castle-web-cli 0.4.128 → 0.4.130

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/dist/agent-prompts.js +4 -4
  2. package/dist/filesChanged.d.ts +2 -0
  3. package/dist/filesChanged.js +6 -2
  4. package/dist/ide.js +15 -4
  5. package/dist/importBrowse.js +1 -0
  6. package/dist/index.js +10 -4
  7. package/dist/init.js +63 -15
  8. package/dist/native/loop.js +1 -1
  9. package/dist/native/tools.js +1 -1
  10. package/dist/serve.d.ts +1 -0
  11. package/dist/serve.js +20 -1
  12. package/dist/shell/assets/index-BpOLUyVO.js +441 -0
  13. package/dist/shell/assets/{index-CAq6f9B5.css → index-D6K-0YDB.css} +1 -1
  14. package/dist/shell/index.html +2 -2
  15. package/kits/physics-2d/CLAUDE.md +40 -23
  16. package/kits/physics-2d/behaviors/Joints.jsx +4 -3
  17. package/kits/physics-2d/behaviors/SoundPlayer.jsx +266 -0
  18. package/kits/physics-2d/behaviors/Sprite.jsx +3 -3
  19. package/kits/physics-2d/behaviors/Video.jsx +4 -3
  20. package/kits/physics-2d/castle.json +1 -1
  21. package/kits/physics-2d/editors/PlayOnly.jsx +15 -6
  22. package/kits/physics-2d/editors/PxArtEditor.jsx +95 -31
  23. package/kits/physics-2d/editors/SceneEditor.jsx +5 -5
  24. package/kits/physics-2d/editors/SingleEditor.jsx +37 -8
  25. package/kits/physics-2d/editors/StyleEditor.jsx +7 -4
  26. package/kits/physics-2d/editors/pixelEditorChrome.jsx +7 -7
  27. package/kits/physics-2d/editors/pixelInspector.jsx +13 -7
  28. package/kits/physics-2d/editors/pxArtTimeline.jsx +29 -11
  29. package/kits/physics-2d/editors/pxArtTimeline.module.css +11 -0
  30. package/kits/physics-2d/engine/audioContext.js +41 -0
  31. package/kits/physics-2d/engine/autoInspector.jsx +50 -33
  32. package/kits/physics-2d/engine/blueprint.js +15 -3
  33. package/kits/physics-2d/engine/liveReload.js +33 -21
  34. package/kits/physics-2d/engine/media.js +29 -39
  35. package/kits/physics-2d/engine/sound.js +316 -0
  36. package/kits/physics-2d/engine/systemRegistry.js +1 -1
  37. package/kits/physics-2d/engine/ui.jsx +274 -5
  38. package/kits/physics-2d/engine/ui.module.css +137 -16
  39. package/kits/physics-2d/scripts/testsounds.mjs +84 -0
  40. package/kits/physics-2d/systems/media.js +31 -15
  41. package/kits/physics-3d/CLAUDE.md +109 -0
  42. package/kits/physics-3d/behaviors/Body.jsx +51 -0
  43. package/kits/physics-3d/behaviors/Door.jsx +31 -0
  44. package/kits/physics-3d/behaviors/Lookable.jsx +11 -0
  45. package/kits/physics-3d/behaviors/Model.jsx +14 -0
  46. package/kits/physics-3d/behaviors/Pickup.jsx +39 -0
  47. package/kits/physics-3d/behaviors/Player.jsx +172 -0
  48. package/kits/physics-3d/behaviors/Portal.jsx +19 -0
  49. package/kits/physics-3d/behaviors/Shape.jsx +75 -0
  50. package/kits/physics-3d/behaviors/Solid.jsx +11 -0
  51. package/kits/physics-3d/behaviors/Transform.jsx +24 -0
  52. package/kits/physics-3d/blueprints/barrel.scene +15 -0
  53. package/kits/physics-3d/blueprints/crate.scene +29 -0
  54. package/kits/physics-3d/blueprints/door.scene +35 -0
  55. package/kits/physics-3d/blueprints/gem.scene +26 -0
  56. package/kits/physics-3d/blueprints/pillar.scene +25 -0
  57. package/kits/physics-3d/blueprints/platform.scene +23 -0
  58. package/kits/physics-3d/blueprints/player.scene +29 -0
  59. package/kits/physics-3d/blueprints/portal.scene +21 -0
  60. package/kits/physics-3d/blueprints/rock.scene +14 -0
  61. package/kits/physics-3d/blueprints/statue.scene +26 -0
  62. package/kits/physics-3d/blueprints/tree.scene +14 -0
  63. package/kits/physics-3d/blueprints/wall.scene +26 -0
  64. package/kits/{basic-2d → physics-3d}/castle.json +23 -5
  65. package/kits/physics-3d/docs/pxmodel-format.md +111 -0
  66. package/kits/physics-3d/drawings/crate.pxart +26 -0
  67. package/kits/physics-3d/drawings/door-edge.pxart +26 -0
  68. package/kits/physics-3d/drawings/door.pxart +27 -0
  69. package/kits/physics-3d/drawings/face.pxart +26 -0
  70. package/kits/physics-3d/drawings/floor.pxart +27 -0
  71. package/kits/physics-3d/drawings/platform.pxart +27 -0
  72. package/kits/physics-3d/drawings/statue.pxart +27 -0
  73. package/kits/physics-3d/drawings/wall.pxart +27 -0
  74. package/kits/physics-3d/engine3d/PlayOnly3D.jsx +32 -0
  75. package/kits/physics-3d/engine3d/PxModelEditor.jsx +619 -0
  76. package/kits/physics-3d/engine3d/Scene3DEditor.jsx +618 -0
  77. package/kits/physics-3d/engine3d/Scene3DPlayer.jsx +309 -0
  78. package/kits/physics-3d/engine3d/editor3dData.js +114 -0
