castle-web-cli 0.4.3 → 0.4.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +8 -2
- package/dist/init.js +1 -1
- package/package.json +1 -1
- package/kits/basic-2d-frozen/.prettierrc +0 -8
- package/kits/basic-2d-frozen/CLAUDE.md +0 -131
- package/kits/basic-2d-frozen/behaviors/Camera.jsx +0 -43
- package/kits/basic-2d-frozen/behaviors/Collider.jsx +0 -71
- package/kits/basic-2d-frozen/behaviors/Drawing.jsx +0 -139
- package/kits/basic-2d-frozen/behaviors/Layout.jsx +0 -16
- package/kits/basic-2d-frozen/drawings/floor.drawing +0 -70
- package/kits/basic-2d-frozen/editors/App.jsx +0 -152
- package/kits/basic-2d-frozen/editors/CodeEditor.jsx +0 -112
- package/kits/basic-2d-frozen/editors/DrawingEditor.jsx +0 -222
- package/kits/basic-2d-frozen/editors/FileBrowser.jsx +0 -143
- package/kits/basic-2d-frozen/editors/PlayOnly.jsx +0 -21
- package/kits/basic-2d-frozen/editors/SceneEditor.jsx +0 -1012
- package/kits/basic-2d-frozen/editors/behaviorRegistry.js +0 -24
- package/kits/basic-2d-frozen/editors/editorHistory.js +0 -52
- package/kits/basic-2d-frozen/engine/ScenePlayer.jsx +0 -83
- package/kits/basic-2d-frozen/engine/SceneUI.jsx +0 -67
- package/kits/basic-2d-frozen/engine/TouchControls.jsx +0 -136
- package/kits/basic-2d-frozen/engine/autoInspector.jsx +0 -51
- package/kits/basic-2d-frozen/engine/files.js +0 -62
- package/kits/basic-2d-frozen/engine/scene.js +0 -420
- package/kits/basic-2d-frozen/engine/ui.jsx +0 -344
- package/kits/basic-2d-frozen/engine/ui.module.css +0 -928
- package/kits/basic-2d-frozen/eslint.config.js +0 -50
- package/kits/basic-2d-frozen/index.html +0 -11
- package/kits/basic-2d-frozen/main.jsx +0 -10
- package/kits/basic-2d-frozen/package-lock.json +0 -2706
- package/kits/basic-2d-frozen/package.json +0 -41
- package/kits/basic-2d-frozen/scenes/main.scene +0 -108
- package/kits/basic-2d-frozen/vite.config.js +0 -1
- package/kits/rpg-2d/.prettierrc +0 -8
- package/kits/rpg-2d/behaviors/Camera.tsx +0 -52
- package/kits/rpg-2d/behaviors/Collider.tsx +0 -98
- package/kits/rpg-2d/behaviors/Dialog.tsx +0 -184
- package/kits/rpg-2d/behaviors/Drawing.tsx +0 -161
- package/kits/rpg-2d/behaviors/Friend.tsx +0 -45
- package/kits/rpg-2d/behaviors/Layout.tsx +0 -29
- package/kits/rpg-2d/behaviors/PlayerController.tsx +0 -255
- package/kits/rpg-2d/behaviors/Portal.tsx +0 -60
- package/kits/rpg-2d/behaviors/QuestLog.tsx +0 -90
- package/kits/rpg-2d/behaviors/SaveMenu.tsx +0 -123
- package/kits/rpg-2d/behaviors/Tilemap.tsx +0 -90
- package/kits/rpg-2d/drawings/bld-home.drawing +0 -8136
- package/kits/rpg-2d/drawings/env-crate.drawing +0 -509
- package/kits/rpg-2d/drawings/env-fence.drawing +0 -536
- package/kits/rpg-2d/drawings/env-flower-bed.drawing +0 -607
- package/kits/rpg-2d/drawings/env-fountain.drawing +0 -2622
- package/kits/rpg-2d/drawings/env-hedge.drawing +0 -601
- package/kits/rpg-2d/drawings/env-house-blue.drawing +0 -1
- package/kits/rpg-2d/drawings/env-house-green.drawing +0 -1
- package/kits/rpg-2d/drawings/env-tree-oak.drawing +0 -1540
- package/kits/rpg-2d/drawings/env-tree-pine.drawing +0 -1315
- package/kits/rpg-2d/drawings/floor.drawing +0 -70
- package/kits/rpg-2d/drawings/fx-sparkle.drawing +0 -926
- package/kits/rpg-2d/drawings/npc-juno-idle-down.drawing +0 -1099
- package/kits/rpg-2d/drawings/npc-juno-walk-down.drawing +0 -4177
- package/kits/rpg-2d/drawings/npc-opal-idle-down.drawing +0 -1099
- package/kits/rpg-2d/drawings/npc-opal-walk-down.drawing +0 -4177
- package/kits/rpg-2d/drawings/player-idle-down.drawing +0 -1070
- package/kits/rpg-2d/drawings/player-idle-left.drawing +0 -1070
- package/kits/rpg-2d/drawings/player-idle-right.drawing +0 -1070
- package/kits/rpg-2d/drawings/player-idle-up.drawing +0 -1070
- package/kits/rpg-2d/drawings/player-walk-down.drawing +0 -4148
- package/kits/rpg-2d/drawings/player-walk-left.drawing +0 -4148
- package/kits/rpg-2d/drawings/player-walk-right.drawing +0 -4148
- package/kits/rpg-2d/drawings/player-walk-up.drawing +0 -4148
- package/kits/rpg-2d/editors/App.tsx +0 -163
- package/kits/rpg-2d/editors/CodeEditor.tsx +0 -120
- package/kits/rpg-2d/editors/DrawingEditor.tsx +0 -278
- package/kits/rpg-2d/editors/FileBrowser.tsx +0 -191
- package/kits/rpg-2d/editors/PlayOnly.tsx +0 -26
- package/kits/rpg-2d/editors/SceneEditor.tsx +0 -1093
- package/kits/rpg-2d/editors/behaviorRegistry.ts +0 -33
- package/kits/rpg-2d/editors/editorHistory.ts +0 -75
- package/kits/rpg-2d/editors/editorProps.ts +0 -10
- package/kits/rpg-2d/engine/ScenePlayer.tsx +0 -130
- package/kits/rpg-2d/engine/SceneUI.tsx +0 -74
- package/kits/rpg-2d/engine/TouchControls.tsx +0 -157
- package/kits/rpg-2d/engine/autoInspector.tsx +0 -111
- package/kits/rpg-2d/engine/drawing.ts +0 -81
- package/kits/rpg-2d/engine/files.ts +0 -215
- package/kits/rpg-2d/engine/scene.ts +0 -484
- package/kits/rpg-2d/engine/ui.module.css +0 -928
- package/kits/rpg-2d/engine/ui.tsx +0 -483
- package/kits/rpg-2d/eslint.config.js +0 -46
- package/kits/rpg-2d/index.html +0 -11
- package/kits/rpg-2d/main.tsx +0 -14
- package/kits/rpg-2d/package-lock.json +0 -3149
- package/kits/rpg-2d/package.json +0 -46
- package/kits/rpg-2d/scenes/main.scene +0 -203
- package/kits/rpg-2d/tsconfig.json +0 -17
- package/kits/rpg-2d/vite-env.d.ts +0 -7
- package/kits/rpg-2d/vite.config.js +0 -1
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import React, { useCallback, useEffect, useRef, useState } from 'react';
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import type { PointerEvent } from 'react';
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import { basename, formatJson, parseJsonFile } from '../engine/files';
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import { TouchControls } from '../engine/TouchControls';
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import type { DrawingData, FileMap } from '../engine/files';
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import {
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addActor,
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configureSceneCanvas,
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duplicateActors,
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makeScene,
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moveActors,
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removeActorComponent,
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removeActors,
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screenToCard,
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setActorComponent,
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SceneRuntime,
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} from '../engine/scene';
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import type { SelectionRect } from '../engine/scene';
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import {
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cx,
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EditorBody,
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EditorHeader,
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Icon,
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IconButton,
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SheetGrabHandle,
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styles,
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useMobileSheet,
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} from '../engine/ui';
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import type { SheetSnap } from '../engine/ui';
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import { AutoInspector } from '../engine/autoInspector';
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import { SceneUI } from '../engine/SceneUI';
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import type { ActorData, BehaviorClass, ComponentProps, SceneData } from '../engine/scene';
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import { behaviorClasses, findBehaviorClass } from './behaviorRegistry';
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import type { FileEditorProps } from './editorProps';
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import { useEditHistory } from './editorHistory';
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type InspectorComponent = (props: {
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actor: ActorData;
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component: ComponentProps;
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files: FileMap;
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setComponent: (nextProps: Partial<ComponentProps>) => void;
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}) => React.ReactNode;
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interface SceneEditorProps extends FileEditorProps {
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files: FileMap;
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drawings: Record<string, DrawingData>;
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selectedActorIds: string[];
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onSelectActorIds: (ids: string[]) => void;
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multiSelectMode: boolean;
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onSetMultiSelectMode: (active: boolean) => void;
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}
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const LONG_PRESS_MS = 500;
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const DRAG_THRESHOLD = 4;
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type DragKind = 'idle' | 'move' | 'marquee';
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interface DragState {
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pointerId: number;
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startPoint: { x: number; y: number };
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lastPoint: { x: number; y: number };
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startedOnActorId: string | null;
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modeAtStart: boolean;
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movedFar: boolean;
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longPressTimer: number | null;
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longPressFired: boolean;
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kind: DragKind;
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// When true, a pointer-move past the drag threshold promotes kind to
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// 'marquee'. Keeps a stationary press/release reaching the tap handler
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// instead of being eaten by finalizeMarquee as a zero-area release.
