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n if (isNaN(this.position)) { this.position = this.items.length - 1 }\n\n if (this.offset < 0) {\n if (this.position == this.items.length - 1) {\n this.offset = 0\n }\n else {\n for (let end2 = this.items.length, i6 = this.position + 1; i6 < end2; ++i6) {const i = i6;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset += height\n if (this.offset > 0) { break }\n }\n }\n }\n\n let y = viewportHeight + this.offset\n const drawlist: [Node<C>, number][] = []\n\n for (let i7 = this.position; i7 >= 0; --i7) {const i = i7;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n y -= height\n if (y <= viewportHeight) {\n drawlist.push([node, y])\n drawlength += height\n }\n else {\n this.offset -= height\n this.position = i - 1\n }\n if (y < 0) { break }\n }\n\n let shift = 0\n\n if (y > 0) {\n shift = -y\n if (drawlength < viewportHeight) {\n y = drawlength\n for (let end3 = this.items.length, i8 = this.position + 1; i8 < end3; ++i8) {const i = i8;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlist.push([node, y - shift])\n y = drawlength += height\n this.position = i\n if (y >= viewportHeight) { break }\n }\n if (drawlength < viewportHeight) {\n this.offset = 0\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n\n let result = false\n for (let i9 = 0, len1 = drawlist.length; i9 < len1; i9++) {const [node, y] = drawlist[i9];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToBottom') {\n if (this.position === this.items.length - 1 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(-5 * (this.items.length - this.position))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n\n let drawlength = 0\n\n const results=[];for (let i10 = this.position; i10 >= 0; --i10) {const i = i10;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n results.push([node, height] as const)\n };const heights =results\n\n let y = drawlength < viewportHeight ? drawlength : viewportHeight + this.offset\n\n if (test.y > y) { return false }\n\n for (let i11 = 0, len2 = heights.length; i11 < len2; i11++) {const [node, height] = heights[i11];\n y -= height\n if (test.y > y) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n }\n\n return false\n }\n\n scrollToBottom(): void {\n this.#action = \"scrollToBottom\"\n }\n}"
9
10
  ],
10
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12
+ "debugId": "F0A1F9FFE0DAE92664756E2164756E21",
12
13
  "names": []
13
14
  }
package/package.json CHANGED
@@ -4,5 +4,5 @@
4
4
  "type": "module",
5
5
  "devDependencies": {},
6
6
  "dependencies": {},
7
- "version": "0.0.4"
7
+ "version": "0.0.6"
8
8
  }