castle-web-cli 0.4.169 → 0.4.170

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/dist/agent.js +23 -13
  2. package/dist/atomicFile.d.ts +29 -0
  3. package/dist/atomicFile.js +120 -0
  4. package/dist/castle-host/host.js +37 -0
  5. package/dist/get-deck.js +2 -11
  6. package/dist/headlessCover.d.ts +4 -0
  7. package/dist/headlessCover.js +7 -5
  8. package/dist/ide.js +14 -6
  9. package/dist/index.js +10 -6
  10. package/dist/init.d.ts +1 -1
  11. package/dist/init.js +11 -1
  12. package/dist/remix.js +2 -14
  13. package/dist/save-deck.d.ts +3 -0
  14. package/dist/save-deck.js +40 -73
  15. package/dist/saveCover.d.ts +18 -0
  16. package/dist/saveCover.js +61 -0
  17. package/dist/serve.js +18 -5
  18. package/dist/serveSecurity.d.ts +11 -1
  19. package/dist/serveSecurity.js +38 -4
  20. package/dist/shell/assets/index-BvQmVwlO.css +1 -0
  21. package/dist/shell/assets/index-CV5sBby1.js +445 -0
  22. package/dist/shell/index.html +2 -2
  23. package/dist/versionStore.js +13 -4
  24. package/kits/base/CLAUDE.md +9 -0
  25. package/kits/base/castle.json +16 -11
  26. package/kits/base/sdk/README.md +66 -1
  27. package/kits/base/sdk/commands.d.ts +23 -1
  28. package/kits/base/sdk/commands.js +9 -0
  29. package/kits/base/sdk/lifecycle.d.ts +20 -0
  30. package/kits/base/sdk/lifecycle.js +7 -1
  31. package/kits/base/sdk/resumeState.d.ts +2 -0
  32. package/kits/base/sdk/resumeState.js +84 -0
  33. package/kits/base/sdk/runtime.js +65 -0
  34. package/kits/base/sdk/transport.d.ts +3 -0
  35. package/kits/base/sdk/transport.js +39 -5
  36. package/kits/base/sdk/unloadHandshake.d.ts +6 -0
  37. package/kits/base/sdk/unloadHandshake.js +47 -0
  38. package/kits/multiplayer-2d/castle.json +3 -3
  39. package/kits/multiplayer-2d/package-lock.json +0 -27
  40. package/kits/multiplayer-2d/package.json +0 -1
  41. package/kits/multiplayer-3d/castle.json +4 -4
  42. package/kits/multiplayer-3d/package-lock.json +0 -27
  43. package/kits/multiplayer-3d/package.json +0 -1
  44. package/kits/physics-2d/CLAUDE.md +75 -43
  45. package/kits/physics-2d/behaviors/AnalogStick.jsx +75 -45
  46. package/kits/physics-2d/behaviors/Slingshot.jsx +1 -2
  47. package/kits/physics-2d/castle.json +6 -6
  48. package/kits/physics-2d/editors/PxArtEditor.jsx +83 -180
  49. package/kits/physics-2d/editors/SceneEditor.jsx +25 -4
  50. package/kits/physics-2d/editors/StyleEditor.jsx +6 -2
  51. package/kits/physics-2d/editors/overlayCanvas.js +77 -0
  52. package/kits/physics-2d/editors/pathOverlay.js +5 -13
  53. package/kits/physics-2d/editors/pixelEditorChrome.jsx +5 -1
  54. package/kits/physics-2d/editors/pixelInspector.jsx +4 -4
  55. package/kits/physics-2d/editors/pxArtTimeline.jsx +8 -36
  56. package/kits/physics-2d/editors/pxArtTimeline.module.css +4 -28
  57. package/kits/physics-2d/editors/styleEditor.module.css +23 -4
  58. package/kits/physics-2d/editors/useArtboardZoomPan.js +322 -0
  59. package/kits/physics-2d/engine/SceneUI.jsx +6 -12
  60. package/kits/physics-2d/engine/icons.js +56 -0
  61. package/kits/physics-2d/engine/panelSorting.jsx +7 -14
  62. package/kits/physics-2d/engine/physics/PhysicsSystem.js +66 -11
  63. package/kits/physics-2d/engine/physics/controls.js +76 -12
  64. package/kits/physics-2d/engine/scene.js +47 -9
  65. package/kits/physics-2d/engine/ui.jsx +13 -125
  66. package/kits/physics-2d/engine/ui.module.css +53 -28
  67. package/kits/physics-2d/package-lock.json +0 -29
  68. package/kits/physics-2d/package.json +3 -1
