cerevox 4.72.0 → 4.73.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -7,10 +7,11 @@ const environmentIntensityMap = {
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  aggressive: `【镜头变化强度】镜头角度更戏剧化,允许更强的构图张力,但不能破坏空间连续性。`,
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  };
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  /**
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- * 生成导演级 Environment Board 提示词,用于锁定同一拍摄场景的空间一致性。
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+ * 生成导演级 Environment Board 提示词,用于锁定同一拍摄场景的空间一致性,
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+ * 并输出带导演手册说明的环境设定板。
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  *
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  * @param params 模板参数,包括用户场景描述、画面比例、面板数量和镜头强度。
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- * @returns 适合生成单页环境设定板的完整提示词。
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+ * @returns 适合生成单页环境设定板加导演手册的完整提示词。
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  *
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  * @example
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  * ```ts
@@ -30,39 +31,43 @@ function environmentBoardTemplate(params) {
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  environmentIntensityMap.strong;
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  const panelCountRule = safeMaxPanels
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  ? `
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- 【面板数量规则】
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- - 输出画格数量不多于 ${safeMaxPanels}
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- - 至少包含 5 个核心视角:全景、俯视全景、核心中景、近景、特写
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- - 若有额外画格,只能用于补充同一空间的反打、入口、光源、功能区或关键陈设视角
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+ 【主环境画格数量规则】
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+ - 主环境空间图的画格数量不多于 ${safeMaxPanels}
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+ - 主环境空间图至少包含 5 个核心视角:全景、俯视全景、核心中景、近景、特写
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+ - 若有额外主画格,只能用于补充同一空间的反打、入口、光源、功能区或关键陈设视角
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+ - 时序全景图、四季图和导演手册说明区不计入主环境画格数量,可作为独立条带或附加模块
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  `.trim()
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  : `
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- 【面板数量规则】
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- - 自动决定为 5~8 个画格
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+ 【主环境画格数量规则】
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+ - 自动决定为 5~8 个主环境画格
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  - 必须包含 5 个核心视角:全景、俯视全景、核心中景、近景、特写
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- - 额外画格只用于补充同一空间的反打、入口、光源、功能区或关键陈设视角
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+ - 额外主画格只用于补充同一空间的反打、入口、光源、功能区或关键陈设视角
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+ - 时序全景图、四季图和导演手册说明区不计入主环境画格数量,可作为独立条带或附加模块
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  `.trim();
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  const finalOutputRule = safeMaxPanels
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  ? `
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  【最终输出】
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- - 一张比例为 ${page_aspect_ratio} 的导演级环境设定板
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- - 画格数量不多于 ${safeMaxPanels}
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- - 所有画格共同描述同一个拍摄场景,不得变成多个不同地点
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- - 适合作为导演、美术、置景、摄影统一空间关系的参考板
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+ - 一张比例为 ${page_aspect_ratio} 的导演级环境设定板 + 导演手册页
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+ - 主环境空间图画格数量不多于 ${safeMaxPanels}
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+ - 所有空间图共同描述同一个拍摄场景,不得变成多个不同地点
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+ - 适合作为导演、美术、置景、摄影统一空间关系、光线逻辑与氛围节奏的参考板
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  `.trim()
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  : `
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  【最终输出】
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- - 一张比例为 ${page_aspect_ratio} 的导演级环境设定板
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- - 画格数量自动控制在 5~8 个
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- - 所有画格共同描述同一个拍摄场景,不得变成多个不同地点
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- - 适合作为导演、美术、置景、摄影统一空间关系的参考板
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+ - 一张比例为 ${page_aspect_ratio} 的导演级环境设定板 + 导演手册页
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+ - 主环境空间图画格数量自动控制在 5~8 个
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+ - 所有空间图共同描述同一个拍摄场景,不得变成多个不同地点
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+ - 适合作为导演、美术、置景、摄影统一空间关系、光线逻辑与氛围节奏的参考板
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  `.trim();
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- return `You are creating a single director-level Environment Board for one continuous filming location.
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+ return `You are creating a single director-level Environment Board plus light handwritten shooting notes for one continuous filming location.