  79. package/kits/physics-3d/engine3d/editor3dInspector.jsx +404 -0
  80. package/kits/physics-3d/engine3d/editorChrome.jsx +218 -0
  81. package/kits/physics-3d/engine3d/editorWorld.js +249 -0
  82. package/kits/physics-3d/engine3d/materials.js +174 -0
  83. package/kits/physics-3d/engine3d/meshops.js +123 -0
  84. package/kits/physics-3d/engine3d/modelEditorWorld.js +439 -0
  85. package/kits/physics-3d/engine3d/modelFiles.js +139 -0
  86. package/kits/physics-3d/engine3d/pxmodel.js +265 -0
  87. package/kits/physics-3d/engine3d/thumbnails.js +137 -0
  88. package/kits/physics-3d/engine3d/world3d.js +216 -0
  89. package/kits/{basic-2d → physics-3d}/eslint.config.js +10 -25
  90. package/kits/physics-3d/index.html +20 -0
  91. package/kits/physics-3d/main.jsx +30 -0
  92. package/kits/physics-3d/models/barrel.pxmodel +10 -0
  93. package/kits/physics-3d/models/player.pxmodel +222 -0
  94. package/kits/physics-3d/models/rock.pxmodel +30 -0
  95. package/kits/physics-3d/models/tree.pxmodel +10 -0
  96. package/kits/{basic-2d → physics-3d}/package-lock.json +140 -119
  97. package/kits/{basic-2d → physics-3d}/package.json +11 -9
  98. package/kits/{basic-2d → physics-3d}/pnpm-lock.yaml +162 -137
  99. package/kits/physics-3d/scenes/main.scene +414 -0
  100. package/kits/physics-3d/scenes/model-lab.scene +127 -0
  101. package/kits/physics-3d/systems/physics3d.js +356 -0
  102. package/package.json +5 -2
  103. package/dist/shell/assets/index-DKu9ejyh.js +0 -436
  104. package/kits/basic-2d/CLAUDE.md +0 -221
  105. package/kits/basic-2d/behaviors/Camera.jsx +0 -43
  106. package/kits/basic-2d/behaviors/Collider.jsx +0 -213
  107. package/kits/basic-2d/behaviors/Layout.jsx +0 -53
  108. package/kits/basic-2d/behaviors/Sprite.jsx +0 -357
  109. package/kits/basic-2d/behaviors/tint.js +0 -47
  110. package/kits/basic-2d/blueprints/cauldron.scene +0 -20
  111. package/kits/basic-2d/docs/pxart-format.md +0 -377
  112. package/kits/basic-2d/drawings/cauldron.pxart +0 -113
  113. package/kits/basic-2d/editors/BlueprintLibrary.jsx +0 -270
  114. package/kits/basic-2d/editors/ErrorBoundary.jsx +0 -59
  115. package/kits/basic-2d/editors/PlayOnly.jsx +0 -31
  116. package/kits/basic-2d/editors/PxArtEditor.jsx +0 -1092
  117. package/kits/basic-2d/editors/SceneEditor.jsx +0 -1780
  118. package/kits/basic-2d/editors/SelectionOverlay.jsx +0 -909
  119. package/kits/basic-2d/editors/SingleEditor.jsx +0 -122
  120. package/kits/basic-2d/editors/behaviorRegistry.js +0 -34
  121. package/kits/basic-2d/editors/editorHistory.js +0 -157
  122. package/kits/basic-2d/editors/inspectorSheet.js +0 -13
  123. package/kits/basic-2d/editors/pixelCanvas.js +0 -11
  124. package/kits/basic-2d/editors/pixelEditorChrome.jsx +0 -74
  125. package/kits/basic-2d/editors/pixelGeometry.js +0 -140
  126. package/kits/basic-2d/editors/pixelInspector.jsx +0 -633
  127. package/kits/basic-2d/editors/pxArtEditorModel.js +0 -732
  128. package/kits/basic-2d/editors/pxArtPlayback.js +0 -92
  129. package/kits/basic-2d/editors/pxArtTimeline.jsx +0 -752
  130. package/kits/basic-2d/editors/pxArtTimeline.module.css +0 -506
  131. package/kits/basic-2d/editors/pxArtTools.js +0 -232
  132. package/kits/basic-2d/editors/useArtboardFit.js +0 -105
  133. package/kits/basic-2d/engine/ScenePlayer.jsx +0 -209
  134. package/kits/basic-2d/engine/SceneUI.jsx +0 -59
  135. package/kits/basic-2d/engine/assets.js +0 -15
  136. package/kits/basic-2d/engine/autoInspector.jsx +0 -70
  137. package/kits/basic-2d/engine/behaviorExtensions.js +0 -32
  138. package/kits/basic-2d/engine/blueprint.js +0 -557
  139. package/kits/basic-2d/engine/collider.js +0 -200
  140. package/kits/basic-2d/engine/files.js +0 -141
  141. package/kits/basic-2d/engine/liveReload.js +0 -88
  142. package/kits/basic-2d/engine/pxart.js +0 -1032
  143. package/kits/basic-2d/engine/pxartSmooth.js +0 -222
  144. package/kits/basic-2d/engine/scene.js +0 -696
  145. package/kits/basic-2d/engine/spriteGeometry.js +0 -32
  146. package/kits/basic-2d/engine/systemRegistry.js +0 -16
  147. package/kits/basic-2d/engine/ui.jsx +0 -695
  148. package/kits/basic-2d/engine/ui.module.css +0 -2287
  149. package/kits/basic-2d/index.html +0 -24
  150. package/kits/basic-2d/main.jsx +0 -24
  151. package/kits/basic-2d/scenes/main.scene +0 -16
  152. package/kits/basic-2d/scripts/draw.mjs +0 -121
  153. package/kits/physics-2d/behaviors/Sound.jsx +0 -163
  154. package/kits/physics-2d/behaviors/Tone.jsx +0 -95
  155. package/kits/physics-2d/engine/tone.js +0 -112