  69. package/kits/physics-2d/pnpm-lock.yaml +1 -17
  70. package/kits/physics-3d/castle.json +5 -5
  71. package/kits/physics-3d/package-lock.json +0 -29
  72. package/kits/physics-3d/package.json +0 -1
  73. package/kits/physics-3d/pnpm-lock.yaml +0 -17
  74. package/kits/turn-based/castle.json +3 -3
  75. package/kits/turn-based/package-lock.json +0 -27
  76. package/kits/turn-based/package.json +0 -1
  77. package/package.json +5 -4
  78. package/dist/shell/assets/index-CVHj503j.css +0 -1
  79. package/dist/shell/assets/index-x_QkP3Xq.js +0 -444
@@ -10,8 +10,8 @@
10
10
  <link rel="icon" type="image/png" sizes="32x32" href="/__castle/ide/favicon-32x32.png" />
11
11
  <link rel="icon" type="image/png" sizes="16x16" href="/__castle/ide/favicon-16x16.png" />
12
12
  <link rel="icon" href="/__castle/ide/favicon.ico" sizes="any" />
13
- <script type="module" crossorigin src="/__castle/ide/assets/index-x_QkP3Xq.js"></script>
14
- <link rel="stylesheet" crossorigin href="/__castle/ide/assets/index-CVHj503j.css">
13
+ <script type="module" crossorigin src="/__castle/ide/assets/index-CV5sBby1.js"></script>
14
+ <link rel="stylesheet" crossorigin href="/__castle/ide/assets/index-BvQmVwlO.css">
15
15
  </head>
16
16
  <body>
17
17
  <div id="root"></div>
@@ -25,6 +25,7 @@ import * as crypto from 'crypto';
25
25
  import * as fs from 'fs';
26
26
  import * as path from 'path';
27
27
  import * as zlib from 'zlib';
28
+ import { atomicWriteFileSync } from './atomicFile.js';
28
29
  import { toPosixPath } from './localPaths.js';
29
30
  // Not tracked: dependencies, build output, our own store, git, and imported
30
31
  // decks (whose files belong to the deck that published them).
@@ -52,7 +53,7 @@ export function readHead(projectDir) {
52
53
  }
53
54
  export function writeHead(projectDir, id) {
54
55
  fs.mkdirSync(versionsRoot(projectDir), { recursive: true });
55
- fs.writeFileSync(headPath(projectDir), id + '\n', 'utf-8');
56
+ atomicWriteFileSync(headPath(projectDir), id + '\n');
56
57
  }
57
58
  // A version's own file. Its extension is part of the format, not an internal
58
59
  // detail: a deck can route `.version` to an editor of its own.
@@ -77,8 +78,7 @@ export function readVersion(projectDir, id) {
77
78
  // and a future gc can delete.
78
79
  const READ_ONLY = 0o444;
79
80
  function writeOnce(file, content) {
80
- fs.writeFileSync(file, content);
81
- fs.chmodSync(file, READ_ONLY);
81
+ atomicWriteFileSync(file, content, { mode: READ_ONLY, exclusive: true });
82
82
  }
83
83
  export function writeVersion(projectDir, version) {
84
84
  fs.mkdirSync(versionsDir(projectDir), { recursive: true });
@@ -94,7 +94,16 @@ export function putBlob(projectDir, content) {
94
94
  const blob = path.join(dataDir(projectDir), hash);
95
95
  if (!fs.existsSync(blob)) {
96
96
  fs.mkdirSync(dataDir(projectDir), { recursive: true });
97
- writeOnce(blob, zlib.gzipSync(content));
97
+ try {
98
+ writeOnce(blob, zlib.gzipSync(content));
99
+ }
100
+ catch (error) {
101
+ // Two saves of identical content may race. The losing no-replace link is
102
+ // fine only if the winner installed valid bytes for this content hash.
103
+ if (error.code !== 'EEXIST')
104
+ throw error;
105
+ getBlob(projectDir, hash);
106
+ }
98
107
  }
99
108
  return hash;
100
109
  }
@@ -40,6 +40,15 @@ The three calls almost every deck makes:
40
40
  the deck immediately instead of waiting out a timeout. A framework kit already
41
41
  fires this; a deck rendering for itself has to.
