castle-web-sdk 0.4.42 → 0.4.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -250,20 +250,48 @@ A deck's session server can submit any player's score, which is how a
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  leaderboard becomes something a player cannot fake. See the multiplayer
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  guide.
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+ ### `Store.usage(): Promise<StoreUsage>`
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+
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+ How much the current player and the deck have stored, against the
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+ limits below, so a deck can warn a player or clear out old saves before a
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+ write is refused instead of after.
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+
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+ ```js
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+ const { player, shared } = await Store.usage();
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+ if (player.byteCount > player.byteLimit * 0.9) {
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+ // Nearly full: offer to delete old saves.
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+ }
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+ ```
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+
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+ - `player` is the current player's own allowance in this deck: their
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+ `Store.me` and `Store.private` keys, their board scores, and what the
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+ deck's `Characters` keep for them in their playthrough.
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+ - `shared` is `Store.deck`, one allowance for every player together.
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+
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+ Each has `byteCount`, `byteLimit`, `keyCount` and `keyLimit`. A board
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+ score counts as a key. The answer includes the `set` and `remove` calls
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+ the page made before calling it, even ones still being batched; await an
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+ `increment` or a board `submit` first if the answer should include it. A player can only ever see their own usage, not
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+ another player's.
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+
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+ An app too old to know `usage` rejects with a `CastleError` whose `code`
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+ is `UNKNOWN_COMMAND`.
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+
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  ### Limits
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  The platform caps key length, value size, how many keys one read may
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- name, and how much a deck may store in total, and it limits how fast a
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+ name, and how much each player may store, and it limits how fast a
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  player may read and write. Going over one of these rejects with a
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  `CastleError` whose `code` says which, so a deck can tell a player it is
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- saving too fast apart from a deck that is out of space:
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+ saving too fast apart from a player who is out of space:
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  | limit | value |
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  |---|---|
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  | key | 128 bytes |
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  | value | 256 KB |
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  | keys in one `get` | 32 |
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- | whole deck | 50 MB, 500,000 keys |
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+ | one player's data in a deck | 50 MB, 50,000 keys |
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+ | the deck's shared data (`Store.deck`) | 500 MB, 1,000,000 keys |
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  | one player's calls | 20 a second, 512 KB a second |
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  | every player of a deck together | 500 calls a second, 8 MB a second |
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@@ -273,6 +301,14 @@ A `list` page holds at most 1,000 entries (a larger `limit` is lowered to
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  it) and ends early once it reaches 1 MB; take the next page with its
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  `cursor`.
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+ A player's data is everything stored for them: their `Store.private`
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+ keys, their `Store.user(id)` keys, their scores on every board, and
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+ their `Characters` playthrough.
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+ Each player has their own allowance, so a deck with more
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+ players can hold more, and one player filling theirs does not stop
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+ anyone else. A write that shrinks what a player stores always succeeds,
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+ so a player who is full can always free space.
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+
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  A value is JSON, so binary data such as a picture or a video clip costs
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  about a third more once encoded, and a clip of more than a few seconds
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  does not fit in one. Ship media with the deck instead.
@@ -747,9 +783,10 @@ limited to Castle admins for now; every other player gets `'refused'`.
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  - `tools` — optional function tools, in the OpenAI function-tool schema.
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  - `toolChoice` — optional: `'auto'` (the default), `'none'`, `'required'`,
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  or `{ type: 'function', function: { name } }` to force one tool.
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- - `model` — optional OpenRouter model id: `'meta/muse-spark-1.3-contributor'`
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- (the default), `'meta/muse-spark-1.3'` or `'openai/gpt-4.1-mini'`. Any
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- other model resolves `'error'`.
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+ - `model` — optional OpenRouter model id, `'meta/muse-spark-1.3-contributor'`
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+ by default. Any model OpenRouter lists with a per-token price works; one it
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+ does not list, or one with a variable price (`'openrouter/auto'`), resolves
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+ `'error'`.