  156. /package/kits/{basic-2d → physics-3d}/.prettierrc +0 -0
  157. /package/kits/{basic-2d → physics-3d}/vite.config.js +0 -0
@@ -146,7 +146,7 @@ function useResizableTimelineHeight() {
146
146
  // the top, Aseprite-style) by frame COLUMNS, with thumbnails per cell, layer +
147
147
  // frame controls, linked-cell affordances, onion-skin toggles, playback, and a
148
148
  // tags editor. All mutation flows through `actions` (wired in PxArtEditor).
149
- export function PxArtTimeline({ sprite, text, selection, playing, onion, actions }) {
149
+ export function PxArtTimeline({ sprite, text, selection, playing, onion, actions, readOnly = false }) {
150
150
  // Hooks run unconditionally (order-stable); only the render branches on viewport.
151
151
  const compact = useCompactViewport();
152
152
  const resizable = useResizableTimelineHeight();
@@ -159,7 +159,13 @@ export function PxArtTimeline({ sprite, text, selection, playing, onion, actions
159
159
  });
160
160
  const grid = (
161
161
  <div className={tl.scroll}>
162
- <TimelineGrid sprite={sprite} text={text} selection={selection} actions={actions} />
162
+ <TimelineGrid
163
+ sprite={sprite}
164
+ text={text}
165
+ selection={selection}
166
+ actions={actions}
167
+ readOnly={readOnly}
168
+ />
163
169
  </div>
164
170
  );
165
171
  if (compact) {
@@ -178,6 +184,7 @@ export function PxArtTimeline({ sprite, text, selection, playing, onion, actions
178
184
  playing={playing}
179
185
  onion={onion}
180
186
  actions={actions}
187
+ readOnly={readOnly}
181
188
  />
182
189
  {grid}
183
190
  </section>
@@ -198,6 +205,7 @@ export function PxArtTimeline({ sprite, text, selection, playing, onion, actions
198
205
  playing={playing}
199
206
  onion={onion}
200
207
  actions={actions}
208
+ readOnly={readOnly}
201
209
  />
202
210
  {grid}
203
211
  {SHOW_TAGS ? <TagsPanel sprite={sprite} actions={actions} /> : null}
@@ -211,7 +219,7 @@ export function PxArtTimeline({ sprite, text, selection, playing, onion, actions
211
219
  // (duplicate/move/delete/rename/link/unlink/visibility) lives in the right-click
212
220
  // context menus on the grid's layer rows, frame headers, and cells (see
213
221
  // TimelineGrid + ContextMenu).
214
- function TimelineBar({ sprite, selection, playing, onion, actions }) {
222
+ function TimelineBar({ sprite, selection, playing, onion, actions, readOnly = false }) {
215
223
  const { layerIndex, frameIndex } = selection;
216
224
  // A single-frame sprite has no animation, so the three animation controls
217
225
  // (global duration, onion skin, play/pause) are meaningless — gate them on
@@ -227,19 +235,20 @@ function TimelineBar({ sprite, selection, playing, onion, actions }) {
227
235
  return (
228
236
  <div className={tl.bar}>
229
237
  <div className={tl.barGroup}>
230
- <IconButton icon="grid" label="Pixel" onClick={() => actions.addLayer(layerIndex)} />
238
+ <IconButton icon="grid" label="Pixel" disabled={readOnly} onClick={() => actions.addLayer(layerIndex)} />
231
239
  <span className={tl.barLabel}>Pixel</span>
232
240
  </div>
233
241
  <div className={tl.barGroup}>
234
242
  <IconButton
235
243
  icon="draw-polygon"
236
244
  label="Path"
245
+ disabled={readOnly}
237
246
  onClick={() => actions.addLayer(layerIndex, 'path')}
238
247
  />
239
248
  <span className={tl.barLabel}>Path</span>
240
249
  </div>
241
250
  <div className={tl.barGroup}>
242
- <IconButton icon="film" label="Frame" onClick={() => actions.addFrame(frameIndex)} />
251
+ <IconButton icon="film" label="Frame" disabled={readOnly} onClick={() => actions.addFrame(frameIndex)} />
243
252
  <span className={tl.barLabel}>Frame</span>
244
253
  </div>
245
254
  <div className={tl.barSpacer} />
@@ -249,7 +258,11 @@ function TimelineBar({ sprite, selection, playing, onion, actions }) {
249
258
  <span className={tl.durationIcon} title="Default frame duration (ms) — applies to all frames">
250
259
  <FaGlyph icon={faStopwatch} className={tl.durationGlyph} />
251
260
  </span>
252
- <GlobalDurationInput value={sprite.defaultDurationMs} onCommit={actions.setDefaultDuration} />
261
+ <GlobalDurationInput
262
+ value={sprite.defaultDurationMs}
263
+ onCommit={actions.setDefaultDuration}
264
+ disabled={readOnly}
265
+ />
253
266
  </div>
254
267
  <OnionControls onion={onion} actions={actions} />
255
268
  <div className={tl.barGroup}>
@@ -268,12 +281,13 @@ function TimelineBar({ sprite, selection, playing, onion, actions }) {
268
281
 
