canvu-react 0.3.5 → 0.3.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chatbot.d.cts +2 -1
- package/dist/chatbot.d.ts +2 -1
- package/dist/react.cjs +15 -2
- package/dist/react.cjs.map +1 -1
- package/dist/react.d.cts +9 -220
- package/dist/react.d.ts +9 -220
- package/dist/react.js +15 -2
- package/dist/react.js.map +1 -1
- package/dist/realtime.cjs.map +1 -1
- package/dist/realtime.d.cts +3 -2
- package/dist/realtime.d.ts +3 -2
- package/dist/realtime.js.map +1 -1
- package/dist/{types--ALu1mF-.d.ts → types-BCtWx3zP.d.ts} +225 -6
- package/dist/{types-D1ftVsOQ.d.cts → types-B_rv7p8b.d.cts} +225 -6
- package/package.json +1 -1
package/dist/react.d.cts
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import
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import { C as Camera2D } from './camera-BwQjm5oh.cjs';
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import { S as StrokeStyle } from './shape-builders-DxPoOecg.cjs';
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import { V as VectorSceneItem } from './types-CB0TZZuk.cjs';
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import { V as VectorToolDefinition, C as CanvasPlugin } from './types-D1ftVsOQ.cjs';
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export { a as CanvasPluginComponentProps, b as CanvasPluginContribution, c as CanvasPluginItemsChangeMiddlewareContext, d as CanvasPluginRenderContext, e as CanvuPluginContext, f as CanvuPluginContextValue, g as CanvuPluginViewportSnapshot, h as CustomShapePlacementOptions, P as PlacementPreview, i as VectorViewport, j as VectorViewportHandle, k as VectorViewportProps, W as WorldPointerDownDetail, l as createCanvuPlugin, u as useCanvuDocumentContext, m as useCanvuPluginContext, n as useCanvuPluginContribution, o as useCanvuResolvedTools, p as useCanvuViewportContext } from './types-D1ftVsOQ.cjs';
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import * as react_jsx_runtime from 'react/jsx-runtime';
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import { V as VectorToolDefinition, C as CanvasPlugin, B as BoardComponentPosition } from './types-B_rv7p8b.cjs';
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export { a as CanvasPluginComponentProps, b as CanvasPluginContribution, c as CanvasPluginItemsChangeMiddlewareContext, d as CanvasPluginRenderContext, e as CanvuChromeActiveToolStyle, f as CanvuChromeContext, g as CanvuChromeContextValue, h as CanvuChromeSelectionStyleChange, i as CanvuPluginContext, j as CanvuPluginContextValue, k as CanvuPluginViewportSnapshot, l as CustomShapePlacementOptions, N as NavMenu, m as NavMenuProps, P as PlacementPreview, n as VectorCanvas, o as VectorCanvasBody, p as VectorCanvasHeader, q as VectorCanvasMain, r as VectorCanvasRoot, s as VectorCanvasSlotProps, t as VectorCanvasSpacePosition, u as VectorCanvasSpaceProps, v as VectorCanvasToolbar, w as VectorCanvasToolbarProps, x as VectorCanvasViewportSurface, y as VectorSelectionInspector, z as VectorSelectionInspectorProps, A as VectorViewport, D as VectorViewportHandle, E as VectorViewportProps, W as WorldPointerDownDetail, F as createCanvuPlugin, G as getBoardPositionStyle, H as useCanvuChromeContext, I as useCanvuDocumentContext, J as useCanvuPluginContext, K as useCanvuPluginContribution, L as useCanvuResolvedTools, M as useCanvuViewportContext } from './types-B_rv7p8b.cjs';
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import { V as VectorCanvasPersistenceAdapter, a as VectorCanvasRemoteAdapter } from './types-B58i5k-u.cjs';
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export { b as VectorCanvasSnapshot } from './types-B58i5k-u.cjs';
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stroke: string;
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strokeWidth: number;
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strokeOpacity?: number;
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}) => void;
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/**
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* Runtime data and handlers shared with floating board chrome (e.g. {@link NavMenu},
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* {@link VectorSelectionInspector}). Populated by `VectorViewport` and consumed via
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* {@link useCanvuChromeContext}.
