chat-layout 0.0.17 → 0.0.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +10 -5
- package/index.js +60 -92
- package/index.js.map +5 -5
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -148,6 +148,12 @@ export class ListState<T extends {}> {
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148
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resetScroll(): void;
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149
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applyScroll(delta: number): number;
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150
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}
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151
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+
type DrawItem<C extends CanvasRenderingContext2D> = {
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152
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+
idx: number;
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153
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+
node: Node<C>;
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154
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offset: number;
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155
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height: number;
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+
};
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export abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {
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renderItem: (item: T) => Node<C>;
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list: ListState<T>;
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@@ -158,20 +164,17 @@ export abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T
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set offset(value: number);
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get items(): T[];
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set items(value: T[]);
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161
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-
abstract render(): boolean;
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167
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+
abstract render(feedback?: RenderFeedback): boolean;
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abstract hittest(test: HitTest): boolean;
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169
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+
protected _renderDrawList(list: DrawItem<C>[], shift: number, feedback?: RenderFeedback): boolean;
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}
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export class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {
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165
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-
#private;
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render(feedback?: RenderFeedback): boolean;
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hittest(test: HitTest): boolean;
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168
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-
scrollToTop(): void;
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}
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export class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {
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171
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-
#private;
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render(feedback?: RenderFeedback): boolean;
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hittest(test: HitTest): boolean;
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174
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-
scrollToBottom(): void;
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}
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export type DynValue<C extends CanvasRenderingContext2D, T> = (T extends Function ? never : T | ((context: C) => T));
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export type RendererOptions = {
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@@ -180,6 +183,8 @@ export type RendererOptions = {
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export interface RenderFeedback {
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minIdx: number;
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maxIdx: number;
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+
min: number;
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max: number;
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}
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export type Alignment = "left" | "center" | "right";
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export interface Context<C extends CanvasRenderingContext2D> extends RendererOptions {
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package/index.js
CHANGED
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@@ -6,12 +6,13 @@ function layoutFirstLine(ctx, text, maxWidth) {
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6
6
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}
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7
7
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const line = text.replaceAll(/[^\S\n]+/g, " ").split(`
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8
8
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`, 1)[0].trim();
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9
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-
const { width: textWidth, fontBoundingBoxAscent:
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9
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const { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line);
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10
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const shift = ascent - descent;
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if (textWidth <= maxWidth) {
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11
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-
return { width: textWidth, text: line, shift
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12
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return { width: textWidth, text: line, shift };
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} else {
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const { width, text: text2 } = splitToFitText(ctx, line, maxWidth, textWidth);
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14
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-
return { width, text: text2, shift
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15
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+
return { width, text: text2, shift };
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}
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}
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function layoutText(ctx, text, maxWidth) {
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@@ -36,10 +37,11 @@ function layoutText(ctx, text, maxWidth) {
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const lines = [];
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for (let i1 = 0, len1 = inputLines.length;i1 < len1; i1++) {
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let line = inputLines[i1];
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39
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-
let { width: textWidth, fontBoundingBoxAscent:
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40
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+
let { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line);
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41
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const shift = ascent - descent;
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if (textWidth <= maxWidth) {
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width = Math.max(width, textWidth);
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42
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-
lines.push({ width: textWidth, text: line, shift
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44
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+
lines.push({ width: textWidth, text: line, shift });
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} else {
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while (textWidth > maxWidth) {
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const splited = splitToFitText(ctx, line, maxWidth, textWidth);
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@@ -47,13 +49,13 @@ function layoutText(ctx, text, maxWidth) {
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return { width: 0, lines: [] };
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}
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width = Math.max(width, splited.width);
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50
