cavi 0.1.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (5) hide show
  1. package/cavi.d.ts +106 -241
  2. package/cavi.js +8 -1509
  3. package/cavi_bg.js +1517 -0
  4. package/cavi_bg.wasm +0 -0
  5. package/package.json +5 -3
package/cavi.d.ts CHANGED
@@ -1,7 +1,7 @@
1
1
  /* tslint:disable */
2
2
  /* eslint-disable */
3
3
 
4
- export class Node {
4
+ export class WasmNode {
5
5
  free(): void;
6
6
  [Symbol.dispose](): void;
7
7
  /**
@@ -11,15 +11,15 @@ export class Node {
11
11
  /**
12
12
  * Applies a force from a Point
13
13
  */
14
- apply_force_point(force: Point): void;
14
+ apply_force_point(force: WasmPoint): void;
15
15
  /**
16
16
  * Returns the squared distance to another node (faster)
17
17
  */
18
- distance_squared_to(other: Node): number;
18
+ distance_squared_to(other: WasmNode): number;
19
19
  /**
20
20
  * Returns the distance to another node
21
21
  */
22
- distance_to(other: Node): number;
22
+ distance_to(other: WasmNode): number;
23
23
  /**
24
24
  * Returns the fixed value (0.0 = movable, 1.0 = fixed)
25
25
  */
@@ -27,7 +27,7 @@ export class Node {
27
27
  /**
28
28
  * Returns the current position as a Point
29
29
  */
30
- get_position(): Point;
30
+ get_position(): WasmPoint;
31
31
  /**
32
32
  * Returns the speed (magnitude of velocity)
33
33
  */
@@ -35,7 +35,7 @@ export class Node {
35
35
  /**
36
36
  * Returns the velocity as a Point
37
37
  */
38
- get_velocity(): Point;
38
+ get_velocity(): WasmPoint;
39
39
  /**
40
40
  * Returns the velocity x component
41
41
  */
@@ -68,15 +68,15 @@ export class Node {
68
68
  * Makes the node movable
69
69
  */
70
70
  make_movable(): void;
71
- constructor(pos: Position, vel: Point, fix: boolean);
71
+ constructor(pos: WasmPosition, vel: WasmPoint, fix: boolean);
72
72
  /**
73
73
  * Creates a fixed Node at the given position
74
74
  */
75
- static new_fixed(x: number, y: number): Node;
75
+ static new_fixed(x: number, y: number): WasmNode;
76
76
  /**
77
77
  * Creates a Node with no initial velocity
78
78
  */
79
- static new_no_vel(x: number, y: number, fix: boolean): Node;
79
+ static new_no_vel(x: number, y: number, fix: boolean): WasmNode;
80
80
  /**
81
81
  * Converts to a string representation
82
82
  */
@@ -104,21 +104,21 @@ export class Node {
104
104
  /**
105
105
  * Updates the position based on velocity and acceleration
106
106
  */
107
- update_position(dt: number, friction: number, acceleration: Point): void;
107
+ update_position(dt: number, friction: number, acceleration: WasmPoint): void;
108
108
  /**
109
109
  * Updates position with custom acceleration
110
110
  */
111
- update_with_acceleration(acceleration: Point, dt: number, friction: number): void;
111
+ update_with_acceleration(acceleration: WasmPoint, dt: number, friction: number): void;
112
112
  /**
113
113
  * Creates a Node at origin with no velocity
114
114
  */
115
- static zero(): Node;
115
+ static zero(): WasmNode;
116
116
  fixed: boolean;
117
- position: Position;
118
- velocity: Point;
117
+ position: WasmPosition;
118
+ velocity: WasmPoint;
119
119
  }
120
120
 
121
- export class Point {
121
+ export class WasmPoint {
122
122
  free(): void;
123
123
  [Symbol.dispose](): void;
124
124
  /**
@@ -128,31 +128,31 @@ export class Point {
128
128
  /**
129
129
  * Returns the angle to another point in radians
130
130
  */
131
- angle_to(other: Point): number;
131
+ angle_to(other: WasmPoint): number;
132
132
  /**
133
133
  * Returns true if this point is approximately equal to another
134
134
  */
135
- approx_equal(other: Point, epsilon: number): boolean;
135
+ approx_equal(other: WasmPoint, epsilon: number): boolean;
136
136
  /**
137
137
  * Clamps the length of the vector to a maximum value
138
138
  */
139
- clamped(max_length: number): Point;
139
+ clamped(max_length: number): WasmPoint;
140
140
  /**
141
141
