chat-layout 0.0.16 → 0.0.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (3) hide show
  1. package/index.js +22 -23
  2. package/index.js.map +5 -5
  3. package/package.json +1 -1
package/index.js CHANGED
@@ -6,12 +6,13 @@ function layoutFirstLine(ctx, text, maxWidth) {
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  }
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  const line = text.replaceAll(/[^\S\n]+/g, " ").split(`
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  `, 1)[0].trim();
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- const { width: textWidth, fontBoundingBoxAscent: shift, fontBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line);
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+ const { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line);
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+ const shift = ascent - descent;
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  if (textWidth <= maxWidth) {
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- return { width: textWidth, text: line, shift: shift / 2, lineHeight };
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+ return { width: textWidth, text: line, shift };
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  } else {
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  const { width, text: text2 } = splitToFitText(ctx, line, maxWidth, textWidth);
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- return { width, text: text2, shift: shift / 2, lineHeight };
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+ return { width, text: text2, shift };
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  }
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  }
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  function layoutText(ctx, text, maxWidth) {
@@ -36,10 +37,11 @@ function layoutText(ctx, text, maxWidth) {
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  const lines = [];
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  for (let i1 = 0, len1 = inputLines.length;i1 < len1; i1++) {
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  let line = inputLines[i1];
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- let { width: textWidth, fontBoundingBoxAscent: shift, fontBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line);
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+ let { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line);
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+ const shift = ascent - descent;
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  if (textWidth <= maxWidth) {
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  width = Math.max(width, textWidth);
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- lines.push({ width: textWidth, text: line, shift: shift / 2, lineHeight });
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+ lines.push({ width: textWidth, text: line, shift });
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  } else {
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  while (textWidth > maxWidth) {
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  const splited = splitToFitText(ctx, line, maxWidth, textWidth);
@@ -47,13 +49,13 @@ function layoutText(ctx, text, maxWidth) {
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  return { width: 0, lines: [] };
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  }
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  width = Math.max(width, splited.width);
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- lines.push({ text: splited.text, width: splited.width, shift: shift / 2, lineHeight });
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+ lines.push({ text: splited.text, width: splited.width, shift });
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  line = splited.rest;
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  ({ width: textWidth } = ctx.graphics.measureText(line));
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  }
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  if (textWidth > 0) {
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  width = Math.max(width, textWidth);
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- lines.push({ width: textWidth, text: line, shift: shift / 2, lineHeight });
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+ lines.push({ width: textWidth, text: line, shift });
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  }
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  }
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  }
@@ -318,8 +320,8 @@ class HStack extends Group {
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  const { width, height } = shallow(ctx).measureNode(child);
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  x -= width;
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  let ref13;
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- if (x <= (ref13 = test.x) && ref13 <= x + width) {
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- if (test.y > height) {
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+ if (x <= (ref13 = test.x) && ref13 < x + width) {
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+ if (test.y >= height) {
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  return false;
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  }
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  return child.hittest(shallow(ctx), shallowMerge(test, {
@@ -341,8 +343,8 @@ class HStack extends Group {
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  }
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  const { width, height } = shallow(ctx).measureNode(child);
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  let ref16;
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- if (x <= (ref16 = test.x) && ref16 <= x + width) {
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- if (test.y > height) {
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+ if (x <= (ref16 = test.x) && ref16 < x + width) {
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+ if (test.y >= height) {
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  return false;
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  }
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  return child.hittest(shallow(ctx), shallowMerge(test, {
@@ -508,8 +510,8 @@ class MultilineText {
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  switch (this.options.alignment) {
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  case "left": {
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  for (let ref21 = this.#lines, i10 = 0, len10 = ref21.length;i10 < len10; i10++) {
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- const { text, shift, lineHeight } = ref21[i10];
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- g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2);
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+ const { text, shift } = ref21[i10];
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+ g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);
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  y += this.options.lineHeight;
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  }
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  break;
@@ -518,8 +520,8 @@ class MultilineText {
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  x += this.#width;
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  g.textAlign = "right";
