cgserver 8.9.2 → 8.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/lib/Framework/AI/AiObject.js +10 -10
- package/dist/lib/Framework/AI/Astar.js +133 -133
- package/dist/lib/Framework/AI/BehaviorAI.js +307 -307
- package/dist/lib/Framework/AI/Entity.js +33 -33
- package/dist/lib/Framework/AI/Point.js +68 -68
- package/dist/lib/Framework/AI/TriggerMgr.js +201 -201
- package/dist/lib/Framework/Config/Config.js +53 -53
- package/dist/lib/Framework/Config/DbConfig.js +14 -14
- package/dist/lib/Framework/Config/FrameworkConfig.js +207 -207
- package/dist/lib/Framework/Config/IServerConfig.js +26 -26
- package/dist/lib/Framework/Config/_error_.js +35 -35
- package/dist/lib/Framework/Core/Core.js +665 -639
- package/dist/lib/Framework/Core/Timer.js +116 -116
- package/dist/lib/Framework/Database/Decorator/AutoIncrement.js +11 -11
- package/dist/lib/Framework/Database/Decorator/DBCache.js +64 -64
- package/dist/lib/Framework/Database/Decorator/NotNull.js +11 -11
- package/dist/lib/Framework/Database/Decorator/PrimaryKey.js +11 -11
- package/dist/lib/Framework/Database/Decorator/Property.js +61 -61
- package/dist/lib/Framework/Database/Decorator/Table.js +15 -15
- package/dist/lib/Framework/Database/Decorator/Type.js +20 -20
- package/dist/lib/Framework/Database/MSSqlManager.js +53 -53
- package/dist/lib/Framework/Database/MongoBaseService.js +117 -117
- package/dist/lib/Framework/Database/MongoManager.js +467 -466
- package/dist/lib/Framework/Database/MysqlBaseService.js +281 -281
- package/dist/lib/Framework/Database/MysqlManager.js +179 -179
- package/dist/lib/Framework/Database/RedisManager.js +61 -61
- package/dist/lib/Framework/Decorator/AdminValidate.js +19 -19
- package/dist/lib/Framework/Decorator/AuthorityValidate.js +22 -22
- package/dist/lib/Framework/Decorator/CreatorValidate.js +19 -19
- package/dist/lib/Framework/Decorator/JsonAdminValidate.js +15 -15
- package/dist/lib/Framework/Decorator/JsonAuthorityValidate.js +20 -20
- package/dist/lib/Framework/Decorator/JsonCreatorValidate.js +19 -19
- package/dist/lib/Framework/Decorator/SyncCall.js +42 -42
- package/dist/lib/Framework/Decorator/SyncCallServer.js +77 -77
- package/dist/lib/Framework/Logic/CacheTool.js +73 -73
- package/dist/lib/Framework/Logic/EventTool.js +27 -27
- package/dist/lib/Framework/Logic/HttpTool.js +75 -75
- package/dist/lib/Framework/Logic/Log.js +140 -140
- package/dist/lib/Framework/Logic/SyncQueueTool.js +43 -43
- package/dist/lib/Framework/Service/MongoAccountService.js +367 -367
- package/dist/lib/Framework/Service/MongoCacheService.js +42 -42
- package/dist/lib/Framework/Service/MongoUserService.js +100 -100
- package/dist/lib/Framework/Service/MysqlAccountService.js +441 -441
- package/dist/lib/Framework/Service/MysqlUserService.js +171 -171
- package/dist/lib/Framework/Service/ini.js +36 -36
- package/dist/lib/Framework/SocketServer/IClientWebSocket.js +44 -44
- package/dist/lib/Framework/SocketServer/IRpc.js +12 -12
- package/dist/lib/Framework/SocketServer/IRpcClientWebSocket.js +63 -63
- package/dist/lib/Framework/SocketServer/IRpcServerWebSocket.js +63 -63
- package/dist/lib/Framework/SocketServer/IServerWebSocket.js +75 -75
- package/dist/lib/Framework/SocketServer/ISocketServer.js +205 -205
- package/dist/lib/Framework/SocketServer/IWebSocket.js +195 -195
- package/dist/lib/Framework/SocketServer/ProtoFilter/GoogleProtoFilter.js +57 -57
- package/dist/lib/Framework/SocketServer/ProtoFilter/IProtoFilter.js +8 -8
- package/dist/lib/Framework/SocketServer/ProtoFilter/JsonProtoFilter.js +29 -29
- package/dist/lib/Framework/SocketServer/ProtoFilter/ProtoFactory.js +31 -31
- package/dist/lib/Framework/ThirdParty/AlipayTool.js +203 -203
- package/dist/lib/Framework/ThirdParty/Alisms.js +46 -46
- package/dist/lib/Framework/ThirdParty/AppleTool.js +234 -234
- package/dist/lib/Framework/ThirdParty/CgMq.js +132 -132
- package/dist/lib/Framework/ThirdParty/EmailTool.js +33 -33
- package/dist/lib/Framework/ThirdParty/OpenSocial.js +32 -32
- package/dist/lib/Framework/ThirdParty/QQTool.js +118 -118
- package/dist/lib/Framework/ThirdParty/QiniuTool.js +21 -21
- package/dist/lib/Framework/ThirdParty/Rpc.js +63 -63
- package/dist/lib/Framework/ThirdParty/WechatOATool.js +61 -61
- package/dist/lib/Framework/ThirdParty/WechatTool.js +74 -74
- package/dist/lib/Framework/WebServer/Controller/BaseController.js +112 -112
- package/dist/lib/Framework/WebServer/Controller/MongoBaseUserController.js +169 -169
- package/dist/lib/Framework/WebServer/Controller/MysqlBaseUserController.js +169 -169
- package/dist/lib/Framework/WebServer/Engine/ControllerManager.js +112 -112
- package/dist/lib/Framework/WebServer/Engine/Engine.js +152 -152
- package/dist/lib/Framework/WebServer/Engine/RazorJs.js +544 -544