269
282
  // The sprite's GLOBAL duration. Commits a finite, positive value on blur/Enter;
270
283
  // an empty/invalid entry snaps back to the current value (see CommitInput).
271
- function GlobalDurationInput({ value, onCommit }) {
284
+ function GlobalDurationInput({ value, onCommit, disabled = false }) {
272
285
  return (
273
286
  <CommitInput
274
287
  text={String(value)}
275
288
  className={tl.globalDuration}
276
289
  title="Global frame duration (ms) — inherited by every frame without its own override"
290
+ disabled={disabled}
277
291
  onCommit={(draft) => {
278
292
  const ms = Number(draft);
279
293
  if (Number.isFinite(ms) && ms > 0) onCommit(ms);
@@ -322,7 +336,7 @@ function OnionControls({ onion, actions }) {
322
336
  );
323
337
  }
324
338
 
325
- function TimelineGrid({ sprite, text, selection, actions }) {
339
+ function TimelineGrid({ sprite, text, selection, actions, readOnly = false }) {
326
340
  const frames = sprite.frames;
327
341
  // Render rows top-down: the last layer (top of the composite stack) first.
328
342
  const rows = sprite.layers.map((_, i) => i).reverse();
@@ -353,12 +367,13 @@ function TimelineGrid({ sprite, text, selection, actions }) {
353
367
  const openMenu = useCallback(
354
368
  (target, event) => {
355
369
  selectTarget(target);
370
+ if (readOnly) return;
356
371
  const rect = event.currentTarget?.getBoundingClientRect?.();
357
372
  const x = Number.isFinite(event.clientX) ? event.clientX : rect?.left + rect?.width / 2;
358
373
  const y = Number.isFinite(event.clientY) ? event.clientY : rect?.top + rect?.height / 2;
359
374
  setMenu({ ...target, x: x ?? 0, y: y ?? 0 });
360
375
  },
361
- [selectTarget]
376
+ [selectTarget, readOnly]
362
377
  );
363
378
  const press = useTimelineItemPress(openMenu);
364
379
  const activateTarget = (target, event) => {
@@ -412,6 +427,7 @@ function TimelineGrid({ sprite, text, selection, actions }) {
412
427
  onPointerDown={(event) => press.onPointerDown(event, { kind: 'layer', layerIndex: li })}
413
428
  actions={actions}
414
429
  onContextMenu={openLayerMenu}
430
+ readOnly={readOnly}
415
431
  />
416
432
  {frames.map((_, f) => (
417
433
  <CellThumb
@@ -744,7 +760,7 @@ const kindBadgeStyle = {
744
760
  // on blur/Enter, re-syncing to `text` when idle. The caller's `onCommit(draft)`
745
761
  // interprets the raw string (set / clear / revert). Shared by the per-frame and
746
762
  // global duration fields so their edit/commit behavior stays identical.
747
- function CommitInput({ text, className, placeholder, title, onCommit }) {
763
+ function CommitInput({ text, className, placeholder, title, onCommit, disabled = false }) {
748
764
  const [draft, setDraft] = useState(text);
749
765
  const editing = useRef(false);
750
766
  if (!editing.current && draft !== text) setDraft(text);
@@ -759,6 +775,7 @@ function CommitInput({ text, className, placeholder, title, onCommit }) {
759
775
  placeholder={placeholder}
760
776
  title={title}
761
777
  inputMode="numeric"
778
+ disabled={disabled}
762
779
  onFocus={() => (editing.current = true)}
763
780
  onChange={(event) => setDraft(event.target.value)}
764
781
  onBlur={commit}
@@ -807,7 +824,7 @@ function FaGlyph({ icon, className = tl.visGlyph }) {
807
824
  );
808
825
  }
809
826
 
