carta1 1.1.2 → 1.1.3

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package/bin/cli.js CHANGED
@@ -156,7 +156,7 @@ class ProgressTracker {
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  * Provides async iteration over WAV file frames for memory-efficient
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  * processing of large audio files. Automatically handles:
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  * - Multi-channel deinterleaving
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- * - Bit depth conversion to Float64
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+ * - Bit depth conversion to float32
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  * - Frame padding for the last partial frame
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  *
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  * @class
@@ -225,9 +225,9 @@ class WavReader {
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  * Async iterator for streaming WAV file frames
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  *
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  * @param {number} [frameSize=SAMPLES_PER_FRAME] - Samples per frame
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- * @yields {Float64Array|Array<Float64Array>} Audio frame data
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- * - Mono: Float64Array of samples
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- * - Stereo: [left, right] Float64Arrays
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+ * @yields {Float32Array|Array<Float32Array>} Audio frame data
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+ * - Mono: Float32Array of samples
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+ * - Stereo: [left, right] Float32Arrays
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  */
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  async *[Symbol.asyncIterator](frameSize = SAMPLES_PER_FRAME) {
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  const fileStream = fs.createReadStream(this.filePath)
@@ -305,23 +305,23 @@ class WavReader {
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  }
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307
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  /**
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- * Process raw PCM buffer into float64 frame data
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+ * Process raw PCM buffer into float32 frame data
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  *
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  * @private
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  * @param {Buffer} frameBuffer - Raw PCM data
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  * @param {number} frameSize - Number of samples per channel
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- * @returns {Float64Array|Array<Float64Array>} Processed frame data
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+ * @returns {Float32Array|Array<Float32Array>} Processed frame data
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  */
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  _processFrameBuffer(frameBuffer, frameSize) {
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  if (this.channels === 1) {
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- const frame = new Float64Array(frameSize)
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+ const frame = new Float32Array(frameSize)
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  for (let i = 0; i < frameSize; i++) {
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  frame[i] = this._sampleToFloat(frameBuffer, i * (this.bitDepth / 8))
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  }
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  return frame
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  } else {
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- const left = new Float64Array(frameSize)
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- const right = new Float64Array(frameSize)
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+ const left = new Float32Array(frameSize)
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+ const right = new Float32Array(frameSize)
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  for (let i = 0; i < frameSize; i++) {
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  const offset = i * this.channels * (this.bitDepth / 8)
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  left[i] = this._sampleToFloat(frameBuffer, offset)
@@ -332,7 +332,7 @@ class WavReader {
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  }
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334
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  /**
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- * Convert PCM sample to normalized Float64 value
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+ * Convert PCM sample to normalized float32 value
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  *
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  * @private
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  * @param {Buffer} buffer - PCM data buffer
@@ -10,13 +10,13 @@ import { FFT } from '../transforms/fft.js'
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11
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  /**
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  * Perform FFT on time-domain samples and return magnitude spectrum
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- * @param {Float64Array} samples - Time-domain samples
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+ * @param {Float32Array} samples - Time-domain samples
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  * @param {number} fftSize - FFT size (must be power of 2)
15
- * @returns {Float64Array} Magnitude spectrum (positive frequencies only)
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+ * @returns {Float32Array} Magnitude spectrum (positive frequencies only)
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  */
17
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  export function performFFT(samples, fftSize) {
18
- const real = new Float64Array(fftSize)
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- const imag = new Float64Array(fftSize)
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+ const real = new Float32Array(fftSize)
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+ const imag = new Float32Array(fftSize)
20
20
 
21
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  // Copy samples with zero-padding if necessary
22
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  const copyLen = Math.min(samples.length, fftSize)
@@ -26,7 +26,7 @@ export function performFFT(samples, fftSize) {
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  FFT.fft(real, imag)
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28
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  // Calculate magnitude spectrum for positive frequencies
29
- const magnitude = new Float64Array(fftSize / 2)
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+ const magnitude = new Float32Array(fftSize / 2)
30
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  for (let i = 0; i < fftSize / 2; i++) {
31
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  magnitude[i] = Math.sqrt(real[i] * real[i] + imag[i] * imag[i])
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  }
@@ -36,8 +36,8 @@ export function performFFT(samples, fftSize) {
36
36
 
