cerevox 4.72.0 → 4.73.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/ai.d.ts +4 -3
- package/dist/core/ai.d.ts.map +1 -1
- package/dist/core/ai.js +35 -113
- package/dist/core/ai.js.map +1 -1
- package/dist/mcp/servers/prompts/skills/core-rules.md +0 -3
- package/dist/mcp/servers/zerocut.d.ts.map +1 -1
- package/dist/mcp/servers/zerocut.js +16 -15
- package/dist/mcp/servers/zerocut.js.map +1 -1
- package/dist/utils/director-note-tpl.d.ts +25 -0
- package/dist/utils/director-note-tpl.d.ts.map +1 -0
- package/dist/utils/director-note-tpl.js +228 -0
- package/dist/utils/director-note-tpl.js.map +1 -0
- package/dist/utils/environment-board-tpl.d.ts +3 -2
- package/dist/utils/environment-board-tpl.d.ts.map +1 -1
- package/dist/utils/environment-board-tpl.js +121 -25
- package/dist/utils/environment-board-tpl.js.map +1 -1
- package/dist/utils/storyboard-sketch-tpl.d.ts +2 -2
- package/dist/utils/storyboard-sketch-tpl.d.ts.map +1 -1
- package/dist/utils/storyboard-sketch-tpl.js +147 -110
- package/dist/utils/storyboard-sketch-tpl.js.map +1 -1
- package/package.json +1 -1
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@@ -7,10 +7,11 @@ const environmentIntensityMap = {
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aggressive: `【镜头变化强度】镜头角度更戏剧化,允许更强的构图张力,但不能破坏空间连续性。`,
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};
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/**
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* 生成导演级 Environment Board
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* 生成导演级 Environment Board 提示词,用于锁定同一拍摄场景的空间一致性,
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* 并输出带导演手册说明的环境设定板。
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*
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* @param params 模板参数,包括用户场景描述、画面比例、面板数量和镜头强度。
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* @returns
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* @returns 适合生成单页环境设定板加导演手册的完整提示词。
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*
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* @example
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* ```ts
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environmentIntensityMap.strong;
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const panelCountRule = safeMaxPanels
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? `
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【主环境画格数量规则】
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- 主环境空间图的画格数量不多于 ${safeMaxPanels}
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- 主环境空间图至少包含 5 个核心视角:全景、俯视全景、核心中景、近景、特写
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- 若有额外主画格,只能用于补充同一空间的反打、入口、光源、功能区或关键陈设视角
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- 时序全景图、四季图和导演手册说明区不计入主环境画格数量,可作为独立条带或附加模块
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`.trim()
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: `
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- 自动决定为 5~8
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【主环境画格数量规则】
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- 自动决定为 5~8 个主环境画格
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- 必须包含 5 个核心视角:全景、俯视全景、核心中景、近景、特写
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- 额外主画格只用于补充同一空间的反打、入口、光源、功能区或关键陈设视角
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- 时序全景图、四季图和导演手册说明区不计入主环境画格数量,可作为独立条带或附加模块
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`.trim();
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const finalOutputRule = safeMaxPanels
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? `
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【最终输出】
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- 一张比例为 ${page_aspect_ratio} 的导演级环境设定板
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- 一张比例为 ${page_aspect_ratio} 的导演级环境设定板 + 导演手册页
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- 主环境空间图画格数量不多于 ${safeMaxPanels}
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- 所有空间图共同描述同一个拍摄场景,不得变成多个不同地点
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- 适合作为导演、美术、置景、摄影统一空间关系、光线逻辑与氛围节奏的参考板
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`.trim()
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: `
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【最终输出】
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- 一张比例为 ${page_aspect_ratio} 的导演级环境设定板
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- 一张比例为 ${page_aspect_ratio} 的导演级环境设定板 + 导演手册页
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- 主环境空间图画格数量自动控制在 5~8 个
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- 所有空间图共同描述同一个拍摄场景,不得变成多个不同地点
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- 适合作为导演、美术、置景、摄影统一空间关系、光线逻辑与氛围节奏的参考板
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`.trim();
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return `You are creating a single director-level Environment Board for one continuous filming location.