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*/
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type CanvuChromeContextValue = {
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camera: Camera2D | null;
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viewportWidth: number;
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viewportHeight: number;
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items: readonly VectorSceneItem[];
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selectedItems: readonly VectorSceneItem[];
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interactive: boolean;
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canEditSelection: boolean;
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activeToolStyle: CanvuChromeActiveToolStyle | null;
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onSelectionStyleChange: CanvuChromeSelectionStyleChange | null;
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zoomPercent: number;
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onZoomIn: () => void;
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onZoomOut: () => void;
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onUndo: () => void;
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onRedo: () => void;
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canUndo: boolean;
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canRedo: boolean;
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onRequestRender: () => void;
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};
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declare const CanvuChromeContext: react.Context<CanvuChromeContextValue | null>;
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/** Returns the current chrome context or `null` when used outside `VectorViewport`. */
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declare function useCanvuChromeContext(): CanvuChromeContextValue | null;
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type ActiveToolStyle = StrokeStyle & {
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toolKind: "draw" | "marker";
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label?: string;
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};
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/**
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* Color + stroke-width inspector for the current selection (or active drawing tool style).
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* When rendered inside `VectorViewport` (e.g. via the `selectionInspector` slot), `items`,
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* `activeToolStyle`, and `onChange` default to values from {@link CanvuChromeContext};
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* pass any prop to override.
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*/
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type VectorSelectionInspectorProps = {
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/** Selected items that support stroke/fill styling (caller may filter). */
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items?: readonly VectorSceneItem[];
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/** Optional active tool style shown even without a selection. */
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activeToolStyle?: ActiveToolStyle | null;
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/** Apply stroke / width / opacity to every item in `items`. */
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onChange?: CanvuChromeSelectionStyleChange;
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/** Anchor preset. Defaults to top-left. */
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position?: BoardComponentPosition;
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/** Distance (px) from anchored edges. @default 12 */
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inset?: number;
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/** @default 24 */
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zIndex?: number;
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className?: string;
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/** Merged on top of position-derived styles for custom tweaks. */
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style?: CSSProperties;
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};
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/**
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* Color + stroke width for the current selection. Supports multiple selected shapes: one change applies to all.
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*/
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declare function VectorSelectionInspector({ items: itemsProp, activeToolStyle: activeToolStyleProp, onChange: onChangeProp, position, inset, zIndex, className, style, }: VectorSelectionInspectorProps): react_jsx_runtime.JSX.Element | null;
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type VectorCanvasSlotProps = {
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children?: ReactNode;
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className?: string;
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style?: CSSProperties;
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};
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/**
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* Anchor presets for floating board components.
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*
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* Names are `<edge>-<position-along-edge>`:
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* - `top-*` / `bottom-*` anchor to the top or bottom edge.
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* - `left-*` / `right-*` anchor to the left or right edge.
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*
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* Corner aliases are equivalent (e.g. `top-left` and `left-top` resolve to the same anchor),
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* but kept distinct so callers can pick whichever reads best in their layout (a vertical
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* strip might prefer `left-top`; a horizontal strip prefers `top-left`).
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*/
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type BoardComponentPosition = "top-left" | "top-center" | "top-right" | "bottom-left" | "bottom-center" | "bottom-right" | "left-top" | "left-center" | "left-bottom" | "right-top" | "right-center" | "right-bottom" | "center" | "fill";
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/** @deprecated Use {@link BoardComponentPosition}. */
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type VectorCanvasSpacePosition = BoardComponentPosition;
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/**
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* Compute absolute-position CSS for a board component anchor preset.
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* Returns `position`, `zIndex`, and the relevant edge offsets / transforms.
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* Callers merge the result with their own style/className overrides.
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*/
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declare function getBoardPositionStyle(position: BoardComponentPosition, inset?: number, zIndex?: number): CSSProperties;
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type VectorCanvasSpaceProps = VectorCanvasSlotProps & {
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position?: BoardComponentPosition;
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/** @default 12 */
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inset?: number;
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/** @default 40 */
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zIndex?: number;
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/** Pointer events value on the content wrapper. @default "auto" */
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contentPointerEvents?: CSSProperties["pointerEvents"];
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};
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/**
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* Full-viewport column shell for a vector canvas (header + body with stage).
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* Use with {@link VectorCanvasBody}, {@link VectorCanvasMain}. Pass `toolbar` on {@link VectorViewport};
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* Compose the floating tool strip with {@link VectorCanvasToolbar} around {@link VectorToolbar} (see example below).
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*/
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declare function VectorCanvasRoot({ children, className, style, }: VectorCanvasSlotProps): react_jsx_runtime.JSX.Element;
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/** Optional top chrome (title, hints, toggles). */
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declare function VectorCanvasHeader({ children, className, style, }: VectorCanvasSlotProps): react_jsx_runtime.JSX.Element;
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/** Fills remaining space below the header (typically one {@link VectorCanvasMain}). */
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declare function VectorCanvasBody({ children, className, style, }: VectorCanvasSlotProps): react_jsx_runtime.JSX.Element;
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/**
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* Stretch area for {@link VectorViewport} (or any child that should fill the stage).