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  - `maxTokens` — optional cap on the reply's length. Defaults to 4096; the
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  service caps it at 16384.
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  - `reasoning` — optional `{ effort: 'minimal' | 'low' | 'medium' | 'high' }`,
@@ -817,7 +854,10 @@ for (let round = 0; round < 8; round++) {
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  `AgentChatResult` has a `status`:
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  - `'ok'` — `message` is the assistant's reply: `{ role, content,
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- tool_calls? }`, with `content` null when the reply is only tool calls.
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+ tool_calls?, reasoning_details? }`, with `content` null when the reply is
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+ only tool calls. `reasoning_details` holds the model's reasoning blocks
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+ (some encrypted) when it returned any; append the message unchanged so the
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+ model can pick its reasoning back up on the next call.
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  `reasoning` is the model's reasoning summary when it gave one, for
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  display; it is not part of `message`. `finishReason` is `'stop'`,
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  `'tool_calls'` or `'length'`. `usage` carries `prompt_tokens`,
@@ -968,6 +1008,55 @@ Host-specific layout flags such as `CastleEmbed.feed` are deprecated.
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  New code should let Castle hosts provide the frame and let the SDK infer
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  whether it is running standalone or embedded.
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+ ### Filling the screen: `<meta name="castle-display">`
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+
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+ By default a deck is a 5:7 portrait card. A deck that can lay itself out at
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+ other shapes opts out of the card in its own `index.html`:
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+
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+ ```html
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+ <meta name="castle-display" content="layout=fill">
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+ <!-- or narrow the shapes it accepts (width / height, as 16/9, 16:9 or 1.78) -->
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+ <meta name="castle-display" content="layout=fill, min-aspect=9/16, max-aspect=16/9">
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+ ```
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+
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+ A `fill` deck gets the host's whole frame, edge to edge with no rounded
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+ corners, whenever that frame's aspect is inside its range (default 9/21 to
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+ 21/9); outside it, the deck gets the largest in-range box, centered. Castle's
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+ web player gives a fill deck a bigger stage and a fullscreen button. Hosts
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+ that don't know the tag still give it a 5:7 frame, so a fill deck should look
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+ right at 5:7 as well.
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+
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+ Lay out against the stage: the element `initCard()` returns, or
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+ `--castle-card-w`/`--castle-card-h` in CSS, with a resize listener. Not the
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+ window: the stage is smaller than the window when the host frame is outside
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+ the deck's range, and inside `castle-web serve`'s own page. `getDisplay()` returns the parsed declaration and `fitStage(w, h,
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+ display)` the box the SDK would pick.
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+
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+ Size HUD, buttons and text in the card unit, not in `vw` or `cqw`:
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+
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+ ```css
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+ .score { font-size: calc(5 * var(--castle-unit)); top: calc(3 * var(--castle-unit)); }
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+ ```
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+
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+ `--castle-unit` is 1% of the width of the largest 5:7 card that fits in the
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+ stage. On a card, or a stage taller than a card, it is 1% of the stage width
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+ (the same as `1vw`); on a wide stage it stops growing, so a HUD keeps its card
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+ size while the playfield gets the extra room. Anything sized in `vw` grows with
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+ the stage instead, and a 16:9 monitor makes it huge. Canvas code gets the same
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+ number from `cardUnit(width, height)` (px). The SDK sets the exact value for
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+ its own stage; in edit mode, and in a kit's scene editor that draws the stage
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+ smaller than the window, it falls back to the window's.
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+
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+ A 3D camera tuned for the card keeps its framing with `fovForAspect(fov,
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+ aspect)`: it returns `fov` at 5:7 and wider (a wide stage shows more to the
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+ sides) and widens it on a stage narrower than 5:7, so a tall phone still sees
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+ the card's full width.