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return `You are creating a single director-level Environment Board plus light handwritten shooting notes for one continuous filming location.
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【Core Goal】
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- Create one single composed environment board, not multiple separate images
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- The board must lock the spatial continuity of one location across multiple shot sizes
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- This is an environment board, not a character sheet and not a story sequence
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- This is an environment board with a minimal director handbook feel, not a character sheet and not a story sequence
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- Show only the environment and static set dressing, with no actors, no people, and no living subjects
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- The page must primarily emphasize environment, atmosphere, color, lighting, and spatial continuity
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- Text must be minimal and secondary, only serving as small handwritten Chinese annotations
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【Environment Locking Rules】
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- All panels must depict the exact same location
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- If the user mentions multiple beats or actions, extract only the environment and spatial information, not human performance
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- If the user mentions people, treat them only as context for scale or usage of the space, but do not render any person, silhouette, reflection, shadow figure, hand, or body part
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【Mandatory Shot Language】
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【Mandatory Spatial Shot Language】
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- The board must contain these core views of the same environment:
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- 全景: the master establishing view of the whole location
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- 俯视全景: a top-down or high-angle spatial overview clarifying layout and movement paths
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- 特写: a close-up of a critical environmental detail, texture, prop cluster, signage, mechanism, or atmospheric cue anchored in the same space
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- If extra panels are available, use them for reverse angle, entrance axis, light-source direction, depth layering, or another supporting view of the same environment
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【Time Sequence Panorama Rules】
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- In addition to the main spatial shot panels, include a dedicated time-sequence panorama strip
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- If the location is clearly exterior, the time-sequence strip must contain 4 labeled panoramic views of the same location:
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- 清晨
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- 昼间
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- 黄昏
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- 夜间
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- These 4 exterior time panels must show the same viewpoint or a closely matched panoramic framing so the time-of-day change is easy to compare
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- If there are obvious seasonal differences, add a dedicated four-season strip showing the same exterior location in:
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- 春
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- 夏
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- 秋
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- 冬
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- The seasonal strip should only appear when seasonal variation is visually meaningful and clearly changes vegetation, weather, ground state, costume requirements of the set, or atmosphere
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- If the location is clearly interior, instead of the 4 exterior time panels, include 3 labeled interior lighting-state views of the same location:
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- 昼间
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- 夜晚灯下
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- 夜晚无灯
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- These interior lighting-state panels must clearly demonstrate how practical lights, spill, darkness, and atmosphere change while the space itself stays identical
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- All time-sequence and seasonal panels must have visible Chinese labels
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【Director Handbook Requirements】
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- The page must include a light director-handbook layer in addition to the environment images
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- This handbook layer must be minimal, concise, and visually quiet