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  for (let ref22 = this.#lines, i11 = 0, len11 = ref22.length;i11 < len11; i11++) {
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- const { text, shift, lineHeight } = ref22[i11];
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- g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2);
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+ const { text, shift } = ref22[i11];
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+ g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);
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  y += this.options.lineHeight;
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  }
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  break;
@@ -528,8 +530,8 @@ class MultilineText {
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  x += this.#width / 2;
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  g.textAlign = "center";
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  for (let ref23 = this.#lines, i12 = 0, len12 = ref23.length;i12 < len12; i12++) {
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- const { text, shift, lineHeight } = ref23[i12];
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- g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2);
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+ const { text, shift } = ref23[i12];
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+ g.fillText(text, x, y + (this.options.lineHeight + shift) / 2);
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  y += this.options.lineHeight;
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  }
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  break;
@@ -553,18 +555,16 @@ class Text {
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  #width = 0;
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  #text = "";
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  #shift = 0;
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- #lineHeight = 0;
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  get flex() {
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  return false;
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  }
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  measure(ctx) {
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  return ctx.with((g) => {
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  g.font = this.options.font;
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- const { width: width2, text: text1, shift: shift1, lineHeight: lineHeight1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);
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+ const { width: width2, text: text1, shift: shift1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);
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  this.#width = width2;
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  this.#text = text1;
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  this.#shift = shift1;
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- this.#lineHeight = lineHeight1;
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  return { width: this.#width, height: this.options.lineHeight };
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  });
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  }
@@ -572,7 +572,7 @@ class Text {
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  return ctx.with((g) => {
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  g.font = this.options.font;
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  g.fillStyle = ctx.resolveDynValue(this.options.style);
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- g.fillText(this.#text, x, y + this.#shift + (this.options.lineHeight - this.#lineHeight) / 2);
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+ g.fillText(this.#text, x, y + (this.options.lineHeight + this.#shift) / 2);
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  return false;
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  });
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  }
@@ -616,7 +616,6 @@ class BaseRenderer {
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  constructor(graphics1, options) {
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  this.options = options;
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  this.graphics = graphics1;
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- this.graphics.textBaseline = "top";
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  this.graphics.textRendering = "optimizeLegibility";
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  const self = this;
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  this.#ctx = {
@@ -1027,5 +1026,5 @@ export {
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  AlignBox
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  };
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- //# debugId=6D52062D43110E0764756E2164756E21
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+ //# debugId=74D637370EEFE12764756E2164756E21
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  //# sourceMappingURL=index.js.map
package/index.js.map CHANGED
@@ -2,13 +2,13 @@
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  "version": 3,
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  "sources": ["../text.civet", "../utils.civet", "../registry.civet", "../nodes.civet", "../renderer.civet"],
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  "sourcesContent": [
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- "import type { Context } from \"./types.civet\"\n\nexport type TextLayout = {\n width: number\n text: string\n shift: number\n lineHeight: number\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): TextLayout {\n if (maxWidth < 0) { maxWidth = 0 }\n const line = (((text.replaceAll(/[^\\S\\n]+/g, \" \")).split(\"\\n\", 1))[0]).trim()\n const { width: textWidth, fontBoundingBoxAscent: shift, fontBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line)\n if (textWidth <= maxWidth) {\n return ({ width: textWidth, text: line, shift: shift / 2, lineHeight })\n }\n else {\n const { width, text } = splitToFitText(ctx, line, maxWidth, textWidth)\n return ({ width, text, shift: shift / 2, lineHeight })\n }\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) { maxWidth = 0 }\n const results=[];for (let ref = text\n .replaceAll(/[^\\S\\n]+/g, \" \")\n .split(\"\\n\"), i = 0, len = ref.length; i < len; i++) {const line = ref[i];\n const trimed = line.trim()\n if (!trimed) { continue }\n results.push(trimed)\n };const inputLines =results\n if (inputLines.length === 0) { return { width: 0, lines: [] } }\n let width = 0\n const lines: TextLayout[] = []\n for (let i1 = 0, len1 = inputLines.length; i1 < len1; i1++) {let line = inputLines[i1];\n let { width: textWidth, fontBoundingBoxAscent: shift, fontBoundingBoxDescent: lineHeight } = ctx.graphics.measureText(line)\n if (textWidth <= maxWidth) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift / 2, lineHeight: lineHeight})\n }\n else {\n while (textWidth > maxWidth) {\n const splited = splitToFitText(ctx, line, maxWidth, textWidth)\n if (splited.width === 0) { return { width: 0, lines: [] } }\n width = Math.max(width, splited.width)\n lines.push({text: splited.text, width: splited.width, shift: shift / 2, lineHeight: lineHeight})\n line = splited.rest;\n ({ width: textWidth } = ctx.graphics.measureText(line))\n }\n if (textWidth > 0) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift / 2, lineHeight: lineHeight})\n }\n }\n }\n return ({ width, lines })\n}\n\nfunction splitToFitText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n width: number,\n totalWidth: number\n): { text: string, width: number, rest: string } {\n const arr = ctx.splitText(text)\n let guess = Math.floor((width / totalWidth) * arr.length)\n let guessText\n let { width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\"))\n while (!(guessWidth >= width)) {\n guess++;\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n while (guessWidth > width) {\n const lastSpace = arr.lastIndexOf(\" \", guess - 1)\n if (lastSpace > 0) {\n guess = lastSpace\n }\n else {\n guess--\n };\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n return ({text: guessText,\n width: guessWidth,\n rest: (arr.slice(guess).join(\"\")).trimStart()})\n}",