- package/dist/lib/Framework/WebServer/Engine/Request.js +237 -237
- package/dist/lib/Framework/WebServer/Engine/Response.js +100 -100
- package/dist/lib/Framework/WebServer/IWebServer.js +59 -59
- package/dist/lib/Framework/cgserver.js +121 -121
- package/dist/lib/Framework/index.js +202 -201
- package/dist/lib/test/test.js +21 -21
- package/dist/types/Framework/AI/AiObject.d.ts +5 -5
- package/dist/types/Framework/AI/Astar.d.ts +38 -38
- package/dist/types/Framework/AI/BehaviorAI.d.ts +24 -24
- package/dist/types/Framework/AI/Entity.d.ts +12 -12
- package/dist/types/Framework/AI/Point.d.ts +17 -17
- package/dist/types/Framework/AI/TriggerMgr.d.ts +52 -52
- package/dist/types/Framework/Config/Config.d.ts +12 -12
- package/dist/types/Framework/Config/DbConfig.d.ts +10 -10
- package/dist/types/Framework/Config/FrameworkConfig.d.ts +203 -203
- package/dist/types/Framework/Config/IServerConfig.d.ts +9 -9
- package/dist/types/Framework/Config/_error_.d.ts +99 -99
- package/dist/types/Framework/Core/Core.d.ts +111 -108
- package/dist/types/Framework/Core/Timer.d.ts +16 -16
- package/dist/types/Framework/Database/Decorator/AutoIncrement.d.ts +1 -1
- package/dist/types/Framework/Database/Decorator/DBCache.d.ts +23 -23
- package/dist/types/Framework/Database/Decorator/NotNull.d.ts +1 -1
- package/dist/types/Framework/Database/Decorator/PrimaryKey.d.ts +1 -1
- package/dist/types/Framework/Database/Decorator/Property.d.ts +57 -57
- package/dist/types/Framework/Database/Decorator/Table.d.ts +1 -1
- package/dist/types/Framework/Database/Decorator/Type.d.ts +1 -1
- package/dist/types/Framework/Database/MSSqlManager.d.ts +27 -27
- package/dist/types/Framework/Database/MongoBaseService.d.ts +81 -81
- package/dist/types/Framework/Database/MongoManager.d.ts +155 -156
- package/dist/types/Framework/Database/MysqlBaseService.d.ts +34 -34
- package/dist/types/Framework/Database/MysqlManager.d.ts +53 -53
- package/dist/types/Framework/Database/RedisManager.d.ts +24 -24
- package/dist/types/Framework/Decorator/AdminValidate.d.ts +1 -1
- package/dist/types/Framework/Decorator/AuthorityValidate.d.ts +2 -2
- package/dist/types/Framework/Decorator/CreatorValidate.d.ts +1 -1
- package/dist/types/Framework/Decorator/JsonAdminValidate.d.ts +1 -1
- package/dist/types/Framework/Decorator/JsonAuthorityValidate.d.ts +2 -2
- package/dist/types/Framework/Decorator/JsonCreatorValidate.d.ts +1 -1
- package/dist/types/Framework/Decorator/SyncCall.d.ts +12 -12
- package/dist/types/Framework/Decorator/SyncCallServer.d.ts +14 -14
- package/dist/types/Framework/Logic/CacheTool.d.ts +27 -27
- package/dist/types/Framework/Logic/EventTool.d.ts +13 -13
- package/dist/types/Framework/Logic/HttpTool.d.ts +15 -15
- package/dist/types/Framework/Logic/Log.d.ts +25 -25
- package/dist/types/Framework/Logic/SyncQueueTool.d.ts +21 -21
- package/dist/types/Framework/Service/MongoAccountService.d.ts +69 -69
- package/dist/types/Framework/Service/MongoCacheService.d.ts +14 -14
- package/dist/types/Framework/Service/MongoUserService.d.ts +35 -35
- package/dist/types/Framework/Service/MysqlAccountService.d.ts +74 -74
- package/dist/types/Framework/Service/MysqlUserService.d.ts +33 -33
- package/dist/types/Framework/Service/ini.d.ts +29 -29
- package/dist/types/Framework/SocketServer/IClientWebSocket.d.ts +17 -17
- package/dist/types/Framework/SocketServer/IRpc.d.ts +8 -8
- package/dist/types/Framework/SocketServer/IRpcClientWebSocket.d.ts +16 -16
- package/dist/types/Framework/SocketServer/IRpcServerWebSocket.d.ts +16 -16
- package/dist/types/Framework/SocketServer/IServerWebSocket.d.ts +28 -28
- package/dist/types/Framework/SocketServer/ISocketServer.d.ts +45 -45
- package/dist/types/Framework/SocketServer/IWebSocket.d.ts +60 -60
- package/dist/types/Framework/SocketServer/ProtoFilter/GoogleProtoFilter.d.ts +9 -9
- package/dist/types/Framework/SocketServer/ProtoFilter/IProtoFilter.d.ts +9 -9
- package/dist/types/Framework/SocketServer/ProtoFilter/JsonProtoFilter.d.ts +6 -6
- package/dist/types/Framework/SocketServer/ProtoFilter/ProtoFactory.d.ts +8 -8
- package/dist/types/Framework/ThirdParty/AlipayTool.d.ts +109 -109
- package/dist/types/Framework/ThirdParty/Alisms.d.ts +14 -14
- package/dist/types/Framework/ThirdParty/AppleTool.d.ts +131 -131
- package/dist/types/Framework/ThirdParty/CgMq.d.ts +51 -51
- package/dist/types/Framework/ThirdParty/EmailTool.d.ts +5 -5
- package/dist/types/Framework/ThirdParty/OpenSocial.d.ts +7 -7
- package/dist/types/Framework/ThirdParty/QQTool.d.ts +41 -41
- package/dist/types/Framework/ThirdParty/QiniuTool.d.ts +6 -6
- package/dist/types/Framework/ThirdParty/Rpc.d.ts +20 -20
- package/dist/types/Framework/ThirdParty/WechatOATool.d.ts +13 -13
