cdk-lambda-subminute 2.0.286 → 2.0.287
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.jsii +3 -3
- package/lib/cdk-lambda-subminute.js +3 -3
- package/node_modules/aws-sdk/CHANGELOG.md +9 -1
- package/node_modules/aws-sdk/README.md +1 -1
- package/node_modules/aws-sdk/apis/apprunner-2020-05-15.min.json +35 -34
- package/node_modules/aws-sdk/apis/gamelift-2015-10-01.min.json +283 -227
- package/node_modules/aws-sdk/apis/glue-2017-03-31.min.json +359 -318
- package/node_modules/aws-sdk/apis/network-firewall-2020-11-12.min.json +40 -17
- package/node_modules/aws-sdk/apis/quicksight-2018-04-01.min.json +353 -325
- package/node_modules/aws-sdk/clients/apprunner.d.ts +5 -0
- package/node_modules/aws-sdk/clients/connect.d.ts +1 -1
- package/node_modules/aws-sdk/clients/gamelift.d.ts +33 -22
- package/node_modules/aws-sdk/clients/glue.d.ts +45 -0
- package/node_modules/aws-sdk/clients/networkfirewall.d.ts +44 -11
- package/node_modules/aws-sdk/clients/quicksight.d.ts +41 -2
- package/node_modules/aws-sdk/dist/aws-sdk-core-react-native.js +1 -1
- package/node_modules/aws-sdk/dist/aws-sdk-react-native.js +6 -6
- package/node_modules/aws-sdk/dist/aws-sdk.js +286 -230
- package/node_modules/aws-sdk/dist/aws-sdk.min.js +49 -49
- package/node_modules/aws-sdk/lib/core.js +1 -1
- package/node_modules/aws-sdk/package.json +1 -1
- package/package.json +3 -3
@@ -1070,6 +1070,7 @@ declare namespace AppRunner {
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InstanceRoleArn?: RoleArn;
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}
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export type Integer = number;
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export type IpAddressType = "IPV4"|"DUAL_STACK"|string;
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export type IsDefault = boolean;
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export type KmsKeyArn = string;
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export type Latest = boolean;
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* Network configuration settings for inbound message traffic.
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IngressConfiguration?: IngressConfiguration;
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/**
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* App Runner provides you with the option to choose between Internet Protocol version 4 (IPv4) and dual-stack (IPv4 and IPv6) for your incoming public network configuration. This is an optional parameter. If you do not specify an IpAddressType, it defaults to select IPv4. Currently, App Runner supports dual-stack for only Public endpoint. Only IPv4 is supported for Private endpoint. If you update a service that's using dual-stack Public endpoint to a Private endpoint, your App Runner service will default to support only IPv4 for Private endpoint and fail to receive traffic originating from IPv6 endpoint.
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IpAddressType?: IpAddressType;
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}
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export type NextToken = string;
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export type NullableBoolean = boolean;
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@@ -4957,7 +4957,7 @@ declare namespace Connect {
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Groupings?: GroupingsV2;
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/**
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* The metrics to retrieve. Specify the name, groupings, and filters for each metric. The following historical metrics are available. For a description of each metric, see Historical metrics definitions in the Amazon Connect Administrator's Guide. ABANDONMENT_RATE Unit: Percent Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AGENT_ADHERENT_TIME This metric is available only in Amazon Web Services Regions where Forecasting, capacity planning, and scheduling is available. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AGENT_NON_RESPONSE Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AGENT_NON_RESPONSE_WITHOUT_CUSTOMER_ABANDONS Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy Data for this metric is available starting from October 1, 2023 0:00:00 GMT. AGENT_OCCUPANCY Unit: Percentage Valid groupings and filters: Routing Profile, Agent, Agent Hierarchy AGENT_SCHEDULE_ADHERENCE This metric is available only in Amazon Web Services Regions where Forecasting, capacity planning, and scheduling is available. Unit: Percent Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AGENT_SCHEDULED_TIME This metric is available only in Amazon Web Services Regions where Forecasting, capacity planning, and scheduling is available. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_ABANDON_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_AFTER_CONTACT_WORK_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. AVG_AGENT_CONNECTING_TIME Unit: Seconds Valid metric filter key: INITIATION_METHOD. For now, this metric only supports the following as INITIATION_METHOD: INBOUND | OUTBOUND | CALLBACK | API Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy The Negate key in Metric Level Filters is not applicable for this metric. AVG_CONTACT_DURATION Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. AVG_CONVERSATION_DURATION Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_GREETING_TIME_AGENT This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_HANDLE_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. AVG_HOLD_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. AVG_HOLD_TIME_ALL_CONTACTS Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_HOLDS Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. AVG_INTERACTION_AND_HOLD_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_INTERACTION_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Feature Feature is a valid filter but not a valid grouping. AVG_INTERRUPTIONS_AGENT This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_INTERRUPTION_TIME_AGENT This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_NON_TALK_TIME This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_QUEUE_ANSWER_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Feature Feature is a valid filter but not a valid grouping. AVG_RESOLUTION_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile AVG_TALK_TIME This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_TALK_TIME_AGENT This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_TALK_TIME_CUSTOMER This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy CONTACTS_ABANDONED Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy CONTACTS_CREATED Unit: Count Valid metric filter key: INITIATION_METHOD Valid groupings and filters: Queue, Channel, Routing Profile, Feature Feature is a valid filter but not a valid grouping. CONTACTS_HANDLED Unit: Count Valid metric filter key: INITIATION_METHOD, DISCONNECT_REASON Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. CONTACTS_HOLD_ABANDONS Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy CONTACTS_QUEUED Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy CONTACTS_RESOLVED_IN_X Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile Threshold: For ThresholdValue enter any whole number from 1 to 604800 (inclusive), in seconds. For Comparison, you must enter LT (for "Less than"). CONTACTS_TRANSFERRED_OUT Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. CONTACTS_TRANSFERRED_OUT_BY_AGENT Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy CONTACTS_TRANSFERRED_OUT_FROM_QUEUE Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy MAX_QUEUED_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy SERVICE_LEVEL You can include up to 20 SERVICE_LEVEL metrics in a request. Unit: Percent Valid groupings and filters: Queue, Channel, Routing Profile Threshold: For ThresholdValue, enter any whole number from 1 to 604800 (inclusive), in seconds. For Comparison, you must enter LT (for "Less than"). SUM_CONTACTS_ANSWERED_IN_X Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile Threshold: For ThresholdValue, enter any whole number from 1 to 604800 (inclusive), in seconds. For Comparison, you must enter LT (for "Less than"). SUM_CONTACTS_ABANDONED_IN_X Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile Threshold: For ThresholdValue, enter any whole number from 1 to 604800 (inclusive), in seconds. For Comparison, you must enter LT (for "Less than"). SUM_CONTACTS_DISCONNECTED Valid metric filter key: DISCONNECT_REASON Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile SUM_RETRY_CALLBACK_ATTEMPTS Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile
