cerevox 4.71.2 → 4.72.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/ai.d.ts +4 -2
- package/dist/core/ai.d.ts.map +1 -1
- package/dist/core/ai.js +24 -87
- package/dist/core/ai.js.map +1 -1
- package/dist/mcp/servers/prompts/skills/core-rules.md +0 -2
- package/dist/mcp/servers/zerocut.d.ts.map +1 -1
- package/dist/mcp/servers/zerocut.js +9 -4
- package/dist/mcp/servers/zerocut.js.map +1 -1
- package/dist/utils/environment-board-tpl.d.ts +3 -2
- package/dist/utils/environment-board-tpl.d.ts.map +1 -1
- package/dist/utils/environment-board-tpl.js +121 -25
- package/dist/utils/environment-board-tpl.js.map +1 -1
- package/dist/utils/storyboard-sketch-tpl.d.ts +3 -2
- package/dist/utils/storyboard-sketch-tpl.d.ts.map +1 -1
- package/dist/utils/storyboard-sketch-tpl.js +180 -64
- package/dist/utils/storyboard-sketch-tpl.js.map +1 -1
- package/package.json +1 -1
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@@ -7,10 +7,10 @@ const sketchIntensityMap = {
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aggressive: `【镜头强度】镜头冲击力更强,节奏起伏更大,适合短视频感的草图分镜。`,
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};
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/**
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* 生成适合 gpt-image-2
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* 生成适合 gpt-image-2 的简洁表格式黑白手绘分镜草稿提示词。
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*
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* @param params 模板参数,包括用户剧情、页宽高比、格数限制、参考视频时长和镜头强度。
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* @returns
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* @returns 适合用于生成单页表格式分镜草稿的英文主提示词。
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*
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* @example
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* ```ts
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* ```
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*/
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function storyboardSketchTemplate(params) {
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const { userPrompt, page_aspect_ratio = '1:1', maxPanels, forVideoDuration, cinematicIntensity = 'strong', } = params;
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const { userPrompt, page_aspect_ratio = '1:1', maxPanels, forVideoDuration, maxVideoDuration = 15, cinematicIntensity = 'strong', } = params;
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const normalizePositiveDuration = (value) => {
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if (typeof value === 'number' && Number.isFinite(value) && value > 0) {
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return value;
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}
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if (typeof value === 'string') {
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const parsed = Number(value);
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if (Number.isFinite(parsed) && parsed > 0) {
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return parsed;
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}
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}
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return undefined;
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};
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const safeMaxVideoDuration = normalizePositiveDuration(maxVideoDuration) ?? 15;
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const normalizedTargetDuration = normalizePositiveDuration(forVideoDuration);
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const effectiveTargetDuration = normalizedTargetDuration !== undefined
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? Math.min(normalizedTargetDuration, safeMaxVideoDuration)
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: undefined;
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const safeMaxPanels = typeof maxPanels === 'number' && Number.isFinite(maxPanels)
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? Math.max(3, Math.min(12, Math.floor(maxPanels)))
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: undefined;
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const intensityBlock = sketchIntensityMap[cinematicIntensity] ?? sketchIntensityMap.strong;
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const panelCountRule = safeMaxPanels
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? `
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【镜头数量规则】
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- 实际可识别的叙事画格数量不多于 ${safeMaxPanels}
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- 可以少于 ${safeMaxPanels},但不要多于 ${safeMaxPanels}
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- 根据剧情节奏自然分镜,不要为了凑数而平均切分
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`.trim()
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: `
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【镜头数量规则】
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- 根据剧情信息量、动作复杂度和阅读清晰度自动决定画格数量
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- 最终画格数量通常控制在 3~12 格
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- 优先保证单页可读性和镜头节奏,不要使用过碎分镜
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`.trim();
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const videoDurationRule =
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const videoDurationRule = effectiveTargetDuration !== undefined
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? `
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【参考目标视频时长】
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- 目标视频时长:${
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- 目标视频时长:${effectiveTargetDuration} 秒
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- 允许的最大视频时长:${safeMaxVideoDuration} 秒
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- 如果用户要求超过 ${safeMaxVideoDuration} 秒,必须按 ${safeMaxVideoDuration} 秒处理,不得继续扩展更长版本
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- 结合该时长决定镜头密度与格数
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- 单镜头通常对应 2~5 秒,特殊情况下可更短或更长
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- 时长越短,越应压缩无效过渡;时长越长,可适度增加信息镜头
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`.trim()
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: `
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【节奏控制】
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- 该分镜草稿服务的视频最大时长不能超过 ${safeMaxVideoDuration} 秒
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- 如用户没有明确给出时长,请按不超过 ${safeMaxVideoDuration} 秒的预告片或短片节奏规划镜头
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- 根据剧情内容自动判断镜头密度,避免镜头过碎或叙事松散
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`.trim();
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const finalOutputRule = safeMaxPanels
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? `
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【最终输出】
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- 一张比例为 ${page_aspect_ratio}
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- 一张比例为 ${page_aspect_ratio} 的黑白手绘表格式分镜草稿页
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- 镜头数量不多于 ${safeMaxPanels}
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- 明确阅读顺序,像简洁的分镜表,不要做复杂导演手册
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`.trim()
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: `
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【最终输出】
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- 一张比例为 ${page_aspect_ratio}
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- 一张比例为 ${page_aspect_ratio} 的黑白手绘表格式分镜草稿页
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- 镜头数量由你根据剧情和节奏自动决定,通常控制在 3~12 格
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- 明确阅读顺序,像简洁的分镜表,不要做复杂导演手册
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`.trim();
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return `You are a professional film storyboard sketch artist creating a single page of black-and-white
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return `You are a professional film storyboard sketch artist creating a single page of clean black-and-white tabular storyboard draft for GPT Image 2.