37
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  /**
38
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  * Detect transients by analyzing spectral changes between frames
39
- * @param {Float64Array} currentCoeffs - Current frame coefficients
40
- * @param {Float64Array} prevCoeffs - Previous frame coefficients
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+ * @param {Float32Array} currentCoeffs - Current frame coefficients
40
+ * @param {Float32Array} prevCoeffs - Previous frame coefficients
41
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  * @param {number} threshold - Detection threshold
42
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  * @returns {boolean} True if transient detected
43
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  */
@@ -56,8 +56,8 @@ export function detectTransient(currentCoeffs, prevCoeffs, threshold) {
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57
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  /**
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  * Calculate all spectral features for transient detection
59
- * @param {Float64Array} currentCoeffs - Current frame coefficients
60
- * @param {Float64Array} prevCoeffs - Previous frame coefficients
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+ * @param {Float32Array} currentCoeffs - Current frame coefficients
60
+ * @param {Float32Array} prevCoeffs - Previous frame coefficients
61
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  * @returns {Object} Computed spectral features
62
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  */
63
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  function calculateSpectralFeatures(currentCoeffs, prevCoeffs) {
@@ -114,7 +114,7 @@ function calculateSpectralFlux(currentCoeffs, prevCoeffs) {
114
114
  /**
115
115
  * Calculate spectral flatness (geometric mean / arithmetic mean)
116
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  * Measures how noise-like vs tonal the spectrum is
117
- * @param {Float64Array} coeffs - Spectral coefficients
117
+ * @param {Float32Array} coeffs - Spectral coefficients
118
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  * @returns {number} Flatness measure (0 = tonal, 1 = noise-like)
119
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  */
120
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  function calculateSpectralFlatness(coeffs) {
@@ -143,7 +143,7 @@ function calculateSpectralFlatness(coeffs) {
143
143
  /**
144
144
  * Calculate ratio of high-frequency to total energy
145
145
  * High values indicate bright/harsh sounds that are perceptually important
146
- * @param {Float64Array} coeffs - Spectral coefficients
146
+ * @param {Float32Array} coeffs - Spectral coefficients
147
147
  * @returns {number} High-frequency energy ratio (0-1)
148
148
  */
149
149
  function calculateHighFrequencyRatio(coeffs) {
@@ -165,8 +165,8 @@ function calculateHighFrequencyRatio(coeffs) {
165
165
 
166
166
  /**
167
167
  * Calculate energy change between frames in dB
168
- * @param {Float64Array} currentCoeffs - Current frame coefficients
169
- * @param {Float64Array} prevCoeffs - Previous frame coefficients
168
+ * @param {Float32Array} currentCoeffs - Current frame coefficients
169
+ * @param {Float32Array} prevCoeffs - Previous frame coefficients
170
170
  * @returns {number} Energy change in dB (positive values only)
171
171
  */
172
172
  function calculateEnergyChange(currentCoeffs, prevCoeffs) {
@@ -64,9 +64,9 @@ class Carta1Worker {
64
64
  /**
65
65
  * Encode PCM audio to ATRAC1 format
66
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  *
67
- * @param {Float64Array|Array<Float64Array>} pcmData - PCM audio data
68
- * - Mono: Float64Array
69
- * - Stereo: [left, right] Float64Arrays
67
+ * @param {Float32Array|Array<Float32Array>} pcmData - PCM audio data
68
+ * - Mono: Float32Array
69
+ * - Stereo: [left, right] Float32Arrays
70
70
  * @param {Object} [options={}] - Encoder options
71
71
  * @param {number} [options.transientThresholdLow] - Low band transient threshold
72
72
  * @param {number} [options.transientThresholdMid] - Mid band transient threshold
@@ -56,7 +56,7 @@ self.onmessage = async (e) => {
56
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  /**
57
57
  * Encode PCM audio data to ATRAC1 format
58
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  *
59
- * @param {Array<Float64Array>} pcmData - PCM audio data [mono] or [left, right]
59
+ * @param {Array<Float32Array>} pcmData - PCM audio data [mono] or [left, right]
60
60
  * @param {Object} options - Encoder options
61
61
  * @returns {Promise<Object>} Encoded AEA blob
62
62
  */
@@ -35,7 +35,7 @@ import {
35
35
 