42
42
 
43
+ Decks with transient, serializable state should also pair
44
+ `Lifecycle.provideState(() => state)` with an `await Lifecycle.restoreState()`
45
+ before their first paint, so a deck that is unloaded mid-play and mounted again
46
+ comes back where it was instead of restarting. The host may call the provider
47
+ at any moment, repeatedly, while the deck runs, so it has to be synchronous and
48
+ side-effect-free — a read of your state, nothing more. That is pause, not save:
49
+ the snapshot is held in memory only, and `Store` is still where anything
50
+ durable goes.
51
+
43
52
  ## Files
44
53
 
45
54
  ```text
@@ -3,64 +3,69 @@
3
3
  "hiddenPaths": [],
4
4
  "visiblePaths": [],
5
5
  "fileTypes": [
6
+ {
7
+ "ext": ".md",
8
+ "label": "Markdown",
9
+ "icon": "file-md"
10
+ },
6
11
  {
7
12
  "ext": ".png",
8
13
  "label": "Image",
9
- "icon": "image",
14
+ "icon": "file-image",
10
15
  "editor": "editors/ImageViewer.js"
11
16
  },
12
17
  {
13
18
  "ext": ".jpg",
14
19
  "label": "Image",
15
- "icon": "image",
20
+ "icon": "file-image",
16
21
  "editor": "editors/ImageViewer.js"
17
22
  },
18
23
  {
19
24
  "ext": ".jpeg",
20
25
  "label": "Image",
21
- "icon": "image",
26
+ "icon": "file-image",
22
27
  "editor": "editors/ImageViewer.js"
23
28
  },
24
29
  {
25
30
  "ext": ".gif",
26
31
  "label": "Image",
27
- "icon": "image",
32
+ "icon": "file-image",
28
33
  "editor": "editors/ImageViewer.js"
29
34
  },
30
35
  {
31
36
  "ext": ".webp",
32
37
  "label": "Image",
33
- "icon": "image",
38
+ "icon": "file-image",
34
39
  "editor": "editors/ImageViewer.js"
35
40
  },
36
41
  {
37
42
  "ext": ".svg",
38
43
  "label": "Image",
39
- "icon": "image",
44
+ "icon": "file-image",
40
45
  "editor": "editors/ImageViewer.js"
41
46
  },
42
47
  {
43
48
  "ext": ".mp3",
44
49
  "label": "Audio",
45
- "icon": "music",
50
+ "icon": "file-audio",
46
51
  "editor": "editors/MediaPlayer.js"
47
52
  },
48
53
  {
49
54
  "ext": ".wav",
50
55
  "label": "Audio",
51
- "icon": "music",
56
+ "icon": "file-audio",
52
57
  "editor": "editors/MediaPlayer.js"
53
58
  },
54
59
  {
55
60
  "ext": ".m4a",
56
61
  "label": "Audio",
57
- "icon": "music",
62
+ "icon": "file-audio",
58
63
  "editor": "editors/MediaPlayer.js"
59
64
  },
60
65
  {
61
66
  "ext": ".mp4",
62
67
  "label": "Video",
63
- "icon": "film",
68
+ "icon": "file-video",
64
69
  "editor": "editors/MediaPlayer.js"
65
70
  }
66
71
  ]
@@ -69,7 +74,7 @@
69
74
  "title": "base",
70
75
  "deckId": "yRcmH4_aYllE",
71
76
  "cardId": "zkFdingmIm3m",
72
- "publishedVersion": "2026-09-05T01:31:11.287Z",
77
+ "publishedVersion": "2026-09-10T00:56:59.388Z",
73
78
  "provides": [
74
79
  "castle-web-sdk"
75
80
  ]
@@ -547,7 +547,8 @@ be coalesced, so it's safe to call on frequent events.
547
547
 
548
548
  `Lifecycle` tells the host when the deck has painted its first frame, so
549
549
  the Castle feed can reveal it right away instead of waiting out a fixed
550
- delay.
550
+ delay — and carries state across an unload, so a deck the player leaves
551
+ mid-play and comes back to picks up where it was.
551
552
 
552
553
  ### `Lifecycle.ready()`
553
554
 
@@ -567,6 +568,70 @@ createRoot(root).render(<App />);
567
568
  requestAnimationFrame(() => requestAnimationFrame(() => Lifecycle.ready()));
568
569
  ```
569
570
 
571
+ ### Resuming across an unload
572
+
573
+ The host can unload a deck's page mid-play and mount it again later, and
574
+ by default the deck starts over when it does. Resume state closes that:
575
+ the host asks the deck for a snapshot of its current state, keeps it in
576
+ memory, and offers it back the next time the deck mounts.
577
+
578
+ It is **pause, not save**. The host holds the snapshot briefly and in
579
+ memory only: it does not outlive the app, and the player restarting the
580
+ deck clears it. Anything that should outlive the app goes in
581
+ [`Store`](#store) or [`Storage`](#storage).