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-
lines.push({ text: splited.text, width: splited.width, shift
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+
lines.push({ text: splited.text, width: splited.width, shift });
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line = splited.rest;
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({ width: textWidth } = ctx.graphics.measureText(line));
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}
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if (textWidth > 0) {
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width = Math.max(width, textWidth);
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56
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-
lines.push({ width: textWidth, text: line, shift
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+
lines.push({ width: textWidth, text: line, shift });
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}
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}
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}
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@@ -508,8 +510,8 @@ class MultilineText {
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switch (this.options.alignment) {
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case "left": {
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510
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for (let ref21 = this.#lines, i10 = 0, len10 = ref21.length;i10 < len10; i10++) {
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511
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-
const { text, shift
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512
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-
g.fillText(text, x, y +
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513
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const { text, shift } = ref21[i10];
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514
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g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);
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y += this.options.lineHeight;
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}
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break;
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@@ -518,8 +520,8 @@ class MultilineText {
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x += this.#width;
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g.textAlign = "right";
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for (let ref22 = this.#lines, i11 = 0, len11 = ref22.length;i11 < len11; i11++) {
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521
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-
const { text, shift
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522
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-
g.fillText(text, x, y +
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523
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const { text, shift } = ref22[i11];
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g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);
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y += this.options.lineHeight;
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}
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break;
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@@ -528,8 +530,8 @@ class MultilineText {
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x += this.#width / 2;
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g.textAlign = "center";
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for (let ref23 = this.#lines, i12 = 0, len12 = ref23.length;i12 < len12; i12++) {
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531
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-
const { text, shift
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532
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-
g.fillText(text, x, y +
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const { text, shift } = ref23[i12];
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534
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g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);
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y += this.options.lineHeight;
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}
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break;
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@@ -553,18 +555,16 @@ class Text {
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553
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#width = 0;
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#text = "";
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#shift = 0;
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556
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-
#lineHeight = 0;
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get flex() {
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return false;
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}
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measure(ctx) {
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return ctx.with((g) => {
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g.font = this.options.font;
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563
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-
const { width: width2, text: text1, shift: shift1
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564
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+
const { width: width2, text: text1, shift: shift1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);
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this.#width = width2;
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this.#text = text1;
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566
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this.#shift = shift1;
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567
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-
this.#lineHeight = lineHeight1;
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568
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return { width: this.#width, height: this.options.lineHeight };
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569
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});
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}
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@@ -572,7 +572,7 @@ class Text {
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572
572
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return ctx.with((g) => {
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g.font = this.options.font;
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g.fillStyle = ctx.resolveDynValue(this.options.style);
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575
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-
g.fillText(this.#text, x, y +
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575
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+
g.fillText(this.#text, x, y + (this.options.lineHeight + this.#shift) / 2);
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return false;
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});
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}
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@@ -616,7 +616,6 @@ class BaseRenderer {
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616
616
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constructor(graphics1, options) {
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617
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this.options = options;
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618
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this.graphics = graphics1;
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619
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-
this.graphics.textBaseline = "top";
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620
619
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this.graphics.textRendering = "optimizeLegibility";
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621
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const self = this;
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622
621
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this.#ctx = {
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@@ -751,10 +750,34 @@ class VirtualizedRenderer extends BaseRenderer {
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751
750
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set items(value) {
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752
751
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this.options.list.items = value;
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753
752
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}
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753