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+ "import type { Context } from \"./types.civet\"\n\nexport type TextLayout = {\n width: number\n text: string\n shift: number\n}\n\nexport function layoutFirstLine<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): TextLayout {\n if (maxWidth < 0) { maxWidth = 0 }\n const line = (((text.replaceAll(/[^\\S\\n]+/g, \" \")).split(\"\\n\", 1))[0]).trim()\n const { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line)\n const shift = ascent - descent\n if (textWidth <= maxWidth) {\n return ({ width: textWidth, text: line, shift })\n }\n else {\n const { width, text } = splitToFitText(ctx, line, maxWidth, textWidth)\n return ({ width, text, shift })\n }\n}\n\nexport function layoutText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n maxWidth: number\n): { width: number; lines: TextLayout[] } {\n if (maxWidth < 0) { maxWidth = 0 }\n const results=[];for (let ref = text\n .replaceAll(/[^\\S\\n]+/g, \" \")\n .split(\"\\n\"), i = 0, len = ref.length; i < len; i++) {const line = ref[i];\n const trimed = line.trim()\n if (!trimed) { continue }\n results.push(trimed)\n };const inputLines =results\n if (inputLines.length === 0) { return { width: 0, lines: [] } }\n let width = 0\n const lines: TextLayout[] = []\n for (let i1 = 0, len1 = inputLines.length; i1 < len1; i1++) {let line = inputLines[i1];\n let { width: textWidth, fontBoundingBoxAscent: ascent = 0, fontBoundingBoxDescent: descent = 0 } = ctx.graphics.measureText(line)\n const shift = ascent - descent\n if (textWidth <= maxWidth) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift})\n }\n else {\n while (textWidth > maxWidth) {\n const splited = splitToFitText(ctx, line, maxWidth, textWidth)\n if (splited.width === 0) { return { width: 0, lines: [] } }\n width = Math.max(width, splited.width)\n lines.push({text: splited.text, width: splited.width, shift: shift})\n line = splited.rest;\n ({ width: textWidth } = ctx.graphics.measureText(line))\n }\n if (textWidth > 0) {\n width = Math.max(width, textWidth)\n lines.push({width: textWidth, text: line, shift: shift})\n }\n }\n }\n return ({ width, lines })\n}\n\nfunction splitToFitText<C extends CanvasRenderingContext2D>(\n ctx: Context<C>,\n text: string,\n width: number,\n totalWidth: number\n): { text: string, width: number, rest: string } {\n const arr = ctx.splitText(text)\n let guess = Math.floor((width / totalWidth) * arr.length)\n let guessText\n let { width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\"))\n while (!(guessWidth >= width)) {\n guess++;\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n while (guessWidth > width) {\n const lastSpace = arr.lastIndexOf(\" \", guess - 1)\n if (lastSpace > 0) {\n guess = lastSpace\n }\n else {\n guess--\n };\n ({ width: guessWidth } = ctx.graphics.measureText(guessText = arr.slice(0, guess).join(\"\")))\n }\n return ({text: guessText,\n width: guessWidth,\n rest: (arr.slice(guess).join(\"\")).trimStart()})\n}",
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  "export function shallow<T extends {}>(object: T): T {\n return Object.create(object) as T\n}\n\nexport function shallowMerge<T extends {}, R extends {}>(object: T, other: R): T & R {\n return ({ __proto__: object, ...other } as unknown as T & R)\n}\n\n",
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  "import type { Node } from \"./types.civet\"\n\nconst registry = new WeakMap<Node<any>, Node<any>>()\n\nexport function registerNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>, parent: Node<C>): void {\n registry.set(node, parent)\n}\n\nexport function unregisterNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): void {\n registry.delete(node)\n}\n\nexport function getNodeParent<C extends CanvasRenderingContext2D>(node: Node<C>): (Node<C> | undefined) {\n return registry.get(node)\n}\n",
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- "import type { Box, Context, Node, HitTest, DynValue, Alignment } from \"./types.civet\";\nimport { layoutText, layoutFirstLine, type TextLayout } from \"./text.civet\";\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { registerNodeParent, unregisterNodeParent } from \"./registry.civet\"\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (let i = 0, len = children.length; i < len; i++) {const child = children[i];\n registerNodeParent(child, this)\n }\n }\n\n abstract measure(ctx: Context<C>): Box\n abstract draw(ctx: Context<C>, x: number, y: number): boolean\n abstract hittest(ctx: Context<C>, test: HitTest): boolean\n get flex() {\n let results=false;for (let ref = this.children, i1 = 0, len1 = ref.length; i1 < len1; i1++) {const item = ref[i1];\n if (item.flex) {results = true; break}\n }return results\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(children: Node<C>[], readonly options: { gap?: number, alignment?: \"left\" | \"center\" | \"right\" } = {}) {\n super(children)\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref1 = this.children, i2 = 0, len2 = ref1.length; i2 < len2; i2++) {const index = i2;const child = ref1[i2];\n if ((this.options.gap != null) && index !== 0) { height += this.options.gap }\n let result = shallow(ctx).measureNode(child)\n height += result.height\n width = Math.max(width, result.width)\n }\n ctx.remainingWidth -= width\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) {\n let result = false\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref2 = this.children, i3 = 0, len3 = ref2.length; i3 < len3; i3++) {const index = i3;const child = ref2[i3];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n let ref3;\n if(alignment === \"right\") { ref3 = child.draw(curctx, x + fullwidth - width, y)}\nelse if(alignment === \"center\") { ref3 = child.draw(curctx, x + (fullwidth - width) / 2, y)}\nelse { ref3 = child.draw(curctx, x, y) };const request_redraw =ref3\n result ||= request_redraw\n y += height\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref4 = this.children, i4 = 0, len4 = ref4.length; i4 < len4; i4++) {const index = i4;const child = ref4[i4];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n if (test.y >= y && test.y < y + height) {\n let ref5;if(alignment === \"right\") { ref5 = test.x - fullwidth + width}\nelse if(alignment === \"center\") { ref5 = test.x - (fullwidth - width) / 2}\nelse { ref5 = test.x };const x =ref5\n if (x < 0 || x >= width) { return false }\n return child.hittest(curctx, shallowMerge(test, {\n x: x,\n y: test.y - y,\n }))\n }\n y += height\n }\n return false\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {}\n ) { super(children) }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n let firstflex: (Node<C> | undefined)\n for (let ref6 = this.children, i5 = 0, len5 = ref6.length; i5 < len5; i5++) {const index = i5;const child = ref6[i5];\n if ((this.options.gap != null) && index !