- package/dist/types/Framework/ThirdParty/WechatTool.d.ts +20 -20
- package/dist/types/Framework/WebServer/Controller/BaseController.d.ts +33 -33
- package/dist/types/Framework/WebServer/Controller/MongoBaseUserController.d.ts +27 -27
- package/dist/types/Framework/WebServer/Controller/MysqlBaseUserController.d.ts +27 -27
- package/dist/types/Framework/WebServer/Engine/ControllerManager.d.ts +35 -35
- package/dist/types/Framework/WebServer/Engine/Engine.d.ts +22 -21
- package/dist/types/Framework/WebServer/Engine/RazorJs.d.ts +21 -21
- package/dist/types/Framework/WebServer/Engine/Request.d.ts +36 -35
- package/dist/types/Framework/WebServer/Engine/Response.d.ts +30 -30
- package/dist/types/Framework/WebServer/IWebServer.d.ts +20 -20
- package/dist/types/Framework/cgserver.d.ts +27 -27
- package/dist/types/Framework/index.d.ts +91 -91
- package/dist/types/test/test.d.ts +1 -1
- package/package.json +1 -1
- package/dist/lib/Framework/WebServer/Decorator/AdminValidate.js +0 -19
- package/dist/lib/Framework/WebServer/Decorator/AuthorityValidate.js +0 -22
- package/dist/lib/Framework/WebServer/Decorator/CreatorValidate.js +0 -19
- package/dist/lib/Framework/WebServer/Decorator/JsonAdminValidate.js +0 -15
- package/dist/lib/Framework/WebServer/Decorator/JsonAuthorityValidate.js +0 -20
- package/dist/lib/Framework/WebServer/Decorator/JsonCreatorValidate.js +0 -19
- package/dist/lib/Framework/WebServer/Decorator/SyncCall.js +0 -41
- package/dist/lib/Framework/WebServer/Decorator/SyncCallServer.js +0 -77
- package/dist/types/Framework/WebServer/Decorator/AdminValidate.d.ts +0 -1
- package/dist/types/Framework/WebServer/Decorator/AuthorityValidate.d.ts +0 -2
- package/dist/types/Framework/WebServer/Decorator/CreatorValidate.d.ts +0 -1
- package/dist/types/Framework/WebServer/Decorator/JsonAdminValidate.d.ts +0 -1
- package/dist/types/Framework/WebServer/Decorator/JsonAuthorityValidate.d.ts +0 -2
- package/dist/types/Framework/WebServer/Decorator/JsonCreatorValidate.d.ts +0 -1
- package/dist/types/Framework/WebServer/Decorator/SyncCall.d.ts +0 -12
- package/dist/types/Framework/WebServer/Decorator/SyncCallServer.d.ts +0 -14
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.BehaviorAI = void 0;
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const Log_1 = require("./../Logic/Log");
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const Core_1 = require("../Core/Core");
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const _ = require("underscore");
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const TriggerMgr_1 = require("./TriggerMgr");
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class BehaviorAI {
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_obj;
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_targetObjs;
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_triggers;
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_behavior_data;
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_current_behavior;
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_current_behavior_name = "";
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_current_check;
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_targetObj;
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constructor(behavior_data, obj, targetObjs) {
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this._obj = obj;
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this._behavior_data = behavior_data;
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if (Core_1.core.isArray(targetObjs)) {
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this._targetObjs = targetObjs;
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}
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else if (targetObjs) {
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this._targetObjs[0] = targetObjs;
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}
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else {
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this._targetObjs = [];
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}
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this._triggers = [];
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let code = TriggerMgr_1.GTriggerMgr.addConditionTriggerEvent(TriggerMgr_1.EConditionType.Die, this.onTriggerDie.bind(this), { code: this._obj.getCode() });
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this._triggers.push({ type: TriggerMgr_1.EConditionType.Die, code: code });
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}
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//启动行为树AI
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start() {
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if (!this._behavior_data) {
