castle-web-cli 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/api.d.ts +53 -5
- package/dist/api.js +42 -15
- package/dist/config.d.ts +2 -0
- package/dist/config.js +25 -11
- package/dist/get-deck.d.ts +3 -0
- package/dist/get-deck.js +64 -0
- package/dist/ide-client.d.ts +1 -0
- package/dist/ide-client.js +537 -0
- package/dist/ide.d.ts +16 -0
- package/dist/ide.js +546 -0
- package/dist/index.js +84 -57
- package/dist/init.d.ts +3 -1
- package/dist/init.js +170 -24
- package/dist/localPaths.d.ts +6 -0
- package/dist/localPaths.js +33 -0
- package/dist/login.js +1 -1
- package/dist/preview.d.ts +4 -1
- package/dist/preview.js +63 -41
- package/dist/save-deck.d.ts +2 -0
- package/dist/{push.js → save-deck.js} +66 -5
- package/dist/serve.d.ts +2 -0
- package/dist/serve.js +293 -22
- package/kits/basic-2d/.prettierrc +8 -0
- package/kits/basic-2d/CLAUDE.md +131 -0
- package/kits/basic-2d/behaviors/Camera.jsx +43 -0
- package/kits/basic-2d/behaviors/Collider.jsx +71 -0
- package/kits/basic-2d/behaviors/Drawing.jsx +139 -0
- package/kits/basic-2d/behaviors/Layout.jsx +16 -0
- package/kits/basic-2d/drawings/floor.drawing +70 -0
- package/kits/basic-2d/editors/App.jsx +152 -0
- package/kits/basic-2d/editors/CodeEditor.jsx +112 -0
- package/kits/basic-2d/editors/DrawingEditor.jsx +222 -0
- package/kits/basic-2d/editors/FileBrowser.jsx +143 -0
- package/kits/basic-2d/editors/PlayOnly.jsx +21 -0
- package/kits/basic-2d/editors/SceneEditor.jsx +1012 -0
- package/kits/basic-2d/editors/behaviorRegistry.js +24 -0
- package/kits/basic-2d/editors/editorHistory.js +52 -0
- package/kits/basic-2d/engine/ScenePlayer.jsx +83 -0
- package/kits/basic-2d/engine/SceneUI.jsx +67 -0
- package/kits/basic-2d/engine/TouchControls.jsx +136 -0
- package/kits/basic-2d/engine/autoInspector.jsx +51 -0
- package/kits/basic-2d/engine/files.js +62 -0
- package/kits/basic-2d/engine/scene.js +420 -0
- package/kits/basic-2d/engine/ui.jsx +344 -0
- package/kits/basic-2d/engine/ui.module.css +928 -0
- package/kits/basic-2d/eslint.config.js +50 -0
- package/kits/basic-2d/index.html +11 -0
- package/kits/basic-2d/main.jsx +10 -0
- package/kits/basic-2d/package-lock.json +2706 -0
- package/kits/basic-2d/package.json +41 -0
- package/kits/basic-2d/scenes/main.scene +108 -0
- package/kits/basic-2d/vite.config.js +1 -0
- package/kits/basic-2d-frozen/.prettierrc +8 -0
- package/kits/basic-2d-frozen/CLAUDE.md +131 -0
- package/kits/basic-2d-frozen/behaviors/Camera.jsx +43 -0
- package/kits/basic-2d-frozen/behaviors/Collider.jsx +71 -0
- package/kits/basic-2d-frozen/behaviors/Drawing.jsx +139 -0
- package/kits/basic-2d-frozen/behaviors/Layout.jsx +16 -0
- package/kits/basic-2d-frozen/drawings/floor.drawing +70 -0
- package/kits/basic-2d-frozen/editors/App.jsx +152 -0
- package/kits/basic-2d-frozen/editors/CodeEditor.jsx +112 -0
- package/kits/basic-2d-frozen/editors/DrawingEditor.jsx +222 -0
- package/kits/basic-2d-frozen/editors/FileBrowser.jsx +143 -0
- package/kits/basic-2d-frozen/editors/PlayOnly.jsx +21 -0
- package/kits/basic-2d-frozen/editors/SceneEditor.jsx +1012 -0
- package/kits/basic-2d-frozen/editors/behaviorRegistry.js +24 -0
- package/kits/basic-2d-frozen/editors/editorHistory.js +52 -0
- package/kits/basic-2d-frozen/engine/ScenePlayer.jsx +83 -0
- package/kits/basic-2d-frozen/engine/SceneUI.jsx +67 -0
- package/kits/basic-2d-frozen/engine/TouchControls.jsx +136 -0
- package/kits/basic-2d-frozen/engine/autoInspector.jsx +51 -0
- package/kits/basic-2d-frozen/engine/files.js +62 -0
- package/kits/basic-2d-frozen/engine/scene.js +420 -0
- package/kits/basic-2d-frozen/engine/ui.jsx +344 -0
- package/kits/basic-2d-frozen/engine/ui.module.css +928 -0
- package/kits/basic-2d-frozen/eslint.config.js +50 -0
- package/kits/basic-2d-frozen/index.html +11 -0
- package/kits/basic-2d-frozen/main.jsx +10 -0
- package/kits/basic-2d-frozen/package-lock.json +2706 -0
- package/kits/basic-2d-frozen/package.json +41 -0
- package/kits/basic-2d-frozen/scenes/main.scene +108 -0
- package/kits/basic-2d-frozen/vite.config.js +1 -0
- package/kits/rpg-2d/.prettierrc +8 -0
- package/kits/rpg-2d/behaviors/Camera.tsx +52 -0
- package/kits/rpg-2d/behaviors/Collider.tsx +98 -0
- package/kits/rpg-2d/behaviors/Dialog.tsx +184 -0
- package/kits/rpg-2d/behaviors/Drawing.tsx +161 -0
- package/kits/rpg-2d/behaviors/Friend.tsx +45 -0
- package/kits/rpg-2d/behaviors/Layout.tsx +29 -0
- package/kits/rpg-2d/behaviors/PlayerController.tsx +255 -0
- package/kits/rpg-2d/behaviors/Portal.tsx +60 -0
- package/kits/rpg-2d/behaviors/QuestLog.tsx +90 -0
- package/kits/rpg-2d/behaviors/SaveMenu.tsx +123 -0
- package/kits/rpg-2d/behaviors/Tilemap.tsx +90 -0
- package/kits/rpg-2d/drawings/bld-home.drawing +8136 -0
- package/kits/rpg-2d/drawings/env-crate.drawing +509 -0
- package/kits/rpg-2d/drawings/env-fence.drawing +536 -0
- package/kits/rpg-2d/drawings/env-flower-bed.drawing +607 -0
- package/kits/rpg-2d/drawings/env-fountain.drawing +2622 -0
- package/kits/rpg-2d/drawings/env-hedge.drawing +601 -0
- package/kits/rpg-2d/drawings/env-house-blue.drawing +1 -0
- package/kits/rpg-2d/drawings/env-house-green.drawing +1 -0
- package/kits/rpg-2d/drawings/env-tree-oak.drawing +1540 -0
- package/kits/rpg-2d/drawings/env-tree-pine.drawing +1315 -0
- package/kits/rpg-2d/drawings/floor.drawing +70 -0
- package/kits/rpg-2d/drawings/fx-sparkle.drawing +926 -0
- package/kits/rpg-2d/drawings/npc-juno-idle-down.drawing +1099 -0
- package/kits/rpg-2d/drawings/npc-juno-walk-down.drawing +4177 -0
- package/kits/rpg-2d/drawings/npc-opal-idle-down.drawing +1099 -0
- package/kits/rpg-2d/drawings/npc-opal-walk-down.drawing +4177 -0
- package/kits/rpg-2d/drawings/player-idle-down.drawing +1070 -0