== 0) { width += this.options.gap }\n if ((firstflex == null) && child.flex) {\n firstflex = child\n continue\n }\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(child)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n if (firstflex != null) {\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(firstflex)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n x += ctx.measureNode(this).width\n for (let ref7 = this.children, i6 = 0, len6 = ref7.length; i6 < len6; i6++) {const index = i6;const child = ref7[i6];\n let ref8;if ((ref8 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref8;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width } = shallow(ctx).measureNode(child)\n x -= width\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n ctx.remainingWidth -= width\n }\n }\n else {\n for (let ref9 = this.children, i7 = 0, len7 = ref9.length; i7 < len7; i7++) {const index = i7;const child = ref9[i7];\n let ref10;if ((ref10 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref10;\n x += gap\n ctx.remainingWidth -= gap\n }\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n const { width } = shallow(ctx).measureNode(child)\n ctx.remainingWidth -= width\n x += width\n }\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n let x = ctx.measureNode(this).width\n for (let ref11 = this.children, i8 = 0, len8 = ref11.length; i8 < len8; i8++) {const index = i8;const child = ref11[i8];\n let ref12;if ((ref12 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref12;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n x -= width\n let ref13;if (x <= (ref13 = test.x) && ref13 <= x + width) {\n if (test.y > height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n ctx.remainingWidth -= width\n }\n }\n else {\n let x = 0\n for (let ref14 = this.children, i9 = 0, len9 = ref14.length; i9 < len9; i9++) {const index = i9;const child = ref14[i9];\n let ref15;if ((ref15 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref15;\n x += gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n let ref16;if (x <= (ref16 = test.x) && ref16 <= x + width) {\n if (test.y > height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n x += width\n ctx.remainingWidth -= width\n }\n }\n return false\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;constructor(inner1: Node<C>) {\n this.#inner = inner1;\n registerNodeParent(this.#inner, this)\n }\n\n get inner() { return this.#inner }\n set inner(newnode: Node<C>) {\n if (newnode === this.#inner) { return }\n unregisterNodeParent(this.#inner)\n this.#inner = newnode\n registerNodeParent(newnode, this)\n }\n\n get flex() { return this.inner.flex }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx)\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test)\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number\n bottom?: number\n left?: number\n right?: number\n }\n = {}\n ) { super(inner) }\n\n get #top() { return this.padding.top ?? 0 }\n get #bottom() { return this.padding.bottom ?? 0 }\n get #left() { return this.padding.left ?? 0 }\n get #right() { return this.padding.right ?? 0 }\n\n measure(ctx: Context<C>): Box {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = ctx.measureNode(this.inner)\n return ({width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n return this.inner.draw(ctx, x + this.#left, y + this.#top)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = shallow(ctx).measureNode(this.inner)\n let ref17;let ref18;if(\n ((\n 0 <= (ref17 = test.x - this.#left) && ref17 < width)&&(\n 0 <= (ref18 = test.y - this.#top) && ref18 < height))) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }))\n }\n return false\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0\n\n constructor(\n inner: Node<C>,\n readonly options: {alignment: Alignment}\n ) { super(inner) }\n\n measure(ctx: Context<C>): Box {\n ctx.alignment = this.options.alignment\n const { width, height } = ctx.measureNode(this.inner)\n let ref19;switch(this.options.alignment) {\n case 'center': { ref19 = (ctx.remainingWidth - width) / 2;break;\n }\n case 'right': { ref19 = ctx.remainingWidth - width;break;\n }\n default: { ref19 = 0 }\n };this.#shift = ref19\n return ({width: ctx.remainingWidth,\n height: height})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.alignment = this.options.alignment\n return this.inner.draw(ctx, x + this.#shift, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.alignment = this.options.alignment\n const { width } = shallow(ctx).measureNode(this.inner)\n let ref20;if (0 <= (ref20 = test.x - this.#shift) && ref20 < width) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#shift,\n }))\n }\n return false\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width: number = 0\n #lines: TextLayout[] = []\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n alignment: \"left\" | \"center\" | \"right\"\n style: DynValue<C, string>\n }\n ){}\n\n get flex() { return true }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width1, lines } = layoutText(ctx, this.text, ctx.remainingWidth);this.#width = width1;this.#lines = lines;\n return ({ width: this.#width, height: this.#lines.length * this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n switch(this.options.alignment) {\n case 'left': {\n for (let ref21 = this.#lines, i10 = 0, len10 = ref21.length; i10 < len10; i10++) {const { text, shift, lineHeight } = ref21[i10];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'right': {\n x += this.#width\n g.textAlign = \"right\"\n for (let ref22 = this.#lines, i11 = 0, len11 = ref22.length; i11 < len11; i11++) {const { text, shift, lineHeight } = ref22[i11];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'center': {\n x += this.#width / 2\n g.textAlign = \"center\"\n for (let ref23 = this.#lines, i12 = 0, len12 = ref23.length; i12 < len12; i12++) {const { text, shift, lineHeight } = ref23[i12];\n g.fillText(text, x, y + shift + (this.options.lineHeight - lineHeight) / 2)\n y += this.options.lineHeight\n };break;\n }\n }\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n style: DynValue<C, string>\n }\n ){}\n\n #width = 0\n #text = \"\"\n #shift = 0\n #lineHeight = 0\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width2,text: text1,shift: shift1,lineHeight: lineHeight1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);this.#width = width2;this.#text = text1;this.#shift = shift1;this.#lineHeight = lineHeight1;\n return ({ width: this.#width, height: this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n g.fillText(this.#text, x, y + this.#shift + (this.options.lineHeight - this.#lineHeight) / 2)\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly width: number, readonly height: number){}\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ({ width: this.width, height: this.height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) { return false }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}",
9