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pendingMarquee: boolean;
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movingActorIds: string[];
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recordedMoveSnapshot: boolean;
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selectionBeforeMarquee: string[];
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}
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// eslint-disable-next-line max-lines-per-function
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export function SceneEditor({
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path,
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text,
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files,
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drawings,
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onChange,
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onToggleFiles,
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filesOpen,
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selectedActorIds,
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onSelectActorIds,
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multiSelectMode,
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onSetMultiSelectMode,
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}: SceneEditorProps) {
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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const runtimeRef = useRef<SceneRuntime | null>(null);
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const marqueeRef = useRef<SelectionRect | null>(null);
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const editCameraRef = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
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const selectedActorIdsRef = useRef<string[]>(selectedActorIds);
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selectedActorIdsRef.current = selectedActorIds;
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const [isPlaying, setIsPlaying] = useState(false);
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const [panMode, setPanMode] = useState(false);
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const history = useEditHistory(text, onChange);
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const showMulti = selectedActorIds.length > 1 || multiSelectMode;
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const inspectorSheet = useSelectionInspectorSheet(selectedActorIds.length > 0 || multiSelectMode);
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const { value: sceneData, error } = parseJsonFile<SceneData>(path, text);
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const getRuntimeKeys = useCallback(() => runtimeRef.current?.keys ?? null, []);
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const getRuntime = useCallback(() => runtimeRef.current, []);
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useScenePlayLoop({
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sceneData,
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drawings,
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text,
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canvasRef,
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runtimeRef,
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editCameraRef,
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marqueeRef,
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});
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useScenePlayKeys(runtimeRef, setIsPlaying);
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const gesture = useSelectionGesture({
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canvasRef,
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sceneData,
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drawings,
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onSetMultiSelectMode,
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marqueeRef,
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editCameraRef,
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applyScene: (next) => onChange(formatJson(next)),
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recordSceneSnapshot: history.recordSnapshot,
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});
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const playPointer = usePlayPointerGesture({ canvasRef, runtimeRef });
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const panGesture = usePanGesture({ canvasRef, editCameraRef, enabled: panMode && !isPlaying });
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useSelectionKeyboard({
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sceneData,
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onSetMultiSelectMode,
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isPlaying,
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commitScene: (next) => history.commit(formatJson(next)),
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});
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if (!sceneData) {
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return (
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<>
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<EditorHeader title={basename(path)} onToggleFiles={onToggleFiles} filesOpen={filesOpen} />
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<EditorBody>
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<div className={styles.inspector}>{error}</div>
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</EditorBody>
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</>
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);
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}
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const data: SceneData = sceneData;
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const selectedActor =
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data.actors.find((actor) => actor.id === selectedActorIds[0]) ?? data.actors[0];
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const actions = makeSceneActions({
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});
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function applyScene(next: SceneData): void {
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onChange(formatJson(next));
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}
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function handleAddActor(): void {
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const { sceneData: next, newId } = addActor(data, files, drawings);
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history.recordSnapshot();
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applyScene(next);
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onSelectActorIds([newId]);
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}
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function handleDuplicateSelection(): void {
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const { sceneData: next, newIds } = duplicateActors(data, selectedActorIds);
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history.recordSnapshot();
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applyScene(next);
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}
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function handleRemoveSelection(): void {
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applyScene(removeActors(data, selectedActorIds));
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}
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const playbackButtons = (
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<IconButton
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label={isPlaying ? 'Stop' : 'Play'}
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active={isPlaying}
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variant={isPlaying ? 'primary' : ''}
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onClick={() => setIsPlaying(!isPlaying)}
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/>
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label="Undo"
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disabled={!history.canUndo || isPlaying}
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/>
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disabled={!history.canRedo || isPlaying}
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/>
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label="Pan camera"
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active={panMode}
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onClick={() => setPanMode((value) => !value)}
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/>
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</>
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);
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const actorButtons = (
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|
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<>
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234
|
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<IconButton icon="plus" label="Add actor" onClick={handleAddActor} disabled={isPlaying} />
|