- package/kits/rpg-2d/drawings/player-idle-left.drawing +1070 -0
- package/kits/rpg-2d/drawings/player-idle-right.drawing +1070 -0
- package/kits/rpg-2d/drawings/player-idle-up.drawing +1070 -0
- package/kits/rpg-2d/drawings/player-walk-down.drawing +4148 -0
- package/kits/rpg-2d/drawings/player-walk-left.drawing +4148 -0
- package/kits/rpg-2d/drawings/player-walk-right.drawing +4148 -0
- package/kits/rpg-2d/drawings/player-walk-up.drawing +4148 -0
- package/kits/rpg-2d/editors/App.tsx +163 -0
- package/kits/rpg-2d/editors/CodeEditor.tsx +120 -0
- package/kits/rpg-2d/editors/DrawingEditor.tsx +278 -0
- package/kits/rpg-2d/editors/FileBrowser.tsx +191 -0
- package/kits/rpg-2d/editors/PlayOnly.tsx +26 -0
- package/kits/rpg-2d/editors/SceneEditor.tsx +1093 -0
- package/kits/rpg-2d/editors/behaviorRegistry.ts +33 -0
- package/kits/rpg-2d/editors/editorHistory.ts +75 -0
- package/kits/rpg-2d/editors/editorProps.ts +10 -0
- package/kits/rpg-2d/engine/ScenePlayer.tsx +130 -0
- package/kits/rpg-2d/engine/SceneUI.tsx +74 -0
- package/kits/rpg-2d/engine/TouchControls.tsx +157 -0
- package/kits/rpg-2d/engine/autoInspector.tsx +111 -0
- package/kits/rpg-2d/engine/drawing.ts +81 -0
- package/kits/rpg-2d/engine/files.ts +215 -0
- package/kits/rpg-2d/engine/scene.ts +484 -0
- package/kits/rpg-2d/engine/ui.module.css +928 -0
- package/kits/rpg-2d/engine/ui.tsx +483 -0
- package/kits/rpg-2d/eslint.config.js +46 -0
- package/kits/rpg-2d/index.html +11 -0
- package/kits/rpg-2d/main.tsx +14 -0
- package/kits/rpg-2d/package-lock.json +3149 -0
- package/kits/rpg-2d/package.json +46 -0
- package/kits/rpg-2d/scenes/main.scene +203 -0
- package/kits/rpg-2d/tsconfig.json +17 -0
- package/kits/rpg-2d/vite-env.d.ts +7 -0
- package/kits/rpg-2d/vite.config.js +1 -0
- package/package.json +27 -5
- package/AGENTS.md +0 -24
- package/dist/push.d.ts +0 -1
- package/src/api.ts +0 -160
- package/src/bundle.ts +0 -28
- package/src/config.ts +0 -36
- package/src/index.ts +0 -110
- package/src/init.ts +0 -71
- package/src/login.ts +0 -24
- package/src/preview.ts +0 -93
- package/src/push.ts +0 -118
- package/src/serve.ts +0 -128
- package/tsconfig.json +0 -13
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import type { CSSProperties } from 'react';
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import React, { useState } from 'react';
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import { basename } from '../engine/files';
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import type { FileMap } from '../engine/files';
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import { cx, Icon, SheetGrabHandle, styles, useMobileSheet } from '../engine/ui';
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type FileNodeData = {
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type: 'file';
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name: string;
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path: string;
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};
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type DirectoryNodeData = {
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type: 'directory';
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name: string;
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path: string;
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children: TreeNode[];
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childMap?: Map<string, TreeNode>;
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};
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type TreeNode = FileNodeData | DirectoryNodeData;
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export function FileBrowser({
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files,
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selectedPath,
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onSelect,
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sheetOpen = false,
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onSheetOpenChange,
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}: {
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files: FileMap;
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selectedPath: string;
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onSelect: (path: string) => void;
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sheetOpen?: boolean;
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onSheetOpenChange?: (next: boolean) => void;
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}) {
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const tree = buildFileTree(Object.keys(files));
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const [expanded, setExpanded] = useState<Set<string>>(() => new Set(collectDirectoryPaths(tree)));
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const sheet = useMobileSheet({
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snap: sheetOpen ? 'high' : 'hidden',
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baseClassName: styles.fileBrowser,
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onTransition: (direction) => {
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if (direction !== 'up') onSheetOpenChange?.(false);
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},
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});
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function toggle(path: string): void {
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setExpanded((current) => {
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const next = new Set(current);
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if (next.has(path)) next.delete(path);
