cdk-comprehend-s3olap 2.0.198 → 2.0.200
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.jsii +3 -3
- package/lib/cdk-comprehend-s3olap.js +2 -2
- package/lib/comprehend-lambdas.js +2 -2
- package/lib/iam-roles.js +4 -4
- package/node_modules/aws-sdk/CHANGELOG.md +17 -1
- package/node_modules/aws-sdk/README.md +1 -1
- package/node_modules/aws-sdk/apis/amp-2020-08-01.min.json +149 -149
- package/node_modules/aws-sdk/apis/appstream-2016-12-01.min.json +523 -212
- package/node_modules/aws-sdk/apis/appstream-2016-12-01.paginators.json +10 -0
- package/node_modules/aws-sdk/apis/chime-2018-05-01.min.json +344 -84
- package/node_modules/aws-sdk/apis/cleanrooms-2022-02-17.min.json +56 -49
- package/node_modules/aws-sdk/apis/dynamodb-2012-08-10.min.json +265 -256
- package/node_modules/aws-sdk/apis/ecs-2014-11-13.min.json +3 -0
- package/node_modules/aws-sdk/apis/glue-2017-03-31.min.json +624 -606
- package/node_modules/aws-sdk/apis/ivs-2020-07-14.min.json +2 -2
- package/node_modules/aws-sdk/apis/sagemaker-2017-07-24.min.json +934 -857
- package/node_modules/aws-sdk/apis/transfer-2018-11-05.min.json +68 -67
- package/node_modules/aws-sdk/clients/amp.d.ts +132 -132
- package/node_modules/aws-sdk/clients/appstream.d.ts +426 -8
- package/node_modules/aws-sdk/clients/chime.d.ts +268 -268
- package/node_modules/aws-sdk/clients/cleanrooms.d.ts +33 -22
- package/node_modules/aws-sdk/clients/dynamodb.d.ts +28 -0
- package/node_modules/aws-sdk/clients/ecs.d.ts +4 -0
- package/node_modules/aws-sdk/clients/gamelift.d.ts +6 -6
- package/node_modules/aws-sdk/clients/glue.d.ts +23 -0
- package/node_modules/aws-sdk/clients/mediaconvert.d.ts +7 -7
- package/node_modules/aws-sdk/clients/sagemaker.d.ts +113 -12
- package/node_modules/aws-sdk/clients/transfer.d.ts +11 -6
- package/node_modules/aws-sdk/dist/aws-sdk-core-react-native.js +1 -1
- package/node_modules/aws-sdk/dist/aws-sdk-react-native.js +12 -12
- package/node_modules/aws-sdk/dist/aws-sdk.js +420 -408
- package/node_modules/aws-sdk/dist/aws-sdk.min.js +74 -74
- package/node_modules/aws-sdk/lib/core.js +1 -1
- package/node_modules/aws-sdk/lib/dynamodb/document_client.d.ts +28 -0
- package/node_modules/aws-sdk/package.json +1 -1
- package/package.json +5 -5
@@ -236,11 +236,11 @@ declare class CleanRooms extends Service {
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*/
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listTagsForResource(callback?: (err: AWSError, data: CleanRooms.Types.ListTagsForResourceOutput) => void): Request<CleanRooms.Types.ListTagsForResourceOutput, AWSError>;
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/**
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* Creates a protected query that is started by
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* Creates a protected query that is started by Clean Rooms .
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startProtectedQuery(params: CleanRooms.Types.StartProtectedQueryInput, callback?: (err: AWSError, data: CleanRooms.Types.StartProtectedQueryOutput) => void): Request<CleanRooms.Types.StartProtectedQueryOutput, AWSError>;
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/**
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* Creates a protected query that is started by
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* Creates a protected query that is started by Clean Rooms .