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* The metrics to retrieve. Specify the name, groupings, and filters for each metric. The following historical metrics are available. For a description of each metric, see Historical metrics definitions in the Amazon Connect Administrator's Guide. ABANDONMENT_RATE Unit: Percent Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AGENT_ADHERENT_TIME This metric is available only in Amazon Web Services Regions where Forecasting, capacity planning, and scheduling is available. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AGENT_NON_RESPONSE Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AGENT_NON_RESPONSE_WITHOUT_CUSTOMER_ABANDONS Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy Data for this metric is available starting from October 1, 2023 0:00:00 GMT. AGENT_OCCUPANCY Unit: Percentage Valid groupings and filters: Routing Profile, Agent, Agent Hierarchy AGENT_SCHEDULE_ADHERENCE This metric is available only in Amazon Web Services Regions where Forecasting, capacity planning, and scheduling is available. Unit: Percent Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AGENT_SCHEDULED_TIME This metric is available only in Amazon Web Services Regions where Forecasting, capacity planning, and scheduling is available. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_ABANDON_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_AFTER_CONTACT_WORK_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. AVG_AGENT_CONNECTING_TIME Unit: Seconds Valid metric filter key: INITIATION_METHOD. For now, this metric only supports the following as INITIATION_METHOD: INBOUND | OUTBOUND | CALLBACK | API Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy The Negate key in Metric Level Filters is not applicable for this metric. AVG_CONTACT_DURATION Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. AVG_CONVERSATION_DURATION Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_GREETING_TIME_AGENT This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_HANDLE_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. AVG_HOLD_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. AVG_HOLD_TIME_ALL_CONTACTS Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_HOLDS Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. AVG_INTERACTION_AND_HOLD_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_INTERACTION_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Feature Feature is a valid filter but not a valid grouping. AVG_INTERRUPTIONS_AGENT This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_INTERRUPTION_TIME_AGENT This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_NON_TALK_TIME This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_QUEUE_ANSWER_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Feature Feature is a valid filter but not a valid grouping. AVG_RESOLUTION_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile AVG_TALK_TIME This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_TALK_TIME_AGENT This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy AVG_TALK_TIME_CUSTOMER This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy CONTACTS_ABANDONED Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy CONTACTS_CREATED Unit: Count Valid metric filter key: INITIATION_METHOD Valid groupings and filters: Queue, Channel, Routing Profile, Feature Feature is a valid filter but not a valid grouping. CONTACTS_HANDLED Unit: Count Valid metric filter key: INITIATION_METHOD, DISCONNECT_REASON Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. CONTACTS_HOLD_ABANDONS Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy CONTACTS_QUEUED Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy CONTACTS_RESOLVED_IN_X Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile Threshold: For ThresholdValue enter any whole number from 1 to 604800 (inclusive), in seconds. For Comparison, you must enter LT (for "Less than"). CONTACTS_TRANSFERRED_OUT Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy, Feature Feature is a valid filter but not a valid grouping. CONTACTS_TRANSFERRED_OUT_BY_AGENT Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy CONTACTS_TRANSFERRED_OUT_FROM_QUEUE Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy MAX_QUEUED_TIME Unit: Seconds Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy PERCENT_NON_TALK_TIME This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Percentage Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy PERCENT_TALK_TIME This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Percentage Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy PERCENT_TALK_TIME_AGENT This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Percentage Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy PERCENT_TALK_TIME_CUSTOMER This metric is available only for contacts analyzed by Contact Lens conversational analytics. Unit: Percentage Valid groupings and filters: Queue, Channel, Routing Profile, Agent, Agent Hierarchy SERVICE_LEVEL You can include up to 20 SERVICE_LEVEL metrics in a request. Unit: Percent Valid groupings and filters: Queue, Channel, Routing Profile Threshold: For ThresholdValue, enter any whole number from 1 to 604800 (inclusive), in seconds. For Comparison, you must enter LT (for "Less than"). SUM_CONTACTS_ANSWERED_IN_X Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile Threshold: For ThresholdValue, enter any whole number from 1 to 604800 (inclusive), in seconds. For Comparison, you must enter LT (for "Less than"). SUM_CONTACTS_ABANDONED_IN_X Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile Threshold: For ThresholdValue, enter any whole number from 1 to 604800 (inclusive), in seconds. For Comparison, you must enter LT (for "Less than"). SUM_CONTACTS_DISCONNECTED Valid metric filter key: DISCONNECT_REASON Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile SUM_RETRY_CALLBACK_ATTEMPTS Unit: Count Valid groupings and filters: Queue, Channel, Routing Profile
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createBuild(callback?: (err: AWSError, data: GameLift.Types.CreateBuildOutput) => void): Request<GameLift.Types.CreateBuildOutput, AWSError>;
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* Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance. Most Amazon GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other Amazon GameLift Regions can deploy instances in the fleet's home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location. To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations. If you need to debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create the development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. If successful, this operation creates a new Fleet resource and places it in NEW status, which prompts Amazon GameLift to initiate the fleet creation workflow. Learn more Setting up fleets Debug fleet creation issues Multi-location fleets
