cgserver 7.10.2113 → 7.12.2113
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -3
- package/src/Framework/AI/AiObject.ts +0 -12
- package/src/Framework/AI/Astar.ts +0 -157
- package/src/Framework/AI/BehaviorAI.ts +0 -382
- package/src/Framework/AI/Entity.ts +0 -37
- package/src/Framework/AI/Point.ts +0 -84
- package/src/Framework/AI/TriggerMgr.ts +0 -280
- package/src/Framework/Config/Config.ts +0 -61
- package/src/Framework/Config/FrameworkConfig.ts +0 -286
- package/src/Framework/Config/IServerConfig.ts +0 -28
- package/src/Framework/Config/_error_.ts +0 -32
- package/src/Framework/Core/Core.ts +0 -810
- package/src/Framework/Core/Timer.ts +0 -147
- package/src/Framework/Database/Decorator/AutoIncrement.ts +0 -9
- package/src/Framework/Database/Decorator/DBCache.ts +0 -74
- package/src/Framework/Database/Decorator/NotNull.ts +0 -9
- package/src/Framework/Database/Decorator/PrimaryKey.ts +0 -9
- package/src/Framework/Database/Decorator/Property.ts +0 -64
- package/src/Framework/Database/Decorator/Table.ts +0 -13
- package/src/Framework/Database/Decorator/Type.ts +0 -21
- package/src/Framework/Database/MSSqlManager.ts +0 -52
- package/src/Framework/Database/MongoBaseService.ts +0 -136
- package/src/Framework/Database/MongoManager.ts +0 -501
- package/src/Framework/Database/MysqlBaseService.ts +0 -345
- package/src/Framework/Database/MysqlManager.ts +0 -212
- package/src/Framework/Database/RedisManager.ts +0 -544
- package/src/Framework/Logic/CacheTool.ts +0 -85
- package/src/Framework/Logic/EventTool.ts +0 -31
- package/src/Framework/Logic/HttpTool.ts +0 -82
- package/src/Framework/Logic/Log.ts +0 -171
- package/src/Framework/Logic/SyncQueueTool.ts +0 -51
- package/src/Framework/Service/AccountService.ts +0 -508
- package/src/Framework/Service/MongoAccountService.ts +0 -456
- package/src/Framework/Service/MongoCacheService.ts +0 -48
- package/src/Framework/Service/MongoUserService.ts +0 -103
- package/src/Framework/Service/UserService.ts +0 -168
- package/src/Framework/Service/ini.ts +0 -33
- package/src/Framework/SocketServer/IClientWebSocket.ts +0 -50
- package/src/Framework/SocketServer/IRpc.ts +0 -12
- package/src/Framework/SocketServer/IRpcClientWebSocket.ts +0 -75
- package/src/Framework/SocketServer/IRpcServerWebSocket.ts +0 -76
- package/src/Framework/SocketServer/IServerWebSocket.ts +0 -88
- package/src/Framework/SocketServer/ISocketServer.ts +0 -243
- package/src/Framework/SocketServer/IWebSocket.ts +0 -243
- package/src/Framework/SocketServer/ProtoFilter/GoogleProtoFilter.ts +0 -68
- package/src/Framework/SocketServer/ProtoFilter/IProtoFilter.ts +0 -11
- package/src/Framework/SocketServer/ProtoFilter/JsonProtoFilter.ts +0 -34
- package/src/Framework/SocketServer/ProtoFilter/ProtoFactory.ts +0 -34
- package/src/Framework/ThirdParty/AlipayTool.ts +0 -224
- package/src/Framework/ThirdParty/Alisms.ts +0 -53
- package/src/Framework/ThirdParty/AppleTool.ts +0 -252
- package/src/Framework/ThirdParty/CgMq.ts +0 -153
- package/src/Framework/ThirdParty/EmailTool.ts +0 -37
- package/src/Framework/ThirdParty/OpenSocial.ts +0 -36
- package/src/Framework/ThirdParty/QQTool.ts +0 -124
- package/src/Framework/ThirdParty/QiniuTool.ts +0 -23
- package/src/Framework/ThirdParty/Rpc.ts +0 -75
- package/src/Framework/ThirdParty/WechatOATool.ts +0 -61
- package/src/Framework/ThirdParty/WechatTool.ts +0 -80
- package/src/Framework/WebServer/Controller/BaseController.ts +0 -140
- package/src/Framework/WebServer/Controller/BaseUserController.ts +0 -209
- package/src/Framework/WebServer/Controller/MongoBaseUserController.ts +0 -209
- package/src/Framework/WebServer/Decorator/AdminValidate.ts +0 -19
- package/src/Framework/WebServer/Decorator/AuthorityValidate.ts +0 -25
- package/src/Framework/WebServer/Decorator/CreatorValidate.ts +0 -19
- package/src/Framework/WebServer/Decorator/JsonAdminValidate.ts +0 -16
- package/src/Framework/WebServer/Decorator/JsonAuthorityValidate.d.ts +0 -2
- package/src/Framework/WebServer/Decorator/JsonAuthorityValidate.ts +0 -23
- package/src/Framework/WebServer/Decorator/JsonCreatorValidate.ts +0 -19
- package/src/Framework/WebServer/Decorator/SyncCall.ts +0 -20
- package/src/Framework/WebServer/Decorator/SyncCallServer.ts +0 -45
- package/src/Framework/WebServer/Engine/ControllerManager.ts +0 -134
- package/src/Framework/WebServer/Engine/Engine.ts +0 -186
- package/src/Framework/WebServer/Engine/RazorJs.ts +0 -720