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+
_renderDrawList(list, shift, feedback) {
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754
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+
let result = false;
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755
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+
const viewportHeight = this.graphics.canvas.clientHeight;
|
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756
|
+
for (let i1 = 0, len = list.length;i1 < len; i1++) {
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757
|
+
const { idx, node, offset, height } = list[i1];
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758
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+
const y = offset + shift;
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759
|
+
if (y + height < 0 || y > viewportHeight) {
|
|
760
|
+
continue;
|
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761
|
+
}
|
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762
|
+
if (feedback != null) {
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763
|
+
feedback.minIdx = isNaN(feedback.minIdx) ? idx : Math.min(idx, feedback.minIdx);
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764
|
+
feedback.maxIdx = isNaN(feedback.maxIdx) ? idx : Math.max(idx, feedback.maxIdx);
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765
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+
if (feedback.minIdx === idx) {
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|
766
|
+
feedback.min = idx - Math.min(0, y) / height;
|
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767
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+
}
|
|
768
|
+
if (feedback.maxIdx === idx) {
|
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769
|
+
feedback.max = idx - Math.max(0, y + height - viewportHeight) / height;
|
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770
|
+
}
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|
771
|
+
}
|
|
772
|
+
if (node.draw(this.context, 0, y)) {
|
|
773
|
+
result = true;
|
|
774
|
+
}
|
|
775
|
+
}
|
|
776
|
+
return result;
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|
777
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+
}
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754
778
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}
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755
779
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|
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756
780
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class TimelineRenderer extends VirtualizedRenderer {
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757
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-
#action = "idle";
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758
781
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render(feedback) {
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759
782
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const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;
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760
783
|
this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);
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@@ -766,8 +789,8 @@ class TimelineRenderer extends VirtualizedRenderer {
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766
789
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if (this.position == 0) {
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767
790
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this.offset = 0;
|
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768
791
|
} else {
|
|
769
|
-
for (let
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770
|
-
const i =
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792
|
+
for (let i2 = this.position - 1;i2 >= 0; --i2) {
|
|
793
|
+
const i = i2;
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771
794
|
const item = this.items[i];
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772
795
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const node = this.options.renderItem(item);
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773
796
|
const { height } = this.measureNode(node);
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@@ -784,16 +807,14 @@ class TimelineRenderer extends VirtualizedRenderer {
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784
807
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}
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785
808
|
let y = this.offset;
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786
809
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const drawlist = [];
|
|
787
|
-
|
|
788
|
-
|
|
789
|
-
const i = i2;
|
|
810
|
+
for (let end = this.items.length, i3 = this.position;i3 < end; ++i3) {
|
|
811
|
+
const i = i3;
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790
812
|
const item = this.items[i];
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791
813
|
const node = this.options.renderItem(item);
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792
814
|
const { height } = this.measureNode(node);
|
|
793
815
|
if (y + height > 0) {
|
|
794
|
-
drawlist.push(
|
|
816
|
+
drawlist.push({ idx: i, node, offset: y, height });
|
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795
817
|
drawlength += height;
|
|
796
|
-
feedback != null && (feedback.maxIdx = i);
|
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797
818
|
} else {
|
|
798
819
|
this.offset += height;
|
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799
820
|
this.position = i + 1;
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@@ -812,48 +833,26 @@ class TimelineRenderer extends VirtualizedRenderer {
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812
833
|
shift = viewportHeight - y;
|
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813
834
|
y = this.offset += shift;
|
|
814
835
|
let lastidx = -1;
|
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815
|
-
for (let
|
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816
|
-
const i =
|
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836
|
+
for (let i4 = this.position - 1;i4 >= 0; --i4) {
|
|
837
|
+
const i = i4;
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817
838
|
const item = this.items[lastidx = i];
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818
839
|
const node = this.options.renderItem(item);
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819
840
|
const { height } = this.measureNode(node);
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820
841
|
drawlength += height;
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821
842
|
y -= height;
|
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822
|
-
drawlist.push(
|
|
823
|
-
if (feedback) {
|
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824
|
-
feedback.minIdx = i;
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825
|
-
if (isNaN(feedback.maxIdx)) {
|
|
826
|
-
feedback.maxIdx = i;
|
|
827
|
-
} else {
|
|
828
|
-
feedback.maxIdx = Math.max(feedback.maxIdx, i);
|
|
829
|
-
}
|
|
830
|
-
}
|
|
843
|
+
drawlist.push({ idx: i, node, offset: y - shift, height });
|
|
831
844
|
if (y < 0) {
|
|
832
845
|
break;
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|
833
846
|
}
|
|
834
847
|
}
|
|
835
848
|
if (lastidx == 0 && drawlength < viewportHeight) {
|
|
836
|
-
shift = -drawlist[drawlist.length - 1]
|
|
849
|
+
shift = -drawlist[drawlist.length - 1].offset;
|
|
837
850
|
this.position = 0;
|
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838
851
|
this.offset = 0;
|
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839
852
|
}
|
|
840
853
|
}
|
|
841
854
|
}
|
|
842
|
-
|
|
843
|
-
for (let i4 = 0, len = drawlist.length;i4 < len; i4++) {
|
|
844
|
-
const [node, y2] = drawlist[i4];
|
|
845
|
-
const request_redraw = node.draw(this.context, 0, y2 + shift);
|
|
846
|
-
result ||= request_redraw;
|
|
847
|
-
}
|
|
848
|
-
if (this.#action === "scrollToTop") {
|
|
849
|
-
if (this.position === 0 && this.offset === 0) {
|
|
850
|
-
this.#action = "idle";
|
|
851
|
-
} else {
|
|
852
|
-
this.options.list.applyScroll(5 * (this.position + 1));
|
|
853
|
-
return true;
|
|
854
|
-
}
|
|
855
|
-
}
|
|
856
|
-
return result;
|
|
855
|
+
return this._renderDrawList(drawlist, shift, feedback);
|
|
857
856
|
}
|
|
858
857
|
hittest(test) {
|
|
859
858
|
const viewportHeight = this.graphics.canvas.clientHeight;
|
|
@@ -873,13 +872,9 @@ class TimelineRenderer extends VirtualizedRenderer {
|
|
|
873
872
|
}
|
|
874
873
|
return false;
|
|
875
874
|
}
|
|
876
|
-
scrollToTop() {
|
|
877
|
-
this.#action = "scrollToTop";
|
|
878
|
-
}
|
|
879
875
|
}
|
|
880
876
|
|
|
881
877
|
class ChatRenderer extends VirtualizedRenderer {
|
|
882
|
-
#action = "idle";
|
|
883
878
|
render(feedback) {
|
|
884
879
|
const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;
|
|
885
880
|
this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);
|
|
