chat-layout 0.0.17 → 0.0.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.d.ts CHANGED
@@ -148,6 +148,12 @@ export class ListState<T extends {}> {
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  resetScroll(): void;
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  applyScroll(delta: number): number;
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  }
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+ type DrawItem<C extends CanvasRenderingContext2D> = {
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+ idx: number;
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+ node: Node<C>;
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+ offset: number;
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+ height: number;
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+ };
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  export abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {
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  renderItem: (item: T) => Node<C>;
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  list: ListState<T>;
@@ -158,20 +164,17 @@ export abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T
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  set offset(value: number);
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  get items(): T[];
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  set items(value: T[]);
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- abstract render(): boolean;
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+ abstract render(feedback?: RenderFeedback): boolean;
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  abstract hittest(test: HitTest): boolean;
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+ protected _renderDrawList(list: DrawItem<C>[], shift: number, feedback?: RenderFeedback): boolean;
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  }
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  export class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {
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- #private;
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  render(feedback?: RenderFeedback): boolean;
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  hittest(test: HitTest): boolean;
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- scrollToTop(): void;
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  }
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  export class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {
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- #private;
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  render(feedback?: RenderFeedback): boolean;
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  hittest(test: HitTest): boolean;
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- scrollToBottom(): void;
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  }
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  export type DynValue<C extends CanvasRenderingContext2D, T> = (T extends Function ? never : T | ((context: C) => T));
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  export type RendererOptions = {
@@ -180,6 +183,8 @@ export type RendererOptions = {
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  export interface RenderFeedback {
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  minIdx: number;
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  maxIdx: number;
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+ min: number;
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+ max: number;
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  }
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  export type Alignment = "left" | "center" | "right";
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  export interface Context<C extends CanvasRenderingContext2D> extends RendererOptions {
package/index.js CHANGED
@@ -6,12 +6,13 @@ function layoutFirstLine(ctx, text, maxWidth) {
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  }
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  const line = text.replaceAll(/[^\S\n]+/g, " ").split(`
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  `, 1)[0].trim();
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- const { width: textWidth, fontBoundingBoxAscent: shift, fontBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line);
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+ const { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line);
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+ const shift = ascent - descent;
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  if (textWidth <= maxWidth) {
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- return { width: textWidth, text: line, shift: shift / 2, lineHeight };
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+ return { width: textWidth, text: line, shift };
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  } else {
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  const { width, text: text2 } = splitToFitText(ctx, line, maxWidth, textWidth);
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- return { width, text: text2, shift: shift / 2, lineHeight };
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+ return { width, text: text2, shift };
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  }
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  }
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  function layoutText(ctx, text, maxWidth) {
@@ -36,10 +37,11 @@ function layoutText(ctx, text, maxWidth) {
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  const lines = [];
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  for (let i1 = 0, len1 = inputLines.length;i1 < len1; i1++) {
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  let line = inputLines[i1];
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- let { width: textWidth, fontBoundingBoxAscent: shift, fontBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line);
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+ let { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line);
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+ const shift = ascent - descent;
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  if (textWidth <= maxWidth) {
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  width = Math.max(width, textWidth);
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- lines.push({ width: textWidth, text: line, shift: shift / 2, lineHeight });
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+ lines.push({ width: textWidth, text: line, shift });
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  } else {
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  while (textWidth > maxWidth) {
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  const splited = splitToFitText(ctx, line, maxWidth, textWidth);
@@ -47,13 +49,13 @@ function layoutText(ctx, text, maxWidth) {
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  return { width: 0, lines: [] };
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  }
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  width = Math.max(width, splited.width);
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- lines.push({ text: splited.text, width: splited.width, shift: shift / 2, lineHeight });
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+ lines.push({ text: splited.text, width: splited.width, shift });
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  line = splited.rest;
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  ({ width: textWidth } = ctx.graphics.measureText(line));
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  }
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  if (textWidth > 0) {
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  width = Math.max(width, textWidth);
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- lines.push({ width: textWidth, text: line, shift: shift / 2, lineHeight });
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+ lines.push({ width: textWidth, text: line, shift });
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  }
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  }