36
36
  /**
37
37
  * Allocate bits to BFUs using optimized greedy Lp-RDO
38
- * @param {Array<Float64Array>} bfuData
38
+ * @param {Array<Float32Array>} bfuData
39
39
  * @param {Int32Array} bfuSizes
40
40
  * @param {number} maxBfuCount
41
41
  * @returns {{bfuCount:number, allocation:Int32Array, scaleFactorIndices:Int32Array}}
@@ -62,7 +62,7 @@ export function allocateBits(bfuData, bfuSizes, maxBfuCount) {
62
62
  * bits to the BFUs that provide the greatest distortion reduction per bit spent.
63
63
  *
64
64
  * @param {number} activeBfuCount
65
- * @param {Array<Float64Array>} bfuData
65
+ * @param {Array<Float32Array>} bfuData
66
66
  * @param {Int32Array} bfuSizes
67
67
  * @param {number} remainingBits
68
68
  * @returns {{wordLengths: Int32Array, scaleFactorIndices: Int32Array}}
@@ -150,7 +150,7 @@ function distributeBitsRDO(activeBfuCount, bfuData, bfuSizes, remainingBits) {
150
150
  /**
151
151
  * Find the optimal scale factor index for a set of coefficients.
152
152
  * Same semantics as the original.
153
- * @param {Float64Array} coefficients
153
+ * @param {Float32Array} coefficients
154
154
  * @returns {number}
155
155
  */
156
156
  export function findScaleFactor(coefficients) {
@@ -26,7 +26,7 @@ import {
26
26
 
27
27
  /**
28
28
  * Quantize coefficients.
29
- * @param {Float64Array} coefficients
29
+ * @param {Float32Array} coefficients
30
30
  * @param {number} scaleFactorIndex
31
31
  * @param {number} bitsPerSample
32
32
  * @returns {Int32Array} out
@@ -60,17 +60,17 @@ export function quantize(coefficients, scaleFactorIndex, bitsPerSample) {
60
60
  * @param {Int32Array} quantized
61
61
  * @param {number} scaleFactorIndex
62
62
  * @param {number} bitsPerSample
63
- * @returns {Float64Array}
63
+ * @returns {Float32Array}
64
64
  */
65
65
  export function dequantize(quantized, scaleFactorIndex, bitsPerSample) {
66
66
  if (bitsPerSample === 0 || scaleFactorIndex === 0) {
67
- return new Float64Array(quantized.length)
67
+ return new Float32Array(quantized.length)
68
68
  }
69
69
 
70
70
  const scaleFactor = SCALE_FACTORS[scaleFactorIndex]
71
71
  const quantRange = (1 << (bitsPerSample - QUANTIZATION_SIGN_BIT_SHIFT)) - 1
72
72
 
73
- const deq = new Float64Array(quantized.length)
73
+ const deq = new Float32Array(quantized.length)
74
74
  for (let i = 0; i < quantized.length; i++) {
75
75
  deq[i] = (quantized[i] * scaleFactor) / quantRange
76
76
  }
@@ -99,9 +99,9 @@ export function dequantize(quantized, scaleFactorIndex, bitsPerSample) {
99
99
  * - Long blocks (mode 0): Higher frequency resolution, fewer temporal segments
100
100
  * - Short blocks (mode 1): Lower frequency resolution, more temporal segments
101
101
  *
102
- * @param {Float64Array} coefficients
102
+ * @param {Float32Array} coefficients
103
103
  * @param {Array<number>} blockModes
104
- * @returns {{bfuData: Array<Float64Array>, bfuSizes: Array<number>, bfuCount: number}}
104
+ * @returns {{bfuData: Array<Float32Array>, bfuSizes: Array<number>, bfuCount: number}}
105
105
  */
106
106
  export function groupIntoBFUs(coefficients, blockModes) {
107
107
  const bfuData = []
@@ -121,7 +121,7 @@ export function groupIntoBFUs(coefficients, blockModes) {
121
121
  const size = SPECS_PER_BFU[bfuIndex]
122
122
  const startPos = startPositions[bfuIndex] - bandStart
123
123
  const endPos = startPos + size
124
- const bfu = new Float64Array(size)
124
+ const bfu = new Float32Array(size)
125
125
 