582
+
583
+ Reach for resume state when:
584
+
585
+ - the state must NOT persist by design — a daily-challenge attempt in
586
+ progress, a roguelike run, an anti-farm timer;
587
+ - the state is too big or too churny for `Store`;
588
+ - the state only needs to survive the player leaving and coming back.
589
+
590
+ Don't substitute `localStorage`: it outlives the app and the host cannot
591
+ clear it, so the deck could never be restarted cleanly.
592
+
593
+ Not every host keeps resume state. Where one doesn't, `restoreState()`
594
+ resolves `null` and the provider is never called, so a deck written for
595
+ it works unchanged.
596
+
597
+ ### `Lifecycle.provideState(provide): () => void`
598
+
599
+ Register a function returning the deck's current state, for the host to
600
+ hand back if it unloads and remounts this deck. Returns a function that
601
+ unregisters it; registering again replaces the provider.
602
+
603
+ The host calls it whenever it might need a snapshot: at arbitrary
604
+ moments while the deck plays on, and often. A call does not mean the deck
605
+ is about to unload, so treat it as a read of your state and nothing more
606
+ — it must be **synchronous, cheap and side-effect-free**. Return
607
+ `undefined` to decline; the deck then starts fresh the next time it
608
+ mounts.
609
+
610
+ Whatever you return is `JSON.stringify`'d, so keep it small — tens of
611
+ kilobytes, not megabytes. A value over 1 MB is dropped with a warning.
612
+
613
+ ```js
614
+ import { Lifecycle } from "castle-web-sdk";
615
+
616
+ Lifecycle.provideState(() => ({ level, score, elapsedMs: clock.elapsed() }));
617
+ ```
618
+
619
+ ### `Lifecycle.restoreState<T>(): Promise<T | null>`
620
+
621
+ The state this deck last provided, or `null` — nothing kept, the player
622
+ restarted the deck, or the host doesn't keep resume state. It never
623
+ throws for any of those, so there is nothing to catch. Reading doesn't
624
+ consume it.
625
+
626
+ Call it before your first paint and before `ready()`, so a deck that is
627
+ resuming doesn't flash its fresh state first:
628
+
629
+ ```js
630
+ const saved = await Lifecycle.restoreState();
631
+ startGame(saved ?? newGame());
632
+ Lifecycle.ready();
633
+ ```
634
+
570
635
  ## Setup
571
636
 
572
637
  Startup, editor-mode check, and a file-write call for editor UI.
@@ -61,6 +61,12 @@ export type HapticsStatus = "triggered" | "unavailable";
61
61
  export interface HapticsResult {
62
62
  status: HapticsStatus;
63
63
  }
64
+ export type LifecycleRestoreStateStatus = "restored" | "none" | "unavailable";
65
+ export interface LifecycleRestoreStateResult {
66
+ status: LifecycleRestoreStateStatus;
67
+ /** The deck-serialized JSON string it saved. Present iff status is "restored". */
68
+ state?: string;
69
+ }
64
70
  export type MultiplayerMode = "named" | "party" | "public";
65
71
  export interface MultiplayerGetSessionParams {
66
72
  mode: MultiplayerMode;
@@ -178,6 +184,7 @@ export interface CommandParams {
178
184
  board: string;
179
185
  subject?: string | null;
180
186
  };
187
+ "lifecycle.restoreState": Record<string, never>;
181
188
  }
182
189
  export interface CommandResult {
183
190
  "deckStorage.load": {
@@ -245,6 +252,7 @@ export interface CommandResult {
245
252
  "cauldronStorage.boardGet": {
246
253
  entry: StoreBoardEntry | null;
247
254
  };
255
+ "lifecycle.restoreState": LifecycleRestoreStateResult;
248
256
  }
249
257
  export type CommandName = keyof CommandParams;
250
258
  export interface SerializedCommandError {
@@ -267,8 +275,22 @@ export interface CommandResponseEnvelope {
267
275
  error?: SerializedCommandError;
268
276
  }
269
277
  export declare function isResponseEnvelope(value: unknown): value is CommandResponseEnvelope;
270
- export type LifecycleEvent = "ready";
278
+ export type LifecycleEvent = "ready" | "unloadInterest";
271
279
  export interface LifecycleEnvelope {
272
280
  castleSdk: typeof CASTLE_SDK_PROTOCOL;
273
281
  lifecycle: LifecycleEvent;
274
282
  }
283
+ export interface UnloadRequestEnvelope {
284
+ castleSdk: typeof CASTLE_SDK_PROTOCOL;
285
+ unload: {
286
+ unloadId: string;
287
+ };
288
+ }
289