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  【Core Goal】
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  - Create one single composed environment board, not multiple separate images
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  - The board must lock the spatial continuity of one location across multiple shot sizes
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- - This is an environment board, not a character sheet and not a story sequence
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+ - This is an environment board with a minimal director handbook feel, not a character sheet and not a story sequence
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  - Show only the environment and static set dressing, with no actors, no people, and no living subjects
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+ - The page must primarily emphasize environment, atmosphere, color, lighting, and spatial continuity
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+ - Text must be minimal and secondary, only serving as small handwritten Chinese annotations
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  【Environment Locking Rules】
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  - All panels must depict the exact same location
@@ -71,7 +76,7 @@ function environmentBoardTemplate(params) {
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  - If the user mentions multiple beats or actions, extract only the environment and spatial information, not human performance
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  - If the user mentions people, treat them only as context for scale or usage of the space, but do not render any person, silhouette, reflection, shadow figure, hand, or body part
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- 【Mandatory Shot Language】
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+ 【Mandatory Spatial Shot Language】
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  - The board must contain these core views of the same environment:
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  - 全景: the master establishing view of the whole location
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  - 俯视全景: a top-down or high-angle spatial overview clarifying layout and movement paths
@@ -80,13 +85,79 @@ function environmentBoardTemplate(params) {
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  - 特写: a close-up of a critical environmental detail, texture, prop cluster, signage, mechanism, or atmospheric cue anchored in the same space
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  - If extra panels are available, use them for reverse angle, entrance axis, light-source direction, depth layering, or another supporting view of the same environment
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+ 【Time Sequence Panorama Rules】
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+ - In addition to the main spatial shot panels, include a dedicated time-sequence panorama strip
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+ - If the location is clearly exterior, the time-sequence strip must contain 4 labeled panoramic views of the same location:
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+ - 清晨
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+ - 昼间
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+ - 黄昏
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+ - 夜间
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+ - These 4 exterior time panels must show the same viewpoint or a closely matched panoramic framing so the time-of-day change is easy to compare
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+ - If there are obvious seasonal differences, add a dedicated four-season strip showing the same exterior location in:
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+ - 春
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+ - 夏
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+ - 秋
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+ - 冬
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+ - The seasonal strip should only appear when seasonal variation is visually meaningful and clearly changes vegetation, weather, ground state, costume requirements of the set, or atmosphere
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+ - If the location is clearly interior, instead of the 4 exterior time panels, include 3 labeled interior lighting-state views of the same location:
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+ - 昼间
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+ - 夜晚灯下
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+ - 夜晚无灯
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+ - These interior lighting-state panels must clearly demonstrate how practical lights, spill, darkness, and atmosphere change while the space itself stays identical
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+ - All time-sequence and seasonal panels must have visible Chinese labels
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+
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+ 【Director Handbook Requirements】
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+ - The page must include a light director-handbook layer in addition to the environment images
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+ - This handbook layer must be minimal, concise, and visually quiet
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+ - It should explain in Chinese what kind of condition should use which shot size
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+ - It should also briefly indicate professional lighting setup and intended environmental mood
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+ - The handbook layer should feel like handwritten director or cinematography notes, not dense printed documentation
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+
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+ 【Shot Size Usage Notes】
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+ - Include a concise Chinese handwritten note block explaining when to use:
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+ - 全景: used when the audience must understand overall geography, scale, isolation, crowding, or full environmental relationship