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Log_1.GLog.info("------------error------------this._behavior_data can not be null!");
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return;
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}
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this.goto(this._behavior_data.start);
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}
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//结束行为树AI
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end() {
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for (let i = 0, length = this._triggers.length; i < length; ++i) {
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TriggerMgr_1.GTriggerMgr.removeConditionTriggerEvent(this._triggers[i].type, this._triggers[i].code);
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}
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this._triggers = [];
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}
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//帧检查
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//支持多条件check
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update(dt) {
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if (this._current_check.length < 0) {
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return;
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}
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for (let i = 0; i < this._current_check.length; ++i) {
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let current = this._current_check[i];
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//目前只支持同时存在一个update检查
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if (current.event_name == "target_insight") {
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let targetInfo = this._getNearestTarget();
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if (targetInfo) {
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let target = targetInfo.target;
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let distance = targetInfo.distance;
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if (distance <= this._behavior_data.insight) //视野发现敌人
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{
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this._current_check = this._current_check.splice(i, 1);
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--i;
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let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name]);
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if (forceReturn) {
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return; //防止goto修改this._current_check后,做了立刻check
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}
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}
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}
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}
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else if (current.event_name == "sure") {
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this._current_check = this._current_check.splice(i, 1);
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--i;
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let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name]);
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if (forceReturn) {
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return; //防止goto修改this._current_check后,做了立刻check
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}
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}
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else if (current.event_name == "near") {
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if (this._targetObj) {
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let objPos = this._obj.getPosition();
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let tpos = this._targetObj.getPosition();
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let distance = objPos.sub(tpos).length(); //目标和自己的距离
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let dty = objPos.y - tpos.y;
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dty = dty >= 0 ? dty : -dty;
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if (distance <= current.distance && dty <= 10) //视野发现敌人
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{
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this._current_check = this._current_check.splice(i, 1);
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--i;
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let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name]);