- package/src/Framework/WebServer/Engine/Request.ts +0 -267
- package/src/Framework/WebServer/Engine/Response.ts +0 -123
- package/src/Framework/WebServer/IWebServer.ts +0 -61
- package/src/Framework/cgserver.ts +0 -112
- package/src/Framework/index.ts +0 -92
- package/src/test/test.ts +0 -12
package/package.json
CHANGED
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@@ -1,11 +1,11 @@
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{
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"name": "cgserver",
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"version": "7.
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"version": "7.12.2113",
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"author": "trojan",
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"type": "commonjs",
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"description": "free for all.Websocket or Http",
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"main": "./dist/lib/index.js",
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"types": "./dist/types/index.d.ts",
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"main": "./dist/lib/Framework/index.js",
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"types": "./dist/types/Framework/index.d.ts",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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@@ -1,157 +0,0 @@
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import { Point } from './Point';
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export interface IAStarMap
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{
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width():number
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height():number
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canPass(point:Point):boolean
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canPass(x:number,y:number):boolean
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extraWeight(point:Point):number
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}
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export class Rect
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{
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x=0
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y=0
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width=0
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height=0
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}
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class AStarNode
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{
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ParentNode: AStarNode=null
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CurTilePos: Point=null
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G: number=0
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H: number=0
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constructor(node:AStarNode, tilePos)
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{
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this.ParentNode = node;
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this.CurTilePos = tilePos;
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if (this.ParentNode)
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{
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this.G = this.ParentNode.G + 10;
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}
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else
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{
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this.G = 0;
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}
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}
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F()
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{
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return this.G + this.H;
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}
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}
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export class AStar
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{
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protected _markList: Array<AStarNode>=null
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protected _markedList: Array<AStarNode>=null