  * Returns the cross product (z component) with another point
142
142
  */
143
- cross(other: Point): number;
143
+ cross(other: WasmPoint): number;
144
144
  /**
145
145
  * Returns the squared distance to another point (avoids sqrt)
146
146
  */
147
- distance_squared_to(other: Point): number;
147
+ distance_squared_to(other: WasmPoint): number;
148
148
  /**
149
149
  * Returns the distance to another point
150
150
  */
151
- distance_to(other: Point): number;
151
+ distance_to(other: WasmPoint): number;
152
152
  /**
153
153
  * Returns the dot product with another point
154
154
  */
155
- dot(other: Point): number;
155
+ dot(other: WasmPoint): number;
156
156
  /**
157
157
  * Returns the length (magnitude) of the vector
158
158
  */
@@ -164,7 +164,7 @@ export class Point {
164
164
  /**
165
165
  * Linear interpolation between this point and another
166
166
  */
167
- lerp(other: Point, t: number): Point;
167
+ lerp(other: WasmPoint, t: number): WasmPoint;
168
168
  constructor(x: number, y: number);
169
169
  /**
170
170
  * Normalizes this point in place
@@ -173,19 +173,19 @@ export class Point {
173
173
  /**
174
174
  * Returns a normalized version of this point (unit vector)
175
175
  */
176
- normalized(): Point;
176
+ normalized(): WasmPoint;
177
177
  /**
178
178
  * Returns a point with both components set to 1
179
179
  */
180
- static one(): Point;
180
+ static one(): WasmPoint;
181
181
  /**
182
182
  * Returns a perpendicular vector (rotated 90 degrees CCW)
183
183
  */
184
- perpendicular(): Point;
184
+ perpendicular(): WasmPoint;
185
185
  /**
186
186
  * Reflects this vector across a normal vector
187
187
  */
188
- reflect(normal: Point): Point;
188
+ reflect(normal: WasmPoint): WasmPoint;
189
189
  /**
190
190
  * Rotates this point in place by the given angle (in radians)
191
191
  */
@@ -193,30 +193,30 @@ export class Point {
193
193
  /**
194
194
  * Returns a point rotated by the given angle (in radians)
195
195
  */
196
- rotated(angle: number): Point;
196
+ rotated(angle: number): WasmPoint;
197
197
  /**
198
198
  * Returns a unit point in the X direction (1, 0)
199
199
  */
200
- static unit_x(): Point;
200
+ static unit_x(): WasmPoint;
201
201
  /**
202
202
  * Returns a unit point in the Y direction (0, 1)
203
203
  */
204
- static unit_y(): Point;
204
+ static unit_y(): WasmPoint;
205
205
  /**
206
206
  * Returns a zero point (0, 0)
207
207
  */
208
- static zero(): Point;
208
+ static zero(): WasmPoint;
209
209
  x: number;
210
210
  y: number;
211
211
  }
212
212
 
213
- export class Position {
213
+ export class WasmPosition {
214
214
  free(): void;
215
215
  [Symbol.dispose](): void;
216
216
  /**
217
217
  * Applies a constraint by moving the current position
218
218
  */
219
- constrain(target: Point): void;
219
+ constrain(target: WasmPoint): void;
220
220
  /**
221
221
  * Returns the distance between current and old positions
222
222
  */
@@ -224,11 +224,11 @@ export class Position {
224
224
  /**
225
225
  * Creates a Position from two Points
226
226
  */
227
- static from_points(curr: Point, old: Point): Position;
227
+ static from_points(curr: WasmPoint, old: WasmPoint): WasmPosition;
228
228
  /**
229
229
  * Returns the current position as a Point
230
230
  */
231
- get_curr(): Point;
231
+ get_curr(): WasmPoint;
232
232
  /**
233
233
  * Returns the current x coordinate
234
234
  */
@@ -240,7 +240,7 @@ export class Position {
240
240
  /**
241
241
  * Returns the old position as a Point
242
242
  */
243
- get_old(): Point;
243
+ get_old(): WasmPoint;
244
244
  /**
245
245
  * Returns the old x coordinate
246
246
  */
@@ -253,12 +253,12 @@ export class Position {
253
253
  * Integrates the position using Verlet integration
254
254
  * new_pos = curr + (curr - old) * damping + acceleration * dt^2
255
255
  */
256
- integrate(acceleration: Point, dt: number, damping: number): void;