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*/
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declare function VectorCanvasMain({ children, className, style, }: VectorCanvasSlotProps): react_jsx_runtime.JSX.Element;
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/**
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* Flex child that fills {@link VectorCanvasMain} and gives {@link VectorViewport} a bounded height
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* (white surface by default). Omit if you set the background on `Main` or the viewport yourself.
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*/
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declare function VectorCanvasViewportSurface({ children, className, style, }: VectorCanvasSlotProps): react_jsx_runtime.JSX.Element;
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type VectorCanvasToolbarProps = {
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children?: ReactNode;
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className?: string;
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style?: CSSProperties;
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/** Anchor preset. @default "bottom-center" */
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position?: BoardComponentPosition;
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/** Distance (px) from the anchored edge(s). @default 12 */
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inset?: number;
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/** @default 30 */
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zIndex?: number;
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};
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/**
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* Floating strip anchor for {@link VectorToolbar} or custom controls. Defaults to bottom-center.
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* Renders `pointer-events: none` on the shell and `auto` on children so the canvas keeps receiving hits outside the bar.
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* Pass as the `toolbar` prop of `VectorViewport`; pick a different `position` for top / side anchoring.
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* Z-index defaults to 30 so the strip stays above zoom controls.
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*/
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declare function VectorCanvasToolbar({ children, className, style, position, inset, zIndex, }: VectorCanvasToolbarProps): react_jsx_runtime.JSX.Element;
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/**
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* Absolute canvas-aligned space for floating UI such as chats, rosters, inspectors, and overlays.
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* Use this instead of ad-hoc wrapper divs or plugin hosts when a feature can be expressed as React nodes.
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*/
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declare function VectorCanvasSpace({ children, className, style, position, inset, zIndex, contentPointerEvents, }: VectorCanvasSpaceProps): react_jsx_runtime.JSX.Element;
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/**
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* Namespaced layout primitives for composing a vector canvas shell without ad-hoc wrapper divs.
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*
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* @example
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* ```tsx
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* <VectorCanvas.Root>
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* <VectorCanvas.Header>…</VectorCanvas.Header>
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* <VectorCanvas.Body>
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* <VectorCanvas.Main>
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* <VectorCanvas.ViewportSurface>
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* <VectorViewport
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* toolbar={
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* <VectorCanvas.Toolbar>
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* <VectorToolbar … />
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* </VectorCanvas.Toolbar>
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* }
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* …
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* />
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* </VectorCanvas.ViewportSurface>
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* </VectorCanvas.Main>
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* </VectorCanvas.Body>
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* </VectorCanvas.Root>
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* ```
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*/
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declare const VectorCanvas: {
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readonly Root: typeof VectorCanvasRoot;
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readonly Header: typeof VectorCanvasHeader;
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readonly Body: typeof VectorCanvasBody;
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readonly Main: typeof VectorCanvasMain;
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readonly ViewportSurface: typeof VectorCanvasViewportSurface;
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readonly Toolbar: typeof VectorCanvasToolbar;
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readonly Space: typeof VectorCanvasSpace;
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readonly NavMenu: typeof NavMenu;
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readonly SelectionInspector: typeof VectorSelectionInspector;
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};
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/**
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* Floating bottom-bar combining zoom controls, undo/redo, and an expandable minimap.
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* When rendered inside `VectorViewport` (e.g. via the `navMenu` slot), data props default
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* to values from {@link CanvuChromeContext}; pass any prop to override.