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return; //防止goto修改this._current_check后,做了立刻check
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}
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}
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let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name], true);
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return; //防止goto修改this._current_check后,做了立刻check
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}
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}
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}
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this._current_check = this._current_check.splice(i, 1);
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return; //防止goto修改this._current_check后,做了立刻check
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}
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}
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}
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}
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}
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//GLog.info("=====goto behavior=" + behavior_name);
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if (this._behavior_data && this._behavior_data.name == behavior_name) {
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return; //拒绝相同行为跳转
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}
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this._current_check = [];
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this._current_behavior = this._behavior_data.behaviors[behavior_name];
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//全局条件
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if (this._behavior_data.conditions) {
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this._checkConditions(this._behavior_data.conditions);
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}
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//行为条件
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if (this._current_behavior.conditions) {
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this._checkConditions(this._current_behavior.conditions);
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}
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if (this._current_behavior.animation) {
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if (!this._current_behavior.conditions.animation_done) {
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this._obj.behaviorAnimation(this._current_behavior.animation.name, this._current_behavior.animation.loop);
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}
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else {
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let self = this;
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this._obj.behaviorAnimation(this._current_behavior.animation.name, this._current_behavior.animation.loop, function () {
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|
-
self._doEvents(self._current_behavior.conditions.animation_done);
|
|
144
|
-
});
|
|
145
|
-
}
|
|
146
|
-
}
|
|
147
|
-
else {
|
|
148
|
-
Log_1.GLog.info("---------warning--------_goto->behavior_name=" + behavior_name + ".animaiton not exist!");
|
|
149
|
-
}
|
|
150
|
-
}
|
|
151
|
-
//检查有没有已经达到的条件,又的话就执行他的相关事件
|
|
152
|
-
_checkConditions(conditions) {
|
|
153
|
-
if (!conditions) {
|
|
154
|
-
return;
|
|
155
|
-
}
|
|
156
|
-
for (let key in conditions) {
|
|
157
|
-
switch (key) {
|
|
158
|
-
case "target_insight":
|
|
159
|
-
{
|
|
160
|
-
this._current_check.push({ event_name: key });
|
|
161
|
-
}
|
|
162
|
-
break;
|
|
163
|
-
case "timeout":
|
|
164
|
-
{
|
|
165
|
-
this._current_check.push({ event_name: key, time: conditions[key].time });
|
|
166
|
-
}
|
|
167
|
-
break;
|
|
168
|
-
case "sure":
|
|
169
|
-
{
|
|
170
|
-
this._current_check.push({ event_name: key }); //下次update执行
|
|
171
|
-
}
|
|
172
|
-
break;
|
|
173
|
-
case "near":
|
|
174
|
-
{
|
|
175
|
-
this._targetObj = null;
|
|
176
|
-
this._current_check.push({ event_name: key, distance: conditions[key].distance });
|
|
177
|
-
let targetInfo = this._getNearestTarget();
|
|
178
|
-
if (targetInfo) {
|
|
179
|
-
if (this._behavior_data.name == "sm")
|
|
180
|
-
Log_1.GLog.info("distance" + targetInfo.distance);
|
|
181
|
-
this._targetObj = targetInfo.target;
|
|
182
|
-
}
|
|
183
|
-
}
|
|
184
|
-
break;
|
|
185
|
-
default:
|
|
186
|
-
break;
|
|
187
|
-
}
|
|
188
|
-
}
|
|
189
|
-
}
|
|
190
|
-
//执行事件
|
|
191
|
-
_doEvents(events, fail = false) {
|
|
192
|
-
if (!events) {
|
|
193
|
-
return false;
|
|
194
|
-
}
|
|
195
|
-
if (fail && events.failto) {
|
|
196
|
-
this.goto(events.failto);
|
|
197
|
-
return true;
|
