castle-web-sdk 0.4.43 → 0.4.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +49 -0
- package/dist/castle.d.ts +2 -0
- package/dist/castle.js +1 -0
- package/dist/display.d.ts +36 -0
- package/dist/display.js +96 -0
- package/dist/runtime.js +35 -17
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -1008,6 +1008,55 @@ Host-specific layout flags such as `CastleEmbed.feed` are deprecated.
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1008
1008
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New code should let Castle hosts provide the frame and let the SDK infer
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1009
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whether it is running standalone or embedded.
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1010
1010
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1011
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+
### Filling the screen: `<meta name="castle-display">`
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1012
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+
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1013
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By default a deck is a 5:7 portrait card. A deck that can lay itself out at
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1014
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other shapes opts out of the card in its own `index.html`:
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1015
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1016
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```html
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1017
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<meta name="castle-display" content="layout=fill">
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1018
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<!-- or narrow the shapes it accepts (width / height, as 16/9, 16:9 or 1.78) -->
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1019
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<meta name="castle-display" content="layout=fill, min-aspect=9/16, max-aspect=16/9">
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1020
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```
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1021
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+
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1022
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A `fill` deck gets the host's whole frame, edge to edge with no rounded
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1023
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corners, whenever that frame's aspect is inside its range (default 9/21 to
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1024
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21/9); outside it, the deck gets the largest in-range box, centered. Castle's
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1025
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web player gives a fill deck a bigger stage and a fullscreen button. Hosts
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that don't know the tag still give it a 5:7 frame, so a fill deck should look
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right at 5:7 as well.
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1028
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Lay out against the stage: the element `initCard()` returns, or
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1030
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`--castle-card-w`/`--castle-card-h` in CSS, with a resize listener. Not the
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1031
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window: the stage is smaller than the window when the host frame is outside
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the deck's range, and inside `castle-web serve`'s own page. `getDisplay()` returns the parsed declaration and `fitStage(w, h,
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1033
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display)` the box the SDK would pick.
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1034
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+
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Size HUD, buttons and text in the card unit, not in `vw` or `cqw`:
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1036
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```css
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1038
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.score { font-size: calc(5 * var(--castle-unit)); top: calc(3 * var(--castle-unit)); }
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```
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1040
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+
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`--castle-unit` is 1% of the width of the largest 5:7 card that fits in the
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stage. On a card, or a stage taller than a card, it is 1% of the stage width
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(the same as `1vw`); on a wide stage it stops growing, so a HUD keeps its card
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size while the playfield gets the extra room. Anything sized in `vw` grows with
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the stage instead, and a 16:9 monitor makes it huge. Canvas code gets the same
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number from `cardUnit(width, height)` (px). The SDK sets the exact value for
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its own stage; in edit mode, and in a kit's scene editor that draws the stage
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smaller than the window, it falls back to the window's.
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+
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A 3D camera tuned for the card keeps its framing with `fovForAspect(fov,
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aspect)`: it returns `fov` at 5:7 and wider (a wide stage shows more to the
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sides) and widens it on a stage narrower than 5:7, so a tall phone still sees
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the card's full width.