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*/
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type NavMenuProps = {
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camera?: Camera2D;
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viewportWidth?: number;
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viewportHeight?: number;
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items?: readonly VectorSceneItem[];
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zoomPercent?: number;
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onZoomIn?: () => void;
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onZoomOut?: () => void;
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onUndo?: () => void;
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onRedo?: () => void;
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canUndo?: boolean;
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canRedo?: boolean;
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onRequestRender?: () => void;
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/** Anchor preset. Defaults to bottom-left. */
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position?: BoardComponentPosition;
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/** Distance (px) from anchored edges. @default 12 */
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inset?: number;
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/** @default 23 */
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zIndex?: number;
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className?: string;
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/** Merged on top of position-derived styles for custom tweaks. */
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style?: CSSProperties;
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};
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declare function NavMenu({ camera: cameraProp, viewportWidth: viewportWidthProp, viewportHeight: viewportHeightProp, items: itemsProp, zoomPercent: zoomPercentProp, onZoomIn: onZoomInProp, onZoomOut: onZoomOutProp, onUndo: onUndoProp, onRedo: onRedoProp, canUndo: canUndoProp, canRedo: canRedoProp, onRequestRender: onRequestRenderProp, position, inset, zIndex, className, style, }: NavMenuProps): react_jsx_runtime.JSX.Element;
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import { V as VectorSceneItem } from './types-CB0TZZuk.cjs';
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import * as react from 'react';
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import { SVGProps, CSSProperties, ReactNode } from 'react';
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import * as react_jsx_runtime from 'react/jsx-runtime';
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import './camera-BwQjm5oh.cjs';
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import './shape-builders-DxPoOecg.cjs';
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/**
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* Persistence adapter that stores the document JSON in IndexedDB and manages
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declare function ViewportZoomControls({ zoomPercent, onZoomIn, onZoomOut, className, position, inset, zIndex, style, }: ViewportZoomControlsProps): react_jsx_runtime.JSX.Element;
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export {
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export { BoardComponentPosition, CanvasPlugin, type CreateLocalStoragePersistenceAdapterOptions, type CreateToolPluginOptions, DEFAULT_OVERFLOW_TOOL_IDS, DEFAULT_VECTOR_CANVAS_STORAGE_KEY, DEFAULT_VECTOR_TOOLS, IconArrow, IconDraw, IconEllipse, IconHand, IconImage, IconLaser, IconLine, IconRect, IconSelect, IconText, ShapeContextMenu, type ShapeContextMenuProps, type UseVectorCanvasDocumentOptions, type UseVectorCanvasDocumentResult, VectorCanvasPersistenceAdapter, VectorCanvasRemoteAdapter, VectorToolDefinition, VectorToolbar, type VectorToolbarProps, type VectorToolbarRenderContext, ViewportZoomControls, type ViewportZoomControlsProps, createIndexedDbPersistenceAdapter, createLocalStoragePersistenceAdapter, createNoopPersistenceAdapter, createToolPlugin, cursorForVectorToolId, useVectorCanvasDocument };
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package/dist/react.d.ts
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import
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import { C as Camera2D } from './camera-KwCYYPhm.js';
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import { S as StrokeStyle } from './shape-builders-DTYvub8W.js';
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import { V as VectorSceneItem } from './types-CB0TZZuk.js';
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import { V as VectorToolDefinition, C as CanvasPlugin } from './types--ALu1mF-.js';
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export { a as CanvasPluginComponentProps, b as CanvasPluginContribution, c as CanvasPluginItemsChangeMiddlewareContext, d as CanvasPluginRenderContext, e as CanvuPluginContext, f as CanvuPluginContextValue, g as CanvuPluginViewportSnapshot, h as CustomShapePlacementOptions, P as PlacementPreview, i as VectorViewport, j as VectorViewportHandle, k as VectorViewportProps, W as WorldPointerDownDetail, l as createCanvuPlugin, u as useCanvuDocumentContext, m as useCanvuPluginContext, n as useCanvuPluginContribution, o as useCanvuResolvedTools, p as useCanvuViewportContext } from './types--ALu1mF-.js';
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import * as react_jsx_runtime from 'react/jsx-runtime';
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import { V as VectorToolDefinition, C as CanvasPlugin, B as BoardComponentPosition } from './types-BCtWx3zP.js';
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2
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export { a as CanvasPluginComponentProps, b as CanvasPluginContribution, c as CanvasPluginItemsChangeMiddlewareContext, d as CanvasPluginRenderContext, e as CanvuChromeActiveToolStyle, f as CanvuChromeContext, g as CanvuChromeContextValue, h as CanvuChromeSelectionStyleChange, i as CanvuPluginContext, j as CanvuPluginContextValue, k as CanvuPluginViewportSnapshot, l as CustomShapePlacementOptions, N as NavMenu, m as NavMenuProps, P as PlacementPreview, n as VectorCanvas, o as VectorCanvasBody, p as VectorCanvasHeader, q as VectorCanvasMain, r as VectorCanvasRoot, s as VectorCanvasSlotProps, t as VectorCanvasSpacePosition, u as VectorCanvasSpaceProps, v as VectorCanvasToolbar, w as VectorCanvasToolbarProps, x as VectorCanvasViewportSurface, y as VectorSelectionInspector, z as VectorSelectionInspectorProps, A as VectorViewport, D as VectorViewportHandle, E as VectorViewportProps, W as WorldPointerDownDetail, F as createCanvuPlugin, G as getBoardPositionStyle, H as useCanvuChromeContext, I as useCanvuDocumentContext, J as useCanvuPluginContext, K as useCanvuPluginContribution, L as useCanvuResolvedTools, M as useCanvuViewportContext } from './types-BCtWx3zP.js';
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3
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import { V as VectorCanvasPersistenceAdapter, a as VectorCanvasRemoteAdapter } from './types-DgEArHkA.js';
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10
4
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export { b as VectorCanvasSnapshot } from './types-DgEArHkA.js';
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11
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-
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12
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-
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13
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-
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14
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-
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15
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16
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-
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17
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stroke: string;
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strokeWidth: number;
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19
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strokeOpacity?: number;
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}) => void;
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21
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/**
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22
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* Runtime data and handlers shared with floating board chrome (e.g. {@link NavMenu},
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* {@link VectorSelectionInspector}). Populated by `VectorViewport` and consumed via
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* {@link useCanvuChromeContext}.