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protected _routes: Array<Point>=null
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protected _maxTileWidth: number=0
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protected _maxTileHeight: number=0
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/**
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* 先y在x,p(x:1,y:2),data[2][1]
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*/
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protected _mapData:IAStarMap=null
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getRoutes(srcTilePos:Point, tarTilePos:Point, mapData:IAStarMap)
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{
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if(srcTilePos.equals(tarTilePos))
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{
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return []
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}
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this._markList = []
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this._markedList = []
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this._routes = []
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this._mapData = mapData
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this._maxTileWidth = this._mapData.width()
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this._maxTileHeight = this._mapData.height()
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let tp = srcTilePos.sub(tarTilePos)
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let node = new AStarNode(null, srcTilePos)
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node.H = (Math.abs(tp.x) + Math.abs(tp.y)) * 10+mapData.extraWeight(tarTilePos)
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this._markList.push(node)
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node = this._routing(srcTilePos, tarTilePos)
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while (node)
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{
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this._routes.push(node.CurTilePos)
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node = node.ParentNode
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}
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this._routes.reverse()
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this._routes.shift()
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return this._routes
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}
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protected _routing(srcTilePos:Point, tarTilePos:Point)
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{
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if (this._markList.length <= 0)//已经没有节点,是死路根本无法到达
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{
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return null
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}
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let node = this._markList[0]
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let curIndex = 0
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for (let i = 0; i < this._markList.length; ++i)
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{
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if (node.F() > this._markList[i].F())
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{
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node = this._markList[i];
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curIndex = i;
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}
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if (this._markList[i].CurTilePos.equals(tarTilePos))//到达终点
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{
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return this._markList[i];
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}
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}
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this._markList.splice(curIndex,1)
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this._markedList.push(node);
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let tp = new Point(0, 0);
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//上