126
126
  if (startPos >= 0 && endPos <= bandSize) {
127
127
  bfu.set(coefficients.subarray(bandStart + startPos, bandStart + endPos))
@@ -8,74 +8,74 @@ export class BufferPool {
8
8
  constructor() {
9
9
  // Transform buffers
10
10
  this.transformBuffers = {
11
- 64: new Float64Array(64),
12
- 128: new Float64Array(128),
13
- 256: new Float64Array(256),
14
- 512: new Float64Array(512),
11
+ 64: new Float32Array(64),
12
+ 128: new Float32Array(128),
13
+ 256: new Float32Array(256),
14
+ 512: new Float32Array(512),
15
15
  }
16
16
 
17
17
  // QMF work buffers
18
18
  this.qmfWorkBuffers = {
19
19
  delay: {
20
- 128: new Float64Array(QMF_DELAY + 128),
21
- 256: new Float64Array(QMF_DELAY + 256),
22
- 512: new Float64Array(QMF_DELAY + 512),
20
+ 128: new Float32Array(QMF_DELAY + 128),
21
+ 256: new Float32Array(QMF_DELAY + 256),
22
+ 512: new Float32Array(QMF_DELAY + 512),
23
23
  },
24
24
  highBandDelay: {
25
- 128: new Float64Array(QMF_HIGH_BAND_DELAY + 128),
26
- 256: new Float64Array(QMF_HIGH_BAND_DELAY + 256),
25
+ 128: new Float32Array(QMF_HIGH_BAND_DELAY + 128),
26
+ 256: new Float32Array(QMF_HIGH_BAND_DELAY + 256),
27
27
  },
28
28
  }
29
29
 
30
30
  // QMF delay lines
31
31
  this.qmfDelays = {
32
- lowBand: new Float64Array(QMF_DELAY),
33
- midBand: new Float64Array(QMF_DELAY),
34
- highBand: new Float64Array(QMF_HIGH_BAND_DELAY),
32
+ lowBand: new Float32Array(QMF_DELAY),
33
+ midBand: new Float32Array(QMF_DELAY),
34
+ highBand: new Float32Array(QMF_HIGH_BAND_DELAY),
35
35
  }
36
36
 
37
37
  // Transient detector
38
38
  this.transientDetection = [
39
- new Float64Array(64),
40
- new Float64Array(64),
41
- new Float64Array(128),
39
+ new Float32Array(64),
40
+ new Float32Array(64),
41
+ new Float32Array(128),
42
42
  ]
43
43
 
44
44
  // MDCT/IMDCT work buffers
45
45
  this.mdctBuffers = {
46
46
  16: {
47
- real: new Float64Array(16),
48
- imag: new Float64Array(16),
47
+ real: new Float32Array(16),
48
+ imag: new Float32Array(16),
49
49
  },
50
50
  64: {
51
- real: new Float64Array(64),
52
- imag: new Float64Array(64),
51
+ real: new Float32Array(64),
52
+ imag: new Float32Array(64),
53
53
  },
54
54
  128: {
55
- real: new Float64Array(128),
56
- imag: new Float64Array(128),
55
+ real: new Float32Array(128),
56
+ imag: new Float32Array(128),
57
57
  },
58
58
  }
59
59
 