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- It should explain in Chinese what kind of condition should use which shot size
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- It should also briefly indicate professional lighting setup and intended environmental mood
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- The handbook layer should feel like handwritten director or cinematography notes, not dense printed documentation
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【Shot Size Usage Notes】
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- Include a concise Chinese handwritten note block explaining when to use:
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- 全景: used when the audience must understand overall geography, scale, isolation, crowding, or full environmental relationship
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- 俯视全景: used when the audience must understand layout, routes, spatial hierarchy, entrances, exits, or tactical overview
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- 核心中景: used when the audience must focus on the main performance zone, key blocking area, or functional center of the set
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- 近景: used when the audience must notice a specific area, object cluster, lighting pocket, or emotional environmental detail
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- 特写: used when the audience must read a decisive prop, material, mechanism, weather trace, or atmosphere cue
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- These usage notes must be written in very short professional Chinese phrases
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- Use only brief labels or short note fragments, not paragraph explanations
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- These notes must be visually separated as light annotations and must never overpower the environment imagery
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【Professional Lighting Handbook】
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- Include a small professional lighting note block
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- The lighting note block should briefly indicate likely key light logic, fill strategy, rim light or backlight logic, practical light sources, ambient bounce, haze or volumetric conditions, and contrast tendencies
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- Use professional but concise Chinese terminology such as:
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- 主光
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- 辅光
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- 轮廓光
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- 逆光
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- 实景灯源
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- 环境反射
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- 冷暖对比
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- 氛围雾
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- 体积光
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- The lighting plan must stay consistent with whether the scene is interior or exterior, and with each time-of-day panel
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- The board should visually demonstrate professional lighting more through color, value, shadow shape, and atmosphere than through text explanation
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【Environmental Atmosphere Handbook】
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- Include a small environmental mood block
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- Describe atmosphere in terms of weather, humidity, dust, haze, smoke, air density, temperature impression, material aging, soundless tension, liveliness, loneliness, sacredness, danger, decay, comfort, or grandeur
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- These atmosphere notes must feel cinematic and production-relevant, not literary or vague
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- Atmosphere notes must support both the static environment design and how it should be photographed
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- The environment itself must carry the mood visually through cinematic color design, tonal control, contrast structure, and light behavior
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【Composition Rules】
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- Output one complete board with a clean, readable, production-friendly layout
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- Overall page aspect ratio: ${page_aspect_ratio}
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- The board should read like a director + production designer environment continuity sheet
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- The board should read like a director + production designer + cinematographer environment continuity sheet
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- The upper or central main area should contain the main spatial shot panels
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- The lower or side handbook area should be lighter and smaller than before, containing only concise shot-size notes, lighting notes, atmosphere notes, and time-sequence strips
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- Each spatial panel must feel like a real camera angle from the same set