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*/
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type CanvuChromeContextValue = {
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camera: Camera2D | null;
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viewportWidth: number;
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viewportHeight: number;
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items: readonly VectorSceneItem[];
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selectedItems: readonly VectorSceneItem[];
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interactive: boolean;
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canEditSelection: boolean;
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activeToolStyle: CanvuChromeActiveToolStyle | null;
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onSelectionStyleChange: CanvuChromeSelectionStyleChange | null;
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zoomPercent: number;
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onZoomIn: () => void;
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38
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onZoomOut: () => void;
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onUndo: () => void;
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onRedo: () => void;
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canUndo: boolean;
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canRedo: boolean;
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onRequestRender: () => void;
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};
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declare const CanvuChromeContext: react.Context<CanvuChromeContextValue | null>;
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/** Returns the current chrome context or `null` when used outside `VectorViewport`. */
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declare function useCanvuChromeContext(): CanvuChromeContextValue | null;
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type ActiveToolStyle = StrokeStyle & {
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toolKind: "draw" | "marker";
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label?: string;
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};
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/**
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* Color + stroke-width inspector for the current selection (or active drawing tool style).
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* When rendered inside `VectorViewport` (e.g. via the `selectionInspector` slot), `items`,
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* `activeToolStyle`, and `onChange` default to values from {@link CanvuChromeContext};
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* pass any prop to override.
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58
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*/
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type VectorSelectionInspectorProps = {
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/** Selected items that support stroke/fill styling (caller may filter). */
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items?: readonly VectorSceneItem[];
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/** Optional active tool style shown even without a selection. */
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activeToolStyle?: ActiveToolStyle | null;
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/** Apply stroke / width / opacity to every item in `items`. */
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onChange?: CanvuChromeSelectionStyleChange;
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/** Anchor preset. Defaults to top-left. */
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position?: BoardComponentPosition;
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/** Distance (px) from anchored edges. @default 12 */
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inset?: number;
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/** @default 24 */
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zIndex?: number;
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className?: string;
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/** Merged on top of position-derived styles for custom tweaks. */
|
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style?: CSSProperties;
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75
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};
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/**
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* Color + stroke width for the current selection. Supports multiple selected shapes: one change applies to all.
|
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*/
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-
declare function VectorSelectionInspector({ items: itemsProp, activeToolStyle: activeToolStyleProp, onChange: onChangeProp, position, inset, zIndex, className, style, }: VectorSelectionInspectorProps): react_jsx_runtime.JSX.Element | null;
|
|
80
|
-
|
|
81
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-
type VectorCanvasSlotProps = {
|
|
82
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-
children?: ReactNode;
|
|
83
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-
className?: string;
|
|
84
|
-
style?: CSSProperties;
|
|
85
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-
};
|
|
86
|
-
/**
|
|
87
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-
* Anchor presets for floating board components.
|
|
88
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-
*
|
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89
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* Names are `<edge>-<position-along-edge>`:
|
|
90
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-
* - `top-*` / `bottom-*` anchor to the top or bottom edge.
|
|
91
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-
* - `left-*` / `right-*` anchor to the left or right edge.
|
|
92
|
-
*
|
|
93
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-
* Corner aliases are equivalent (e.g. `top-left` and `left-top` resolve to the same anchor),
|
|
94
|
-
* but kept distinct so callers can pick whichever reads best in their layout (a vertical
|
|
95
|
-
* strip might prefer `left-top`; a horizontal strip prefers `top-left`).
|
|
96
|
-
*/
|
|
97
|
-
type BoardComponentPosition = "top-left" | "top-center" | "top-right" | "bottom-left" | "bottom-center" | "bottom-right" | "left-top" | "left-center" | "left-bottom" | "right-top" | "right-center" | "right-bottom" | "center" | "fill";
|
|
98
|
-
/** @deprecated Use {@link BoardComponentPosition}. */
|
|
99
|
-
type VectorCanvasSpacePosition = BoardComponentPosition;
|
|
100
|
-
/**
|
|
101
|
-
* Compute absolute-position CSS for a board component anchor preset.
|
|
102
|
-
* Returns `position`, `zIndex`, and the relevant edge offsets / transforms.
|
|
103
|
-
* Callers merge the result with their own style/className overrides.