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【Core Goal】
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- Create one single composed storyboard page, not multiple separate images
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- The page must read like a
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- The page must read like a simple storyboard draft sheet with table columns
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- The result should feel close to a clear production storyboard table, not a dense manual page
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- Keep it readable, cinematic, structured, and easy to scan at a glance
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【Visual Style Requirements】
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- monochrome black and white storyboard sketch
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- use clear silhouettes, readable gestures, and simple environment blocking
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- preserve the feeling of fast previsualization sketches made by a film storyboard artist
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【Layout Requirements】
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- Output one complete storyboard sheet
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【Master Layout Requirements】
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- Output one complete storyboard draft sheet
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- Overall page aspect ratio: ${page_aspect_ratio}
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- The page should resemble a clean printed storyboard worksheet
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- Use a simple structured table layout with clear boxes, dividers, rows, and column headers
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- Reading order must be obvious at a glance
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- The
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- The page must feel like one integrated document, not a collage of unrelated sketches
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- The upper area should contain only a simple title block
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- The middle area should contain the main storyboard rows
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- The bottom area should contain only a brief director guidance box
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【Top Title Block Requirements】
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- Create a simple title area at the top of the page
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- The top area should include:
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- project or trailer title in Chinese
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- short style note in Chinese
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- target duration in Chinese
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- Keep the top area clean and compact
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- Do not add dense metadata fields or complicated production header bars
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【Main Table Structure】
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- The main body should be one simple table
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- Each storyboard row should correspond to one shot
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- The table should feel similar to a storyboard worksheet, not a magazine spread
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- Use clear column headers in Chinese
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- Recommended columns are:
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- 镜头
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- 时间
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- 画面内容(草图)
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- 机位与运动
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- 动作与表现
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- 声音与氛围
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- Keep the table compact, neat, and easy to read
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- Each row should have one sketch image cell and several short text cells
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【Row Rules】
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- The sketch cell should be the widest column in each row
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- Each sketch should be a black-and-white storyboard thumbnail
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- Text cells should use short Chinese phrases, not long explanations
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- Keep every row visually consistent
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- Do not create complex section headers, sidebars, reference strips, or multi-module handbook layouts
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- The overall result should look simple, clean, and practical
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- In the 机位与运动 column, use concrete professional camera language instead of vague wording
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${panelCountRule}
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- Use strong silhouette design so the action reads immediately even in rough sketch form
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- Reduce costume, texture, and prop detail to only what is necessary for recognition
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- Faces can be simplified, but expression and head direction should remain readable
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- Each row should include:
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- shot number
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- time range