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* Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance. Most Amazon GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other Amazon GameLift Regions can deploy instances in the fleet's home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location. To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations. If you need to debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create the development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. If successful, this operation creates a new Fleet resource and places it in NEW status, which prompts Amazon GameLift to initiate the fleet creation workflow. You can track fleet creation by checking fleet status using DescribeFleetAttributes and DescribeFleetLocationAttributes/, or by monitoring fleet creation events using DescribeFleetEvents. When the fleet status changes to ACTIVE, you can enable automatic scaling with PutScalingPolicy and set capacity for the home Region with UpdateFleetCapacity. When the status of each remote location reaches ACTIVE, you can set capacity by location using UpdateFleetCapacity. Learn more Setting up fleets Debug fleet creation issues Multi-location fleets
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createFleet(params: GameLift.Types.CreateFleetInput, callback?: (err: AWSError, data: GameLift.Types.CreateFleetOutput) => void): Request<GameLift.Types.CreateFleetOutput, AWSError>;
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* Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance. Most Amazon GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other Amazon GameLift Regions can deploy instances in the fleet's home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location. To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations. If you need to debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create the development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. If successful, this operation creates a new Fleet resource and places it in NEW status, which prompts Amazon GameLift to initiate the fleet creation workflow. Learn more Setting up fleets Debug fleet creation issues Multi-location fleets
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* Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance. Most Amazon GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other Amazon GameLift Regions can deploy instances in the fleet's home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location. To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations. If you need to debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create the development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. If successful, this operation creates a new Fleet resource and places it in NEW status, which prompts Amazon GameLift to initiate the fleet creation workflow. You can track fleet creation by checking fleet status using DescribeFleetAttributes and DescribeFleetLocationAttributes/, or by monitoring fleet creation events using DescribeFleetEvents. When the fleet status changes to ACTIVE, you can enable automatic scaling with PutScalingPolicy and set capacity for the home Region with UpdateFleetCapacity. When the status of each remote location reaches ACTIVE, you can set capacity by location using UpdateFleetCapacity. Learn more Setting up fleets Debug fleet creation issues Multi-location fleets
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createFleet(callback?: (err: AWSError, data: GameLift.Types.CreateFleetOutput) => void): Request<GameLift.Types.CreateFleetOutput, AWSError>;
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deleteGameSessionQueue(callback?: (err: AWSError, data: GameLift.Types.DeleteGameSessionQueueOutput) => void): Request<GameLift.Types.DeleteGameSessionQueueOutput, AWSError>;
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* Deletes a custom location. Before deleting a custom location, review any fleets currently using the custom location and deregister the location if it is in use. For more information see
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* Deletes a custom location. Before deleting a custom location, review any fleets currently using the custom location and deregister the location if it is in use. For more information, see DeregisterCompute.
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deleteLocation(params: GameLift.Types.DeleteLocationInput, callback?: (err: AWSError, data: GameLift.Types.DeleteLocationOutput) => void): Request<GameLift.Types.DeleteLocationOutput, AWSError>;
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* Deletes a custom location. Before deleting a custom location, review any fleets currently using the custom location and deregister the location if it is in use. For more information, see DeregisterCompute.
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deleteLocation(callback?: (err: AWSError, data: GameLift.Types.DeleteLocationOutput) => void): Request<GameLift.Types.DeleteLocationOutput, AWSError>;
|
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206
|
/**
|
@@ -853,7 +853,7 @@ declare namespace GameLift {
|
|
853
853
|
/**
|
854
854
|
* A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.
|
855
855
|
*/
|
856
|
-
PlayerIds:
|
856
|
+
PlayerIds: PlayerIdsForAcceptMatch;
|
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857
|
/**
|
858
858
|
* Player response to the proposed match.
|
859
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|
*/
|
@@ -1152,11 +1152,11 @@ declare namespace GameLift {
|
|
1152
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|
*/
|
1153
1153
|
Description?: NonZeroAndMaxString;
|
1154
1154
|
/**
|
1155
|
-
* The unique identifier for a custom game server build to be deployed on fleet instances. You can use either the build ID or ARN. The build must be uploaded to Amazon GameLift and in READY status. This fleet property
|
1155
|
+
* The unique identifier for a custom game server build to be deployed on fleet instances. You can use either the build ID or ARN. The build must be uploaded to Amazon GameLift and in READY status. This fleet property can't be changed after the fleet is created.
|
1156
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|
*/
|
1157
1157
|
BuildId?: BuildIdOrArn;
|
1158
1158
|
/**
|
1159
|
-
* The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property
|
1159
|
+
* The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property can't be changed after the fleet is created.
|
1160
1160
|
*/
|
1161
1161
|
ScriptId?: ScriptIdOrArn;
|
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1162
|
/**
|
@@ -1204,11 +1204,11 @@ declare namespace GameLift {
|
|
1204
1204
|
*/
|
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1205
|
PeerVpcId?: NonZeroAndMaxString;
|
1206
1206
|
/**
|
1207
|
-
* Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property
|
1207
|
+
* Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
|
1208
1208
|
*/
|
1209
1209
|
FleetType?: FleetType;
|
1210
1210
|
/**
|
1211
|
-
* A unique identifier for an IAM role
|
1211
|
+
* A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This fleet property can't be changed after the fleet is created.
|
1212
1212
|
*/
|
1213
1213
|
InstanceRoleArn?: NonEmptyString;
|
1214
1214
|
/**
|
@@ -1231,6 +1231,10 @@ declare namespace GameLift {
|
|
1231
1231
|
* Amazon GameLift Anywhere configuration options.