256
+ integrate(acceleration: WasmPoint, dt: number, damping: number): void;
257
257
  constructor(x: number, y: number);
258
258
  /**
259
259
  * Creates a Position with different current and old positions
260
260
  */
261
- static new_with_old(curr_x: number, curr_y: number, old_x: number, old_y: number): Position;
261
+ static new_with_old(curr_x: number, curr_y: number, old_x: number, old_y: number): WasmPosition;
262
262
  /**
263
263
  * Resets old position to match current (stops motion)
264
264
  */
@@ -270,7 +270,7 @@ export class Position {
270
270
  /**
271
271
  * Sets the current position from a Point
272
272
  */
273
- set_curr_point(point: Point): void;
273
+ set_curr_point(point: WasmPoint): void;
274
274
  /**
275
275
  * Sets the old position
276
276
  */
@@ -278,7 +278,7 @@ export class Position {
278
278
  /**
279
279
  * Sets the old position from a Point
280
280
  */
281
- set_old_point(point: Point): void;
281
+ set_old_point(point: WasmPoint): void;
282
282
  /**
283
283
  * Returns the speed (magnitude of velocity)
284
284
  */
@@ -290,26 +290,34 @@ export class Position {
290
290
  /**
291
291
  * Updates the position from a Point
292
292
  */
293
- update_point(point: Point): void;
293
+ update_point(point: WasmPoint): void;
294
294
  /**
295
295
  * Returns the velocity (difference between current and old positions)
296
296
  */
297
- velocity(): Point;
298
- curr: Point;
299
- old: Point;
297
+ velocity(): WasmPoint;
298
+ curr: WasmPoint;
299
+ old: WasmPoint;
300
300
  }
301
301
 
302
- export class Wire {
302
+ export class WasmWire {
303
303
  free(): void;
304
304
  [Symbol.dispose](): void;
305
+ /**
306
+ * Adds a new node at the specified position
307
+ */
308
+ add_node(x: number, y: number, fixed: boolean): void;
309
+ /**
310
+ * Adds a new node at a specific index
311
+ */
312
+ add_node_at(index: number, x: number, y: number, fixed: boolean): void;
305
313
  /**
306
314
  * Checks collision with a point and adjusts nodes
307
315
  */
308
- check_collision(point: Point, pointer_radius: number): void;
316
+ check_collision(point: WasmPoint, pointer_radius: number): void;
309
317
  /**
310
318
  * Checks collision with mouse/pointer position
311
319
  */
312
- check_mouse_collision(mouse: Point, mouse_radius: number): void;
320
+ check_mouse_collision(mouse: WasmPoint, mouse_radius: number): void;
313
321
  /**
314
322
  * Checks for collisions between wire elements
315
323
  */
@@ -317,11 +325,11 @@ export class Wire {
317
325
  /**
318
326
  * Gets the end point of the wire
319
327
  */
320
- get_end(): Point;
328
+ get_end(): WasmPoint;
321
329
  /**
322
330
  * Gets a specific node by index
323
331
  */
324
- get_node(index: number): Node | undefined;
332
+ get_node(index: number): WasmNode | undefined;
325
333
  /**
326
334
  * Gets the x coordinate of a node at the given index
327
335
  */
@@ -338,7 +346,7 @@ export class Wire {
338
346
  /**
339
347
  * Gets the start point of the wire
340
348
  */
341
- get_start(): Point;
349
+ get_start(): WasmPoint;
342
350
  /**
343
351
  * Resets the iteration counter
344
352
  */
@@ -351,16 +359,20 @@ export class Wire {
351
359
  /**
352
360
  * Creates a wire between two points with specified radius
353
361
  */
354
- static new_wire(xs: number, ys: number, xe: number, ye: number, radius: number): Wire;
362
+ static new_wire(xs: number, ys: number, xe: number, ye: number, radius: number): WasmWire;
355
363
  /**
356
364
  * Creates a wire with specific node count and link target distance
357
365
  */
358
- static new_with_count(xs: number, ys: number, xe: number, ye: number, node_count: number, link_target: number, radius: number, render_type: number): Wire;
366
+ static new_with_count(xs: number, ys: number, xe: number, ye: number, node_count: number, link_target: number, radius: number, render_type: number): WasmWire;
359