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235
|
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<IconButton
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236
|
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icon="clone"
|
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237
|
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label="Duplicate"
|
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238
|
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onClick={handleDuplicateSelection}
|
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239
|
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disabled={!hasSelection || isPlaying}
|
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240
|
-
/>
|
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241
|
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<IconButton
|
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242
|
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icon="trash"
|
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243
|
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label="Remove"
|
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244
|
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onClick={handleRemoveSelection}
|
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245
|
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disabled={!hasSelection || isPlaying}
|
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246
|
-
/>
|
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247
|
-
</>
|
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248
|
-
);
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249
|
-
|
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250
|
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return (
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251
|
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<>
|
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252
|
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<EditorHeader
|
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253
|
-
title={sceneData.name ?? basename(path)}
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254
|
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subtitle={isPlaying ? 'WASD / arrows' : `${sceneData.actors.length} actors`}
|
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255
|
-
right={
|
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256
|
-
<span className={styles.mobileOnly}>
|
|
257
|
-
{playbackButtons}
|
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258
|
-
{actorButtons}
|
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259
|
-
</span>
|
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260
|
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}
|
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261
|
-
onToggleFiles={onToggleFiles}
|
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262
|
-
filesOpen={filesOpen}
|
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263
|
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/>
|
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264
|
-
<EditorBody>
|
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265
|
-
<div className={styles.sceneWorkspace}>
|
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266
|
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<div className={styles.sceneTools}>
|
|
267
|
-
<span aria-hidden="true" />
|
|
268
|
-
<div className={styles.sceneToolsGroup}>{playbackButtons}</div>
|
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269
|
-
<div className={styles.sceneToolsGroup}>{actorButtons}</div>
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270
|
-
</div>
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271
|
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<div className={styles.stageWrap}>
|
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272
|
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<div className={styles.stageCard}>
|
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273
|
-
<canvas
|
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274
|
-
ref={canvasRef}
|
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275
|
-
className={styles.stageCanvas}
|
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276
|
-
onPointerDown={
|
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277
|
-
isPlaying
|
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278
|
-
? playPointer.onPointerDown
|
|
279
|
-
: panMode
|
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280
|
-
? panGesture.onPointerDown
|
|
281
|
-
: gesture.onPointerDown
|
|
282
|
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}
|
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283
|
-
onPointerMove={
|
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284
|
-
isPlaying
|
|
285
|
-
? playPointer.onPointerMove
|
|
286
|
-
: panMode
|
|
287
|
-
? panGesture.onPointerMove
|
|
288
|
-
: gesture.onPointerMove
|
|
289
|
-
}
|
|
290
|
-
onPointerUp={
|
|
291
|
-
isPlaying
|
|
292
|
-
? playPointer.onPointerUp
|
|
293
|
-
: panMode
|
|
294
|
-
? panGesture.onPointerUp
|
|
295
|
-
: gesture.onPointerUp
|
|
296
|
-
}
|
|
297
|
-
onPointerCancel={
|
|
298
|
-
isPlaying
|
|
299
|
-
? playPointer.onPointerUp
|
|
300
|
-
: panMode
|
|
301
|
-
? panGesture.onPointerUp
|
|
302
|
-
: gesture.onPointerUp
|
|
303
|
-
}
|
|
304
|
-
/>
|
|
305
|
-
{isPlaying && <SceneUI getRuntime={getRuntime} />}
|
|
306
|
-
</div>
|
|
307
|
-
</div>
|
|
308
|
-
<aside {...inspectorSheet.rootProps}>
|
|
309
|
-
<div {...inspectorSheet.grabProps}>
|
|
310
|
-
<SheetGrabHandle
|
|
311
|
-
label={showMulti ? 'Multi-select' : 'Inspector'}
|
|
312
|
-
hint={
|
|
313
|
-
showMulti
|
|
314
|
-
? `${selectedActorIds.length} actor${selectedActorIds.length === 1 ? '' : 's'} selected`
|
|
315
|
-
: selectedActor
|
|
316
|
-
? `actor ${selectedActor.id}`
|
|
317
|
-
: 'tap an actor'
|
|
318
|
-
}
|
|
319
|
-
/>
|
|
320
|
-
</div>
|
|
321
|
-
<div className={cx(styles.sheetBody, styles.inspectorBody)}>
|
|
322
|
-
{showMulti ? (
|
|
323
|
-
<MultiSelectInspector
|
|
324
|
-
count={selectedActorIds.length}
|
|
325
|
-
onDelete={actions.deleteSelection}
|
|
326
|
-
onDuplicate={actions.duplicateSelection}
|
|
327
|
-
onDeselectAll={() => {
|
|
328
|
-
onSelectActorIds([]);
|
|
329
|
-
onSetMultiSelectMode(false);
|
|
330
|
-
}}
|
|
331
|
-
/>
|
|
332
|
-
) : (
|
|
333
|
-
<SceneInspector
|
|
334
|
-
selectedActor={selectedActor}
|
|
335
|
-
files={files}
|
|
336
|
-
onSetComponent={actions.updateComponent}
|
|
337
|
-
onAddBehavior={actions.addBehavior}
|
|
338
|
-
onRemoveBehavior={actions.removeBehavior}
|
|
339
|
-
/>
|
|
340
|
-
)}
|
|
341
|
-
</div>
|
|
342
|
-
</aside>
|
|
343
|
-
</div>
|
|
344
|
-
</EditorBody>
|
|
345
|
-
<TouchControls getKeys={getRuntimeKeys} visible={isPlaying} />
|
|
346
|
-
</>
|
|
347
|
-
);
|
|
348
|
-
}
|
|
349
|
-
|
|
350
|
-
interface SceneActions {
|
|
351
|
-
updateComponent: (
|
|
352
|
-
actorId: string,
|
|
353
|
-
behaviorName: string,
|
|
354
|
-
nextProps: Partial<ComponentProps>
|
|
355
|
-
) => void;
|
|
356
|
-
addBehavior: (actorId: string, behaviorName: string) => void;
|
|
357
|
-
removeBehavior: (actorId: string, behaviorName: string) => void;
|
|
358
|
-
deleteSelection: () => void;
|
|
359
|
-
duplicateSelection: () => void;
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
function makeSceneActions({
|
|
363
|
-
sceneData,
|
|
364
|
-
commit,
|
|
365
|
-
selectedActorIds,
|
|
366
|
-
onSelectActorIds,
|
|
367
|
-
}: {
|
|
368
|
-
sceneData: SceneData;
|
|
369
|
-
commit: (nextText: string) => void;
|
|
370
|
-
selectedActorIds: string[];
|
|
371
|
-
onSelectActorIds: (ids: string[]) => void;
|
|
372
|
-
}): SceneActions {
|
|
373
|
-
function commitScene(next: SceneData): void {
|
|
374
|
-
commit(formatJson(next));
|
|
375
|
-
}
|
|
376
|
-
return {
|
|
377
|
-
updateComponent: (actorId, behaviorName, nextProps) =>
|
|
378
|
-
commitScene(setActorComponent(sceneData, actorId, behaviorName, nextProps)),
|
|
379
|
-
addBehavior: (actorId, behaviorName) => {
|
|
380
|
-
const Behavior = findBehaviorClass(behaviorName);
|
|
381
|
-
if (!Behavior) return;
|
|
382
|
-
commitScene(
|
|
383
|
-
setActorComponent(sceneData, actorId, behaviorName, { ...Behavior.defaultProps })
|
|
384
|
-
);
|
|
385
|
-
},
|
|
386
|
-
removeBehavior: (actorId, behaviorName) =>
|
|
387
|
-
commitScene(removeActorComponent(sceneData, actorId, behaviorName)),
|
|
388
|
-
deleteSelection: () => {
|
|
389
|
-
if (selectedActorIds.length === 0) return;
|
|
390
|
-
commitScene(removeActors(sceneData, selectedActorIds));
|
|
391
|
-
onSelectActorIds([]);
|
|
392
|
-
},
|
|
393
|
-
duplicateSelection: () => {
|
|
394
|
-
if (selectedActorIds.length === 0) return;
|
|
395
|
-
const { sceneData: next, newIds } = duplicateActors(sceneData, selectedActorIds);
|
|
396
|
-
commitScene(next);
|
|
397
|
-
if (newIds.length) onSelectActorIds(newIds);
|
|
398
|
-
},
|
|
399
|
-
};
|
|
400
|
-
}
|
|
401
|
-
|
|
402
|
-
function useSelectionInspectorSheet(open: boolean): ReturnType<typeof useMobileSheet> {
|
|
403
|
-
const [snap, setSnap] = useState<'high' | 'low'>('high');
|
|
404
|
-
// Inspector visibility is driven by selection / multi-mode. Snap state
|
|
405
|
-
// persists across selections so switching keeps the user's chosen snap.
