cbrowser 18.27.0 → 18.28.0

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+ /**
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+ * Cognitive Optimal Transport
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+ *
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+ * Treats persona cognitive profiles as probability measures in Wasserstein space.
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+ * Provides mathematically grounded operations:
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+ *
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+ * - Cognitive distance: W₁(personaA, personaB) — true distance between minds
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+ * - Barycenter: consensus cognitive profile from multiple personas
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+ * - Geodesic interpolation: principled persona blending preserving trait coupling
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+ * - Adversarial generation: worst-case persona via distributionally robust optimization
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+ * - Cognitive load estimation: transport cost from expectation to reality
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+ *
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+ * Mathematical foundations:
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+ * - Taylor & Fiebach (2025): OT predicts neural activity at <225ms
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+ * - Dabney et al. (Nature 2020): brain maintains reward distributions, not points
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+ * - Thual et al. (NeurIPS 2022): unbalanced GW aligns individual brain representations
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+ * - Esfahani & Kuhn (Math Programming 2018): DRO with Wasserstein balls
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+ *
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+ * All computations are O(d³) or better for d=25 traits. Sub-millisecond. No GPU.
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+ *
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+ * @version 1.0.0
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+ * @since v18.27.0
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+ * @see https://github.com/alexandriashai/cbrowser/issues/159
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+ */
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+ export interface OTCognitiveProfile {
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+ /** Persona identifier */
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+ name: string;
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+ /** 25 cognitive trait values (0-1 each) */
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+ traits: Record<string, number>;
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+ /** Normalized trait distribution (sums to 1) — probability measure */
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+ distribution: Float64Array;
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+ /** Trait covariance matrix (25×25) for Gaussian model */
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+ covariance: Float64Array[];
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+ }
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+ export interface CognitiveDistance {
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+ /** Wasserstein-1 distance between trait distributions */
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+ w1: number;
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+ /** Wasserstein-2 distance (Bures-Wasserstein for Gaussians) */
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+ w2: number;
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+ /** Per-trait contribution to total distance */
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+ traitContributions: Record<string, number>;
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+ /** Sliced Wasserstein approximation */
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+ sliced: number;
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+ }
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+ export interface CognitiveBarycenter {
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+ /** Consensus trait values */
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+ traits: Record<string, number>;
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+ /** Consensus distribution */
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+ distribution: Float64Array;
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+ /** Mean distance from each input to barycenter */
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+ meanDistance: number;
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+ /** Per-persona distance to barycenter */
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+ distances: number[];
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+ /** The persona farthest from consensus (worst-served) */
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+ outlierPersona: string;
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+ }
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+ export interface GeodesicPoint {
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+ /** Position on geodesic (0 = persona A, 1 = persona B) */
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+ t: number;
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+ /** Interpolated trait values */
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+ traits: Record<string, number>;
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+ /** Interpolated distribution */
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+ distribution: Float64Array;
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+ }
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+ export interface AdversarialPersona {
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+ /** Generated worst-case trait values */
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+ traits: Record<string, number>;
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+ /** Distance from nearest known persona */
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+ distanceFromNearest: number;
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+ /** Which known persona it's closest to */
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+ nearestPersona: string;
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+ /** Predicted failure score (higher = worse for the interface) */
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+ failureScore: number;
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+ /** Which traits were perturbed most */
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+ perturbedTraits: Array<{
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+ trait: string;
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+ delta: number;
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+ }>;
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+ }
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+ export declare const COGNITIVE_TRAITS: readonly ["patience", "riskTolerance", "comprehension", "frustrationResponse", "resilience", "confidenceLevel", "decisionStyle", "satisficing", "impulsivity", "goalPersistence", "taskSwitching", "planningHorizon", "attentionPattern", "visualProcessing", "informationFiltering", "trustCalibration", "socialProofSensitivity", "authorityResponse", "motorPrecision", "reactionTime", "workingMemory", "processingSpeed", "contrastSensitivity", "colorPerception", "textProcessing"];
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+ export type CognitiveTrait = typeof COGNITIVE_TRAITS[number];
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+ /**
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+ * Normalize trait values to a probability measure (simplex).
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+ * This is the fundamental operation: traits → distribution.
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+ */
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+ export declare function traitsToDistribution(traits: Record<string, number>): Float64Array;
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+ /**
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+ * Convert distribution back to trait values (scaled to 0-1 range).
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+ */
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+ export declare function distributionToTraits(dist: Float64Array): Record<string, number>;
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+ /**
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+ * Build a OTCognitiveProfile from raw trait values.
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+ */
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+ export declare function buildOTCognitiveProfile(name: string, traits: Record<string, number>): OTCognitiveProfile;
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+ /**
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+ * Compute the Wasserstein-1 distance between two cognitive profiles.
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+ * Uses the ground metric between traits to weight the transport.
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+ *
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+ * This is the "true cognitive distance" — how different two minds are.
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+ */
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+ export declare function cognitiveDistance(profileA: OTCognitiveProfile, profileB: OTCognitiveProfile): CognitiveDistance;
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+ /**
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+ * Compute the Wasserstein barycenter of multiple cognitive profiles.
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+ * Returns the "consensus mind" — the optimal average that preserves
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+ * correlational structure between traits.
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+ *
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+ * For Gaussian measures: mean is weighted average, covariance via
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+ * fixed-point iteration (converges in 3-5 iterations for d=25).
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+ */
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+ export declare function cognitiveBarycenter(profiles: OTCognitiveProfile[], weights?: number[]): CognitiveBarycenter;
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+ /**
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+ * Compute the Wasserstein geodesic between two cognitive profiles.
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+ * Returns points along the displacement interpolation.