810
- function LayerHeader({ layer, index, active, onActivate, onPointerDown, actions, onContextMenu }) {
827
+ function LayerHeader({ layer, index, active, onActivate, onPointerDown, actions, onContextMenu, readOnly = false }) {
811
828
  return (
812
829
  <div
813
830
  className={active ? tl.layerHead + ' ' + tl.layerHeadActive : tl.layerHead}
@@ -832,6 +849,7 @@ function LayerHeader({ layer, index, active, onActivate, onPointerDown, actions,
832
849
  max="100"
833
850
  value={Math.round(layer.opacity * 100)}
834
851
  title={`Opacity ${Math.round(layer.opacity * 100)}%`}
852
+ disabled={readOnly}
835
853
  onClick={(event) => event.stopPropagation()}
836
854
  onChange={(event) => actions.patchLayer(index, { opacity: Number(event.target.value) / 100 })}
837
855
  />
@@ -108,6 +108,12 @@
108
108
  text-align: center;
109
109
  }
110
110
 
111
+ .globalDuration:disabled {
112
+ opacity: 0.55;
113
+ cursor: default;
114
+ color: var(--castle-inspector-muted);
115
+ }
116
+
111
117
  /* Icon-only label (stopwatch) sitting next to the global duration input, in
112
118
  place of the old "Duration … ms · all frames" text. */
113
119
  .durationIcon {
@@ -333,6 +339,11 @@
333
339
  accent-color: var(--castle-selected);
334
340
  }
335
341
 