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- one storyboard sketch
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- camera position and movement
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- action and performance
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- sound and mood
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- Keep all notes concise and table-like
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- Do not add floating notes outside the table
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【Camera Movement Guidance】
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- The 机位与运动 column must provide practical professional shot design that can directly guide image generation
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- Every shot should choose one main camera strategy and, if needed, one supporting movement only
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- Do not stack too many camera tricks in the same shot
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- Camera choice must match story purpose, emotional beat, and shot duration
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- Use short Chinese phrases such as 中近景推进, 手持跟拍, 低机位环绕, 俯拍下压, 慢速拉远, 甩镜转场, 希区柯克变焦
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【Common Camera Moves】
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- 固定机位: use for clear exposition, stable dialogue, or dramatic pause
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- 推近: use to strengthen focus, emotional pressure, realization, or threat
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- 拉远: use to release emotion, reveal environment, or create aftermath feeling
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- 平移: use to reveal information sideways, connect subjects, or guide attention
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- 摇镜: use to follow gaze, reveal targets, or shift dramatic focus
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- 俯仰: use to reveal vertical scale, danger, or psychological pressure
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- 跟拍: use for pursuit, urgency, movement continuity, and embodied presence
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- 手持跟随: use for instability, panic, realism, combat, or impact
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- 环绕: use for heroic emphasis, emotional climax, transformation, or standoff
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- 升降: use to reveal status change, spatial hierarchy, or epic feeling
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- 甩镜: use for violent transition, sudden reaction, or rhythm accent
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- 变焦: use sparingly for attention shift, comic punch, or stylized emphasis
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- 焦点转移: use when dramatic attention moves between foreground and background
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【Advanced Camera Techniques】
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- 希区柯克变焦: combine push-in with zoom-out, or pull-out with zoom-in, for vertigo, shock, realization, fear, or spatial distortion
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- 压迫式低机位推进: use low angle push-in for domination, threat, heroic rise, or power surge
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- 高机位俯压: use high angle compression to show vulnerability, isolation, or tactical disadvantage
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- 前景遮挡过镜: use moving foreground objects to add realism, voyeur feeling, layering, and transition energy
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- 弧形包围运动: use curved move around subject to intensify confrontation, intimacy, or unstable emotion
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- 长焦压缩跟移: use for battlefield chaos, crowd pressure, and compressed spatial tension
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- 广角贴近推进: use when impact, speed, distortion, and proximity must feel aggressive
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- 主观镜头推进: use when the audience should temporarily enter a character's perception or attack line
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【Camera Selection Logic】
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- Use stable moves for exposition, orientation, and calm beats
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- Use dynamic moves for conflict, chase, transformation, and impact moments
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- Use stylized advanced techniques only when the story beat truly needs them
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- If the shot duration is short, prefer one clear movement over complex combined movement
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- If the beat is the emotional highlight of the sequence, choose the most expressive but still readable camera move
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- The camera move must remain drawable in storyboard form and visually obvious in the sketch
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【Camera Language Quality Bar】
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- Avoid generic wording like 运动镜头, 有动感, 镜头变化
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- Prefer specific phrases like 低机位推进, 手持跟拍, 中景横移揭示, 特写慢推, 高机位拉远, 希区柯克变焦
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- The movement note should feel like a real director or cinematographer instruction
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- Keep the wording short, precise, and production-usable
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【Document Realism Rules】
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- The page should feel like a real simple storyboard worksheet
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- Use table boxes, clean row separators, and practical column headers
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- The three most important things are:
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- clear shot progression
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- clean table formatting
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- immediately readable shot information
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- The result should not look like a comic page poster
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- The result should not look like a mood board
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- The result should not look like a dense director manual
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- It must look like a simple storyboard draft sheet
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【Cinematic Rules】
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- Use meaningful variation in wide, medium, close-up, and extreme close-up shots
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【
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|
-
|
|
152
|
-
-
|
|
153
|
-
-
|
|
248
|
+
【Bottom Guidance Area】
|
|
249
|
+
- Reserve one simple bottom box for brief director guidance
|
|
250
|
+
- This bottom box may include 3 to 5 short Chinese bullet-style notes
|
|
251
|
+
- Notes can briefly mention:
|
|
252
|
+
- visual tone
|
|
253
|
+
- pacing
|
|
254
|
+
- camera language
|
|
255
|
+
- sound design
|
|
256
|
+
- Keep it concise and simple
|
|
257
|
+
- Do not add mini sketches, rhythm bars, or extra handbook modules
|
|
258
|
+
|
|
259
|
+
【Reference Image Similarity Goal】
|
|
260
|
+
- The overall layout should strongly resemble a simple storyboard draft table like the reference image
|
|
261
|
+
- Emphasize:
|
|
262
|
+
- simple title block
|
|
263
|
+
- tabular rows
|
|
264
|
+
- numbered shots
|
|
265
|
+
- one sketch column
|
|
266
|
+
- short text columns
|
|
267
|
+
- one brief bottom guidance box
|
|
268
|
+
- The page should feel clean, professional, and printable
|
|
269
|
+
- It should look like a simple planning sheet a director can use quickly
|
|
154
270
|
|
|
155
271
|
【Text Rules】
|
|
156
272
|
- No dialogue balloons
|
|
157
273
|
- No captions
|
|
158
|
-
- No
|
|
159
|
-
-
|
|
160
|
-
-
|
|
161
|
-
-
|
|
162
|
-
-
|
|
163
|
-
- Do not generate any English words, roman letters, or mixed-language labels inside the image
|
|
274
|
+
- No prose paragraphs
|
|
275
|
+
- Visible text should be primarily Chinese
|
|
276
|
+
- Use short table-cell text only
|
|
277
|
+
- Panel labels, timing notes, and director notes must feel like practical preproduction notation
|
|
278
|
+
- Avoid decorative typography, poster-style headers, and excessive abbreviations
|
|
164
279
|
|
|
165
280
|
【Model Guidance For GPT Image 2】
|
|
166
|
-
- Favor
|
|
167
|
-
- Favor readable
|
|
168
|
-
- Favor black line clarity
|
|
169
|
-
- Keep the image
|
|
281
|
+
- Favor document structure over painterly beauty
|
|
282
|
+
- Favor readable shot design over excessive rendering
|
|
283
|
+
- Favor black line clarity, white-page organization, and believable table layout
|
|
284
|
+
- Keep the image easy to parse as a storyboard draft sheet
|
|
170
285
|
- Do not turn this into a finished comic page or a realistic movie still
|
|
286
|
+
- Do not let text complexity overwhelm shot readability
|
|
171
287
|
|
|
172
288
|
【User Input】
|
|
173
289
|
${userPrompt}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"storyboard-sketch-tpl.js","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":";;
|
|
1
|
+
{"version":3,"file":"storyboard-sketch-tpl.js","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":";;AAiCA,4DAmSC;AAzTD,MAAM,kBAAkB,GAAuC;IAC7D,QAAQ,EAAE,mCAAmC;IAC7C,MAAM,EAAE,qCAAqC;IAC7C,UAAU,EAAE,mCAAmC;CAChD,CAAC;AAEF;;;;;;;;;;;;;;;GAeG;AACH,SAAgB,wBAAwB,CACtC,MAAsC;IAEtC,MAAM,EACJ,UAAU,EACV,iBAAiB,GAAG,KAAK,EACzB,SAAS,EACT,gBAAgB,EAChB,gBAAgB,GAAG,EAAE,EACrB,kBAAkB,GAAG,QAAQ,GAC9B,GAAG,MAAM,CAAC;IAEX,MAAM,yBAAyB,GAAG,CAChC,KAAuB,EACH,EAAE;QACtB,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;YACrE,OAAO,KAAK,CAAC;QACf,CAAC;QACD,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC9B,MAAM,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;YAC7B,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC1C,OAAO,MAAM,CAAC;YAChB,CAAC;QACH,CAAC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC,CAAC;IAEF,MAAM,oBAAoB,GACxB,yBAAyB,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC;IACpD,MAAM,wBAAwB,GAAG,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;IAC7E,MAAM,uBAAuB,GAC3B,wBAAwB,KAAK,SAAS;QACpC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,wBAAwB,EAAE,oBAAoB,CAAC;QAC1D,CAAC,CAAC,SAAS,CAAC;IAEhB,MAAM,aAAa,GACjB,OAAO,SAAS,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC;QACzD,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;QAClD,CAAC,CAAC,SAAS,CAAC;IAEhB,MAAM,cAAc,GAClB,kBAAkB,CAAC,kBAAkB,CAAC,IAAI,kBAAkB,CAAC,MAAM,CAAC;IAEtE,MAAM,cAAc,GAAG,aAAa;QAClC,CAAC,CAAC;;oBAEc,aAAa;SACxB,aAAa,UAAU,aAAa;;CAE5C,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;;;;CAKL,CAAC,IAAI,EAAE,CAAC;IAEP,MAAM,iBAAiB,GACrB,uBAAuB,KAAK,SAAS;QACnC,CAAC,CAAC;;WAEG,uBAAuB;cACpB,oBAAoB;aACrB,oBAAoB,UAAU,oBAAoB;;;;CAI9D,CAAC,IAAI,EAAE;QACF,CAAC,CAAC;;uBAEe,oBAAoB;sBACrB,oBAAoB;;CAEzC,CAAC,IAAI,EAAE,CAAC;IAEP,MAAM,eAAe,GAAG,aAAa;QACnC,CAAC,CAAC;;UAEI,iBAAiB;YACf,aAAa;;CAExB,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;UAEI,iBAAiB;;;CAG1B,CAAC,IAAI,EAAE,CAAC;IAEP,OAAO;;;;;;;;;;;;;;;;;;;;;;;;+BAwBsB,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0C9C,cAAc;;EAEd,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwFjB,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA2Cd,UAAU;;EAEV,eAAe,EAAE,CAAC,IAAI,EAAE,CAAC;AAC3B,CAAC"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "cerevox",
|
|
3
|
-
"version": "4.
|
|
3
|
+
"version": "4.72.1",
|
|
4
4
|
"description": "TypeScript SDK for browser automation and secure command execution in highly available and scalable micro computer environments",
|
|
5
5
|
"main": "dist/index.js",
|
|
6
6
|
"types": "dist/index.d.ts",
|