- "var concatAssign: <B, A extends {push: (this: A, b: B) => void} | (B extends unknown[] ? {push: (this: A, ...b: B) => void} : never)>(lhs: A, rhs: B) => A = (lhs, rhs) => (((rhs as any)?.[Symbol.isConcatSpreadable] ?? Array.isArray(rhs)) ? (lhs as any).push.apply(lhs, rhs as any) : (lhs as any).push(rhs), lhs);\nimport type { RendererOptions, Context, Node, Box, HitTest, DynValue, RenderFeedback } from \"./types.civet\"\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { getNodeParent } from \"./registry.civet\"\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C\n #ctx: Context<C>\n #lastWidth: number\n #cache = new WeakMap<Node<C>, Box>()\n\n protected get context() { return shallow(this.#ctx) }\n\n constructor(graphics1: C, readonly options: RendererOptions & O) {\n this.graphics = graphics1;\n this.graphics.textBaseline = 'top'\n this.graphics.textRendering = 'optimizeLegibility'\n const self = this\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() { return this.graphics.canvas.clientWidth },\n set remainingWidth(value) {\n Object.defineProperty(this, \"remainingWidth\", {value: value, writable: true})\n },\n alignment: \"left\",\n reverse: false,\n measureNode(node: Node<C>) { return self.measureNode(node, this) },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics)\n }\n else {\n return value as T\n }\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save()\n try {\n return cb(this.graphics)} finally { this.graphics.restore() }\n },\n splitText(text: string) { return options.splitText(text) }}\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node)\n let it: (Node<C> | undefined) = node\n while (it = getNodeParent(it)) {\n this.#cache.delete(it)\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n let ref;if (this.#lastWidth != this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>()\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n else if ((ref= this.#cache.get(node)) != null) {const result = ref;\n return result\n }\n const result = node.measure(ctx ?? this.context)\n this.#cache.set(node, result)\n return result\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n return node.draw(this.context, 0, 0)\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test)\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(renderItem: (item: T) => Node<C>) {\n const cache = new WeakMap<T, Node<C>>()\n function fn(item: T): Node<C> {\n let ref1;if ((ref1= cache.get(item)) != null) { const result = ref1;return result }\n const result = renderItem(item)\n cache.set(item, result)\n return result\n }\n return Object.assign(fn, {reset: cache.delete.bind(cache)})\n}\n\nexport class ListState<T extends {}> {\n offset = 0\n position = NaN\n items: T[] = []\n\n unshift(...items: T[]) { return this.unshiftAll(items) }\n\n unshiftAll(items: T[]) {\n this.position += items.length\n return this.items = items.concat(this.items)\n }\n\n push(...items: T[]) { return this.pushAll(items) }\n\n pushAll(items: T[]) { return concatAssign(this.items, items) }\n\n reset(): void {\n this.items = []\n this.offset = 0\n this.position = NaN\n }\n\n resetScroll(): void {\n this.offset = 0\n this.position = NaN\n }\n\n applyScroll(delta: number) { return this.offset += delta }\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {\n renderItem: (item: T) => Node<C>\n list: ListState<T>\n}> {\n get position() { return this.options.list.position }\n set position(value) { this.options.list.position = value }\n\n get offset() { return this.options.list.offset }\n set offset(value) { this.options.list.offset = value }\n\n get items() { return this.options.list.items }\n set items(value) { this.options.list.items = value }\n\n abstract render(): boolean\n abstract hittest(test: HitTest): boolean\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToTop\" = \"idle\"\n\n render(feedback?: RenderFeedback): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n\n if (isNaN(this.position)) { this.position = 0 }\n\n if (this.offset > 0) {\n if (this.position == 0) {\n this.offset = 0\n }\n else {\n for (let i1 = this.position - 1; i1 >= 0; --i1) {const i = i1;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset -= height\n if (this.offset <= 0) { break }\n }\n if (this.position == 0 && this.offset > 0) { this.offset = 0 }\n }\n }\n\n let y = this.offset\n const drawlist: [Node<C>, number][] = []\n\n feedback != null ? feedback.minIdx = this.position : void 0\n\n for (let end = this.items.length, i2 = this.position; i2 < end; ++i2) {const i = i2;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (y + height > 0) {\n drawlist.push([node, y])\n drawlength += height\n feedback != null ? feedback.maxIdx = i : void 0\n }\n else {\n this.offset += height\n this.position = i + 1\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n\n let shift = 0\n\n if (y < viewportHeight) {\n if (this.position == 0 && drawlength < viewportHeight) {\n shift = -this.offset\n this.offset = 0\n }\n else {\n shift = viewportHeight - y\n y = this.offset += shift\n let lastidx = -1\n for (let i3 = this.position - 1; i3 >= 0; --i3) {const i = i3;\n const item = this.items[lastidx = i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n y -= height\n drawlist.push([node, y - shift])\n if (feedback) {\n feedback.minIdx = i\n if (isNaN(feedback.maxIdx)) {\n feedback.maxIdx = i\n }\n else {\n feedback.maxIdx = Math.max(feedback.maxIdx, i)\n }\n }\n if (y < 0) { break }\n }\n if (lastidx == 0 && drawlength < viewportHeight) {\n shift = -drawlist[drawlist.length-1][1]\n this.position = 0\n this.offset = 0\n }\n }\n }\n\n let result = false\n for (let i4 = 0, len = drawlist.length; i4 < len; i4++) {const [node, y] = drawlist[i4];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToTop') {\n if (this.position === 0 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(5 * (this.position + 1))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n let y = this.offset\n for (let end1 = this.items.length, i5 = this.position; i5 < end1; ++i5) {const i = i5;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (test.y < y + height) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n return false\n }\n\n scrollToTop(): void {\n this.#action = \"scrollToTop\"\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToBottom\" = \"idle\"\n\n render(feedback?: RenderFeedback) {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n if (isNaN(this.position)) { this.position = this.items.length - 1 }\n\n if (this.offset < 0) {\n if (this.position == this.items.length - 1) {\n this.offset = 0\n }\n else {\n for (let end2 = this.items.length, i6 = this.position + 1; i6 < end2; ++i6) {const i = i6;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset += height\n if (this.offset > 0) { break }\n }\n }\n }\n\n let y = viewportHeight + this.offset\n const drawlist: [Node<C>, number][] = []\n\n feedback != null ? feedback.maxIdx = this.position : void 0\n\n for (let i7 = this.position; i7 >= 0; --i7) {const i = i7;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n y -= height\n if (y <= viewportHeight) {\n drawlist.push([node, y])\n drawlength += height\n feedback != null ? feedback.minIdx = i : void 0\n }\n else {\n this.offset -= height\n this.position = i - 1\n }\n if (y < 0) { break }\n }\n\n let shift = 0\n\n if (y > 0) {\n shift = -y\n if (drawlength < viewportHeight) {\n y = drawlength\n for (let end3 = this.items.length, i8 = this.position + 1; i8 < end3; ++i8) {const i = i8;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlist.push([node, y - shift])\n y = drawlength += height\n this.position = i\n if (feedback) {\n feedback.maxIdx = i\n if (isNaN(feedback.minIdx)) {\n feedback.minIdx = i\n }\n else {\n feedback.minIdx = Math.min(feedback.minIdx, i)\n }\n }\n if (y >= viewportHeight) { break }\n }\n if (drawlength < viewportHeight) {\n this.offset = 0\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n\n let result = false\n for (let i9 = 0, len1 = drawlist.length; i9 < len1; i9++) {const [node, y] = drawlist[i9];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToBottom') {\n if (this.position === this.items.length - 1 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(-5 * (this.items.length - this.position))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n\n let drawlength = 0\n\n const results=[];for (let i10 = this.position; i10 >= 0; --i10) {const i = i10;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n results.push([node, height] as const)\n };const heights =results\n\n let y = drawlength < viewportHeight ? drawlength : viewportHeight + this.offset\n\n if (test.y > y) { return false }\n\n for (let i11 = 0, len2 = heights.length; i11 < len2; i11++) {const [node, height] = heights[i11];\n y -= height\n if (test.y > y) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n }\n\n return false\n }\n\n scrollToBottom(): void {\n this.#action = \"scrollToBottom\"\n }\n}"