342
+ .opacity:disabled {
343
+ opacity: 0.4;
344
+ cursor: default;
345
+ }
346
+
336
347
  .opacity::-webkit-slider-runnable-track {
337
348
  height: 3px;
338
349
  border-radius: 2px;
@@ -32,3 +32,44 @@ export function resumeAudioContext() {
32
32
  });
33
33
  }
34
34
  }
35
+
36
+ // Where a gesture that could unlock audio might land. This deck's own window
37
+ // always -- plus the EDITOR's, because there the deck runs inside a panel iframe
38
+ // and a click on the editor's own chrome (its Play button, a file, an inspector
39
+ // field) is a gesture the browser grants this frame but that this frame never
40
+ // hears about. Without the parent, a deck's first sound stays queued until the
41
+ // player happens to click the game itself, which in the editor reads as sound
42
+ // being broken.
43
+ //
44
+ // Measured rather than assumed: a same-origin parent's pointerdown both fires
45
+ // here AND satisfies the autoplay policy, so the queued sound really does start.
46
+ //
47
+ // A published deck's parent is a Castle host on another origin. Touching it
48
+ // throws, there is nothing to listen to, and the deck's own window is the whole
49
+ // answer -- which is why this is a try/catch rather than a capability check.
50
+ export function unlockTargets() {
51
+ const targets = [window];
52
+ try {
53
+ const parent = window.parent;
54
+ if (parent && parent !== window && parent.document) targets.push(parent);
55
+ } catch {
56
+ // Cross-origin parent: embedded by a host rather than open in the editor.
57
+ }
58
+ return targets;
59
+ }
60
+
61
+ let resumeBound = false;
62
+
63
+ // Resume the context on the first gesture, wherever it lands. A deck that only
64
+ // plays buffers never goes through engine/media.js, so this is what makes its
65
+ // sound audible after the player finally taps: without it the context stays
66
+ // suspended until some later play happens to call resume again, losing the one
67
+ // in between. Idempotent, so callers need not track whether it ran.
68
+ export function bindAudioResume() {
69
+ if (resumeBound || typeof window === 'undefined') return;
70
+ resumeBound = true;
71
+ for (const target of unlockTargets()) {
72
+ target.addEventListener('pointerdown', resumeAudioContext, { passive: true });
73
+ target.addEventListener('keydown', resumeAudioContext, { passive: true });
74
+ }
75
+ }
@@ -1,5 +1,5 @@
1
1
  import React from 'react';
2
- import { CheckboxField, ColorField, NumberField, Panel, TextField, isHexColor } from './ui';
2
+ import { CheckboxField, ColorField, FieldNote, NumberField, Panel, TextField, isHexColor } from './ui';
3
3
  // Build the override-indicator field props (purple tint + "Default: X [Reset]")
4
4
  // for a single property from a behavior panel's override context. Returns an
5
5
  // empty object when there's no context (blueprint template editing) or the
@@ -17,6 +17,43 @@ export function overrideProps(override, prop) {
17
17
  // defaults -- which are an unbounded scrubber stepping by whole numbers, wrong
18
18
  // for anything that lives in 0..1. Declaring BOTH min and max makes it a true
19
19
  // slider (fill + thumb). Props that declare nothing are unchanged.
20
+ //
21
+ // Any prop can also declare `hint`, a line of explanation shown under the field.
22
+ // As a function it receives the prop's current value and the whole component, so
23
+ // a hint can say what the CURRENT setting means rather than describing both
24
+ // halves of a toggle at once -- which is the only way a one-line note beats the
25
+ // prop's own name.
26
+ function fieldFor({ label, current, set, sample, entry, ov }) {
27
+ if (typeof sample === 'number') {
28
+ const { min, max, step } = entry ?? {};
29
+ return (
30
+ <NumberField
31
+ label={label}
32
+ value={current}
33
+ onChange={set}
34
+ {...(min == null ? {} : { min })}
35
+ {...(max == null ? {} : { max })}
36
+ {...(step == null ? {} : { step })}
37
+ {...ov}
38
+ />
39
+ );
40
+ }
41
+ if (typeof sample === 'boolean') {
42
+ return <CheckboxField label={label} checked={current} onChange={set} {...ov} />;
43
+ }
44
+ if (isHexColor(sample)) {
45
+ return <ColorField label={label} value={current} onChange={set} {...ov} />;
46
+ }
47
+ return (
48
+ <TextField label={label} value={current == null ? '' : String(current)} onChange={set} {...ov} />
49
+ );
50
+ }
51
+
52
+ function hintFor(entry, current, component) {
53
+ if (typeof entry?.hint === 'function') return entry.hint(current, component);
54
+ return entry?.hint ?? null;
55
+ }
56
+
20
57
  export function AutoFields({ defaultProps, component, setComponent, only, exclude, override, meta }) {
21
58
  const keys = Object.keys(defaultProps).filter((key) => {
22
59
  if (only) return only.includes(key);
@@ -28,39 +65,19 @@ export function AutoFields({ defaultProps, component, setComponent, only, exclud
28
65
  {keys.map((key) => {
29
66
  const fallback = defaultProps[key];
30
67
  const current = key in component ? component[key] : fallback;
31
- const set = (value) => setComponent({ [key]: value });
32
- const label = humanizeKey(key);
33
- const sample = fallback ?? current;
34
- const ov = overrideProps(override, key);
35
- if (typeof sample === 'number') {
36
- const { min, max, step } = meta?.[key] ?? {};
37
- return (
38
- <NumberField
39
- key={key}
40
- label={label}
41
- value={current}
42
- onChange={set}
43
- {...(min == null ? {} : { min })}
44
- {...(max == null ? {} : { max })}
45
- {...(step == null ? {} : { step })}
46
- {...ov}
47
- />
48
- );
49
- }
50
- if (typeof sample === 'boolean') {
51
- return <CheckboxField key={key} label={label} checked={current} onChange={set} {...ov} />;
52
- }
53
- if (isHexColor(sample)) {
54
- return <ColorField key={key} label={label} value={current} onChange={set} {...ov} />;
55
- }
68
+ const entry = meta?.[key];
56
69
  return (
57
- <TextField
58
- key={key}
59
- label={label}
60
- value={current == null ? '' : String(current)}
61
- onChange={set}
62
- {...ov}
63
- />
70
+ <React.Fragment key={key}>
71
+ {fieldFor({
72
+ label: humanizeKey(key),
73
+ current,
74
+ set: (value) => setComponent({ [key]: value }),
75
+ sample: fallback ?? current,
76
+ entry,
77
+ ov: overrideProps(override, key),
78
+ })}
79
+ <FieldNote>{hintFor(entry, current, component)}</FieldNote>
80
+ </React.Fragment>
64
81
  );
65
82
  })}
66
83
  </>
@@ -69,13 +69,25 @@ function parseBlueprintText(text) {
69
69
  function resolveTemplateRefs(template, files, fromPath) {
70
70
  if (!template) return template;
71
71
  for (const props of Object.values(template.components ?? {})) {
72
- for (const [key, value] of Object.entries(props ?? {})) {
73
- if (typeof value !== 'string' || !value) continue;
72
+ resolveRefsIn(props, files, fromPath);
73
+ }
74
+ return template;
75
+ }
76
+
77
+ // Nested because a ref is not always a bare prop: `Shape.art` can be one string
78
+ // for the whole shape OR an object naming a file per face, and an unresolved
79
+ // face ref means an untextured surface with no error anywhere. Rewriting only
80
+ // when the resolved path is actually in the file map is what keeps this from
81
+ // mangling strings that were never refs.
82
+ function resolveRefsIn(props, files, fromPath) {
83
+ for (const [key, value] of Object.entries(props ?? {})) {
84
+ if (typeof value === 'string' && value) {
74
85
  const resolved = resolveDeckFile(value, fromPath);
75
86
  if (resolved !== value && files?.[resolved] !== undefined) props[key] = resolved;
87
+ } else if (value && typeof value === 'object' && !Array.isArray(value)) {
88
+ resolveRefsIn(value, files, fromPath);
76
89
  }
77
90
  }
78
- return template;
79
91
  }
80
92
 