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  }
@@ -508,8 +510,8 @@ class MultilineText {
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  switch (this.options.alignment) {
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  case "left": {
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  for (let ref21 = this.#lines, i10 = 0, len10 = ref21.length;i10 < len10; i10++) {
511
- const { text, shift, lineHeight } = ref21[i10];
512
- g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2);
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+ const { text, shift } = ref21[i10];
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+ g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);
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  y += this.options.lineHeight;
514
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  }
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  break;
@@ -518,8 +520,8 @@ class MultilineText {
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  x += this.#width;
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  g.textAlign = "right";
520
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  for (let ref22 = this.#lines, i11 = 0, len11 = ref22.length;i11 < len11; i11++) {
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- const { text, shift, lineHeight } = ref22[i11];
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- g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2);
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+ const { text, shift } = ref22[i11];
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+ g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);
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  y += this.options.lineHeight;
524
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  }
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  break;
@@ -528,8 +530,8 @@ class MultilineText {
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  x += this.#width / 2;
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  g.textAlign = "center";
530
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  for (let ref23 = this.#lines, i12 = 0, len12 = ref23.length;i12 < len12; i12++) {
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- const { text, shift, lineHeight } = ref23[i12];
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- g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2);
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+ const { text, shift } = ref23[i12];
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+ g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);
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  y += this.options.lineHeight;
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  }
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  break;
@@ -553,18 +555,16 @@ class Text {
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  #width = 0;
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  #text = "";
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  #shift = 0;
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- #lineHeight = 0;
557
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  get flex() {
558
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  return false;
559
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  }
560
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  measure(ctx) {
561
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  return ctx.with((g) => {
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  g.font = this.options.font;
563
- const { width: width2, text: text1, shift: shift1, lineHeight: lineHeight1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);
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+ const { width: width2, text: text1, shift: shift1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);
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  this.#width = width2;
565
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  this.#text = text1;
566
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  this.#shift = shift1;
567
- this.#lineHeight = lineHeight1;
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568
  return { width: this.#width, height: this.options.lineHeight };
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569
  });
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  }
@@ -572,7 +572,7 @@ class Text {
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  return ctx.with((g) => {
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  g.font = this.options.font;
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  g.fillStyle = ctx.resolveDynValue(this.options.style);
575
- g.fillText(this.#text, x, y + this.#shift + (this.options.lineHeight - this.#lineHeight) / 2);
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+ g.fillText(this.#text, x, y + (this.options.lineHeight + this.#shift) / 2);
576
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  return false;
577
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  });
578
578
  }
@@ -616,7 +616,6 @@ class BaseRenderer {
616
616
  constructor(graphics1, options) {
617
617
  this.options = options;
618
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  this.graphics = graphics1;
619
- this.graphics.textBaseline = "top";
620
619
  this.graphics.textRendering = "optimizeLegibility";
621
620
  const self = this;
622
621
  this.#ctx = {
@@ -751,10 +750,34 @@ class VirtualizedRenderer extends BaseRenderer {
751
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  set items(value) {
752
751
  this.options.list.items = value;
753
752
  }
753
+ _renderDrawList(list, shift, feedback) {
754
+ let result = false;
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+ const viewportHeight = this.graphics.canvas.clientHeight;
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+ for (let i1 = 0, len = list.length;i1 < len; i1++) {
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+ const { idx, node, offset, height } = list[i1];
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+ const y = offset + shift;
759
+ if (y + height < 0 || y > viewportHeight) {
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+ continue;
761
+ }
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+ if (feedback != null) {
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+ feedback.minIdx = isNaN(feedback.minIdx) ? idx : Math.min(idx, feedback.minIdx);
764
+ feedback.maxIdx = isNaN(feedback.maxIdx) ? idx : Math.max(idx, feedback.maxIdx);
765
+ if (feedback.minIdx === idx) {
766
+ feedback.min = idx - Math.min(0, y) / height;
767
+ }
768
+ if (feedback.maxIdx === idx) {
769
+ feedback.max = idx - Math.max(0, y + height - viewportHeight) / height;
770
+ }
771
+ }
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+ if (node.draw(this.context, 0, y)) {
773
+ result = true;
774
+ }
775
+ }
776
+ return result;
777
+ }
754
778
  }
755
779
 
756
780
  class TimelineRenderer extends VirtualizedRenderer {
757
- #action = "idle";
758
781
  render(feedback) {
759
782
  const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;
760
783
  this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);
@@ -766,8 +789,8 @@ class TimelineRenderer extends VirtualizedRenderer {
766
789
  if (this.position == 0) {
767
790
  this.offset = 0;
768
791
  } else {
769
- for (let i1 = this.position - 1;i1 >= 0; --i1) {
770
- const i = i1;
792
+ for (let i2 = this.position - 1;i2 >= 0; --i2) {
793
+ const i = i2;
771
794
  const item = this.items[i];
772
795
  const node = this.options.renderItem(item);
773
796
  const { height } = this.measureNode(node);
@@ -784,16 +807,14 @@ class TimelineRenderer extends VirtualizedRenderer {
784
807
  }
785
808
  let y = this.offset;
786
809
  const drawlist = [];
787
- feedback != null && (feedback.minIdx = this.position);
788
- for (let end = this.items.length, i2 = this.position;i2 < end; ++i2) {
789
- const i = i2;
810
+ for (let end = this.items.length, i3 = this.position;i3 < end; ++i3) {
811
+ const i = i3;
790
812
  const item = this.items[i];
791
813
  const node = this.options.renderItem(item);
792
814
  const { height } = this.measureNode(node);
793
815
  if (y + height > 0) {
794
- drawlist.push([node, y]);
816
+ drawlist.push({ idx: i, node, offset: y, height });