367
  /**
360
368
  * Returns the number of nodes in the wire
361
369
  */
362
370
  node_count(): number;
363
- static optimal_length(start: Point, end: Point, node_radius: number): number;
371
+ static optimal_length(start: WasmPoint, end: WasmPoint, node_radius: number): number;
372
+ /**
373
+ * Removes a node at the specified index
374
+ */
375
+ remove_node(index: number): boolean;
364
376
  /**
365
377
  * Sets the end point position (if it's fixed)
366
378
  */
@@ -374,6 +386,10 @@ export class Wire {
374
386
  * Sets the fixed state of a specific node
375
387
  */
376
388
  set_node_fixed(node_idx: number, fixed: boolean): void;
389
+ /**
390
+ * Sets the position of a specific node
391
+ */
392
+ set_node_position(node_idx: number, x: number, y: number): void;
377
393
  /**
378
394
  * Sets the radius of the wire
379
395
  */
@@ -389,14 +405,14 @@ export class Wire {
389
405
  /**
390
406
  * Updates the wire physics simulation
391
407
  */
392
- update(dt: number, friction: number, acceleration: Point): void;
408
+ update(dt: number, friction: number, acceleration: WasmPoint): void;
393
409
  iterations: number;
394
410
  link_target_distance: number;
395
411
  radius: number;
396
412
  render_type: number;
397
413
  }
398
414
 
399
- export class World {
415
+ export class WasmWorld {
400
416
  free(): void;
401
417
  [Symbol.dispose](): void;
402
418
  /**
@@ -407,14 +423,34 @@ export class World {
407
423
  * Adds a default wire to the world
408
424
  */
409
425
  add_wire_debug(): void;
426
+ /**
427
+ * Adds a node to a specific wire
428
+ */
429
+ add_wire_node(wire_idx: number, x: number, y: number, fixed: boolean): void;
430
+ /**
431
+ * Adds a node to a specific wire at a specific index
432
+ */
433
+ add_wire_node_at(wire_idx: number, node_idx: number, x: number, y: number, fixed: boolean): void;
410
434
  /**
411
435
  * Adds a wire with specific node count and link target distance
412
436
  */
413
437
  add_wire_with_count(xs: number, ys: number, xe: number, ye: number, node_count: number, link_target: number, radius: number, render_type: number): void;
438
+ /**
439
+ * Deletes a wire by index
440
+ */
441
+ delete_wire(index: number): boolean;
414
442
  /**
415
443
  * Gets the acceleration vector
416
444
  */
417
- get_acceleration(): Point;
445
+ get_acceleration(): WasmPoint;
446
+ /**
447
+ * Gets the x component of acceleration
448
+ */
449
+ get_acceleration_x(): number;
450
+ /**
451
+ * Gets the y component of acceleration
452
+ */
453
+ get_acceleration_y(): number;
418
454
  /**
419
455
  * Gets the friction coefficient
420
456
  */
@@ -434,11 +470,11 @@ export class World {
434
470
  /**
435
471
  * Gets a specific wire by index
436
472
  */
437
- get_wire(index: number): Wire | undefined;
473
+ get_wire(index: number): WasmWire | undefined;
438
474
  /**
439
475
  * Gets a node from a specific wire
440
476
  */
441
- get_wire_node(wire_idx: number, node_idx: number): Node | undefined;
477
+ get_wire_node(wire_idx: number, node_idx: number): WasmNode | undefined;
442
478
  /**
443
479
  * Gets the number of nodes in a specific wire
444
480
  */
@@ -453,6 +489,10 @@ export class World {
453
489
  get_wire_node_y(wire_idx: number, node_idx: number): number;
454
490
  get_wire_radius(wire_idx: number): number;
455
491
  constructor();
492
+ /**
493
+ * Removes a node from a specific wire
494
+ */
495
+ remove_wire_node(wire_idx: number, node_idx: number): boolean;
456
496
  /**
457
497
  * Sets the acceleration vector
458
498
  */
@@ -489,6 +529,14 @@ export class World {
489
529
  * Sets the fixed state of a specific node in a wire
490
530
  */
491
531
  set_wire_node_fixed(wire_idx: number, node_idx: number, fixed: boolean): void;
532
+ /**
533
+ * Sets the position of a specific node in a wire
534
+ */
535
+ set_wire_node_position(wire_idx: number, node_idx: number, x: number, y: number): void;