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- Vary shot size and angle, but do not break spatial logic
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- Make the viewer immediately understand where the camera is placed in relation to the space
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- The page must feel like one unified professional environment board, not a collage of unrelated concept sketches
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- The visual focus must remain on environment images, not on text blocks
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${panelCountRule}
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- Static environmental objects are allowed only if they belong to the set and stay spatially grounded
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- Prioritize readable architecture, staging zones, object placement, atmosphere, lighting, and material continuity
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- The environment should feel cinematic, professional, and directly useful for production planning
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- The time-sequence and seasonal strips should still look like part of the same production document, not separate postcards
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- Use professional photography aesthetics that match the user-specified style
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- Push color palette, exposure control, shadow layering, practical light glow, atmospheric perspective, and cinematic contrast to a more advanced level
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- Make the board feel visually premium, with stronger cinematography and production-design sensibility
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- The handwritten notes should stay small, light, and unobtrusive
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【Style Rules】
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- If the user specifies a style, medium, era, architecture type, or visual mood, follow it strictly
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- If the user does not specify a style, default to: cinematic production design board, realistic environment concept art,
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- If the user does not specify a style, default to: cinematic production design board, realistic environment concept art, strong photography aesthetics, controlled color script, refined shadow design, professional film set presentation
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- Maintain one unified visual language across the full board
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- The final image should feel closer to a high-end cinematography environment pitch board than a technical annotation sheet
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【Text Rules】
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- Any visible text inside the generated image must be Chinese only
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- Each panel should have
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- Each main spatial panel should have only one small Chinese handwritten shot-size label, such as 全景, 俯视全景, 核心中景, 近景, 特写
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- Main spatial panels must not contain any other symbols, arrows, numbers, annotations, labels, notes, callouts, or extra text beyond the shot-size label itself
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- Do not place any handwritten notes inside the main spatial panels except the shot-size label
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- Time-sequence panels must have visible Chinese labels such as 清晨、昼间、黄昏、夜间
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- Four-season panels must have visible Chinese labels such as 春、夏、秋、冬
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- Interior lighting-state panels must have visible Chinese labels such as 昼间、夜晚灯下、夜晚无灯
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- All labels and notes should look like concise Chinese handwritten annotations
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- Simulate natural handwritten Chinese note style, clean and readable, not printed paragraph text
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- Labels must be concise, professional, and unobtrusive
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- Handbook note blocks must also be in Chinese and must stay very brief
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- Do not generate dialogue balloons or subtitles
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- Avoid large text blocks, long sentences, tables, and document-heavy layouts
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- Prefer tiny handwritten labels, short callouts, and brief note fragments
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【Spatial Continuity Requirements】
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- Camera angles may change, but the environment cannot drift
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- Preserve the same world orientation, same structural anchors, and same core prop positions
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- The top-down or high-angle overview must help explain how the other views belong to the same place