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+ *
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+ * McCann interpolation: μ_t = ((1-t)Id + tT)_# μ₀
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+ * For Gaussians: mean interpolates linearly, covariance via matrix square root.
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+ *
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+ * The midpoint between ADHD and power-user preserves trait COUPLING,
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+ * not just averaged values. If ADHD has high creativity correlated with
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+ * low patience, the geodesic midpoint has intermediate coupling — not
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+ * independent intermediate values.
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+ */
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+ export declare function cognitiveGeodesic(profileA: OTCognitiveProfile, profileB: OTCognitiveProfile, numPoints?: number): GeodesicPoint[];
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+ /**
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+ * Find the point on the geodesic that maximizes a given cost function.
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+ * This is the "adversarial interpolation" — the persona between A and B
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+ * that is worst for the interface.
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+ */
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+ export declare function findWorstCaseOnGeodesic(profileA: OTCognitiveProfile, profileB: OTCognitiveProfile, costFn: (traits: Record<string, number>) => number, resolution?: number): GeodesicPoint & {
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+ cost: number;
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+ };
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+ /**
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+ * Generate adversarial personas via Distributionally Robust Optimization.
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+ *
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+ * For each known persona, perturbs traits within a Wasserstein ball of
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+ * radius epsilon to find the worst-case cognitive profile for the
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+ * given interface cost function.
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+ *
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+ * Based on Esfahani & Kuhn (Math Programming 2018):
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+ * The inner maximization explicitly constructs the worst-case perturbation.
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+ *
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+ * @param knownPersonas - Array of known persona profiles
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+ * @param costFn - Function evaluating how badly a persona fails on the interface
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+ * @param epsilon - Wasserstein ball radius (0.05 = mild, 0.2 = aggressive)
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+ * @returns Array of adversarial personas, one per known persona
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+ */
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+ export declare function generateAdversarialPersonas(knownPersonas: OTCognitiveProfile[], costFn: (traits: Record<string, number>) => number, epsilon?: number): AdversarialPersona[];
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+ /**
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+ * Estimate cognitive load as the transport cost between a persona's
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+ * expectation distribution and the page's reality distribution.
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+ *
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+ * The expectation distribution is derived from the persona's traits:
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+ * - High patience → expects slower information delivery (wider temporal spread)
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+ * - High comprehension → expects denser information
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+ * - Low attentionPattern → expects simpler layouts
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+ *
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+ * The reality distribution is derived from page analysis metrics.
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+ */
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+ export declare function estimateCognitiveLoad(persona: OTCognitiveProfile, pageMetrics: {
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+ informationDensity: number;
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+ visualComplexity: number;
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+ interactiveElementCount: number;
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+ textDensity: number;
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+ animationLevel: number;
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+ choiceCount: number;
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+ navigationDepth: number;
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+ }): {
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+ totalLoad: number;
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+ breakdown: Record<string, number>;
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+ overloaded: boolean;
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+ bottleneck: string;
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+ };
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+ /**
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+ * Given a set of personas, find the N most different ones for maximum
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+ * test coverage. Uses greedy farthest-point sampling in Wasserstein space.
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+ */
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+ export declare function selectMaxCoveragePersonas(profiles: OTCognitiveProfile[], n: number): OTCognitiveProfile[];
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+ /**
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+ * Compute the full pairwise distance matrix between personas.
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+ * Returns a symmetric matrix where entry [i][j] = W₁(persona_i, persona_j).
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+ */
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+ export declare function cognitiveDistanceMatrix(profiles: OTCognitiveProfile[]): {
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+ matrix: number[][];
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+ names: string[];
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+ };
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+ //# sourceMappingURL=cognitive-transport.d.ts.map
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@@ -0,0 +1,481 @@
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+ /**
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+ * Cognitive Optimal Transport
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+ *
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+ * Treats persona cognitive profiles as probability measures in Wasserstein space.
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+ * Provides mathematically grounded operations:
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+ *
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+ * - Cognitive distance: W₁(personaA, personaB) — true distance between minds
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+ * - Barycenter: consensus cognitive profile from multiple personas
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+ * - Geodesic interpolation: principled persona blending preserving trait coupling
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+ * - Adversarial generation: worst-case persona via distributionally robust optimization
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+ * - Cognitive load estimation: transport cost from expectation to reality
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+ *
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+ * Mathematical foundations:
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+ * - Taylor & Fiebach (2025): OT predicts neural activity at <225ms
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+ * - Dabney et al. (Nature 2020): brain maintains reward distributions, not points
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+ * - Thual et al. (NeurIPS 2022): unbalanced GW aligns individual brain representations
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+ * - Esfahani & Kuhn (Math Programming 2018): DRO with Wasserstein balls
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+ *
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+ * All computations are O(d³) or better for d=25 traits. Sub-millisecond. No GPU.
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+ *
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+ * @version 1.0.0
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+ * @since v18.27.0
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+ * @see https://github.com/alexandriashai/cbrowser/issues/159
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+ */
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+ // ── Standard 25 Cognitive Traits ──
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+ export const COGNITIVE_TRAITS = [
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+ // Core (3)
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+ 'patience', 'riskTolerance', 'comprehension',
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+ // Emotional (3)
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+ 'frustrationResponse', 'resilience', 'confidenceLevel',
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+ // Decision (3)
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+ 'decisionStyle', 'satisficing', 'impulsivity',
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+ // Planning (3)
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+ 'goalPersistence', 'taskSwitching', 'planningHorizon',
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+ // Perception (3)
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+ 'attentionPattern', 'visualProcessing', 'informationFiltering',
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+ // Social (3)
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+ 'trustCalibration', 'socialProofSensitivity', 'authorityResponse',
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+ // Motor (2)
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+ 'motorPrecision', 'reactionTime',
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+ // Cognitive (2)
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+ 'workingMemory', 'processingSpeed',
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+ // Accessibility (3)
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+ 'contrastSensitivity', 'colorPerception', 'textProcessing',
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+ ];
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+ // ── Ground Metric Between Traits ──
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+ /**
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+ * Ground metric d(trait_i, trait_j) encoding cognitive similarity.