@@ -906,7 +901,6 @@ class ChatRenderer extends VirtualizedRenderer {
|
|
|
906
901
|
}
|
|
907
902
|
let y = viewportHeight + this.offset;
|
|
908
903
|
const drawlist = [];
|
|
909
|
-
feedback != null && (feedback.maxIdx = this.position);
|
|
910
904
|
for (let i7 = this.position;i7 >= 0; --i7) {
|
|
911
905
|
const i = i7;
|
|
912
906
|
const item = this.items[i];
|
|
@@ -914,9 +908,8 @@ class ChatRenderer extends VirtualizedRenderer {
|
|
|
914
908
|
const { height } = this.measureNode(node);
|
|
915
909
|
y -= height;
|
|
916
910
|
if (y <= viewportHeight) {
|
|
917
|
-
drawlist.push(
|
|
911
|
+
drawlist.push({ idx: i, node, offset: y, height });
|
|
918
912
|
drawlength += height;
|
|
919
|
-
feedback != null && (feedback.minIdx = i);
|
|
920
913
|
} else {
|
|
921
914
|
this.offset -= height;
|
|
922
915
|
this.position = i - 1;
|
|
@@ -935,17 +928,9 @@ class ChatRenderer extends VirtualizedRenderer {
|
|
|
935
928
|
const item = this.items[i];
|
|
936
929
|
const node = this.options.renderItem(item);
|
|
937
930
|
const { height } = this.measureNode(node);
|
|
938
|
-
drawlist.push(
|
|
931
|
+
drawlist.push({ idx: i, node, offset: y - shift, height });
|
|
939
932
|
y = drawlength += height;
|
|
940
933
|
this.position = i;
|
|
941
|
-
if (feedback) {
|
|
942
|
-
feedback.maxIdx = i;
|
|
943
|
-
if (isNaN(feedback.minIdx)) {
|
|
944
|
-
feedback.minIdx = i;
|
|
945
|
-
} else {
|
|
946
|
-
feedback.minIdx = Math.min(feedback.minIdx, i);
|
|
947
|
-
}
|
|
948
|
-
}
|
|
949
934
|
if (y >= viewportHeight) {
|
|
950
935
|
break;
|
|
951
936
|
}
|
|
@@ -959,28 +944,14 @@ class ChatRenderer extends VirtualizedRenderer {
|
|
|
959
944
|
this.offset = drawlength - viewportHeight;
|
|
960
945
|
}
|
|
961
946
|
}
|
|
962
|
-
|
|
963
|
-
for (let i9 = 0, len1 = drawlist.length;i9 < len1; i9++) {
|
|
964
|
-
const [node, y2] = drawlist[i9];
|
|
965
|
-
const request_redraw = node.draw(this.context, 0, y2 + shift);
|
|
966
|
-
result ||= request_redraw;
|
|
967
|
-
}
|
|
968
|
-
if (this.#action === "scrollToBottom") {
|
|
969
|
-
if (this.position === this.items.length - 1 && this.offset === 0) {
|
|
970
|
-
this.#action = "idle";
|
|
971
|
-
} else {
|
|
972
|
-
this.options.list.applyScroll(-5 * (this.items.length - this.position));
|
|
973
|
-
return true;
|
|
974
|
-
}
|
|
975
|
-
}
|
|
976
|
-
return result;
|
|
947
|
+
return this._renderDrawList(drawlist, shift, feedback);
|
|
977
948
|
}
|
|
978
949
|
hittest(test) {
|
|
979
950
|
const viewportHeight = this.graphics.canvas.clientHeight;
|
|
980
951
|
let drawlength = 0;
|
|
981
952
|
const results = [];
|
|
982
|
-
for (let
|
|
983
|
-
const i =
|
|
953
|
+
for (let i9 = this.position;i9 >= 0; --i9) {
|
|
954
|
+
const i = i9;
|
|
984
955
|
const item = this.items[i];
|
|
985
956
|
const node = this.options.renderItem(item);
|
|
986
957
|
const { height } = this.measureNode(node);
|
|
@@ -992,8 +963,8 @@ class ChatRenderer extends VirtualizedRenderer {
|
|
|
992
963
|
if (test.y > y) {
|
|
993
964
|
return false;
|
|
994
965
|
}
|
|
995
|
-
for (let
|
|
996
|
-
const [node, height] = heights[
|
|
966
|
+
for (let i10 = 0, len1 = heights.length;i10 < len1; i10++) {
|
|
967
|
+
const [node, height] = heights[i10];
|
|
997
968
|
y -= height;
|
|
998
969
|
if (test.y > y) {
|
|
999
970
|
return node.hittest(this.context, shallowMerge(test, { y: test.y - y }));
|
|
@@ -1001,9 +972,6 @@ class ChatRenderer extends VirtualizedRenderer {
|
|
|
1001
972
|
}
|
|
1002
973
|
return false;
|
|
1003
974
|
}
|
|
1004
|
-
scrollToBottom() {
|
|
1005
|
-
this.#action = "scrollToBottom";
|
|
1006
|
-
}
|
|
1007
975
|
}
|
|
1008
976
|
export {
|
|
1009
977
|
unregisterNodeParent,
|
|
@@ -1027,5 +995,5 @@ export {
|
|
|
1027
995
|
AlignBox
|
|
1028
996
|
};
|
|
1029
997
|
|
|
1030
|
-
//# debugId=
|
|
998
|
+
//# debugId=79360317C92E227D64756E2164756E21
|
|
1031
999
|
//# sourceMappingURL=index.js.map
|
package/index.js.map
CHANGED
|
@@ -2,13 +2,13 @@
|
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../text.civet", "../utils.civet", "../registry.civet", "../nodes.civet", "../renderer.civet"],
|
|
4
4
|
"sourcesContent": [
|
|
5
|
-
"import type { Context } from \"./types.civet\"\n\nexport type TextLayout = {\n width: number\n text: string\n shift: number\n
|
|
5
|
+
"import type { Context } from \"./types.civet\"\n\nexport type TextLayout = {\n width: number\n text: string\n shift: number\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): TextLayout {\n if (maxWidth < 0) { maxWidth = 0 }\n const line = (((text.replaceAll(/[^\\S\\n]+/g, \" \")).split(\"\\n\", 1))[0]).trim()\n const { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line)\n const shift = ascent - descent\n if (textWidth <= maxWidth) {\n return ({ width: textWidth, text: line, shift })\n }\n else {\n const { width, text } = splitToFitText(ctx, line, maxWidth, textWidth)\n return ({ width, text, shift })\n }\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) { maxWidth = 0 }\n const results=[];for (let ref = text\n .replaceAll(/[^\\S\\n]+/g, \" \")\n .split(\"\\n\"), i = 0, len = ref.length; i < len; i++) {const line = ref[i];\n const trimed = line.trim()\n if (!trimed) { continue }\n results.push(trimed)\n };const inputLines =results\n if (inputLines.length === 0) { return { width: 0, lines: [] } }\n let width = 0\n const lines: TextLayout[] = []\n for (let i1 = 0, len1 = inputLines.length; i1 < len1; i1++) {let line = inputLines[i1];\n let { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line)\n const shift = ascent - descent\n if (textWidth <= maxWidth) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift})\n }\n else {\n while (textWidth > maxWidth) {\n const splited = splitToFitText(ctx, line, maxWidth, textWidth)\n if (splited.width === 0) { return { width: 0, lines: [] } }\n width = Math.max(width, splited.width)\n lines.push({text: splited.text, width: splited.width, shift: shift})\n line = splited.rest;\n ({ width: textWidth } = ctx.graphics.measureText(line))\n }\n if (textWidth > 0) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift})\n }\n }\n }\n return ({ width, lines })\n}\n\nfunction splitToFitText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n width: number,\n totalWidth: number\n): { text: string, width: number, rest: string } {\n const arr = ctx.splitText(text)\n let guess = Math.floor((width / totalWidth) * arr.length)\n let guessText\n let { width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\"))\n while (!(guessWidth >= width)) {\n guess++;\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n while (guessWidth > width) {\n const lastSpace = arr.lastIndexOf(\" \", guess - 1)\n if (lastSpace > 0) {\n guess = lastSpace\n }\n else {\n guess--\n };\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n return ({text: guessText,\n width: guessWidth,\n rest: (arr.slice(guess).join(\"\")).trimStart()})\n}",
|
|
6
6
|
"export function shallow<T extends {}>(object: T): T {\n return Object.create(object) as T\n}\n\nexport function shallowMerge<T extends {}, R extends {}>(object: T, other: R): T & R {\n return ({ __proto__: object, ...other } as unknown as T & R)\n}\n\n",
|
|
7
7
|
"import type { Node } from \"./types.civet\"\n\nconst registry = new WeakMap<Node<any>, Node<any>>()\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent: Node<C>): void {\n registry.set(node, parent)\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): void {\n registry.delete(node)\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): (Node<C> | undefined) {\n return registry.get(node)\n}\n",
|
|
8
|
-
"import type { Box, Context, Node, HitTest, DynValue, Alignment } from \"./types.civet\";\nimport { layoutText, layoutFirstLine, type TextLayout } from \"./text.civet\";\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { registerNodeParent, unregisterNodeParent } from \"./registry.civet\"\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (let i = 0, len = children.length; i < len; i++) {const child = children[i];\n registerNodeParent(child, this)\n }\n }\n\n abstract measure(ctx: Context<C>): Box\n abstract draw(ctx: Context<C>, x: number, y: number): boolean\n abstract hittest(ctx: Context<C>, test: HitTest): boolean\n get flex() {\n let results=false;for (let ref = this.children, i1 = 0, len1 = ref.length; i1 < len1; i1++) {const item = ref[i1];\n if (item.flex) {results = true; break}\n }return results\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(children: Node<C>[], readonly options: { gap?: number, alignment?: \"left\" | \"center\" | \"right\" } = {}) {\n super(children)\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref1 = this.children, i2 = 0, len2 = ref1.length; i2 < len2; i2++) {const index = i2;const child = ref1[i2];\n if ((this.options.gap != null) && index !