castle-web-cli 0.4.75 → 0.4.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/dist/agent-prompts.d.ts +13 -0
  2. package/dist/agent-prompts.js +43 -13
  3. package/dist/agent.d.ts +29 -0
  4. package/dist/agent.js +1004 -257
  5. package/dist/castle-host/host.js +59 -5
  6. package/dist/commonInstructions.d.ts +1 -1
  7. package/dist/commonInstructions.js +11 -1
  8. package/dist/filesChanged.d.ts +25 -0
  9. package/dist/filesChanged.js +140 -0
  10. package/dist/ide.d.ts +1 -0
  11. package/dist/ide.js +250 -1
  12. package/dist/init.js +46 -4
  13. package/dist/save-deck.js +8 -1
  14. package/dist/serve.js +45 -3
  15. package/dist/shell/assets/index-CvHiGhAV.js +141 -0
  16. package/dist/shell/assets/{index-WNbOHPBj.css → index-QteLRDnK.css} +1 -1
  17. package/dist/shell/index.html +2 -2
  18. package/kits/basic-2d/CLAUDE.md +13 -5
  19. package/kits/basic-2d/castle.json +15 -0
  20. package/kits/basic-2d/drawings/pig.pxart +22 -55
  21. package/kits/basic-2d/editors/PlayOnly.jsx +8 -3
  22. package/kits/basic-2d/editors/PxArtEditor.jsx +237 -4
  23. package/kits/basic-2d/editors/SingleEditor.jsx +30 -59
  24. package/kits/basic-2d/editors/pixelEditorChrome.jsx +17 -11
  25. package/kits/basic-2d/editors/pixelGeometry.js +95 -0
  26. package/kits/basic-2d/editors/pixelInspector.jsx +229 -51
  27. package/kits/basic-2d/editors/pxArtTools.js +109 -1
  28. package/kits/basic-2d/engine/ScenePlayer.jsx +11 -160
  29. package/kits/basic-2d/engine/liveReload.js +88 -0
  30. package/kits/basic-2d/engine/ui.jsx +15 -0
  31. package/kits/basic-2d/engine/ui.module.css +44 -117
  32. package/kits/basic-2d/main.jsx +6 -10
  33. package/package.json +10 -1
  34. package/dist/shell/assets/index-Dfn29Bkt.js +0 -108
  35. package/kits/basic-2d/editors/App.jsx +0 -226
  36. package/kits/basic-2d/editors/CodeEditor.jsx +0 -79
  37. package/kits/basic-2d/editors/FileBrowser.jsx +0 -349
  38. package/kits/basic-2d/editors/codeTheme.js +0 -135
  39. package/kits/basic-2d/engine/playConsole.js +0 -66
  40. package/kits/basic-2d/pnpm-workspace.yaml +0 -3
  41. package/kits/basic-3d/.prettierrc +0 -8
  42. package/kits/basic-3d/CLAUDE.md +0 -162
  43. package/kits/basic-3d/behaviors/Camera.jsx +0 -56
  44. package/kits/basic-3d/behaviors/Collider.jsx +0 -78
  45. package/kits/basic-3d/behaviors/Mesh.jsx +0 -82
  46. package/kits/basic-3d/behaviors/Model.jsx +0 -61
  47. package/kits/basic-3d/behaviors/Transform.jsx +0 -35
  48. package/kits/basic-3d/editors/App.jsx +0 -147
  49. package/kits/basic-3d/editors/CodeEditor.jsx +0 -112
  50. package/kits/basic-3d/editors/FileBrowser.jsx +0 -143
  51. package/kits/basic-3d/editors/ModelEditor.jsx +0 -400
  52. package/kits/basic-3d/editors/PlayOnly.jsx +0 -22
  53. package/kits/basic-3d/editors/SceneEditor.jsx +0 -1081
  54. package/kits/basic-3d/editors/behaviorRegistry.js +0 -24
  55. package/kits/basic-3d/editors/editorHistory.js +0 -52
  56. package/kits/basic-3d/editors/viewportRig.js +0 -90
  57. package/kits/basic-3d/engine/ScenePlayer.jsx +0 -58
  58. package/kits/basic-3d/engine/SceneUI.jsx +0 -67
  59. package/kits/basic-3d/engine/SceneViewport.jsx +0 -102
  60. package/kits/basic-3d/engine/autoInspector.jsx +0 -51
  61. package/kits/basic-3d/engine/files.js +0 -73
  62. package/kits/basic-3d/engine/scene.js +0 -502
  63. package/kits/basic-3d/engine/threeUtil.js +0 -260
  64. package/kits/basic-3d/engine/ui.jsx +0 -352