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```js
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camera.fov = fovForAspect(50, width / height);
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camera.updateProjectionMatrix();
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```
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+
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### `CARD_RATIO`
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The card aspect ratio (`5 / 7`). Use this if you need to size something
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package/dist/castle.d.ts
CHANGED
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@@ -29,6 +29,8 @@ export { Portal } from "./portal";
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export type { CastlePortalApi, PortalOpenResult, PortalOpenStatus, PortalPrefetchResult, PortalPrefetchStatus, } from "./portal";
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export { CARD_RATIO, deleteFile, fileUrl, initCard, onBeforeRestart, onFilesChanged, onSaveReloadState, openFile, renameFile, requestReload, setup, takeReloadState, writeFileOnce, } from "./runtime";
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export type { FileChange, FilesChangedEvent } from "./runtime";
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export { cardUnit, fitStage, fovForAspect, getDisplay } from "./display";
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export type { DeckDisplay, DeckLayout } from "./display";
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export { flushSaves, hasPendingSave, onSaveState, writeFile, } from "./saveQueue";
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export type { SaveState } from "./saveQueue";
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export { SharedStorage, Storage } from "./storage";
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package/dist/castle.js
CHANGED
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@@ -15,6 +15,7 @@ export { Pass } from "./passes";
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export { Snapshot } from "./snapshots";
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export { Portal } from "./portal";
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export { CARD_RATIO, deleteFile, fileUrl, initCard, onBeforeRestart, onFilesChanged, onSaveReloadState, openFile, renameFile, requestReload, setup, takeReloadState, writeFileOnce, } from "./runtime";
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export { cardUnit, fitStage, fovForAspect, getDisplay } from "./display";
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export { flushSaves, hasPendingSave, onSaveState, writeFile, } from "./saveQueue";
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export { SharedStorage, Storage } from "./storage";
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export { Store } from "./store";
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@@ -0,0 +1,36 @@
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1
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export type DeckLayout = "card" | "fill";
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export interface DeckDisplay {
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layout: DeckLayout;
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/** Narrowest width / height the deck accepts. */
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minAspect: number;
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/** Widest width / height the deck accepts. */
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maxAspect: number;
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}
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export declare const CARD_ASPECT: number;
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/** Default fill range: a tall 21:9 phone held upright to a 21:9 monitor. */
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export declare const FILL_MIN_ASPECT: number;
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export declare const FILL_MAX_ASPECT: number;
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export declare const CARD_DISPLAY: DeckDisplay;
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export declare function parseDisplayContent(content: string | null | undefined): DeckDisplay;
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/** The display this deck declared in its index.html (a card when it declared none). */
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export declare function getDisplay(): DeckDisplay;
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/**
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* The card unit, in px, for a stage of `width` x `height`: 1% of the width of
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* the largest 5:7 card that fits in it. On a card it is 1% of the card's width;
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* on a wider stage it stops growing, so HUD and text sized in it stay the size
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21
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* they are on a card while the playfield gets the extra room. CSS gets the same
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* value as `var(--castle-unit)`.
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*/
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export declare function cardUnit(width: number, height: number): number;
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/**
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* A vertical field of view (degrees) for a camera tuned at 5:7. On a stage
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* narrower than 5:7 (a tall phone) it widens so the card's horizontal extent
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* stays in view; at 5:7 and wider it returns `fovDeg` unchanged, so a wide
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* stage just shows more to the sides. Capped at 120 degrees.
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*/
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export declare function fovForAspect(fovDeg: number, aspect: number): number;
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/** The largest box inside `width` x `height` whose aspect is in the display's range. */
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export declare function fitStage(width: number, height: number, display: DeckDisplay): {
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w: number;
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h: number;
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};
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package/dist/display.js
ADDED
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@@ -0,0 +1,96 @@
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1
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// How much of the host's frame a deck may use.
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//
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// A deck declares it in its own index.html, the way a page declares its
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// viewport:
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//
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// <meta name="castle-display" content="layout=fill">
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// <meta name="castle-display" content="layout=fill, min-aspect=9/16, max-aspect=16/9">
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//
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// With no tag the deck is a `card`: the classic 5:7 portrait card, exactly as
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// before. A `fill` deck takes whatever box the host gives it, as long as the
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// box's aspect (width / height) is inside [minAspect, maxAspect]; outside that
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// range it gets the largest box in range, centered. A card is just the range
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// [5/7, 5/7].
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//
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// Hosts read the same tag out of the bundle to size the frame before the deck
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// loads (castle-www common/deckDisplay.ts mirrors this parser). A host that
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// knows nothing about it still gives the deck a 5:7 frame, so a fill deck
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// should render well at 5:7 too; one whose range leaves 5/7 out (landscape
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// only) is letterboxed inside such a frame.
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export const CARD_ASPECT = 5 / 7;
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/** Default fill range: a tall 21:9 phone held upright to a 21:9 monitor. */
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export const FILL_MIN_ASPECT = 9 / 21;
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export const FILL_MAX_ASPECT = 21 / 9;
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export const CARD_DISPLAY = {
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layout: "card",
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minAspect: CARD_ASPECT,
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maxAspect: CARD_ASPECT,
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};
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// "16/9", "16:9" or "1.78"; anything else (or a non-positive value) is null.