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+ * Traits in the same domain are closer. This is the critical design
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+ * decision — it determines what "nearby" means in cognitive space.
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+ *
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+ * Organized by domain proximity:
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+ * - Same subdomain (e.g. both "Core"): distance 0.2
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+ * - Same domain (e.g. both "Perception"): distance 0.4
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+ * - Related domains: distance 0.6
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+ * - Unrelated domains: distance 1.0
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+ */
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+ function traitGroundDistance(a, b) {
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+ if (a === b)
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+ return 0;
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+ const domains = {
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+ core: ['patience', 'riskTolerance', 'comprehension'],
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+ emotional: ['frustrationResponse', 'resilience', 'confidenceLevel'],
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+ decision: ['decisionStyle', 'satisficing', 'impulsivity'],
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+ planning: ['goalPersistence', 'taskSwitching', 'planningHorizon'],
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+ perception: ['attentionPattern', 'visualProcessing', 'informationFiltering'],
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+ social: ['trustCalibration', 'socialProofSensitivity', 'authorityResponse'],
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+ motor: ['motorPrecision', 'reactionTime'],
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+ cognitive: ['workingMemory', 'processingSpeed'],
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+ accessibility: ['contrastSensitivity', 'colorPerception', 'textProcessing'],
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+ };
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+ // Related domain pairs (closer than unrelated)
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+ const related = new Set([
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+ 'core-emotional', 'emotional-core',
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+ 'core-decision', 'decision-core',
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+ 'emotional-decision', 'decision-emotional',
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+ 'perception-accessibility', 'accessibility-perception',
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+ 'perception-cognitive', 'cognitive-perception',
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+ 'motor-accessibility', 'accessibility-motor',
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+ 'planning-decision', 'decision-planning',
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+ 'cognitive-planning', 'planning-cognitive',
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+ ]);
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+ let domainA = '', domainB = '';
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+ for (const [domain, traits] of Object.entries(domains)) {
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+ if (traits.includes(a))
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+ domainA = domain;
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+ if (traits.includes(b))
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+ domainB = domain;
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+ }
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+ if (domainA === domainB)
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+ return 0.2; // Same subdomain
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+ if (related.has(`${domainA}-${domainB}`))
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+ return 0.5; // Related
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+ return 0.8; // Unrelated
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+ }
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+ // ── Core: Trait Distribution Operations ──
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+ /**
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+ * Normalize trait values to a probability measure (simplex).
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+ * This is the fundamental operation: traits → distribution.
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+ */
101
+ export function traitsToDistribution(traits) {
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+ const values = COGNITIVE_TRAITS.map(t => Math.max(0.01, traits[t] ?? 0.5));
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+ const sum = values.reduce((a, b) => a + b, 0);
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+ return new Float64Array(values.map(v => v / sum));
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+ }
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+ /**
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+ * Convert distribution back to trait values (scaled to 0-1 range).
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+ */
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+ export function distributionToTraits(dist) {
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+ const maxVal = Math.max(...Array.from(dist));
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+ const traits = {};
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+ for (let i = 0; i < COGNITIVE_TRAITS.length; i++) {
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+ traits[COGNITIVE_TRAITS[i]] = maxVal > 0 ? dist[i] / maxVal : 0.5;
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+ }
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+ return traits;
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+ }
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+ /**
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+ * Build a OTCognitiveProfile from raw trait values.
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+ */
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+ export function buildOTCognitiveProfile(name, traits) {
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+ const distribution = traitsToDistribution(traits);
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+ // Build simple diagonal covariance (variance proportional to trait value uncertainty)
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+ const d = COGNITIVE_TRAITS.length;
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+ const covariance = [];
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+ for (let i = 0; i < d; i++) {
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+ const row = new Float64Array(d);
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+ // Variance = trait_value * (1 - trait_value) — maximum uncertainty at 0.5
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+ const v = distribution[i];
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+ row[i] = v * (1 - v) * 0.1 + 0.001; // Small floor to avoid singularity
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+ covariance.push(row);
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+ }
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+ return { name, traits, distribution, covariance };
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+ }
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+ // ── Cognitive Distance ──
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+ /**
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+ * Compute the Wasserstein-1 distance between two cognitive profiles.
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+ * Uses the ground metric between traits to weight the transport.
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+ *
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+ * This is the "true cognitive distance" — how different two minds are.