  65. package/kits/basic-3d/engine/ui.module.css +0 -944
  66. package/kits/basic-3d/eslint.config.js +0 -51
  67. package/kits/basic-3d/index.html +0 -11
  68. package/kits/basic-3d/main.jsx +0 -10
  69. package/kits/basic-3d/models/block.model +0 -14
  70. package/kits/basic-3d/package-lock.json +0 -2713
  71. package/kits/basic-3d/package.json +0 -41
  72. package/kits/basic-3d/pnpm-lock.yaml +0 -1769
  73. package/kits/basic-3d/scenes/main.scene +0 -76
  74. package/kits/basic-3d/vite.config.js +0 -1
@@ -1,400 +0,0 @@
1
- import React, { useCallback, useEffect, useRef, useState } from 'react';
2
- import * as THREE from 'three';
3
- import { basename, formatJson, parseJsonFile } from '../engine/files';
4
- import {
5
- buildModelGroup,
6
- defaultModelPart,
7
- disposeObject3D,
8
- fitRendererToCanvas,
9
- geometryKinds,
10
- radiansToDegrees,
11
- } from '../engine/threeUtil';
12
- import { roundUnits } from '../engine/scene';
13
- import { ThreeCanvas } from '../engine/SceneViewport';
14
- import {
15
- cx,
16
- EditorBody,
17
- EditorHeader,
18
- IconButton,
19
- Panel,
20
- SelectField,
21
- SheetGrabHandle,
22
- styles,
23
- useMobileSheet,
24
- } from '../engine/ui';
25
- import { AutoFields } from '../engine/autoInspector';
26
- import { useEditHistory } from './editorHistory';
27
- import { createPreviewScene, createViewportRig, GIZMO_MODES } from './viewportRig';
28
-
29
- const CLICK_THRESHOLD_PX = 5;
30
-
31
- // Authoring editor for `.model` files -- a list of primitive parts, the 3d
32
- // analog of the 2d kit's pixel DrawingEditor. Left-drag orbits, click selects
33
- // a part, the gizmo moves/rotates it, exact values live in the inspector.
34
- export function ModelEditor({ path, text, onChange, onToggleFiles, filesOpen }) {
35
- const [selectedPartIndex, setSelectedPartIndex] = useState(-1);
36
- const [gizmoMode, setGizmoMode] = useState('translate');
37
- const [inspectorOpen, setInspectorOpen] = useState(true);
38
- const history = useEditHistory(text, onChange);
39
- const inspectorSheet = useInspectorSheet(inspectorOpen);
40
- const { value: model, error } = parseJsonFile(path, text);
41
- const parts = model?.parts ?? [];
42
- const viewport = useModelViewport({
43
- model,
44
- text,
45
- selectedPartIndex,
46
- gizmoMode,
47
- applyModel: (next) => onChange(formatJson(next)),
48
- recordSnapshot: history.recordSnapshot,
49
- });
50
- const clickSelect = usePartClickSelect(viewport, setSelectedPartIndex);
51
- function commitModel(nextModel) {
52
- history.commit(formatJson(nextModel));
53
- }
54
- function updatePart(index, nextProps) {
55
- if (!model || !model.parts?.[index]) return;
56
- const next = structuredClone(model);
57
- next.parts[index] = { ...next.parts[index], ...nextProps };
58
- commitModel(next);
59
- }
60
- function addPart(geometry) {
61
- if (!model) return;
62
- const next = structuredClone(model);
63
- next.parts = next.parts ?? [];
64
- next.parts.push({ ...defaultModelPart, geometry });
65
- commitModel(next);
66
- setSelectedPartIndex(next.parts.length - 1);
67
- }
68
- function duplicatePart(index) {
69
- if (!model || !model.parts?.[index]) return;
70
- const next = structuredClone(model);
71
- const copy = structuredClone(next.parts[index]);
72
- copy.x = roundUnits((copy.x ?? 0) + 0.5);
73
- copy.z = roundUnits((copy.z ?? 0) + 0.5);
74
- next.parts.splice(index + 1, 0, copy);
75
- commitModel(next);
76