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else next.add(path);
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return next;
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});
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}
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return (
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<aside {...sheet.rootProps}>
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<div {...sheet.grabProps}>
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<SheetGrabHandle label="Files" hint={basename(selectedPath)} />
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</div>
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<div className={styles.fileBrowserHeader}>
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<div>
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<div className={styles.fileBrowserTitle}>Deck Files</div>
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</div>
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</div>
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<div className={styles.fileTree}>
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{tree.children.map((node) => (
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<FileNode
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key={node.path}
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node={node}
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depth={0}
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expanded={expanded}
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selectedPath={selectedPath}
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onSelect={onSelect}
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onToggle={toggle}
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/>
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))}
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</div>
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</aside>
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);
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}
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function FileNode({
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node,
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depth,
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expanded,
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selectedPath,
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onSelect,
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onToggle,
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}: {
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node: TreeNode;
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depth: number;
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expanded: Set<string>;
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selectedPath: string;
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onSelect: (path: string) => void;
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onToggle: (path: string) => void;
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}) {
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const depthStyle = { '--file-depth': depth } as CSSProperties;
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if (node.type === 'directory') {
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const isExpanded = expanded.has(node.path);
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return (
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<div className={styles.fileBranch}>
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<button
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className={styles.fileDirRow}
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style={depthStyle}
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onClick={() => onToggle(node.path)}>
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<span className={styles.fileDisclosure}>
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<Icon name={isExpanded ? 'chevron-down' : 'chevron-right'} />
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</span>
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<span>{node.name}</span>
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</button>
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{isExpanded ? (
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<div>
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{node.children.map((child) => (
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<FileNode
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key={child.path}
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node={child}
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depth={depth + 1}
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expanded={expanded}
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selectedPath={selectedPath}
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onSelect={onSelect}
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onToggle={onToggle}
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/>
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))}
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</div>
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) : null}
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</div>
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);
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}
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// File rows nest under their directory header: extra left padding so
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// file text sits to the right of the parent directory header.