8
+ "import type { Box, Context, Node, HitTest, DynValue, Alignment } from \"./types.civet\";\nimport { layoutText, layoutFirstLine, type TextLayout } from \"./text.civet\";\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { registerNodeParent, unregisterNodeParent } from \"./registry.civet\"\n\nexport abstract class Group<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly children: Node<C>[]) {\n for (let i = 0, len = children.length; i < len; i++) {const child = children[i];\n registerNodeParent(child, this)\n }\n }\n\n abstract measure(ctx: Context<C>): Box\n abstract draw(ctx: Context<C>, x: number, y: number): boolean\n abstract hittest(ctx: Context<C>, test: HitTest): boolean\n get flex() {\n let results=false;for (let ref = this.children, i1 = 0, len1 = ref.length; i1 < len1; i1++) {const item = ref[i1];\n if (item.flex) {results = true; break}\n }return results\n }\n}\n\nexport class VStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(children: Node<C>[], readonly options: { gap?: number, alignment?: \"left\" | \"center\" | \"right\" } = {}) {\n super(children)\n }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref1 = this.children, i2 = 0, len2 = ref1.length; i2 < len2; i2++) {const index = i2;const child = ref1[i2];\n if ((this.options.gap != null) && index !== 0) { height += this.options.gap }\n let result = shallow(ctx).measureNode(child)\n height += result.height\n width = Math.max(width, result.width)\n }\n ctx.remainingWidth -= width\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) {\n let result = false\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref2 = this.children, i3 = 0, len3 = ref2.length; i3 < len3; i3++) {const index = i3;const child = ref2[i3];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n let ref3;\n if(alignment === \"right\") { ref3 = child.draw(curctx, x + fullwidth - width, y)}\nelse if(alignment === \"center\") { ref3 = child.draw(curctx, x + (fullwidth - width) / 2, y)}\nelse { ref3 = child.draw(curctx, x, y) };const request_redraw =ref3\n result ||= request_redraw\n y += height\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n let y = 0\n const fullwidth = ctx.measureNode(this).width\n const alignment = this.options.alignment ?? ctx.alignment\n if (this.options.alignment != null) { ctx.alignment = this.options.alignment }\n for (let ref4 = this.children, i4 = 0, len4 = ref4.length; i4 < len4; i4++) {const index = i4;const child = ref4[i4];\n if ((this.options.gap != null) && index !== 0) { y += this.options.gap }\n let { width, height } = shallow(ctx).measureNode(child)\n const curctx = shallow(ctx)\n if (test.y >= y && test.y < y + height) {\n let ref5;if(alignment === \"right\") { ref5 = test.x - fullwidth + width}\nelse if(alignment === \"center\") { ref5 = test.x - (fullwidth - width) / 2}\nelse { ref5 = test.x };const x =ref5\n if (x < 0 || x >= width) { return false }\n return child.hittest(curctx, shallowMerge(test, {\n x: x,\n y: test.y - y,\n }))\n }\n y += height\n }\n return false\n }\n}\n\nexport class HStack<C extends CanvasRenderingContext2D> extends Group<C> {\n constructor(\n readonly children: Node<C>[],\n readonly options: { reverse?: boolean; gap?: number } = {}\n ) { super(children) }\n\n measure(ctx: Context<C>): Box {\n let width = 0\n let height = 0\n let firstflex: (Node<C> | undefined)\n for (let ref6 = this.children, i5 = 0, len5 = ref6.length; i5 < len5; i5++) {const index = i5;const child = ref6[i5];\n if ((this.options.gap != null) && index !== 0) { width += this.options.gap }\n if ((firstflex == null) && child.flex) {\n firstflex = child\n continue\n }\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(child)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n if (firstflex != null) {\n const curctx = shallow(ctx)\n curctx.remainingWidth = ctx.remainingWidth - width\n const result = curctx.measureNode(firstflex)\n width += result.width\n height = Math.max(height, result.height)\n }\n\n return ({ width, height })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n let result = false\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n x += ctx.measureNode(this).width\n for (let ref7 = this.children, i6 = 0, len6 = ref7.length; i6 < len6; i6++) {const index = i6;const child = ref7[i6];\n let ref8;if ((ref8 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref8;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width } = shallow(ctx).measureNode(child)\n x -= width\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n ctx.remainingWidth -= width\n }\n }\n else {\n for (let ref9 = this.children, i7 = 0, len7 = ref9.length; i7 < len7; i7++) {const index = i7;const child = ref9[i7];\n let ref10;if ((ref10 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref10;\n x += gap\n ctx.remainingWidth -= gap\n }\n const request_redraw = child.draw(shallow(ctx), x, y)\n result ||= request_redraw\n const { width } = shallow(ctx).measureNode(child)\n ctx.remainingWidth -= width\n x += width\n }\n }\n return result\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n const reverse = this.options.reverse ?? ctx.reverse\n if (this.options.reverse) { ctx.reverse = this.options.reverse }\n if (reverse) {\n let x = ctx.measureNode(this).width\n for (let ref11 = this.children, i8 = 0, len8 = ref11.length; i8 < len8; i8++) {const index = i8;const child = ref11[i8];\n let ref12;if ((ref12 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref12;\n x -= gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n x -= width\n let ref13;if (x <= (ref13 = test.x) && ref13 < x + width) {\n if (test.y >= height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n ctx.remainingWidth -= width\n }\n }\n else {\n let x = 0\n for (let ref14 = this.children, i9 = 0, len9 = ref14.length; i9 < len9; i9++) {const index = i9;const child = ref14[i9];\n let ref15;if ((ref15 = (((this.options.gap != null) && index !== 0?this.options.gap:void 0)))) {const gap = ref15;\n x += gap\n ctx.remainingWidth -= gap\n }\n const { width, height } = shallow(ctx).measureNode(child)\n let ref16;if (x <= (ref16 = test.x) && ref16 < x + width) {\n if (test.y >= height) { return false }\n return child.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - x,\n }))\n }\n x += width\n ctx.remainingWidth -= width\n }\n }\n return false\n }\n}\n\nexport class Wrapper<C extends CanvasRenderingContext2D> implements Node<C> {\n #inner: Node<C>;constructor(inner1: Node<C>) {\n this.#inner = inner1;\n registerNodeParent(this.#inner, this)\n }\n\n get inner() { return this.#inner }\n set inner(newnode: Node<C>) {\n if (newnode === this.#inner) { return }\n unregisterNodeParent(this.#inner)\n this.