- setSelectedPartIndex(index + 1);
77
- }
78
- function removePart(index) {
79
- if (!model || !model.parts?.[index]) return;
80
- const next = structuredClone(model);
81
- next.parts.splice(index, 1);
82
- commitModel(next);
83
- setSelectedPartIndex(-1);
84
- }
85
- const sharedActionButtons = (
86
- <>
87
- <IconButton icon="undo" label="Undo" onClick={history.undo} disabled={!history.canUndo} />
88
- <IconButton icon="redo" label="Redo" onClick={history.redo} disabled={!history.canRedo} />
89
- </>
90
- );
91
- const gizmoButtons = (
92
- <>
93
- {GIZMO_MODES.filter((mode) => mode.key !== 'scale').map((mode) => (
94
- <IconButton
95
- key={mode.key}
96
- icon={mode.icon}
97
- label={mode.label}
98
- active={gizmoMode === mode.key}
99
- onClick={() => setGizmoMode(mode.key)}
100
- />
101
- ))}
102
- </>
103
- );
104
- return (
105
- <>
106
- <EditorHeader
107
- title={basename(path)}
108
- subtitle={model ? `${parts.length} part${parts.length === 1 ? '' : 's'}` : error}
109
- right={
110
- <span className={styles.mobileOnly}>
111
- {sharedActionButtons}
112
- <IconButton
113
- icon="palette"
114
- label="Tools"
115
- active={inspectorOpen}
116
- onClick={() => setInspectorOpen((previous) => !previous)}
117
- />
118
- </span>
119
- }
120
- onToggleFiles={onToggleFiles}
121
- filesOpen={filesOpen}
122
- />
123
- <EditorBody>
124
- <div className={cx(styles.sceneWorkspace)}>
125
- <div className={styles.sceneTools}>
126
- <div className={styles.sceneToolsGroup}>{gizmoButtons}</div>
127
- <div className={styles.sceneToolsGroup}>{sharedActionButtons}</div>
128
- <span aria-hidden="true" />
129
- </div>
130
- <div className={cx(styles.stageWrap, styles.stageWrapFull)}>
131
- <div className={styles.stageCard}>
132
- <ThreeCanvas
133
- onSetup={viewport.onSetup}
134
- onFrame={viewport.onFrame}
135
- className={styles.stageCanvas}
136
- onContextMenu={(event) => event.preventDefault()}
137
- onPointerDown={clickSelect.onPointerDown}
138
- onPointerUp={clickSelect.onPointerUp}
139
- />
140
- </div>
141
- </div>
142
- <ModelInspector
143
- sheet={inspectorSheet}
144
- parts={parts}
145
- selectedPartIndex={selectedPartIndex}
146
- onSelectPart={setSelectedPartIndex}
147
- onAddPart={addPart}
148
- onDuplicatePart={duplicatePart}
149
- onRemovePart={removePart}
150
- onUpdatePart={updatePart}
151
- />
152
- </div>
153
- </EditorBody>
154
- </>
155
- );
156
- }
157
-
158
- // Preview scene + camera rig + gizmo lifecycle for the model being edited.
159
- function useModelViewport(args) {
160
- const argsRef = useRef(args);
161
- argsRef.current = args;
162
- const sceneRef = useRef(null);
163
- const groupRef = useRef(null);
164
- const rigRef = useRef(null);
165
- const gizmoDraggingRef = useRef(false);
166
- const gizmoRecordedRef = useRef(false);
167
- if (!sceneRef.current) sceneRef.current = createPreviewScene();
168
- const rebuildGroup = useCallback(() => {
169
- const scene = sceneRef.current;
170
- if (groupRef.current) {
171
- scene.remove(groupRef.current);
172
- disposeObject3D(groupRef.current);
173
- groupRef.current = null;
174
- }
175
- const model = argsRef.current.model;
176
- if (model) {
177
- groupRef.current = buildModelGroup(model, null);
178
- scene.add(groupRef.current);
179
- }
180
- }, []);
181
- // Rebuild the preview on text changes -- except mid-gizmo-drag, where the
182
- // attached mesh is the live source of truth and a rebuild would orphan it.