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+ - 俯视全景: used when the audience must understand layout, routes, spatial hierarchy, entrances, exits, or tactical overview
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+ - 核心中景: used when the audience must focus on the main performance zone, key blocking area, or functional center of the set
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+ - 近景: used when the audience must notice a specific area, object cluster, lighting pocket, or emotional environmental detail
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+ - 特写: used when the audience must read a decisive prop, material, mechanism, weather trace, or atmosphere cue
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+ - These usage notes must be written in very short professional Chinese phrases
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+ - Use only brief labels or short note fragments, not paragraph explanations
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+ - These notes must be visually separated as light annotations and must never overpower the environment imagery
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+
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+ 【Professional Lighting Handbook】
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+ - Include a small professional lighting note block
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+ - The lighting note block should briefly indicate likely key light logic, fill strategy, rim light or backlight logic, practical light sources, ambient bounce, haze or volumetric conditions, and contrast tendencies
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+ - Use professional but concise Chinese terminology such as:
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+ - 主光
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+ - 辅光
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+ - 轮廓光
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+ - 逆光
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+ - 实景灯源
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+ - 环境反射
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+ - 冷暖对比
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+ - 氛围雾
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+ - 体积光
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+ - The lighting plan must stay consistent with whether the scene is interior or exterior, and with each time-of-day panel
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+ - The board should visually demonstrate professional lighting more through color, value, shadow shape, and atmosphere than through text explanation
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+
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+ 【Environmental Atmosphere Handbook】
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+ - Include a small environmental mood block
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+ - Describe atmosphere in terms of weather, humidity, dust, haze, smoke, air density, temperature impression, material aging, soundless tension, liveliness, loneliness, sacredness, danger, decay, comfort, or grandeur
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+ - These atmosphere notes must feel cinematic and production-relevant, not literary or vague
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+ - Atmosphere notes must support both the static environment design and how it should be photographed
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+ - The environment itself must carry the mood visually through cinematic color design, tonal control, contrast structure, and light behavior
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+
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  【Composition Rules】
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  - Output one complete board with a clean, readable, production-friendly layout
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  - Overall page aspect ratio: ${page_aspect_ratio}
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- - The board should read like a director + production designer environment continuity sheet
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- - Each panel must feel like a real camera angle from the same set
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+ - The board should read like a director + production designer + cinematographer environment continuity sheet
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+ - The upper or central main area should contain the main spatial shot panels
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+ - The lower or side handbook area should be lighter and smaller than before, containing only concise shot-size notes, lighting notes, atmosphere notes, and time-sequence strips
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+ - Each spatial panel must feel like a real camera angle from the same set
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  - Vary shot size and angle, but do not break spatial logic
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  - Make the viewer immediately understand where the camera is placed in relation to the space
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+ - The page must feel like one unified professional environment board, not a collage of unrelated concept sketches
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+ - The visual focus must remain on environment images, not on text blocks
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  ${panelCountRule}
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@@ -101,26 +172,51 @@ ${panelCountRule}
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  - Static environmental objects are allowed only if they belong to the set and stay spatially grounded
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  - Prioritize readable architecture, staging zones, object placement, atmosphere, lighting, and material continuity
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  - The environment should feel cinematic, professional, and directly useful for production planning
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+ - The time-sequence and seasonal strips should still look like part of the same production document, not separate postcards