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tp.x = node.CurTilePos.x; tp.y = node.CurTilePos.y + 1;
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this._addToMark(tp, tarTilePos, node);
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//下
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tp = new Point(0, 0);
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tp.x = node.CurTilePos.x; tp.y = node.CurTilePos.y - 1;
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this._addToMark(tp, tarTilePos, node);
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//左
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tp = new Point(0, 0);
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tp.x = node.CurTilePos.x - 1; tp.y = node.CurTilePos.y;
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this._addToMark(tp, tarTilePos, node);
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//右
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tp = new Point(0, 0);
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tp.x = node.CurTilePos.x + 1; tp.y = node.CurTilePos.y;
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this._addToMark(tp, tarTilePos, node);
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return this._routing(srcTilePos, tarTilePos);
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}
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protected _isInMark(tilePos)
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{
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for (let i = 0; i < this._markList.length; ++i)
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{
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if (this._markList[i].CurTilePos.equals(tilePos))
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{
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return true;
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}
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}
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for (let i = 0; i < this._markedList.length; ++i)
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{
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if (this._markedList[i].CurTilePos.equals(tilePos))
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{
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return true;
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}
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}
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return false;
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}
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protected _addToMark(curTilePos:Point, tarTilePos:Point, parentAStarNode:AStarNode)
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{
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//无地图数据
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if (curTilePos.x < 0 || curTilePos.y < 0
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|| !this._mapData.canPass(curTilePos))
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{
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return
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}
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if (!this._isInMark(curTilePos))//未曾添加
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{
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let newNode = new AStarNode(parentAStarNode, curTilePos)
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let temp_tp = parentAStarNode.CurTilePos.sub(tarTilePos)
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newNode.H = (Math.abs(temp_tp.x) + Math.abs(temp_tp.y)) * 10
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this._markList.push(newNode)
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}
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}
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}
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import { GLog } from './../Logic/Log';
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import { core } from '../Core/Core';
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import * as _ from "underscore";
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import { GTriggerMgr, EConditionType } from "./TriggerMgr"
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import { Point } from './Point';