|
198
|
-
}
|
|
199
|
-
let forceReturn = false;
|
|
200
|
-
for (let key in events) {
|
|
201
|
-
switch (key) {
|
|
202
|
-
case "goto":
|
|
203
|
-
{
|
|
204
|
-
this.goto(events[key]);
|
|
205
|
-
forceReturn = true;
|
|
206
|
-
}
|
|
207
|
-
break;
|
|
208
|
-
case "walk_any":
|
|
209
|
-
{
|
|
210
|
-
if (this._obj.behaviorWalkAny) {
|
|
211
|
-
this._obj.behaviorWalkAny();
|
|
212
|
-
}
|
|
213
|
-
}
|
|
214
|
-
break;
|
|
215
|
-
case "persue":
|
|
216
|
-
{
|
|
217
|
-
if (this._obj.behaviorPersue && this._targetObj) {
|
|
218
|
-
this._obj.behaviorPersue(this._targetObj);
|
|
219
|
-
}
|
|
220
|
-
}
|
|
221
|
-
break;
|
|
222
|
-
case "call":
|
|
223
|
-
{
|
|
224
|
-
if (events[key].fun && this._obj[events[key].fun]) {
|
|
225
|
-
this._obj[events[key].fun](events[key].params);
|
|
226
|
-
}
|
|
227
|
-
}
|
|
228
|
-
break;
|
|
229
|
-
case "random":
|
|
230
|
-
{
|
|
231
|
-
let r = _.random(0, 100); //百分率
|
|
232
|
-
let rate = 0;
|
|
233
|
-
let done = false;
|
|
234
|
-
//最后一条不参与检测
|
|
235
|
-
for (let i = 0, length = events[key].length; i < length - 1; ++i) {
|
|
236
|
-
rate += events[key][i].rate;
|
|
237
|
-
if (r <= rate) {
|
|
238
|
-
forceReturn = this._doEvents(events[key][i].events);
|
|
239
|
-
done = true;
|
|
240
|
-
break;
|
|
241
|
-
}
|
|
242
|
-
}
|
|
243
|
-
//如果前面都没有成功,必须保证最后一条得到执行
|
|
244
|
-
if (!done) {
|
|
245
|
-
forceReturn = this._doEvents(events[key][events[key].length - 1].events);
|
|
246
|
-
}
|
|
247
|
-
}
|
|
248
|
-
default:
|
|
249
|
-
break;
|
|
250
|
-
}
|
|
251
|
-
}
|
|
252
|
-
return forceReturn;
|
|
253
|
-
}
|
|
254
|
-
//角色死亡触发
|
|
255
|
-
onTriggerDie(userDM) {
|
|
256
|
-
if (!userDM) {
|
|
257
|
-
return;
|
|
258
|
-
}
|
|
259
|
-
if (this._obj.getCode() === userDM.code) {
|
|
260
|
-
this.goto("die");
|
|
261
|
-
this.end();
|
|
262
|
-
return;
|
|
263
|
-
}
|
|
264
|
-
for (let i = 0, length = this._targetObjs.length; i < length; ++i) {
|
|
265
|
-
if (this._targetObjs[i].getCode() === userDM.code) {
|
|
266
|
-
this._targetObjs = this._targetObjs.splice(i, 1);
|
|
267
|
-
if (this._targetObj.getCode() === userDM.code) {
|
|
268
|
-
this._targetObj = null;
|
|
269
|
-
}
|
|
270
|
-
return;
|
|
271
|
-
}
|
|
272
|
-
}
|
|
273
|
-
return;
|
|
274
|
-
}
|
|
275
|
-
//获取最近的target
|
|
276
|
-
_getNearestTarget() {
|
|
277
|
-
let targetNum = this._targetObjs.length;
|
|
278
|
-
if (targetNum <= 0) {
|
|
279
|
-
return null;
|
|
280
|
-
}
|
|
281
|
-
let objPos = this._obj.getPosition();
|
|
282
|
-
if (targetNum == 1) {
|
|
283
|
-
return { target: this._targetObjs[0], distance: objPos.sub(this._targetObjs[0].getPosition()).length() };
|
|
284
|
-
}
|
|
285
|
-
let minIndex = 0;
|
|
286
|
-
let mindis = objPos.sub(this._targetObjs[0].getPosition()).length();
|
|
287
|
-
for (let i = 1; i < targetNum; ++i) {
|
|
288
|
-
let dis = objPos.sub(this._targetObjs[i].getPosition()).length();
|
|
289
|
-
if (mindis > dis) {
|
|
290
|
-
mindis = dis;
|
|
291
|
-
minIndex = i;
|
|
292
|
-
}
|
|
293
|
-
}
|
|
294
|
-
return { target: this._targetObjs[minIndex], distance: mindis };
|
|
295
|
-
}
|
|
296
|
-
//添加target
|
|
297
|
-
addTarget(target) {
|
|
298
|
-
if (!target) {
|
|
299
|
-
return;
|
|
300
|
-
}
|
|
301
|
-
this._targetObjs.push(target);
|
|
302
|
-
}
|
|
303
|
-
getTargets() {
|
|
304
|
-
return this._targetObjs;
|
|
305
|
-
}
|
|
306
|
-
}
|
|
307
|
-
exports.BehaviorAI = BehaviorAI;
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.BehaviorAI = void 0;
|
|
4
|
+
const Log_1 = require("./../Logic/Log");
|
|
5
|
+
const Core_1 = require("../Core/Core");
|
|
6
|
+
const _ = require("underscore");
|
|
7
|
+
const TriggerMgr_1 = require("./TriggerMgr");
|
|
8
|
+
class BehaviorAI {
|
|
9
|
+
_obj;
|
|
10
|
+
_targetObjs;
|
|
11
|
+
_triggers;
|
|
12
|
+
_behavior_data;
|
|
13
|
+
_current_behavior;
|
|
14
|
+
_current_behavior_name = "";
|
|
15
|
+
_current_check;
|
|
16
|
+
_targetObj;
|
|
17
|
+
constructor(behavior_data, obj, targetObjs) {
|
|
18
|
+
this._obj = obj;
|
|
19
|
+
this._behavior_data = behavior_data;
|
|
20
|
+
if (Core_1.core.isArray(targetObjs)) {
|
|
21
|
+
this._targetObjs = targetObjs;
|
|
22
|
+
}
|
|
23
|
+
else if (targetObjs) {
|
|
24
|
+
this._targetObjs[0] = targetObjs;
|
|
25
|
+
}
|
|
26
|
+
else {
|
|
27
|
+
this._targetObjs = [];
|
|
28
|
+
}
|
|
29
|
+
this._triggers = [];
|
|
30
|
+
let code = TriggerMgr_1.GTriggerMgr.addConditionTriggerEvent(TriggerMgr_1.EConditionType.Die, this.onTriggerDie.bind(this), { code: this._obj.getCode() });
|
|
31
|
+
this._triggers.push({ type: TriggerMgr_1.EConditionType.Die, code: code });
|
|
32
|
+
}
|
|
33
|
+
//启动行为树AI
|
|
34
|
+
start() {
|
|
35
|
+
if (!this._behavior_data) {
|
|
36
|
+