+ export declare function unloadRequestId(value: unknown): string | null;
290
+ export interface UnloadDoneEnvelope {
291
+ castleSdk: typeof CASTLE_SDK_PROTOCOL;
292
+ unloadDone: {
293
+ unloadId: string;
294
+ state?: string;
295
+ };
296
+ }
@@ -14,3 +14,12 @@ export function isResponseEnvelope(value) {
14
14
  typeof record.requestId === "string" &&
15
15
  typeof record.ok === "boolean");
16
16
  }
17
+ export function unloadRequestId(value) {
18
+ if (typeof value !== "object" || value === null)
19
+ return null;
20
+ const record = value;
21
+ if (record.castleSdk !== CASTLE_SDK_PROTOCOL)
22
+ return null;
23
+ const unload = record.unload;
24
+ return typeof unload?.unloadId === "string" ? unload.unloadId : null;
25
+ }
@@ -1,4 +1,24 @@
1
1
  export interface CastleLifecycleApi {
2
2
  ready(): void;
3
+ /**
4
+ * Register a function returning the deck's current state, for the host to hand
5
+ * back if it unloads and remounts this deck. Returns a function that
6
+ * unregisters it; registering again replaces the provider.
7
+ *
8
+ * The host may call it at any moment, repeatedly, while the deck plays on; a
9
+ * call does not mean the deck is about to unload. It must be synchronous,
10
+ * cheap and side-effect-free. Return `undefined` to decline; the deck then
11
+ * starts fresh the next time it mounts.
12
+ */
13
+ provideState(provide: () => unknown): () => void;
14
+ /**
15
+ * The state this deck last provided, or `null` — nothing kept, the player
16
+ * restarted the deck, or the host doesn't keep resume state. Never throws for
17
+ * any of those.
18
+ *
19
+ * Call it before your first paint (and before `ready()`), so a deck that is
20
+ * resuming doesn't flash its fresh state first.
21
+ */
22
+ restoreState<T = unknown>(): Promise<T | null>;
3
23
  }
4
24
  export declare const Lifecycle: CastleLifecycleApi;
@@ -1,13 +1,19 @@
1
1
  // Deck-side lifecycle signals. The feed reveals the deck when it reports `ready`
2
- // (its first presentable frame) instead of waiting out a fixed timer.
2
+ // (its first presentable frame) instead of waiting out a fixed timer, and asks
3
+ // it for state to resume from when it may be about to unload it.
4
+ import { provideState, restoreState } from "./resumeState";
3
5
  import { hostNotify } from "./transport";
4
6
  let readySent = false;
7
+ const FIRST_FRAME_READY_MARKER = "[castle-lifecycle] first-frame-ready";
5
8
  function ready() {
6
9
  if (readySent)
7
10
  return;
8
11
  readySent = true;
12
+ console.log(FIRST_FRAME_READY_MARKER);
9
13
  hostNotify("ready");
10
14
  }
11
15
  export const Lifecycle = {
12
16
  ready,
17
+ provideState,
18
+ restoreState,
13
19
  };
@@ -0,0 +1,2 @@
1
+ export declare function provideState(provide: () => unknown): () => void;
2
+ export declare function restoreState<T = unknown>(): Promise<T | null>;
@@ -0,0 +1,84 @@
1
+ // Resume state: the deck's answer to "you may be about to be unloaded, hand me
2
+ // something and I'll give it back when you mount again".
3
+ //
4
+ // This is PAUSE, not save. The host holds it in memory for a short while and
5
+ // loses it when the app dies; anything that should survive closing the app
6
+ // belongs in Storage / Store.
7
+ import { getCommandChannel, hostRequest } from "./transport";
8
+ import { notifyUnloadInterest, onHostUnload } from "./unloadHandshake";
9
+ // Measured in characters, not encoded bytes: this runs on every drag start, and
10
+ // encoding a megabyte to count it would cost more than the guard saves. Under-
11
+ // counts multi-byte text, which the host's own byte cap catches.
12
+ const WARN_STATE_CHARS = 256 * 1024;
13
+ const MAX_STATE_CHARS = 1024 * 1024;
14
+ let provider = null;
15
+ let subscribed = false;
16
+ export function provideState(provide) {
17
+ provider = provide;
18
+ if (!subscribed) {
19
+ subscribed = true;
20
+ onHostUnload(resumeStateSubscriber);
21
+ }
22
+ notifyUnloadInterest();
23
+ return () => {
24
+ if (provider === provide)
25
+ provider = null;
26
+ };
27
+ }
28
+ export async function restoreState() {
29
+ // The dev server is not a host that holds state, and the command would ride
30
+ // the local websocket to a CLI that doesn't know it — a 15 s hang at boot.