|
1232
1232
|
*/
|
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1233
|
AnywhereConfiguration?: AnywhereConfiguration;
|
1234
|
+
/**
|
1235
|
+
* Prompts Amazon GameLift to generate a shared credentials file for the IAM role defined in InstanceRoleArn. The shared credentials file is stored on each fleet instance and refreshed as needed. Use shared credentials for applications that are deployed along with the game server executable, if the game server is integrated with server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets.
|
1236
|
+
*/
|
1237
|
+
InstanceRoleCredentialsProvider?: InstanceRoleCredentialsProvider;
|
1234
1238
|
}
|
1235
1239
|
export interface CreateFleetLocationsInput {
|
1236
1240
|
/**
|
@@ -1522,7 +1526,7 @@ declare namespace GameLift {
|
|
1522
1526
|
/**
|
1523
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|
* A unique identifier for a player. Player IDs are developer-defined.
|
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|
*/
|
1525
|
-
PlayerId:
|
1529
|
+
PlayerId: PlayerId;
|
1526
1530
|
/**
|
1527
1531
|
* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
|
1528
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|
*/
|
@@ -2305,7 +2309,7 @@ declare namespace GameLift {
|
|
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2309
|
/**
|
2306
2310
|
* A unique identifier for a player to retrieve player sessions for.
|
2307
2311
|
*/
|
2308
|
-
PlayerId?:
|
2312
|
+
PlayerId?: PlayerId;
|
2309
2313
|
/**
|
2310
2314
|
* A unique identifier for a player session to retrieve.
|
2311
2315
|
*/
|
@@ -2413,7 +2417,7 @@ declare namespace GameLift {
|
|
2413
2417
|
/**
|
2414
2418
|
* A unique identifier for a player to associate with the player session.
|
2415
2419
|
*/
|
2416
|
-
PlayerId?:
|
2420
|
+
PlayerId?: PlayerId;
|
2417
2421
|
/**
|
2418
2422
|
* Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
|
2419
2423
|
*/
|
@@ -2523,7 +2527,7 @@ declare namespace GameLift {
|
|
2523
2527
|
*/
|
2524
2528
|
FleetArn?: FleetArn;
|
2525
2529
|
/**
|
2526
|
-
* Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property
|
2530
|
+
* Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.
|
2527
2531
|
*/
|
2528
2532
|
FleetType?: FleetType;
|
2529
2533
|
/**
|
@@ -2596,7 +2600,7 @@ declare namespace GameLift {
|
|
2596
2600
|
*/
|
2597
2601
|
StoppedActions?: FleetActionList;
|
2598
2602
|
/**
|
2599
|
-
* A unique identifier for an IAM role
|
2603
|
+
* A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets.
|
2600
2604
|
*/
|
2601
2605
|
InstanceRoleArn?: NonEmptyString;
|
2602
2606
|
CertificateConfiguration?: CertificateConfiguration;
|
@@ -2605,6 +2609,10 @@ declare namespace GameLift {
|
|
2605
2609
|
*/
|
2606
2610
|
ComputeType?: ComputeType;
|
2607
2611
|
AnywhereConfiguration?: AnywhereConfiguration;
|
2612
|
+
/**
|
2613
|
+
* Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn. Shared credentials allow applications that are deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets.
|
2614
|
+
*/
|
2615
|
+
InstanceRoleCredentialsProvider?: InstanceRoleCredentialsProvider;
|
2608
2616
|
}
|
2609
2617
|
export type FleetAttributesList = FleetAttributes[];
|
2610
2618
|
export interface FleetCapacity {
|
@@ -3252,6 +3260,7 @@ declare namespace GameLift {
|
|
3252
3260
|
export type InstanceDefinitions = InstanceDefinition[];
|
3253
3261
|
export type InstanceId = string;
|
3254
3262
|
export type InstanceList = Instance[];
|
3263
|
+
export type InstanceRoleCredentialsProvider = "SHARED_CREDENTIAL_FILE"|string;
|
3255
3264
|
export type InstanceStatus = "PENDING"|"ACTIVE"|"TERMINATING"|string;
|
3256
3265
|
export type Integer = number;
|
3257
3266
|
export type IpAddress = string;
|
@@ -3267,7 +3276,7 @@ declare namespace GameLift {
|
|
3267
3276
|
/**
|
3268
3277
|
* A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
|
3269
3278
|
*/
|
3270
|
-
IpRange:
|
3279
|
+
IpRange: IpRange;
|
3271
3280
|
/**
|
3272
3281
|
* The network communication protocol used by the fleet.
|
3273
3282
|
*/
|
@@ -3275,6 +3284,7 @@ declare namespace GameLift {
|
|
3275
3284
|
}
|
3276
3285
|
export type IpPermissionsList = IpPermission[];
|
3277
3286
|
export type IpProtocol = "TCP"|"UDP"|string;
|
3287
|
+
export type IpRange = string;
|
3278
3288
|
export type LargeGameSessionData = string;
|
3279
3289
|
export type LatencyMap = {[key: string]: PositiveInteger};
|
3280
3290
|
export type LaunchParametersStringModel = string;
|
@@ -3563,7 +3573,7 @@ declare namespace GameLift {
|
|
3563
3573
|
/**
|
3564
3574
|
* A unique identifier for a player
|
3565
3575
|
*/
|
3566
|
-
PlayerId?:
|
3576
|
+
PlayerId?: PlayerId;
|
3567
3577
|
/**
|
3568
3578
|
* A unique identifier for a player session
|
3569
3579
|
*/
|
@@ -3724,7 +3734,6 @@ declare namespace GameLift {
|
|
3724
3734
|
export type MetricGroupList = MetricGroup[];
|
3725
3735
|
export type MetricName = "ActivatingGameSessions"|"ActiveGameSessions"|"ActiveInstances"|"AvailableGameSessions"|"AvailablePlayerSessions"|"CurrentPlayerSessions"|"IdleInstances"|"PercentAvailableGameSessions"|"PercentIdleInstances"|"QueueDepth"|"WaitTime"|"ConcurrentActivatableGameSessions"|string;
|
3726
3736
|
export type NonBlankAndLengthConstraintString = string;
|
3727
|
-
export type NonBlankString = string;
|
3728
3737
|
export type NonEmptyString = string;
|
3729
3738
|
export type NonNegativeDouble = number;
|
3730
3739
|
export type NonNegativeLimitedLengthDouble = string;
|
@@ -3734,7 +3743,7 @@ declare namespace GameLift {
|
|
3734
3743
|
/**
|
3735
3744
|
* A unique identifier for a player that is associated with this player session.