795
817
  drawlength += height;
796
- feedback != null && (feedback.maxIdx = i);
797
818
  } else {
798
819
  this.offset += height;
799
820
  this.position = i + 1;
@@ -812,48 +833,26 @@ class TimelineRenderer extends VirtualizedRenderer {
812
833
  shift = viewportHeight - y;
813
834
  y = this.offset += shift;
814
835
  let lastidx = -1;
815
- for (let i3 = this.position - 1;i3 >= 0; --i3) {
816
- const i = i3;
836
+ for (let i4 = this.position - 1;i4 >= 0; --i4) {
837
+ const i = i4;
817
838
  const item = this.items[lastidx = i];
818
839
  const node = this.options.renderItem(item);
819
840
  const { height } = this.measureNode(node);
820
841
  drawlength += height;
821
842
  y -= height;
822
- drawlist.push([node, y - shift]);
823
- if (feedback) {
824
- feedback.minIdx = i;
825
- if (isNaN(feedback.maxIdx)) {
826
- feedback.maxIdx = i;
827
- } else {
828
- feedback.maxIdx = Math.max(feedback.maxIdx, i);
829
- }
830
- }
843
+ drawlist.push({ idx: i, node, offset: y - shift, height });
831
844
  if (y < 0) {
832
845
  break;
833
846
  }
834
847
  }
835
848
  if (lastidx == 0 && drawlength < viewportHeight) {
836
- shift = -drawlist[drawlist.length - 1][1];
849
+ shift = -drawlist[drawlist.length - 1].offset;
837
850
  this.position = 0;
838
851
  this.offset = 0;
839
852
  }
840
853
  }
841
854
  }
842
- let result = false;
843
- for (let i4 = 0, len = drawlist.length;i4 < len; i4++) {
844
- const [node, y2] = drawlist[i4];
845
- const request_redraw = node.draw(this.context, 0, y2 + shift);
846
- result ||= request_redraw;
847
- }
848
- if (this.#action === "scrollToTop") {
849
- if (this.position === 0 && this.offset === 0) {
850
- this.#action = "idle";
851
- } else {
852
- this.options.list.applyScroll(5 * (this.position + 1));
853
- return true;
854
- }
855
- }
856
- return result;
855
+ return this._renderDrawList(drawlist, shift, feedback);
857
856
  }
858
857
  hittest(test) {
859
858
  const viewportHeight = this.graphics.canvas.clientHeight;
@@ -873,13 +872,9 @@ class TimelineRenderer extends VirtualizedRenderer {
873
872
  }
874
873
  return false;
875
874
  }
876
- scrollToTop() {
877
- this.#action = "scrollToTop";
878
- }
879
875
  }
880
876
 
881
877
  class ChatRenderer extends VirtualizedRenderer {
882
- #action = "idle";
883
878
  render(feedback) {
884
879
  const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas;
885
880
  this.graphics.clearRect(0, 0, viewportWidth, viewportHeight);
@@ -906,7 +901,6 @@ class ChatRenderer extends VirtualizedRenderer {
906
901
  }
907
902
  let y = viewportHeight + this.offset;
908
903
  const drawlist = [];
909
- feedback != null && (feedback.maxIdx = this.position);
910
904
  for (let i7 = this.position;i7 >= 0; --i7) {
911
905
  const i = i7;
912
906
  const item = this.items[i];
@@ -914,9 +908,8 @@ class ChatRenderer extends VirtualizedRenderer {
914
908
  const { height } = this.measureNode(node);
915
909
  y -= height;
916
910
  if (y <= viewportHeight) {
917
- drawlist.push([node, y]);
911
+ drawlist.push({ idx: i, node, offset: y, height });
918
912
  drawlength += height;
919
- feedback != null && (feedback.minIdx = i);
920
913
  } else {
921
914
  this.offset -= height;
922
915
  this.position = i - 1;
@@ -935,17 +928,9 @@ class ChatRenderer extends VirtualizedRenderer {
935
928
  const item = this.items[i];
936
929
  const node = this.options.renderItem(item);
937
930
  const { height } = this.measureNode(node);
938
- drawlist.push([node, y - shift]);
931
+ drawlist.push({ idx: i, node, offset: y - shift, height });
939
932
  y = drawlength += height;
940
933
  this.position = i;
941
- if (feedback) {
942
- feedback.maxIdx = i;
943
- if (isNaN(feedback.minIdx)) {
944
- feedback.minIdx = i;
945
- } else {
946
- feedback.minIdx = Math.min(feedback.minIdx, i);
947
- }
948
- }
949
934
  if (y >= viewportHeight) {
950
935
  break;
951
936
  }
@@ -959,28 +944,14 @@ class ChatRenderer extends VirtualizedRenderer {
959
944
  this.offset = drawlength - viewportHeight;
960
945
  }
961
946
  }
962
- let result = false;
963
- for (let i9 = 0, len1 = drawlist.length;i9 < len1; i9++) {
964
- const [node, y2] = drawlist[i9];
965
- const request_redraw = node.draw(this.context, 0, y2 + shift);
966
- result ||= request_redraw;
967
- }
968
- if (this.#action === "scrollToBottom") {
969
- if (this.position === this.items.length - 1 && this.offset === 0) {
970
- this.#action = "idle";
971
- } else {
972
- this.options.list.applyScroll(-5 * (this.items.length - this.position));
973
- return true;
974
- }
975
- }
976
- return result;
947
+ return this._renderDrawList(drawlist, shift, feedback);
977
948
  }
978
949
  hittest(test) {
979
950
  const viewportHeight = this.graphics.canvas.clientHeight;
980
951
  let drawlength = 0;
981
952
  const results = [];
982
- for (let i10 = this.position;i10 >= 0; --i10) {
983
- const i = i10;
953
+ for (let i9 = this.position;i9 >= 0; --i9) {
954
+ const i = i9;
984
955
  const item = this.items[i];
985
956
  const node = this.options.renderItem(item);
986
957
  const { height } = this.measureNode(node);
@@ -992,8 +963,8 @@ class ChatRenderer extends VirtualizedRenderer {
992
963
  if (test.y > y) {
993
964
  return false;
994
965
  }
995
- for (let i11 = 0, len2 = heights.length;i11 < len2; i11++) {
996
- const [node, height] = heights[i11];
966
+ for (let i10 = 0, len1 = heights.length;i10 < len1; i10++) {
967
+ const [node, height] = heights[i10];
997
968
  y -= height;
998
969
  if (test.y > y) {
999
970
  return node.hittest(this.context, shallowMerge(test, { y: test.y - y }));
@@ -1001,9 +972,6 @@ class ChatRenderer extends VirtualizedRenderer {
1001
972
  }
1002
973
  return false;
1003
974
  }
1004
- scrollToBottom() {
1005
- this.#action = "scrollToBottom";
1006
- }
1007
975
  }
1008
976
  export {
1009
977
  unregisterNodeParent,
@@ -1027,5 +995,5 @@ export {
1027
995
  AlignBox
1028
996
  };
1029
997
 
1030
- //# debugId=FDF9E8B073249CE864756E2164756E21
998
+ //# debugId=79360317C92E227D64756E2164756E21
1031
999
  //# sourceMappingURL=index.js.map
package/index.js.map CHANGED
@@ -2,13 +2,13 @@
2
2
  "version": 3,
3
3
  "sources": ["../text.civet", "../utils.civet", "../registry.civet", "../nodes.civet", "../renderer.civet"],
4
4
  "sourcesContent": [
5
- "import type { Context } from \"./types.civet\"\n\nexport type TextLayout = {\n width: number\n text: string\n shift: number\n lineHeight: number\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): TextLayout {\n if (maxWidth < 0) { maxWidth = 0 }\n const line = (((text.replaceAll(/[^\\S\\n]+/g, \" \")).split(\"\\n\", 1))[0]).trim()\n const { width: textWidth, fontBoundingBoxAscent: shift, fontBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line)\n if (textWidth <= maxWidth) {\n return ({ width: textWidth, text: line, shift: shift / 2, lineHeight })\n }\n else {\n const { width, text } = splitToFitText(ctx, line, maxWidth, textWidth)\n return ({ width, text, shift: shift / 2, lineHeight })\n }\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) { maxWidth = 0 }\n const results=[];for (let ref = text\n .replaceAll(/[^\\S\\n]+/g, \" \")\n .split(\"\\n\"), i = 0, len = ref.length; i < len; i++) {const line = ref[i];\n const trimed = line.trim()\n if (!trimed) { continue }\n results.push(trimed)\n };const inputLines =results\n if (inputLines.length === 0) { return { width: 0, lines: [] } }\n let width = 0\n const lines: TextLayout[] = []\n for (let i1 = 0, len1 = inputLines.length; i1 < len1; i1++) {let line = inputLines[i1];\n let { width: textWidth, fontBoundingBoxAscent: shift, fontBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line)\n if (textWidth <= maxWidth) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift / 2, lineHeight: lineHeight})\n }\n else {\n while (textWidth > maxWidth) {\n const splited = splitToFitText(ctx, line, maxWidth, textWidth)\n if (splited.width === 0) { return { width: 0, lines: [] } }\n width = Math.max(width, splited.width)\n lines.push({text: splited.text, width: splited.width, shift: shift / 2, lineHeight: lineHeight})\n line = splited.rest;\n ({ width: textWidth } = ctx.graphics.measureText(line))\n }\n if (textWidth > 0) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift / 2, lineHeight: lineHeight})\n }\n }\n }\n return ({ width, lines })\n}\n\nfunction splitToFitText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n width: number,\n totalWidth: number\n): { text: string, width: number, rest: string } {\n const arr = ctx.splitText(text)\n let guess = Math.floor((width / totalWidth) * arr.length)\n let guessText\n let { width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\"))\n while (!(guessWidth >= width)) {\n guess++;\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n while (guessWidth > width) {\n const lastSpace = arr.lastIndexOf(\" \", guess - 1)\n if (lastSpace > 0) {\n guess = lastSpace\n }\n else {\n guess--\n };\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n return ({text: guessText,\n width: guessWidth,\n rest: (arr.slice(guess).join(\"\")).trimStart()})\n}",