60
- // MDCT overlap buffers
60
+ // MDCT overlap buffers (encoder)
61
61
  this.mdctOverlap = [
62
- new Float64Array(32),
63
- new Float64Array(32),
64
- new Float64Array(32),
62
+ new Float32Array(32),
63
+ new Float32Array(32),
64
+ new Float32Array(32),
65
65
  ]
66
66
 
67
- // IMDCT overlap buffers
67
+ // IMDCT overlap buffers (decoder)
68
68
  this.imdctOverlap = [
69
- new Float64Array(256),
70
- new Float64Array(256),
71
- new Float64Array(512),
69
+ new Float32Array(256),
70
+ new Float32Array(256),
71
+ new Float32Array(512),
72
72
  ]
73
73
 
74
74
  // Spectrum reversal buffers
75
75
  this.reversalBuffers = {
76
- 32: new Float64Array(32),
77
- 128: new Float64Array(128),
78
- 256: new Float64Array(256),
76
+ 32: new Float32Array(32),
77
+ 128: new Float32Array(128),
78
+ 256: new Float32Array(256),
79
79
  }
80
80
  }
81
81
  }
@@ -6,7 +6,6 @@
6
6
  export const SAMPLE_RATE = 44100
7
7
  export const SAMPLES_PER_FRAME = 512
8
8
  export const FRAME_RATE = SAMPLE_RATE / SAMPLES_PER_FRAME
9
- export const CODEC_DELAY = 266
10
9
 
11
10
  // AEA file format
12
11
  export const AEA_MAGIC = new Uint8Array([0x00, 0x08, 0x00, 0x00])
@@ -37,16 +36,6 @@ export const BFU_AMOUNTS_COUNT = 8
37
36
  export const BFU_AMOUNTS = new Int32Array([20, 28, 32, 36, 40, 44, 48, 52])
38
37
  export const BFU_BAND_BOUNDARIES = new Int32Array([20, 36, 52])
39
38
 
40
- // BFU center frequencies (Hz)
41
- export const BFU_FREQUENCIES = new Float64Array([
42
- 172.3, 516.8, 861.3, 1205.9, 1464.3, 1636.5, 1808.8, 1981.1, 2239.5, 2584.0,
43
- 2928.5, 3273.0, 3574.5, 3832.9, 4091.3, 4349.7, 4608.1, 4866.5, 5124.9,
44
- 5383.3, 5641.7, 5900.1, 6158.5, 6416.9, 6696.8, 6998.3, 7299.8, 7601.2,
45
- 7945.8, 8333.3, 8720.9, 9108.5, 9517.7, 9948.3, 10379.0, 10809.7, 11283.4,
46
- 11800.2, 12317.0, 12833.8, 13350.6, 13867.4, 14384.2, 14901.0, 15590.0,
47
- 16451.4, 17312.7, 18174.0, 19035.4, 19896.7, 20758.0, 21619.3,
48
- ])
49
-
50
39
  // BFU start positions
51
40
  export const BFU_START_LONG = new Int32Array([
52
41
  0, 8, 16, 24, 32, 36, 40, 44, 48, 56, 64, 72, 80, 86, 92, 98, 104, 110, 116,
@@ -82,7 +71,7 @@ export const QMF_DELAY = 46
82
71
  export const QMF_HIGH_BAND_DELAY = 39
83
72
 
84
73
  // QMF prototype filter coefficients
85
- export const QMF_COEFFS = new Float64Array([
74
+ export const QMF_COEFFS = new Float32Array([
86
75
  -0.00001461907, -0.00009205479, -0.000056157569, 0.00030117269, 0.0002422519,
87
76
  -0.00085293897, -0.0005205574, 0.0020340169, 0.00078333891, -0.0042153862,
88
77
  -0.00075614988, 0.0078402944, -0.000061169922, -0.01344162, 0.0024626821,
@@ -92,7 +81,7 @@ export const QMF_COEFFS = new Float64Array([
92
81
 