|
3736
3745
|
*/
|
3737
|
-
PlayerId?:
|
3746
|
+
PlayerId?: PlayerId;
|
3738
3747
|
/**
|
3739
3748
|
* A unique identifier for a player session.
|
3740
3749
|
*/
|
@@ -3745,7 +3754,7 @@ declare namespace GameLift {
|
|
3745
3754
|
/**
|
3746
3755
|
* A unique identifier for a player
|
3747
3756
|
*/
|
3748
|
-
PlayerId?:
|
3757
|
+
PlayerId?: PlayerId;
|
3749
3758
|
/**
|
3750
3759
|
* A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the playerAttributes used in a matchmaking rule set. Example: "PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}. You can provide up to 10 PlayerAttributes.
|
3751
3760
|
*/
|
@@ -3765,12 +3774,14 @@ declare namespace GameLift {
|
|
3765
3774
|
export type PlayerAttributeStringList = PlayerAttributeString[];
|
3766
3775
|
export type PlayerData = string;
|
3767
3776
|
export type PlayerDataMap = {[key: string]: PlayerData};
|
3768
|
-
export type
|
3777
|
+
export type PlayerId = string;
|
3778
|
+
export type PlayerIdList = PlayerId[];
|
3779
|
+
export type PlayerIdsForAcceptMatch = PlayerId[];
|
3769
3780
|
export interface PlayerLatency {
|
3770
3781
|
/**
|
3771
3782
|
* A unique identifier for a player associated with the latency data.
|
3772
3783
|
*/
|
3773
|
-
PlayerId?:
|
3784
|
+
PlayerId?: PlayerId;
|
3774
3785
|
/**
|
3775
3786
|
* Name of the Region that is associated with the latency value.
|
3776
3787
|
*/
|
@@ -3801,7 +3812,7 @@ declare namespace GameLift {
|
|
3801
3812
|
/**
|
3802
3813
|
* A unique identifier for a player that is associated with this player session.
|
3803
3814
|
*/
|
3804
|
-
PlayerId?:
|
3815
|
+
PlayerId?: PlayerId;
|
3805
3816
|
/**
|
3806
3817
|
* A unique identifier for the game session that the player session is connected to.
|
3807
3818
|
*/
|
@@ -3012,6 +3012,14 @@ declare namespace Glue {
|
|
3012
3012
|
* Specifies a target that writes to a Snowflake data source.
|
3013
3013
|
*/
|
3014
3014
|
SnowflakeTarget?: SnowflakeTarget;
|
3015
|
+
/**
|
3016
|
+
* Specifies a source generated with standard connection options.
|
3017
|
+
*/
|
3018
|
+
ConnectorDataSource?: ConnectorDataSource;
|
3019
|
+
/**
|
3020
|
+
* Specifies a target generated with standard connection options.
|
3021
|
+
*/
|
3022
|
+
ConnectorDataTarget?: ConnectorDataTarget;
|
3015
3023
|
}
|
3016
3024
|
export type CodeGenConfigurationNodes = {[key: string]: CodeGenConfigurationNode};
|
3017
3025
|
export interface CodeGenEdge {
|
@@ -3315,6 +3323,43 @@ declare namespace Glue {
|
|
3315
3323
|
*/
|
3316
3324
|
Connections?: OrchestrationStringList;
|
3317
3325
|
}
|
3326
|
+
export interface ConnectorDataSource {
|
3327
|
+
/**
|
3328
|
+
* The name of this source node.
|
3329
|
+
*/
|
3330
|
+
Name: NodeName;
|
3331
|
+
/**
|
3332
|
+
* The connectionType, as provided to the underlying Glue library. This node type supports the following connection types: bigquery
|
3333
|
+
*/
|
3334
|
+
ConnectionType: EnclosedInStringProperty;
|
3335
|
+
/**
|
3336
|
+
* A map specifying connection options for the node. You can find standard connection options for the corresponding connection type in the Connection parameters section of the Glue documentation.
|
3337
|
+
*/
|
3338
|
+
Data: ConnectorOptions;
|
3339
|
+
/**
|
3340
|
+
* Specifies the data schema for this source.
|
3341
|
+
*/
|
3342
|
+
OutputSchemas?: GlueSchemas;
|
3343
|
+
}
|
3344
|
+
export interface ConnectorDataTarget {
|
3345
|
+
/**
|
3346
|
+
* The name of this target node.
|
3347
|
+
*/
|
3348
|
+
Name: NodeName;
|
3349
|
+
/**
|
3350
|
+
* The connectionType, as provided to the underlying Glue library. This node type supports the following connection types: bigquery
|
3351
|
+
*/
|
3352
|
+
ConnectionType: EnclosedInStringProperty;
|
3353
|
+
/**
|
3354
|
+
* A map specifying connection options for the node. You can find standard connection options for the corresponding connection type in the Connection parameters section of the Glue documentation.
|
3355
|
+
*/
|
3356
|
+
Data: ConnectorOptions;
|
3357
|
+
/**
|
3358
|
+
* The nodes that are inputs to the data target.