5
+ "import type { Context } from \"./types.civet\"\n\nexport type TextLayout = {\n width: number\n text: string\n shift: number\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): TextLayout {\n if (maxWidth < 0) { maxWidth = 0 }\n const line = (((text.replaceAll(/[^\\S\\n]+/g, \" \")).split(\"\\n\", 1))[0]).trim()\n const { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line)\n const shift = ascent - descent\n if (textWidth <= maxWidth) {\n return ({ width: textWidth, text: line, shift })\n }\n else {\n const { width, text } = splitToFitText(ctx, line, maxWidth, textWidth)\n return ({ width, text, shift })\n }\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) { maxWidth = 0 }\n const results=[];for (let ref = text\n .replaceAll(/[^\\S\\n]+/g, \" \")\n .split(\"\\n\"), i = 0, len = ref.length; i < len; i++) {const line = ref[i];\n const trimed = line.trim()\n if (!trimed) { continue }\n results.push(trimed)\n };const inputLines =results\n if (inputLines.length === 0) { return { width: 0, lines: [] } }\n let width = 0\n const lines: TextLayout[] = []\n for (let i1 = 0, len1 = inputLines.length; i1 < len1; i1++) {let line = inputLines[i1];\n let { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line)\n const shift = ascent - descent\n if (textWidth <= maxWidth) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift})\n }\n else {\n while (textWidth > maxWidth) {\n const splited = splitToFitText(ctx, line, maxWidth, textWidth)\n if (splited.width === 0) { return { width: 0, lines: [] } }\n width = Math.max(width, splited.width)\n lines.push({text: splited.text, width: splited.width, shift: shift})\n line = splited.rest;\n ({ width: textWidth } = ctx.graphics.measureText(line))\n }\n if (textWidth > 0) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift})\n }\n }\n }\n return ({ width, lines })\n}\n\nfunction splitToFitText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n width: number,\n totalWidth: number\n): { text: string, width: number, rest: string } {\n const arr = ctx.splitText(text)\n let guess = Math.floor((width / totalWidth) * arr.length)\n let guessText\n let { width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\"))\n while (!(guessWidth >= width)) {\n guess++;\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n while (guessWidth > width) {\n const lastSpace = arr.lastIndexOf(\" \", guess - 1)\n if (lastSpace > 0) {\n guess = lastSpace\n }\n else {\n guess--\n };\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n return ({text: guessText,\n width: guessWidth,\n rest: (arr.slice(guess).join(\"\")).trimStart()})\n}",
6
6
  "export function shallow<T extends {}>(object: T): T {\n return Object.create(object) as T\n}\n\nexport function shallowMerge<T extends {}, R extends {}>(object: T, other: R): T & R {\n return ({ __proto__: object, ...other } as unknown as T & R)\n}\n\n",
7
7
  "import type { Node } from \"./types.civet\"\n\nconst registry = new WeakMap<Node<any>, Node<any>>()\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent: Node<C>): void {\n registry.set(node, parent)\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): void {\n registry.delete(node)\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): (Node<C> | undefined) {\n return registry.get(node)\n}\n",
8
- "import type { Box, Context, Node, HitTest, DynValue, Alignment } from \"./types.civet\";\nimport { layoutText, layoutFirstLine, type TextLayout } from \"./text.civet\";\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { registerNodeParent, unregisterNodeParent } from \"./registry.civet\"\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (let i = 0, len = children.length; i < len; i++) {const child = children[i];\n registerNodeParent(child, this)\n }\n }\n\n abstract measure(ctx: Context<C>): Box\n abstract draw(ctx: Context<C>, x: number, y: number): boolean\n abstract hittest(ctx: Context<C>, test: HitTest): boolean\n get flex() {\n let results=false;for (let ref = this.children, i1 = 0, len1 = ref.length; i1 < len1; i1++) {const item = ref[i1];\n if (item.flex) {results = true; break}\n }return results\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(children: Node<C>[], readonly options: { gap?: number, alignment?: \"left\" | \"center\" | \"right\" } = {}) {\n super(children)\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref1 = this.children, i2 = 0, len2 = ref1.length; i2 < len2; i2++) {const index = i2;const child = ref1[i2];\n if ((this.options.gap != null) && index !== 0) { height += this.options.gap }\n let result = shallow(ctx).measureNode(child)\n height += result.height\n width = Math.max(width, result.width)\n }\n ctx.remainingWidth -= width\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) {\n let result = false\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref2 = this.children, i3 = 0, len3 = ref2.length; i3 < len3; i3++) {const index = i3;const child = ref2[i3];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n let ref3;\n if(alignment === \"right\") { ref3 = child.draw(curctx, x + fullwidth - width, y)}\nelse if(alignment === \"center\") { ref3 = child.draw(curctx, x + (fullwidth - width) / 2, y)}\nelse { ref3 = child.draw(curctx, x, y) };const request_redraw =ref3\n result ||= request_redraw\n y += height\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref4 = this.children, i4 = 0, len4 = ref4.length; i4 < len4; i4++) {const index = i4;const child = ref4[i4];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n if (test.y >= y && test.y < y + height) {\n let ref5;if(alignment === \"right\") { ref5 = test.x - fullwidth + width}\nelse if(alignment === \"center\") { ref5 = test.x - (fullwidth - width) / 2}\nelse { ref5 = test.x };const x =ref5\n if (x < 0 || x >= width) { return false }\n return child.hittest(curctx, shallowMerge(test, {\n x: x,\n y: test.y - y,\n }))\n }\n y += height\n }\n return false\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {}\n ) { super(children) }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n let firstflex: (Node<C> | undefined)\n for (let ref6 = this.children, i5 = 0, len5 = ref6.length; i5 < len5; i5++) {const index = i5;const child = ref6[i5];\n if ((this.options.gap != null) && index !== 0) { width += this.options.gap }\n if ((firstflex == null) && child.flex) {\n firstflex = child\n continue\n }\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(child)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n if (firstflex != null) {\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(firstflex)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n x += ctx.measureNode(this).width\n for (let ref7 = this.children, i6 = 0, len6 = ref7.length; i6 < len6; i6++) {const index = i6;const child = ref7[i6];\n let ref8;if ((ref8 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref8;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width } = shallow(ctx).measureNode(child)\n x -= width\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n ctx.remainingWidth -= width\n }\n }\n else {\n for (let ref9 = this.children, i7 = 0, len7 = ref9.length; i7 < len7; i7++) {const index = i7;const child = ref9[i7];\n let ref10;if ((ref10 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref10;\n x += gap\n ctx.remainingWidth -= gap\n }\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n const { width } = shallow(ctx).measureNode(child)\n ctx.remainingWidth -= width\n x += width\n }\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n let x = ctx.measureNode(this).width\n for (let ref11 = this.children, i8 = 0, len8 = ref11.length; i8 < len8; i8++) {const index = i8;const child = ref11[i8];\n let ref12;if ((ref12 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref12;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n x -= width\n let ref13;if (x <= (ref13 = test.x) && ref13 < x + width) {\n if (test.y >= height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n ctx.remainingWidth -= width\n }\n }\n else {\n let x = 0\n for (let ref14 = this.children, i9 = 0, len9 = ref14.length; i9 < len9; i9++) {const index = i9;const child = ref14[i9];\n let ref15;if ((ref15 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref15;\n x += gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n let ref16;if (x <= (ref16 = test.x) && ref16 < x + width) {\n if (test.y >= height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n x += width\n ctx.remainingWidth -= width\n }\n }\n return false\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;constructor(inner1: Node<C>) {\n this.