== 0) { height += this.options.gap }\n let result = shallow(ctx).measureNode(child)\n height += result.height\n width = Math.max(width, result.width)\n }\n ctx.remainingWidth -= width\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) {\n let result = false\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref2 = this.children, i3 = 0, len3 = ref2.length; i3 < len3; i3++) {const index = i3;const child = ref2[i3];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n let ref3;\n if(alignment === \"right\") { ref3 = child.draw(curctx, x + fullwidth - width, y)}\nelse if(alignment === \"center\") { ref3 = child.draw(curctx, x + (fullwidth - width) / 2, y)}\nelse { ref3 = child.draw(curctx, x, y) };const request_redraw =ref3\n result ||= request_redraw\n y += height\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref4 = this.children, i4 = 0, len4 = ref4.length; i4 < len4; i4++) {const index = i4;const child = ref4[i4];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n if (test.y >= y && test.y < y + height) {\n let ref5;if(alignment === \"right\") { ref5 = test.x - fullwidth + width}\nelse if(alignment === \"center\") { ref5 = test.x - (fullwidth - width) / 2}\nelse { ref5 = test.x };const x =ref5\n if (x < 0 || x >= width) { return false }\n return child.hittest(curctx, shallowMerge(test, {\n x: x,\n y: test.y - y,\n }))\n }\n y += height\n }\n return false\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {}\n ) { super(children) }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n let firstflex: (Node<C> | undefined)\n for (let ref6 = this.children, i5 = 0, len5 = ref6.length; i5 < len5; i5++) {const index = i5;const child = ref6[i5];\n if ((this.options.gap != null) && index !== 0) { width += this.options.gap }\n if ((firstflex == null) && child.flex) {\n firstflex = child\n continue\n }\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(child)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n if (firstflex != null) {\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(firstflex)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n x += ctx.measureNode(this).width\n for (let ref7 = this.children, i6 = 0, len6 = ref7.length; i6 < len6; i6++) {const index = i6;const child = ref7[i6];\n let ref8;if ((ref8 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref8;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width } = shallow(ctx).measureNode(child)\n x -= width\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n ctx.remainingWidth -= width\n }\n }\n else {\n for (let ref9 = this.children, i7 = 0, len7 = ref9.length; i7 < len7; i7++) {const index = i7;const child = ref9[i7];\n let ref10;if ((ref10 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref10;\n x += gap\n ctx.remainingWidth -= gap\n }\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n const { width } = shallow(ctx).measureNode(child)\n ctx.remainingWidth -= width\n x += width\n }\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n let x = ctx.measureNode(this).width\n for (let ref11 = this.children, i8 = 0, len8 = ref11.length; i8 < len8; i8++) {const index = i8;const child = ref11[i8];\n let ref12;if ((ref12 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref12;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n x -= width\n let ref13;if (x <= (ref13 = test.x) && ref13 < x + width) {\n if (test.y >= height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n ctx.remainingWidth -= width\n }\n }\n else {\n let x = 0\n for (let ref14 = this.children, i9 = 0, len9 = ref14.length; i9 < len9; i9++) {const index = i9;const child = ref14[i9];\n let ref15;if ((ref15 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref15;\n x += gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n let ref16;if (x <= (ref16 = test.x) && ref16 < x + width) {\n if (test.y >= height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n x += width\n ctx.remainingWidth -= width\n }\n }\n return false\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;constructor(inner1: Node<C>) {\n this.#inner = inner1;\n registerNodeParent(this.#inner, this)\n }\n\n get inner() { return this.#inner }\n set inner(newnode: Node<C>) {\n if (newnode === this.#inner) { return }\n unregisterNodeParent(this.#inner)\n this.#inner = newnode\n registerNodeParent(newnode, this)\n }\n\n get flex() { return this.inner.flex }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx)\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test)\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number\n bottom?: number\n left?: number\n right?: number\n }\n = {}\n ) { super(inner) }\n\n get #top() { return this.padding.top ?? 0 }\n get #bottom() { return this.padding.bottom ?? 0 }\n get #left() { return this.padding.left ?? 0 }\n get #right() { return this.padding.right ?? 0 }\n\n measure(ctx: Context<C>): Box {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = ctx.measureNode(this.inner)\n return ({width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n return this.inner.draw(ctx, x + this.#left, y + this.#top)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = shallow(ctx).measureNode(this.inner)\n let ref17;let ref18;if(\n ((\n 0 <= (ref17 = test.x - this.#left) && ref17 < width)&&(\n 0 <= (ref18 = test.y - this.#top) && ref18 < height))) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }))\n }\n return false\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0\n\n constructor(\n inner: Node<C>,\n readonly options: {alignment: Alignment}\n ) { super(inner) }\n\n measure(ctx: Context<C>): Box {\n ctx.alignment = this.options.alignment\n const { width, height } = ctx.measureNode(this.inner)\n let ref19;switch(this.options.alignment) {\n case 'center': { ref19 = (ctx.remainingWidth - width) / 2;break;\n }\n case 'right': { ref19 = ctx.remainingWidth - width;break;\n }\n default: { ref19 = 0 }\n };this.#shift = ref19\n return ({width: ctx.remainingWidth,\n height: height})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.alignment = this.options.alignment\n return this.inner.draw(ctx, x + this.#shift, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.alignment = this.options.alignment\n const { width } = shallow(ctx).measureNode(this.inner)\n let ref20;if (0 <= (ref20 = test.x - this.#shift) && ref20 < width) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#shift,\n }))\n }\n return false\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width: number = 0\n #lines: TextLayout[] = []\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n alignment: \"left\" | \"center\" | \"right\"\n style: DynValue<C, string>\n }\n ){}\n\n get flex() { return true }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width1, lines } = layoutText(ctx, this.text, ctx.remainingWidth);this.#width = width1;this.#lines = lines;\n return ({ width: this.#width, height: this.#lines.length * this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n switch(this.options.alignment) {\n case 'left': {\n for (let ref21 = this.#lines, i10 = 0, len10 = ref21.length; i10 < len10; i10++) {const { text, shift, lineHeight } = ref21[i10];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'right': {\n x += this.#width\n g.textAlign = \"right\"\n for (let ref22 = this.#lines, i11 = 0, len11 = ref22.length; i11 < len11; i11++) {const { text, shift, lineHeight } = ref22[i11];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'center': {\n x += this.#width / 2\n g.textAlign = \"center\"\n for (let ref23 = this.#lines, i12 = 0, len12 = ref23.length; i12 < len12; i12++) {const { text, shift, lineHeight } = ref23[i12];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n }\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n style: DynValue<C, string>\n }\n ){}\n\n #width = 0\n #text = \"\"\n #shift = 0\n #lineHeight = 0\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width2,text: text1,shift: shift1,lineHeight: lineHeight1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);this.#width = width2;this.#text = text1;this.#shift = shift1;this.#lineHeight = lineHeight1;\n return ({ width: this.#width, height: this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n g.fillText(this.#text, x, y + this.#shift + (this.options.lineHeight - this.#lineHeight) / 2)\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly width: number, readonly height: number){}\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ({ width: this.width, height: this.height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) { return false }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}",