81
93
  // Resolve a blueprint's template from the LIVE files map -- the load-bearing
@@ -1,13 +1,13 @@
1
- // Consumer side of the serve's `files_changed` broadcast. The engine decides
2
- // what a change means for this bundle:
3
- // - data files (.scene / .pxart / .sprite / .style / .drawing) are re-read
4
- // over the serve's files API and folded into React state — live re-render,
5
- // no reload.
6
- // - code the bundle imports (per the event's module-graph closure), html,
7
- // or added/deleted code files (import.meta.glob may pick them up) mean
8
- // this context is stale requestReload() (save-state hooks run first).
1
+ // Consumer side of the serve's `files_changed` broadcast. Data files are
2
+ // re-read over the serve's files API and folded into React state, so an editor
3
+ // shows a drawing someone else just changed without reloading anything.
4
+ //
5
+ // A CODE change does nothing here. Only a page reload picks up new code, and a
6
+ // reload thrown at a panel someone is working in loses their place, so the
7
+ // decision belongs to the person: every panel header carries a reload control,
8
+ // and the shell offers the Play panel a restart when it has fallen behind.
9
9
  import { useEffect, useRef, useState } from 'react';
10
- import { onFilesChanged, requestReload } from 'castle-web-sdk';
10
+ import { onFilesChanged } from 'castle-web-sdk';
11
11
  import { initialFiles } from './files';
12
12
 
13
13
  const DATA_EXTS = ['.scene', '.pxart', '.sprite', '.style', '.drawing'];
@@ -17,7 +17,20 @@ export function isDataFile(path) {
17
17
  return DATA_EXTS.some((ext) => path.endsWith(ext));
18
18
  }
19
19
 
20
- function needsContextReload(change) {
20
+ // Which iframe is speaking -- every panel runs its own copy of this.
21
+ function panelTag() {
22
+ try {
23
+ const q = new URLSearchParams(location.search);
24
+ return q.get('panel') || q.get('file') || 'deck';
25
+ } catch {
26
+ return 'deck';
27
+ }
28
+ }
29
+
30
+ // Whether a change means this bundle's code is stale. Only used for the log
31
+ // line -- nothing acts on it -- but knowing a panel went stale and when is what
32
+ // makes a vague "it looked wrong" report checkable against `.castle/serve.log`.
33
+ function isCodeChange(change) {
21
34
  if (isDataFile(change.path)) return false;
22
35
  if (change.path.endsWith('.html')) return true;
23
36
  // In the module graph (directly or as someone's import) -> our code changed.
@@ -37,34 +50,34 @@ async function readDeckFile(path) {
37
50
  // Deck files as live state: starts from the build-time glob snapshot and stays
38
51
  // current as files change on disk from any source (editors, agents, terminal).
39
52
  // `shouldSkipPath` lets an editor keep its own in-flight edits from being
40
- // clobbered by the fs echo of a stale write. `dataVersion` bumps on every
41
- // applied data change — key a player on it to rebuild from fresh data.
53
+ // clobbered by the fs echo of a stale write.
42
54
  export function useLiveDeckFiles({ shouldSkipPath } = {}) {
43
55
  const [files, setFiles] = useState(initialFiles);
44
- const [dataVersion, setDataVersion] = useState(0);
45
56
  const skipRef = useRef(shouldSkipPath);
46
57
  skipRef.current = shouldSkipPath;
47
58
 
48
59
  useEffect(
49
60
  () =>
50
61
  onFilesChanged((event) => {
51
- if (event.changes.some(needsContextReload)) {
52
- requestReload();
53
- return;
54
- }
62
+ const stale = event.changes.find(isCodeChange);
63
+ if (stale) console.log(`[reload] ${panelTag()} code stale <- ${stale.path}`);
64
+ // Data still applies in the same event: a change that carries both is
65
+ // one edit, and holding the data back would leave the panel showing
66
+ // neither the old state nor the new one.
55
67
  const dataChanges = event.changes.filter(
56
68
  (change) => isDataFile(change.path) && !skipRef.current?.(change.path)
57
69
  );
58
70
  if (dataChanges.length === 0) return;
59
- void applyDataChanges(dataChanges, setFiles, setDataVersion);
71
+ console.log(`[reload] ${panelTag()} data <- ${dataChanges.map((c) => c.path).join(', ')}`);
72
+ void applyDataChanges(dataChanges, setFiles);
60
73
  }),
61
74
  []
62
75
  );
63
76
 
64
- return { files, setFiles, dataVersion };
77
+ return { files, setFiles };
65
78
  }
66
79
 
67
- async function applyDataChanges(changes, setFiles, setDataVersion) {
80
+ async function applyDataChanges(changes, setFiles) {
68
81
  const updates = await Promise.all(
69
82
  changes.map(async (change) => {
70
83
  if (change.event === 'delete') return { path: change.path, text: null };
@@ -85,5 +98,4 @@ async function applyDataChanges(changes, setFiles, setDataVersion) {
85
98
  }
86
99
  return next;
87
100
  });
88
- setDataVersion((version) => version + 1);
89
101
  }
@@ -1,6 +1,8 @@
1
1
  // The pool of playing media elements: one `<audio>` / `<video>` per actor per
2
- // file. Behaviors (Sound, Video) ask for theirs each frame and set the state
3
- // they want on it; this module owns creating, reusing, and reaping them.
2
+ // file. Behaviors (SoundPlayer with `stream` on, Video) ask for theirs each frame
3
+ // and set the state they want on it; this module owns creating, reusing, and
4
+ // reaping them. Short sound effects don't come through here at all -- they are
5
+ // decoded buffers, in engine/sound.js.
4
6
  //
5
7
  // The pool is MODULE-level, not per-SceneRuntime, because the editor builds a
6
8
  // throwaway runtime every frame to draw the edit preview -- a per-runtime pool
@@ -15,7 +17,7 @@
15
17
  // editor's video preview draws a paused element's first frame.
16
18
 