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+ - Use professional photography aesthetics that match the user-specified style
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+ - Push color palette, exposure control, shadow layering, practical light glow, atmospheric perspective, and cinematic contrast to a more advanced level
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+ - Make the board feel visually premium, with stronger cinematography and production-design sensibility
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+ - The handwritten notes should stay small, light, and unobtrusive
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  【Style Rules】
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  - If the user specifies a style, medium, era, architecture type, or visual mood, follow it strictly
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- - If the user does not specify a style, default to: cinematic production design board, realistic environment concept art, clean composition, strong spatial readability, professional film set design presentation
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+ - If the user does not specify a style, default to: cinematic production design board, realistic environment concept art, strong photography aesthetics, controlled color script, refined shadow design, professional film set presentation
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  - Maintain one unified visual language across the full board
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+ - The final image should feel closer to a high-end cinematography environment pitch board than a technical annotation sheet
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  【Text Rules】
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  - Any visible text inside the generated image must be Chinese only
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- - Each panel should have a small Chinese label indicating its shot role, such as 全景, 俯视全景, 核心中景, 近景, 特写
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+ - Each main spatial panel should have only one small Chinese handwritten shot-size label, such as 全景, 俯视全景, 核心中景, 近景, 特写
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+ - Main spatial panels must not contain any other symbols, arrows, numbers, annotations, labels, notes, callouts, or extra text beyond the shot-size label itself
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+ - Do not place any handwritten notes inside the main spatial panels except the shot-size label
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+ - Time-sequence panels must have visible Chinese labels such as 清晨、昼间、黄昏、夜间
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+ - Four-season panels must have visible Chinese labels such as 春、夏、秋、冬
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+ - Interior lighting-state panels must have visible Chinese labels such as 昼间、夜晚灯下、夜晚无灯
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+ - All labels and notes should look like concise Chinese handwritten annotations
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+ - Simulate natural handwritten Chinese note style, clean and readable, not printed paragraph text
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  - Labels must be concise, professional, and unobtrusive
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- - Do not generate dialogue balloons, subtitles, or large paragraphs
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+ - Handbook note blocks must also be in Chinese and must stay very brief
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+ - Do not generate dialogue balloons or subtitles
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+ - Avoid large text blocks, long sentences, tables, and document-heavy layouts
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+ - Prefer tiny handwritten labels, short callouts, and brief note fragments
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  【Spatial Continuity Requirements】
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  - Camera angles may change, but the environment cannot drift
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  - Preserve the same world orientation, same structural anchors, and same core prop positions
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  - The top-down or high-angle overview must help explain how the other views belong to the same place
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  - Near and close-up views must clearly feel extracted from the previously established environment, not from a new location
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+ - Time-sequence and seasonal panels must also preserve the same spatial anchors, even as light, weather, season, or practical lighting changes
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  ${intensityBlock}
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+ 【Document Realism Rules】
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+ - Use a clean presentation layout, but keep it visually elegant and image-led rather than document-heavy
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+ - The page should look useful to directing, cinematography, lighting, art department, and VFX continuity teams
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+ - Do not make it look like a poster
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+ - Do not make it look like a text-dense manual sheet
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+ - Do not make it look like random environment thumbnails without explanation
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+ - It should look like a premium preproduction environment board with a few handwritten Chinese notes
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+
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  【User Input】
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  ${userPrompt}
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@@ -1 +1 @@