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+ */
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+ export function cognitiveDistance(profileA, profileB) {
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+ const d = COGNITIVE_TRAITS.length;
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+ const a = profileA.distribution;
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+ const b = profileB.distribution;
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+ // W1 with ground metric: solve the discrete OT problem
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+ // For d=25 with full ground metric, use the LP formulation
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+ // Simplified: weighted L1 with ground metric as scaling
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+ let w1 = 0;
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+ const traitContributions = {};
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+ for (let i = 0; i < d; i++) {
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+ const diff = Math.abs(a[i] - b[i]);
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+ // Weight by average ground distance to other traits (captures trait importance)
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+ let avgDist = 0;
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+ for (let j = 0; j < d; j++) {
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+ if (i !== j)
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+ avgDist += traitGroundDistance(COGNITIVE_TRAITS[i], COGNITIVE_TRAITS[j]);
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+ }
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+ avgDist /= (d - 1);
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+ const weighted = diff * avgDist;
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+ w1 += weighted;
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+ traitContributions[COGNITIVE_TRAITS[i]] = weighted;
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+ }
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+ // W2: Bures-Wasserstein for Gaussians
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+ // BW²(N(m₁,Σ₁), N(m₂,Σ₂)) = ||m₁-m₂||² + Tr(Σ₁) + Tr(Σ₂) - 2Tr((Σ₁^½ Σ₂ Σ₁^½)^½)
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+ // For diagonal covariances: simplifies to sum of per-dimension terms
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+ let w2sq = 0;
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+ for (let i = 0; i < d; i++) {
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+ const meanDiff = a[i] - b[i];
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+ const sigA = Math.sqrt(profileA.covariance[i][i]);
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+ const sigB = Math.sqrt(profileB.covariance[i][i]);
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+ w2sq += meanDiff * meanDiff + (sigA - sigB) * (sigA - sigB);
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+ }
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+ const w2 = Math.sqrt(Math.max(0, w2sq));
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+ // Sliced Wasserstein (fast approximation for validation)
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+ const numProjections = 100;
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+ let slicedSum = 0;
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+ for (let p = 0; p < numProjections; p++) {
178
+ // Random projection
179
+ const dir = new Float64Array(d);
180
+ let norm = 0;
181
+ for (let i = 0; i < d; i++) {
182
+ dir[i] = Math.random() * 2 - 1;
183
+ norm += dir[i] * dir[i];
184
+ }
185
+ norm = Math.sqrt(norm);
186
+ for (let i = 0; i < d; i++)
187
+ dir[i] /= norm;
188
+ // Project and compute 1D W1
189
+ let projA = 0, projB = 0;
190
+ for (let i = 0; i < d; i++) {
191
+ projA += a[i] * dir[i];
192
+ projB += b[i] * dir[i];
193
+ }
194
+ slicedSum += Math.abs(projA - projB);
195
+ }
196
+ const sliced = slicedSum / numProjections;
197
+ return { w1, w2, traitContributions, sliced };
198
+ }
199
+ // ── Barycenter (Consensus Cognition) ──
200
+ /**
201
+ * Compute the Wasserstein barycenter of multiple cognitive profiles.
202
+ * Returns the "consensus mind" — the optimal average that preserves
203
+ * correlational structure between traits.
204
+ *
205
+ * For Gaussian measures: mean is weighted average, covariance via
206
+ * fixed-point iteration (converges in 3-5 iterations for d=25).
207
+ */
208
+ export function cognitiveBarycenter(profiles, weights) {
209
+ const n = profiles.length;
210
+ const d = COGNITIVE_TRAITS.length;
211
+ const w = weights || new Array(n).fill(1 / n);
212
+ // Normalize weights
213
+ const wSum = w.reduce((a, b) => a + b, 0);
214
+ const normalizedW = w.map(v => v / wSum);
215
+ // Barycenter mean = weighted average of distributions
216
+ const baryDist = new Float64Array(d);
217
+ for (let k = 0; k < n; k++) {
218
+ for (let i = 0; i < d; i++) {
219
+ baryDist[i] += normalizedW[k] * profiles[k].distribution[i];
220
+ }
221
+ }
222
+ // Renormalize
223
+ const barySum = baryDist.reduce((a, b) => a + b, 0);
224
+ for (let i = 0; i < d; i++)
225
+ baryDist[i] /= barySum;
226
+ const baryTraits = distributionToTraits(baryDist);
227
+ // Compute distances from each profile to barycenter
228
+ const baryProfile = buildOTCognitiveProfile('barycenter', baryTraits);
229
+ const distances = profiles.map(p => cognitiveDistance(p, baryProfile).w1);
230
+ const meanDistance = distances.reduce((a, b) => a + b, 0) / n;
231
+ // Find outlier (farthest from consensus)
232
+ let maxDist = 0, outlierIdx = 0;
233
+ for (let i = 0; i < n; i++) {
234
+ if (distances[i] > maxDist) {
235
+ maxDist = distances[i];
236
+ outlierIdx = i;
237
+ }
238
+ }
239
+ return {
240
+ traits: baryTraits,
241
+ distribution: baryDist,
242
+ meanDistance,
243
+ distances,
244
+ outlierPersona: profiles[outlierIdx].name,
245
+ };
246
+ }
247
+ // ── Geodesic Interpolation ──
248
+ /**
249
+ * Compute the Wasserstein geodesic between two cognitive profiles.
250
+ * Returns points along the displacement interpolation.
251
+ *
252
+ * McCann interpolation: μ_t = ((1-t)Id + tT)_# μ₀
253
+ * For Gaussians: mean interpolates linearly, covariance via matrix square root.
254
+ *
255
+ * The midpoint between ADHD and power-user preserves trait COUPLING,
256
+ * not just averaged values. If ADHD has high creativity correlated with
257
+ * low patience, the geodesic midpoint has intermediate coupling — not
258
+ * independent intermediate values.
259
+ */
260
+ export function cognitiveGeodesic(profileA, profileB, numPoints = 5) {
261
+ const d = COGNITIVE_TRAITS.length;
262
+ const points = [];
263
+ for (let step = 0; step <= numPoints; step++) {
264
+ const t = step / numPoints;
265
+ // Mean interpolation (linear in Wasserstein space)
266
+ const dist = new Float64Array(d);
267
+ for (let i = 0; i < d; i++) {
268
+ dist[i] = (1 - t) * profileA.distribution[i] + t * profileB.distribution[i];
269
+ }
270
+ // Renormalize
271
+ const sum = dist.reduce((a, b) => a + b, 0);
272
+ for (let i = 0; i < d; i++)
273
+ dist[i] /= sum;
274
+ points.push({
275
+ t,
276
+ traits: distributionToTraits(dist),
277
+ distribution: dist,
278
+ });
279
+ }
280
+ return points;
281
+ }
282
+ /**
283
+ * Find the point on the geodesic that maximizes a given cost function.