|
|
104
|
-
*/
|
|
105
|
-
declare function getBoardPositionStyle(position: BoardComponentPosition, inset?: number, zIndex?: number): CSSProperties;
|
|
106
|
-
type VectorCanvasSpaceProps = VectorCanvasSlotProps & {
|
|
107
|
-
position?: BoardComponentPosition;
|
|
108
|
-
/** @default 12 */
|
|
109
|
-
inset?: number;
|
|
110
|
-
/** @default 40 */
|
|
111
|
-
zIndex?: number;
|
|
112
|
-
/** Pointer events value on the content wrapper. @default "auto" */
|
|
113
|
-
contentPointerEvents?: CSSProperties["pointerEvents"];
|
|
114
|
-
};
|
|
115
|
-
/**
|
|
116
|
-
* Full-viewport column shell for a vector canvas (header + body with stage).
|
|
117
|
-
* Use with {@link VectorCanvasBody}, {@link VectorCanvasMain}. Pass `toolbar` on {@link VectorViewport};
|
|
118
|
-
* Compose the floating tool strip with {@link VectorCanvasToolbar} around {@link VectorToolbar} (see example below).
|
|
119
|
-
*/
|
|
120
|
-
declare function VectorCanvasRoot({ children, className, style, }: VectorCanvasSlotProps): react_jsx_runtime.JSX.Element;
|
|
121
|
-
/** Optional top chrome (title, hints, toggles). */
|
|
122
|
-
declare function VectorCanvasHeader({ children, className, style, }: VectorCanvasSlotProps): react_jsx_runtime.JSX.Element;
|
|
123
|
-
/** Fills remaining space below the header (typically one {@link VectorCanvasMain}). */
|
|
124
|
-
declare function VectorCanvasBody({ children, className, style, }: VectorCanvasSlotProps): react_jsx_runtime.JSX.Element;
|
|
125
|
-
/**
|
|
126
|
-
* Stretch area for {@link VectorViewport} (or any child that should fill the stage).
|
|
127
|
-
*/
|
|
128
|
-
declare function VectorCanvasMain({ children, className, style, }: VectorCanvasSlotProps): react_jsx_runtime.JSX.Element;
|
|
129
|
-
/**
|
|
130
|
-
* Flex child that fills {@link VectorCanvasMain} and gives {@link VectorViewport} a bounded height
|
|
131
|
-
* (white surface by default). Omit if you set the background on `Main` or the viewport yourself.
|
|
132
|
-
*/
|
|
133
|
-
declare function VectorCanvasViewportSurface({ children, className, style, }: VectorCanvasSlotProps): react_jsx_runtime.JSX.Element;
|
|
134
|
-
type VectorCanvasToolbarProps = {
|
|
135
|
-
children?: ReactNode;
|
|
136
|
-
className?: string;
|
|
137
|
-
style?: CSSProperties;
|
|
138
|
-
/** Anchor preset. @default "bottom-center" */
|
|
139
|
-
position?: BoardComponentPosition;
|
|
140
|
-
/** Distance (px) from the anchored edge(s). @default 12 */
|
|
141
|
-
inset?: number;
|
|
142
|
-
/** @default 30 */
|
|
143
|
-
zIndex?: number;
|
|
144
|
-
};
|
|
145
|
-
/**
|
|
146
|
-
* Floating strip anchor for {@link VectorToolbar} or custom controls. Defaults to bottom-center.
|
|
147
|
-
* Renders `pointer-events: none` on the shell and `auto` on children so the canvas keeps receiving hits outside the bar.
|
|
148
|
-
* Pass as the `toolbar` prop of `VectorViewport`; pick a different `position` for top / side anchoring.
|
|
149
|
-
* Z-index defaults to 30 so the strip stays above zoom controls.
|
|
150
|
-
*/
|
|
151
|
-
declare function VectorCanvasToolbar({ children, className, style, position, inset, zIndex, }: VectorCanvasToolbarProps): react_jsx_runtime.JSX.Element;
|
|
152
|
-
/**
|
|
153
|
-
* Absolute canvas-aligned space for floating UI such as chats, rosters, inspectors, and overlays.
|
|
154
|
-
* Use this instead of ad-hoc wrapper divs or plugin hosts when a feature can be expressed as React nodes.
|
|
155
|
-
*/
|
|
156
|
-
declare function VectorCanvasSpace({ children, className, style, position, inset, zIndex, contentPointerEvents, }: VectorCanvasSpaceProps): react_jsx_runtime.JSX.Element;
|
|
157
|
-
/**
|
|
158
|
-
* Namespaced layout primitives for composing a vector canvas shell without ad-hoc wrapper divs.
