castle-web-cli 0.4.89 → 0.4.90
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -25,11 +25,28 @@ export function BlueprintLibrary({
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}) {
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const blueprints = listBlueprints(files);
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const dragRef = useRef(null);
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+
const hotbarRef = useRef(null);
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const suppressClickRef = useRef(false);
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const [dragPreview, setDragPreview] = useState(null);
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const [contextMenu, setContextMenu] = useState(null);
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const [confirmDelete, setConfirmDelete] = useState(null);
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// Map a vertical mouse wheel gesture onto horizontal scroll so plain-mouse
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// users (no trackpad/touch) can pan the hotbar. Bound natively rather than via
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// React's onWheel so the listener is non-passive and can preventDefault.
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useEffect(() => {
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const bar = hotbarRef.current;
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if (!bar) return undefined;
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const onWheel = (event) => {
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if (event.deltaY !== 0 && Math.abs(event.deltaY) > Math.abs(event.deltaX)) {
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bar.scrollLeft += event.deltaY;
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event.preventDefault();
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}
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};
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bar.addEventListener('wheel', onWheel, { passive: false });
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return () => bar.removeEventListener('wheel', onWheel);
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}, []);
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const onSlotContextMenu = (event, blueprint) => {
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if (isPlaying) return;
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event.preventDefault();
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@@ -99,7 +116,7 @@ export function BlueprintLibrary({
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};
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return (
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-
<div className={styles.bpHotbar} aria-label="Blueprints">
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<div ref={hotbarRef} className={styles.bpHotbar} aria-label="Blueprints">
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<button
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type="button"
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className={styles.bpActionSlot}
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@@ -25,11 +25,28 @@ export function BlueprintLibrary({
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}) {
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const blueprints = listBlueprints(files);
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const dragRef = useRef(null);
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const hotbarRef = useRef(null);
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const suppressClickRef = useRef(false);
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const [dragPreview, setDragPreview] = useState(null);
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const [contextMenu, setContextMenu] = useState(null);
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const [confirmDelete, setConfirmDelete] = useState(null);
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// Map a vertical mouse wheel gesture onto horizontal scroll so plain-mouse
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35
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+
// users (no trackpad/touch) can pan the hotbar. Bound natively rather than via
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36
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+
// React's onWheel so the listener is non-passive and can preventDefault.
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useEffect(() => {
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const bar = hotbarRef.current;
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if (!bar) return undefined;
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const onWheel = (event) => {
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if (event.deltaY !== 0 && Math.abs(event.deltaY) > Math.abs(event.deltaX)) {
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bar.scrollLeft += event.deltaY;
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event.preventDefault();
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}
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};
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bar.addEventListener('wheel', onWheel, { passive: false });
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return () => bar.removeEventListener('wheel', onWheel);
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}, []);
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const onSlotContextMenu = (event, blueprint) => {
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if (isPlaying) return;
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event.preventDefault();
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@@ -99,7 +116,7 @@ export function BlueprintLibrary({
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};
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return (
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102
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-
<div className={styles.bpHotbar} aria-label="Blueprints">
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119
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<div ref={hotbarRef} className={styles.bpHotbar} aria-label="Blueprints">
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<button
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type="button"
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className={styles.bpActionSlot}
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