93
82
  // QMF window function
94
83
  export const QMF_WINDOW = (() => {
95
- const window = new Float64Array(QMF_TAPS)
84
+ const window = new Float32Array(QMF_TAPS)
96
85
  for (let i = 0; i < 24; i++) {
97
86
  window[i] = QMF_COEFFS[i] * 2.0
98
87
  window[47 - i] = QMF_COEFFS[i] * 2.0
@@ -102,7 +91,7 @@ export const QMF_WINDOW = (() => {
102
91
 
103
92
  // QMF even/odd taps for optimization
104
93
  export const QMF_EVEN = (() => {
105
- const even = new Float64Array(24)
94
+ const even = new Float32Array(24)
106
95
  for (let i = 0; i < 24; i++) {
107
96
  even[i] = QMF_WINDOW[i * 2]
108
97
  }
@@ -110,7 +99,7 @@ export const QMF_EVEN = (() => {
110
99
  })()
111
100
 
112
101
  export const QMF_ODD = (() => {
113
- const odd = new Float64Array(24)
102
+ const odd = new Float32Array(24)
114
103
  for (let i = 0; i < 24; i++) {
115
104
  odd[i] = QMF_WINDOW[i * 2 + 1]
116
105
  }
@@ -30,12 +30,6 @@ import {
30
30
  WAV_DATA_OFFSET,
31
31
  } from '../core/constants.js'
32
32
  import { serializeFrame, deserializeFrame, AeaFile } from './serialization.js'
33
- import {
34
- withFlushSamples,
35
- withDelayCompensation,
36
- withStereoFlushSamples,
37
- withStereoDelayCompensation,
38
- } from '../utils.js'
39
33
 
40
34
  /**
41
35
  * Audio processing utility class providing high-level encoding and decoding operations
@@ -43,7 +37,7 @@ import {
43
37
  export class AudioProcessor {
44
38
  /**
45
39
  * Encodes a stream of audio frames to ATRAC1 format
46
- * @param {AsyncIterable<Float64Array>|AsyncIterable<[Float64Array, Float64Array]>} audioFrames - Audio frame stream
40
+ * @param {AsyncIterable<Float32Array>|AsyncIterable<[Float32Array, Float32Array]>} audioFrames - Audio frame stream
47
41
  * @param {Object} [options={}] - Encoding options
48
42
  * @param {number} [options.channelCount=1] - Number of audio channels (1 or 2)
49
43
  * @param {Function} [options.onProgress] - Progress callback function
@@ -73,7 +67,7 @@ export class AudioProcessor {
73
67
 
74
68
  /**
75
69
  * Internal method for encoding mono audio streams
76
- * @param {AsyncIterable<Float64Array>} audioFrames - Mono audio frame stream
70
+ * @param {AsyncIterable<Float32Array>} audioFrames - Mono audio frame stream
77
71
  * @param {Function} onProgress - Progress callback function
78
72
  * @param {EncoderOptions} encoderOptions - Encoder configuration
79
73
  * @returns {AsyncGenerator<Object>} Stream of encoded frame data
@@ -83,7 +77,7 @@ export class AudioProcessor {
83
77
  const options = encoderOptions || new EncoderOptions()
84
78
  const encoder = encode(options)
85
79
  let frameIndex = 0
86
- for await (const frame of withFlushSamples(audioFrames)) {
80
+ for await (const frame of audioFrames) {
87
81
  const result = encoder(frame)
88
82
  yield result
89
83
 
@@ -95,7 +89,7 @@ export class AudioProcessor {
95
89
 
96
90
  /**
97
91
  * Internal method for encoding stereo audio streams
98
- * @param {AsyncIterable<[Float64Array, Float64Array]>} audioFrames - Stereo audio frame stream
92
+ * @param {AsyncIterable<[Float32Array, Float32Array]>} audioFrames - Stereo audio frame stream
99
93
  * @param {Function} onProgress - Progress callback function
100
94
  * @param {EncoderOptions} encoderOptions - Encoder configuration
101
95
  * @returns {AsyncGenerator<Object>} Stream of encoded frame data (left then right)
@@ -107,9 +101,7 @@ export class AudioProcessor {
107
101
  const rightEncoder = encode(options)
108
102
  let frameIndex = 0
109
103
 