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+
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+ ```js
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+ camera.fov = fovForAspect(50, width / height);
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+ camera.updateProjectionMatrix();
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+ ```
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+
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  ### `CARD_RATIO`
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  The card aspect ratio (`5 / 7`). Use this if you need to size something
package/dist/castle.d.ts CHANGED
@@ -29,11 +29,13 @@ export { Portal } from "./portal";
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  export type { CastlePortalApi, PortalOpenResult, PortalOpenStatus, PortalPrefetchResult, PortalPrefetchStatus, } from "./portal";
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  export { CARD_RATIO, deleteFile, fileUrl, initCard, onBeforeRestart, onFilesChanged, onSaveReloadState, openFile, renameFile, requestReload, setup, takeReloadState, writeFileOnce, } from "./runtime";
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  export type { FileChange, FilesChangedEvent } from "./runtime";
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+ export { cardUnit, fitStage, fovForAspect, getDisplay } from "./display";
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+ export type { DeckDisplay, DeckLayout } from "./display";
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  export { flushSaves, hasPendingSave, onSaveState, writeFile, } from "./saveQueue";
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  export type { SaveState } from "./saveQueue";
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  export { SharedStorage, Storage } from "./storage";
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  export { Store } from "./store";
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- export type { CastleStoreApi, StoreBoardApi, StoreBoardScore, StoreListEntry, StoreListOptions, StoreListPage, StoreScopeApi, } from "./store";
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+ export type { CastleStoreApi, StoreBoardApi, StoreBoardScore, StoreListEntry, StoreListOptions, StoreListPage, StoreAllowance, StoreScopeApi, StoreUsage, } from "./store";
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  export { Time } from "./time";
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  export type { CastleClockZone, CastleDateParts, CastleTimeApi } from "./time";
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  export type { Json } from "./types";
package/dist/castle.js CHANGED
@@ -15,6 +15,7 @@ export { Pass } from "./passes";
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  export { Snapshot } from "./snapshots";
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  export { Portal } from "./portal";
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  export { CARD_RATIO, deleteFile, fileUrl, initCard, onBeforeRestart, onFilesChanged, onSaveReloadState, openFile, renameFile, requestReload, setup, takeReloadState, writeFileOnce, } from "./runtime";
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+ export { cardUnit, fitStage, fovForAspect, getDisplay } from "./display";
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  export { flushSaves, hasPendingSave, onSaveState, writeFile, } from "./saveQueue";
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  export { SharedStorage, Storage } from "./storage";
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  export { Store } from "./store";
@@ -11,6 +11,17 @@ export interface StoreUsage {
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  rowCount: number;
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  byteCount: number;
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  }
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+ /** One storage allowance: what is stored against it, and its limits. */
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+ export interface StoreAllowance {
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+ keyCount: number;
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+ keyLimit: number;
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+ byteCount: number;
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+ byteLimit: number;
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+ }
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+ export interface StoreAllowances {
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+ player: StoreAllowance;
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+ shared: StoreAllowance;
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+ }
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  export interface StoreBoardEntry {
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  subject: string;
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  score: number;
@@ -201,6 +212,7 @@ export interface AgentMessage {
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  tool_calls?: AgentToolCall[];
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  tool_call_id?: string;
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  name?: string;
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+ reasoning_details?: Json[];
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  }
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  export interface AgentTool {
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  type: "function";
@@ -428,6 +440,7 @@ export interface CommandParams {
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  board: string;
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  subject?: string | null;
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  };
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+ "cauldronStorage.usage": Record<string, never>;
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  "lifecycle.restoreState": Record<string, never>;
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  }
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  export interface CommandResult {
@@ -525,6 +538,9 @@ export interface CommandResult {
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  "cauldronStorage.boardGet": {
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  entry: StoreBoardEntry | null;
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  };
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+ "cauldronStorage.usage": {
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+ usage: StoreAllowances;
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+ };
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  "lifecycle.restoreState": LifecycleRestoreStateResult;