#inner = inner1;\n registerNodeParent(this.#inner, this)\n }\n\n get inner() { return this.#inner }\n set inner(newnode: Node<C>) {\n if (newnode === this.#inner) { return }\n unregisterNodeParent(this.#inner)\n this.#inner = newnode\n registerNodeParent(newnode, this)\n }\n\n get flex() { return this.inner.flex }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx)\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test)\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number\n bottom?: number\n left?: number\n right?: number\n }\n = {}\n ) { super(inner) }\n\n get #top() { return this.padding.top ?? 0 }\n get #bottom() { return this.padding.bottom ?? 0 }\n get #left() { return this.padding.left ?? 0 }\n get #right() { return this.padding.right ?? 0 }\n\n measure(ctx: Context<C>): Box {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = ctx.measureNode(this.inner)\n return ({width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n return this.inner.draw(ctx, x + this.#left, y + this.#top)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = shallow(ctx).measureNode(this.inner)\n let ref17;let ref18;if(\n ((\n 0 <= (ref17 = test.x - this.#left) && ref17 < width)&&(\n 0 <= (ref18 = test.y - this.#top) && ref18 < height))) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }))\n }\n return false\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0\n\n constructor(\n inner: Node<C>,\n readonly options: {alignment: Alignment}\n ) { super(inner) }\n\n measure(ctx: Context<C>): Box {\n ctx.alignment = this.options.alignment\n const { width, height } = ctx.measureNode(this.inner)\n let ref19;switch(this.options.alignment) {\n case 'center': { ref19 = (ctx.remainingWidth - width) / 2;break;\n }\n case 'right': { ref19 = ctx.remainingWidth - width;break;\n }\n default: { ref19 = 0 }\n };this.#shift = ref19\n return ({width: ctx.remainingWidth,\n height: height})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.alignment = this.options.alignment\n return this.inner.draw(ctx, x + this.#shift, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.alignment = this.options.alignment\n const { width } = shallow(ctx).measureNode(this.inner)\n let ref20;if (0 <= (ref20 = test.x - this.#shift) && ref20 < width) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#shift,\n }))\n }\n return false\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width: number = 0\n #lines: TextLayout[] = []\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n alignment: \"left\" | \"center\" | \"right\"\n style: DynValue<C, string>\n }\n ){}\n\n get flex() { return true }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width1, lines } = layoutText(ctx, this.text, ctx.remainingWidth);this.#width = width1;this.#lines = lines;\n return ({ width: this.#width, height: this.#lines.length * this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n switch(this.options.alignment) {\n case 'left': {\n for (let ref21 = this.#lines, i10 = 0, len10 = ref21.length; i10 < len10; i10++) {const { text, shift, lineHeight } = ref21[i10];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'right': {\n x += this.#width\n g.textAlign = \"right\"\n for (let ref22 = this.#lines, i11 = 0, len11 = ref22.length; i11 < len11; i11++) {const { text, shift, lineHeight } = ref22[i11];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'center': {\n x += this.#width / 2\n g.textAlign = \"center\"\n for (let ref23 = this.#lines, i12 = 0, len12 = ref23.length; i12 < len12; i12++) {const { text, shift, lineHeight } = ref23[i12];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n }\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n style: DynValue<C, string>\n }\n ){}\n\n #width = 0\n #text = \"\"\n #shift = 0\n #lineHeight = 0\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width2,text: text1,shift: shift1,lineHeight: lineHeight1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);this.#width = width2;this.#text = text1;this.#shift = shift1;this.#lineHeight = lineHeight1;\n return ({ width: this.#width, height: this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n g.fillText(this.#text, x, y + this.#shift + (this.options.lineHeight - this.#lineHeight) / 2)\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly width: number, readonly height: number){}\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ({ width: this.width, height: this.height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) { return false }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}",
9
- "var concatAssign: <B, A extends {push: (this: A, b: B) => void} | (B extends unknown[] ? {push: (this: A, ...b: B) => void} : never)>(lhs: A, rhs: B) => A = (lhs, rhs) => (((rhs as any)?.[Symbol.isConcatSpreadable] ?? Array.isArray(rhs)) ? (lhs as any).push.apply(lhs, rhs as any) : (lhs as any).push(rhs), lhs);\nimport type { RendererOptions, Context, Node, Box, HitTest, DynValue, RenderFeedback } from \"./types.civet\"\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { getNodeParent } from \"./registry.civet\"\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C\n #ctx: Context<C>\n #lastWidth: number\n #cache = new WeakMap<Node<C>, Box>()\n\n protected get context() { return shallow(this.#ctx) }\n\n constructor(graphics1: C, readonly options: RendererOptions & O) {\n this.graphics = graphics1;\n this.graphics.textBaseline = 'top'\n this.graphics.textRendering = 'optimizeLegibility'\n const self = this\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() { return this.graphics.canvas.clientWidth },\n set remainingWidth(value) {\n Object.defineProperty(this, \"remainingWidth\", {value: value, writable: true})\n },\n alignment: \"left\",\n reverse: false,\n measureNode(node: Node<C>) { return self.measureNode(node, this) },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics)\n }\n else {\n return value as T\n }\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save()\n try {\n return cb(this.graphics)} finally { this.graphics.restore() }\n },\n splitText(text: string) { return options.splitText(text) }}\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node)\n let it: (Node<C> | undefined) = node\n while (it = getNodeParent(it)) {\n this.#cache.delete(it)\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n let ref;if (this.#lastWidth != this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>()\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n else if ((ref= this.#cache.get(node)) != null) {const result = ref;\n return result\n }\n const result = node.measure(ctx ?? this.context)\n this.