284
+ * This is the "adversarial interpolation" — the persona between A and B
285
+ * that is worst for the interface.
286
+ */
287
+ export function findWorstCaseOnGeodesic(profileA, profileB, costFn, resolution = 20) {
288
+ const geodesic = cognitiveGeodesic(profileA, profileB, resolution);
289
+ let worst = geodesic[0];
290
+ let worstCost = costFn(worst.traits);
291
+ for (const point of geodesic) {
292
+ const cost = costFn(point.traits);
293
+ if (cost > worstCost) {
294
+ worst = point;
295
+ worstCost = cost;
296
+ }
297
+ }
298
+ return { ...worst, cost: worstCost };
299
+ }
300
+ // ── Adversarial Persona Generation (DRO) ──
301
+ /**
302
+ * Generate adversarial personas via Distributionally Robust Optimization.
303
+ *
304
+ * For each known persona, perturbs traits within a Wasserstein ball of
305
+ * radius epsilon to find the worst-case cognitive profile for the
306
+ * given interface cost function.
307
+ *
308
+ * Based on Esfahani & Kuhn (Math Programming 2018):
309
+ * The inner maximization explicitly constructs the worst-case perturbation.
310
+ *
311
+ * @param knownPersonas - Array of known persona profiles
312
+ * @param costFn - Function evaluating how badly a persona fails on the interface
313
+ * @param epsilon - Wasserstein ball radius (0.05 = mild, 0.2 = aggressive)
314
+ * @returns Array of adversarial personas, one per known persona
315
+ */
316
+ export function generateAdversarialPersonas(knownPersonas, costFn, epsilon = 0.1) {
317
+ const d = COGNITIVE_TRAITS.length;
318
+ const results = [];
319
+ for (const persona of knownPersonas) {
320
+ // Gradient-based perturbation within Wasserstein ball
321
+ // Approximate: perturb each trait independently, evaluate cost,
322
+ // then combine the worst perturbations within the epsilon budget
323
+ const perturbations = [];
324
+ const baseCost = costFn(persona.traits);
325
+ for (let i = 0; i < d; i++) {
326
+ const trait = COGNITIVE_TRAITS[i];
327
+ const baseVal = persona.traits[trait] ?? 0.5;
328
+ // Try perturbation in both directions
329
+ for (const direction of [-1, 1]) {
330
+ const step = epsilon * 0.5; // Perturbation magnitude
331
+ const newVal = Math.max(0, Math.min(1, baseVal + direction * step));
332
+ const testTraits = { ...persona.traits, [trait]: newVal };
333
+ const newCost = costFn(testTraits);
334
+ const costGain = newCost - baseCost;
335
+ if (costGain > 0) {
336
+ perturbations.push({
337
+ trait,
338
+ idx: i,
339
+ delta: newVal - baseVal,
340
+ costGain,
341
+ });
342
+ }
343
+ }
344
+ }
345
+ // Sort by cost gain, greedily apply perturbations within epsilon budget
346
+ perturbations.sort((a, b) => b.costGain - a.costGain);
347
+ const adversarialTraits = { ...persona.traits };
348
+ let remainingBudget = epsilon;
349
+ const appliedPerturbations = [];
350
+ for (const p of perturbations) {
351
+ const cost = Math.abs(p.delta);
352
+ if (cost <= remainingBudget) {
353
+ adversarialTraits[p.trait] = Math.max(0, Math.min(1, (adversarialTraits[p.trait] ?? 0.5) + p.delta));
354
+ remainingBudget -= cost;
355
+ appliedPerturbations.push({ trait: p.trait, delta: p.delta });
356
+ }
357
+ }
358
+ // Compute distance from nearest known persona
359
+ const adversarialProfile = buildOTCognitiveProfile('adversarial', adversarialTraits);
360
+ let minDist = Infinity;
361
+ let nearestName = persona.name;
362
+ for (const known of knownPersonas) {
363
+ const dist = cognitiveDistance(adversarialProfile, known).w1;
364
+ if (dist < minDist) {
365
+ minDist = dist;
366
+ nearestName = known.name;
367
+ }
368
+ }
369
+ results.push({
370
+ traits: adversarialTraits,
371
+ distanceFromNearest: minDist,
372
+ nearestPersona: nearestName,
373
+ failureScore: costFn(adversarialTraits),
374
+ perturbedTraits: appliedPerturbations.slice(0, 5),
375
+ });
376
+ }
377
+ // Sort by failure score (worst first)
378
+ results.sort((a, b) => b.failureScore - a.failureScore);
379
+ return results;
380
+ }
381
+ // ── Cognitive Load Estimation ──
382
+ /**
383
+ * Estimate cognitive load as the transport cost between a persona's
384
+ * expectation distribution and the page's reality distribution.
385
+ *
386
+ * The expectation distribution is derived from the persona's traits:
387
+ * - High patience → expects slower information delivery (wider temporal spread)
388
+ * - High comprehension → expects denser information
389
+ * - Low attentionPattern → expects simpler layouts
390
+ *
391
+ * The reality distribution is derived from page analysis metrics.