|
|
406
|
-
const effectiveSnap: SheetSnap = open ? snap : 'hidden';
|
|
407
|
-
return useMobileSheet({
|
|
408
|
-
snap: effectiveSnap,
|
|
409
|
-
baseClassName: styles.inspector,
|
|
410
|
-
onTransition: (direction) => {
|
|
411
|
-
if (!open) return;
|
|
412
|
-
if (direction === 'tap') setSnap((prev) => (prev === 'high' ? 'low' : 'high'));
|
|
413
|
-
else if (direction === 'down') setSnap('low');
|
|
414
|
-
else if (direction === 'up') setSnap('high');
|
|
415
|
-
},
|
|
416
|
-
});
|
|
417
|
-
}
|
|
418
|
-
|
|
419
|
-
interface SelectionGestureArgs {
|
|
420
|
-
canvasRef: React.RefObject<HTMLCanvasElement | null>;
|
|
421
|
-
sceneData: SceneData | null;
|
|
422
|
-
drawings: Record<string, DrawingData>;
|
|
423
|
-
isPlaying: boolean;
|
|
424
|
-
selectedActorIds: string[];
|
|
425
|
-
onSelectActorIds: (ids: string[]) => void;
|
|
426
|
-
multiSelectMode: boolean;
|
|
427
|
-
onSetMultiSelectMode: (active: boolean) => void;
|
|
428
|
-
marqueeRef: React.RefObject<SelectionRect | null>;
|
|
429
|
-
editCameraRef: React.RefObject<{ x: number; y: number }>;
|
|
430
|
-
applyScene: (next: SceneData) => void;
|
|
431
|
-
recordSceneSnapshot: () => void;
|
|
432
|
-
}
|
|
433
|
-
|
|
434
|
-
function useSelectionGesture(args: SelectionGestureArgs): {
|
|
435
|
-
onPointerDown: (event: PointerEvent<HTMLCanvasElement>) => void;
|
|
436
|
-
onPointerMove: (event: PointerEvent<HTMLCanvasElement>) => void;
|
|
437
|
-
onPointerUp: (event: PointerEvent<HTMLCanvasElement>) => void;
|
|
438
|
-
} {
|
|
439
|
-
const dragRef = useRef<DragState | null>(null);
|
|
440
|
-
// Pin args in a ref so the timer callback reads the latest values without
|
|
441
|
-
// re-creating the handlers each render.
|
|
442
|
-
const argsRef = useRef(args);
|
|
443
|
-
argsRef.current = args;
|
|
444
|
-
|
|
445
|
-
const onPointerDown = useCallback((event: PointerEvent<HTMLCanvasElement>) => {
|
|
446
|
-
const current = argsRef.current;
|
|
447
|
-
if (current.isPlaying || !current.canvasRef.current || !current.sceneData) return;
|
|
448
|
-
const raw = screenToCard(current.canvasRef.current, event.clientX, event.clientY);
|
|
449
|
-
const cam = current.editCameraRef.current;
|
|
450
|
-
const point = { x: raw.x + cam.x, y: raw.y + cam.y };
|
|
451
|
-
current.canvasRef.current.setPointerCapture(event.pointerId);
|
|
452
|
-
const scene = makeScene(current.sceneData, behaviorClasses, current.drawings);
|
|
453
|
-
const actor = scene.actorAt(point.x, point.y);
|
|
454
|
-
const drag: DragState = {
|
|
455
|
-
pointerId: event.pointerId,
|
|
456
|
-
startPoint: point,
|
|
457
|
-
lastPoint: point,
|
|
458
|
-
startedOnActorId: actor?.id ?? null,
|
|
459
|
-
modeAtStart: current.multiSelectMode,
|
|
460
|
-
movedFar: false,
|
|
461
|
-
longPressTimer: null,
|
|
462
|
-
longPressFired: false,
|
|
463
|
-
kind: 'idle',
|
|
464
|
-
pendingMarquee: false,
|
|
465
|
-
movingActorIds: [],
|
|
466
|
-
recordedMoveSnapshot: false,
|
|
467
|
-
selectionBeforeMarquee: [...current.selectedActorIds],
|
|
468
|
-
};
|
|
469
|
-
if (event.shiftKey) {
|
|
470
|
-
handleShiftPointerDown(drag, actor, current);
|
|
471
|
-
} else if (current.multiSelectMode) {
|
|
472
|
-
handleModePointerDown(drag, actor, current);
|
|
473
|
-
} else {
|
|
474
|
-
handleDefaultPointerDown(drag, actor, point, current);
|
|
475
|
-
}
|
|
476
|
-
dragRef.current = drag;
|
|
477
|
-
}, []);
|
|
478
|
-
|
|
479
|
-
const onPointerMove = useCallback((event: PointerEvent<HTMLCanvasElement>) => {
|
|
480
|
-
const drag = dragRef.current;
|
|
481
|
-
const current = argsRef.current;
|
|
482
|
-
if (!drag || drag.pointerId !== event.pointerId) return;
|
|
483
|
-
if (!current.canvasRef.current || !current.sceneData) return;
|
|
484
|
-
const raw = screenToCard(current.canvasRef.current, event.clientX, event.clientY);
|
|
485
|
-
const cam = current.editCameraRef.current;
|
|
486
|
-
const point = { x: raw.x + cam.x, y: raw.y + cam.y };
|
|
487
|
-
const dxTotal = point.x - drag.startPoint.x;
|
|
488
|
-
const dyTotal = point.y - drag.startPoint.y;
|
|
489
|
-
if (!drag.movedFar && Math.hypot(dxTotal, dyTotal) > DRAG_THRESHOLD) {
|
|
490
|
-
drag.movedFar = true;
|
|
491
|
-
if (drag.longPressTimer !== null) {
|
|
492
|
-
window.clearTimeout(drag.longPressTimer);
|
|
493
|
-
drag.longPressTimer = null;
|
|
494
|
-
}
|
|
495
|
-
if (drag.pendingMarquee && drag.kind === 'idle') drag.kind = 'marquee';
|
|
496
|
-
}
|
|
497
|
-
if (drag.kind === 'move' && drag.movedFar) {
|
|
498
|
-
const dx = point.x - drag.lastPoint.x;
|
|
499
|
-
const dy = point.y - drag.lastPoint.y;
|
|
500
|
-
drag.lastPoint = point;
|
|
501
|
-
if (!drag.recordedMoveSnapshot) {
|
|
502
|
-
current.recordSceneSnapshot();
|
|
503
|
-
drag.recordedMoveSnapshot = true;
|
|
504
|
-
}
|
|
505
|
-
current.applyScene(moveActors(current.sceneData, drag.movingActorIds, dx, dy));
|
|
506
|
-
} else if (drag.kind === 'marquee') {
|
|
507
|
-
drag.lastPoint = point;
|
|
508
|
-
current.marqueeRef.current = {
|
|
509
|
-
x: Math.min(drag.startPoint.x, point.x),
|
|
510
|
-
y: Math.min(drag.startPoint.y, point.y),
|
|
511
|
-
width: Math.abs(point.x - drag.startPoint.x),
|
|
512
|
-
height: Math.abs(point.y - drag.startPoint.y),
|
|
513
|
-
};
|
|
514
|
-
}
|
|
515
|
-
}, []);
|
|
516
|
-
|
|
517
|
-
const onPointerUp = useCallback((event: PointerEvent<HTMLCanvasElement>) => {
|
|
518
|
-
const drag = dragRef.current;
|
|
519
|
-
const current = argsRef.current;
|
|
520
|
-
if (!drag || drag.pointerId !== event.pointerId) return;
|
|
521
|
-
if (drag.longPressTimer !== null) {
|
|
522
|
-
window.clearTimeout(drag.longPressTimer);
|
|
523
|
-
drag.longPressTimer = null;
|
|
524
|
-
}
|
|
525
|
-
if (drag.kind === 'marquee') {
|
|
526
|
-
finalizeMarquee(drag, current);
|
|
527
|
-
} else if (drag.kind === 'idle' && !drag.movedFar && !drag.longPressFired) {