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  }
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  export interface UserPayload {
@@ -0,0 +1,36 @@
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+ export type DeckLayout = "card" | "fill";
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+ export interface DeckDisplay {
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+ layout: DeckLayout;
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+ /** Narrowest width / height the deck accepts. */
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+ minAspect: number;
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+ /** Widest width / height the deck accepts. */
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+ maxAspect: number;
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+ }
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+ export declare const CARD_ASPECT: number;
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+ /** Default fill range: a tall 21:9 phone held upright to a 21:9 monitor. */
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+ export declare const FILL_MIN_ASPECT: number;
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+ export declare const FILL_MAX_ASPECT: number;
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+ export declare const CARD_DISPLAY: DeckDisplay;
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+ export declare function parseDisplayContent(content: string | null | undefined): DeckDisplay;
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+ /** The display this deck declared in its index.html (a card when it declared none). */
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+ export declare function getDisplay(): DeckDisplay;
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+ /**
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+ * The card unit, in px, for a stage of `width` x `height`: 1% of the width of
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+ * the largest 5:7 card that fits in it. On a card it is 1% of the card's width;
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+ * on a wider stage it stops growing, so HUD and text sized in it stay the size
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+ * they are on a card while the playfield gets the extra room. CSS gets the same
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+ * value as `var(--castle-unit)`.
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+ */
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+ export declare function cardUnit(width: number, height: number): number;
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+ /**
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+ * A vertical field of view (degrees) for a camera tuned at 5:7. On a stage
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+ * narrower than 5:7 (a tall phone) it widens so the card's horizontal extent
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+ * stays in view; at 5:7 and wider it returns `fovDeg` unchanged, so a wide
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+ * stage just shows more to the sides. Capped at 120 degrees.
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+ */
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+ export declare function fovForAspect(fovDeg: number, aspect: number): number;
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+ /** The largest box inside `width` x `height` whose aspect is in the display's range. */
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+ export declare function fitStage(width: number, height: number, display: DeckDisplay): {
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+ w: number;
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+ h: number;
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+ };
@@ -0,0 +1,96 @@
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+ // How much of the host's frame a deck may use.
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+ //
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+ // A deck declares it in its own index.html, the way a page declares its
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+ // viewport:
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+ //
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+ // <meta name="castle-display" content="layout=fill">
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+ // <meta name="castle-display" content="layout=fill, min-aspect=9/16, max-aspect=16/9">
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+ //
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+ // With no tag the deck is a `card`: the classic 5:7 portrait card, exactly as
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+ // before. A `fill` deck takes whatever box the host gives it, as long as the
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+ // box's aspect (width / height) is inside [minAspect, maxAspect]; outside that
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+ // range it gets the largest box in range, centered. A card is just the range
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+ // [5/7, 5/7].
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+ //
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+ // Hosts read the same tag out of the bundle to size the frame before the deck
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+ // loads (castle-www common/deckDisplay.ts mirrors this parser). A host that
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+ // knows nothing about it still gives the deck a 5:7 frame, so a fill deck
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+ // should render well at 5:7 too; one whose range leaves 5/7 out (landscape
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+ // only) is letterboxed inside such a frame.
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+ export const CARD_ASPECT = 5 / 7;
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+ /** Default fill range: a tall 21:9 phone held upright to a 21:9 monitor. */
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+ export const FILL_MIN_ASPECT = 9 / 21;
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+ export const FILL_MAX_ASPECT = 21 / 9;
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+ export const CARD_DISPLAY = {
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+ layout: "card",
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+ minAspect: CARD_ASPECT,
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+ maxAspect: CARD_ASPECT,
28
+ };
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+ // "16/9", "16:9" or "1.78"; anything else (or a non-positive value) is null.