536
+ /**
537
+ * Sets the radius of a specific wire
538
+ */
539
+ set_wire_radius(wire_idx: number, radius: number): void;
492
540
  /**
493
541
  * Sets the position of the first node (start) of a wire
494
542
  */
@@ -515,186 +563,3 @@ export class World {
515
563
  */
516
564
  static wire_optimal_length(start_x: number, start_y: number, end_x: number, end_y: number, radius: number): number;
517
565
  }
518
-
519
- export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
520
-
521
- export interface InitOutput {
522
- readonly memory: WebAssembly.Memory;
523
- readonly __wbg_get_wire_iterations: (a: number) => number;
524
- readonly __wbg_get_wire_link_target_distance: (a: number) => number;
525
- readonly __wbg_get_wire_radius: (a: number) => number;
526
- readonly __wbg_get_wire_render_type: (a: number) => number;
527
- readonly __wbg_set_wire_iterations: (a: number, b: number) => void;
528
- readonly __wbg_set_wire_link_target_distance: (a: number, b: number) => void;
529
- readonly __wbg_set_wire_radius: (a: number, b: number) => void;
530
- readonly __wbg_set_wire_render_type: (a: number, b: number) => void;
531
- readonly __wbg_wire_free: (a: number, b: number) => void;
532
- readonly wire_check_collision: (a: number, b: number, c: number) => void;
533
- readonly wire_check_mouse_collision: (a: number, b: number, c: number) => void;
534
- readonly wire_check_wire_elements_collisions: (a: number, b: number) => void;
535
- readonly wire_get_end: (a: number) => number;
536
- readonly wire_get_node: (a: number, b: number) => number;
537
- readonly wire_get_node_x: (a: number, b: number) => number;
538
- readonly wire_get_node_y: (a: number, b: number) => number;
539
- readonly wire_get_radius: (a: number) => number;
540
- readonly wire_get_render_type: (a: number) => number;
541
- readonly wire_get_start: (a: number) => number;
542
- readonly wire_invalidate: (a: number) => void;
543
- readonly wire_length: (a: number) => number;
544
- readonly wire_new: () => number;
545
- readonly wire_new_wire: (a: number, b: number, c: number, d: number, e: number) => number;
546
- readonly wire_new_with_count: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
547
- readonly wire_node_count: (a: number) => number;
548
- readonly wire_optimal_length: (a: number, b: number, c: number) => number;
549
- readonly wire_set_end: (a: number, b: number, c: number) => void;
550
- readonly wire_set_node_count: (a: number, b: number) => void;
551
- readonly wire_set_node_fixed: (a: number, b: number, c: number) => void;
552
- readonly wire_set_radius: (a: number, b: number) => void;
553
- readonly wire_set_render_type: (a: number, b: number) => void;
554
- readonly wire_set_start: (a: number, b: number, c: number) => void;
555
- readonly wire_update: (a: number, b: number, c: number, d: number) => void;
556
- readonly __wbg_get_point_x: (a: number) => number;
557
- readonly __wbg_get_point_y: (a: number) => number;
558
- readonly __wbg_point_free: (a: number, b: number) => void;
559
- readonly __wbg_set_point_x: (a: number, b: number) => void;
560
- readonly __wbg_set_point_y: (a: number, b: number) => void;
561
- readonly point_angle: (a: number) => number;
562
- readonly point_angle_to: (a: number, b: number) => number;
563
- readonly point_approx_equal: (a: number, b: number, c: number) => number;
564
- readonly point_clamped: (a: number, b: number) => number;
565
- readonly point_cross: (a: number, b: number) => number;
566
- readonly point_distance_squared_to: (a: number, b: number) => number;
567
- readonly point_distance_to: (a: number, b: number) => number;
568
- readonly point_dot: (a: number, b: number) => number;
569
- readonly point_length: (a: number) => number;
570
- readonly point_length_squared: (a: number) => number;
571
- readonly point_lerp: (a: number, b: number, c: number) => number;
572