#inner = newnode\n registerNodeParent(newnode, this)\n }\n\n get flex() { return this.inner.flex }\n\n measure(ctx: Context<C>): Box {\n return this.inner.measure(ctx)\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return this.inner.draw(ctx, x, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n return this.inner.hittest(ctx, test)\n }\n}\n\nexport class PaddingBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n constructor(\n inner: Node<C>,\n readonly padding: {\n top?: number\n bottom?: number\n left?: number\n right?: number\n }\n = {}\n ) { super(inner) }\n\n get #top() { return this.padding.top ?? 0 }\n get #bottom() { return this.padding.bottom ?? 0 }\n get #left() { return this.padding.left ?? 0 }\n get #right() { return this.padding.right ?? 0 }\n\n measure(ctx: Context<C>): Box {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = ctx.measureNode(this.inner)\n return ({width: width + this.#left + this.#right,\n height: height + this.#top + this.#bottom,})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n return this.inner.draw(ctx, x + this.#left, y + this.#top)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.remainingWidth -= this.#left + this.#right\n const { width, height } = shallow(ctx).measureNode(this.inner)\n let ref17;let ref18;if(\n ((\n 0 <= (ref17 = test.x - this.#left) && ref17 < width)&&(\n 0 <= (ref18 = test.y - this.#top) && ref18 < height))) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#left,\n y: test.y - this.#top,\n }))\n }\n return false\n }\n}\n\nexport class AlignBox<C extends CanvasRenderingContext2D> extends Wrapper<C> {\n #shift = 0\n\n constructor(\n inner: Node<C>,\n readonly options: {alignment: Alignment}\n ) { super(inner) }\n\n measure(ctx: Context<C>): Box {\n ctx.alignment = this.options.alignment\n const { width, height } = ctx.measureNode(this.inner)\n let ref19;switch(this.options.alignment) {\n case 'center': { ref19 = (ctx.remainingWidth - width) / 2;break;\n }\n case 'right': { ref19 = ctx.remainingWidth - width;break;\n }\n default: { ref19 = 0 }\n };this.#shift = ref19\n return ({width: ctx.remainingWidth,\n height: height})\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n ctx.alignment = this.options.alignment\n return this.inner.draw(ctx, x + this.#shift, y)\n }\n\n hittest(ctx: Context<C>, test: HitTest): boolean {\n ctx.alignment = this.options.alignment\n const { width } = shallow(ctx).measureNode(this.inner)\n let ref20;if (0 <= (ref20 = test.x - this.#shift) && ref20 < width) {\n return this.inner.hittest(shallow(ctx), shallowMerge(test, {\n x: test.x - this.#shift,\n }))\n }\n return false\n }\n}\n\nexport class MultilineText<C extends CanvasRenderingContext2D> implements Node<C> {\n #width: number = 0\n #lines: TextLayout[] = []\n\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n alignment: \"left\" | \"center\" | \"right\"\n style: DynValue<C, string>\n }\n ){}\n\n get flex() { return true }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width1, lines } = layoutText(ctx, this.text, ctx.remainingWidth);this.#width = width1;this.#lines = lines;\n return ({ width: this.#width, height: this.#lines.length * this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n switch(this.options.alignment) {\n case 'left': {\n for (let ref21 = this.#lines, i10 = 0, len10 = ref21.length; i10 < len10; i10++) {const { text, shift } = ref21[i10];\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'right': {\n x += this.#width\n g.textAlign = \"right\"\n for (let ref22 = this.#lines, i11 = 0, len11 = ref22.length; i11 < len11; i11++) {const { text, shift } = ref22[i11];\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2)\n y += this.options.lineHeight\n };break;\n }\n case 'center': {\n x += this.#width / 2\n g.textAlign = \"center\"\n for (let ref23 = this.#lines, i12 = 0, len12 = ref23.length; i12 < len12; i12++) {const { text, shift } = ref23[i12];\n g.fillText(text, x, y + (this.options.lineHeight + shift) / 2)\n y += this.options.lineHeight\n };break;\n }\n }\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Text<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(\n readonly text: string,\n readonly options: {\n lineHeight: number\n font: string\n style: DynValue<C, string>\n }\n ){}\n\n #width = 0\n #text = \"\"\n #shift = 0\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ctx.with((g) => {\n g.font = this.options.font\n const {width: width2,text: text1,shift: shift1 } = layoutFirstLine(ctx, this.text, ctx.remainingWidth);this.#width = width2;this.#text = text1;this.#shift = shift1;\n return ({ width: this.#width, height: this.options.lineHeight })\n })\n }\n\n draw(ctx: Context<C>, x: number, y: number): boolean {\n return ctx.with((g) => {\n g.font = this.options.font\n g.fillStyle = ctx.resolveDynValue(this.options.style)\n g.fillText(this.#text, x, y + (this.options.lineHeight + this.#shift) / 2)\n return false\n })\n }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}\n\nexport class Fixed<C extends CanvasRenderingContext2D> implements Node<C> {\n constructor(readonly width: number, readonly height: number){}\n\n get flex() { return false }\n\n measure(ctx: Context<C>): Box {\n return ({ width: this.width, height: this.height })\n }\n\n draw(ctx: Context<C>, x: number, y: number) { return false }\n\n hittest(ctx: Context<C>, test: HitTest) { return false }\n}",
9
+ "var concatAssign: <B, A extends {push: (this: A, b: B) => void} | (B extends unknown[] ? {push: (this: A, ...b: B) => void} : never)>(lhs: A, rhs: B) => A = (lhs, rhs) => (((rhs as any)?.[Symbol.isConcatSpreadable] ?? Array.isArray(rhs)) ? (lhs as any).push.apply(lhs, rhs as any) : (lhs as any).push(rhs), lhs);\nimport type { RendererOptions, Context, Node, Box, HitTest, DynValue, RenderFeedback } from \"./types.civet\"\nimport { shallow, shallowMerge } from \"./utils.civet\"\nimport { getNodeParent } from \"./registry.civet\"\n\nexport class BaseRenderer<C extends CanvasRenderingContext2D, O extends {} = {}> {\n graphics: C\n #ctx: Context<C>\n #lastWidth: number\n #cache = new WeakMap<Node<C>, Box>()\n\n protected get context() { return shallow(this.#ctx) }\n\n constructor(graphics1: C, readonly options: RendererOptions & O) {\n this.graphics = graphics1;\n this.graphics.textRendering = 'optimizeLegibility'\n const self = this\n this.#ctx = {\n graphics: this.graphics,\n get remainingWidth() { return this.graphics.canvas.clientWidth },\n set remainingWidth(value) {\n Object.defineProperty(this, \"remainingWidth\", {value: value, writable: true})\n },\n alignment: \"left\",\n reverse: false,\n measureNode(node: Node<C>) { return self.measureNode(node, this) },\n invalidateNode: this.invalidateNode.bind(this),\n resolveDynValue<T>(value: DynValue<C, T>): T {\n if (typeof value === \"function\") {\n return value(this.graphics)\n }\n else {\n return value as T\n }\n },\n with<T>(cb: (g: C) => T): T {\n this.graphics.save()\n try {\n return cb(this.graphics)} finally { this.graphics.restore() }\n },\n splitText(text: string) { return options.splitText(text) }}\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n\n invalidateNode(node: Node<C>): void {\n this.#cache.delete(node)\n let it: (Node<C> | undefined) = node\n while (it = getNodeParent(it)) {\n this.#cache.delete(it)\n }\n }\n\n measureNode(node: Node<C>, ctx?: Context<C>): Box {\n let ref;if (this.#lastWidth != this.graphics.canvas.clientWidth) {\n this.#cache = new WeakMap<Node<C>, Box>()\n this.#lastWidth = this.graphics.canvas.clientWidth\n }\n else if ((ref= this.#cache.get(node)) != null) {const result = ref;\n return result\n }\n const result = node.measure(ctx ?? this.context)\n this.