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+ function parseAspect(value) {
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+ const ratio = value.match(/^\s*(\d+(?:\.\d+)?)\s*[/:]\s*(\d+(?:\.\d+)?)\s*$/);
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+ const n = ratio ? Number(ratio[1]) / Number(ratio[2]) : Number(value);
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+ return Number.isFinite(n) && n > 0 ? n : null;
34
+ }
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+ export function parseDisplayContent(content) {
36
+ if (!content)
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+ return CARD_DISPLAY;
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+ const fields = {};
39
+ for (const part of content.split(/[,;]/)) {
40
+ const eq = part.indexOf("=");
41
+ if (eq < 0)
42
+ continue;
43
+ fields[part.slice(0, eq).trim().toLowerCase()] = part.slice(eq + 1).trim();
44
+ }
45
+ if (fields.layout?.toLowerCase() !== "fill")
46
+ return CARD_DISPLAY;
47
+ let minAspect = parseAspect(fields["min-aspect"] ?? "") ?? FILL_MIN_ASPECT;
48
+ let maxAspect = parseAspect(fields["max-aspect"] ?? "") ?? FILL_MAX_ASPECT;
49
+ if (minAspect > maxAspect)
50
+ [minAspect, maxAspect] = [maxAspect, minAspect];
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+ return { layout: "fill", minAspect, maxAspect };
52
+ }
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+ let cached = null;
54
+ /** The display this deck declared in its index.html (a card when it declared none). */
55
+ export function getDisplay() {
56
+ if (cached)
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+ return cached;
58
+ if (typeof document === "undefined")
59
+ return CARD_DISPLAY;
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+ const meta = document.querySelector('meta[name="castle-display"]');
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+ cached = parseDisplayContent(meta?.content);
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+ return cached;
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+ }
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+ /**
65
+ * The card unit, in px, for a stage of `width` x `height`: 1% of the width of
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+ * the largest 5:7 card that fits in it. On a card it is 1% of the card's width;
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+ * on a wider stage it stops growing, so HUD and text sized in it stay the size
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+ * they are on a card while the playfield gets the extra room. CSS gets the same
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+ * value as `var(--castle-unit)`.
70
+ */
71
+ export function cardUnit(width, height) {
72
+ return Math.min(Math.max(0, width), Math.max(0, height) * CARD_ASPECT) / 100;
73
+ }
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+ /**
75
+ * A vertical field of view (degrees) for a camera tuned at 5:7. On a stage
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+ * narrower than 5:7 (a tall phone) it widens so the card's horizontal extent
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+ * stays in view; at 5:7 and wider it returns `fovDeg` unchanged, so a wide
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+ * stage just shows more to the sides. Capped at 120 degrees.
79
+ */
80
+ export function fovForAspect(fovDeg, aspect) {
81
+ if (!(aspect > 0) || aspect >= CARD_ASPECT)
82
+ return fovDeg;
83
+ const half = Math.atan((Math.tan((fovDeg * Math.PI) / 360) * CARD_ASPECT) / aspect);
84
+ return Math.min(120, (half * 360) / Math.PI);
85
+ }
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+ /** The largest box inside `width` x `height` whose aspect is in the display's range. */
87
+ export function fitStage(width, height, display) {
88
+ const aw = Math.max(1, width);
89
+ const ah = Math.max(1, height);
90
+ const aspect = aw / ah;
91
+ if (aspect > display.maxAspect)
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+ return { w: ah * display.maxAspect, h: ah };
93
+ if (aspect < display.minAspect)