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*/
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startProtectedQuery(callback?: (err: AWSError, data: CleanRooms.Types.StartProtectedQueryOutput) => void): Request<CleanRooms.Types.StartProtectedQueryOutput, AWSError>;
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/**
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joinColumns: AnalysisRuleColumnList;
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/**
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* Control that requires member who runs query to do a join with their configured table and/or other configured table in query
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* Control that requires member who runs query to do a join with their configured table and/or other configured table in query.
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*/
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joinRequired?: JoinRequiredOption;
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/**
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* Which logical operators (if any) are to be used in an INNER JOIN match condition. Default is AND.
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*/
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allowedJoinOperators?: JoinOperatorsList;
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/**
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* The columns that query runners are allowed to select, group by, or filter by.
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*/
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export type AnalysisRuleColumnName = string;
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export interface AnalysisRuleList {
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/**
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* Columns that can be used to join a configured table with the table of the member who can query and
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* Columns that can be used to join a configured table with the table of the member who can query and other members' configured tables.
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*/
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joinColumns: AnalysisRuleListJoinColumnsList;
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/**
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* Which logical operators (if any) are to be used in an INNER JOIN match condition. Default is AND.
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*/
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allowedJoinOperators?: JoinOperatorsList;
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/**
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* Columns that can be listed in the output.
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*/
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*/
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description?: CollaborationDescription;
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/**
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* The identifier used to reference members of the collaboration. Currently only supports
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* The identifier used to reference members of the collaboration. Currently only supports Amazon Web Services account ID.
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*/
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creatorAccountId: AccountId;
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/**
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name: CollaborationName;
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/**
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* The identifier used to reference members of the collaboration. Currently only supports
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* The identifier used to reference members of the collaboration. Currently only supports Amazon Web Services account ID.
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*/
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creatorAccountId: AccountId;
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/**
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*/
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description?: TableDescription;
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/**
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* The
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* The Glue table that this configured table represents.
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*/
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tableReference: TableReference;
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/**
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analysisMethod: AnalysisMethod;
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/**
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* The columns within the underlying
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* The columns within the underlying Glue table that can be utilized within collaborations.
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*/
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allowedColumns: AllowedColumnList;
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}
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*/
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description?: TableDescription;
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/**
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* A reference to the
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* A reference to the Glue table being configured.
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*/
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tableReference: TableReference;
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/**
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schema: Schema;
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}
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export type
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export type GlueDatabaseName = string;
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export type GlueTableName = string;
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export interface GlueTableReference {
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/**
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* The name of the
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* The name of the Glue table.
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*/
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tableName:
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tableName: GlueTableName;
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/**
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* The name of the database the
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* The name of the database the Glue table belongs to.
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databaseName:
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databaseName: GlueDatabaseName;
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}
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export type JoinOperator = "OR"|"AND"|string;
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export type JoinOperatorsList = JoinOperator[];
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export type JoinRequiredOption = "QUERY_RUNNER"|string;
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export type KeyPrefix = string;
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export interface ListCollaborationsInput {
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export type MemberList = MemberSpecification[];
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export interface MemberSpecification {
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/**
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* The identifier used to reference members of the collaboration. Currently only supports
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* The identifier used to reference members of the collaboration. Currently only supports Amazon Web Services account ID.
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*/
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accountId: AccountId;
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/**
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export type MemberStatus = "INVITED"|"ACTIVE"|"LEFT"|"REMOVED"|string;
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export interface MemberSummary {
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/**
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* The identifier used to reference members of the collaboration. Currently only supports Amazon Web Services account ID.
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accountId: AccountId;
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collaborationId: UUID;
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/**
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collaborationCreatorAccountId: AccountId;
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collaborationId: CollaborationIdentifier;
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/**
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* The identifier of the Amazon Web Services principal that created the collaboration. Currently only supports Amazon Web Services account ID.
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collaborationCreatorAccountId: AccountId;
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* The query string to be submitted.
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*/
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queryString?: ProtectedQuerySQLParametersQueryStringString;
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}
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export type ProtectedQuerySQLParametersQueryStringString = string;
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export interface ProtectedQueryStatistics {
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analysisMethod?: AnalysisMethod;
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export interface TableReference {
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}
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* The error message associated with the PartiQL batch response.