- readonly point_new: (a: number, b: number) => number;
573
- readonly point_normalize: (a: number) => void;
574
- readonly point_normalized: (a: number) => number;
575
- readonly point_one: () => number;
576
- readonly point_perpendicular: (a: number) => number;
577
- readonly point_reflect: (a: number, b: number) => number;
578
- readonly point_rotate: (a: number, b: number) => void;
579
- readonly point_rotated: (a: number, b: number) => number;
580
- readonly point_unit_x: () => number;
581
- readonly point_unit_y: () => number;
582
- readonly point_zero: () => number;
583
- readonly __wbg_world_free: (a: number, b: number) => void;
584
- readonly world_add_wire: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
585
- readonly world_add_wire_debug: (a: number) => void;
586
- readonly world_add_wire_with_count: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
587
- readonly world_get_acceleration: (a: number) => number;
588
- readonly world_get_friction: (a: number) => number;
589
- readonly world_get_mouse_radius: (a: number) => number;
590
- readonly world_get_pointer_radius: (a: number) => number;
591
- readonly world_get_response_coef: (a: number) => number;
592
- readonly world_get_wire: (a: number, b: number) => number;
593
- readonly world_get_wire_node: (a: number, b: number, c: number) => number;
594
- readonly world_get_wire_node_count: (a: number, b: number) => number;
595
- readonly world_get_wire_node_x: (a: number, b: number, c: number) => number;
596
- readonly world_get_wire_node_y: (a: number, b: number, c: number) => number;
597
- readonly world_get_wire_radius: (a: number, b: number) => number;
598
- readonly world_new: () => number;
599
- readonly world_set_acceleration: (a: number, b: number, c: number) => void;
600
- readonly world_set_friction: (a: number, b: number) => void;
601
- readonly world_set_mouse: (a: number, b: number, c: number) => void;
602
- readonly world_set_mouse_radius: (a: number, b: number) => void;
603
- readonly world_set_pointer_radius: (a: number, b: number) => void;
604
- readonly world_set_response_coef: (a: number, b: number) => void;
605
- readonly world_set_wire_end: (a: number, b: number, c: number, d: number) => void;
606
- readonly world_set_wire_node_count: (a: number, b: number, c: number) => void;
607
- readonly world_set_wire_node_fixed: (a: number, b: number, c: number, d: number) => void;
608
- readonly world_set_wire_start: (a: number, b: number, c: number, d: number) => void;
609
- readonly world_update: (a: number) => void;
610
- readonly world_wire_count: (a: number) => number;
611
- readonly world_wire_data_len: (a: number) => number;
612
- readonly world_wire_data_ptr: (a: number) => number;
613
- readonly world_wire_optimal_length: (a: number, b: number, c: number, d: number, e: number) => number;
614
- readonly __wbg_get_position_curr: (a: number) => number;
615
- readonly __wbg_get_position_old: (a: number) => number;
616
- readonly __wbg_position_free: (a: number, b: number) => void;
617
- readonly __wbg_set_position_curr: (a: number, b: number) => void;
618
- readonly __wbg_set_position_old: (a: number, b: number) => void;
619
- readonly position_constrain: (a: number, b: number) => void;
620
- readonly position_displacement: (a: number) => number;
621
- readonly position_from_points: (a: number, b: number) => number;
622
- readonly position_get_curr: (a: number) => number;
623
- readonly position_get_curr_x: (a: number) => number;
624
- readonly position_get_curr_y: (a: number) => number;
625
- readonly position_get_old: (a: number) => number;
626
- readonly position_get_old_x: (a: number) => number;
627
- readonly position_get_old_y: (a: number) => number;
628
- readonly position_integrate: (a: number, b: number, c: number, d: number) => void;
629
- readonly position_new: (a: number, b: number) => number;
630