|
3359
|
+
*/
|
3360
|
+
Inputs?: OneInput;
|
3361
|
+
}
|
3362
|
+
export type ConnectorOptions = {[key: string]: GenericString};
|
3318
3363
|
export type ContextWords = NameString[];
|
3319
3364
|
export interface Crawl {
|
3320
3365
|
/**
|
@@ -52,11 +52,11 @@ declare class NetworkFirewall extends Service {
|
|
52
52
|
*/
|
53
53
|
createRuleGroup(callback?: (err: AWSError, data: NetworkFirewall.Types.CreateRuleGroupResponse) => void): Request<NetworkFirewall.Types.CreateRuleGroupResponse, AWSError>;
|
54
54
|
/**
|
55
|
-
* Creates an Network Firewall TLS inspection configuration. A TLS inspection configuration contains
|
55
|
+
* Creates an Network Firewall TLS inspection configuration. A TLS inspection configuration contains Certificate Manager certificate associations between and the scope configurations that Network Firewall uses to decrypt and re-encrypt traffic traveling through your firewall. After you create a TLS inspection configuration, you can associate it with a new firewall policy. To update the settings for a TLS inspection configuration, use UpdateTLSInspectionConfiguration. To manage a TLS inspection configuration's tags, use the standard Amazon Web Services resource tagging operations, ListTagsForResource, TagResource, and UntagResource. To retrieve information about TLS inspection configurations, use ListTLSInspectionConfigurations and DescribeTLSInspectionConfiguration. For more information about TLS inspection configurations, see Inspecting SSL/TLS traffic with TLS inspection configurations in the Network Firewall Developer Guide.
|
56
56
|
*/
|
57
57
|
createTLSInspectionConfiguration(params: NetworkFirewall.Types.CreateTLSInspectionConfigurationRequest, callback?: (err: AWSError, data: NetworkFirewall.Types.CreateTLSInspectionConfigurationResponse) => void): Request<NetworkFirewall.Types.CreateTLSInspectionConfigurationResponse, AWSError>;
|
58
58
|
/**
|
59
|
-
* Creates an Network Firewall TLS inspection configuration. A TLS inspection configuration contains
|
59
|
+
* Creates an Network Firewall TLS inspection configuration. A TLS inspection configuration contains Certificate Manager certificate associations between and the scope configurations that Network Firewall uses to decrypt and re-encrypt traffic traveling through your firewall. After you create a TLS inspection configuration, you can associate it with a new firewall policy. To update the settings for a TLS inspection configuration, use UpdateTLSInspectionConfiguration. To manage a TLS inspection configuration's tags, use the standard Amazon Web Services resource tagging operations, ListTagsForResource, TagResource, and UntagResource. To retrieve information about TLS inspection configurations, use ListTLSInspectionConfigurations and DescribeTLSInspectionConfiguration. For more information about TLS inspection configurations, see Inspecting SSL/TLS traffic with TLS inspection configurations in the Network Firewall Developer Guide.
|
60
60
|
*/
|
61
61
|
createTLSInspectionConfiguration(callback?: (err: AWSError, data: NetworkFirewall.Types.CreateTLSInspectionConfigurationResponse) => void): Request<NetworkFirewall.Types.CreateTLSInspectionConfigurationResponse, AWSError>;
|
62
62
|
/**
|
@@ -316,6 +316,21 @@ declare namespace NetworkFirewall {
|
|
316
316
|
}
|
317
317
|
export type AddressDefinition = string;
|
318
318
|
export type Addresses = Address[];
|
319
|
+
export interface AnalysisResult {
|
320
|
+
/**
|
321
|
+
* The priority number of the stateless rules identified in the analysis.
|
322
|
+
*/
|
323
|
+
IdentifiedRuleIds?: RuleIdList;
|
324
|
+
/**
|
325
|
+
* The types of rule configurations that Network Firewall analyzes your rule groups for. Network Firewall analyzes stateless rule groups for the following types of rule configurations: STATELESS_RULE_FORWARDING_ASYMMETRICALLY Cause: One or more stateless rules with the action pass or forward are forwarding traffic asymmetrically. Specifically, the rule's set of source IP addresses or their associated port numbers, don't match the set of destination IP addresses or their associated port numbers. To mitigate: Make sure that there's an existing return path. For example, if the rule allows traffic from source 10.1.0.0/24 to destination 20.1.0.0/24, you should allow return traffic from source 20.1.0.0/24 to destination 10.1.0.0/24. STATELESS_RULE_CONTAINS_TCP_FLAGS Cause: At least one stateless rule with the action pass orforward contains TCP flags that are inconsistent in the forward and return directions. To mitigate: Prevent asymmetric routing issues caused by TCP flags by following these actions: Remove unnecessary TCP flag inspections from the rules. If you need to inspect TCP flags, check that the rules correctly account for changes in TCP flags throughout the TCP connection cycle, for example SYN and ACK flags used in a 3-way TCP handshake.
|
326
|
+
*/
|
327
|
+
IdentifiedType?: IdentifiedType;
|
328
|
+
/**
|
329
|
+
* Provides analysis details for the identified rule.
|
330
|
+
*/
|
331
|
+
AnalysisDetail?: CollectionMember_String;
|
332
|
+
}
|
333
|
+
export type AnalysisResultList = AnalysisResult[];
|
319
334
|
export interface AssociateFirewallPolicyRequest {
|
320
335
|
/**
|
321
336
|
* An optional token that you can use for optimistic locking. Network Firewall returns a token to your requests that access the firewall. The token marks the state of the firewall resource at the time of the request. To make an unconditional change to the firewall, omit the token in your update request. Without the token, Network Firewall performs your updates regardless of whether the firewall has changed since you last retrieved it. To make a conditional change to the firewall, provide the token in your update request. Network Firewall uses the token to ensure that the firewall hasn't changed since you last retrieved it. If it has changed, the operation fails with an InvalidTokenException. If this happens, retrieve the firewall again to get a current copy of it with a new token. Reapply your changes as needed, then try the operation again using the new token.