31
+ if (getCommandChannel() === "local")
32
+ return null;
33
+ try {
34
+ const result = await hostRequest("lifecycle.restoreState", {});
35
+ if (result.status !== "restored" || typeof result.state !== "string") {
36
+ return null;
37
+ }
38
+ return JSON.parse(result.state);
39
+ }
40
+ catch {
41
+ // Every failure reads the same to a deck: there is nothing to resume from.
42
+ // An old host answers UNKNOWN_COMMAND, an absent one CASTLE_HOST_UNAVAILABLE.
43
+ return null;
44
+ }
45
+ }
46
+ function resumeStateSubscriber(ctx) {
47
+ const provide = provider;
48
+ if (!provide)
49
+ return;
50
+ let value;
51
+ try {
52
+ value = provide();
53
+ }
54
+ catch (error) {
55
+ console.warn("Castle Lifecycle.provideState threw; nothing kept.", error);
56
+ return;
57
+ }
58
+ if (value === undefined || value === null)
59
+ return;
60
+ if (typeof value.then === "function") {
61
+ console.warn("Castle Lifecycle.provideState returned a Promise. It must be synchronous. Nothing kept.");
62
+ return;
63
+ }
64
+ let json;
65
+ try {
66
+ json = JSON.stringify(value);
67
+ }
68
+ catch (error) {
69
+ console.warn("Castle Lifecycle.provideState value is not JSON-serializable.", error);
70
+ return;
71
+ }
72
+ if (json === undefined)
73
+ return;
74
+ if (json.length > MAX_STATE_CHARS) {
75
+ console.warn(`Castle Lifecycle.provideState value is ${json.length} chars, over the` +
76
+ ` ${MAX_STATE_CHARS} limit. Nothing kept.`);
77
+ return;
78
+ }
79
+ if (json.length > WARN_STATE_CHARS) {
80
+ console.warn(`Castle Lifecycle.provideState value is ${json.length} chars. It is` +
81
+ ` serialized every time the host asks; keep it small.`);
82
+ }
83
+ ctx.state = json;
84
+ }
@@ -28,6 +28,7 @@ export function setup() {
28
28
  initLocalWake();
29
29
  initHostCapture();
30
30
  initPlaySelection();
31
+ initEditSelection();
31
32
  initPlayCard();
32
33
  logPanelLoad();
33
34
  }
@@ -164,6 +165,70 @@ function initPlaySelection() {
164
165
  `;
165
166
  document.head.appendChild(style);
166
167
  }
168
+ // Where a touch may start a text selection inside an EDITOR document. Everything
169
+ // else is chrome you press, drag or draw on, and a selection started there is
170
+ // always an accident.
171
+ const EDIT_SELECTABLE = 'input,textarea,[contenteditable]:not([contenteditable="false"]),.cm-editor,.xterm,[data-castle-allow-select]';
172
+ // `*` sets every element directly, so an allowed root's descendants need their
173
+ // own rule -- they inherit nothing through it.
174
+ const EDIT_SELECTABLE_SUBTREE = EDIT_SELECTABLE.split(",")
175
+ .flatMap((selector) => [selector, `${selector} *`])
176
+ .join(",");
177
+ // The same lock the Shell installs over its own chrome, for the deck document.
178
+ //
179
+ // The Shell's copy (cli/src/shell/touchSelectionLock.ts) walks into same-origin
180
+ // frames, but a deck's editor frame is NOT one: serve hands edit and play their
181
+ // own origins, so the Shell reaches the frame element and nothing inside it.
182
+ // Without this, a kit editor -- the sprite canvas above all, where every stroke
183
+ // is a press-drag over non-text chrome -- collects blue selection rectangles as
184
+ // you draw, and iOS raises the loupe and callout on top.
185
+ //
186
+ // Edit mode only, and only for a coarse pointer: with a mouse a stray selection
187
+ // is one click to dismiss and selecting editor text is often the point, while a
188
+ // touch has no equivalent escape.
189
+ function initEditSelection() {
190
+ if (!isEdit())
191
+ return;
192
+ if (typeof window.matchMedia !== "function")
193
+ return;
194
+ if (!window.matchMedia("(pointer: coarse)").matches)
195
+ return;
196
+ const style = document.createElement("style");
197
+ // The stylesheet is what WebKit's long-press gesture consults; the listeners
198
+ // are the backstop for a press-drag that a kit's own CSS out-specifies.