Log_1.GLog.info("------------error------------this._behavior_data can not be null!");
|
|
37
|
+
return;
|
|
38
|
+
}
|
|
39
|
+
this.goto(this._behavior_data.start);
|
|
40
|
+
}
|
|
41
|
+
//结束行为树AI
|
|
42
|
+
end() {
|
|
43
|
+
for (let i = 0, length = this._triggers.length; i < length; ++i) {
|
|
44
|
+
TriggerMgr_1.GTriggerMgr.removeConditionTriggerEvent(this._triggers[i].type, this._triggers[i].code);
|
|
45
|
+
}
|
|
46
|
+
this._triggers = [];
|
|
47
|
+
}
|
|
48
|
+
//帧检查
|
|
49
|
+
//支持多条件check
|
|
50
|
+
update(dt) {
|
|
51
|
+
if (this._current_check.length < 0) {
|
|
52
|
+
return;
|
|
53
|
+
}
|
|
54
|
+
for (let i = 0; i < this._current_check.length; ++i) {
|
|
55
|
+
let current = this._current_check[i];
|
|
56
|
+
//目前只支持同时存在一个update检查
|
|
57
|
+
if (current.event_name == "target_insight") {
|
|
58
|
+
let targetInfo = this._getNearestTarget();
|
|
59
|
+
if (targetInfo) {
|
|
60
|
+
let target = targetInfo.target;
|
|
61
|
+
let distance = targetInfo.distance;
|
|
62
|
+
if (distance <= this._behavior_data.insight) //视野发现敌人
|
|
63
|
+
{
|
|
64
|
+
this._current_check = this._current_check.splice(i, 1);
|
|
65
|
+
--i;
|
|
66
|
+
let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name]);
|
|
67
|
+
if (forceReturn) {
|
|
68
|
+
return; //防止goto修改this._current_check后,做了立刻check
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
else if (current.event_name == "sure") {
|
|
74
|
+
this._current_check = this._current_check.splice(i, 1);
|
|
75
|
+
--i;
|
|
76
|
+
let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name]);
|
|
77
|
+
if (forceReturn) {
|
|
78
|
+
return; //防止goto修改this._current_check后,做了立刻check
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
else if (current.event_name == "near") {
|
|
82
|
+
if (this._targetObj) {
|
|
83
|
+
let objPos = this._obj.getPosition();
|
|
84
|
+
let tpos = this._targetObj.getPosition();
|
|
85
|
+
let distance = objPos.sub(tpos).length(); //目标和自己的距离
|
|
86
|
+
let dty = objPos.y - tpos.y;
|
|
87
|
+
dty = dty >= 0 ? dty : -dty;
|
|
88
|
+
if (distance <= current.distance && dty <= 10) //视野发现敌人
|
|
89
|
+
{
|
|
90
|
+
this._current_check = this._current_check.splice(i, 1);
|
|
91
|
+
--i;
|
|
92
|
+
let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name]);
|
|
93
|
+
if (forceReturn) {
|
|
94
|
+
return; //防止goto修改this._current_check后,做了立刻check
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
else {
|
|
99
|
+
this._current_check = this._current_check.splice(i, 1);
|
|
100
|
+
--i;
|
|
101
|
+
let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name], true);
|
|
102
|
+
if (forceReturn) {
|
|
103
|
+
return; //防止goto修改this._current_check后,做了立刻check
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
else if (current.event_name == "timeout") {
|
|
108
|
+
current.time -= dt;
|
|
109
|
+
if (current.time <= 0) {
|
|
110
|
+
this._current_check = this._current_check.splice(i, 1);
|
|
111
|
+
--i;
|
|
112
|
+
let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name]);
|
|
113
|
+
if (forceReturn) {
|
|
114
|
+
return; //防止goto修改this._current_check后,做了立刻check
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
//goto事件
|
|
121
|
+
goto(behavior_name) {
|
|
122
|
+
//GLog.info("=====goto behavior=" + behavior_name);
|
|
123
|
+
if (this._behavior_data && this._behavior_data.name == behavior_name) {
|
|
124
|
+
return; //拒绝相同行为跳转
|
|
125
|
+
}
|
|
126
|
+
this._current_check = [];
|
|
127
|
+
this._current_behavior = this._behavior_data.behaviors[behavior_name];
|
|
128
|
+
//全局条件
|
|
129
|
+
if (this._behavior_data.conditions) {
|
|
130
|
+
this._checkConditions(this._behavior_data.conditions);
|
|
131
|
+
}
|
|
132
|
+
//行为条件
|
|
133
|
+
if (this._current_behavior.conditions) {
|
|
134
|
+
this._checkConditions(this._current_behavior.conditions);
|
|
135
|
+
}
|
|
136
|
+
if (this._current_behavior.animation) {
|
|
137
|
+
if (!this._current_behavior.conditions.animation_done) {
|
|
138
|
+
this._obj.behaviorAnimation(this._current_behavior.animation.name, this._current_behavior.animation.loop);
|
|
139
|
+
}
|
|
140
|
+
else {
|
|
141
|
+
let self = this;
|
|
142
|
+
this._obj.behaviorAnimation(this._current_behavior.animation.name, this._current_behavior.animation.loop, function () {
|
|
143
|
+
self._doEvents(self._current_behavior.conditions.animation_done);
|
|
144
|
+
});
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
else {
|
|
148
|
+
Log_1.GLog.info("---------warning--------_goto->behavior_name=" + behavior_name + ".animaiton not exist!");
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
//检查有没有已经达到的条件,又的话就执行他的相关事件
|
|
152
|
+
_checkConditions(conditions) {
|
|
153
|
+
if (!conditions) {
|
|
154
|
+
return;
|
|
155
|
+
}
|
|
156
|
+
for (let key in conditions) {
|
|
157
|
+