|
|
528
|
-
handleTap(drag, current);
|
|
529
|
-
}
|
|
530
|
-
current.marqueeRef.current = null;
|
|
531
|
-
dragRef.current = null;
|
|
532
|
-
}, []);
|
|
533
|
-
|
|
534
|
-
return { onPointerDown, onPointerMove, onPointerUp };
|
|
535
|
-
}
|
|
536
|
-
|
|
537
|
-
function usePlayPointerGesture({
|
|
538
|
-
canvasRef,
|
|
539
|
-
runtimeRef,
|
|
540
|
-
}: {
|
|
541
|
-
canvasRef: React.RefObject<HTMLCanvasElement | null>;
|
|
542
|
-
runtimeRef: React.RefObject<SceneRuntime | null>;
|
|
543
|
-
}): {
|
|
544
|
-
onPointerDown: (event: PointerEvent<HTMLCanvasElement>) => void;
|
|
545
|
-
onPointerMove: (event: PointerEvent<HTMLCanvasElement>) => void;
|
|
546
|
-
onPointerUp: (event: PointerEvent<HTMLCanvasElement>) => void;
|
|
547
|
-
} {
|
|
548
|
-
const setPointer = useCallback(
|
|
549
|
-
(event: PointerEvent<HTMLCanvasElement>, down?: boolean): void => {
|
|
550
|
-
const canvas = canvasRef.current;
|
|
551
|
-
const runtime = runtimeRef.current;
|
|
552
|
-
if (!canvas || !runtime) return;
|
|
553
|
-
runtime.setPointerFromScreen(canvas, event.clientX, event.clientY, down);
|
|
554
|
-
},
|
|
555
|
-
[canvasRef, runtimeRef]
|
|
556
|
-
);
|
|
557
|
-
|
|
558
|
-
const onPointerDown = useCallback(
|
|
559
|
-
(event: PointerEvent<HTMLCanvasElement>): void => {
|
|
560
|
-
event.currentTarget.setPointerCapture(event.pointerId);
|
|
561
|
-
setPointer(event, true);
|
|
562
|
-
},
|
|
563
|
-
[setPointer]
|
|
564
|
-
);
|
|
565
|
-
|
|
566
|
-
const onPointerMove = useCallback(
|
|
567
|
-
(event: PointerEvent<HTMLCanvasElement>): void => {
|
|
568
|
-
setPointer(event);
|
|
569
|
-
},
|
|
570
|
-
[setPointer]
|
|
571
|
-
);
|
|
572
|
-
|
|
573
|
-
const onPointerUp = useCallback(
|
|
574
|
-
(event: PointerEvent<HTMLCanvasElement>): void => {
|
|
575
|
-
setPointer(event, false);
|
|
576
|
-
try {
|
|
577
|
-
event.currentTarget.releasePointerCapture(event.pointerId);
|
|
578
|
-
} catch {
|
|
579
|
-
// Pointer capture may already be gone after cancel/blur.
|
|
580
|
-
}
|
|
581
|
-
},
|
|
582
|
-
[setPointer]
|
|
583
|
-
);
|
|
584
|
-
|
|
585
|
-
return { onPointerDown, onPointerMove, onPointerUp };
|
|
586
|
-
}
|
|
587
|
-
|
|
588
|
-
function usePanGesture({
|
|
589
|
-
canvasRef,
|
|
590
|
-
editCameraRef,
|
|
591
|
-
enabled,
|
|
592
|
-
}: {
|
|
593
|
-
canvasRef: React.RefObject<HTMLCanvasElement | null>;
|
|
594
|
-
editCameraRef: React.RefObject<{ x: number; y: number }>;
|
|
595
|
-
enabled: boolean;
|
|
596
|
-
}): {
|
|
597
|
-
onPointerDown: (event: PointerEvent<HTMLCanvasElement>) => void;
|
|
598
|
-
onPointerMove: (event: PointerEvent<HTMLCanvasElement>) => void;
|
|
599
|
-
onPointerUp: (event: PointerEvent<HTMLCanvasElement>) => void;
|
|
600
|
-
} {
|
|
601
|
-
const dragRef = useRef<{ id: number; last: { x: number; y: number } } | null>(null);
|
|
602
|
-
|
|
603
|
-
const onPointerDown = useCallback(
|
|
604
|
-
(event: PointerEvent<HTMLCanvasElement>): void => {
|
|
605
|
-
if (!enabled) return;
|
|
606
|
-
const canvas = canvasRef.current;
|
|
607
|
-
if (!canvas) return;
|
|
608
|
-
const point = screenToCard(canvas, event.clientX, event.clientY);
|
|
609
|
-
event.currentTarget.setPointerCapture(event.pointerId);
|
|
610
|
-
dragRef.current = { id: event.pointerId, last: point };
|
|
611
|
-
},
|
|
612
|
-
[canvasRef, enabled]
|
|
613
|
-
);
|
|
614
|
-
|
|
615
|
-
const onPointerMove = useCallback(
|
|
616
|
-
(event: PointerEvent<HTMLCanvasElement>): void => {
|
|
617
|
-
const drag = dragRef.current;
|
|
618
|
-
if (!drag || drag.id !== event.pointerId) return;
|
|
619
|
-
const canvas = canvasRef.current;
|
|
620
|
-
if (!canvas) return;
|
|
621
|
-
const point = screenToCard(canvas, event.clientX, event.clientY);
|
|
622
|
-
const dx = point.x - drag.last.x;
|
|
623
|
-
const dy = point.y - drag.last.y;
|
|
624
|
-
drag.last = point;
|
|
625
|
-
editCameraRef.current = {
|
|
626
|
-
x: editCameraRef.current.x - dx,
|
|
627
|
-
y: editCameraRef.current.y - dy,
|
|
628
|
-
};
|
|
629
|
-
},
|
|
630
|
-
[canvasRef, editCameraRef]
|
|
631
|
-
);
|
|
632
|
-
|
|
633
|
-
const onPointerUp = useCallback(
|
|
634
|
-
(event: PointerEvent<HTMLCanvasElement>): void => {
|
|
635
|
-
const drag = dragRef.current;
|
|
636
|
-
if (!drag || drag.id !== event.pointerId) return;
|
|
637
|
-
try {
|
|
638
|
-
event.currentTarget.releasePointerCapture(event.pointerId);
|
|
639
|
-
} catch {
|
|
640
|
-
// pointer capture may already be gone
|
|
641
|
-
}
|
|
642
|
-
dragRef.current = null;
|
|
643
|
-
},
|
|
644
|
-
[]
|
|
645
|
-
);
|
|
646
|
-
|
|
647
|
-
return { onPointerDown, onPointerMove, onPointerUp };
|
|
648
|
-
}
|
|
649
|
-
|
|
650
|
-
function handleShiftPointerDown(
|
|
651
|
-
drag: DragState,
|
|
652
|
-
actor: ActorData | null,
|
|
653
|
-
current: SelectionGestureArgs
|
|
654
|
-
): void {
|
|
655
|
-
if (actor) {
|
|
656
|
-
const wasSelected = current.selectedActorIds.includes(actor.id);
|
|
657
|
-
const nextIds = wasSelected
|
|
658
|
-
? current.selectedActorIds.filter((id) => id !== actor.id)
|
|
659
|
-
: [...current.selectedActorIds, actor.id];
|
|
660
|
-
current.onSelectActorIds(nextIds);
|
|
661
|
-
if (!wasSelected) {
|
|
662
|
-
drag.kind = 'move';
|
|
663
|
-
drag.movingActorIds = nextIds;
|
|
664
|
-
}
|
|
665
|
-
} else {
|
|
666
|
-
drag.pendingMarquee = true;
|
|
667
|
-
}
|
|
668
|
-
}
|
|
669
|
-
|
|
670
|
-
function handleModePointerDown(
|
|
671
|
-
drag: DragState,
|
|
672
|
-
actor: ActorData | null,
|
|
673
|
-
current: SelectionGestureArgs
|
|
674
|
-
): void {
|
|
675
|
-
if (actor) {
|
|
676
|
-
if (current.selectedActorIds.includes(actor.id)) {
|
|
677
|
-
drag.kind = 'move';
|
|
678
|
-
drag.movingActorIds = [...current.selectedActorIds];
|
|
679
|
-
}
|
|
680
|
-
// else: leave kind='idle' so pointerup triggers the tap-toggle path.