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- Near and close-up views must clearly feel extracted from the previously established environment, not from a new location
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- Time-sequence and seasonal panels must also preserve the same spatial anchors, even as light, weather, season, or practical lighting changes
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${intensityBlock}
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【Document Realism Rules】
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- Use a clean presentation layout, but keep it visually elegant and image-led rather than document-heavy
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- The page should look useful to directing, cinematography, lighting, art department, and VFX continuity teams
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- Do not make it look like a poster
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- Do not make it look like a text-dense manual sheet
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- Do not make it look like random environment thumbnails without explanation
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- It should look like a premium preproduction environment board with a few handwritten Chinese notes
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【User Input】
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{"version":3,"file":"environment-board-tpl.js","sourceRoot":"","sources":["../../src/utils/environment-board-tpl.ts"],"names":[],"mappings":";;
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{"version":3,"file":"environment-board-tpl.js","sourceRoot":"","sources":["../../src/utils/environment-board-tpl.ts"],"names":[],"mappings":";;AA+BA,4DAqNC;AA3OD,MAAM,uBAAuB,GAAuC;IAClE,QAAQ,EAAE,sCAAsC;IAChD,MAAM,EAAE,kCAAkC;IAC1C,UAAU,EAAE,wCAAwC;CACrD,CAAC;AAEF;;;;;;;;;;;;;;;GAeG;AACH,SAAgB,wBAAwB,CACtC,MAAsC;IAEtC,MAAM,EACJ,UAAU,EACV,iBAAiB,GAAG,MAAM,EAC1B,SAAS,EACT,kBAAkB,GAAG,QAAQ,GAC9B,GAAG,MAAM,CAAC;IAEX,MAAM,aAAa,GACjB,OAAO,SAAS,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC;QACzD,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;QACjD,CAAC,CAAC,SAAS,CAAC;IAEhB,MAAM,cAAc,GAClB,uBAAuB,CAAC,kBAAkB,CAAC;QAC3C,uBAAuB,CAAC,MAAM,CAAC;IAEjC,MAAM,cAAc,GAAG,aAAa;QAClC,CAAC,CAAC;;mBAEa,aAAa;;;;CAI/B,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;;;;;CAML,CAAC,IAAI,EAAE,CAAC;IAEP,MAAM,eAAe,GAAG,aAAa;QACnC,CAAC,CAAC;;UAEI,iBAAiB;kBACT,aAAa;;;CAG9B,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;UAEI,iBAAiB;;;;CAI1B,CAAC,IAAI,EAAE,CAAC;IAEP,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+BA0FsB,iBAAiB;;;;;;;;;;EAU9C,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAgDd,cAAc;;;;;;;;;;;EAWd,UAAU;;EAEV,eAAe,EAAE,CAAC,IAAI,EAAE,CAAC;AAC3B,CAAC"}
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/**
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* 生成适合 gpt-image-2
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* 生成适合 gpt-image-2 的简洁表格式黑白手绘分镜草稿提示词。
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* @param params 模板参数,包括用户剧情、页宽高比、格数限制、参考视频时长和镜头强度。
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* @returns
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* @returns 适合用于生成单页表格式分镜草稿的英文主提示词。
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{"version":3,"file":"storyboard-sketch-tpl.d.ts","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAE5E,MAAM,WAAW,8BAA8B;IAC7C,UAAU,EAAE,MAAM,CAAC;IACnB,iBAAiB,CAAC,EAAE,eAAe,CAAC;IACpC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;CACzC;AAQD;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,8BAA8B,GACrC,MAAM,
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{"version":3,"file":"storyboard-sketch-tpl.d.ts","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAE5E,MAAM,WAAW,8BAA8B;IAC7C,UAAU,EAAE,MAAM,CAAC;IACnB,iBAAiB,CAAC,EAAE,eAAe,CAAC;IACpC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;CACzC;AAQD;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,8BAA8B,GACrC,MAAM,CA0SR"}
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aggressive: `【镜头强度】镜头冲击力更强,节奏起伏更大,适合短视频感的草图分镜。`,
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};
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/**
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*
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* @param params 模板参数,包括用户剧情、页宽高比、格数限制、参考视频时长和镜头强度。
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const intensityBlock = sketchIntensityMap[cinematicIntensity] ?? sketchIntensityMap.strong;
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const panelCountRule = safeMaxPanels
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? `
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【镜头数量规则】
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: `
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【镜头数量规则】
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const videoDurationRule = effectiveTargetDuration !== undefined
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? `
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const finalOutputRule = safeMaxPanels
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【最终输出】
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- 明确阅读顺序,像简洁的分镜表,不要做复杂导演手册
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: `