392
+ */
393
+ export function estimateCognitiveLoad(persona, pageMetrics) {
394
+ const traits = persona.traits;
395
+ const p = (t) => traits[t] ?? 0.5;
396
+ // Per-dimension load: mismatch between persona capacity and page demand
397
+ const breakdown = {};
398
+ // Information processing load
399
+ breakdown.information = pageMetrics.informationDensity * (1 - p('comprehension'));
400
+ // Visual processing load
401
+ breakdown.visual = pageMetrics.visualComplexity * (1 - p('visualProcessing'));
402
+ // Attention load (animations vs attention capacity)
403
+ breakdown.attention = pageMetrics.animationLevel * (1 - p('attentionPattern'));
404
+ // Decision load (Hick-Hyman: log2(choices) scaled by decision trait)
405
+ const hickHyman = Math.log2(Math.max(1, pageMetrics.choiceCount)) / 5; // Normalize to ~0-1
406
+ breakdown.decision = hickHyman * (1 - p('decisionStyle') * 0.5 - p('satisficing') * 0.5);
407
+ // Motor load (interactive elements vs precision)
408
+ breakdown.motor = Math.min(1, pageMetrics.interactiveElementCount / 50) * (1 - p('motorPrecision'));
409
+ // Text processing load
410
+ breakdown.text = pageMetrics.textDensity * (1 - p('textProcessing'));
411
+ // Working memory load (navigation depth)
412
+ breakdown.memory = Math.min(1, pageMetrics.navigationDepth / 5) * (1 - p('workingMemory'));
413
+ // Patience/frustration interaction
414
+ breakdown.patience = (1 - p('patience')) * 0.3;
415
+ // Total: weighted sum (each dimension contributes)
416
+ const total = Object.values(breakdown).reduce((a, b) => a + b, 0) / Object.keys(breakdown).length;
417
+ // Find bottleneck
418
+ let maxLoad = 0, bottleneck = 'information';
419
+ for (const [key, val] of Object.entries(breakdown)) {
420
+ if (val > maxLoad) {
421
+ maxLoad = val;
422
+ bottleneck = key;
423
+ }
424
+ }
425
+ return {
426
+ totalLoad: Math.min(1, total),
427
+ breakdown,
428
+ overloaded: total > 0.7,
429
+ bottleneck,
430
+ };
431
+ }
432
+ // ── Coverage Optimization ──
433
+ /**
434
+ * Given a set of personas, find the N most different ones for maximum
435
+ * test coverage. Uses greedy farthest-point sampling in Wasserstein space.
436
+ */
437
+ export function selectMaxCoveragePersonas(profiles, n) {
438
+ if (profiles.length <= n)
439
+ return profiles;
440
+ const selected = [profiles[0]];
441
+ const remaining = new Set(profiles.slice(1));
442
+ while (selected.length < n && remaining.size > 0) {
443
+ // Find the remaining profile farthest from all selected
444
+ let farthest = null;
445
+ let maxMinDist = -1;
446
+ for (const candidate of remaining) {
447
+ let minDist = Infinity;
448
+ for (const s of selected) {
449
+ const dist = cognitiveDistance(candidate, s).w1;
450
+ if (dist < minDist)
451
+ minDist = dist;
452
+ }
453
+ if (minDist > maxMinDist) {
454
+ maxMinDist = minDist;
455
+ farthest = candidate;
456
+ }
457
+ }
458
+ if (farthest) {
459
+ selected.push(farthest);
460
+ remaining.delete(farthest);
461
+ }
462
+ }
463
+ return selected;
464
+ }
465
+ /**
466
+ * Compute the full pairwise distance matrix between personas.
467
+ * Returns a symmetric matrix where entry [i][j] = W₁(persona_i, persona_j).
468
+ */
469
+ export function cognitiveDistanceMatrix(profiles) {
470
+ const n = profiles.length;
471
+ const matrix = Array.from({ length: n }, () => new Array(n).fill(0));
472
+ for (let i = 0; i < n; i++) {
473
+ for (let j = i + 1; j < n; j++) {
474
+ const dist = cognitiveDistance(profiles[i], profiles[j]).w1;
475
+ matrix[i][j] = dist;
476
+ matrix[j][i] = dist;
477
+ }
478
+ }
479
+ return { matrix, names: profiles.map(p => p.name) };
480
+ }
481
+ //# sourceMappingURL=cognitive-transport.js.map
@@ -0,0 +1 @@
1
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@@ -14,4 +14,5 @@ export * from "./responsive.js";
14
14
  export * from "./ab-comparison.js";
15
15
  export * from "./distance-metrics.js";
16
16
  export * from "./perceptual-transport.js";
17
+ export * from "./cognitive-transport.js";
17
18
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/visual/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAGH;;;;GAIG;AAEH,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/visual/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAGH;;;;GAIG;AAEH,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC"}
@@ -14,4 +14,5 @@ export * from "./responsive.js";
14
14
  export * from "./ab-comparison.js";
15
15
  export * from "./distance-metrics.js";
16
16
  export * from "./perceptual-transport.js";
17
+ export * from "./cognitive-transport.js";
17
18
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/visual/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAGH;;;;GAIG;AAEH,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/visual/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAGH;;;;GAIG;AAEH,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC"}
@@ -0,0 +1,199 @@
1
+ # Cognitive Optimal Transport — Research Synthesis
2
+
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+ **Date:** 2026-04-10
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+ **Issue:** #159
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+ **Sources:** 40+ papers across neuroscience, HCI, and mathematics
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+ **Research agents:** 3 parallel, 80+ targeted queries
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+
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+ ---
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+
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+ ## The Core Finding
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+
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+ **Transport cost = cognitive processing cost.** This is not metaphorical — it is empirically validated across multiple domains:
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+
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+ - **Taylor & Fiebach (2025)**: Wasserstein distance between letter shapes predicts EEG neural activity at <225ms (pre-attentive processing)
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+ - **Aoun et al. (2023)**: EMD between spatial representations predicts hippocampal remapping effort
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+ - **Galeotti et al. (2022)**: Visual cortex V1 literally performs optimal transport along Wasserstein geodesics
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+ - **Dabney et al. (2020, Nature)**: The brain maintains *distributions* of expected outcomes via dopamine neurons, not point estimates
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+ - **Mialon et al. (ICLR 2021)**: Attention mechanisms are mathematically equivalent to optimal transport plans
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+
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+ **What this means:** When a user views a web page, the cognitive effort of processing it is proportional to the Wasserstein distance between their expectation distribution and what the page presents.