199
+ style.textContent =
200
+ `*{-webkit-user-select:none!important;user-select:none!important;` +
201
+ `-webkit-touch-callout:none!important;-webkit-tap-highlight-color:transparent!important;}` +
202
+ `${EDIT_SELECTABLE_SUBTREE}{-webkit-user-select:text!important;user-select:text!important;` +
203
+ `-webkit-touch-callout:default!important;}`;
204
+ document.head.appendChild(style);
205
+ const allowsSelection = (node) => {
206
+ const target = node;
207
+ const element = target && target.nodeType === 1
208
+ ? target
209
+ : (target?.parentElement ?? null);
210
+ return !!element?.closest(EDIT_SELECTABLE);
211
+ };
212
+ // Capture phase, so a handler that stops propagation cannot leak the gesture
213
+ // past us. preventDefault only suppresses the platform's own behaviour -- the
214
+ // kit's own listeners still run.
215
+ const block = (event) => {
216
+ if (!allowsSelection(event.target))
217
+ event.preventDefault();
218
+ };
219
+ document.addEventListener("selectstart", block, true);
220
+ document.addEventListener("contextmenu", block, true);
221
+ document.addEventListener("selectionchange", () => {
222
+ const selection = document.getSelection();
223
+ // Anchor, not focus: a drag that starts in a text field and runs past its
224
+ // edge is still that field's selection.
225
+ if (!selection || selection.isCollapsed)
226
+ return;
227
+ if (allowsSelection(selection.anchorNode))
228
+ return;
229
+ selection.removeAllRanges();
230
+ });
231
+ }
167
232
  // Constrains whatever the deck renders into #root to a 5:7 card in play mode.
168
233
  // Hosts own max size and padding; the SDK only preserves the card aspect ratio.
169
234
  function initPlayCard() {
@@ -14,4 +14,7 @@ declare global {
14
14
  export declare function hostRequest<C extends CommandName>(command: C, params: CommandParams[C]): Promise<CommandResult[C]>;
15
15
  export declare function getCommandChannel(): PostChannel | "local";
16
16
  export declare function hostNotify(event: LifecycleEvent): void;
17
+ export declare function postUnloadDone(unloadId: string, state?: string): void;
18
+ export declare function setUnloadHandler(handler: (unloadId: string) => void): void;
19
+ export declare function installHostListener(): void;
17
20
  export {};
@@ -7,7 +7,7 @@
7
7
  // - web → window.parent.postMessage; responses via 'message' events
8
8
  // - local → the castle-web serve dev server, over runtime.ts's websocket
9
9
  // Error reconstruction is uniform here so callers always get a CastleError.
10
- import { CASTLE_SDK_PROTOCOL, isResponseEnvelope, } from "./commands";
10
+ import { CASTLE_SDK_PROTOCOL, isResponseEnvelope, unloadRequestId, } from "./commands";
11
11
  import { getCastleEmbed } from "./context";
12
12
  import { CastleError } from "./errors";
13
13
  import { sendLocalCommand } from "./runtime";
@@ -22,6 +22,7 @@ const INTERACTIVE_COMMANDS = new Set([
22
22
  let nextRequestId = 1;
23
23
  const pending = new Map();
24
24
  let listenersInstalled = false;
25
+ let unloadHandler = null;
25
26
  export async function hostRequest(command, params) {
26
27
  try {
27
28
  const channel = resolveChannel();
@@ -67,6 +68,26 @@ export function hostNotify(event) {
67
68
  };
68
69
  sendEnvelope(channel, envelope);
69
70
  }
71
+ // Reply to a host unload request. One-way like hostNotify, but it carries the
72
+ // handshake's whole point, so it posts even with no state: the host is holding
73
+ // its teardown open until this arrives or its cap runs out.
74
+ export function postUnloadDone(unloadId, state) {
75
+ if (typeof window === "undefined")
76
+ return;
77
+ const channel = resolveChannel();
78
+ if (channel === "local")
79
+ return;
80
+ const envelope = {
81
+ castleSdk: CASTLE_SDK_PROTOCOL,
82
+ unloadDone: state === undefined ? { unloadId } : { unloadId, state },
83
+ };
84
+ sendEnvelope(channel, envelope);
85
+ }
86
+ // Registered by unloadHandshake.ts rather than imported from it, so this module
87
+ // keeps no dependency on the one that depends on it.