|
@@ -435,11 +450,11 @@ declare namespace NetworkFirewall {
|
|
435
450
|
export type Certificates = TlsCertificateData[];
|
436
451
|
export interface CheckCertificateRevocationStatusActions {
|
437
452
|
/**
|
438
|
-
* Configures how Network Firewall processes traffic when it determines that the certificate presented by the server in the SSL/TLS connection has a revoked status. PASS - Allow the connection to continue, and pass subsequent packets to the stateful engine for inspection. DROP - Network Firewall
|
453
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* Configures how Network Firewall processes traffic when it determines that the certificate presented by the server in the SSL/TLS connection has a revoked status. PASS - Allow the connection to continue, and pass subsequent packets to the stateful engine for inspection. DROP - Network Firewall closes the connection and drops subsequent packets for that connection. REJECT - Network Firewall sends a TCP reject packet back to your client. The service closes the connection and drops subsequent packets for that connection. REJECT is available only for TCP traffic.
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*/
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RevokedStatusAction?: RevocationCheckAction;
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/**
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-
* Configures how Network Firewall processes traffic when it determines that the certificate presented by the server in the SSL/TLS connection has an unknown status, or a status that cannot be determined for any other reason, including when the service is unable to connect to the OCSP and CRL endpoints for the certificate. PASS - Allow the connection to continue, and pass subsequent packets to the stateful engine for inspection. DROP - Network Firewall
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+
* Configures how Network Firewall processes traffic when it determines that the certificate presented by the server in the SSL/TLS connection has an unknown status, or a status that cannot be determined for any other reason, including when the service is unable to connect to the OCSP and CRL endpoints for the certificate. PASS - Allow the connection to continue, and pass subsequent packets to the stateful engine for inspection. DROP - Network Firewall closes the connection and drops subsequent packets for that connection. REJECT - Network Firewall sends a TCP reject packet back to your client. The service closes the connection and drops subsequent packets for that connection. REJECT is available only for TCP traffic.
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*/
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UnknownStatusAction?: RevocationCheckAction;
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}
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@@ -574,6 +589,10 @@ declare namespace NetworkFirewall {
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* A complex type that contains metadata about the rule group that your own rule group is copied from. You can use the metadata to keep track of updates made to the originating rule group.
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*/
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SourceMetadata?: SourceMetadata;
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+
/**
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+
* Indicates whether you want Network Firewall to analyze the stateless rules in the rule group for rule behavior such as asymmetric routing. If set to TRUE, Network Firewall runs the analysis and then creates the rule group for you. To run the stateless rule group analyzer without creating the rule group, set DryRun to TRUE.
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+
*/
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+
AnalyzeRuleGroup?: Boolean;
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}
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export interface CreateRuleGroupResponse {
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/**
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@@ -830,6 +849,10 @@ declare namespace NetworkFirewall {
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* Indicates whether the rule group is stateless or stateful. If the rule group is stateless, it contains stateless rules. If it is stateful, it contains stateful rules. This setting is required for requests that do not include the RuleGroupARN.
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*/
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Type?: RuleGroupType;
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+
/**
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+
* Indicates whether you want Network Firewall to analyze the stateless rules in the rule group for rule behavior such as asymmetric routing. If set to TRUE, Network Firewall runs the analysis.
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+
*/
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+
AnalyzeRuleGroup?: Boolean;
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}
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export interface DescribeRuleGroupResponse {
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/**
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@@ -1156,6 +1179,7 @@ declare namespace NetworkFirewall {
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export type IPSetReferenceMap = {[key: string]: IPSetReference};
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export type IPSetReferenceName = string;
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export type IPSets = {[key: string]: IPSet};
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export type IdentifiedType = "STATELESS_RULE_FORWARDING_ASYMMETRICALLY"|"STATELESS_RULE_CONTAINS_TCP_FLAGS"|string;
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export type KeyId = string;
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export type Keyword = string;
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export type LastUpdateTime = Date;
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@@ -1430,7 +1454,7 @@ declare namespace NetworkFirewall {
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*/
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RulesSource: RulesSource;
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/**
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-
* Additional options governing how Network Firewall handles stateful rules. The policies where you use your stateful rule group must have stateful rule options settings that are compatible with these settings.
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+
* Additional options governing how Network Firewall handles stateful rules. The policies where you use your stateful rule group must have stateful rule options settings that are compatible with these settings. Some limitations apply; for more information, see Strict evaluation order in the Network Firewall Developer Guide.
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*/
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StatefulRuleOptions?: StatefulRuleOptions;
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}
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@@ -1501,9 +1525,14 @@ declare namespace NetworkFirewall {
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* The last time that the rule group was changed.
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*/
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LastModifiedTime?: LastUpdateTime;
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+
/**
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+
* The list of analysis results for AnalyzeRuleGroup. If you set AnalyzeRuleGroup to TRUE in CreateRuleGroup, UpdateRuleGroup, or DescribeRuleGroup, Network Firewall analyzes the rule group and identifies the rules that might adversely effect your firewall's functionality. For example, if Network Firewall detects a rule that's routing traffic asymmetrically, which impacts the service's ability to properly process traffic, the service includes the rule in the list of analysis results.
|
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+
*/
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+
AnalysisResults?: AnalysisResultList;
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}
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export type RuleGroupType = "STATELESS"|"STATEFUL"|string;
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export type RuleGroups = RuleGroupMetadata[];
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+
export type RuleIdList = CollectionMember_String[];
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export interface RuleOption {
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/**
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* The keyword for the Suricata compatible rule option. You must include a sid (signature ID), and can optionally include other keywords. For information about Suricata compatible keywords, see Rule options in the Suricata documentation.
