catlab-remote-client 2.2.4 → 3.0.0

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@@ -97,16 +97,10 @@ require(
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  require(
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  ['CatLab/Webremote/PlayerPool/PlayerPoolWorker'],
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  function (PlayerPoolWorker) {
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- // Signal that modules are loaded; wait for init options
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- self.postMessage({ type: 'worker:modules-ready' });
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-
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- self.addEventListener('message', function initHandler(e) {
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- if (e.data && e.data.type === 'worker:init') {
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- self.removeEventListener('message', initHandler);
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- var worker = new PlayerPoolWorker();
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- worker.start(e.data.options || {});
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- }
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- });
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+ // Single boot entry point: posts worker:modules-ready and boots
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+ // on worker:init. No createGameLogic here — the library's own
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+ // demo runs on the base GameLogic defaults.
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+ PlayerPoolWorker.bootWorker({});
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  },
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  function (err) {
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  console.error('[worker] Failed to load PlayerPoolWorker:', err.message);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "catlab-remote-client",
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- "version": "2.2.4",
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+ "version": "3.0.0",
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  "main": "dist/scripts/catlabremote.js",
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  "license": "UNLICENSED",
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  "dependencies": {