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export class BehaviorAI
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{
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protected _obj: any
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protected _targetObjs: any[]
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protected _triggers: any[]
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protected _behavior_data: any
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protected _current_behavior:any
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protected _current_behavior_name: string=""
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protected _current_check: any[]
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protected _targetObj: any
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constructor(behavior_data, obj, targetObjs)
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{
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this._obj = obj
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this._behavior_data = behavior_data
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if (core.isArray(targetObjs))
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{
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this._targetObjs = targetObjs
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}
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else if (targetObjs)
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{
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this._targetObjs[0] = targetObjs
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}
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else
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{
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this._targetObjs = []
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}
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this._triggers = []
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let code = GTriggerMgr.addConditionTriggerEvent(EConditionType.Die, this.onTriggerDie.bind(this), { code: this._obj.getCode() })
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this._triggers.push({ type: EConditionType.Die, code: code })
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}
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//启动行为树AI
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start()
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{
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if (!this._behavior_data)
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{
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GLog.info("------------error------------this._behavior_data can not be null!");
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return;
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}
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this.goto(this._behavior_data.start);
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}
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//结束行为树AI
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end()
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{
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for (let i = 0, length = this._triggers.length; i < length; ++i)
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{
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GTriggerMgr.removeConditionTriggerEvent(this._triggers[i].type, this._triggers[i].code);
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}
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this._triggers = [];
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}
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//帧检查
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//支持多条件check
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update(dt)
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{
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if (this._current_check.length < 0)
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{
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return
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}
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for (let i = 0; i < this._current_check.length; ++i)
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{
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let current = this._current_check[i]