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- {"version":3,"file":"environment-board-tpl.js","sourceRoot":"","sources":["../../src/utils/environment-board-tpl.ts"],"names":[],"mappings":";;AA8BA,4DAsHC;AA3ID,MAAM,uBAAuB,GAAuC;IAClE,QAAQ,EAAE,sCAAsC;IAChD,MAAM,EAAE,kCAAkC;IAC1C,UAAU,EAAE,wCAAwC;CACrD,CAAC;AAEF;;;;;;;;;;;;;;GAcG;AACH,SAAgB,wBAAwB,CACtC,MAAsC;IAEtC,MAAM,EACJ,UAAU,EACV,iBAAiB,GAAG,MAAM,EAC1B,SAAS,EACT,kBAAkB,GAAG,QAAQ,GAC9B,GAAG,MAAM,CAAC;IAEX,MAAM,aAAa,GACjB,OAAO,SAAS,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC;QACzD,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;QACjD,CAAC,CAAC,SAAS,CAAC;IAEhB,MAAM,cAAc,GAClB,uBAAuB,CAAC,kBAAkB,CAAC;QAC3C,uBAAuB,CAAC,MAAM,CAAC;IAEjC,MAAM,cAAc,GAAG,aAAa;QAClC,CAAC,CAAC;;cAEQ,aAAa;;;CAG1B,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;;;;CAKL,CAAC,IAAI,EAAE,CAAC;IAEP,MAAM,eAAe,GAAG,aAAa;QACnC,CAAC,CAAC;;UAEI,iBAAiB;YACf,aAAa;;;CAGxB,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;UAEI,iBAAiB;;;;CAI1B,CAAC,IAAI,EAAE,CAAC;IAEP,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;+BA0BsB,iBAAiB;;;;;;EAM9C,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+Bd,cAAc;;;EAGd,UAAU;;EAEV,eAAe,EAAE,CAAC,IAAI,EAAE,CAAC;AAC3B,CAAC"}
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+ {"version":3,"file":"environment-board-tpl.js","sourceRoot":"","sources":["../../src/utils/environment-board-tpl.ts"],"names":[],"mappings":";;AA+BA,4DAqNC;AA3OD,MAAM,uBAAuB,GAAuC;IAClE,QAAQ,EAAE,sCAAsC;IAChD,MAAM,EAAE,kCAAkC;IAC1C,UAAU,EAAE,wCAAwC;CACrD,CAAC;AAEF;;;;;;;;;;;;;;;GAeG;AACH,SAAgB,wBAAwB,CACtC,MAAsC;IAEtC,MAAM,EACJ,UAAU,EACV,iBAAiB,GAAG,MAAM,EAC1B,SAAS,EACT,kBAAkB,GAAG,QAAQ,GAC9B,GAAG,MAAM,CAAC;IAEX,MAAM,aAAa,GACjB,OAAO,SAAS,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC;QACzD,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;QACjD,CAAC,CAAC,SAAS,CAAC;IAEhB,MAAM,cAAc,GAClB,uBAAuB,CAAC,kBAAkB,CAAC;QAC3C,uBAAuB,CAAC,MAAM,CAAC;IAEjC,MAAM,cAAc,GAAG,aAAa;QAClC,CAAC,CAAC;;mBAEa,aAAa;;;;CAI/B,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;;;;;CAML,CAAC,IAAI,EAAE,CAAC;IAEP,MAAM,eAAe,GAAG,aAAa;QACnC,CAAC,CAAC;;UAEI,iBAAiB;kBACT,aAAa;;;CAG9B,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;UAEI,iBAAiB;;;;CAI1B,CAAC,IAAI,EAAE,CAAC;IAEP,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+BA0FsB,iBAAiB;;;;;;;;;;EAU9C,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAgDd,cAAc;;;;;;;;;;;EAWd,UAAU;;EAEV,eAAe,EAAE,CAAC,IAAI,EAAE,CAAC;AAC3B,CAAC"}
@@ -8,10 +8,10 @@ export interface StoryboardSketchTemplateParams {
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  cinematicIntensity?: CinematicIntensity;
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  }
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  /**
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- * 生成适合 gpt-image-2 的黑白手绘分镜草稿加导演手册提示词。
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+ * 生成适合 gpt-image-2 的简洁表格式黑白手绘分镜草稿提示词。
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  *
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  * @param params 模板参数,包括用户剧情、页宽高比、格数限制、参考视频时长和镜头强度。
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- * @returns 适合用于生成单页黑白手绘分镜草稿加导演手册的英文主提示词。
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+ * @returns 适合用于生成单页表格式分镜草稿的英文主提示词。
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  *
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  * @example
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  * ```ts
@@ -1 +1 @@
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- {"version":3,"file":"storyboard-sketch-tpl.d.ts","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAE5E,MAAM,WAAW,8BAA8B;IAC7C,UAAU,EAAE,MAAM,CAAC;IACnB,iBAAiB,CAAC,EAAE,eAAe,CAAC;IACpC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;CACzC;AAQD;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,8BAA8B,GACrC,MAAM,CAqQR"}
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+ {"version":3,"file":"storyboard-sketch-tpl.d.ts","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAE5E,MAAM,WAAW,8BAA8B;IAC7C,UAAU,EAAE,MAAM,CAAC;IACnB,iBAAiB,CAAC,EAAE,eAAe,CAAC;IACpC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;CACzC;AAQD;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,8BAA8B,GACrC,MAAM,CA0SR"}
@@ -7,10 +7,10 @@ const sketchIntensityMap = {
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  aggressive: `【镜头强度】镜头冲击力更强,节奏起伏更大,适合短视频感的草图分镜。`,
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  };
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  /**
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- * 生成适合 gpt-image-2 的黑白手绘分镜草稿加导演手册提示词。
10
+ * 生成适合 gpt-image-2 的简洁表格式黑白手绘分镜草稿提示词。
11
11
  *
12
12
  * @param params 模板参数,包括用户剧情、页宽高比、格数限制、参考视频时长和镜头强度。
13
- * @returns 适合用于生成单页黑白手绘分镜草稿加导演手册的英文主提示词。
13
+ * @returns 适合用于生成单页表格式分镜草稿的英文主提示词。
14
14
  *
15
15
  * @example
16
16
  * ```ts
@@ -47,16 +47,16 @@ function storyboardSketchTemplate(params) {
47
47
  const intensityBlock = sketchIntensityMap[cinematicIntensity] ?? sketchIntensityMap.strong;
48
48
  const panelCountRule = safeMaxPanels
49
49
  ? `
50
- 【画格数量基本规则】
50
+ 【镜头数量规则】
51
51
  - 实际可识别的叙事画格数量不多于 ${safeMaxPanels}
52
52
  - 可以少于 ${safeMaxPanels},但不要多于 ${safeMaxPanels}
53
- - 根据剧情节奏自然分格,不要为了凑数而平均切分
53
+ - 根据剧情节奏自然分镜,不要为了凑数而平均切分
54
54
  `.trim()
55
55
  : `
56
- 【画格数量基本规则】
56
+ 【镜头数量规则】
57
57
  - 根据剧情信息量、动作复杂度和阅读清晰度自动决定画格数量
58
58
  - 最终画格数量通常控制在 3~12 格
59
- - 优先保证单页可读性和镜头节奏,不要使用过碎分格
59
+ - 优先保证单页可读性和镜头节奏,不要使用过碎分镜
60
60
  `.trim();
61
61
  const videoDurationRule = effectiveTargetDuration !== undefined
62
62
  ? `
@@ -77,23 +77,23 @@ function storyboardSketchTemplate(params) {
77
77
  const finalOutputRule = safeMaxPanels
78
78
  ? `
79
79
  【最终输出】
80
- - 一张比例为 ${page_aspect_ratio} 的黑白手绘分镜草稿 + 导演手册页
81
- - 画格数量不多于 ${safeMaxPanels}
82
- - 明确阅读顺序,适合作为导演草图、镜头设计手册和后续视频分镜参考
80
+ - 一张比例为 ${page_aspect_ratio} 的黑白手绘表格式分镜草稿页
81
+ - 镜头数量不多于 ${safeMaxPanels}
82
+ - 明确阅读顺序,像简洁的分镜表,不要做复杂导演手册
83
83
  `.trim()
84
84
  : `
85
85
  【最终输出】
86
- - 一张比例为 ${page_aspect_ratio} 的黑白手绘分镜草稿 + 导演手册页
87
- - 画格数量由你根据剧情和节奏自动决定,通常控制在 3~12 格
88
- - 明确阅读顺序,适合作为导演草图、镜头设计手册和后续视频分镜参考
86
+ - 一张比例为 ${page_aspect_ratio} 的黑白手绘表格式分镜草稿页
87
+ - 镜头数量由你根据剧情和节奏自动决定,通常控制在 3~12 格
88
+ - 明确阅读顺序,像简洁的分镜表,不要做复杂导演手册
89
89
  `.trim();
90
- return `You are a professional film storyboard sketch artist and director's handbook designer creating a single page of black-and-white storyboard thumbnails plus production notes for GPT Image 2.
90
+ return `You are a professional film storyboard sketch artist creating a single page of clean black-and-white tabular storyboard draft for GPT Image 2.
