canvu-react 0.3.31 → 0.3.33

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package/dist/tldraw.cjs CHANGED
@@ -228,17 +228,154 @@ function svgNumber(value) {
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  const rounded = Math.round(value * 100) / 100;
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  return Number.isInteger(rounded) ? String(rounded) : String(rounded);
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  }
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- function approximateEllipsePerimeter(rx, ry) {
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- if (rx <= 0 || ry <= 0) return 0;
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- return Math.PI * (3 * (rx + ry) - Math.sqrt((3 * rx + ry) * (rx + 3 * ry)));
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- }
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- function architecturalCloudScallopCount(rx, ry, amplitude) {
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- const perimeter = approximateEllipsePerimeter(rx, ry);
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- const targetScallopLength = Math.max(10, amplitude * 2);
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+ function architecturalCloudScallopCount(perimeter, amplitude) {
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+ const targetScallopLength = Math.max(18, amplitude * 2.45);
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  let count = Math.max(12, Math.round(perimeter / targetScallopLength));
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  if (count % 2 === 1) count += 1;
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  return count;
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  }
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+ function roundedRectMetrics(width, height, inset, radius) {
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+ const left = inset;
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+ const top = inset;
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+ const right = width - inset;
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+ const bottom = height - inset;
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+ const rectWidth = Math.max(0, right - left);
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+ const rectHeight = Math.max(0, bottom - top);
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+ const normalizedRadius = Math.max(
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+ 0,
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+ Math.min(radius, rectWidth / 2, rectHeight / 2)
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+ );
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+ const centerX = width / 2;
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+ const topHalfLength = Math.max(0, right - normalizedRadius - centerX);
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+ const horizontalLength = Math.max(0, rectWidth - normalizedRadius * 2);
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+ const verticalLength = Math.max(0, rectHeight - normalizedRadius * 2);
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+ const arcLength = normalizedRadius * (Math.PI / 2);
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+ return {
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+ left,
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+ top,
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+ right,
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+ bottom,
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+ radius: normalizedRadius,
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+ centerX,
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+ topHalfLength,
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+ horizontalLength,
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+ verticalLength,
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+ arcLength,
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+ perimeter: horizontalLength * 2 + verticalLength * 2 + Math.PI * 2 * normalizedRadius
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+ };
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+ }
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+ function pointOnLine(startX, startY, endX, endY, t) {
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+ return [startX + (endX - startX) * t, startY + (endY - startY) * t];
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+ }
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+ function pointOnArc(centerX, centerY, radius, startAngle, endAngle, t) {
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+ const theta = startAngle + (endAngle - startAngle) * t;
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+ return [centerX + Math.cos(theta) * radius, centerY + Math.sin(theta) * radius];
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+ }
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+ function pointOnRoundedRectPath(metrics, distance) {
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+ if (metrics.perimeter <= 0) return [metrics.centerX, metrics.top];
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+ let remaining = (distance % metrics.perimeter + metrics.perimeter) % metrics.perimeter;
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+ const consume = (length) => {
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+ if (length <= 1e-9) return null;
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+ if (remaining <= length) return remaining / length;
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+ remaining -= length;
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+ return null;
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+ };
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+ let t = consume(metrics.topHalfLength);
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+ if (t != null) {
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+ return pointOnLine(
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+ metrics.centerX,
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+ metrics.top,
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+ metrics.right - metrics.radius,
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+ metrics.top,
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+ t
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+ );
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+ }
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+ t = consume(metrics.arcLength);
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+ if (t != null) {
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+ return pointOnArc(
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+ metrics.right - metrics.radius,
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+ metrics.top + metrics.radius,
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+ metrics.radius,
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+ -Math.PI / 2,
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+ 0,
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+ t
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+ );
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+ }
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+ t = consume(metrics.verticalLength);
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+ if (t != null) {
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+ return pointOnLine(
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+ metrics.right,
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+ metrics.top + metrics.radius,
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+ metrics.right,
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+ metrics.bottom - metrics.radius,
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+ t
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+ );
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+ }
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+ t = consume(metrics.arcLength);
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+ if (t != null) {
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+ return pointOnArc(
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+ metrics.right - metrics.radius,
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+ metrics.bottom - metrics.radius,
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+ metrics.radius,
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+ 0,
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+ Math.PI / 2,
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+ t
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+ );
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+ }
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+ t = consume(metrics.horizontalLength);
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+ if (t != null) {
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+ return pointOnLine(
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+ metrics.right - metrics.radius,
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+ metrics.bottom,
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+ metrics.left + metrics.radius,