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//目前只支持同时存在一个update检查
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if (current.event_name == "target_insight")
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{
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let targetInfo = this._getNearestTarget()
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if (targetInfo)
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{
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let target = targetInfo.target
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let distance = targetInfo.distance
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if (distance <= this._behavior_data.insight)//视野发现敌人
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{
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this._current_check=this._current_check.splice(i,1)
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--i
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let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name])
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if (forceReturn)
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{
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return//防止goto修改this._current_check后,做了立刻check
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}
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}
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}
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}
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else if (current.event_name == "sure")
|
|
92
|
-
{
|
|
93
|
-
this._current_check=this._current_check.splice(i,1)
|
|
94
|
-
--i;
|
|
95
|
-
let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name]);
|
|
96
|
-
if (forceReturn)
|
|
97
|
-
{
|
|
98
|
-
return;//防止goto修改this._current_check后,做了立刻check
|
|
99
|
-
}
|
|
100
|
-
}
|
|
101
|
-
else if (current.event_name == "near")
|
|
102
|
-
{
|
|
103
|
-
if (this._targetObj)
|
|
104
|
-
{
|
|
105
|
-
let objPos:Point = this._obj.getPosition();
|
|
106
|
-
let tpos:Point = this._targetObj.getPosition();
|
|
107
|
-
let distance = objPos.sub(tpos).length();//目标和自己的距离
|
|
108
|
-
let dty = objPos.y - tpos.y;
|
|
109
|
-
dty = dty >= 0 ? dty : -dty;
|
|
110
|
-
if (distance <= current.distance && dty <= 10)//视野发现敌人
|
|
111
|
-
{
|
|
112
|
-
this._current_check=this._current_check.splice(i,1)
|
|
113
|
-
--i;
|
|
114
|
-
let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name]);
|
|
115
|
-
if (forceReturn)
|
|
116
|
-
{
|
|
117
|
-
return;//防止goto修改this._current_check后,做了立刻check
|
|
118
|
-
}
|
|
119
|
-
}
|
|
120
|
-
}
|
|
121
|
-
else
|
|
122
|
-
{
|
|
123
|
-
this._current_check=this._current_check.splice(i,1)
|
|
124
|
-
--i;
|
|
125
|
-
let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name], true);
|
|
126
|
-
if (forceReturn)
|
|
127
|
-
{
|
|
128
|
-
return;//防止goto修改this._current_check后,做了立刻check
|
|
129
|
-
}
|
|
130
|
-
}
|
|
131
|
-
}
|
|
132
|
-
else if (current.event_name == "timeout")
|
|
133
|
-
{
|
|
134
|
-
current.time -= dt;
|
|
135
|
-
if (current.time <= 0)
|
|
136
|
-
{
|
|
137
|
-
this._current_check=this._current_check.splice(i,1)
|
|
138
|
-
--i;
|
|
139
|
-
let forceReturn = this._doEvents(this._current_behavior.conditions[current.event_name]);
|
|
140
|
-
if (forceReturn)
|
|
141
|
-
{
|
|
142
|
-
return;//防止goto修改this._current_check后,做了立刻check
|
|
143
|
-
}
|
|
144
|
-
}
|
|
145
|
-
}
|
|
146
|
-
}
|
|
147
|
-
}
|
|
148
|
-
//goto事件
|
|
149
|
-
goto(behavior_name)
|
|
150
|
-
{
|
|
151
|
-
//GLog.info("=====goto behavior=" + behavior_name);
|
|
152
|
-
if (this._behavior_data && this._behavior_data.name == behavior_name)
|
|
153
|
-
{
|
|
154
|
-
return//拒绝相同行为跳转
|
|
155
|
-
}
|
|
156
|
-
this._current_check = [];
|
|
157
|
-
this._current_behavior = this._behavior_data.behaviors[behavior_name];
|
|
158
|
-
|
|
159
|
-
//全局条件
|
|
160
|
-
if (this._behavior_data.conditions)
|
|
161
|
-
{
|
|
162
|
-
this._checkConditions(this._behavior_data.conditions);
|
|
163
|
-
}
|
|
164
|
-
//行为条件
|
|
165
|
-
if (this._current_behavior.conditions)
|
|
166
|
-
{
|
|
167
|
-
this._checkConditions(this._current_behavior.conditions);
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
if (this._current_behavior.animation)
|
|
171
|
-
{
|
|
172
|
-