|
|
681
|
-
} else {
|
|
682
|
-
// Defer marquee until movement, so a stationary press/release reaches
|
|
683
|
-
// the tap handler (which exits multi mode on empty tap).
|
|
684
|
-
drag.pendingMarquee = true;
|
|
685
|
-
}
|
|
686
|
-
}
|
|
687
|
-
|
|
688
|
-
function handleDefaultPointerDown(
|
|
689
|
-
drag: DragState,
|
|
690
|
-
actor: ActorData | null,
|
|
691
|
-
point: { x: number; y: number },
|
|
692
|
-
current: SelectionGestureArgs
|
|
693
|
-
): void {
|
|
694
|
-
if (actor) {
|
|
695
|
-
if (!current.selectedActorIds.includes(actor.id)) {
|
|
696
|
-
current.onSelectActorIds([actor.id]);
|
|
697
|
-
drag.movingActorIds = [actor.id];
|
|
698
|
-
} else {
|
|
699
|
-
drag.movingActorIds = [...current.selectedActorIds];
|
|
700
|
-
}
|
|
701
|
-
drag.kind = 'move';
|
|
702
|
-
drag.longPressTimer = window.setTimeout(() => {
|
|
703
|
-
if (drag.movedFar) return;
|
|
704
|
-
drag.longPressFired = true;
|
|
705
|
-
current.onSetMultiSelectMode(true);
|
|
706
|
-
}, LONG_PRESS_MS);
|
|
707
|
-
} else {
|
|
708
|
-
current.onSelectActorIds([]);
|
|
709
|
-
drag.longPressTimer = window.setTimeout(() => {
|
|
710
|
-
if (drag.movedFar) return;
|
|
711
|
-
drag.longPressFired = true;
|
|
712
|
-
current.onSetMultiSelectMode(true);
|
|
713
|
-
drag.kind = 'marquee';
|
|
714
|
-
current.marqueeRef.current = { x: point.x, y: point.y, width: 0, height: 0 };
|
|
715
|
-
}, LONG_PRESS_MS);
|
|
716
|
-
}
|
|
717
|
-
}
|
|
718
|
-
|
|
719
|
-
function finalizeMarquee(drag: DragState, current: SelectionGestureArgs): void {
|
|
720
|
-
const m = current.marqueeRef.current;
|
|
721
|
-
if (!m || !current.sceneData) return;
|
|
722
|
-
if (m.width === 0 && m.height === 0) return;
|
|
723
|
-
const scene = makeScene(current.sceneData, behaviorClasses, current.drawings);
|
|
724
|
-
const hits = scene.actorIdsInRect(m);
|
|
725
|
-
const merged = new Set(drag.selectionBeforeMarquee);
|
|
726
|
-
for (const id of hits) merged.add(id);
|
|
727
|
-
current.onSelectActorIds([...merged]);
|
|
728
|
-
}
|
|
729
|
-
|
|
730
|
-
function handleTap(drag: DragState, current: SelectionGestureArgs): void {
|
|
731
|
-
if (!drag.modeAtStart) return;
|
|
732
|
-
if (drag.startedOnActorId !== null) {
|
|
733
|
-
const id = drag.startedOnActorId;
|
|
734
|
-
const wasSelected = current.selectedActorIds.includes(id);
|
|
735
|
-
current.onSelectActorIds(
|
|
736
|
-
wasSelected
|
|
737
|
-
? current.selectedActorIds.filter((x) => x !== id)
|
|
738
|
-
: [...current.selectedActorIds, id]
|
|
739
|
-
);
|
|
740
|
-
} else {
|
|
741
|
-
current.onSetMultiSelectMode(false);
|
|
742
|
-
current.onSelectActorIds([]);
|
|
743
|
-
}
|
|
744
|
-
}
|
|
745
|
-
|
|
746
|
-
interface SelectionKeyboardArgs {
|
|
747
|
-
sceneData: SceneData | null;
|
|
748
|
-
selectedActorIds: string[];
|
|
749
|
-
onSelectActorIds: (ids: string[]) => void;
|
|
750
|
-
multiSelectMode: boolean;
|
|
751
|
-
onSetMultiSelectMode: (active: boolean) => void;
|
|
752
|
-
isPlaying: boolean;
|
|
753
|
-
commitScene: (next: SceneData) => void;
|
|
754
|
-
}
|
|
755
|
-
|
|
756
|
-
function useSelectionKeyboard(args: SelectionKeyboardArgs): void {
|
|
757
|
-
const ref = useRef(args);
|
|
758
|
-
ref.current = args;
|
|
759
|
-
useEffect(() => {
|
|
760
|
-
function onKeyDown(event: KeyboardEvent): void {
|
|
761
|
-
const current = ref.current;
|
|
762
|
-
if (current.isPlaying || isEditableTarget(event.target)) return;
|
|
763
|
-
if (event.key === 'Escape') {
|
|
764
|
-
if (current.selectedActorIds.length || current.multiSelectMode) {
|
|
765
|
-
event.preventDefault();
|
|
766
|
-
current.onSelectActorIds([]);
|
|
767
|
-
current.onSetMultiSelectMode(false);
|
|
768
|
-
}
|
|
769
|
-
return;
|
|
770
|
-
}
|
|
771
|
-
if ((event.metaKey || event.ctrlKey) && event.key.toLowerCase() === 'a') {
|
|
772
|
-
if (!current.sceneData) return;
|
|
773
|
-
event.preventDefault();
|
|
774
|
-
current.onSelectActorIds(current.sceneData.actors.map((actor) => actor.id));
|
|
775
|
-
return;
|
|
776
|
-
}
|
|
777
|
-
if (event.key === 'Delete' || event.key === 'Backspace') {
|
|
778
|
-
if (!current.sceneData || current.selectedActorIds.length === 0) return;
|
|
779
|
-
event.preventDefault();
|
|
780
|
-
current.commitScene(removeActors(current.sceneData, current.selectedActorIds));
|
|
781
|
-
current.onSelectActorIds([]);
|
|
782
|
-
}
|
|
783
|
-
}
|
|
784
|
-
window.addEventListener('keydown', onKeyDown);
|
|
785
|
-
return () => window.removeEventListener('keydown', onKeyDown);
|
|
786
|
-
}, []);
|
|
787
|
-
}
|
|
788
|
-
|
|
789
|
-
function useScenePlayLoop({
|
|
790
|
-
sceneData,
|
|
791
|
-
drawings,
|
|
792
|
-
isPlaying,
|
|
793
|
-
text,
|
|
794
|
-
canvasRef,
|
|
795
|
-
runtimeRef,
|
|
796
|
-
editCameraRef,
|
|
797
|
-
selectedActorIds,
|
|
798
|
-
marqueeRef,
|
|
799
|
-
}: {
|
|
800
|
-
sceneData: SceneData | null;
|
|
801
|
-
drawings: Record<string, DrawingData>;
|
|
802
|
-
isPlaying: boolean;
|
|
803
|
-
text: string;
|
|
804
|
-
canvasRef: React.RefObject<HTMLCanvasElement | null>;
|
|
805
|
-
runtimeRef: React.RefObject<SceneRuntime | null>;
|
|
806
|
-
editCameraRef: React.RefObject<{ x: number; y: number }>;
|
|
807
|
-
selectedActorIds: string[];
|
|
808
|
-
marqueeRef: React.RefObject<SelectionRect | null>;
|
|
809
|
-
}): void {
|
|
810
|
-
// Spin up / tear down the play-mode runtime as the user toggles play.