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function parseAspect(value) {
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const ratio = value.match(/^\s*(\d+(?:\.\d+)?)\s*[/:]\s*(\d+(?:\.\d+)?)\s*$/);
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const n = ratio ? Number(ratio[1]) / Number(ratio[2]) : Number(value);
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return Number.isFinite(n) && n > 0 ? n : null;
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}
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export function parseDisplayContent(content) {
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if (!content)
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return CARD_DISPLAY;
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const fields = {};
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for (const part of content.split(/[,;]/)) {
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const eq = part.indexOf("=");
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if (eq < 0)
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continue;
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fields[part.slice(0, eq).trim().toLowerCase()] = part.slice(eq + 1).trim();
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}
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if (fields.layout?.toLowerCase() !== "fill")
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return CARD_DISPLAY;
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let minAspect = parseAspect(fields["min-aspect"] ?? "") ?? FILL_MIN_ASPECT;
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let maxAspect = parseAspect(fields["max-aspect"] ?? "") ?? FILL_MAX_ASPECT;
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if (minAspect > maxAspect)
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[minAspect, maxAspect] = [maxAspect, minAspect];
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return { layout: "fill", minAspect, maxAspect };
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}
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let cached = null;
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/** The display this deck declared in its index.html (a card when it declared none). */
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export function getDisplay() {
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if (cached)
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return cached;
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if (typeof document === "undefined")
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return CARD_DISPLAY;
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const meta = document.querySelector('meta[name="castle-display"]');
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cached = parseDisplayContent(meta?.content);
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return cached;
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}
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/**
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* The card unit, in px, for a stage of `width` x `height`: 1% of the width of
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* the largest 5:7 card that fits in it. On a card it is 1% of the card's width;
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* on a wider stage it stops growing, so HUD and text sized in it stay the size
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* they are on a card while the playfield gets the extra room. CSS gets the same
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* value as `var(--castle-unit)`.
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*/
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export function cardUnit(width, height) {
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return Math.min(Math.max(0, width), Math.max(0, height) * CARD_ASPECT) / 100;
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}
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/**
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* A vertical field of view (degrees) for a camera tuned at 5:7. On a stage
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* narrower than 5:7 (a tall phone) it widens so the card's horizontal extent
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* stays in view; at 5:7 and wider it returns `fovDeg` unchanged, so a wide
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* stage just shows more to the sides. Capped at 120 degrees.
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*/
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export function fovForAspect(fovDeg, aspect) {
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if (!(aspect > 0) || aspect >= CARD_ASPECT)
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return fovDeg;
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const half = Math.atan((Math.tan((fovDeg * Math.PI) / 360) * CARD_ASPECT) / aspect);
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return Math.min(120, (half * 360) / Math.PI);
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}
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/** The largest box inside `width` x `height` whose aspect is in the display's range. */
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export function fitStage(width, height, display) {
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const aw = Math.max(1, width);
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const ah = Math.max(1, height);
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const aspect = aw / ah;
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if (aspect > display.maxAspect)
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return { w: ah * display.maxAspect, h: ah };
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if (aspect < display.minAspect)
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return { w: aw, h: aw / display.minAspect };
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return { w: aw, h: ah };
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}
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package/dist/runtime.js
CHANGED
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@@ -1,5 +1,6 @@
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1
1
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import { CASTLE_SDK_PROTOCOL, } from "./commands";
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2
2
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import { getCastleEmbed, isEdit } from "./context";
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import { cardUnit, fitStage, getDisplay } from "./display";
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import { appliedNotice, applyTunedParams, } from "./paramsRegistry";
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export const CARD_RATIO = 5 / 7;
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// Host -> deck capture request, and the deck's answer. Kept in sync with the
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@@ -31,6 +32,7 @@ export function setup() {
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initHostCapture();
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initPlaySelection();
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initEditSelection();
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initCardUnitFallback();
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initPlayCard();
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logPanelLoad();
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}
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@@ -120,7 +122,7 @@ export function initCard() {
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120
122
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body { display: flex; align-items: center; justify-content: center; }
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#castle-card {
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position: relative;
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-
border-radius:
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+
border-radius: ${cardRadius()};
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overflow: hidden;
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background: #121213;
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}
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@@ -129,10 +131,12 @@ export function initCard() {
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const card = document.createElement("div");
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card.id = "castle-card";
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document.body.appendChild(card);
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initCardUnitFallback();
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function resize() {
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const { w, h } = computeCardSize();
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card.style.width = w + "px";
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card.style.height = h + "px";
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setCardUnit(w, h);
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}
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resize();
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window.addEventListener("resize", resize);
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@@ -231,8 +235,10 @@ function initEditSelection() {
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selection.removeAllRanges();
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});
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}
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-
// Constrains whatever the deck renders into #root to
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-
//
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+
// Constrains whatever the deck renders into #root to the deck's stage in play
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+
// mode: a 5:7 card, or for a `fill` deck (see display.ts) the host's whole frame
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+
// within the deck's aspect range. Hosts own max size and padding; the SDK only
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+
// preserves the aspect.