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- 一张比例为 ${page_aspect_ratio} 的黑白手绘表格式分镜草稿页
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- 镜头数量由你根据剧情和节奏自动决定,通常控制在 3~12 格
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return `You are a professional film storyboard sketch artist
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return `You are a professional film storyboard sketch artist creating a single page of clean black-and-white tabular storyboard draft for GPT Image 2.
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【Core Goal】
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【Top
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【Top Title Block Requirements】
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- The top area should include:
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- target duration in Chinese
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【Main Table Structure】
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- Recommended columns are:
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- 声音与氛围
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- Each row should have one sketch image cell and several short text cells
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【Row Rules】
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- Text cells should use short Chinese phrases, not long explanations
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- Do not create complex section headers, sidebars, reference strips, or multi-module handbook layouts
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- The overall result should look simple, clean, and practical
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- In the 机位与运动 column, use concrete professional camera language instead of vague wording
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- Use strong silhouette design so the action reads immediately even in rough sketch form
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- Reduce costume, texture, and prop detail to only what is necessary for recognition
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- Character depiction must remain one level rougher than a typical storyboard illustration
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- Use body direction, pose, negative space, limb gesture, and head angle to communicate action instead of detailed facial or costume information
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- Do not let character drawings become attractive concept art, character sheets, or identifiable portrait sketches
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- If a role must be distinguished, do it with very minimal shape coding or staging position, not with detailed appearance design
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- Each row should include:
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- shot number
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- time range
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- one storyboard sketch
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- camera position and movement
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- action and performance
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- sound and mood
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- Keep all notes concise and table-like
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- Do not add floating notes outside the table
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【Camera Movement Guidance】
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- The 机位与运动 column must provide practical professional shot design that can directly guide image generation
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- Every shot should choose one main camera strategy and, if needed, one supporting movement only
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- Do not stack too many camera tricks in the same shot
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- Camera choice must match story purpose, emotional beat, and shot duration
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- Use short Chinese phrases such as 中近景推进, 手持跟拍, 低机位环绕, 俯拍下压, 慢速拉远, 甩镜转场, 希区柯克变焦
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【Common Camera Moves】
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- 固定机位: use for clear exposition, stable dialogue, or dramatic pause
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+
- 推近: use to strengthen focus, emotional pressure, realization, or threat
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- 拉远: use to release emotion, reveal environment, or create aftermath feeling
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- 平移: use to reveal information sideways, connect subjects, or guide attention
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- 摇镜: use to follow gaze, reveal targets, or shift dramatic focus
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- 俯仰: use to reveal vertical scale, danger, or psychological pressure
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- 跟拍: use for pursuit, urgency, movement continuity, and embodied presence
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- 手持跟随: use for instability, panic, realism, combat, or impact
|
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- 环绕: use for heroic emphasis, emotional climax, transformation, or standoff