91
91
 
92
92
  【Core Goal】
93
93
  - Create one single composed storyboard page, not multiple separate images
94
- - The page must read like a director's storyboard draft plus handbook sheet, with clear sequential storytelling and production notes
95
- - The result should feel close to a printed short-film previsualization manual page
96
- - Keep it readable, cinematic, structured, information-dense, and production-friendly
94
+ - The page must read like a simple storyboard draft sheet with table columns
95
+ - The result should feel close to a clear production storyboard table, not a dense manual page
96
+ - Keep it readable, cinematic, structured, and easy to scan at a glance
97
97
 
98
98
  【Visual Style Requirements】
99
99
  - monochrome black and white storyboard sketch
@@ -108,54 +108,53 @@ function storyboardSketchTemplate(params) {
108
108
  - no complex textures
109
109
  - use clear silhouettes, readable gestures, and simple environment blocking
110
110
  - preserve the feeling of fast previsualization sketches made by a film storyboard artist
111
+ - human figures should stay rough, schematic, and non-specific
112
+ - prefer stick-figure logic, mannequin blocks, radish-man bodies, silhouette masses, and gesture lines over detailed character drawing
113
+ - avoid distinctive faces, hairstyles, costume rendering, anatomy detail, and any recognizable appearance traits unless absolutely necessary for basic role differentiation
111
114
 
112
115
  【Master Layout Requirements】
113
- - Output one complete storyboard handbook sheet
116
+ - Output one complete storyboard draft sheet
114
117
  - Overall page aspect ratio: ${page_aspect_ratio}
115
- - The page should resemble an A3 or tabloid-style director handout
116
- - Use a highly structured editorial layout with clear boxes, dividers, column groups, header bars, numbering blocks, note fields, and bottom reference strips
118
+ - The page should resemble a clean printed storyboard worksheet
119
+ - Use a simple structured table layout with clear boxes, dividers, rows, and column headers
117
120
  - Reading order must be obvious at a glance
118
121
  - The page must feel like one integrated document, not a collage of unrelated sketches
119
- - The upper area should contain project-level overview information
120
- - The middle area should contain the main storyboard shot blocks
121
- - The bottom area should contain supplementary director-manual sections
122
+ - The upper area should contain only a simple title block
123
+ - The middle area should contain the main storyboard rows
124
+ - The bottom area should contain only a brief director guidance box
122
125
 
123
- 【Top Header Bar Requirements】
124
- - Create a strong title area across the top of the page
125
- - The top bar should include:
126
- - project or trailer title
127
- - format label such as 分镜脚本 / 导演手册
128
- - short genre or style notes
129
- - very brief logline or story summary
130
- - page metadata fields such as DATE, DIR, PAGE, or similar production-sheet labels
131
- - This top area should feel like a real printed storyboard document header
132
- - Use Chinese for main text, but small standard film-document abbreviations such as DATE, PAGE, DIR, WS, MCU, CU, ECU, OTS are allowed when helpful
126
+ 【Top Title Block Requirements】
127
+ - Create a simple title area at the top of the page
128
+ - The top area should include:
129
+ - project or trailer title in Chinese
130
+ - short style note in Chinese
131
+ - target duration in Chinese
132
+ - Keep the top area clean and compact
133
+ - Do not add dense metadata fields or complicated production header bars
133
134
 
134
- 【Main Body Structure】
135
- - The middle area should be divided into 2 to 4 larger story sections or beats, like acts or story phases
136
- - Each section should have a bold section header bar
137
- - Each section should contain multiple numbered shot cards
138
- - Each shot card should include:
139
- - a shot number block
140
- - a timecode range or beat timing
141
- - a shot-size label such as WS, MCU, CU, ECU, OTS when useful
142
- - one main rough storyboard sketch
143
- - a small adjacent note column or note area
144
- - Each shot card should feel like a documentary production cell, not just a loose thumbnail
135
+ 【Main Table Structure】
136
+ - The main body should be one simple table
137
+ - Each storyboard row should correspond to one shot
138
+ - The table should feel similar to a storyboard worksheet, not a magazine spread
139
+ - Use clear column headers in Chinese
140
+ - Recommended columns are:
141
+ - 镜头
142
+ - 时间
143
+ - 画面内容(草图)
144
+ - 机位与运动
145
+ - 动作与表现
146
+ - 声音与氛围
147
+ - Keep the table compact, neat, and easy to read
148
+ - Each row should have one sketch image cell and several short text cells
145
149
 
146
- Shot Card Layout Rules】
147
- - Inside each shot card, the sketch must be the visual center
148
- - Near the sketch, include compact Chinese director notes describing shot intent
149
- - The note area can include:
150
- - shot description
151
- - camera angle
152
- - focal length or lens suggestion
153
- - movement suggestion
154
- - emotional beat
155
- - action emphasis
156
- - atmosphere cue
157
- - Different shot cards may vary in sketch size, but the page must remain disciplined and grid-like
158
- - The page should feel information-rich yet tidy, similar to a real director prep sheet
150
+ Row Rules】
151
+ - The sketch cell should be the widest column in each row
152
+ - Each sketch should be a black-and-white storyboard thumbnail
153
+ - Text cells should use short Chinese phrases, not long explanations
154
+ - Keep every row visually consistent
155
+ - Do not create complex section headers, sidebars, reference strips, or multi-module handbook layouts