|
|
159
|
-
*
|
|
160
|
-
* @example
|
|
161
|
-
* ```tsx
|
|
162
|
-
* <VectorCanvas.Root>
|
|
163
|
-
* <VectorCanvas.Header>…</VectorCanvas.Header>
|
|
164
|
-
* <VectorCanvas.Body>
|
|
165
|
-
* <VectorCanvas.Main>
|
|
166
|
-
* <VectorCanvas.ViewportSurface>
|
|
167
|
-
* <VectorViewport
|
|
168
|
-
* toolbar={
|
|
169
|
-
* <VectorCanvas.Toolbar>
|
|
170
|
-
* <VectorToolbar … />
|
|
171
|
-
* </VectorCanvas.Toolbar>
|
|
172
|
-
* }
|
|
173
|
-
* …
|
|
174
|
-
* />
|
|
175
|
-
* </VectorCanvas.ViewportSurface>
|
|
176
|
-
* </VectorCanvas.Main>
|
|
177
|
-
* </VectorCanvas.Body>
|
|
178
|
-
* </VectorCanvas.Root>
|
|
179
|
-
* ```
|
|
180
|
-
*/
|
|
181
|
-
declare const VectorCanvas: {
|
|
182
|
-
readonly Root: typeof VectorCanvasRoot;
|
|
183
|
-
readonly Header: typeof VectorCanvasHeader;
|
|
184
|
-
readonly Body: typeof VectorCanvasBody;
|
|
185
|
-
readonly Main: typeof VectorCanvasMain;
|
|
186
|
-
readonly ViewportSurface: typeof VectorCanvasViewportSurface;
|
|
187
|
-
readonly Toolbar: typeof VectorCanvasToolbar;
|
|
188
|
-
readonly Space: typeof VectorCanvasSpace;
|
|
189
|
-
readonly NavMenu: typeof NavMenu;
|
|
190
|
-
readonly SelectionInspector: typeof VectorSelectionInspector;
|
|
191
|
-
};
|
|
192
|
-
|
|
193
|
-
/**
|
|
194
|
-
* Floating bottom-bar combining zoom controls, undo/redo, and an expandable minimap.
|
|
195
|
-
* When rendered inside `VectorViewport` (e.g. via the `navMenu` slot), data props default
|
|
196
|
-
* to values from {@link CanvuChromeContext}; pass any prop to override.
|
|
197
|
-
*/
|
|
198
|
-
type NavMenuProps = {
|
|
199
|
-
camera?: Camera2D;
|
|
200
|
-
viewportWidth?: number;
|
|
201
|
-
viewportHeight?: number;
|
|
202
|
-
items?: readonly VectorSceneItem[];
|
|
203
|
-
zoomPercent?: number;
|
|
204
|
-
onZoomIn?: () => void;
|
|
205
|
-
onZoomOut?: () => void;
|
|
206
|
-
onUndo?: () => void;
|
|
207
|
-
onRedo?: () => void;
|
|
208
|
-
canUndo?: boolean;
|
|
209
|
-
canRedo?: boolean;
|
|
210
|
-
onRequestRender?: () => void;
|
|
211
|
-
/** Anchor preset. Defaults to bottom-left. */
|
|
212
|
-
position?: BoardComponentPosition;
|
|
213
|
-
/** Distance (px) from anchored edges. @default 12 */
|
|
214
|
-
inset?: number;
|
|
215
|
-
/** @default 23 */
|
|
216
|
-
zIndex?: number;
|
|
217
|
-
className?: string;
|
|
218
|
-
/** Merged on top of position-derived styles for custom tweaks. */
|
|
219
|
-
style?: CSSProperties;
|
|
220
|
-
};
|
|
221
|
-
declare function NavMenu({ camera: cameraProp, viewportWidth: viewportWidthProp, viewportHeight: viewportHeightProp, items: itemsProp, zoomPercent: zoomPercentProp, onZoomIn: onZoomInProp, onZoomOut: onZoomOutProp, onUndo: onUndoProp, onRedo: onRedoProp, canUndo: canUndoProp, canRedo: canRedoProp, onRequestRender: onRequestRenderProp, position, inset, zIndex, className, style, }: NavMenuProps): react_jsx_runtime.JSX.Element;
|
|
5
|
+
import { V as VectorSceneItem } from './types-CB0TZZuk.js';
|
|
6
|
+
import * as react from 'react';
|
|
7
|
+
import { SVGProps, CSSProperties, ReactNode } from 'react';
|
|
8
|
+
import * as react_jsx_runtime from 'react/jsx-runtime';
|
|
9
|
+
import './camera-KwCYYPhm.js';
|
|
10
|
+
import './shape-builders-DTYvub8W.js';
|
|
222
11
|
|
|
223
12
|
/**
|
|
224
13
|
* Persistence adapter that stores the document JSON in IndexedDB and manages
|
|
@@ -478,4 +267,4 @@ type ViewportZoomControlsProps = {
|
|
|
478
267
|
*/
|
|
479