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+ return { w: aw, h: aw / display.minAspect };
95
+ return { w: aw, h: ah };
96
+ }
package/dist/runtime.js CHANGED
@@ -1,5 +1,6 @@
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1
  import { CASTLE_SDK_PROTOCOL, } from "./commands";
2
2
  import { getCastleEmbed, isEdit } from "./context";
3
+ import { cardUnit, fitStage, getDisplay } from "./display";
3
4
  import { appliedNotice, applyTunedParams, } from "./paramsRegistry";
4
5
  export const CARD_RATIO = 5 / 7;
5
6
  // Host -> deck capture request, and the deck's answer. Kept in sync with the
@@ -31,6 +32,7 @@ export function setup() {
31
32
  initHostCapture();
32
33
  initPlaySelection();
33
34
  initEditSelection();
35
+ initCardUnitFallback();
34
36
  initPlayCard();
35
37
  logPanelLoad();
36
38
  }
@@ -120,7 +122,7 @@ export function initCard() {
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122
  body { display: flex; align-items: center; justify-content: center; }
121
123
  #castle-card {
122
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  position: relative;
123
- border-radius: 4% / calc(4% * (5 / 7));
125
+ border-radius: ${cardRadius()};
124
126
  overflow: hidden;
125
127
  background: #121213;
126
128
  }
@@ -129,10 +131,12 @@ export function initCard() {
129
131
  const card = document.createElement("div");
130
132
  card.id = "castle-card";
131
133
  document.body.appendChild(card);
134
+ initCardUnitFallback();
132
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  function resize() {
133
136
  const { w, h } = computeCardSize();
134
137
  card.style.width = w + "px";
135
138
  card.style.height = h + "px";
139
+ setCardUnit(w, h);
136
140
  }
137
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  resize();
138
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  window.addEventListener("resize", resize);
@@ -231,8 +235,10 @@ function initEditSelection() {
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235
  selection.removeAllRanges();
232
236
  });
233
237
  }
234
- // Constrains whatever the deck renders into #root to a 5:7 card in play mode.
235
- // Hosts own max size and padding; the SDK only preserves the card aspect ratio.
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+ // Constrains whatever the deck renders into #root to the deck's stage in play
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+ // mode: a 5:7 card, or for a `fill` deck (see display.ts) the host's whole frame
240
+ // within the deck's aspect range. Hosts own max size and padding; the SDK only
241
+ // preserves the aspect.
236
242
  function initPlayCard() {
237
243
  if (isEdit())
238
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  return;
@@ -247,7 +253,7 @@ function initPlayCard() {
247
253
  transform: translate(-50%, -50%) !important;
248
254
  width: var(--castle-card-w, 100vw) !important;
249
255
  height: var(--castle-card-h, 100vh) !important;
250
- border-radius: 4% / calc(4% * (5 / 7)) !important;
256
+ border-radius: ${cardRadius()} !important;
251
257
  overflow: hidden !important;
252
258
  }
253
259
  `;
@@ -276,25 +282,37 @@ function initPlayCard() {
276
282
  const { w, h } = computeCardSize();
277
283
  document.documentElement.style.setProperty("--castle-card-w", w + "px");
278
284
  document.documentElement.style.setProperty("--castle-card-h", h + "px");
285
+ setCardUnit(w, h);
279
286
  }
280
287
  resize();
281
288
  window.addEventListener("resize", resize);
282
289
  }
290
+ // `--castle-unit`: 1% of the width of the largest 5:7 card inside the stage
291
+ // (display.ts cardUnit). A deck sizes HUD and text in it so they keep card
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+ // proportions on a wide fill stage. Play mode sets the exact px value on every
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+ // resize; the stylesheet fallback covers edit mode and the moment before the
294
+ // first resize, and follows the window -- which is not the stage where a kit's
295
+ // scene editor draws the deck smaller inside the editor.