17
19
  import { initialMedia } from './files';
18
- import { getAudioContext, resumeAudioContext } from './audioContext';
20
+ import { getAudioContext, resumeAudioContext, unlockTargets } from './audioContext';
19
21
 
20
22
  // Reaped after this long without being asked for. Long enough to survive a
21
23
  // scene's worth of frames where an actor is briefly not drawn (offscreen,
@@ -24,10 +26,6 @@ import { getAudioContext, resumeAudioContext } from './audioContext';
24
26
  const IDLE_REAP_MS = 1500;
25
27
 
26
28
  const entries = new Map();
27
- // One-shot plays: copies of an element that overlap the original instead of
28
- // cutting it off (a sound effect fired again before the last one finished).
29
- // They are not keyed by anything -- they exist until they end.
30
- const oneShots = new Set();
31
29
  // Elements routed through WebAudio for panning, and their panner nodes. An
32
30
  // element can only be connected to the graph ONCE, so this is also the record
33
31
  // of which ones already are.
@@ -63,8 +61,10 @@ function bindUnlock() {
63
61
  );
64
62
  }
65
63
  };
66
- window.addEventListener('pointerdown', retry, { passive: true });
67
- window.addEventListener('keydown', retry, { passive: true });
64
+ for (const target of unlockTargets()) {
65
+ target.addEventListener('pointerdown', retry, { passive: true });
66
+ target.addEventListener('keydown', retry, { passive: true });
67
+ }
68
68
  }
69
69
 
70
70
  // Play, tolerating the autoplay policy: a refused play is queued for the next
@@ -81,6 +81,26 @@ export function playMedia(element) {
81
81
  }
82
82
  }
83
83
 
84
+ // Retune a sound along with its speed, the way a tape does -- and the way the
85
+ // buffer path's playbackRate already does.
86
+ //
87
+ // An element does the OPPOSITE by default. `preservesPitch` starts TRUE, so it
88
+ // time-stretches to hold the pitch steady while the speed changes: right for a
89
+ // podcast at 1.5x, wrong for a game sound, and audibly a phase vocoder rather
90
+ // than a clean retune. Measured on a 110Hz tone at rate 2: 111Hz with the
91
+ // default, 220Hz with this off -- the latter matching an AudioBufferSourceNode
92
+ // exactly, which is what makes one `playbackRate` prop mean one thing across
93
+ // both of this kit's playback paths.
94
+ //
95
+ // The prefixed spellings are for browsers older than the standard property;
96
+ // assigning one that doesn't exist is harmless.
97
+ export function setMediaPlaybackRate(element, rate) {
98
+ element.preservesPitch = false;
99
+ element.webkitPreservesPitch = false;
100
+ element.mozPreservesPitch = false;
101
+ element.playbackRate = rate;
102
+ }
103
+
84
104
  // Pan a sound left/right (-1..1). The element has no panning of its own, so the
85
105
  // first non-zero pan routes it through a WebAudio graph -- permanently, since a
86
106
  // media element can only be connected once. Which is why pan 0 (the default)
@@ -107,31 +127,6 @@ export function setMediaPan(element, pan) {
107
127
  resumeAudioContext();
108
128
  }
109
129
 
110
- // Play a copy of this sound, overlapping whatever is already playing. Returns a
111
- // promise that resolves when the copy finishes, so a caller can wait for it.
112
- // Copies are never reused: a one-shot is done when it's done.
113
- export function playOneShot(path, { volume = 1, playbackRate = 1, pan = 0 } = {}) {
114
- const url = mediaUrl(path);
115
- if (!url) return Promise.resolve();
116
- const element = document.createElement('audio');
117
- element.src = url;
118
- element.volume = volume;
119
- element.playbackRate = playbackRate;
120
- oneShots.add(element);
121
- const finished = new Promise((resolve) => {
122
- const done = () => {
123
- oneShots.delete(element);
124
- element.removeAttribute('src');
125
- resolve();
126
- };
127
- element.addEventListener('ended', done, { once: true });
128
- element.addEventListener('error', done, { once: true });
129
- });
130
- if (pan !== 0) setMediaPan(element, pan);
131
- playMedia(element);
132
- return finished;
133
- }
134
-
135
130
  export function stopMedia(element) {
136
131
  blocked.delete(element);
137
132
  element.pause();
@@ -202,11 +197,6 @@ export function stopAllMedia() {
202
197
  stopMedia(entry.element);
203
198
  entry.element.removeAttribute('src');
204
199
  }
205
- for (const element of oneShots) {
206
- stopMedia(element);
207
- element.removeAttribute('src');
208
- }
209
200
  entries.clear();
210
- oneShots.clear();
211
201
  blocked.clear();
212
202
  }