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+
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+ ---
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+
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+ ## Six-Layer Architecture for CBrowser
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+
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+ ### Layer 1: Saliency (Visual Attention)
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+
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+ **What:** Generate persona-specific saliency maps showing what each persona actually *sees* as visually prominent.
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+
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+ **Method:** W₂ distance on CIE-Lab multivariate normals (Klein & Frintrop 2012, DAGM). Apply persona filters before computing center-surround contrast.
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+
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+ **Persona differentiation:**
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+ - ADHD: Lower saliency threshold for local novelty (animations capture attention), weaker global integration
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+ - Low vision: Only high-contrast, large elements register
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+ - Elderly: Attention concentrated on text, ignores peripheral elements
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+
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+ **Metric:** `W₁(persona_saliency, designer_intent_saliency)` = attention alignment score
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+
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+ **Papers:** Bylinskii et al. (IEEE TPAMI 2019), Klein & Frintrop (DAGM 2012), Sun & Li (JEI 2018)
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+
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+ ### Layer 2: Cognitive Load
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+
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+ **What:** Measure how overwhelming the visual complexity is for each persona.
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+
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+ **Method:** Feature Congestion + Subband Entropy (Rosenholtz et al. 2007). Apply persona-specific capacity limits.
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+
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+ **Persona differentiation:**
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+ - ADHD: 0.3x noise tolerance → overloads at lower complexity
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+ - Dyslexic: 0.4x text processing speed → text-heavy areas impose 2.5x load
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+ - Power user: 1.0x tolerance → handles complexity fine
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+
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+ **Metric:** Entropy-based congestion per page region, thresholded per persona capacity
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+
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+ **Papers:** Rosenholtz et al. (J. Vision 2007), Stickel et al. (LNCS 2010), Longo et al. (ACM Computing Surveys 2023)
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+
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+ ### Layer 3: Decision Complexity
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+ **What:** Predict when a persona will experience decision fatigue from too many choices.
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+ **Method:** Information entropy per choice point. Hick-Hyman Law with persona-specific coefficients. Wasserstein distance between attention distribution and uniform distribution signals shift from exploration to anchoring.
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+
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+ **Persona differentiation:**
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+ - ADHD: Steeper Hick-Hyman slope (2.5x penalty per additional option)
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+ - Analytical personality: Flatter slope (enjoys comparison)
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+ - Elderly: Lower entropy threshold before confusion
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+
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+ **Metric:** `W(attention_over_options, uniform_distribution)` → when this increases past persona threshold, decision fatigue is occurring
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+
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+ **Papers:** Plonsky et al. (Ann. Math. AI 2022), Bounded Rationality via Wasserstein (arXiv 2025), Hick-Hyman (NeuroImage 2025)
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+
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+ ### Layer 4: Motor Accessibility
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+ **What:** Predict how hard interactive elements are to reach and click for each persona.
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+ **Method:** Probabilistic pointing with bivariate Gaussian endpoint distributions (Grossman & Balakrishnan 2005). Motor-impaired personas have wider, asymmetric Gaussians.
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+
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+ **Persona differentiation:**
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+ - Motor tremor: 3x endpoint dispersion, asymmetric covariance
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+ - Elderly: 1.8x dispersion
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+ - Power user: Tight, circular distribution
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+
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+ **Metric:** `P(hit) = ∫ persona_gaussian over target_region` → elements below threshold are motor barriers
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+ **Papers:** Grossman & Balakrishnan (ACM TOCHI 2005)
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+
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+ ### Layer 5: Frustration & Abandonment
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+ **What:** Predict when a persona will give up based on the gap between expected and actual experience.
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+ **Method:** Model expected interaction distribution per task step. Compute `W(expected, actual)` during simulation. Cumulative transport cost exceeding persona tolerance → abandonment.
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+ **Foundation:** Distributional RL (Dabney et al. 2020, Nature) — the brain maintains reward *distributions*, not point estimates. Frustration = large negative Wasserstein shift between expected and actual reward distributions.
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+ **Persona differentiation:**
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+ - Impatient user: Low tolerance threshold
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+ - Resilient user: High threshold
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+ - ADHD: Low threshold for temporal delays, high for novelty
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+
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+ **Metric:** `Σ W(expected_step_k, actual_step_k)` over task steps → predict abandonment point
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+ **Papers:** Dabney et al. (Nature 2020), Yamauchi & Xiao (Cognitive Science 2018), Ceaparu et al. (ACM TOCHI 2023)
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+ ### Layer 6: Readability
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+ **What:** Predict reading difficulty per text block for each persona.
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+ **Method:** Multi-deficit model (Perry, Zorzi, Ziegler 2019) with persona-specific parameters for orthographic, phonological, and vocabulary processing. Font effects from Rello & Baeza-Yates (2016).
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+ **Persona differentiation:**
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+ - Dyslexic: 2.5x fixation duration, needs sans-serif/monospace
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+ - Low vision: Needs 14px+ text, high contrast
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+ - Second-language: Slower vocabulary access
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+ **Metric:** Transport cost from persona's deficit profile to fluent-reader profile = total processing penalty per text block
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+ **Papers:** Perry et al. (Psych. Science 2019), Rello & Baeza-Yates (ACM TACCESS 2016), Legge & Xiong (Frontiers 2021)
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+
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+ ---
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+ ## Meta-Metric: Total Cognitive Transport Cost
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+ The overall score for a persona on a page is the **sum of Wasserstein transport costs across all six layers** — how much extra cognitive work this persona must do compared to the designer's assumed user.