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"var concatAssign: <B, A extends {push: (this: A, b: B) => void} | (B extends unknown[] ? {push: (this: A, ...b: B) => void} : never)>(lhs: A, rhs: B) => A = (lhs, rhs) => (((rhs as any)?.[Symbol.isConcatSpreadable] ?? Array.isArray(rhs)) ? (lhs as any).push.apply(lhs, rhs as any) : (lhs as any).push(rhs), lhs);\nimport type { RendererOptions, Context, Node, Box, HitTest, DynValue, RenderFeedback } from \"./types.civet\"\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { getNodeParent } from \"./registry.civet\"\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C\n #ctx: Context<C>\n #lastWidth: number\n #cache = new WeakMap<Node<C>, Box>()\n\n protected get context() { return shallow(this.#ctx) }\n\n constructor(graphics1: C, readonly options: RendererOptions & O) {\n this.graphics = graphics1;\n this.graphics.textBaseline = 'top'\n this.graphics.textRendering = 'optimizeLegibility'\n const self = this\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() { return this.graphics.canvas.clientWidth },\n set remainingWidth(value) {\n Object.defineProperty(this, \"remainingWidth\", {value: value, writable: true})\n },\n alignment: \"left\",\n reverse: false,\n measureNode(node: Node<C>) { return self.measureNode(node, this) },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics)\n }\n else {\n return value as T\n }\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save()\n try {\n return cb(this.graphics)} finally { this.graphics.restore() }\n },\n splitText(text: string) { return options.splitText(text) }}\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node)\n let it: (Node<C> | undefined) = node\n while (it = getNodeParent(it)) {\n this.#cache.delete(it)\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n let ref;if (this.#lastWidth != this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>()\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n else if ((ref= this.#cache.get(node)) != null) {const result = ref;\n return result\n }\n const result = node.measure(ctx ?? this.context)\n this.#cache.set(node, result)\n return result\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n return node.draw(this.context, 0, 0)\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test)\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(renderItem: (item: T) => Node<C>) {\n const cache = new WeakMap<T, Node<C>>()\n function fn(item: T): Node<C> {\n let ref1;if ((ref1= cache.get(item)) != null) { const result = ref1;return result }\n const result = renderItem(item)\n cache.set(item, result)\n return result\n }\n return Object.assign(fn, {reset: cache.delete.bind(cache)})\n}\n\nexport class ListState<T extends {}> {\n offset = 0\n position = NaN\n items: T[] = []\n\n unshift(...items: T[]) { return this.unshiftAll(items) }\n\n unshiftAll(items: T[]) {\n this.position += items.length\n return this.items = items.concat(this.items)\n }\n\n push(...items: T[]) { return this.pushAll(items) }\n\n pushAll(items: T[]) { return concatAssign(this.items, items) }\n\n reset(): void {\n this.items = []\n this.offset = 0\n this.position = NaN\n }\n\n resetScroll(): void {\n this.offset = 0\n this.position = NaN\n }\n\n applyScroll(delta: number) { return this.offset += delta }\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {\n renderItem: (item: T) => Node<C>\n list: ListState<T>\n}> {\n get position() { return this.options.list.position }\n set position(value) { this.options.list.position = value }\n\n get offset() { return this.options.list.offset }\n set offset(value) { this.options.list.offset = value }\n\n get items() { return this.options.list.items }\n set items(value) { this.options.list.items = value }\n\n abstract render(): boolean\n abstract hittest(test: HitTest): boolean\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToTop\" = \"idle\"\n\n render(feedback?: RenderFeedback): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n\n if (isNaN(this.position)) { this.position = 0 }\n\n if (this.offset > 0) {\n if (this.position == 0) {\n this.offset = 0\n }\n else {\n for (let i1 = this.position - 1; i1 >= 0; --i1) {const i = i1;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset -= height\n if (this.offset <= 0) { break }\n }\n if (this.position == 0 && this.offset > 0) { this.offset = 0 }\n }\n }\n\n let y = this.offset\n const drawlist: [Node<C>, number][] = []\n\n feedback != null ? feedback.minIdx = this.position : void 0\n\n for (let end = this.items.length, i2 = this.position; i2 < end; ++i2) {const i = i2;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (y + height > 0) {\n drawlist.push([node, y])\n drawlength += height\n feedback != null ? feedback.maxIdx = i : void 0\n }\n else {\n this.offset += height\n this.position = i + 1\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n\n let shift = 0\n\n if (y < viewportHeight) {\n if (this.position == 0 && drawlength < viewportHeight) {\n shift = -this.offset\n this.offset = 0\n }\n else {\n shift = viewportHeight - y\n y = this.offset += shift\n let lastidx = -1\n for (let i3 = this.position - 1; i3 >= 0; --i3) {const i = i3;\n const item = this.items[lastidx = i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n y -= height\n drawlist.push([node, y - shift])\n if (feedback) {\n feedback.minIdx = i\n if (isNaN(feedback.maxIdx)) {\n feedback.maxIdx = i\n }\n else {\n feedback.maxIdx = Math.max(feedback.maxIdx, i)\n }\n }\n if (y < 0) { break }\n }\n if (lastidx == 0 && drawlength < viewportHeight) {\n shift = -drawlist[drawlist.length-1][1]\n this.position = 0\n this.offset = 0\n }\n }\n }\n\n let result = false\n for (let i4 = 0, len = drawlist.length; i4 < len; i4++) {const [node, y] = drawlist[i4];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToTop') {\n if (this.position === 0 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(5 * (this.position + 1))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n let y = this.offset\n for (let end1 = this.items.length, i5 = this.position; i5 < end1; ++i5) {const i = i5;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (test.y < y + height) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n return false\n }\n\n scrollToTop(): void {\n this.#action = \"scrollToTop\"\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToBottom\" = \"idle\"\n\n render(feedback?: RenderFeedback) {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n if (isNaN(this.position)) { this.position = this.items.length - 1 }\n\n if (this.offset < 0) {\n if (this.position == this.items.length - 1) {\n this.offset = 0\n }\n else {\n for (let end2 = this.items.length, i6 = this.position + 1; i6 < end2; ++i6) {const i = i6;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset += height\n if (this.offset > 0) { break }\n }\n }\n }\n\n let y = viewportHeight + this.offset\n const drawlist: [Node<C>, number][] = []\n\n feedback != null ? feedback.maxIdx = this.position : void 0\n\n for (let i7 = this.position; i7 >= 0; --i7) {const i = i7;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n y -= height\n if (y <= viewportHeight) {\n drawlist.push([node, y])\n drawlength += height\n feedback != null ? feedback.minIdx = i : void 0\n }\n else {\n this.offset -= height\n this.position = i - 1\n }\n if (y < 0) { break }\n }\n\n let shift = 0\n\n if (y > 0) {\n shift = -y\n if (drawlength < viewportHeight) {\n y = drawlength\n for (let end3 = this.items.length, i8 = this.position + 1; i8 < end3; ++i8) {const i = i8;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlist.push([node, y - shift])\n y = drawlength += height\n this.position = i\n if (feedback) {\n feedback.maxIdx = i\n if (isNaN(feedback.minIdx)) {\n feedback.minIdx = i\n }\n else {\n feedback.minIdx = Math.min(feedback.minIdx, i)\n }\n }\n if (y >= viewportHeight) { break }\n }\n if (drawlength < viewportHeight) {\n this.offset = 0\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n\n let result = false\n for (let i9 = 0, len1 = drawlist.length; i9 < len1; i9++) {const [node, y] = drawlist[i9];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToBottom') {\n if (this.position === this.items.length - 1 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(-5 * (this.items.length - this.position))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n\n let drawlength = 0\n\n const results=[];for (let i10 = this.position; i10 >= 0; --i10) {const i = i10;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n results.push([node, height] as const)\n };const heights =results\n\n let y = drawlength < viewportHeight ? drawlength : viewportHeight + this.offset\n\n if (test.y > y) { return false }\n\n for (let i11 = 0, len2 = heights.length; i11 < len2; i11++) {const [node, height] = heights[i11];\n y -= height\n if (test.y > y) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n }\n\n return false\n }\n\n scrollToBottom(): void {\n this.#action = \"scrollToBottom\"\n }\n}"
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8
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+