|
|
811
|
-
useEffect(() => {
|
|
812
|
-
if (!sceneData) return;
|
|
813
|
-
if (!isPlaying) {
|
|
814
|
-
runtimeRef.current = null;
|
|
815
|
-
return;
|
|
816
|
-
}
|
|
817
|
-
runtimeRef.current = makeScene(sceneData, behaviorClasses, drawings).clone();
|
|
818
|
-
}, [drawings, isPlaying, sceneData, text, runtimeRef]);
|
|
819
|
-
|
|
820
|
-
// Animation loop -- draws edit-mode previews and ticks the play-mode runtime.
|
|
821
|
-
useEffect(() => {
|
|
822
|
-
if (!sceneData || !canvasRef.current) return undefined;
|
|
823
|
-
const canvas = canvasRef.current;
|
|
824
|
-
const ctx = canvas.getContext('2d');
|
|
825
|
-
if (!ctx) return undefined;
|
|
826
|
-
configureSceneCanvas(canvas, ctx);
|
|
827
|
-
let raf = 0;
|
|
828
|
-
let last = performance.now();
|
|
829
|
-
const frame = (now: number): void => {
|
|
830
|
-
const dt = Math.min(0.033, (now - last) / 1000);
|
|
831
|
-
last = now;
|
|
832
|
-
const scene = isPlaying
|
|
833
|
-
? runtimeRef.current
|
|
834
|
-
: makeScene(sceneData, behaviorClasses, drawings);
|
|
835
|
-
if (scene) {
|
|
836
|
-
if (isPlaying) scene.update(dt);
|
|
837
|
-
if (!isPlaying) scene.camera = { ...editCameraRef.current };
|
|
838
|
-
configureSceneCanvas(canvas, ctx);
|
|
839
|
-
scene.draw(ctx, {
|
|
840
|
-
selectedActorIds: isPlaying ? [] : selectedActorIds,
|
|
841
|
-
marquee: isPlaying ? null : marqueeRef.current,
|
|
842
|
-
showGrid: false,
|
|
843
|
-
showDebugColliders: false,
|
|
844
|
-
useCamera: true,
|
|
845
|
-
editPlaceholders: !isPlaying,
|
|
846
|
-
});
|
|
847
|
-
}
|
|
848
|
-
raf = requestAnimationFrame(frame);
|
|
849
|
-
};
|
|
850
|
-
raf = requestAnimationFrame(frame);
|
|
851
|
-
return () => cancelAnimationFrame(raf);
|
|
852
|
-
}, [drawings, isPlaying, sceneData, selectedActorIds, text, canvasRef, runtimeRef, marqueeRef]);
|
|
853
|
-
}
|
|
854
|
-
|
|
855
|
-
function useScenePlayKeys(
|
|
856
|
-
runtimeRef: React.RefObject<SceneRuntime | null>,
|
|
857
|
-
setIsPlaying: React.Dispatch<React.SetStateAction<boolean>>
|
|
858
|
-
): void {
|
|
859
|
-
useEffect(() => {
|
|
860
|
-
const down = (event: KeyboardEvent): void => {
|
|
861
|
-
if (event.key === ' ' && !isEditableTarget(event.target)) {
|
|
862
|
-
event.preventDefault();
|
|
863
|
-
setIsPlaying((current) => !current);
|
|
864
|
-
return;
|
|
865
|
-
}
|
|
866
|
-
if (!runtimeRef.current) return;
|
|
867
|
-
runtimeRef.current.keys.add(event.key);
|
|
868
|
-
};
|
|
869
|
-
const up = (event: KeyboardEvent): void => {
|
|
870
|
-
if (!runtimeRef.current) return;
|
|
871
|
-
runtimeRef.current.keys.delete(event.key);
|
|
872
|
-
};
|
|
873
|
-
window.addEventListener('keydown', down);
|
|
874
|
-
window.addEventListener('keyup', up);
|
|
875
|
-
return () => {
|
|
876
|
-
window.removeEventListener('keydown', down);
|
|
877
|
-
window.removeEventListener('keyup', up);
|
|
878
|
-
};
|
|
879
|
-
}, [runtimeRef, setIsPlaying]);
|
|
880
|
-
}
|
|
881
|
-
|
|
882
|
-
function isEditableTarget(target: EventTarget | null): boolean {
|
|
883
|
-
return (
|
|
884
|
-
target instanceof Element &&
|
|
885
|
-
!!target.closest('input, textarea, select, [contenteditable="true"]')
|
|
886
|
-
);
|
|
887
|
-
}
|
|
888
|
-
|
|
889
|
-
function MultiSelectInspector({
|
|
890
|
-
count,
|
|
891
|
-
onDelete,
|
|
892
|
-
onDuplicate,
|
|
893
|
-
onDeselectAll,
|
|
894
|
-
}: {
|
|
895
|
-
count: number;
|
|
896
|
-
onDelete: () => void;
|
|
897
|
-
onDuplicate: () => void;
|
|
898
|
-
onDeselectAll: () => void;
|
|
899
|
-
}) {
|
|
900
|
-
return (
|
|
901
|
-
<div style={{ padding: '14px 16px', display: 'flex', flexDirection: 'column', gap: 12 }}>
|
|
902
|
-
<div style={{ fontSize: 13, opacity: 0.8 }}>
|
|
903
|
-
{count === 0
|
|
904
|
-
? 'Multi-select mode -- tap actors to add'
|
|
905
|
-
: `${count} actor${count === 1 ? '' : 's'} selected`}
|
|
906
|
-
</div>
|
|
907
|
-
<div style={{ display: 'flex', gap: 8, flexWrap: 'wrap' }}>
|
|
908
|
-
<button
|
|
909
|
-
type="button"
|
|
910
|
-
onClick={onDuplicate}
|
|
911
|
-
disabled={count === 0}
|
|
912
|
-
style={inspectorActionStyle(count === 0)}>
|
|
913
|
-
<Icon name="clone" /> Duplicate
|
|
914
|
-
</button>
|
|
915
|
-
<button
|
|
916
|
-
type="button"
|
|
917
|
-
onClick={onDelete}
|
|
918
|
-
disabled={count === 0}
|
|
919
|
-
style={inspectorActionStyle(count === 0)}>
|
|
920
|
-
<Icon name="trash" /> Delete
|
|
921
|
-
</button>
|
|
922
|
-
<button type="button" onClick={onDeselectAll} style={inspectorActionStyle(false)}>
|
|
923
|
-
<Icon name="times" /> Deselect all
|
|
924
|
-
</button>
|
|
925
|
-
</div>
|
|
926
|
-
</div>
|
|
927
|
-
);
|
|
928
|
-
}
|
|
929
|
-
|
|
930
|
-
function inspectorActionStyle(disabled: boolean): React.CSSProperties {
|
|
931
|
-
return {
|
|
932
|
-
display: 'inline-flex',
|
|
933
|
-
alignItems: 'center',
|
|
934
|
-
gap: 6,
|
|
935
|
-
padding: '6px 10px',
|
|
936
|
-
background: 'transparent',
|
|
937
|
-
color: 'inherit',
|
|
938
|
-
border: '1px solid var(--castle-inspector-divider)',
|
|
939
|
-
borderRadius: 6,
|
|
940
|
-
cursor: disabled ? 'default' : 'pointer',
|
|
941
|
-
opacity: disabled ? 0.5 : 1,
|
|
942
|
-
fontSize: 13,
|
|
943
|
-
};
|
|
944
|
-
}
|
|
945
|
-
|
|
946
|
-
function SceneInspector({
|
|
947
|
-
selectedActor,