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- 升降: use to reveal status change, spatial hierarchy, or epic feeling
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+
- 甩镜: use for violent transition, sudden reaction, or rhythm accent
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- 变焦: use sparingly for attention shift, comic punch, or stylized emphasis
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+
- 焦点转移: use when dramatic attention moves between foreground and background
|
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+
【Advanced Camera Techniques】
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+
- 希区柯克变焦: combine push-in with zoom-out, or pull-out with zoom-in, for vertigo, shock, realization, fear, or spatial distortion
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+
- 压迫式低机位推进: use low angle push-in for domination, threat, heroic rise, or power surge
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+
- 高机位俯压: use high angle compression to show vulnerability, isolation, or tactical disadvantage
|
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|
+
- 前景遮挡过镜: use moving foreground objects to add realism, voyeur feeling, layering, and transition energy
|
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|
+
- 弧形包围运动: use curved move around subject to intensify confrontation, intimacy, or unstable emotion
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+
- 长焦压缩跟移: use for battlefield chaos, crowd pressure, and compressed spatial tension
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+
- 广角贴近推进: use when impact, speed, distortion, and proximity must feel aggressive
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+
- 主观镜头推进: use when the audience should temporarily enter a character's perception or attack line
|
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+
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+
【Camera Selection Logic】
|
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|
+
- Use stable moves for exposition, orientation, and calm beats
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|
+
- Use dynamic moves for conflict, chase, transformation, and impact moments
|
|
224
|
+
- Use stylized advanced techniques only when the story beat truly needs them
|
|
225
|
+
- If the shot duration is short, prefer one clear movement over complex combined movement
|
|
226
|
+
- If the beat is the emotional highlight of the sequence, choose the most expressive but still readable camera move
|
|
227
|
+
- The camera move must remain drawable in storyboard form and visually obvious in the sketch
|
|
228
|
+
|
|
229
|
+
【Camera Language Quality Bar】
|
|
230
|
+
- Avoid generic wording like 运动镜头, 有动感, 镜头变化
|
|
231
|
+
- Prefer specific phrases like 低机位推进, 手持跟拍, 中景横移揭示, 特写慢推, 高机位拉远, 希区柯克变焦
|
|
232
|
+
- The movement note should feel like a real director or cinematographer instruction
|
|
233
|
+
- Keep the wording short, precise, and production-usable
|
|
189
234
|
|
|
190
235
|
【Document Realism Rules】
|
|
191
|
-
- The page should feel like a real
|
|
192
|
-
- Use
|
|
236
|
+
- The page should feel like a real simple storyboard worksheet
|
|
237
|
+
- Use table boxes, clean row separators, and practical column headers
|
|
193
238
|
- The three most important things are:
|
|
194
239
|
- clear shot progression
|
|
195
|
-
-
|
|
196
|
-
- immediately readable
|
|
240
|
+
- clean table formatting
|
|
241
|
+
- immediately readable shot information
|
|
197
242
|
- The result should not look like a comic page poster
|
|
198
243
|
- The result should not look like a mood board
|
|
199
|
-
- The result should not look like a
|
|
200
|
-
- It must look like a storyboard draft
|
|
244
|
+
- The result should not look like a dense director manual
|
|
245
|
+
- It must look like a simple storyboard draft sheet
|
|
246
|
+
- It must not look like a polished character illustration sheet
|
|
201
247
|
|
|
202
248
|
【Cinematic Rules】
|
|
203
249
|
- Use meaningful variation in wide, medium, close-up, and extreme close-up shots
|
|
@@ -207,55 +253,46 @@ ${videoDurationRule}
|
|
|
207
253
|
|
|
208
254
|
${intensityBlock}
|
|
209
255
|
|
|
210
|
-
【Bottom
|
|
211
|
-
- Reserve
|
|
212
|
-
- This
|
|
213
|
-
-
|
|
214
|
-
- visual
|
|
215
|
-
-
|
|
216
|
-
-
|
|
217
|
-
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
- director memo or overall shooting note
|
|
221
|
-
- The bottom area must include 2 to 4 highlighted key-shot mini sketches
|
|
222
|
-
- These highlighted mini sketches can be simplified stick-figure or mannequin-style thumbnails
|
|
223
|
-
- Each highlighted mini sketch should correspond to one important cinematic beat from the main storyboard
|
|
224
|
-
- Camera movement descriptions should be professional and practical, and should use concise Chinese such as 推近, 拉远, 跟拍, 手持跟随, 甩镜, 焦点转移, 俯拍揭示, 低机位推进, 横向移动
|
|
225
|
-
- If a sound or rhythm module appears, it should feel like a simple hand-drawn timing chart with beats or second marks
|
|
226
|
-
- If a dialogue block appears, it should feel like a key line excerpt, slogan, or emotional line from the trailer, set apart from the storyboard panels
|
|
227
|
-
- Director notes must support the storyboard rather than replace it
|
|
228
|
-
- Keep the notes compact, readable, and production-oriented
|
|
256
|
+