"import type { Box, Context, Node, HitTest, DynValue, Alignment } from \"./types.civet\";\nimport { layoutText, layoutFirstLine, type TextLayout } from \"./text.civet\";\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { registerNodeParent, unregisterNodeParent } from \"./registry.civet\"\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (let i = 0, len = children.length; i < len; i++) {const child = children[i];\n registerNodeParent(child, this)\n }\n }\n\n abstract measure(ctx: Context<C>): Box\n abstract draw(ctx: Context<C>, x: number, y: number): boolean\n abstract hittest(ctx: Context<C>, test: HitTest): boolean\n get flex() {\n let results=false;for (let ref = this.children, i1 = 0, len1 = ref.length; i1 < len1; i1++) {const item = ref[i1];\n if (item.flex) {results = true; break}\n }return results\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(children: Node<C>[], readonly options: { gap?: number, alignment?: \"left\" | \"center\" | \"right\" } = {}) {\n super(children)\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref1 = this.children, i2 = 0, len2 = ref1.length; i2 < len2; i2++) {const index = i2;const child = ref1[i2];\n if ((this.options.gap != null) && index !== 0) { height += this.options.gap }\n let result = shallow(ctx).measureNode(child)\n height += result.height\n width = Math.max(width, result.width)\n }\n ctx.remainingWidth -= width\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) {\n let result = false\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref2 = this.children, i3 = 0, len3 = ref2.length; i3 < len3; i3++) {const index = i3;const child = ref2[i3];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n let ref3;\n if(alignment === \"right\") { ref3 = child.draw(curctx, x + fullwidth - width, y)}\nelse if(alignment === \"center\") { ref3 = child.draw(curctx, x + (fullwidth - width) / 2, y)}\nelse { ref3 = child.draw(curctx, x, y) };const request_redraw =ref3\n result ||= request_redraw\n y += height\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref4 = this.children, i4 = 0, len4 = ref4.length; i4 < len4; i4++) {const index = i4;const child = ref4[i4];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n if (test.y >= y && test.y < y + height) {\n let ref5;if(alignment === \"right\") { ref5 = test.x - fullwidth + width}\nelse if(alignment === \"center\") { ref5 = test.x - (fullwidth - width) / 2}\nelse { ref5 = test.x };const x =ref5\n if (x < 0 || x >= width) { return false }\n return child.hittest(curctx, shallowMerge(test, {\n x: x,\n y: test.y - y,\n }))\n }\n y += height\n }\n return false\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {}\n ) { super(children) }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n let firstflex: (Node<C> | undefined)\n for (let ref6 = this.children, i5 = 0, len5 = ref6.length; i5 < len5; i5++) {const index = i5;const child = ref6[i5];\n if ((this.options.gap != null) && index !== 0) { width += this.options.gap }\n if ((firstflex == null) && child.flex) {\n firstflex = child\n continue\n }\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(child)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n if (firstflex != null) {\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(firstflex)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n x += ctx.measureNode(this).width\n for (let ref7 = this.children, i6 = 0, len6 = ref7.length; i6 < len6; i6++) {const index = i6;const child = ref7[i6];\n let ref8;if ((ref8 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref8;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width } = shallow(ctx).measureNode(child)\n x -= width\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n ctx.remainingWidth -= width\n }\n }\n else {\n for (let ref9 = this.children, i7 = 0, len7 = ref9.length; i7 < len7; i7++) {const index = i7;const child = ref9[i7];\n let ref10;if ((ref10 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref10;\n x += gap\n ctx.remainingWidth -= gap\n }\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n const { width } = shallow(ctx).measureNode(child)\n ctx.remainingWidth -= width\n x += width\n }\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n let x = ctx.measureNode(this).width\n for (let ref11 = this.children, i8 = 0, len8 = ref11.length; i8 < len8; i8++) {const index = i8;const child = ref11[i8];\n let ref12;if ((ref12 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref12;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n x -= width\n let ref13;if (x <= (ref13 = test.x) && ref13 < x + width) {\n if (test.y >= height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n ctx.remainingWidth -= width\n }\n }\n else {\n let x = 0\n for (let ref14 = this.children, i9 = 0, len9 = ref14.length; i9 < len9; i9++) {const index = i9;const child = ref14[i9];\n let ref15;if ((ref15 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref15;\n x += gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n let ref16;if (x <= (ref16 = test.x) && ref16 < x + width) {\n if (test.y >= height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n x += width\n ctx.remainingWidth -= width\n }\n }\n return false\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;constructor(inner1: Node<C>) {\n this.#inner = inner1;\n registerNodeParent(this.#inner, this)\n }\n\n get inner() { return this.#inner }\n set inner(newnode: Node<C>) {\n if (newnode === this.#inner) { return }\n unregisterNodeParent(this.#inner)\n this.#inner = newnode\n registerNodeParent(newnode, this)\n }\n\n get flex() { return this.inner.flex }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx)\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test)\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number\n bottom?: number\n left?: number\n right?: number\n }\n = {}\n ) { super(inner) }\n\n get #top() { return this.padding.top ?? 0 }\n get #bottom() { return this.padding.bottom ?? 0 }\n get #left() { return this.padding.left ?? 0 }\n get #right() { return this.padding.right ?? 0 }\n\n measure(ctx: Context<C>): Box {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = ctx.measureNode(this.inner)\n return ({width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n return this.inner.draw(ctx, x + this.#left, y + this.#top)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = shallow(ctx).measureNode(this.inner)\n let ref17;let ref18;if(\n ((\n 0 <= (ref17 = test.x - this.#left) && ref17 < width)&&(\n 0 <= (ref18 = test.y - this.#top) && ref18 < height))) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }))\n }\n return false\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0\n\n constructor(\n inner: Node<C>,\n readonly options: {alignment: Alignment}\n ) { super(inner) }\n\n measure(ctx: Context<C>): Box {\n ctx.alignment = this.options.alignment\n const { width, height } = ctx.measureNode(this.inner)\n let ref19;switch(this.options.alignment) {\n case 'center': { ref19 = (ctx.remainingWidth - width) / 2;break;\n }\n case 'right': { ref19 = ctx.remainingWidth - width;break;\n }\n default: { ref19 = 0 }\n };this.#shift = ref19\n return ({width: ctx.remainingWidth,\n height: height})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.alignment = this.options.alignment\n return this.inner.draw(ctx, x + this.#shift, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.alignment = this.options.alignment\n const { width } = shallow(ctx).measureNode(this.inner)\n let ref20;if (0 <= (ref20 = test.x - this.#shift) && ref20 < width) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#shift,\n }))\n }\n return false\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width: number = 0\n #lines: TextLayout[] = []\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n alignment: \"left\" | \"center\" | \"right\"\n style: DynValue<C, string>\n }\n ){}\n\n get flex() { return true }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width1, lines } = layoutText(ctx, this.text, ctx.remainingWidth);this.#width = width1;this.#lines = lines;\n return ({ width: this.#width, height: this.#lines.length * this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n switch(this.options.alignment) {\n case 'left': {\n for (let ref21 = this.#lines, i10 = 0, len10 = ref21.length; i10 < len10; i10++) {const { text, shift } = ref21[i10];\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'right': {\n x += this.#width\n g.textAlign = \"right\"\n for (let ref22 = this.#lines, i11 = 0, len11 = ref22.length; i11 < len11; i11++) {const { text, shift } = ref22[i11];\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'center': {\n x += this.#width / 2\n g.textAlign = \"center\"\n for (let ref23 = this.#lines, i12 = 0, len12 = ref23.length; i12 < len12; i12++) {const { text, shift } = ref23[i12];\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2)\n y += this.options.lineHeight\n };break;\n }\n }\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n style: DynValue<C, string>\n }\n ){}\n\n #width = 0\n #text = \"\"\n #shift = 0\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width2,text: text1,shift: shift1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);this.#width = width2;this.#text = text1;this.#shift = shift1;\n return ({ width: this.#width, height: this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n g.fillText(this.#text, x, y + (this.options.lineHeight + this.#shift) / 2)\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly width: number, readonly height: number){}\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ({ width: this.width, height: this.height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) { return false }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}",
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9
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+