if (!this._current_behavior.conditions.animation_done)
|
|
173
|
-
{
|
|
174
|
-
this._obj.behaviorAnimation(this._current_behavior.animation.name, this._current_behavior.animation.loop);
|
|
175
|
-
}
|
|
176
|
-
else
|
|
177
|
-
{
|
|
178
|
-
let self = this;
|
|
179
|
-
this._obj.behaviorAnimation(this._current_behavior.animation.name, this._current_behavior.animation.loop, function ()
|
|
180
|
-
{
|
|
181
|
-
self._doEvents(self._current_behavior.conditions.animation_done)
|
|
182
|
-
});
|
|
183
|
-
}
|
|
184
|
-
}
|
|
185
|
-
else
|
|
186
|
-
{
|
|
187
|
-
GLog.info("---------warning--------_goto->behavior_name=" + behavior_name + ".animaiton not exist!");
|
|
188
|
-
}
|
|
189
|
-
}
|
|
190
|
-
//检查有没有已经达到的条件,又的话就执行他的相关事件
|
|
191
|
-
_checkConditions(conditions)
|
|
192
|
-
{
|
|
193
|
-
if (!conditions)
|
|
194
|
-
{
|
|
195
|
-
return;
|
|
196
|
-
}
|
|
197
|
-
for (let key in conditions)
|
|
198
|
-
{
|
|
199
|
-
switch (key)
|
|
200
|
-
{
|
|
201
|
-
case "target_insight":
|
|
202
|
-
{
|
|
203
|
-
this._current_check.push({ event_name: key });
|
|
204
|
-
}
|
|
205
|
-
break;
|
|
206
|
-
case "timeout":
|
|
207
|
-
{
|
|
208
|
-
this._current_check.push({ event_name: key, time: conditions[key].time });
|
|
209
|
-
}
|
|
210
|
-
break;
|
|
211
|
-
case "sure":
|
|
212
|
-
{
|
|
213
|
-
this._current_check.push({ event_name: key });//下次update执行
|
|
214
|
-
}
|
|
215
|
-
break;
|
|
216
|
-
case "near":
|
|
217
|
-
{
|
|
218
|
-
this._targetObj = null;
|
|
219
|
-
this._current_check.push({ event_name: key, distance: conditions[key].distance });
|
|
220
|
-
let targetInfo = this._getNearestTarget();
|
|
221
|
-
if (targetInfo)
|
|
222
|
-
{
|
|
223
|
-
if (this._behavior_data.name == "sm")
|
|
224
|
-
GLog.info("distance" + targetInfo.distance);
|
|
225
|
-
this._targetObj = targetInfo.target;
|
|
226
|
-
}
|
|
227
|
-
}
|
|
228
|
-
break;
|
|
229
|
-
default:
|
|
230
|
-
break;
|
|
231
|
-
}
|
|
232
|
-
}
|
|
233
|
-
}
|
|
234
|
-
//执行事件
|
|
235
|
-
_doEvents(events, fail:boolean=false)
|
|
236
|
-
{
|
|
237
|
-
if (!events)
|
|
238
|
-
{
|
|
239
|
-
return false;
|
|
240
|
-
}
|
|
241
|
-
if (fail && events.failto)
|
|
242
|
-
{
|
|
243
|
-
this.goto(events.failto);
|
|
244
|
-
return true;
|
|
245
|
-
}
|
|
246
|
-
let forceReturn = false;
|
|
247
|
-
for (let key in events)
|
|
248
|
-
{
|
|
249
|
-
switch (key)
|
|
250
|
-
{
|
|
251
|
-
case "goto":
|
|
252
|
-
{
|
|
253
|
-
this.goto(events[key]);
|
|
254
|
-
forceReturn = true;
|
|
255
|
-
}
|
|
256
|
-
break;
|
|
257
|
-
case "walk_any":
|
|
258
|
-
{
|
|
259
|
-
if (this._obj.behaviorWalkAny)
|
|
260
|
-
{
|
|
261
|
-
this._obj.behaviorWalkAny();
|
|
262
|
-
}
|
|
263
|
-
}
|
|
264
|
-
break;
|
|
265
|
-
case "persue":
|
|
266
|
-
{
|
|
267
|
-
if (this._obj.behaviorPersue && this._targetObj)
|
|
268
|
-
{
|
|
269
|
-
this._obj.behaviorPersue(this._targetObj);
|
|
270
|
-
}
|
|
271
|
-
}
|
|
272
|
-
break;
|
|
273
|
-
case "call":
|
|
274
|
-
{
|
|
275
|
-
if (events[key].fun && this._obj[events[key].fun])
|
|
276
|
-
{
|
|
277
|
-
this._obj[events[key].fun](events[key].params);
|
|
278
|
-
}
|
|
279
|
-
}
|
|
280
|
-
break;
|
|
281
|
-
case "random":
|
|
282
|
-
{
|
|
283
|
-
let r = _.random(0,100);//百分率
|
|
284
|
-
let rate = 0;
|
|
285
|
-
let done = false;
|
|
286
|
-
//最后一条不参与检测
|
|
287
|
-
for (let i = 0, length = events[key].length; i < length - 1; ++i)
|
|
288
|
-
{
|
|
289
|
-
rate += events[key][i].rate;
|
|
290
|
-
if (r <= rate)
|
|
291
|
-
{
|
|
292
|
-
forceReturn = this._doEvents(events[key][i].events);
|
|
293
|
-
done = true;
|
|
294
|
-
break;
|
|
295
|
-
}
|
|
296
|
-
}
|
|
297
|
-
//如果前面都没有成功,必须保证最后一条得到执行
|
|
298
|
-
if (!done)
|
|
299
|
-
{
|
|
300
|
-
forceReturn = this._doEvents(events[key][events[key].length - 1].events);
|
|
301
|
-
}
|
|
302
|
-
}
|
|
303
|
-
default:
|
|
304
|
-
break;
|
|
305
|
-
}
|
|
306
|
-
}
|
|
307
|
-
return forceReturn;
|
|
308
|
-
}
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
//角色死亡触发
|
|
313
|
-
onTriggerDie(userDM)
|
|
314
|
-
{
|
|
315
|
-
if (!userDM)
|
|
316
|
-
{
|
|
317
|
-
return
|
|
318
|
-
}
|
|
319
|
-
if (this._obj.getCode() === userDM.code)
|
|
320
|
-
{
|
|
321
|
-
this.goto("die")
|
|
322
|
-
this.end()
|
|
323
|
-
return
|
|
324
|
-
}
|
|
325
|
-
for (let i = 0, length = this._targetObjs.length; i < length; ++i)
|
|
326
|
-
{
|
|
327
|
-
if (this._targetObjs[i].getCode() === userDM.code)