#cache.set(node, result)\n return result\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n return node.draw(this.context, 0, 0)\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test)\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(renderItem: (item: T) => Node<C>) {\n const cache = new WeakMap<T, Node<C>>()\n function fn(item: T): Node<C> {\n let ref1;if ((ref1= cache.get(item)) != null) { const result = ref1;return result }\n const result = renderItem(item)\n cache.set(item, result)\n return result\n }\n return Object.assign(fn, {reset: cache.delete.bind(cache)})\n}\n\nexport class ListState<T extends {}> {\n offset = 0\n position = NaN\n items: T[] = []\n\n unshift(...items: T[]) { return this.unshiftAll(items) }\n\n unshiftAll(items: T[]) {\n this.position += items.length\n return this.items = items.concat(this.items)\n }\n\n push(...items: T[]) { return this.pushAll(items) }\n\n pushAll(items: T[]) { return concatAssign(this.items, items) }\n\n reset(): void {\n this.items = []\n this.offset = 0\n this.position = NaN\n }\n\n resetScroll(): void {\n this.offset = 0\n this.position = NaN\n }\n\n applyScroll(delta: number) { return this.offset += delta }\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {\n renderItem: (item: T) => Node<C>\n list: ListState<T>\n}> {\n get position() { return this.options.list.position }\n set position(value) { this.options.list.position = value }\n\n get offset() { return this.options.list.offset }\n set offset(value) { this.options.list.offset = value }\n\n get items() { return this.options.list.items }\n set items(value) { this.options.list.items = value }\n\n abstract render(): boolean\n abstract hittest(test: HitTest): boolean\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToTop\" = \"idle\"\n\n render(feedback?: RenderFeedback): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n\n if (isNaN(this.position)) { this.position = 0 }\n\n if (this.offset > 0) {\n if (this.position == 0) {\n this.offset = 0\n }\n else {\n for (let i1 = this.position - 1; i1 >= 0; --i1) {const i = i1;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset -= height\n if (this.offset <= 0) { break }\n }\n if (this.position == 0 && this.offset > 0) { this.offset = 0 }\n }\n }\n\n let y = this.offset\n const drawlist: [Node<C>, number][] = []\n\n feedback != null ? feedback.minIdx = this.position : void 0\n\n for (let end = this.items.length, i2 = this.position; i2 < end; ++i2) {const i = i2;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (y + height > 0) {\n drawlist.push([node, y])\n drawlength += height\n feedback != null ? feedback.maxIdx = i : void 0\n }\n else {\n this.offset += height\n this.position = i + 1\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n\n let shift = 0\n\n if (y < viewportHeight) {\n if (this.position == 0 && drawlength < viewportHeight) {\n shift = -this.offset\n this.offset = 0\n }\n else {\n shift = viewportHeight - y\n y = this.offset += shift\n let lastidx = -1\n for (let i3 = this.position - 1; i3 >= 0; --i3) {const i = i3;\n const item = this.items[lastidx = i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n y -= height\n drawlist.push([node, y - shift])\n if (feedback) {\n feedback.minIdx = i\n if (isNaN(feedback.maxIdx)) {\n feedback.maxIdx = i\n }\n else {\n feedback.maxIdx = Math.max(feedback.maxIdx, i)\n }\n }\n if (y < 0) { break }\n }\n if (lastidx == 0 && drawlength < viewportHeight) {\n shift = -drawlist[drawlist.length-1][1]\n this.position = 0\n this.offset = 0\n }\n }\n }\n\n let result = false\n for (let i4 = 0, len = drawlist.length; i4 < len; i4++) {const [node, y] = drawlist[i4];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToTop') {\n if (this.position === 0 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(5 * (this.position + 1))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n let y = this.offset\n for (let end1 = this.items.length, i5 = this.position; i5 < end1; ++i5) {const i = i5;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (test.y < y + height) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n return false\n }\n\n scrollToTop(): void {\n this.#action = \"scrollToTop\"\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToBottom\" = \"idle\"\n\n render(feedback?: RenderFeedback) {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n if (isNaN(this.position)) { this.position = this.items.length - 1 }\n\n if (this.offset < 0) {\n if (this.position == this.items.length - 1) {\n this.offset = 0\n }\n else {\n for (let end2 = this.items.length, i6 = this.position + 1; i6 < end2; ++i6) {const i = i6;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset += height\n if (this.offset > 0) { break }\n }\n }\n }\n\n let y = viewportHeight + this.offset\n const drawlist: [Node<C>, number][] = []\n\n feedback != null ? feedback.maxIdx = this.position : void 0\n\n for (let i7 = this.position; i7 >= 0; --i7) {const i = i7;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n y -= height\n if (y <= viewportHeight) {\n drawlist.push([node, y])\n drawlength += height\n feedback != null ? feedback.minIdx = i : void 0\n }\n else {\n this.offset -= height\n this.position = i - 1\n }\n if (y < 0) { break }\n }\n\n let shift = 0\n\n if (y > 0) {\n shift = -y\n if (drawlength < viewportHeight) {\n y = drawlength\n for (let end3 = this.items.length, i8 = this.position + 1; i8 < end3; ++i8) {const i = i8;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlist.push([node, y - shift])\n y = drawlength += height\n this.position = i\n if (feedback) {\n feedback.maxIdx = i\n if (isNaN(feedback.minIdx)) {\n feedback.minIdx = i\n }\n else {\n feedback.minIdx = Math.min(feedback.minIdx, i)\n }\n }\n if (y >= viewportHeight) { break }\n }\n if (drawlength < viewportHeight) {\n this.offset = 0\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n\n let result = false\n for (let i9 = 0, len1 = drawlist.length; i9 < len1; i9++) {const [node, y] = drawlist[i9];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToBottom') {\n if (this.position === this.items.length - 1 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(-5 * (this.items.length - this.position))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n\n let drawlength = 0\n\n const results=[];for (let i10 = this.position; i10 >= 0; --i10) {const i = i10;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n results.push([node, height] as const)\n };const heights =results\n\n let y = drawlength < viewportHeight ? drawlength : viewportHeight + this.offset\n\n if (test.y > y) { return false }\n\n for (let i11 = 0, len2 = heights.length; i11 < len2; i11++) {const [node, height] = heights[i11];\n y -= height\n if (test.y > y) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n }\n\n return false\n }\n\n scrollToBottom(): void {\n this.#action = \"scrollToBottom\"\n }\n}"
8
+ "import type { Box, Context, Node, HitTest, DynValue, Alignment } from \"./types.civet\";\nimport { layoutText, layoutFirstLine, type TextLayout } from \"./text.civet\";\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { registerNodeParent, unregisterNodeParent } from \"./registry.civet\"\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (let i = 0, len = children.length; i < len; i++) {const child = children[i];\n registerNodeParent(child, this)\n }\n }\n\n abstract measure(ctx: Context<C>): Box\n abstract draw(ctx: Context<C>, x: number, y: number): boolean\n abstract hittest(ctx: Context<C>, test: HitTest): boolean\n get flex() {\n let results=false;for (let ref = this.children, i1 = 0, len1 = ref.length; i1 < len1; i1++) {const item = ref[i1];\n if (item.flex) {results = true; break}\n }return results\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(children: Node<C>[], readonly options: { gap?: number, alignment?: \"left\" | \"center\" | \"right\" } = {}) {\n super(children)\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref1 = this.children, i2 = 0, len2 = ref1.length; i2 < len2; i2++) {const index = i2;const child = ref1[i2];\n if ((this.options.gap != null) && index !== 0) { height += this.options.gap }\n let result = shallow(ctx).measureNode(child)\n height += result.height\n width = Math.max(width, result.width)\n }\n ctx.remainingWidth -= width\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) {\n let result = false\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref2 = this.children, i3 = 0, len3 = ref2.length; i3 < len3; i3++) {const index = i3;const child = ref2[i3];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n let ref3;\n if(alignment === \"right\") { ref3 = child.draw(curctx, x + fullwidth - width, y)}\nelse if(alignment === \"center\") { ref3 = child.draw(curctx, x + (fullwidth - width) / 2, y)}\nelse { ref3 = child.draw(curctx, x, y) };const request_redraw =ref3\n result ||= request_redraw\n y += height\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref4 = this.children, i4 = 0, len4 = ref4.length; i4 < len4; i4++) {const index = i4;const child = ref4[i4];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n if (test.y >= y && test.y < y + height) {\n let ref5;if(alignment === \"right\") { ref5 = test.x - fullwidth + width}\nelse if(alignment === \"center\") { ref5 = test.x - (fullwidth - width) / 2}\nelse { ref5 = test.x };const x =ref5\n if (x < 0 || x >= width) { return false }\n return child.hittest(curctx, shallowMerge(test, {\n x: x,\n y: test.y - y,\n }))\n }\n y += height\n }\n return false\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {}\n ) { super(children) }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n let firstflex: (Node<C> | undefined)\n for (let ref6 = this.children, i5 = 0, len5 = ref6.length; i5 < len5; i5++) {const index = i5;const child = ref6[i5];\n if ((this.options.gap != null) && index !