"var concatAssign: <B, A extends {push: (this: A, b: B) => void} | (B extends unknown[] ? {push: (this: A, ...b: B) => void} : never)>(lhs: A, rhs: B) => A = (lhs, rhs) => (((rhs as any)?.[Symbol.isConcatSpreadable] ?? Array.isArray(rhs)) ? (lhs as any).push.apply(lhs, rhs as any) : (lhs as any).push(rhs), lhs);\nimport type { RendererOptions, Context, Node, Box, HitTest, DynValue, RenderFeedback } from \"./types.civet\"\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { getNodeParent } from \"./registry.civet\"\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C\n #ctx: Context<C>\n #lastWidth: number\n #cache = new WeakMap<Node<C>, Box>()\n\n protected get context() { return shallow(this.#ctx) }\n\n constructor(graphics1: C, readonly options: RendererOptions & O) {\n this.graphics = graphics1;\n this.graphics.textRendering = 'optimizeLegibility'\n const self = this\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() { return this.graphics.canvas.clientWidth },\n set remainingWidth(value) {\n Object.defineProperty(this, \"remainingWidth\", {value: value, writable: true})\n },\n alignment: \"left\",\n reverse: false,\n measureNode(node: Node<C>) { return self.measureNode(node, this) },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics)\n }\n else {\n return value as T\n }\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save()\n try {\n return cb(this.graphics)} finally { this.graphics.restore() }\n },\n splitText(text: string) { return options.splitText(text) }}\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node)\n let it: (Node<C> | undefined) = node\n while (it = getNodeParent(it)) {\n this.#cache.delete(it)\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n let ref;if (this.#lastWidth != this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>()\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n else if ((ref= this.#cache.get(node)) != null) {const result = ref;\n return result\n }\n const result = node.measure(ctx ?? this.context)\n this.#cache.set(node, result)\n return result\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n return node.draw(this.context, 0, 0)\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test)\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(renderItem: (item: T) => Node<C>) {\n const cache = new WeakMap<T, Node<C>>()\n function fn(item: T): Node<C> {\n let ref1;if ((ref1= cache.get(item)) != null) { const result = ref1;return result }\n const result = renderItem(item)\n cache.set(item, result)\n return result\n }\n return Object.assign(fn, {reset: cache.delete.bind(cache)})\n}\n\nexport class ListState<T extends {}> {\n offset = 0\n position = NaN\n items: T[] = []\n\n unshift(...items: T[]) { return this.unshiftAll(items) }\n\n unshiftAll(items: T[]) {\n this.position += items.length\n return this.items = items.concat(this.items)\n }\n\n push(...items: T[]) { return this.pushAll(items) }\n\n pushAll(items: T[]) { return concatAssign(this.items, items) }\n\n reset(): void {\n this.items = []\n this.offset = 0\n this.position = NaN\n }\n\n resetScroll(): void {\n this.offset = 0\n this.position = NaN\n }\n\n applyScroll(delta: number) { return this.offset += delta }\n}\n\ntype DrawItem<C extends CanvasRenderingContext2D> = {\n idx: number\n node: Node<C>\n offset: number\n height: number\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {\n renderItem: (item: T) => Node<C>\n list: ListState<T>\n}> {\n get position() { return this.options.list.position }\n set position(value) { this.options.list.position = value }\n\n get offset() { return this.options.list.offset }\n set offset(value) { this.options.list.offset = value }\n\n get items() { return this.options.list.items }\n set items(value) { this.options.list.items = value }\n\n abstract render(feedback?: RenderFeedback): boolean\n abstract hittest(test: HitTest): boolean\n\n protected _renderDrawList(list: DrawItem<C>[], shift: number, feedback?: RenderFeedback): boolean {\n let result = false\n const viewportHeight = this.graphics.canvas.clientHeight\n for (let i1 = 0, len = list.length; i1 < len; i1++) {const { idx, node, offset, height } = list[i1];\n const y = offset + shift\n if (y + height < 0 || y > viewportHeight) { continue }\n if (feedback != null) {\n feedback.minIdx = isNaN(feedback.minIdx) ? idx : Math.min(idx, feedback.minIdx)\n feedback.maxIdx = isNaN(feedback.maxIdx) ? idx : Math.max(idx, feedback.maxIdx)\n if (feedback.minIdx === idx) {\n feedback.min = idx - Math.min(0, y) / height\n }\n if (feedback.maxIdx === idx) {\n feedback.max = idx - Math.max(0, y + height - viewportHeight) / height\n }\n }\n if (node.draw(this.context, 0, y)) { result = true }\n }\n return result\n }\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n render(feedback?: RenderFeedback): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n\n if (isNaN(this.position)) { this.position = 0 }\n\n if (this.offset > 0) {\n if (this.position == 0) {\n this.offset = 0\n }\n else {\n for (let i2 = this.position - 1; i2 >= 0; --i2) {const i = i2;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset -= height\n if (this.offset <= 0) { break }\n }\n if (this.position == 0 && this.offset > 0) { this.offset = 0 }\n }\n }\n\n let y = this.offset\n const drawlist: DrawItem<C>[] = []\n\n for (let end = this.items.length, i3 = this.position; i3 < end; ++i3) {const i = i3;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (y + height > 0) {\n drawlist.push({idx: i, node: node, offset: y, height: height})\n drawlength += height\n }\n else {\n this.offset += height\n this.position = i + 1\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n\n let shift = 0\n\n if (y < viewportHeight) {\n if (this.position == 0 && drawlength < viewportHeight) {\n shift = -this.offset\n this.offset = 0\n }\n else {\n shift = viewportHeight - y\n y = this.offset += shift\n let lastidx = -1\n for (let i4 = this.position - 1; i4 >= 0; --i4) {const i = i4;\n const item = this.items[lastidx = i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n y -= height\n drawlist.push({idx: i, node: node, offset: y - shift, height: height})\n if (y < 0) { break }\n }\n if (lastidx == 0 && drawlength < viewportHeight) {\n shift = -drawlist[drawlist.length-1].offset\n this.position = 0\n this.offset = 0\n }\n }\n }\n\n return this._renderDrawList(drawlist, shift, feedback)\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n let y = this.offset\n for (let end1 = this.items.length, i5 = this.position; i5 < end1; ++i5) {const i = i5;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (test.y < y + height) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n return false\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n render(feedback?: RenderFeedback) {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n if (isNaN(this.position)) { this.position = this.items.length - 1 }\n\n if (this.offset < 0) {\n if (this.position == this.items.length - 1) {\n this.offset = 0\n }\n else {\n for (let end2 = this.items.length, i6 = this.position + 1; i6 < end2; ++i6) {const i = i6;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset += height\n if (this.offset > 0) { break }\n }\n }\n }\n\n let y = viewportHeight + this.offset\n const drawlist: DrawItem<C>[] = []\n\n for (let i7 = this.position; i7 >= 0; --i7) {const i = i7;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n y -= height\n if (y <= viewportHeight) {\n drawlist.push({idx: i, node: node, offset: y, height: height})\n drawlength += height\n }\n else {\n this.offset -= height\n this.position = i - 1\n }\n if (y < 0) { break }\n }\n\n let shift = 0\n\n if (y > 0) {\n shift = -y\n if (drawlength < viewportHeight) {\n y = drawlength\n for (let end3 = this.items.length, i8 = this.position + 1; i8 < end3; ++i8) {const i = i8;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlist.push({idx: i, node: node, offset: y - shift, height: height})\n y = drawlength += height\n this.position = i\n if (y >= viewportHeight) { break }\n }\n if (drawlength < viewportHeight) {\n this.offset = 0\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n\n return this._renderDrawList(drawlist, shift, feedback)\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n\n let drawlength = 0\n\n const results=[];for (let i9 = this.position; i9 >= 0; --i9) {const i = i9;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n results.push([node, height] as const)\n };const heights =results\n\n let y = drawlength < viewportHeight ? drawlength : viewportHeight + this.offset\n\n if (test.y > y) { return false }\n\n for (let i10 = 0, len1 = heights.length; i10 < len1; i10++) {const [node, height] = heights[i10];\n y -= height\n if (test.y > y) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n }\n\n return false\n }\n}\n"
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10
10
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],
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+
"debugId": "79360317C92E227D64756E2164756E21",
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"names": []
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}
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package/package.json
CHANGED