#cache.set(node, result)\n return result\n }\n}\n\nexport class DebugRenderer<C extends CanvasRenderingContext2D> extends BaseRenderer<C> {\n draw(node: Node<C>): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n return node.draw(this.context, 0, 0)\n }\n\n hittest(node: Node<C>, test: HitTest): boolean {\n return node.hittest(this.context, test)\n }\n}\n\nexport function memoRenderItem<C extends CanvasRenderingContext2D, T extends {}>(renderItem: (item: T) => Node<C>) {\n const cache = new WeakMap<T, Node<C>>()\n function fn(item: T): Node<C> {\n let ref1;if ((ref1= cache.get(item)) != null) { const result = ref1;return result }\n const result = renderItem(item)\n cache.set(item, result)\n return result\n }\n return Object.assign(fn, {reset: cache.delete.bind(cache)})\n}\n\nexport class ListState<T extends {}> {\n offset = 0\n position = NaN\n items: T[] = []\n\n unshift(...items: T[]) { return this.unshiftAll(items) }\n\n unshiftAll(items: T[]) {\n this.position += items.length\n return this.items = items.concat(this.items)\n }\n\n push(...items: T[]) { return this.pushAll(items) }\n\n pushAll(items: T[]) { return concatAssign(this.items, items) }\n\n reset(): void {\n this.items = []\n this.offset = 0\n this.position = NaN\n }\n\n resetScroll(): void {\n this.offset = 0\n this.position = NaN\n }\n\n applyScroll(delta: number) { return this.offset += delta }\n}\n\nexport abstract class VirtualizedRenderer<C extends CanvasRenderingContext2D, T extends {}> extends BaseRenderer<C, {\n renderItem: (item: T) => Node<C>\n list: ListState<T>\n}> {\n get position() { return this.options.list.position }\n set position(value) { this.options.list.position = value }\n\n get offset() { return this.options.list.offset }\n set offset(value) { this.options.list.offset = value }\n\n get items() { return this.options.list.items }\n set items(value) { this.options.list.items = value }\n\n abstract render(): boolean\n abstract hittest(test: HitTest): boolean\n}\n\nexport class TimelineRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToTop\" = \"idle\"\n\n render(feedback?: RenderFeedback): boolean {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n\n if (isNaN(this.position)) { this.position = 0 }\n\n if (this.offset > 0) {\n if (this.position == 0) {\n this.offset = 0\n }\n else {\n for (let i1 = this.position - 1; i1 >= 0; --i1) {const i = i1;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset -= height\n if (this.offset <= 0) { break }\n }\n if (this.position == 0 && this.offset > 0) { this.offset = 0 }\n }\n }\n\n let y = this.offset\n const drawlist: [Node<C>, number][] = []\n\n feedback != null ? feedback.minIdx = this.position : void 0\n\n for (let end = this.items.length, i2 = this.position; i2 < end; ++i2) {const i = i2;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (y + height > 0) {\n drawlist.push([node, y])\n drawlength += height\n feedback != null ? feedback.maxIdx = i : void 0\n }\n else {\n this.offset += height\n this.position = i + 1\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n\n let shift = 0\n\n if (y < viewportHeight) {\n if (this.position == 0 && drawlength < viewportHeight) {\n shift = -this.offset\n this.offset = 0\n }\n else {\n shift = viewportHeight - y\n y = this.offset += shift\n let lastidx = -1\n for (let i3 = this.position - 1; i3 >= 0; --i3) {const i = i3;\n const item = this.items[lastidx = i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n y -= height\n drawlist.push([node, y - shift])\n if (feedback) {\n feedback.minIdx = i\n if (isNaN(feedback.maxIdx)) {\n feedback.maxIdx = i\n }\n else {\n feedback.maxIdx = Math.max(feedback.maxIdx, i)\n }\n }\n if (y < 0) { break }\n }\n if (lastidx == 0 && drawlength < viewportHeight) {\n shift = -drawlist[drawlist.length-1][1]\n this.position = 0\n this.offset = 0\n }\n }\n }\n\n let result = false\n for (let i4 = 0, len = drawlist.length; i4 < len; i4++) {const [node, y] = drawlist[i4];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToTop') {\n if (this.position === 0 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(5 * (this.position + 1))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n let y = this.offset\n for (let end1 = this.items.length, i5 = this.position; i5 < end1; ++i5) {const i = i5;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n if (test.y < y + height) {\n return node.hittest(this.context, shallowMerge(test, {y: test.y - y}))\n }\n y += height\n if (y >= viewportHeight) { break }\n }\n return false\n }\n\n scrollToTop(): void {\n this.#action = \"scrollToTop\"\n }\n}\n\nexport class ChatRenderer<C extends CanvasRenderingContext2D, T extends {}> extends VirtualizedRenderer<C, T> {\n #action: \"idle\" | \"scrollToBottom\" = \"idle\"\n\n render(feedback?: RenderFeedback) {\n const { clientWidth: viewportWidth, clientHeight: viewportHeight } = this.graphics.canvas\n this.graphics.clearRect(0, 0, viewportWidth, viewportHeight)\n\n let drawlength = 0\n if (isNaN(this.position)) { this.position = this.items.length - 1 }\n\n if (this.offset < 0) {\n if (this.position == this.items.length - 1) {\n this.offset = 0\n }\n else {\n for (let end2 = this.items.length, i6 = this.position + 1; i6 < end2; ++i6) {const i = i6;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n this.position = i\n this.offset += height\n if (this.offset > 0) { break }\n }\n }\n }\n\n let y = viewportHeight + this.offset\n const drawlist: [Node<C>, number][] = []\n\n feedback != null ? feedback.maxIdx = this.position : void 0\n\n for (let i7 = this.position; i7 >= 0; --i7) {const i = i7;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n y -= height\n if (y <= viewportHeight) {\n drawlist.push([node, y])\n drawlength += height\n feedback != null ? feedback.minIdx = i : void 0\n }\n else {\n this.offset -= height\n this.position = i - 1\n }\n if (y < 0) { break }\n }\n\n let shift = 0\n\n if (y > 0) {\n shift = -y\n if (drawlength < viewportHeight) {\n y = drawlength\n for (let end3 = this.items.length, i8 = this.position + 1; i8 < end3; ++i8) {const i = i8;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlist.push([node, y - shift])\n y = drawlength += height\n this.position = i\n if (feedback) {\n feedback.maxIdx = i\n if (isNaN(feedback.minIdx)) {\n feedback.minIdx = i\n }\n else {\n feedback.minIdx = Math.min(feedback.minIdx, i)\n }\n }\n if (y >= viewportHeight) { break }\n }\n if (drawlength < viewportHeight) {\n this.offset = 0\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n else {\n this.offset = drawlength - viewportHeight\n }\n }\n\n let result = false\n for (let i9 = 0, len1 = drawlist.length; i9 < len1; i9++) {const [node, y] = drawlist[i9];\n const request_redraw = node.draw(this.context, 0, y + shift)\n result ||= request_redraw\n }\n\n if (this.#action === 'scrollToBottom') {\n if (this.position === this.items.length - 1 && this.offset === 0) {\n this.#action = \"idle\"\n }\n else {\n this.options.list.applyScroll(-5 * (this.items.length - this.position))\n return true\n }\n }\n return result\n }\n\n hittest(test: HitTest): boolean {\n const viewportHeight = this.graphics.canvas.clientHeight\n\n let drawlength = 0\n\n const results=[];for (let i10 = this.position; i10 >= 0; --i10) {const i = i10;\n const item = this.items[i]\n const node = this.options.renderItem(item)\n const { height } = this.measureNode(node)\n drawlength += height\n results.push([node, height] as const)\n };const heights =results\n\n let y = drawlength < viewportHeight ? 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12
+ "debugId": "74D637370EEFE12764756E2164756E21",
13
13
  "names": []
14
14
  }
package/package.json CHANGED
@@ -4,5 +4,5 @@
4
4
  "type": "module",
5
5
  "devDependencies": {},
6
6
  "dependencies": {},
7
- "version": "0.0.16"
7
+ "version": "0.0.18"
8
8
  }