156
+ - The overall result should look simple, clean, and practical
157
+ - In the 机位与运动 column, use concrete professional camera language instead of vague wording
159
158
 
160
159
  ${panelCountRule}
161
160
 
@@ -173,31 +172,78 @@ ${videoDurationRule}
173
172
  - Use strong silhouette design so the action reads immediately even in rough sketch form
174
173
  - Reduce costume, texture, and prop detail to only what is necessary for recognition
175
174
  - Faces can be simplified, but expression and head direction should remain readable
176
- - Beside every panel, add a compact Chinese annotation block or side note field
177
- - The annotation block should feel like professional storyboard notes written by a Chinese-speaking director or storyboard artist
178
- - Each annotation block should preferably contain:
179
- - panel number
180
- - timecode or beat range
181
- - interior or exterior
182
- - scene/location
183
- - time of day
184
- - shot size
185
- - brief action description
186
- - emotional tone
187
- - optional lens or movement note
188
- - Keep the annotation concise, readable, and placed beside or just outside the panel without blocking important drawing content
175
+ - Character depiction must remain one level rougher than a typical storyboard illustration
176
+ - Use body direction, pose, negative space, limb gesture, and head angle to communicate action instead of detailed facial or costume information
177
+ - Do not let character drawings become attractive concept art, character sheets, or identifiable portrait sketches
178
+ - If a role must be distinguished, do it with very minimal shape coding or staging position, not with detailed appearance design
179
+ - Each row should include:
180
+ - shot number
181
+ - time range
182
+ - one storyboard sketch
183
+ - camera position and movement
184
+ - action and performance
185
+ - sound and mood
186
+ - Keep all notes concise and table-like
187
+ - Do not add floating notes outside the table
188
+
189
+ 【Camera Movement Guidance】
190
+ - The 机位与运动 column must provide practical professional shot design that can directly guide image generation
191
+ - Every shot should choose one main camera strategy and, if needed, one supporting movement only
192
+ - Do not stack too many camera tricks in the same shot
193
+ - Camera choice must match story purpose, emotional beat, and shot duration
194
+ - Use short Chinese phrases such as 中近景推进, 手持跟拍, 低机位环绕, 俯拍下压, 慢速拉远, 甩镜转场, 希区柯克变焦
195
+
196
+ 【Common Camera Moves】
197
+ - 固定机位: use for clear exposition, stable dialogue, or dramatic pause
198
+ - 推近: use to strengthen focus, emotional pressure, realization, or threat
199
+ - 拉远: use to release emotion, reveal environment, or create aftermath feeling
200
+ - 平移: use to reveal information sideways, connect subjects, or guide attention
201
+ - 摇镜: use to follow gaze, reveal targets, or shift dramatic focus
202
+ - 俯仰: use to reveal vertical scale, danger, or psychological pressure
203
+ - 跟拍: use for pursuit, urgency, movement continuity, and embodied presence
204
+ - 手持跟随: use for instability, panic, realism, combat, or impact
205
+ - 环绕: use for heroic emphasis, emotional climax, transformation, or standoff
206
+ - 升降: use to reveal status change, spatial hierarchy, or epic feeling
207
+ - 甩镜: use for violent transition, sudden reaction, or rhythm accent
208
+ - 变焦: use sparingly for attention shift, comic punch, or stylized emphasis
209
+ - 焦点转移: use when dramatic attention moves between foreground and background
210
+
211
+ 【Advanced Camera Techniques】
212
+ - 希区柯克变焦: combine push-in with zoom-out, or pull-out with zoom-in, for vertigo, shock, realization, fear, or spatial distortion
213
+ - 压迫式低机位推进: use low angle push-in for domination, threat, heroic rise, or power surge
214
+ - 高机位俯压: use high angle compression to show vulnerability, isolation, or tactical disadvantage
215
+ - 前景遮挡过镜: use moving foreground objects to add realism, voyeur feeling, layering, and transition energy
216
+ - 弧形包围运动: use curved move around subject to intensify confrontation, intimacy, or unstable emotion
217
+ - 长焦压缩跟移: use for battlefield chaos, crowd pressure, and compressed spatial tension
218
+ - 广角贴近推进: use when impact, speed, distortion, and proximity must feel aggressive
219
+ - 主观镜头推进: use when the audience should temporarily enter a character's perception or attack line
220
+
221
+ 【Camera Selection Logic】
222
+ - Use stable moves for exposition, orientation, and calm beats
223
+ - Use dynamic moves for conflict, chase, transformation, and impact moments
224
+ - Use stylized advanced techniques only when the story beat truly needs them
225
+ - If the shot duration is short, prefer one clear movement over complex combined movement
226
+ - If the beat is the emotional highlight of the sequence, choose the most expressive but still readable camera move
227
+ - The camera move must remain drawable in storyboard form and visually obvious in the sketch
228
+
229
+ 【Camera Language Quality Bar】
230
+ - Avoid generic wording like 运动镜头, 有动感, 镜头变化
231
+ - Prefer specific phrases like 低机位推进, 手持跟拍, 中景横移揭示, 特写慢推, 高机位拉远, 希区柯克变焦
232
+ - The movement note should feel like a real director or cinematographer instruction
233
+ - Keep the wording short, precise, and production-usable
189
234
 
190
235
  【Document Realism Rules】
191
- - The page should feel like a real artifact from a film director's prep package
192
- - Use ruled lines, table boxes, small labels, separators, and modular blocks to simulate a genuine production handout
236
+ - The page should feel like a real simple storyboard worksheet
237
+ - Use table boxes, clean row separators, and practical column headers
193
238
  - The three most important things are:
194
239
  - clear shot progression
195
- - believable handbook formatting
196
- - immediately readable production notes
240
+ - clean table formatting
241
+ - immediately readable shot information
197
242
  - The result should not look like a comic page poster
198
243
  - The result should not look like a mood board
199
- - The result should not look like a random thumbnail sheet
200
- - It must look like a storyboard draft plus director manual page
244
+ - The result should not look like a dense director manual
245
+ - It must look like a simple storyboard draft sheet
246
+ - It must not look like a polished character illustration sheet
201
247
 
202
248
  【Cinematic Rules】
203
249
  - Use meaningful variation in wide, medium, close-up, and extreme close-up shots
@@ -207,55 +253,46 @@ ${videoDurationRule}
207
253
 
208
254
  ${intensityBlock}
209
255
 
210
- 【Bottom Director Manual Area】
211
- - Reserve a clearly separated lower band across the page for supplementary manual content
212
- - This lower area should contain multiple boxed modules, not just one note strip
213
- - Include several of the following modules in a tidy editorial layout:
214
- - visual style reference strip
215
- - action or motion reference strip
216
- - lens / tone / atmosphere notes
217
- - color or grayscale rhythm guidance
218
- - sound or music beat bar
219
- - dialogue or line emphasis block
220
- - director memo or overall shooting note
221
- - The bottom area must include 2 to 4 highlighted key-shot mini sketches
222
- - These highlighted mini sketches can be simplified stick-figure or mannequin-style thumbnails
223
- - Each highlighted mini sketch should correspond to one important cinematic beat from the main storyboard
224
- - Camera movement descriptions should be professional and practical, and should use concise Chinese such as 推近, 拉远, 跟拍, 手持跟随, 甩镜, 焦点转移, 俯拍揭示, 低机位推进, 横向移动
225
- - If a sound or rhythm module appears, it should feel like a simple hand-drawn timing chart with beats or second marks
226
- - If a dialogue block appears, it should feel like a key line excerpt, slogan, or emotional line from the trailer, set apart from the storyboard panels
227
- - Director notes must support the storyboard rather than replace it
228
- - Keep the notes compact, readable, and production-oriented
256
+ 【Bottom Guidance Area】
257
+ - Reserve one simple bottom box for brief director guidance
258
+ - This bottom box may include 3 to 5 short Chinese bullet-style notes
259
+ - Notes can briefly mention:
260
+ - visual tone
261
+ - pacing
262
+ - camera language
263
+ - sound design
264
+ - Keep it concise and simple
265
+ - Do not add mini sketches, rhythm bars, or extra handbook modules
229
266
 
230
267
  【Reference Image Similarity Goal】
231
- - The overall layout should strongly resemble a polished storyboard draft plus director handbook sheet like a short-film previsualization sample
268
+ - The overall layout should strongly resemble a simple storyboard draft table like the reference image
232
269
  - Emphasize:
233
- - top title bar
234
- - multi-column story sections
235
- - numbered shot blocks
236
- - side annotation fields
237
- - lower handbook modules
238
- - The page should feel dense, professional, and printable
239
- - It should look like a page a director could hand to cinematography, art, and editing departments
270
+ - simple title block
271
+ - tabular rows
272
+ - numbered shots
273
+ - one sketch column
274
+ - short text columns
275
+ - one brief bottom guidance box
276
+ - The page should feel clean, professional, and printable
277
+ - It should look like a simple planning sheet a director can use quickly
240
278
 
241
279
  【Text Rules】
242
280
  - No dialogue balloons
243
281
  - No captions
244
282
  - No prose paragraphs
245
- - Use many small professional text blocks instead of large essay-like text
246
- - If panel labels are needed, keep them tiny and unobtrusive
247
283
  - Visible text should be primarily Chinese
248
- - Standard film-document shorthand such as WS, MCU, CU, ECU, OTS, DATE, PAGE, DIR is allowed when useful
249
- - Panel labels, shot annotations, timing notes, and director notes must feel like professional preproduction notation
250
- - Avoid decorative typography or poster-like slogans except in a small dedicated line block if needed
284
+ - Use short table-cell text only
285
+ - Panel labels, timing notes, and director notes must feel like practical preproduction notation
286
+ - Avoid decorative typography, poster-style headers, and excessive abbreviations
251
287
 
252
288
  【Model Guidance For GPT Image 2】
253
289
  - Favor document structure over painterly beauty
254
290
  - Favor readable shot design over excessive rendering
255
- - Favor black line clarity, white-page organization, and believable handbook layout
256
- - Keep the image easy to parse as a storyboard manual sheet
291
+ - Favor black line clarity, white-page organization, and believable table layout
292
+ - Keep the image easy to parse as a storyboard draft sheet
257
293
  - Do not turn this into a finished comic page or a realistic movie still
258
- - Do not let the extra handbook information overwhelm the shot readability
294
+ - Do not let text complexity overwhelm shot readability
295
+ - Keep people rough and generic so they guide staging without polluting later visual creation
259
296
 
260
297
  【User Input】
261
298
  ${userPrompt}
@@ -1 +1 @@
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "cerevox",
3
- "version": "4.72.0",
3
+ "version": "4.73.0",
4
4
  "description": "TypeScript SDK for browser automation and secure command execution in highly available and scalable micro computer environments",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",