switch (key) {
|
|
158
|
+
case "target_insight":
|
|
159
|
+
{
|
|
160
|
+
this._current_check.push({ event_name: key });
|
|
161
|
+
}
|
|
162
|
+
break;
|
|
163
|
+
case "timeout":
|
|
164
|
+
{
|
|
165
|
+
this._current_check.push({ event_name: key, time: conditions[key].time });
|
|
166
|
+
}
|
|
167
|
+
break;
|
|
168
|
+
case "sure":
|
|
169
|
+
{
|
|
170
|
+
this._current_check.push({ event_name: key }); //下次update执行
|
|
171
|
+
}
|
|
172
|
+
break;
|
|
173
|
+
case "near":
|
|
174
|
+
{
|
|
175
|
+
this._targetObj = null;
|
|
176
|
+
this._current_check.push({ event_name: key, distance: conditions[key].distance });
|
|
177
|
+
let targetInfo = this._getNearestTarget();
|
|
178
|
+
if (targetInfo) {
|
|
179
|
+
if (this._behavior_data.name == "sm")
|
|
180
|
+
Log_1.GLog.info("distance" + targetInfo.distance);
|
|
181
|
+
this._targetObj = targetInfo.target;
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
break;
|
|
185
|
+
default:
|
|
186
|
+
break;
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
//执行事件
|
|
191
|
+
_doEvents(events, fail = false) {
|
|
192
|
+
if (!events) {
|
|
193
|
+
return false;
|
|
194
|
+
}
|
|
195
|
+
if (fail && events.failto) {
|
|
196
|
+
this.goto(events.failto);
|
|
197
|
+
return true;
|
|
198
|
+
}
|
|
199
|
+
let forceReturn = false;
|
|
200
|
+
for (let key in events) {
|
|
201
|
+
switch (key) {
|
|
202
|
+
case "goto":
|
|
203
|
+
{
|
|
204
|
+
this.goto(events[key]);
|
|
205
|
+
forceReturn = true;
|
|
206
|
+
}
|
|
207
|
+
break;
|
|
208
|
+
case "walk_any":
|
|
209
|
+
{
|
|
210
|
+
if (this._obj.behaviorWalkAny) {
|
|
211
|
+
this._obj.behaviorWalkAny();
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
break;
|
|
215
|
+
case "persue":
|
|
216
|
+
{
|
|
217
|
+
if (this._obj.behaviorPersue && this._targetObj) {
|
|
218
|
+
this._obj.behaviorPersue(this._targetObj);
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
break;
|
|
222
|
+
case "call":
|
|
223
|
+
{
|
|
224
|
+
if (events[key].fun && this._obj[events[key].fun]) {
|
|
225
|
+
this._obj[events[key].fun](events[key].params);
|
|
226
|
+
}
|
|
227
|
+
}
|
|
228
|
+
break;
|
|
229
|
+
case "random":
|
|
230
|
+
{
|
|
231
|
+
let r = _.random(0, 100); //百分率
|
|
232
|
+
let rate = 0;
|
|
233
|
+
let done = false;
|
|
234
|
+
//最后一条不参与检测
|
|
235
|
+
for (let i = 0, length = events[key].length; i < length - 1; ++i) {
|
|
236
|
+
rate += events[key][i].rate;
|
|
237
|
+
if (r <= rate) {
|
|
238
|
+
forceReturn = this._doEvents(events[key][i].events);
|
|
239
|
+
done = true;
|
|
240
|
+
break;
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
//如果前面都没有成功,必须保证最后一条得到执行
|
|
244
|
+
if (!done) {
|
|
245
|
+
forceReturn = this._doEvents(events[key][events[key].length - 1].events);
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
default:
|
|
249
|
+
break;
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
return forceReturn;
|
|
253
|
+
}
|
|
254
|
+
//角色死亡触发
|
|
255
|
+
onTriggerDie(userDM) {
|
|
256
|
+
if (!userDM) {
|
|
257
|
+
return;
|
|
258
|
+
}
|
|
259
|
+
if (this._obj.getCode() === userDM.code) {
|
|
260
|
+
this.goto("die");
|
|
261
|
+
this.end();
|
|
262
|
+
return;
|
|
263
|
+
}
|
|
264
|
+
for (let i = 0, length = this._targetObjs.length; i < length; ++i) {
|
|
265
|
+
if (this._targetObjs[i].getCode() === userDM.code) {
|
|
266
|
+
this._targetObjs = this._targetObjs.splice(i, 1);
|
|
267
|
+
if (this._targetObj.getCode() === userDM.code) {
|
|
268
|
+
this._targetObj = null;
|
|
269
|
+
}
|
|
270
|
+
return;
|
|
271
|
+
}
|
|
272
|
+
}
|
|
273
|
+
return;
|
|
274
|
+
}
|
|
275
|
+
//获取最近的target
|
|
276
|
+
_getNearestTarget() {
|
|
277
|
+
let targetNum = this._targetObjs.length;
|
|
278
|
+
if (targetNum <= 0) {
|
|
279
|
+
return null;
|
|
280
|
+
}
|
|
281
|
+
let objPos = this._obj.getPosition();
|
|
282
|
+
if (targetNum == 1) {
|
|
283
|
+
return { target: this._targetObjs[0], distance: objPos.sub(this._targetObjs[0].getPosition()).length() };
|
|
284
|
+
}
|
|
285
|
+
let minIndex = 0;
|
|
286
|
+
let mindis = objPos.sub(this._targetObjs[0].getPosition()).length();
|
|
287
|
+
for (let i = 1; i < targetNum; ++i) {
|
|
288
|
+
let dis = objPos.sub(this._targetObjs[i].getPosition()).length();
|
|
289
|
+
if (mindis > dis) {
|
|
290
|
+
mindis = dis;
|
|
291
|
+
minIndex = i;
|
|
292
|
+
}
|
|
293
|
+
}
|
|
294
|
+
return { target: this._targetObjs[minIndex], distance: mindis };
|
|
295
|
+
}
|
|
296
|
+
//添加target
|
|
297
|
+
addTarget(target) {
|
|
298
|
+
if (!target) {
|
|
299
|
+
return;
|
|
300
|
+
}
|
|
301
|
+
this._targetObjs.push(target);
|
|
302
|
+
}
|
|
303
|
+
getTargets() {
|
|
304
|
+
return this._targetObjs;
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
exports.BehaviorAI = BehaviorAI;
|