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const fileRowStyle: CSSProperties = {
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...depthStyle,
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paddingLeft: `calc(9px + ${depth} * 16px + 7px)`,
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};
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return (
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<button
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className={cx(styles.fileRow, selectedPath === node.path && styles.fileRowSelected)}
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style={fileRowStyle}
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onClick={() => onSelect(node.path)}>
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<span>{basename(node.path)}</span>
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</button>
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);
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}
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function buildFileTree(paths: string[]): DirectoryNodeData {
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const root: DirectoryNodeData = {
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type: 'directory',
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name: '',
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path: '',
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children: [],
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childMap: new Map(),
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};
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for (const path of paths) {
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const parts = path.split('/');
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let parent = root;
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for (let index = 0; index < parts.length; index++) {
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const name = parts[index];
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const nodePath = parts.slice(0, index + 1).join('/');
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const isFile = index === parts.length - 1;
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if (!parent.childMap?.has(name)) {
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const node: TreeNode = isFile
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? { type: 'file', name, path: nodePath }
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: { type: 'directory', name, path: nodePath, children: [], childMap: new Map() };
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parent.childMap?.set(name, node);
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parent.children.push(node);
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}
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const child = parent.childMap?.get(name);
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if (!child || child.type !== 'directory') break;
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parent = child;
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}
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}
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pruneChildMaps(root);
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return root;
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}
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function pruneChildMaps(node: TreeNode): void {
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if (node.type !== 'directory') return;
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for (const child of node.children) pruneChildMaps(child);
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delete node.childMap;
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}
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function collectDirectoryPaths(node: TreeNode): string[] {
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if (node.type !== 'directory') return [];
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return [
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...(node.path ? [node.path] : []),
|
|
189
|
+
...node.children.flatMap((child) => collectDirectoryPaths(child)),
|
|
190
|
+
];
|
|
191
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import React from 'react';
|
|
2
|
+
import { initialFiles, normalizeDrawing, parseJsonFile } from '../engine/files';
|
|
3
|
+
import type { DrawingData } from '../engine/files';
|
|
4
|
+
import type { SceneData } from '../engine/scene';
|
|
5
|
+
import { ScenePlayer } from '../engine/ScenePlayer';
|
|
6
|
+
import { behaviorClasses } from './behaviorRegistry';
|
|
7
|
+
|
|
8
|
+
// Play-mode entry point. Intentionally thin: it locates the start scene and
|
|
9
|
+
// hands it to the engine's `ScenePlayer`, which owns the runtime and input.
|
|
10
|
+
// Deck/game logic belongs in `scenes/` and `behaviors/`, not here.
|
|
11
|
+
export function PlayOnly() {
|
|
12
|
+
const sceneText = initialFiles['scenes/main.scene'] ?? '';
|
|
13
|
+
const { value: sceneData } = parseJsonFile<SceneData>('scenes/main.scene', sceneText);
|
|
14
|
+
if (!sceneData) return null;
|
|
15
|
+
|
|
16
|
+
const drawings: Record<string, DrawingData> = {};
|
|
17
|
+
for (const [path, text] of Object.entries(initialFiles)) {
|
|
18
|
+
if (!path.endsWith('.drawing')) continue;
|
|
19
|
+
const parsed = parseJsonFile<unknown>(path, text);
|
|
20
|
+
if (parsed.value) drawings[path] = normalizeDrawing(parsed.value);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
return (
|
|
24
|
+
<ScenePlayer sceneData={sceneData} drawings={drawings} behaviorClasses={behaviorClasses} />
|
|
25
|
+
);
|
|
26
|
+
}
|