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function initPlayCard() {
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if (isEdit())
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return;
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@@ -247,7 +253,7 @@ function initPlayCard() {
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transform: translate(-50%, -50%) !important;
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width: var(--castle-card-w, 100vw) !important;
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height: var(--castle-card-h, 100vh) !important;
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-
border-radius:
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+
border-radius: ${cardRadius()} !important;
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overflow: hidden !important;
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}
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`;
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@@ -276,25 +282,37 @@ function initPlayCard() {
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const { w, h } = computeCardSize();
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document.documentElement.style.setProperty("--castle-card-w", w + "px");
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document.documentElement.style.setProperty("--castle-card-h", h + "px");
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|
+
setCardUnit(w, h);
|
|
279
286
|
}
|
|
280
287
|
resize();
|
|
281
288
|
window.addEventListener("resize", resize);
|
|
282
289
|
}
|
|
290
|
+
// `--castle-unit`: 1% of the width of the largest 5:7 card inside the stage
|
|
291
|
+
// (display.ts cardUnit). A deck sizes HUD and text in it so they keep card
|
|
292
|
+
// proportions on a wide fill stage. Play mode sets the exact px value on every
|
|
293
|
+
// resize; the stylesheet fallback covers edit mode and the moment before the
|
|
294
|
+
// first resize, and follows the window -- which is not the stage where a kit's
|
|
295
|
+
// scene editor draws the deck smaller inside the editor.
|
|
296
|
+
function setCardUnit(w, h) {
|
|
297
|
+
document.documentElement.style.setProperty("--castle-unit", cardUnit(w, h) + "px");
|
|
298
|
+
}
|
|
299
|
+
let cardUnitFallbackInstalled = false;
|
|
300
|
+
function initCardUnitFallback() {
|
|
301
|
+
if (cardUnitFallbackInstalled)
|
|
302
|
+
return;
|
|
303
|
+
cardUnitFallbackInstalled = true;
|
|
304
|
+
const style = document.createElement("style");
|
|
305
|
+
style.textContent = `:root { --castle-unit: min(1vw, 1vh * 5 / 7); }`;
|
|
306
|
+
document.head.appendChild(style);
|
|
307
|
+
}
|
|
283
308
|
function computeCardSize() {
|
|
284
309
|
const pad = shouldUseStandaloneChrome() ? 20 : 0;
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
h = w / CARD_RATIO;
|
|
292
|
-
}
|
|
293
|
-
else {
|
|
294
|
-
h = ah;
|
|
295
|
-
w = h * CARD_RATIO;
|
|
296
|
-
}
|
|
297
|
-
return { w, h };
|
|
310
|
+
return fitStage(window.innerWidth - pad * 2, window.innerHeight - pad * 2, getDisplay());
|
|
311
|
+
}
|
|
312
|
+
// A card keeps its rounded corners; a fill deck runs edge to edge and the host
|
|
313
|
+
// decides how its frame looks.
|
|
314
|
+
function cardRadius() {
|
|
315
|
+
return getDisplay().layout === "fill" ? "0" : "4% / calc(4% * (5 / 7))";
|
|
298
316
|
}
|
|
299
317
|
function shouldUseStandaloneChrome() {
|
|
300
318
|
if (window.parent !== window)
|