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@@ -1530,7 +1559,7 @@ declare namespace NetworkFirewall {
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}
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export interface RulesSource {
|
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/**
|
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-
* Stateful inspection criteria, provided in Suricata compatible
|
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+
* Stateful inspection criteria, provided in Suricata compatible rules. Suricata is an open-source threat detection framework that includes a standard rule-based language for network traffic inspection. These rules contain the inspection criteria and the action to take for traffic that matches the criteria, so this type of rule group doesn't have a separate action setting. You can't use the priority keyword if the RuleOrder option in StatefulRuleOptions is set to STRICT_ORDER.
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*/
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RulesString?: RulesString;
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/**
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@@ -1569,7 +1598,7 @@ declare namespace NetworkFirewall {
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}
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export interface ServerCertificateConfiguration {
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/**
|
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-
* The list of
|
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|
+
* The list of server certificates to use for inbound SSL/TLS inspection.
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*/
|
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ServerCertificates?: ServerCertificates;
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/**
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@@ -1577,11 +1606,11 @@ declare namespace NetworkFirewall {
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*/
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Scopes?: ServerCertificateScopes;
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/**
|
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-
* The Amazon Resource Name (ARN) of the imported certificate authority (CA) certificate
|
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+
* The Amazon Resource Name (ARN) of the imported certificate authority (CA) certificate within Certificate Manager (ACM) to use for outbound SSL/TLS inspection. The following limitations apply: You can use CA certificates that you imported into ACM, but you can't generate CA certificates with ACM. You can't use certificates issued by Private Certificate Authority. For more information about configuring certificates for outbound inspection, see Using SSL/TLS certificates with certificates with TLS inspection configurations in the Network Firewall Developer Guide. For information about working with certificates in ACM, see Importing certificates in the Certificate Manager User Guide.
|
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*/
|
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CertificateAuthorityArn?: ResourceArn;
|
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/**
|
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-
* When enabled, Network Firewall checks if the server certificate presented by the server in the SSL/TLS connection has a revoked or unkown status. If the certificate has an unknown or revoked status, you must specify the actions that Network Firewall takes on outbound traffic. To
|
1613
|
+
* When enabled, Network Firewall checks if the server certificate presented by the server in the SSL/TLS connection has a revoked or unkown status. If the certificate has an unknown or revoked status, you must specify the actions that Network Firewall takes on outbound traffic. To check the certificate revocation status, you must also specify a CertificateAuthorityArn in ServerCertificateConfiguration.
|
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*/
|
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|
CheckCertificateRevocationStatus?: CheckCertificateRevocationStatusActions;
|
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}
|
@@ -1627,7 +1656,7 @@ declare namespace NetworkFirewall {
|
|
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|
export type StatefulActions = CollectionMember_String[];
|
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|
export interface StatefulEngineOptions {
|
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|
/**
|
1630
|
-
* Indicates how to manage the order of stateful rule evaluation for the policy.
|
1659
|
+
* Indicates how to manage the order of stateful rule evaluation for the policy. STRICT_ORDER is the default and recommended option. With STRICT_ORDER, provide your rules in the order that you want them to be evaluated. You can then choose one or more default actions for packets that don't match any rules. Choose STRICT_ORDER to have the stateful rules engine determine the evaluation order of your rules. The default action for this rule order is PASS, followed by DROP, REJECT, and ALERT actions. Stateful rules are provided to the rule engine as Suricata compatible strings, and Suricata evaluates them based on your settings. For more information, see Evaluation order for stateful rules in the Network Firewall Developer Guide.
|
1631
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|
*/
|
1632
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|
RuleOrder?: RuleOrder;
|
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|
/**
|
@@ -1637,7 +1666,7 @@ declare namespace NetworkFirewall {
|
|
1637
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|
}
|
1638
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|
export interface StatefulRule {
|
1639
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|
/**
|
1640
|
-
* Defines what Network Firewall should do with the packets in a traffic flow when the flow matches the stateful rule criteria. For all actions, Network Firewall performs the specified action and discontinues stateful inspection of the traffic flow. The actions for a stateful rule are defined as follows: PASS - Permits the packets to go to the intended destination. DROP - Blocks the packets from going to the intended destination and sends an alert log message, if alert logging is configured in the Firewall LoggingConfiguration. ALERT -
|
1669
|
+
* Defines what Network Firewall should do with the packets in a traffic flow when the flow matches the stateful rule criteria. For all actions, Network Firewall performs the specified action and discontinues stateful inspection of the traffic flow. The actions for a stateful rule are defined as follows: PASS - Permits the packets to go to the intended destination. DROP - Blocks the packets from going to the intended destination and sends an alert log message, if alert logging is configured in the Firewall LoggingConfiguration. ALERT - Sends an alert log message, if alert logging is configured in the Firewall LoggingConfiguration. You can use this action to test a rule that you intend to use to drop traffic. You can enable the rule with ALERT action, verify in the logs that the rule is filtering as you want, then change the action to DROP.
|
1641
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|
*/
|
1642
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|
Action: StatefulAction;
|
1643
1672
|
/**
|
@@ -2113,6 +2142,10 @@ declare namespace NetworkFirewall {
|
|
2113
2142
|
* A complex type that contains metadata about the rule group that your own rule group is copied from. You can use the metadata to keep track of updates made to the originating rule group.
|
2114
2143
|
*/
|
2115
2144
|
SourceMetadata?: SourceMetadata;
|
2145
|
+
/**
|
2146
|
+
* Indicates whether you want Network Firewall to analyze the stateless rules in the rule group for rule behavior such as asymmetric routing. If set to TRUE, Network Firewall runs the analysis and then updates the rule group for you. To run the stateless rule group analyzer without updating the rule group, set DryRun to TRUE.
|
2147
|
+
*/
|
2148
|
+
AnalyzeRuleGroup?: Boolean;
|
2116
2149
|
}
|
2117
2150
|
export interface UpdateRuleGroupResponse {
|
2118
2151
|
/**
|