183
- useEffect(() => {
184
- if (gizmoDraggingRef.current) return;
185
- rebuildGroup();
186
- attachGizmoToSelection(rigRef.current, groupRef.current, argsRef.current);
187
- }, [args.text, rebuildGroup]);
188
- useEffect(() => {
189
- attachGizmoToSelection(rigRef.current, groupRef.current, argsRef.current);
190
- }, [args.selectedPartIndex, args.gizmoMode]);
191
- useEffect(() => {
192
- return () => {
193
- if (groupRef.current) disposeObject3D(groupRef.current);
194
- };
195
- }, []);
196
- const onSetup = ({ canvas }) => {
197
- const rig = createViewportRig({
198
- canvas,
199
- scene: sceneRef.current,
200
- onGizmoChange: (gizmo) => writeGizmoPart(gizmo, argsRef, gizmoRecordedRef),
201
- onGizmoDraggingChanged: (dragging) => {
202
- gizmoDraggingRef.current = dragging;
203
- if (dragging) {
204
- gizmoRecordedRef.current = false;
205
- } else {
206
- rebuildGroup();
207
- attachGizmoToSelection(rigRef.current, groupRef.current, argsRef.current);
208
- }
209
- },
210
- });
211
- rig.setNavMode(true);
212
- rigRef.current = rig;
213
- attachGizmoToSelection(rig, groupRef.current, argsRef.current);
214
- return () => {
215
- rig.dispose();
216
- rigRef.current = null;
217
- };
218
- };
219
- const onFrame = ({ canvas, renderer }) => {
220
- const rig = rigRef.current;
221
- if (!rig) return;
222
- if (!fitRendererToCanvas(renderer, rig.camera, canvas)) return;
223
- rig.orbit.update();
224
- renderer.render(sceneRef.current, rig.camera);
225
- };
226
- return { onSetup, onFrame, sceneRef, groupRef, rigRef };
227
- }
228
-
229
- function attachGizmoToSelection(rig, group, args) {
230
- if (!rig) return;
231
- const mesh = group?.children.find((child) => child.userData.partIndex === args.selectedPartIndex);
232
- if (mesh) {
233
- rig.gizmo.attach(mesh);
234
- rig.gizmo.setMode(args.gizmoMode);
235
- } else {
236
- rig.gizmo.detach();
237
- }
238
- }
239
-
240
- // Gizmo drag write-back for the selected part (position + rotation; size is
241
- // numeric-only in the inspector).
242
- function writeGizmoPart(gizmo, argsRef, gizmoRecordedRef) {
243
- const current = argsRef.current;
244
- const mesh = gizmo.object;
245
- const index = mesh?.userData.partIndex;
246
- if (!mesh || index == null || !current.model?.parts?.[index]) return;
247
- if (!gizmoRecordedRef.current) {
248
- current.recordSnapshot();
249
- gizmoRecordedRef.current = true;
250
- }
251
- const next = structuredClone(current.model);
252
- next.parts[index] = {
253
- ...next.parts[index],
254
- x: roundUnits(mesh.position.x),
255
- y: roundUnits(mesh.position.y),
256
- z: roundUnits(mesh.position.z),
257
- rotationX: roundUnits(radiansToDegrees(mesh.rotation.x)),
258
- rotationY: roundUnits(radiansToDegrees(mesh.rotation.y)),
259
- rotationZ: roundUnits(radiansToDegrees(mesh.rotation.z)),
260
- };
261
- current.applyModel(next);
262
- }
263
-
264
- // Click (press + release without drag) selects the part under the pointer;
265
- // empty space deselects. Orbit owns actual drags.
266
- function usePartClickSelect(viewport, setSelectedPartIndex) {
267
- const downRef = useRef(null);
268
- const onPointerDown = useCallback(
269
- (event) => {
270
- if (event.button !== 0 || viewport.rigRef.current?.gizmoBusy()) return;
271
- downRef.current = { x: event.clientX, y: event.clientY };
272
- },
273
- [viewport.rigRef]
274
- );
275
- const onPointerUp = useCallback(
276
- (event) => {
277
- const down = downRef.current;
278
- downRef.current = null;
279
- if (!down || viewport.rigRef.current?.gizmoBusy()) return;
280
- if (Math.hypot(event.clientX - down.x, event.clientY - down.y) > CLICK_THRESHOLD_PX) return;
281
- const rig = viewport.rigRef.current;
282
- const group = viewport.groupRef.current;
283
- if (!rig || !group) return;
284
- const index = raycastPartIndex(event, rig.camera, group);
285
- setSelectedPartIndex(index);
286
- },
287
- [viewport, setSelectedPartIndex]
288
- );
289
- return { onPointerDown, onPointerUp };
290
- }
291
-
292
- function raycastPartIndex(event, camera, group) {
293
- const canvas = event.currentTarget;
294
- const rect = canvas.getBoundingClientRect();
295