268
|
declare function ViewportZoomControls({ zoomPercent, onZoomIn, onZoomOut, className, position, inset, zIndex, style, }: ViewportZoomControlsProps): react_jsx_runtime.JSX.Element;
|
|
480
269
|
|
|
481
|
-
export {
|
|
270
|
+
export { BoardComponentPosition, CanvasPlugin, type CreateLocalStoragePersistenceAdapterOptions, type CreateToolPluginOptions, DEFAULT_OVERFLOW_TOOL_IDS, DEFAULT_VECTOR_CANVAS_STORAGE_KEY, DEFAULT_VECTOR_TOOLS, IconArrow, IconDraw, IconEllipse, IconHand, IconImage, IconLaser, IconLine, IconRect, IconSelect, IconText, ShapeContextMenu, type ShapeContextMenuProps, type UseVectorCanvasDocumentOptions, type UseVectorCanvasDocumentResult, VectorCanvasPersistenceAdapter, VectorCanvasRemoteAdapter, VectorToolDefinition, VectorToolbar, type VectorToolbarProps, type VectorToolbarRenderContext, ViewportZoomControls, type ViewportZoomControlsProps, createIndexedDbPersistenceAdapter, createLocalStoragePersistenceAdapter, createNoopPersistenceAdapter, createToolPlugin, cursorForVectorToolId, useVectorCanvasDocument };
|
package/dist/react.js
CHANGED
|
@@ -5750,10 +5750,11 @@ var VectorViewport = forwardRef(
|
|
|
5750
5750
|
selectedIds: selectedIdsProp,
|
|
5751
5751
|
onSelectionChange,
|
|
5752
5752
|
onItemsChange: consumerOnItemsChange,
|
|
5753
|
-
onWorldPointerDown,
|
|
5753
|
+
onWorldPointerDown: consumerOnWorldPointerDown,
|
|
5754
5754
|
toolbar,
|
|
5755
5755
|
navMenu,
|
|
5756
5756
|
selectionInspector,
|
|
5757
|
+
selectionInspectorProps,
|
|
5757
5758
|
plugins = [],
|
|
5758
5759
|
onCameraChange: consumerOnCameraChange,
|
|
5759
5760
|
customPlacement: consumerCustomPlacement,
|
|
@@ -5840,6 +5841,12 @@ var VectorViewport = forwardRef(
|
|
|
5840
5841
|
);
|
|
5841
5842
|
const remotePresence = [...orderedPluginContributions].reverse().map((contribution) => contribution.viewportProps?.remotePresence).find((value) => value !== void 0) ?? consumerRemotePresence;
|
|
5842
5843
|
const presenceOverlay = [...orderedPluginContributions].reverse().map((contribution) => contribution.viewportProps?.presenceOverlay).find((value) => value !== void 0) ?? consumerPresenceOverlay;
|
|
5844
|
+
const onWorldPointerDown = composePluginEvent(
|
|
5845
|
+
consumerOnWorldPointerDown,
|
|
5846
|
+
orderedPluginContributions.map(
|
|
5847
|
+
(contribution) => contribution.callbacks?.onWorldPointerDown
|
|
5848
|
+
)
|
|
5849
|
+
);
|
|
5843
5850
|
const onWorldPointerMove = composePluginEvent(
|
|
5844
5851
|
consumerOnWorldPointerMove,
|
|
5845
5852
|
orderedPluginContributions.map(
|
|
@@ -8188,7 +8195,13 @@ var VectorViewport = forwardRef(
|
|
|
8188
8195
|
canRedo,
|
|
8189
8196
|
onRequestRender: renderFrame
|
|
8190
8197
|
};
|
|
8191
|
-
const defaultSelectionInspector = cameraForOverlay && canEditSelection ? /* @__PURE__ */ jsx(
|
|
8198
|
+
const defaultSelectionInspector = cameraForOverlay && canEditSelection ? /* @__PURE__ */ jsx(
|
|
8199
|
+
VectorSelectionInspector,
|
|
8200
|
+
{
|
|
8201
|
+
className: selectionInspectorProps?.className,
|
|
8202
|
+
style: selectionInspectorProps?.style
|
|
8203
|
+
}
|
|
8204
|
+
) : null;
|
|
8192
8205
|
const defaultNavMenu = cameraForOverlay ? /* @__PURE__ */ jsx(NavMenu, {}) : null;
|
|
8193
8206
|
const resolvedSelectionInspector = selectionInspector === void 0 ? defaultSelectionInspector : selectionInspector;
|
|
8194
8207
|
const resolvedNavMenu = navMenu === void 0 ? defaultNavMenu : navMenu;
|