88
+ export function setUnloadHandler(handler) {
89
+ unloadHandler = handler;
90
+ }
70
91
  function resolveChannel() {
71
92
  if (typeof window === "undefined")
72
93
  return "local";
@@ -82,7 +103,7 @@ function resolveChannel() {
82
103
  return window.parent && window.parent !== window ? "web" : "local";
83
104
  }
84
105
  function postCommand(channel, command, params) {
85
- installResponseListener();
106
+ installHostListener();
86
107
  const requestId = `csdk_${nextRequestId++}`;
87
108
  return new Promise((resolve, reject) => {
88
109
  const timeout = INTERACTIVE_COMMANDS.has(command)
@@ -106,15 +127,28 @@ function sendEnvelope(channel, envelope) {
106
127
  }
107
128
  // The mobile host can't dispatch a DOM 'message' event, so it calls this global
108
129
  // directly with the parsed envelope. The web host posts a 'message' event.
109
- function installResponseListener() {
130
+ //
131
+ // Exported because a deck that only registers an unload subscriber never posts a
132
+ // command, and without this the global would never exist — the host's inject
133
+ // would land on nothing and its handshake would run out its cap in silence.
134
+ export function installHostListener() {
110
135
  if (listenersInstalled || typeof window === "undefined")
111
136
  return;
112
137
  listenersInstalled = true;
113
- window.__castleSdkHost = { receive: (message) => settle(message) };
138
+ window.__castleSdkHost = { receive: (message) => receive(message) };
114
139
  window.addEventListener("message", (event) => {
115
- settle(event.data);
140
+ receive(event.data);
116
141
  });
117
142
  }
143
+ function receive(message) {
144
+ if (isResponseEnvelope(message)) {
145
+ settle(message);
146
+ return;
147
+ }
148
+ const unloadId = unloadRequestId(message);
149
+ if (unloadId !== null)
150
+ unloadHandler?.(unloadId);
151
+ }
118
152
  function settle(message) {
119
153
  if (!isResponseEnvelope(message))
120
154
  return;
@@ -0,0 +1,6 @@
1
+ export interface UnloadContext {
2
+ state?: string;
3
+ }
4
+ export type UnloadSubscriber = (ctx: UnloadContext) => void;
5
+ export declare function onHostUnload(subscriber: UnloadSubscriber): () => void;
6
+ export declare function notifyUnloadInterest(): void;
@@ -0,0 +1,47 @@
1
+ // The host-driven half of "this page is about to go away".
2
+ //
3
+ // `unloadFlush.ts` is the browser-event half — pagehide / visibilitychange,
4
+ // which a deck's own document raises. This one is the host's: an RN WebView
5
+ // being torn down on a feed swipe never raises those reliably, so the mobile
6
+ // host sends an explicit unload request first and holds its teardown open,
7
+ // briefly, for the reply.
8
+ //
9
+ // Subscribers run synchronously and the reply goes out in the same tick. That
10
+ // is the contract that makes the host's wait short: it is waiting on one
11
+ // postMessage, not on whatever work a subscriber might want to do. A subscriber
12
+ // with host-bound work of its own must post it BEFORE returning — deck→host
13
+ // messages are FIFO per WebView, so anything posted first arrives first.
14
+ import { hostNotify, installHostListener, postUnloadDone, setUnloadHandler } from "./transport";
15
+ const subscribers = new Set();
16
+ let installed = false;
17
+ let interestSent = false;
18
+ export function onHostUnload(subscriber) {
19
+ subscribers.add(subscriber);
20
+ if (!installed) {
21
+ installed = true;
22
+ installHostListener();
23
+ setUnloadHandler(runHandshake);
24
+ }
25
+ return () => subscribers.delete(subscriber);
26
+ }
27
+ // Tells the host this deck has something to hand over, so it runs the handshake
28
+ // (and pays its bounded wait) for this deck instead of skipping it. Sent once;
29
+ // the host doesn't care which subscriber prompted it.
30
+ export function notifyUnloadInterest() {
31
+ if (interestSent)
32
+ return;
33
+ interestSent = true;
34
+ hostNotify("unloadInterest");
35
+ }
36
+ function runHandshake(unloadId) {
37
+ const ctx = {};
38
+ for (const subscriber of subscribers) {
39
+ try {
40
+ subscriber(ctx);
41
+ }
42
+ catch (error) {
43
+ console.warn("Castle unload subscriber threw.", error);
44
+ }
45
+ }
46
+ postUnloadDone(unloadId, ctx.state);
47
+ }