110
- for await (const [leftFrame, rightFrame] of withStereoFlushSamples(
111
- audioFrames
112
- )) {
104
+ for await (const [leftFrame, rightFrame] of audioFrames) {
113
105
  const leftResult = leftEncoder(leftFrame)
114
106
  const rightResult = rightEncoder(rightFrame)
115
107
 
@@ -128,7 +120,7 @@ export class AudioProcessor {
128
120
  * @param {Object} [options={}] - Decoding options
129
121
  * @param {number} [options.channelCount=1] - Number of audio channels (1 or 2)
130
122
  * @param {Function} [options.onProgress] - Progress callback function
131
- * @returns {AsyncGenerator<Float64Array>|AsyncGenerator<[Float64Array, Float64Array]>} Stream of decoded PCM frames
123
+ * @returns {AsyncGenerator<Float32Array>|AsyncGenerator<[Float32Array, Float32Array]>} Stream of decoded PCM frames
132
124
  * @throws {Error} If unsupported channel count is provided
133
125
  */
134
126
  static async *decodeStream(encodedFrames, options = {}) {
@@ -147,7 +139,7 @@ export class AudioProcessor {
147
139
  * Internal method for decoding mono audio streams
148
140
  * @param {AsyncIterable<Object>} encodedFrames - Mono encoded frame stream
149
141
  * @param {Function} onProgress - Progress callback function
150
- * @returns {AsyncGenerator<Float64Array>} Stream of decoded mono PCM frames
142
+ * @returns {AsyncGenerator<Float32Array>} Stream of decoded mono PCM frames
151
143
  * @private
152
144
  */
153
145
  static async *_decodeMonoStream(encodedFrames, onProgress) {
@@ -167,14 +159,14 @@ export class AudioProcessor {
167
159
  }
168
160
 
169
161
  // Always apply delay compensation
170
- yield* withDelayCompensation(rawPcmFrames())
162
+ yield* rawPcmFrames()
171
163
  }
172
164
 
173
165
  /**
174
166
  * Internal method for decoding stereo audio streams
175
167
  * @param {AsyncIterable<Object>} encodedFrames - Stereo encoded frame stream (interleaved left/right)
176
168
  * @param {Function} onProgress - Progress callback function
177
- * @returns {AsyncGenerator<[Float64Array, Float64Array]>} Stream of decoded stereo PCM frame pairs
169
+ * @returns {AsyncGenerator<[Float32Array, Float32Array]>} Stream of decoded stereo PCM frame pairs
178
170
  * @private
179
171
  */
180
172
  static async *_decodeStereoStream(encodedFrames, onProgress) {
@@ -220,14 +212,14 @@ export class AudioProcessor {
220
212
  }
221
213
 
222
214
  // Always apply stereo delay compensation
223
- yield* withStereoDelayCompensation(rawPcmFrames())
215
+ yield* rawPcmFrames()
224
216
  }
225
217
 
226
218
  /**
227
219
  * Converts channel buffer arrays to frame-based stream format
228
- * @param {Float64Array[]} buffers - Array of channel buffers (1 for mono, 2 for stereo)
220
+ * @param {Float32Array[]} buffers - Array of channel buffers (1 for mono, 2 for stereo)
229
221
  * @param {number} [frameSize=SAMPLES_PER_FRAME] - Frame size in samples
230
- * @returns {Generator<Float64Array>|Generator<[Float64Array, Float64Array]>} Stream of audio frames
222
+ * @returns {Generator<Float32Array>|Generator<[Float32Array, Float32Array]>} Stream of audio frames
231
223
  * @throws {Error} If unsupported channel count is provided
232
224
  */
233
225
  static *frameBufferToFrames(buffers, frameSize = SAMPLES_PER_FRAME) {
@@ -236,7 +228,7 @@ export class AudioProcessor {
236
228
  if (channelCount === 1) {
237
229
  const [left] = buffers
238
230
  for (let i = 0; i < left.length; i += frameSize) {
239
- const frame = new Float64Array(frameSize)
231
+ const frame = new Float32Array(frameSize)
240
232
  const end = Math.min(i + frameSize, left.length)
241
233
  for (let j = 0; j < end - i; j++) {
242
234
  frame[j] = left[i + j]
@@ -248,8 +240,8 @@ export class AudioProcessor {
248
240
  const maxLength = Math.max(left.length, right.length)
249
241
 