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export type BatchStatementErrorCodeEnum = "ConditionalCheckFailed"|"ItemCollectionSizeLimitExceeded"|"RequestLimitExceeded"|"ValidationError"|"ProvisionedThroughputExceeded"|"TransactionConflict"|"ThrottlingError"|"InternalServerError"|"ResourceNotFound"|"AccessDenied"|"DuplicateItem"|string;
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20
20
|
*/
|
21
21
|
acceptMatch(callback?: (err: AWSError, data: GameLift.Types.AcceptMatchOutput) => void): Request<GameLift.Types.AcceptMatchOutput, AWSError>;
|
22
22
|
/**
|
23
|
-
* This operation is used with the Amazon GameLift FleetIQ solution and game server groups. Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server. To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.
|
23
|
+
* This operation is used with the Amazon GameLift FleetIQ solution and game server groups. Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server. To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information. Add filter options to further restrict how a game server is chosen, such as only allowing game servers on ACTIVE instances to be claimed. When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable. If you try to claim a specific game server, this request will fail in the following cases: If the game server utilization status is UTILIZED. If the game server claim status is CLAIMED. If the game server is running on an instance in DRAINING status and the provided filter option does not allow placing on DRAINING instances. Learn more Amazon GameLift FleetIQ Guide
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24
|
*/
|
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25
|
claimGameServer(params: GameLift.Types.ClaimGameServerInput, callback?: (err: AWSError, data: GameLift.Types.ClaimGameServerOutput) => void): Request<GameLift.Types.ClaimGameServerOutput, AWSError>;
|
26
26
|
/**
|
27
|
-
* This operation is used with the Amazon GameLift FleetIQ solution and game server groups. Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server. To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.
|
27
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+
* This operation is used with the Amazon GameLift FleetIQ solution and game server groups. Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server. To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information. Add filter options to further restrict how a game server is chosen, such as only allowing game servers on ACTIVE instances to be claimed. When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable. If you try to claim a specific game server, this request will fail in the following cases: If the game server utilization status is UTILIZED. If the game server claim status is CLAIMED. If the game server is running on an instance in DRAINING status and the provided filter option does not allow placing on DRAINING instances. Learn more Amazon GameLift FleetIQ Guide
|
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*/
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claimGameServer(callback?: (err: AWSError, data: GameLift.Types.ClaimGameServerOutput) => void): Request<GameLift.Types.ClaimGameServerOutput, AWSError>;
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/**
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@@ -1460,7 +1460,7 @@ declare namespace GameLift {
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*/
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NotificationTarget?: SnsArnStringModel;
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/**
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-
* The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single
|
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+
* The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if FlexMatchMode is set to STANDALONE.
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*/
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AdditionalPlayerCount?: WholeNumber;
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/**
|
@@ -3614,7 +3614,7 @@ declare namespace GameLift {
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*/
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NotificationTarget?: SnsArnStringModel;
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/**
|
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-
* The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single
|
3617
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+
* The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used when FlexMatchMode is set to STANDALONE.
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*/
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AdditionalPlayerCount?: WholeNumber;
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/**
|
@@ -3729,7 +3729,7 @@ declare namespace GameLift {
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|
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export type NonNegativeDouble = number;
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export type NonNegativeLimitedLengthDouble = string;
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export type NonZeroAndMaxString = string;
|
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-
export type OperatingSystem = "WINDOWS_2012"|"AMAZON_LINUX"|"AMAZON_LINUX_2"|"WINDOWS_2016"|string;
|
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+
export type OperatingSystem = "WINDOWS_2012"|"AMAZON_LINUX"|"AMAZON_LINUX_2"|"WINDOWS_2016"|"AMAZON_LINUX_2023"|string;
|
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export interface PlacedPlayerSession {
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/**
|
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* A unique identifier for a player that is associated with this player session.
|
@@ -4758,7 +4758,7 @@ declare namespace GameLift {
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*/
|
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NotificationTarget?: SnsArnStringModel;
|
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/**
|
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-
* The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single
|
4761
|
+
* The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if FlexMatchMode is set to STANDALONE.
|
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*/
|
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AdditionalPlayerCount?: WholeNumber;
|
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/**
|
@@ -3531,6 +3531,10 @@ declare namespace Glue {
|
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* Specifies Delta data store targets.