【Bottom Guidance Area】
|
|
257
|
+
- Reserve one simple bottom box for brief director guidance
|
|
258
|
+
- This bottom box may include 3 to 5 short Chinese bullet-style notes
|
|
259
|
+
- Notes can briefly mention:
|
|
260
|
+
- visual tone
|
|
261
|
+
- pacing
|
|
262
|
+
- camera language
|
|
263
|
+
- sound design
|
|
264
|
+
- Keep it concise and simple
|
|
265
|
+
- Do not add mini sketches, rhythm bars, or extra handbook modules
|
|
229
266
|
|
|
230
267
|
【Reference Image Similarity Goal】
|
|
231
|
-
- The overall layout should strongly resemble a
|
|
268
|
+
- The overall layout should strongly resemble a simple storyboard draft table like the reference image
|
|
232
269
|
- Emphasize:
|
|
233
|
-
-
|
|
234
|
-
-
|
|
235
|
-
- numbered
|
|
236
|
-
-
|
|
237
|
-
-
|
|
238
|
-
-
|
|
239
|
-
-
|
|
270
|
+
- simple title block
|
|
271
|
+
- tabular rows
|
|
272
|
+
- numbered shots
|
|
273
|
+
- one sketch column
|
|
274
|
+
- short text columns
|
|
275
|
+
- one brief bottom guidance box
|
|
276
|
+
- The page should feel clean, professional, and printable
|
|
277
|
+
- It should look like a simple planning sheet a director can use quickly
|
|
240
278
|
|
|
241
279
|
【Text Rules】
|
|
242
280
|
- No dialogue balloons
|
|
243
281
|
- No captions
|
|
244
282
|
- No prose paragraphs
|
|
245
|
-
- Use many small professional text blocks instead of large essay-like text
|
|
246
|
-
- If panel labels are needed, keep them tiny and unobtrusive
|
|
247
283
|
- Visible text should be primarily Chinese
|
|
248
|
-
-
|
|
249
|
-
- Panel labels,
|
|
250
|
-
- Avoid decorative typography
|
|
284
|
+
- Use short table-cell text only
|
|
285
|
+
- Panel labels, timing notes, and director notes must feel like practical preproduction notation
|
|
286
|
+
- Avoid decorative typography, poster-style headers, and excessive abbreviations
|
|
251
287
|
|
|
252
288
|
【Model Guidance For GPT Image 2】
|
|
253
289
|
- Favor document structure over painterly beauty
|
|
254
290
|
- Favor readable shot design over excessive rendering
|
|
255
|
-
- Favor black line clarity, white-page organization, and believable
|
|
256
|
-
- Keep the image easy to parse as a storyboard
|
|
291
|
+
- Favor black line clarity, white-page organization, and believable table layout
|
|
292
|
+
- Keep the image easy to parse as a storyboard draft sheet
|
|
257
293
|
- Do not turn this into a finished comic page or a realistic movie still
|
|
258
|
-
- Do not let
|
|
294
|
+
- Do not let text complexity overwhelm shot readability
|
|
295
|
+
- Keep people rough and generic so they guide staging without polluting later visual creation
|
|
259
296
|
|
|
260
297
|
【User Input】
|
|
261
298
|
${userPrompt}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"storyboard-sketch-tpl.js","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":";;AAiCA,
|
|
1
|
+
{"version":3,"file":"storyboard-sketch-tpl.js","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":";;AAiCA,4DA4SC;AAlUD,MAAM,kBAAkB,GAAuC;IAC7D,QAAQ,EAAE,mCAAmC;IAC7C,MAAM,EAAE,qCAAqC;IAC7C,UAAU,EAAE,mCAAmC;CAChD,CAAC;AAEF;;;;;;;;;;;;;;;GAeG;AACH,SAAgB,wBAAwB,CACtC,MAAsC;IAEtC,MAAM,EACJ,UAAU,EACV,iBAAiB,GAAG,KAAK,EACzB,SAAS,EACT,gBAAgB,EAChB,gBAAgB,GAAG,EAAE,EACrB,kBAAkB,GAAG,QAAQ,GAC9B,GAAG,MAAM,CAAC;IAEX,MAAM,yBAAyB,GAAG,CAChC,KAAuB,EACH,EAAE;QACtB,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;YACrE,OAAO,KAAK,CAAC;QACf,CAAC;QACD,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC9B,MAAM,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;YAC7B,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC1C,OAAO,MAAM,CAAC;YAChB,CAAC;QACH,CAAC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC,CAAC;IAEF,MAAM,oBAAoB,GACxB,yBAAyB,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC;IACpD,MAAM,wBAAwB,GAAG,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;IAC7E,MAAM,uBAAuB,GAC3B,wBAAwB,KAAK,SAAS;QACpC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,wBAAwB,EAAE,oBAAoB,CAAC;QAC1D,CAAC,CAAC,SAAS,CAAC;IAEhB,MAAM,aAAa,GACjB,OAAO,SAAS,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC;QACzD,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;QAClD,CAAC,CAAC,SAAS,CAAC;IAEhB,MAAM,cAAc,GAClB,kBAAkB,CAAC,kBAAkB,CAAC,IAAI,kBAAkB,CAAC,MAAM,CAAC;IAEtE,MAAM,cAAc,GAAG,aAAa;QAClC,CAAC,CAAC;;oBAEc,aAAa;SACxB,aAAa,UAAU,aAAa;;CAE5C,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;;;;CAKL,CAAC,IAAI,EAAE,CAAC;IAEP,MAAM,iBAAiB,GACrB,uBAAuB,KAAK,SAAS;QACnC,CAAC,CAAC;;WAEG,uBAAuB;cACpB,oBAAoB;aACrB,oBAAoB,UAAU,oBAAoB;;;;CAI9D,CAAC,IAAI,EAAE;QACF,CAAC,CAAC;;uBAEe,oBAAoB;sBACrB,oBAAoB;;CAEzC,CAAC,IAAI,EAAE,CAAC;IAEP,MAAM,eAAe,GAAG,aAAa;QACnC,CAAC,CAAC;;UAEI,iBAAiB;YACf,aAAa;;CAExB,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;UAEI,iBAAiB;;;CAG1B,CAAC,IAAI,EAAE,CAAC;IAEP,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;+BA2BsB,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0C9C,cAAc;;EAEd,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA6FjB,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4Cd,UAAU;;EAEV,eAAe,EAAE,CAAC,IAAI,EAAE,CAAC;AAC3B,CAAC"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "cerevox",
|
|
3
|
-
"version": "4.
|
|
3
|
+
"version": "4.73.0",
|
|
4
4
|
"description": "TypeScript SDK for browser automation and secure command execution in highly available and scalable micro computer environments",
|
|
5
5
|
"main": "dist/index.js",
|
|
6
6
|
"types": "dist/index.d.ts",
|