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+ metrics.bottom,
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+ t
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+ );
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+ }
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+ t = consume(metrics.arcLength);
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+ if (t != null) {
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+ return pointOnArc(
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+ metrics.left + metrics.radius,
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+ metrics.bottom - metrics.radius,
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+ metrics.radius,
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+ Math.PI / 2,
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+ Math.PI,
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+ t
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+ );
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+ }
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+ t = consume(metrics.verticalLength);
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+ if (t != null) {
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+ return pointOnLine(
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+ metrics.left,
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+ metrics.bottom - metrics.radius,
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+ metrics.left,
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+ metrics.top + metrics.radius,
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+ t
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+ );
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+ }
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+ t = consume(metrics.arcLength);
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+ if (t != null) {
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+ return pointOnArc(
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+ metrics.left + metrics.radius,
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+ metrics.top + metrics.radius,
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+ metrics.radius,
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+ Math.PI,
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+ Math.PI * 1.5,
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+ t
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+ );
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+ }
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+ t = consume(metrics.topHalfLength);
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+ if (t != null) {
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+ return pointOnLine(
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+ metrics.left + metrics.radius,
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+ metrics.top,
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+ metrics.centerX,
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+ metrics.top,
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+ t
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+ );
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+ }
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+ return [metrics.centerX, metrics.top];
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+ }
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  function buildRectSvg(width, height, style = DEFAULT_STROKE_STYLE) {
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  return `<rect width="${width}" height="${height}" fill="none" stroke="${style.stroke}" stroke-width="${style.strokeWidth}" rx="4"${strokeOpacityAttr(style)} />`;
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  }
@@ -252,33 +389,34 @@ function buildArchitecturalCloudPathD(width, height, strokeWidth = DEFAULT_STROK
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  const h = Math.max(0, height);
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  if (w <= 0 || h <= 0) return "";
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  const inset = Math.max(0.5, strokeWidth / 2);
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- const outerRx = Math.max(0, w / 2 - inset);
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- const outerRy = Math.max(0, h / 2 - inset);
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- if (outerRx <= 0 || outerRy <= 0) return "";
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+ const outerWidth = Math.max(0, w - inset * 2);
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+ const outerHeight = Math.max(0, h - inset * 2);
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+ if (outerWidth <= 0 || outerHeight <= 0) return "";
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  const amplitude = Math.min(
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- outerRx * 0.45,
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- outerRy * 0.45,
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- Math.max(2, Math.min(8, Math.min(w, h) * 0.04))
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+ outerWidth * 0.12,
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+ outerHeight * 0.12,
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+ Math.max(5, Math.min(14, Math.min(w, h) * 0.07))
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+ );
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+ const radius = Math.min(
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+ outerWidth / 2,
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+ outerHeight / 2,
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+ Math.max(amplitude * 2.5, outerHeight * 0.43)
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+ );
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+ const outer = roundedRectMetrics(w, h, inset, radius);
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+ const inner = roundedRectMetrics(
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+ w,
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+ h,
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+ inset + amplitude,
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+ Math.max(0, radius - amplitude)
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  );
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- const innerRx = Math.max(0, outerRx - amplitude);
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- const innerRy = Math.max(0, outerRy - amplitude);
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- const scallopCount = architecturalCloudScallopCount(innerRx, innerRy, amplitude);
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- const angleStep = Math.PI * 2 / scallopCount;
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- const cx = w / 2;
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- const cy = h / 2;
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- const startAngle = -Math.PI / 2;
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- const pointOnEllipse = (theta, radiusX, radiusY) => [
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- cx + Math.cos(theta) * radiusX,
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- cy + Math.sin(theta) * radiusY
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- ];
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- const [startX, startY] = pointOnEllipse(startAngle, innerRx, innerRy);
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+ const scallopCount = architecturalCloudScallopCount(outer.perimeter, amplitude);
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+ const [startX, startY] = pointOnRoundedRectPath(inner, 0);
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  const segments = [`M${svgNumber(startX)} ${svgNumber(startY)}`];
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  for (let index = 0; index < scallopCount; index += 1) {
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- const segmentStart = startAngle + index * angleStep;
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- const segmentMid = segmentStart + angleStep / 2;
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- const segmentEnd = segmentStart + angleStep;
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- const [controlX, controlY] = pointOnEllipse(segmentMid, outerRx, outerRy);
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- const [endX, endY] = pointOnEllipse(segmentEnd, innerRx, innerRy);
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+ const controlDistance = (index + 0.5) / scallopCount * outer.perimeter;
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+ const endDistance = (index + 1) / scallopCount * inner.perimeter;
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+ const [controlX, controlY] = pointOnRoundedRectPath(outer, controlDistance);
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+ const [endX, endY] = pointOnRoundedRectPath(inner, endDistance);
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  segments.push(
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  `Q${svgNumber(controlX)} ${svgNumber(controlY)} ${svgNumber(endX)} ${svgNumber(endY)}`
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  );