250
242
  for (let i = 0; i < maxLength; i += frameSize) {
251
- const leftFrame = new Float64Array(frameSize)
252
- const rightFrame = new Float64Array(frameSize)
243
+ const leftFrame = new Float32Array(frameSize)
244
+ const rightFrame = new Float32Array(frameSize)
253
245
 
254
246
  const end = Math.min(i + frameSize, maxLength)
255
247
 
@@ -327,7 +319,7 @@ export class AudioProcessor {
327
319
 
328
320
  /**
329
321
  * Creates a WAV file blob from PCM audio frames
330
- * @param {Float64Array[]|Float64Array|[Float64Array, Float64Array][]} pcmFrames - PCM audio frames
322
+ * @param {Float32Array[]|Float32Array|[Float32Array, Float32Array][]} pcmFrames - PCM audio frames
331
323
  * @param {number} [channelCount=1] - Number of audio channels
332
324
  * @param {number} [sampleRate=SAMPLE_RATE] - Audio sample rate
333
325
  * @returns {Blob} WAV file blob
@@ -347,7 +339,7 @@ export class AudioProcessor {
347
339
 
348
340
  /**
349
341
  * Creates a mono WAV file blob from PCM frames
350
- * @param {Float64Array[]} frames - Array of mono PCM frames
342
+ * @param {Float32Array[]} frames - Array of mono PCM frames
351
343
  * @param {number} sampleRate - Audio sample rate
352
344
  * @returns {Blob} Mono WAV file blob
353
345
  * @private
@@ -383,7 +375,7 @@ export class AudioProcessor {
383
375
 
384
376
  /**
385
377
  * Creates a stereo WAV file blob from PCM frame pairs
386
- * @param {[Float64Array, Float64Array][]} framePairs - Array of stereo PCM frame pairs
378
+ * @param {[Float32Array, Float32Array][]} framePairs - Array of stereo PCM frame pairs
387
379
  * @param {number} sampleRate - Audio sample rate
388
380
  * @returns {Blob} Stereo WAV file blob
389
381
  * @private
@@ -524,9 +516,9 @@ export class AudioProcessor {
524
516
 
525
517
  /**
526
518
  * Assembles PCM frames into a continuous buffer
527
- * @param {Float64Array[]|[Float64Array, Float64Array][]} pcmFrames - Array of PCM frames
519
+ * @param {Float32Array[]|[Float32Array, Float32Array][]} pcmFrames - Array of PCM frames
528
520
  * @param {number} channelCount - Number of audio channels
529
- * @returns {Float64Array} Continuous PCM buffer (interleaved for stereo)
521
+ * @returns {Float32Array} Continuous PCM buffer (interleaved for stereo)
530
522
  * @throws {Error} If unsupported channel count is provided
531
523
  */
532
524
  static assemblePcmFrames(pcmFrames, channelCount) {
@@ -535,7 +527,7 @@ export class AudioProcessor {
535
527
  (sum, frame) => sum + frame.length,
536
528
  0
537
529
  )
538
- const pcm = new Float64Array(totalSamples)
530
+ const pcm = new Float32Array(totalSamples)
539
531
  let offset = 0
540
532
  for (const frame of pcmFrames) {
541
533
  pcm.set(frame, offset)
@@ -547,7 +539,7 @@ export class AudioProcessor {
547
539
  (sum, [left, right]) => sum + Math.max(left.length, right.length),
548
540
  0
549
541
  )
550
- const pcm = new Float64Array(totalSamples * 2)
542
+ const pcm = new Float32Array(totalSamples * 2)
551
543
 
552
544
  let pcmOffset = 0
553
545
  for (const [leftFrame, rightFrame] of pcmFrames) {