- const ndc = {
296
- x: ((event.clientX - rect.left) / rect.width) * 2 - 1,
297
- y: -(((event.clientY - rect.top) / rect.height) * 2 - 1),
298
- };
299
- const raycaster = new THREE.Raycaster();
300
- raycaster.setFromCamera(ndc, camera);
301
- const hits = raycaster.intersectObjects(group.children, false);
302
- return hits.length ? (hits[0].object.userData.partIndex ?? -1) : -1;
303
- }
304
-
305
- function useInspectorSheet(inspectorOpen) {
306
- const [snap, setSnap] = useState('high');
307
- useEffect(() => {
308
- if (inspectorOpen) setSnap('high');
309
- }, [inspectorOpen]);
310
- const effectiveSnap = inspectorOpen ? snap : 'hidden';
311
- return useMobileSheet({
312
- snap: effectiveSnap,
313
- baseClassName: styles.inspector,
314
- onTransition: (direction) => {
315
- if (!inspectorOpen) return;
316
- if (direction === 'tap') setSnap((previous) => (previous === 'high' ? 'low' : 'high'));
317
- else if (direction === 'down') setSnap('low');
318
- else if (direction === 'up') setSnap('high');
319
- },
320
- });
321
- }
322
-
323
- function ModelInspector({
324
- sheet,
325
- parts,
326
- selectedPartIndex,
327
- onSelectPart,
328
- onAddPart,
329
- onDuplicatePart,
330
- onRemovePart,
331
- onUpdatePart,
332
- }) {
333
- const selectedPart = parts[selectedPartIndex];
334
- return (
335
- <aside {...sheet.rootProps}>
336
- <div {...sheet.grabProps}>
337
- <SheetGrabHandle
338
- label="Inspector"
339
- hint={selectedPart ? `part ${selectedPartIndex}` : `${parts.length} parts`}
340
- />
341
- </div>
342
- <div className={cx(styles.sheetBody, styles.inspectorBody)}>
343
- <Panel title="Parts">
344
- <div className={styles.actorList}>
345
- {parts.map((part, index) => (
346
- <button
347
- key={index}
348
- type="button"
349
- className={cx(
350
- styles.actorRow,
351
- index === selectedPartIndex && styles.actorRowSelected
352
- )}
353
- onClick={() => onSelectPart(index === selectedPartIndex ? -1 : index)}>
354
- {index}: {part.geometry ?? 'box'}
355
- </button>
356
- ))}
357
- </div>
358
- <div style={{ paddingTop: 8 }}>
359
- <SelectField
360
- label="Add part"
361
- value=""
362
- onChange={(geometry) => {
363
- if (geometry) onAddPart(geometry);
364
- }}
365
- options={['', ...geometryKinds]}
366
- />
367
- </div>
368
- </Panel>
369
- {selectedPart ? (
370
- <Panel title={`Part ${selectedPartIndex}`}>
371
- <SelectField
372
- label="Geometry"
373
- value={selectedPart.geometry ?? 'box'}
374
- onChange={(geometry) => onUpdatePart(selectedPartIndex, { geometry })}
375
- options={geometryKinds}
376
- />
377
- <AutoFields
378
- defaultProps={defaultModelPart}
379
- component={selectedPart}
380
- setComponent={(nextProps) => onUpdatePart(selectedPartIndex, nextProps)}
381
- exclude={['geometry']}
382
- />
383
- <div style={{ display: 'flex', gap: 8, paddingBottom: 12 }}>
384
- <IconButton
385
- icon="clone"
386
- label="Duplicate part"
387
- onClick={() => onDuplicatePart(selectedPartIndex)}
388
- />
389
- <IconButton
390
- icon="trash"
391
- label="Remove part"
392
- onClick={() => onRemovePart(selectedPartIndex)}
393
- />
394
- </div>
395
- </Panel>
396
- ) : null}
397
- </div>
398
- </aside>
399
- );
400
- }
@@ -1,22 +0,0 @@
1
- import React from 'react';
2
- import { Lifecycle } from 'castle-web-sdk';
3
- import { initialFiles, parseJsonFile, parseModels } from '../engine/files';
4
- import { ScenePlayer } from '../engine/ScenePlayer';
5
- import { behaviorClasses } from './behaviorRegistry';
6
- // Play-mode entry point. Intentionally thin: it locates the start scene and
7
- // hands it to the engine's `ScenePlayer`, which owns the runtime and input.
8
- // Deck/game logic belongs in `scenes/` and `behaviors/`, not here.
9
- export function PlayOnly() {
10
- const sceneText = initialFiles['scenes/main.scene'] ?? '';
11
- const { value: sceneData } = parseJsonFile('scenes/main.scene', sceneText);
12
- if (!sceneData) return null;
13
- const models = parseModels(initialFiles);
14
- return (
15
- <ScenePlayer
16
- sceneData={sceneData}
17
- models={models}
18
- behaviorClasses={behaviorClasses}
19
- onFirstFrame={Lifecycle.ready}
20
- />
21
- );
22
- }