== 0) { width += this.options.gap }\n if ((firstflex == null) && child.flex) {\n firstflex = child\n continue\n }\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(child)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n if (firstflex != null) {\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(firstflex)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n x += ctx.measureNode(this).width\n for (let ref7 = this.children, i6 = 0, len6 = ref7.length; i6 < len6; i6++) {const index = i6;const child = ref7[i6];\n let ref8;if ((ref8 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref8;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width } = shallow(ctx).measureNode(child)\n x -= width\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n ctx.remainingWidth -= width\n }\n }\n else {\n for (let ref9 = this.children, i7 = 0, len7 = ref9.length; i7 < len7; i7++) {const index = i7;const child = ref9[i7];\n let ref10;if ((ref10 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref10;\n x += gap\n ctx.remainingWidth -= gap\n }\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n const { width } = shallow(ctx).measureNode(child)\n ctx.remainingWidth -= width\n x += width\n }\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n let x = ctx.measureNode(this).width\n for (let ref11 = this.children, i8 = 0, len8 = ref11.length; i8 < len8; i8++) {const index = i8;const child = ref11[i8];\n let ref12;if ((ref12 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref12;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n x -= width\n let ref13;if (x <= (ref13 = test.x) && ref13 < x + width) {\n if (test.y >= height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n ctx.remainingWidth -= width\n }\n }\n else {\n let x = 0\n for (let ref14 = this.children, i9 = 0, len9 = ref14.length; i9 < len9; i9++) {const index = i9;const child = ref14[i9];\n let ref15;if ((ref15 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref15;\n x += gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n let ref16;if (x <= (ref16 = test.x) && ref16 < x + width) {\n if (test.y >= height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n x += width\n ctx.remainingWidth -= width\n }\n }\n return false\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;constructor(inner1: Node<C>) {\n this.#inner = inner1;\n registerNodeParent(this.#inner, this)\n }\n\n get inner() { return this.#inner }\n set inner(newnode: Node<C>) {\n if (newnode === this.#inner) { return }\n unregisterNodeParent(this.#inner)\n this.#inner = newnode\n registerNodeParent(newnode, this)\n }\n\n get flex() { return this.inner.flex }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx)\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test)\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number\n bottom?: number\n left?: number\n right?: number\n }\n = {}\n ) { super(inner) }\n\n get #top() { return this.padding.top ?? 0 }\n get #bottom() { return this.padding.bottom ?? 0 }\n get #left() { return this.padding.left ?? 0 }\n get #right() { return this.padding.right ?? 0 }\n\n measure(ctx: Context<C>): Box {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = ctx.measureNode(this.inner)\n return ({width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n return this.inner.draw(ctx, x + this.#left, y + this.#top)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = shallow(ctx).measureNode(this.inner)\n let ref17;let ref18;if(\n ((\n 0 <= (ref17 = test.x - this.#left) && ref17 < width)&&(\n 0 <= (ref18 = test.y - this.#top) && ref18 < height))) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }))\n }\n return false\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0\n\n constructor(\n inner: Node<C>,\n readonly options: {alignment: Alignment}\n ) { super(inner) }\n\n measure(ctx: Context<C>): Box {\n ctx.alignment = this.options.alignment\n const { width, height } = ctx.measureNode(this.inner)\n let ref19;switch(this.options.alignment) {\n case 'center': { ref19 = (ctx.remainingWidth - width) / 2;break;\n }\n case 'right': { ref19 = ctx.remainingWidth - width;break;\n }\n default: { ref19 = 0 }\n };this.#shift = ref19\n return ({width: ctx.remainingWidth,\n height: height})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.alignment = this.options.alignment\n return this.inner.draw(ctx, x + this.#shift, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.alignment = this.options.alignment\n const { width } = shallow(ctx).measureNode(this.inner)\n let ref20;if (0 <= (ref20 = test.x - this.#shift) && ref20 < width) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#shift,\n }))\n }\n return false\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width: number = 0\n #lines: TextLayout[] = []\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n alignment: \"left\" | \"center\" | \"right\"\n style: DynValue<C, string>\n }\n ){}\n\n get flex() { return true }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width1, lines } = layoutText(ctx, this.text, ctx.remainingWidth);this.#width = width1;this.#lines = lines;\n return ({ width: this.#width, height: this.#lines.length * this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n switch(this.options.alignment) {\n case 'left': {\n for (let ref21 = this.#lines, i10 = 0, len10 = ref21.length; i10 < len10; i10++) {const { text, shift } = ref21[i10];\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'right': {\n x += this.#width\n g.textAlign = \"right\"\n for (let ref22 = this.#lines, i11 = 0, len11 = ref22.length; i11 < len11; i11++) {const { text, shift } = ref22[i11];\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'center': {\n x += this.#width / 2\n g.textAlign = \"center\"\n for (let ref23 = this.#lines, i12 = 0, len12 = ref23.length; i12 < len12; i12++) {const { text, shift } = ref23[i12];\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2)\n y += this.options.lineHeight\n };break;\n }\n }\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n style: DynValue<C, string>\n }\n ){}\n\n #width = 0\n #text = \"\"\n #shift = 0\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width2,text: text1,shift: shift1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);this.#width = width2;this.#text = text1;this.#shift = shift1;\n return ({ width: this.#width, height: this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n g.fillText(this.#text, x, y + (this.options.lineHeight + this.#shift) / 2)\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly width: number, readonly height: number){}\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ({ width: this.width, height: this.height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) { return false }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}",
9