|
|
328
|
-
{
|
|
329
|
-
this._targetObjs=this._targetObjs.splice(i,1)
|
|
330
|
-
if (this._targetObj.getCode() === userDM.code)
|
|
331
|
-
{
|
|
332
|
-
this._targetObj = null
|
|
333
|
-
}
|
|
334
|
-
return
|
|
335
|
-
}
|
|
336
|
-
}
|
|
337
|
-
|
|
338
|
-
return
|
|
339
|
-
}
|
|
340
|
-
//获取最近的target
|
|
341
|
-
_getNearestTarget()
|
|
342
|
-
{
|
|
343
|
-
let targetNum = this._targetObjs.length;
|
|
344
|
-
if (targetNum <= 0)
|
|
345
|
-
{
|
|
346
|
-
return null
|
|
347
|
-
}
|
|
348
|
-
|
|
349
|
-
let objPos:Point = this._obj.getPosition()
|
|
350
|
-
|
|
351
|
-
if (targetNum == 1)
|
|
352
|
-
{
|
|
353
|
-
return { target: this._targetObjs[0], distance: objPos.sub(this._targetObjs[0].getPosition()).length() }
|
|
354
|
-
}
|
|
355
|
-
|
|
356
|
-
let minIndex = 0;
|
|
357
|
-
let mindis = objPos.sub(this._targetObjs[0].getPosition()).length()
|
|
358
|
-
for (let i = 1; i < targetNum; ++i)
|
|
359
|
-
{
|
|
360
|
-
let dis = objPos.sub(this._targetObjs[i].getPosition()).length()
|
|
361
|
-
if (mindis > dis)
|
|
362
|
-
{
|
|
363
|
-
mindis = dis
|
|
364
|
-
minIndex = i
|
|
365
|
-
}
|
|
366
|
-
}
|
|
367
|
-
return { target: this._targetObjs[minIndex], distance: mindis }
|
|
368
|
-
}
|
|
369
|
-
//添加target
|
|
370
|
-
addTarget(target)
|
|
371
|
-
{
|
|
372
|
-
if (!target)
|
|
373
|
-
{
|
|
374
|
-
return
|
|
375
|
-
}
|
|
376
|
-
this._targetObjs.push(target)
|
|
377
|
-
}
|
|
378
|
-
getTargets()
|
|
379
|
-
{
|
|
380
|
-
return this._targetObjs
|
|
381
|
-
}
|
|
382
|
-
}
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
import { Point } from './Point';
|
|
2
|
-
//世界物体,具有坐标可移动等特性
|
|
3
|
-
export class Entity
|
|
4
|
-
{
|
|
5
|
-
protected _id=-1
|
|
6
|
-
public get id()
|
|
7
|
-
{
|
|
8
|
-
return this._id
|
|
9
|
-
}
|
|
10
|
-
protected _world_pos:Point=new Point()
|
|
11
|
-
public get worldPos()
|
|
12
|
-
{
|
|
13
|
-
return this._world_pos
|
|
14
|
-
}
|
|
15
|
-
public set worldPos(value:Point)
|
|
16
|
-
{
|
|
17
|
-
this._world_pos=value
|
|
18
|
-
}
|
|
19
|
-
protected _cell:Point=new Point()
|
|
20
|
-
public get cellPos()
|
|
21
|
-
{
|
|
22
|
-
return this._cell
|
|
23
|
-
}
|
|
24
|
-
public set cellPos(value:Point)
|
|
25
|
-
{
|
|
26
|
-
this._cell=value
|
|
27
|
-
}
|
|
28
|
-
initPos(pos:Point)
|
|
29
|
-
{
|
|
30
|
-
//不能直接赋值,因为是引用
|
|
31
|
-
this._world_pos.x=pos.x+0.5
|
|
32
|
-
this._world_pos.y=pos.y+0.5
|
|
33
|
-
|
|
34
|
-
this._cell.x=pos.x
|
|
35
|
-
this._cell.y=pos.y
|
|
36
|
-
}
|
|
37
|
-
}
|
|
@@ -1,84 +0,0 @@
|
|
|
1
|
-
export class Point
|
|
2
|
-
{
|
|
3
|
-
x=0
|
|
4
|
-
y=0
|
|
5
|
-
constructor(x:number=0,y:number=0)
|
|
6
|
-
{
|
|
7
|
-
this.x=x
|
|
8
|
-
this.y=y
|
|
9
|
-
}
|
|
10
|
-
sub(pt:Point)
|
|
11
|
-
{
|
|
12
|
-
return new Point(this.x-pt.x,this.y-pt.y)
|
|
13
|
-
}
|
|
14
|
-
subSelf(pt:Point)
|
|
15
|
-
{
|
|
16
|
-
this.x-=pt.x
|
|
17
|
-
this.y-=pt.y
|
|
18
|
-
}
|
|
19
|
-
add(pt:Point)
|
|
20
|
-
{
|
|
21
|
-
return new Point(this.x+pt.x,this.y+pt.y)
|
|
22
|
-
}
|
|
23
|
-
addSelf(pt:Point)
|
|
24
|
-
{
|
|
25
|
-
this.x+=pt.x
|
|
26
|
-
this.y+=pt.y
|
|
27
|
-
}
|
|
28
|
-
equals(pt:Point)
|
|
29
|
-
{
|
|
30
|
-
return this.x==pt.x&&this.y==pt.y
|
|
31
|
-
}
|
|
32
|
-
fuzzyEqual(pt:Point,w:number)
|
|
33
|
-
{
|
|
34
|
-
let dtx=Math.abs(this.x-pt.x)
|
|
35
|
-
if(dtx>=w)
|
|
36
|
-
{
|
|
37
|
-
return false
|
|
38
|
-
}
|
|
39
|
-
let dty=Math.abs(this.y-pt.y)
|
|
40
|
-
if(dty>=w)
|
|
41
|
-
{
|
|
42
|
-
return false
|
|
43
|
-
}
|
|
44
|
-
return true
|
|
45
|
-
}
|
|
46
|
-
length()
|
|
47
|
-
{
|
|
48
|
-
return Math.sqrt(this.x*this.x+this.y*this.y)
|
|
49
|
-
}
|
|
50
|
-
mul(n:number)
|
|
51
|
-
{
|
|
52
|
-
return new Point(this.x*n,this.y*n)
|
|
53
|
-
}
|
|
54
|
-
mulSelf(n:number)
|
|
55
|
-
{
|
|
56
|
-
this.x*=n
|
|
57
|
-
this.y*=n
|
|
58
|
-
}
|
|
59
|
-
toI()
|
|
60
|
-
{
|
|
61
|
-
return new Point(Math.floor(this.x),Math.floor(this.y))
|
|
62
|
-
}
|
|
63
|
-
normalize()
|
|
64
|
-
{
|
|
65
|
-
|
|
66
|
-
let len = this.length()
|
|
67
|
-
if(len==0)
|
|
68
|
-
{
|
|
69
|
-
return new Point()
|
|
70
|
-
}
|
|
71
|
-
return new Point(this.x/len,this.y/len)
|
|
72
|
-
}
|
|
73
|
-
normalizeSelf()
|
|
74
|
-
{
|
|
75
|
-
|
|
76
|
-
let len = this.length()
|
|
77
|
-
if(len==0)
|
|
78
|
-
{
|
|
79
|
-
return
|
|
80
|
-
}
|
|
81
|
-
this.x/=len
|
|
82
|
-
this.y/=len
|
|
83
|
-
}
|
|
84
|
-
}
|