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*/
|
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DeltaTargets?: DeltaTargetList;
|
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+
/**
|
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+
* Specifies Apache Iceberg data store targets.
|
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+
*/
|
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+
IcebergTargets?: IcebergTargetList;
|
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}
|
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export interface CrawlsFilter {
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/**
|
@@ -8057,6 +8061,25 @@ declare namespace Glue {
|
|
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export type GrokPattern = string;
|
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export type HashString = string;
|
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|
export type HudiTargetCompressionType = "gzip"|"lzo"|"uncompressed"|"snappy"|string;
|
8064
|
+
export interface IcebergTarget {
|
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|
+
/**
|
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+
* One or more Amazon S3 paths that contains Iceberg metadata folders as s3://bucket/prefix.
|
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|
+
*/
|
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|
+
Paths?: PathList;
|
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+
/**
|
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+
* The name of the connection to use to connect to the Iceberg target.
|
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+
*/
|
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|
+
ConnectionName?: ConnectionName;
|
8073
|
+
/**
|
8074
|
+
* A list of glob patterns used to exclude from the crawl. For more information, see Catalog Tables with a Crawler.
|
8075
|
+
*/
|
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|
+
Exclusions?: PathList;
|
8077
|
+
/**
|
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|
+
* The maximum depth of Amazon S3 paths that the crawler can traverse to discover the Iceberg metadata folder in your Amazon S3 path. Used to limit the crawler run time.
|
8079
|
+
*/
|
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|
+
MaximumTraversalDepth?: NullableInteger;
|
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|
+
}
|
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|
+
export type IcebergTargetList = IcebergTarget[];
|
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|
export type IdString = string;
|
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|
export interface ImportCatalogToGlueRequest {
|
8062
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|
/**
|
@@ -981,11 +981,11 @@ declare namespace MediaConvert {
|
|
981
981
|
export type CaptionDestinationType = "BURN_IN"|"DVB_SUB"|"EMBEDDED"|"EMBEDDED_PLUS_SCTE20"|"IMSC"|"SCTE20_PLUS_EMBEDDED"|"SCC"|"SRT"|"SMI"|"TELETEXT"|"TTML"|"WEBVTT"|string;
|
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|
export interface CaptionSelector {
|
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983
|
/**
|
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|
-
* The specific language to extract from source, using the ISO 639-2 or ISO 639-3 three-letter language code. If input is SCTE-27, complete this field and/or PID to select the caption language to extract. If input is DVB-Sub and output is Burn-in
|
984
|
+
* The specific language to extract from source, using the ISO 639-2 or ISO 639-3 three-letter language code. If input is SCTE-27, complete this field and/or PID to select the caption language to extract. If input is DVB-Sub and output is Burn-in, complete this field and/or PID to select the caption language to extract. If input is DVB-Sub that is being passed through, omit this field (and PID field); there is no way to extract a specific language with pass-through captions.
|
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|
*/
|
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|
CustomLanguageCode?: __stringMin3Max3PatternAZaZ3;
|
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987
|
/**
|
988
|
-
* The specific language to extract from source. If input is SCTE-27, complete this field and/or PID to select the caption language to extract. If input is DVB-Sub and output is Burn-in
|
988
|
+
* The specific language to extract from source. If input is SCTE-27, complete this field and/or PID to select the caption language to extract. If input is DVB-Sub and output is Burn-in, complete this field and/or PID to select the caption language to extract. If input is DVB-Sub that is being passed through, omit this field (and PID field); there is no way to extract a specific language with pass-through captions.