+ "var concatAssign: <B, A extends {push: (this: A, b: B) => void} | (B extends unknown[] ? {push: (this: A, ...b: B) => void} : never)>(lhs: A, rhs: B) => A = (lhs, rhs) => (((rhs as any)?.[Symbol.isConcatSpreadable] ?? Array.isArray(rhs)) ? (lhs as any).push.apply(lhs, rhs as any) : (lhs as any).push(rhs), lhs);\nimport type { RendererOptions, Context, Node, Box, HitTest, DynValue, RenderFeedback } from \"./types.civet\"\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { getNodeParent } from \"./registry.civet\"\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C\n #ctx: Context<C>\n #lastWidth: number\n #cache = new WeakMap<Node<C>, Box>()\n\n protected get context() { return shallow(this.#ctx) }\n\n constructor(graphics1: C, readonly options: RendererOptions & O) {\n this.graphics = graphics1;\n this.graphics.textRendering = 'optimizeLegibility'\n const self = this\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() { return this.graphics.canvas.clientWidth },\n set remainingWidth(value) {\n Object.defineProperty(this, \"remainingWidth\", {value: value, writable: true})\n },\n alignment: \"left\",\n reverse: false,\n measureNode(node: Node<C>) { return self.measureNode(node, this) },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics)\n }\n else {\n return value as T\n }\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save()\n try {\n return cb(this.graphics)} finally { this.graphics.restore() }\n },\n splitText(text: string) { return options.splitText(text) }}\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node)\n let it: (Node<C> | undefined) = node\n while (it = getNodeParent(it)) {\n this.#cache.delete(it)\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n let ref;if (this.#lastWidth != this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>()\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n else if ((ref= this.#cache.get(node)) != null) {const result = ref;\n return result\n }\n const result = node.measure(ctx ?? this.context)\n this.#cache.set(node, result)\n return result\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n return node.draw(this.context, 0, 0)\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test)\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(renderItem: (item: T) => Node<C>) {\n const cache = new WeakMap<T, Node<C>>()\n function fn(item: T): Node<C> {\n let ref1;if ((ref1= cache.get(item)) != null) { const result = ref1;return result }\n const result = renderItem(item)\n cache.set(item, result)\n return result\n }\n return Object.assign(fn, {reset: cache.delete.bind(cache)})\n}\n\nexport class ListState<T extends {}> {\n offset = 0\n position = NaN\n items: T[] = []\n\n unshift(...items: T[]) { return this.unshiftAll(items) }\n\n unshiftAll(items: T[]) {\n this.position += items.length\n return this.items = items.concat(this.items)\n }\n\n push(...items: T[]) { return this.pushAll(items) }\n\n pushAll(items: T[]) { return concatAssign(this.items, items) }\n\n reset(): void {\n this.items = []\n this.offset = 0\n this.position = NaN\n }\n\n resetScroll(): void {\n this.offset = 0\n this.position = NaN\n }\n\n applyScroll(delta: number) { return this.offset += delta }\n}\n\ntype DrawItem<C extends CanvasRenderingContext2D> = {\n idx: number\n node: Node<C>\n offset: number\n height: number\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {\n renderItem: (item: T) => Node<C>\n list: ListState<T>\n}> {\n get position() { return this.options.list.position }\n set position(value) { this.options.list.position = value }\n\n get offset() { return this.options.list.offset }\n set offset(value) { this.options.list.offset = value }\n\n get items() { return this.options.list.items }\n set items(value) { this.options.list.items = value }\n\n abstract render(feedback?: RenderFeedback): boolean\n abstract hittest(test: HitTest): boolean\n\n protected _renderDrawList(list: DrawItem<C>[], shift: number, feedback?: RenderFeedback): boolean {\n let result = false\n const viewportHeight = this.graphics.canvas.clientHeight\n for (let i1 = 0, len = list.length; i1 < len; i1++) {const { idx, node, offset, height } = list[i1];\n const y = offset + shift\n if (y + height < 0 || y > viewportHeight) { continue }\n if (feedback != null) {\n feedback.minIdx = isNaN(feedback.minIdx) ? idx : Math.min(idx, feedback.minIdx)\n feedback.maxIdx = isNaN(feedback.maxIdx) ? idx : Math.max(idx, feedback.maxIdx)\n if (feedback.minIdx === idx) {\n feedback.min = idx - Math.min(0, y) / height\n }\n if (feedback.maxIdx === idx) {\n feedback.max = idx - Math.max(0, y + height - viewportHeight) / height\n }\n }\n if (node.draw(this.context, 0, y)) { result = true }\n }\n return result\n }\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n render(feedback?: RenderFeedback): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n\n if (isNaN(this.position)) { this.position = 0 }\n\n if (this.offset > 0) {\n if (this.position == 0) {\n this.offset = 0\n }\n else {\n for (let i2 = this.position - 1; i2 >= 0; --i2) {const i = i2;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset -= height\n if (this.offset <= 0) { break }\n }\n if (this.position == 0 && this.offset > 0) { this.offset = 0 }\n }\n }\n\n let y = this.offset\n const drawlist: DrawItem<C>[] = []\n\n for (let end = this.items.length, i3 = this.position; i3 < end; ++i3) {const i = i3;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (y + height > 0) {\n drawlist.push({idx: i, node: node, offset: y, height: height})\n drawlength += height\n }\n else {\n this.offset += height\n this.position = i + 1\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n\n let shift = 0\n\n if (y < viewportHeight) {\n if (this.position == 0 && drawlength < viewportHeight) {\n shift = -this.offset\n this.offset = 0\n }\n else {\n shift = viewportHeight - y\n y = this.offset += shift\n let lastidx = -1\n for (let i4 = this.position - 1; i4 >= 0; --i4) {const i = i4;\n const item = this.items[lastidx = i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n y -= height\n drawlist.push({idx: i, node: node, offset: y - shift, height: height})\n if (y < 0) { break }\n }\n if (lastidx == 0 && drawlength < viewportHeight) {\n shift = -drawlist[drawlist.length-1].offset\n this.position = 0\n this.offset = 0\n }\n }\n }\n\n return this._renderDrawList(drawlist, shift, feedback)\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n let y = this.offset\n for (let end1 = this.items.length, i5 = this.position; i5 < end1; ++i5) {const i = i5;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (test.y < y + height) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n return false\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n render(feedback?: RenderFeedback) {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n if (isNaN(this.position)) { this.position = this.items.length - 1 }\n\n if (this.offset < 0) {\n if (this.position == this.items.length - 1) {\n this.offset = 0\n }\n else {\n for (let end2 = this.items.length, i6 = this.position + 1; i6 < end2; ++i6) {const i = i6;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset += height\n if (this.offset > 0) { break }\n }\n }\n }\n\n let y = viewportHeight + this.offset\n const drawlist: DrawItem<C>[] = []\n\n for (let i7 = this.position; i7 >= 0; --i7) {const i = i7;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n y -= height\n if (y <= viewportHeight) {\n drawlist.push({idx: i, node: node, offset: y, height: height})\n drawlength += height\n }\n else {\n this.offset -= height\n this.position = i - 1\n }\n if (y < 0) { break }\n }\n\n let shift = 0\n\n if (y > 0) {\n shift = -y\n if (drawlength < viewportHeight) {\n y = drawlength\n for (let end3 = this.items.length, i8 = this.position + 1; i8 < end3; ++i8) {const i = i8;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlist.push({idx: i, node: node, offset: y - shift, height: height})\n y = drawlength += height\n this.position = i\n if (y >= viewportHeight) { break }\n }\n if (drawlength < viewportHeight) {\n this.offset = 0\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n\n return this._renderDrawList(drawlist, shift, feedback)\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n\n let drawlength = 0\n\n const results=[];for (let i9 = this.position; i9 >= 0; --i9) {const i = i9;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n results.push([node, height] as const)\n };const heights =results\n\n let y = drawlength < viewportHeight ? drawlength : viewportHeight + this.offset\n\n if (test.y > y) { return false }\n\n for (let i10 = 0, len1 = heights.length; i10 < len1; i10++) {const [node, height] = heights[i10];\n y -= height\n if (test.y > y) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n }\n\n return false\n }\n}\n"
10
10
  ],
11
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12
+ "debugId": "79360317C92E227D64756E2164756E21",
13
13
  "names": []
14
14
  }
package/package.json CHANGED
@@ -4,5 +4,5 @@
4
4
  "type": "module",
5
5
  "devDependencies": {},
6
6
  "dependencies": {},
7
- "version": "0.0.17"
7
+ "version": "0.0.19"
8
8
  }