296
+ function setCardUnit(w, h) {
297
+ document.documentElement.style.setProperty("--castle-unit", cardUnit(w, h) + "px");
298
+ }
299
+ let cardUnitFallbackInstalled = false;
300
+ function initCardUnitFallback() {
301
+ if (cardUnitFallbackInstalled)
302
+ return;
303
+ cardUnitFallbackInstalled = true;
304
+ const style = document.createElement("style");
305
+ style.textContent = `:root { --castle-unit: min(1vw, 1vh * 5 / 7); }`;
306
+ document.head.appendChild(style);
307
+ }
283
308
  function computeCardSize() {
284
309
  const pad = shouldUseStandaloneChrome() ? 20 : 0;
285
- const aw = Math.max(1, window.innerWidth - pad * 2);
286
- const ah = Math.max(1, window.innerHeight - pad * 2);
287
- let w;
288
- let h;
289
- if (aw / ah < CARD_RATIO) {
290
- w = aw;
291
- h = w / CARD_RATIO;
292
- }
293
- else {
294
- h = ah;
295
- w = h * CARD_RATIO;
296
- }
297
- return { w, h };
310
+ return fitStage(window.innerWidth - pad * 2, window.innerHeight - pad * 2, getDisplay());
311
+ }
312
+ // A card keeps its rounded corners; a fill deck runs edge to edge and the host
313
+ // decides how its frame looks.
314
+ function cardRadius() {
315
+ return getDisplay().layout === "fill" ? "0" : "4% / calc(4% * (5 / 7))";
298
316
  }
299
317
  function shouldUseStandaloneChrome() {
300
318
  if (window.parent !== window)
package/dist/store.d.ts CHANGED
@@ -1,3 +1,4 @@
1
+ import type { StoreAllowance } from "./commands";
1
2
  import type { Json } from "./types";
2
3
  export interface StoreListOptions {
3
4
  /** Only keys beginning with this. Omit for every key in the scope. */
@@ -52,6 +53,16 @@ export interface StoreBoardApi {
52
53
  /** One player's score, defaulting to the current player. Null if unset. */
53
54
  get(userId?: string): Promise<StoreBoardScore | null>;
54
55
  }
56
+ export type { StoreAllowance };
57
+ export interface StoreUsage {
58
+ /**
59
+ * The current player's own data in this deck: their `Store.me` and
60
+ * `Store.private` keys, their board scores and their `Characters` playthrough.
61
+ */
62
+ player: StoreAllowance;
63
+ /** `Store.deck`: one allowance shared by every player of the deck. */
64
+ shared: StoreAllowance;
65
+ }
55
66
  export interface CastleStoreApi {
56
67
  /** Shared by everyone playing the deck. */
57
68
  readonly deck: StoreScopeApi;
@@ -63,5 +74,11 @@ export interface CastleStoreApi {
63
74
  readonly private: StoreScopeApi;
64
75
  /** A leaderboard. */
65
76
  board(name: string): StoreBoardApi;
77
+ /**
78
+ * How much of the current player's allowance, and of the deck's shared one, is
79
+ * used. Includes the `set` and `remove` calls made before it, even ones still
80
+ * being batched; an `increment` or board `submit` is included once awaited.
81
+ */
82
+ usage(): Promise<StoreUsage>;
66
83
  }
67
84
  export declare const Store: CastleStoreApi;
package/dist/store.js CHANGED
@@ -300,6 +300,15 @@ function createBoard(name) {
300
300
  },
301
301
  };
302
302
  }
303
+ async function usage() {
304
+ // Writes still waiting out the coalescing window would otherwise be missing from
305
+ // the answer, so a deck that saves and then asks would see its old usage. Send
306
+ // them now; flushBucket never rejects, and a write that fails reports to its own
307
+ // caller.
308
+ await Promise.all(Array.from(buckets.values(), (bucket) => flushBucket(bucket, false)));
309
+ const { usage: allowances } = await hostRequest("cauldronStorage.usage", {});
310
+ return { player: allowances.player, shared: allowances.shared };
311
+ }
303
312
  export const Store = {
304
313
  deck: createScope("deck", null),
305
314
  me: createScope("user", null),
@@ -310,4 +319,5 @@ export const Store = {
310
319
  board(name) {
311
320
  return createBoard(name);
312
321
  },
322
+ usage,
313
323
  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "castle-web-sdk",
3
- "version": "0.4.42",
3
+ "version": "0.4.44",
4
4
  "repository": {
5
5
  "type": "git",
6
6
  "url": "git+https://github.com/castle-xyz/castle-experimental-web.git"