|
|
948
|
-
files,
|
|
949
|
-
onSetComponent,
|
|
950
|
-
onAddBehavior,
|
|
951
|
-
onRemoveBehavior,
|
|
952
|
-
}: {
|
|
953
|
-
selectedActor: ActorData | undefined;
|
|
954
|
-
files: FileMap;
|
|
955
|
-
onSetComponent: (
|
|
956
|
-
actorId: string,
|
|
957
|
-
behaviorName: string,
|
|
958
|
-
nextProps: Partial<ComponentProps>
|
|
959
|
-
) => void;
|
|
960
|
-
onAddBehavior: (actorId: string, behaviorName: string) => void;
|
|
961
|
-
onRemoveBehavior: (actorId: string, behaviorName: string) => void;
|
|
962
|
-
}) {
|
|
963
|
-
if (!selectedActor) return null;
|
|
964
|
-
const presentNames = new Set(
|
|
965
|
-
Object.entries(selectedActor.components)
|
|
966
|
-
.filter(([, component]) => !!component)
|
|
967
|
-
.map(([behaviorName]) => behaviorName)
|
|
968
|
-
);
|
|
969
|
-
const availableBehaviors = behaviorClasses.filter(
|
|
970
|
-
(candidate) => !presentNames.has(candidate.behaviorName)
|
|
971
|
-
);
|
|
972
|
-
const behaviorEntries = Object.entries(selectedActor.components).filter(
|
|
973
|
-
(entry): entry is [string, ComponentProps] => !!entry[1]
|
|
974
|
-
);
|
|
975
|
-
return (
|
|
976
|
-
<>
|
|
977
|
-
<AddBehaviorPicker
|
|
978
|
-
available={availableBehaviors}
|
|
979
|
-
onAdd={(behaviorName) => onAddBehavior(selectedActor.id, behaviorName)}
|
|
980
|
-
/>
|
|
981
|
-
{behaviorEntries.map(([behaviorName, component], index) => {
|
|
982
|
-
const Behavior = behaviorClasses.find(
|
|
983
|
-
(candidate) => candidate.behaviorName === behaviorName
|
|
984
|
-
);
|
|
985
|
-
const Inspector = Behavior?.Inspector as InspectorComponent | undefined;
|
|
986
|
-
const body = Inspector ? (
|
|
987
|
-
<Inspector
|
|
988
|
-
actor={selectedActor}
|
|
989
|
-
component={component}
|
|
990
|
-
files={files}
|
|
991
|
-
setComponent={(nextProps) => onSetComponent(selectedActor.id, behaviorName, nextProps)}
|
|
992
|
-
/>
|
|
993
|
-
) : (
|
|
994
|
-
<AutoInspector
|
|
995
|
-
behaviorName={behaviorName}
|
|
996
|
-
defaultProps={Behavior?.defaultProps ?? component}
|
|
997
|
-
component={component}
|
|
998
|
-
setComponent={(nextProps) => onSetComponent(selectedActor.id, behaviorName, nextProps)}
|
|
999
|
-
/>
|
|
1000
|
-
);
|
|
1001
|
-
// Layout is core to every actor -- it cannot be removed.
|
|
1002
|
-
const removable = behaviorName !== 'Layout';
|
|
1003
|
-
const isLast = index === behaviorEntries.length - 1;
|
|
1004
|
-
// Trash renders before the panel so the panel stays the wrapper's
|
|
1005
|
-
// last child -- the panel's own `:last-child` border zeroes out, and
|
|
1006
|
-
// this wrapper owns the divider between panels deterministically.
|
|
1007
|
-
return (
|
|
1008
|
-
<div
|
|
1009
|
-
key={behaviorName}
|
|
1010
|
-
style={{
|
|
1011
|
-
position: 'relative',
|
|
1012
|
-
borderBottom: isLast ? undefined : '1px solid var(--castle-inspector-divider)',
|
|
1013
|
-
}}>
|
|
1014
|
-
{removable ? (
|
|
1015
|
-
<button
|
|
1016
|
-
type="button"
|
|
1017
|
-
aria-label={`Remove ${behaviorName}`}
|
|
1018
|
-
title={`Remove ${behaviorName}`}
|
|
1019
|
-
onClick={() => onRemoveBehavior(selectedActor.id, behaviorName)}
|
|
1020
|
-
style={{
|
|
1021
|
-
position: 'absolute',
|
|
1022
|
-
top: 14,
|
|
1023
|
-
right: 16,
|
|
1024
|
-
border: 'none',
|
|
1025
|
-
background: 'transparent',
|
|
1026
|
-
padding: 0,
|
|
1027
|
-
margin: 0,
|
|
1028
|
-
cursor: 'pointer',
|
|
1029
|
-
color: 'inherit',
|
|
1030
|
-
fontSize: 16,
|
|
1031
|
-
lineHeight: 1,
|
|
1032
|
-
}}>
|
|
1033
|
-
<Icon name="trash" />
|
|
1034
|
-
</button>
|
|
1035
|
-
) : null}
|
|
1036
|
-
{body}
|
|
1037
|
-
</div>
|
|
1038
|
-
);
|
|
1039
|
-
})}
|
|
1040
|
-
</>
|
|
1041
|
-
);
|
|
1042
|
-
}
|
|
1043
|
-
|
|
1044
|
-
function AddBehaviorPicker({
|
|
1045
|
-
available,
|
|
1046
|
-
onAdd,
|
|
1047
|
-
}: {
|
|
1048
|
-
available: BehaviorClass[];
|
|
1049
|
-
onAdd: (behaviorName: string) => void;
|
|
1050
|
-
}) {
|
|
1051
|
-
if (!available.length) return null;
|
|
1052
|
-
return (
|
|
1053
|
-
<div
|
|
1054
|
-
style={{
|
|
1055
|
-
padding: '12px 16px',
|
|
1056
|
-
borderBottom: '1px solid var(--castle-inspector-divider)',
|
|
1057
|
-
}}>
|
|
1058
|
-
<div style={{ position: 'relative' }}>
|
|
1059
|
-
<select
|
|
1060
|
-
className={styles.select}
|
|
1061
|
-
value=""
|
|
1062
|
-
onChange={(event) => {
|
|
1063
|
-
if (event.target.value) onAdd(event.target.value);
|
|
1064
|
-
}}
|
|
1065
|
-
style={{
|
|
1066
|
-
appearance: 'none',
|
|
1067
|
-
WebkitAppearance: 'none',
|
|
1068
|
-
MozAppearance: 'none',
|
|
1069
|
-
paddingRight: 30,
|
|
1070
|
-
}}>
|
|
1071
|
-
<option value="">+ Add behavior</option>
|
|
1072
|
-
{available.map((behavior) => (
|
|
1073
|
-
<option key={behavior.behaviorName} value={behavior.behaviorName}>
|
|
1074
|
-
{behavior.behaviorName}
|
|
1075
|
-
</option>
|
|
1076
|
-
))}
|
|
1077
|
-
</select>
|
|
1078
|
-
<span
|
|
1079
|
-
style={{
|
|
1080
|
-
position: 'absolute',
|
|
1081
|
-
right: 11,
|
|
1082
|
-
top: '50%',
|
|
1083
|
-
transform: 'translateY(-50%)',
|
|
1084
|
-
pointerEvents: 'none',
|
|
1085
|
-
fontSize: 12,
|
|
1086
|
-
opacity: 0.6,
|
|
1087
|
-
}}>
|
|
1088
|
-
<Icon name="chevron-down" />
|
|
1089
|
-
</span>
|
|
1090
|
-
</div>
|
|
1091
|
-
</div>
|
|
1092
|
-
);
|
|
1093
|
-
}
|