|
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989
|
*/
|
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990
|
LanguageCode?: LanguageCode;
|
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991
|
/**
|
@@ -1994,7 +1994,7 @@ Within your job settings, all of your DVB-Sub settings must be identical.
|
|
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|
}
|
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|
export interface DvbSubSourceSettings {
|
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1996
|
/**
|
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|
-
* When using DVB-Sub with Burn-
|
1997
|
+
* When using DVB-Sub with Burn-in, use this PID for the source content. Unused for DVB-Sub passthrough. All DVB-Sub content is passed through, regardless of selectors.
|
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|
*/
|
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|
Pid?: __integerMin1Max2147483647;
|
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|
}
|
@@ -3051,7 +3051,7 @@ Within your job settings, all of your DVB-Sub settings must be identical.
|
|
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|
*/
|
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|
SegmentLengthControl?: HlsSegmentLengthControl;
|
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3053
|
/**
|
3054
|
-
* Specify the number of segments to write to a subdirectory before starting a new one. You
|
3054
|
+
* Specify the number of segments to write to a subdirectory before starting a new one. You must also set Directory structure to Subdirectory per stream for this setting to have an effect.
|
3055
3055
|
*/
|
3056
3056
|
SegmentsPerSubdirectory?: __integerMin1Max2147483647;
|
3057
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|
/**
|
@@ -4639,7 +4639,7 @@ When you specify Version 1, you must also set ID3 metadata (timedMetadata) to Pa
|
|
4639
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|
*/
|
4640
4640
|
AfdSignaling?: MxfAfdSignaling;
|
4641
4641
|
/**
|
4642
|
-
* Specify the MXF profile, also called shim, for this output.
|
4642
|
+
* Specify the MXF profile, also called shim, for this output. To automatically select a profile according to your output video codec and resolution, leave blank. For a list of codecs supported with each MXF profile, see https://docs.aws.amazon.com/mediaconvert/latest/ug/codecs-supported-with-each-mxf-profile.html. For more information about the automatic selection behavior, see https://docs.aws.amazon.com/mediaconvert/latest/ug/default-automatic-selection-of-mxf-profiles.html.
|
4643
4643
|
*/
|
4644
4644
|
Profile?: MxfProfile;
|
4645
4645
|
/**
|
@@ -5596,7 +5596,7 @@ When you specify Version 1, you must also set ID3 metadata (timedMetadata) to Pa
|
|
5596
5596
|
*/
|
5597
5597
|
AvcIntraSettings?: AvcIntraSettings;
|
5598
5598
|
/**
|
5599
|
-
* Specifies the video codec. This must be equal to one of the enum values defined by the object VideoCodec. To passthrough the video stream of your input JPEG2000, VC-3, AVC-INTRA or Apple ProRes
|
5599
|
+
* Specifies the video codec. This must be equal to one of the enum values defined by the object VideoCodec. To passthrough the video stream of your input JPEG2000, VC-3, AVC-INTRA or Apple ProRes video without any video encoding: Choose Passthrough. If you have multiple input videos, note that they must have identical encoding attributes. When you choose Passthrough, your output container must be MXF or QuickTime MOV.
|
5600
5600
|
*/
|
5601
5601
|
Codec?: VideoCodec;
|
5602
5602
|
/**
|
@@ -5722,7 +5722,7 @@ When you specify Version 1, you must also set ID3 metadata (timedMetadata) to Pa
|
|
5722
5722
|
*/
|
5723
5723
|
DolbyVision?: DolbyVision;
|
5724
5724
|
/**
|
5725
|
-
* Enable HDR10+
|
5725
|
+
* Enable HDR10+ analysis and metadata injection. Compatible with HEVC only.
|
5726
5726
|
*/
|
5727
5727
|
Hdr10Plus?: Hdr10Plus;
|
5728
5728
|
/**
|