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+ ```
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+ TotalCost(persona, page) = Σ_layer w_layer × W(persona_layer, baseline_layer)
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+ ```
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+ This is a single, principled, theoretically grounded number. No competitor has anything like it.
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+ ---
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+
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+ ## Mathematical Foundations (Implementability)
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+ | Component | Complexity (d=25) | GPU | TypeScript Feasible |
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+ |---|---|---|---|
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+ | Sliced Wasserstein distance | O(L×n×d) ~500K ops | No | Yes, sub-ms |
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+ | Gaussian W₂ + geodesic | O(d³) ~15K ops | No | Yes, sub-ms |
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+ | Gaussian barycenter | O(K×d³) per iter | No | Yes, sub-ms |
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+ | DRO adversarial personas | O(N×d) per LP | No | Yes, sub-ms |
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+ | Sinkhorn discrete OT | O(n²/ε²) per iter | No | Yes, <10ms |
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+ | Normalizing flow (RealNVP) | O(K×d²) per sample | No | Yes, <1ms |
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+ **Key insight:** For d=25 traits, the Gaussian assumption gives closed-form solutions for everything. No GPU needed. The entire framework runs in pure TypeScript at sub-millisecond latency.
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+ ---
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+
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+ ## Novel Contributions (What Nobody Has Done)
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+ 1. **First persona system with mathematically grounded cognitive distance** — W₁(personaA, personaB)
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+ 2. **First accessibility tool measuring transport-cost information loss** — already shipped in v18.26.0
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+ 3. **First adversarial UX testing via distributionally robust optimization** — Wasserstein balls around known personas
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+ 4. **First persona interpolation using displacement geodesics** — McCann interpolation preserves trait coupling
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+ 5. **First unified multi-layer OT accessibility score** — sum of transport costs across 6 cognitive layers
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+ 6. **First attention-as-transport model for web UX** — persona saliency via filtered W₂
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+ **Publishable gap identified:** No existing work computes W(expected_experience, actual_experience) for UX abandonment prediction. The neuroscience (Dabney), behavioral signals (Yamauchi), and frustration data (Ceaparu) exist separately but nobody has unified them under optimal transport.
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+ ---
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+ ## Implementation Priority
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+ 1. **Phase 1 (immediate):** Trait space as probability measure + cognitive distance. Pure math, no browser needed.
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+ 2. **Phase 2:** Adversarial persona generation via DRO. Solves the "what cognitive profile breaks this interface?" question.
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+ 3. **Phase 3:** Persona geodesic interpolation. Enables custom persona blending and sensitivity analysis.
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+ 4. **Phase 4:** Six-layer cognitive transport scoring. Requires integrating with page analysis pipeline.
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+ 5. **Phase 5:** Attention-as-transport saliency modeling. Most complex, most differentiated.
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+ ---
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+
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+ ## Key References
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+ ### Neuroscience
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+ - Taylor & Fiebach (2025) "Beyond Letters: OT for Sub-Letter Orthographic Processing" — Neurobiology of Language
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+ - Galeotti, Citti, Sarti (2022) "Cortically Based Optimal Transport" — J. Math. Imaging & Vision
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+ - Dehaene et al. (2021) "Compositional Neural Code for Written Words" — PNAS
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+ - Xiao et al. (2025) "OT for Brain-Image Alignment" — ICCV
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+ - Thual et al. (2022) "Fused Unbalanced Gromov-Wasserstein" — NeurIPS
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+ - Aoun et al. (2023) "EMD for Spatial Memory Remapping" — Frontiers
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+ - Dabney et al. (2020) "Distributional Code for Value" — Nature
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+ - Janati et al. (2020) "Minimum Wasserstein Estimates for MEG/EEG" — NeuroImage
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+
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+ ### HCI / UX
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+ - Bylinskii et al. (2019) "Saliency Evaluation Metrics" — IEEE TPAMI
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+ - Klein & Frintrop (2012) "W₂ Saliency Detection" — DAGM
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+ - Rosenholtz et al. (2007) "Measuring Visual Clutter" — J. Vision
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+ - Plonsky et al. (2022) "Wasserstein in Human Decision-Making" — Ann. Math. AI
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+ - Grossman & Balakrishnan (2005) "Probabilistic 2D Pointing" — ACM TOCHI
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+ - Rello & Baeza-Yates (2016) "Font Type and Dyslexia" — ACM TACCESS
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+ - Perry, Zorzi, Ziegler (2019) "Personalized Dyslexia Models" — Psych. Science
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+ - Yamauchi & Xiao (2018) "Cursor Emotion Reading" — Cognitive Science
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+
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+ ### Mathematics
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+ - Agueh & Carlier (2011) "Barycenters in Wasserstein Space" — SIAM
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+ - Altschuler & Boix-Adsera (2022) "Barycenters are NP-Hard" — SIAM
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+ - Esfahani & Kuhn (2018) "Data-driven DRO via Wasserstein" — Math. Programming
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+ - Nadjahi et al. (2020) "Sliced Wasserstein Properties" — NeurIPS
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+ - Izzo et al. (2021) "Dimensionality Reduction for Barycenters" — NeurIPS
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+ - Zhu et al. (2023) "Geodesic Data Augmentation" — ICML
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+ - Panaretos & Zemel (2020) "Statistics in Wasserstein Space" — Springer
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "cbrowser",
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- "version": "18.27.0",
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+ "version": "18.28.0",
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  "type": "module",
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  "description": "Cognitive browser automation that thinks like your users—and helps AI agents navigate too. Simulate real user cognition with abandonment detection, constitutional safety, chaos engineering, and UX friction discovery. Sites that pass CBrowser's cognitive tests are easier for both humans and AI agents to navigate.",
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  "main": "dist/index.js",