- readonly position_new_with_old: (a: number, b: number, c: number, d: number) => number;
631
- readonly position_reset_velocity: (a: number) => void;
632
- readonly position_set_curr: (a: number, b: number, c: number) => void;
633
- readonly position_set_curr_point: (a: number, b: number) => void;
634
- readonly position_set_old: (a: number, b: number, c: number) => void;
635
- readonly position_set_old_point: (a: number, b: number) => void;
636
- readonly position_speed: (a: number) => number;
637
- readonly position_update: (a: number, b: number, c: number) => void;
638
- readonly position_update_point: (a: number, b: number) => void;
639
- readonly position_velocity: (a: number) => number;
640
- readonly __wbg_get_node_fixed: (a: number) => number;
641
- readonly __wbg_get_node_position: (a: number) => number;
642
- readonly __wbg_get_node_velocity: (a: number) => number;
643
- readonly __wbg_node_free: (a: number, b: number) => void;
644
- readonly __wbg_set_node_fixed: (a: number, b: number) => void;
645
- readonly __wbg_set_node_position: (a: number, b: number) => void;
646
- readonly __wbg_set_node_velocity: (a: number, b: number) => void;
647
- readonly node_apply_force: (a: number, b: number, c: number) => void;
648
- readonly node_apply_force_point: (a: number, b: number) => void;
649
- readonly node_distance_squared_to: (a: number, b: number) => number;
650
- readonly node_distance_to: (a: number, b: number) => number;
651
- readonly node_get_fixed: (a: number) => number;
652
- readonly node_get_position: (a: number) => number;
653
- readonly node_get_speed: (a: number) => number;
654
- readonly node_get_velocity: (a: number) => number;
655
- readonly node_get_velocity_x: (a: number) => number;
656
- readonly node_get_velocity_y: (a: number) => number;
657
- readonly node_get_x: (a: number) => number;
658
- readonly node_get_y: (a: number) => number;
659
- readonly node_is_movable: (a: number) => number;
660
- readonly node_make_fixed: (a: number) => void;
661
- readonly node_make_movable: (a: number) => void;
662
- readonly node_new: (a: number, b: number, c: number) => number;
663
- readonly node_new_fixed: (a: number, b: number) => number;
664
- readonly node_new_no_vel: (a: number, b: number, c: number) => number;
665
- readonly node_print: (a: number) => [number, number];
666
- readonly node_reset_velocity: (a: number) => void;
667
- readonly node_set_fixed: (a: number, b: number) => void;
668
- readonly node_set_position: (a: number, b: number, c: number) => void;
669
- readonly node_set_velocity: (a: number, b: number, c: number) => void;
670
- readonly node_translate: (a: number, b: number, c: number) => void;
671
- readonly node_update_position: (a: number, b: number, c: number, d: number) => void;
672
- readonly node_update_with_acceleration: (a: number, b: number, c: number, d: number) => void;
673
- readonly node_zero: () => number;
674
- readonly node_is_fixed: (a: number) => number;
675
- readonly __wbindgen_externrefs: WebAssembly.Table;
676
- readonly __wbindgen_free: (a: number, b: number, c: number) => void;
677
- readonly __wbindgen_start: () => void;
678
- }
679
-
680
- export type SyncInitInput = BufferSource | WebAssembly.Module;
681
-
682
- /**
683
- * Instantiates the given `module`, which can either be bytes or
684
- * a precompiled `WebAssembly.Module`.
685
- *
686
- * @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated.
687
- *
688
- * @returns {InitOutput}
689
- */
690
- export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput;
691
-
692
- /**
693
- * If `module_or_path` is {RequestInfo} or {URL}, makes a request and
694
- * for everything else, calls `WebAssembly.instantiate` directly.
695
- *
696
- * @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated.
697
- *
698
- * @returns {Promise<InitOutput>}
699
- */
700
- export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;